- Several skills with a splash area (except ground based ones) will now hit Ice-walls when casted by mobs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11237 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-09-17 22:30:41 +00:00
parent b6e795d411
commit d79464d6a8
2 changed files with 17 additions and 12 deletions

View File

@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/17
* Several skills with a splash area (except ground based ones) will now hit
Ice-walls when casted by mobs.
* Cleaned up and fixed monster_ai&0x40 (chase through warps). It works
correctly now regardless of the number of players on the source/destination
maps.

View File

@ -671,6 +671,9 @@ struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT];
int firewall_unit_pos;
int icewall_unit_pos;
//Since only mob-casted splash skills can hit ice-walls
#define splash_target(bl) (bl->type==BL_MOB?BL_SKILL|BL_CHAR:BL_CHAR)
// macros to check for out of bounds errors [celest]
// i: Skill ID, l: Skill Level, var: Value to return after checking
// for values that don't require level just put a one (putting 0 will trigger return 0; instead
@ -2922,7 +2925,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (!(flag&1) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_MONK)
{ //Becomes a splash attack when Soul Linked.
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv),BL_CHAR,
skill_get_splash(skillid, skilllv),splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
} else
@ -2933,7 +2936,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_area_temp[1] = 0;
map_foreachinrange(skill_attack_area, src,
skill_get_splash(skillid, skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv), splash_target(src),
BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
break;
@ -2956,7 +2959,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//line of sight between caster and target.
skill_area_temp[1] = bl->id;
map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), splash_target(src),
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@ -2967,7 +2970,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_THUNDERBREATH:
skill_area_temp[1] = bl->id;
map_foreachinpath(skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), splash_target(src),
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@ -3107,7 +3110,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_area_temp[0] = 2;
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
@ -3154,7 +3157,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
clif_blown(bl); //Update target pos.
if (i!=c) { //Splash
skill_area_temp[1]=bl->id;
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
}
//Weirdo dual-hit property, two attacks for 500%
@ -3854,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Passive Magnum, should had been casted on yourself.
case SM_MAGNUM:
skill_area_temp[1] = 0;
map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR,
map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
//Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
@ -4152,7 +4155,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_area_temp[1] = 0;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
status_change_end(src, SC_HIDING, -1);
@ -4172,7 +4175,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_area_temp[1] = bl->id;
//Mob casted skills should also hit skills.
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), md?BL_CHAR|BL_SKILL:BL_CHAR,
skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
break;
@ -4230,7 +4233,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_change_end(src,SC_SIGHT,-1);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub,src,
skill_get_splash(skillid, skilllv),BL_CHAR,
skill_get_splash(skillid, skilllv),splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
break;
@ -4241,7 +4244,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_area_temp[1] = 0;
map_foreachinrange(skill_attack_area, src,
skill_get_splash(skillid, skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv), splash_target(src),
BF_MAGIC, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
break;
@ -4254,7 +4257,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src, src, skillid, -1, 1);
map_delblock(src); //Required to prevent chain-self-destructions hitting back.
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|i,
skill_castend_damage_id);
map_addblock(src);