Fixed bugreport:5619 MO_EXTREMITYFIST should now consume all spirit sphere.

Fixed bugreport:5632 SR_FALLENEMPIRE should now chain with SR_GATEOFHELL and SR_TIGERCANNON and add bonus damage.
Update SR_GATEOFHELL damage formula where sp has now contribution with the damage.
Fixed wrong displayed status mdef.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16131 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-05-20 11:27:50 +00:00
parent d098c01bd2
commit d7bdef99e5
5 changed files with 39 additions and 4 deletions

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@ -2263,7 +2263,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 150;
break;
case SR_GATEOFHELL:
skillratio += 500 * skill_lv -100;
if( sc && sc->data[SC_COMBO]
&& sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
skillratio += 800 * skill_lv -100;
else
skillratio += 500 * skill_lv -100;
RE_LVL_DMOD();
break;
case SR_GENTLETOUCH_QUIET:
skillratio += 100 * skill_lv - 100 + sstatus->dex;
@ -2401,7 +2406,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
break;
case SR_GATEOFHELL:
ATK_ADD (sstatus->max_hp - status_get_hp(src));//Will have to add the consumed SP part to the formula in the future. [Rytech]
ATK_ADD (sstatus->max_hp - status_get_hp(src));
if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
}else{
ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
}
break;
case SR_TIGERCANNON:
if( sc && sc->data[SC_COMBO]
&& sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
ATK_ADDRATE(10);// +10% custom value.
break;
}
}

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@ -649,7 +649,7 @@ enum e_pc_permission {
#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
#define pc_leftside_def(sd) ((sd)->battle_status.def2)
#define pc_rightside_def(sd) ((sd)->battle_status.def)
#define pc_leftside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
#define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
#else
#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)

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@ -12844,7 +12844,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
req.spiritball = sd->spiritball?sd->spiritball:1;
break;
}
}
}else if( sc->data[SC_RAISINGDRAGON] && sd->spiritball > 5)
req.spiritball = sd->spiritball; // must consume all regardless of the amount required
}
break;
case SR_RAMPAGEBLASTER:

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@ -7156,6 +7156,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct unit_data *ud = unit_bl2ud(bl);
if (ud && !val3) {
tick += 300 * battle_config.combo_delay_rate/100;
if(val1 == SR_FALLENEMPIRE)//TODO: better option for this bonus. [malufett]
tick += 1000;
ud->attackabletime = gettick()+tick;
unit_set_walkdelay(bl, gettick(), tick, 1);
}
@ -8239,6 +8241,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
break;
case SR_FALLENEMPIRE:
if (sd){
clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
}
break;
}
break;
case SC_RAISINGDRAGON:
@ -8618,6 +8626,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
clif_skillinfo(sd, SR_DRAGONCOMBO, 0);
break;
case SR_FALLENEMPIRE:
clif_skillinfo(sd, SR_GATEOFHELL, 0);
clif_skillinfo(sd, SR_TIGERCANNON, 0);
break;
}
break;

View File

@ -1196,6 +1196,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
casttime = 0;
temp = 1;
break;
case SR_GATEOFHELL:
case SR_TIGERCANNON:
if (sc && sc->data[SC_COMBO] &&
sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE)
casttime = 0;
temp = 1;
break;
case SA_SPELLBREAKER:
temp = 1;
break;