Reverted one of the changes in dynamic mobs that may be causing the spawning problems.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12512 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/06
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2008/04/06
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* Reverted one of the changes in dynamic mobs that may
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- be causing the spawning problems. (r12512) [Kevin]
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* Equip speed buffs no longer stack with speed consumables. (r12509) [Kevin]
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* Equip speed buffs no longer stack with speed consumables. (r12509) [Kevin]
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- (Speed potion not included).
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- (Speed potion not included).
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* Sprint, Fusion, and Increase AGI now stack independently.
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* Sprint, Fusion, and Increase AGI now stack independently.
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@ -2334,7 +2334,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
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data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
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data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
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memcpy(data, &mob, sizeof(struct spawn_data));
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memcpy(data, &mob, sizeof(struct spawn_data));
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if( !battle_config.dynamic_mobs ) {
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if( !battle_config.dynamic_mobs || data->delay1 || data->delay2 ) {
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data->state.dynamic = false;
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data->state.dynamic = false;
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npc_parse_mob2(data);
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npc_parse_mob2(data);
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npc_delay_mob += data->num;
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npc_delay_mob += data->num;
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