Added support for skill scale display (#5041)
Fixes #4530 Thanks to @Balferian
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@@ -1890,7 +1890,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
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skill_toggle_magicpower(src, skill_id);
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// In official this is triggered even if no cast time.
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clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);
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clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_lv, skill_get_ele(skill_id, skill_lv), casttime);
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if (sd && target->type == BL_MOB) {
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TBL_MOB *md = (TBL_MOB*)target;
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@@ -2149,7 +2149,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
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skill_toggle_magicpower(src, skill_id);
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// In official this is triggered even if no cast time.
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clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill_get_ele(skill_id, skill_lv), casttime);
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clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, skill_get_ele(skill_id, skill_lv), casttime);
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if( casttime > 0 ) {
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ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 );
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