Reverted one of the changes in dynamic mobs that may be causing the spawning problems.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12512 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-07 00:06:47 +00:00
parent d9c9d9b3f8
commit d826519faf
2 changed files with 3 additions and 1 deletions

View File

@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/06
* Reverted one of the changes in dynamic mobs that may
- be causing the spawning problems. (r12512) [Kevin]
* Equip speed buffs no longer stack with speed consumables. (r12509) [Kevin]
- (Speed potion not included).
* Sprint, Fusion, and Increase AGI now stack independently.

View File

@ -2334,7 +2334,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
memcpy(data, &mob, sizeof(struct spawn_data));
if( !battle_config.dynamic_mobs ) {
if( !battle_config.dynamic_mobs || data->delay1 || data->delay2 ) {
data->state.dynamic = false;
npc_parse_mob2(data);
npc_delay_mob += data->num;