Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8241 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/10
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* Code cleanup on homunc, they stay in memory until player disconnect or
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homunc destruction [Toms]
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* Corrected Advanced Jobs HP bonus from 30% -> 25% [Skotlex]
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* Hopefully fixed family-party-even-share not breaking when a member logs
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out. [Skotlex]
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@ -1669,7 +1669,7 @@ int map_quit(struct map_session_data *sd) {
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sd->state.waitingdisconnect = 1;
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if (sd->pd) unit_free(&sd->pd->bl);
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if(sd->status.hom_id > 0 && sd->hd) //[orn]
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merc_hom_delete(sd->hd, 0) ;
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merc_hom_delete(sd->hd, 2) ;
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unit_free(&sd->bl);
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chrif_save(sd,1);
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} else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
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@ -113,7 +113,7 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
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int merc_hom_dead(struct homun_data *hd, struct block_list *src)
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{
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hd->master->homunculus.hp = 0 ;
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hd->battle_status.hp = hd->master->homunculus.hp = 0 ;
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clif_hominfo(hd->master,hd,0); // Send dead flag
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if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
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merc_stop_walking(hd, 1);
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@ -122,16 +122,24 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src)
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merc_hom_delete(hd,1) ;
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return 1 ;
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}
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clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100);
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clif_emotion(&hd->bl, 16) ; //wah
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clif_emotion(&hd->master->bl, 28) ; //sob
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merc_hom_delete(hd, 0);
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return 3; //Remove it from map.
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return 1; // Removing is handled by merc_hom_delete
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}
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int merc_hom_delete(struct homun_data *hd, int flag)
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{
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nullpo_retr(0, hd);
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if ((flag & 2) && hd->bl.prev == NULL)
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{
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// Homunc was already removed from map, so just free the bl
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return unit_free(&hd->bl);
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}
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// Delete homunculus
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if ( flag&1 ) { //sabbath
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intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
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@ -140,9 +148,9 @@ int merc_hom_delete(struct homun_data *hd, int flag)
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hd->master->homunculus.hom_id = 0;
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chrif_save(hd->master,0);
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} else
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merc_save(hd) ;
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merc_save(hd);
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return unit_free(&hd->bl);
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return unit_remove_map(&hd->bl, 0);
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}
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int merc_hom_calc_skilltree(struct map_session_data *sd)
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@ -456,23 +464,32 @@ static int merc_natural_heal_sub(struct homun_data *hd,int tick) {
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int merc_natural_heal(int tid,unsigned int tick,int id,int data)
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{
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struct map_session_data *sd;
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struct homun_data * hd;
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sd=map_id2sd(id);
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nullpo_retr(0, sd);
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sd->hd->natural_heal_timer = -1;
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if(sd->homunculus.vaporize)
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if(!sd)
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return 1;
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if(sd && sd->hd) {
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natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
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merc_natural_heal_sub(sd->hd, tick);
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natural_heal_prev_tick = tick;
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sd->hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
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if(!sd->status.hom_id || !(hd = sd->hd))
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return 1;
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if(hd->natural_heal_timer != tid){
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if(battle_config.error_log)
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ShowError("merc_natural_heal %d != %d\n",hd->natural_heal_timer,tid);
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return 1;
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}
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hd->natural_heal_timer = -1;
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if(sd->homunculus.vaporize || sd->homunculus.hp == 0)
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return 1;
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natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
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merc_natural_heal_sub(hd, tick);
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natural_heal_prev_tick = tick;
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sd->hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
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return 0;
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}
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@ -721,7 +738,8 @@ int search_homunculusDB_index(int key,int type)
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return -1;
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}
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int merc_hom_data_init(struct map_session_data *sd)
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// Create homunc structure
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int merc_hom_create(struct map_session_data *sd)
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{
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struct homun_data *hd;
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int i = 0 ;
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@ -737,12 +755,16 @@ int merc_hom_data_init(struct map_session_data *sd)
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}
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sd->hd = hd = (struct homun_data *)aCalloc(1,sizeof(struct homun_data));
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hd->homunculusDB = &homunculus_db[i];
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merc_calc_pos(hd,sd->bl.x,sd->bl.y,sd->ud.dir);
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hd->bl.x = hd->ud.to_x;
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hd->bl.y = hd->ud.to_y;
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hd->master = sd;
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return merc_hom_data_init(sd);
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}
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sd->status.hom_id = sd->homunculus.hom_id ;
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int merc_hom_data_init(struct map_session_data *sd)
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{
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struct homun_data * hd = sd->hd;
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int i;
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nullpo_retr(1, hd);
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hd->bl.m=sd->bl.m;
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hd->bl.x=sd->bl.x;
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@ -782,48 +804,56 @@ int merc_hom_data_init(struct map_session_data *sd)
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map_addiddb(&hd->bl);
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status_calc_homunculus(hd,1);
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//timer
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hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0);
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natural_heal_prev_tick = gettick();
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hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
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// Timers
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hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
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natural_heal_prev_tick = gettick();
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hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,hd->master->bl.id,0);
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return 0;
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}
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// FIX call_homunculus [albator]
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int merc_call_homunculus(struct map_session_data *sd)
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{
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int class_ = 0 ;
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nullpo_retr(0, sd);
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// call vaporized homunculus [albator]
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if(sd->homunculus.vaporize == 1)
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if (!sd->status.hom_id)
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{
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sd->homunculus.vaporize = 0;
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merc_hom_data_init(sd);
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if ( sd->homunculus.hp && sd->hd && sd->bl.prev != NULL) {
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map_addblock(&sd->hd->bl);
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clif_spawn(&sd->hd->bl);
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clif_send_homdata(sd,SP_ACK,0);
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clif_hominfo(sd,sd->hd,1);
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clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
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clif_homskillinfoblock(sd);
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}
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// save
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merc_save(sd->hd);
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return 1;
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}
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if ( sd->status.hom_id ) {
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return merc_hom_recv_data(sd->status.account_id, &sd->homunculus, 1 ) ;
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} else {
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class_ = 6000 + rand(1, 8) ;
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return merc_create_homunculus(sd, class_) ;
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}
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// If homunc not yet loaded, load it, else just activate it
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if (!sd->hd)
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merc_hom_create(sd);
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else
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merc_hom_data_init(sd);
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// call vaporized homunculus [albator]
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if(sd->homunculus.vaporize == 1)
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{
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sd->homunculus.vaporize = 0;
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}
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else
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{
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// Homunc was dead, set hp to 1
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sd->homunculus.hp = 1 ;
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}
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if ( sd->homunculus.hp && sd->hd && sd->bl.prev != NULL) {
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map_addblock(&sd->hd->bl);
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clif_spawn(&sd->hd->bl);
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clif_send_homdata(sd,SP_ACK,0);
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clif_hominfo(sd,sd->hd,1);
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clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
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clif_homskillinfoblock(sd);
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}
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// save
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merc_save(sd->hd);
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return 1;
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}
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// Albator
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// Recv data of an homunculus after it loading
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int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
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@ -840,13 +870,9 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
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}
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memcpy(&sd->homunculus, sh, sizeof(struct s_homunculus));
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if ( flag == 2 ) {
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sh->hp = 1 ;
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sd->homunculus.hp = 1 ;
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}
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if(sd->homunculus.hp && sh->vaporize!=1)
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if(sd->homunculus.hp && sd->homunculus.vaporize!=1)
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{
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merc_hom_data_init(sd);
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merc_hom_create(sd);
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if ( sd->hd && sd->bl.prev != NULL) {
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map_addblock(&sd->hd->bl);
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@ -907,19 +933,23 @@ int merc_hom_revive(struct map_session_data *sd, int per)
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{
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nullpo_retr(0, sd);
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merc_hom_data_init(sd);
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// Homunc not already loaded, load it, else just init timers
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if (!sd->hd)
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merc_hom_create(sd);
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else
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merc_hom_data_init(sd);
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if ( sd->hd && sd->bl.prev != NULL) {
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sd->homunculus.hp = sd->hd->base_status.hp = sd->hd->battle_status.hp = 1 ;
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status_heal(&sd->hd->bl, sd->homunculus.max_hp*per/100, 0, 1) ;
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map_addblock(&sd->hd->bl);
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clif_spawn(&sd->hd->bl);
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clif_send_homdata(sd,SP_ACK,0);
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clif_hominfo(sd,sd->hd,1);
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clif_hominfo(sd,sd->hd,0);
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clif_homskillinfoblock(sd);
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clif_specialeffect(&sd->hd->bl,77,AREA) ; //resurrection angel
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}
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if ( sd->hd && sd->bl.prev != NULL) {
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sd->homunculus.hp = sd->hd->base_status.hp = sd->hd->battle_status.hp = 1 ;
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status_heal(&sd->hd->bl, sd->homunculus.max_hp*per/100, 0, 1) ;
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map_addblock(&sd->hd->bl);
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clif_spawn(&sd->hd->bl);
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clif_send_homdata(sd,SP_ACK,0);
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clif_hominfo(sd,sd->hd,1);
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clif_hominfo(sd,sd->hd,0);
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clif_homskillinfoblock(sd);
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clif_specialeffect(&sd->hd->bl,77,AREA) ; //resurrection angel
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}
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return 1 ;
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}
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@ -46,7 +46,8 @@ enum {
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SP_INTIMATE = 0x100,
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SP_HUNGRY = 0x200
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};
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// merc_is_hom_alive(struct homun_data *)
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#define merc_is_hom_active(x) (x && x->master && x->master->homunculus.vaporize != 1 && x->battle_status.hp != 0)
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int do_init_merc(void);
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int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
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void merc_load_sub(struct homun_data *hd, struct map_session_data *sd);
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@ -79,3 +80,4 @@ int read_homunculusdb(void);
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int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
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int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
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int merc_skill_tree_get_max(int id, int b_class);
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int merc_hom_data_init(struct map_session_data *sd);
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@ -5489,7 +5489,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case AM_CALLHOMUN: //[orn]
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if (sd)
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{
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if ((sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) {
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if (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1) {
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if (sd->status.hom_id == 0) {
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i = pc_search_inventory(sd,7142);
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if(i < 0) {
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@ -5509,12 +5509,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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{
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if (sd)
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{
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if (sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
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if (sd->hd && !sd->homunculus.vaporize && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
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sd->homunculus.vaporize = 1;
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clif_hominfo(sd, sd->hd, 0);
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merc_hom_delete(sd->hd, 0) ;
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}
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clif_skill_fail(sd,skillid,0,0);
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} else
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clif_skill_fail(sd,skillid,0,0);
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}
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break;
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}
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@ -1605,6 +1605,30 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
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map_freeblock_unlock();
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return 0;
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}
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} else if (bl->type == BL_HOM) {
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struct homun_data *hd = (struct homun_data *) bl;
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struct map_session_data *sd = hd->master;
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// Desactive timers
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merc_hom_hungry_timer_delete(hd);
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merc_natural_heal_timer_delete(hd);
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if(!sd) {
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map_delblock(bl);
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unit_free(bl);
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map_freeblock_unlock();
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return 0;
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}
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// Homunc was deleted or player is leaving the server, remove it from memory
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if (sd->homunculus.hom_id == 0 || sd->state.waitingdisconnect)
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{ //Remove pet.
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map_delblock(bl);
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unit_free(bl);
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sd->hd = NULL;
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map_freeblock_unlock();
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return 1;
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}
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}
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map_delblock(bl);
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map_freeblock_unlock();
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@ -1770,16 +1794,6 @@ int unit_free(struct block_list *bl) {
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}
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if(mob_is_clone(md->class_))
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mob_clone_delete(md->class_);
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} else if( bl->type == BL_HOM ) { //[orn]
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struct homun_data *hd = (struct homun_data*)bl;
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struct map_session_data *sd = hd->master;
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merc_hom_hungry_timer_delete(hd);
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merc_natural_heal_timer_delete(hd) ;
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if (sd) {
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// if(hd->intimacy > 0)
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// intif_save_mercdata(sd->status.account_id,&sd->hom);
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sd->hd = NULL;
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}
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}
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skill_clear_unitgroup(bl);
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