Removed drop and exp penalties of bosses monsters in renewal. (bugreport:5377)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15638 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
protimus 2012-02-29 05:52:53 +00:00
parent 9e913e885f
commit d70e5562da

View File

@ -2186,6 +2186,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
{
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
#if REMODE
if(sd && !md->db->mexp)
party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level);
#endif
pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
@ -2258,7 +2259,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
#if RE_DROP_MOD
if( drop_modifier != 100 )
if(sd && drop_modifier != 100 && !md->db->mexp)
drop_rate = drop_rate * drop_modifier / 100;
#endif
// attempt to drop the item