- Trick dead now ends on logout
- Added mapflag nocommand which blocks @/# commands unless your gm level is above gm_skill_unconditional's level. - Fixed weapon scripts not being executed unless the weapon was forged. - gm_skill_unconditional is now a no/gm-level setting instead of yes/no git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/03
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* Trick dead now ends on logout [Skotlex]
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* Added mapflag nocommand which blocks @/# commands unless your gm level is
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above gm_skill_unconditional's level. [Skotlex]
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* Fixed weapon scripts not being executed unless the weapon was forged.
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[Skotlex]
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* gm_skill_unconditional is now a no/gm-level setting instead of yes/no
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[Skotlex]
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2006/03/02
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* Slaves inherit speed will now only work if the master can move. [Skotlex]
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* Some cleanup and reorganization on the way pet-skill variables are
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@ -43,7 +43,7 @@ gm_all_skill_add_abra: no
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gm_all_equipment: no
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// [GM] Can use skills without meeting the required conditions (no
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// blue gems? no problem
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// blue gems? no or minimum GM level to bypass requirements.
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gm_skill_unconditional: no
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// [GM] Can join a password protected chat? (No or mimimum GM level)
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@ -149,7 +149,7 @@
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140: Character's disguise applied.
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141: Character's undisguise applied.
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142: Character is not disguised.
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//143 Free
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143: Commands are disabled on this map.
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144: Invalid actual E-mail. If you have default E-mail, type a@a.com.
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145: Invalid new E-mail. Please enter a real E-mail.
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146: New E-mail must be a real E-mail.
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@ -122,6 +122,8 @@ mf_nomvploot 31
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mf_noreturn 32
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mf_nowarpto 33
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mf_nonightmaredrop 34
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mf_restricted 35
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mf_nocommand 36
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cell_wall 1
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cell_water 3
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@ -767,6 +767,13 @@ is_atcommand(const int fd, struct map_session_data* sd, const char* message, int
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if (!*str)
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return AtCommand_None;
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if (map[sd->bl.m].flag.nocommand &&
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(gmlvl > 0? gmlvl:pc_isGM(sd)) < battle_config.gm_skilluncond)
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{ //Command not allowed on this map.
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sprintf(atcmd_output, msg_table[143]);
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clif_displaymessage(fd, atcmd_output);
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return AtCommand_None;
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}
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type = atcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
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if (type != AtCommand_None) {
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char command[100];
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@ -5675,6 +5682,9 @@ int atcommand_mapinfo(
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strcat(atcmd_output, "NoSkill | ");
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if (map[m_id].flag.noicewall)
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strcat(atcmd_output, "NoIcewall | ");
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if (map[m_id].flag.nocommand)
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strcat(atcmd_output, "NoCommand | ");
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clif_displaymessage(fd, atcmd_output);
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strcpy(atcmd_output,"Other Flags: ");
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@ -147,6 +147,15 @@ is_charcommand(const int fd, struct map_session_data* sd, const char* message, i
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if (!*str)
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return CharCommand_None;
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if (map[sd->bl.m].flag.nocommand &&
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(gmlvl > 0? gmlvl:pc_isGM(sd)) < battle_config.gm_skilluncond)
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{ //Command not allowed on this map.
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char output[200];
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sprintf(output, msg_table[143]);
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clif_displaymessage(fd, output);
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return AtCommand_None;
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}
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type = charcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
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if (type != CharCommand_None) {
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char command[100];
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@ -1573,6 +1573,8 @@ int map_quit(struct map_session_data *sd) {
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status_change_end(&sd->bl,SC_SPURT,-1);
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if(sd->sc.data[SC_BERSERK].timer!=-1)
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status_change_end(&sd->bl,SC_BERSERK,-1);
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if(sd->sc.data[SC_TRICKDEAD].timer!=-1)
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status_change_end(&sd->bl,SC_TRICKDEAD,-1);
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}
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skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除
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@ -1033,6 +1033,7 @@ struct map_data {
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unsigned nomvploot : 1; // [Lorky]
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unsigned nightenabled :1; //For night display. [Skotlex]
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unsigned restricted : 1; // [Komurka]
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unsigned nocommand : 1; //Blocks @/# commands for non-gms. [Skotlex]
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} flag;
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struct point save;
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struct npc_data *npc[MAX_NPC_PER_MAP];
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@ -2611,6 +2611,9 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
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else if (strcmpi(w3,"nomvploot")==0) { // Lorky
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map[m].flag.nomvploot=1;
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}
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else if (strcmpi(w3,"nocommand")==0) { // Skotlex
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map[m].flag.nocommand=1;
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}
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else if (strcmpi(w3,"restricted")==0) { // Komurka
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map[m].flag.restricted=1;
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sscanf(w4, "%d", &map[m].zone);
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@ -6575,7 +6575,7 @@ enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENA
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MF_NOWARP,MF_NOPVP,MF_NOICEWALL,MF_SNOW,MF_FOG,MF_SAKURA,MF_LEAVES,MF_RAIN,
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MF_INDOORS,MF_NOGO,MF_CLOUDS,MF_CLOUDS2,MF_FIREWORKS,MF_GVG_CASTLE,MF_GVG_DUNGEON,MF_NIGHTENABLED,
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MF_NOBASEEXP, MF_NOJOBEXP, MF_NOMOBLOOT, MF_NOMVPLOOT, MF_NORETURN, MF_NOWARPTO, MF_NIGHTMAREDROP,
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MF_RESTRICTED };
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MF_RESTRICTED, MF_NOCOMMAND };
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int buildin_setmapflagnosave(struct script_state *st)
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{
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@ -6718,6 +6718,9 @@ int buildin_setmapflag(struct script_state *st)
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case MF_RESTRICTED:
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map[m].flag.restricted=1;
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break;
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case MF_NOCOMMAND:
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map[m].flag.nocommand=1;
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break;
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}
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}
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@ -6842,6 +6845,9 @@ int buildin_removemapflag(struct script_state *st)
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case MF_RESTRICTED:
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map[m].flag.restricted=0;
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break;
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case MF_NOCOMMAND:
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map[m].flag.nocommand=0;
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break;
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}
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}
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@ -725,7 +725,7 @@ int skillnotok(int skillid, struct map_session_data *sd)
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return 1;
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}
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if (pc_isGM(sd) >= 20 && battle_config.gm_skilluncond)
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if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
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return 0; // gm's can do anything damn thing they want
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// Check skill restrictions [Celest]
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@ -7574,7 +7574,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
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nullpo_retr(0, sd);
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if( battle_config.gm_skilluncond>0 &&
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if( battle_config.gm_skilluncond &&
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pc_isGM(sd)>= battle_config.gm_skilluncond &&
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sd->skillitem != sd->skillid)
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{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
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@ -855,6 +855,18 @@ int status_calc_pc(struct map_session_data* sd,int first)
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if((r-=refinebonus[wlv][2])>0) //Overrefine bonus.
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wd->overrefine = r*refinebonus[wlv][1];
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if (wd == &sd->left_weapon) {
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sd->attackrange_ += sd->inventory_data[index]->range;
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sd->state.lr_flag = 1;
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run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
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sd->state.lr_flag = 0;
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} else {
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sd->attackrange += sd->inventory_data[index]->range;
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run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
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}
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if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
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return 1;
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if(sd->status.inventory[index].card[0]==0x00ff)
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{ // Forged weapon
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wd->star += (sd->status.inventory[index].card[1]>>8);
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@ -865,17 +877,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
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if (!wd->atk_ele) //Do not overwrite element from previous bonuses.
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wd->atk_ele = (sd->status.inventory[index].card[1]&0x0f);
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if (wd == &sd->left_weapon) {
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sd->attackrange_ += sd->inventory_data[index]->range;
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sd->state.lr_flag = 1;
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run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
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sd->state.lr_flag = 0;
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} else {
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sd->attackrange += sd->inventory_data[index]->range;
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run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
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}
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if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
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return 1;
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}
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}
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else if(sd->inventory_data[index]->type == 5) {
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