* Fixed some behaviors of additional effects (bugreport:3100,bugreport:2661)

- Coma can now be blocked by such skills as SafetyWall, Pneuma and Basilica.
- Equipment breaking behaves exactly like coma.
- Skill's self damage may now causes coma, equipment breaking and autospell/autoscript.
- GrandCross now allows you to drain hp/sp.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13800 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish
2009-05-22 08:37:13 +00:00
parent f3572b9e6d
commit d8a02e92eb
3 changed files with 100 additions and 84 deletions

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@@ -3,6 +3,12 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/05/22
* Fixed some behaviors of additional effects (bugreport:3100,bugreport:2661) [Inkfish]
- Coma can now be blocked by such skills as SafetyWall, Pneuma and Basilica.
- Equipment breaking behaves exactly like coma.
- Skill's self damage may now causes coma, equipment breaking and autospell/autoscript.
- GrandCross now allows you to drain hp/sp.
09/05/20
* Now fiberlocking a fiberlocked target doesn't renew the timer but instead increases its fireweakness [Inkfish]
- This makes doublecasting firebolts on a double fiberlocked target having double damage from both 2 bolts possible = =(bugreport:3061)

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@@ -2176,40 +2176,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
wd.damage += md.damage;
}
if (wd.damage || wd.damage2) {
if (sd && battle_config.equip_self_break_rate)
{ // Self weapon breaking
int breakrate = battle_config.equip_natural_break_rate;
if (sc) {
if(sc->data[SC_OVERTHRUST])
breakrate += 10;
if(sc->data[SC_MAXOVERTHRUST])
breakrate += 10;
}
if (breakrate)
skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
}
//Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION && skill_num != ITM_TOMAHAWK)
{ // Target equipment breaking
int breakrate[2] = {0,0}; // weapon = 0, armor = 1
if (sd) { // Break rate from equipment
breakrate[0] += sd->break_weapon_rate;
breakrate[1] += sd->break_armor_rate;
}
if (sc) {
if (sc->data[SC_MELTDOWN]) {
breakrate[0] += sc->data[SC_MELTDOWN]->val2;
breakrate[1] += sc->data[SC_MELTDOWN]->val3;
}
}
if (breakrate[0])
skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY);
if (breakrate[1])
skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY);
}
}
//SG_FUSION hp penalty [Komurka]
if (sc && sc->data[SC_FUSION])
{

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@@ -489,15 +489,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if( sd )
{ // These statuses would be applied anyway even if the damage was blocked by some skills. [Inkfish]
if( sd->special_state.bonus_coma && !skillid)
{
rate = sd->weapon_coma_ele[tstatus->def_ele];
rate += sd->weapon_coma_race[tstatus->race];
rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
if (rate)
status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
}
if( skillid != WS_CARTTERMINATION && skillid != AM_DEMONSTRATION && skillid != CR_REFLECTSHIELD && skillid != MS_REFLECTSHIELD && skillid != ASC_BREAKER )
{ // Trigger status effects
enum sc_type type;
@@ -709,6 +700,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
//Chance to cause blind status vs demon and undead element, but not against players
if(!dstsd && (battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON))
sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
attack_type |= BF_WEAPON;
break;
case AM_ACIDTERROR:
@@ -914,8 +906,53 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
src = sd?&sd->bl:src;
}
if( attack_type&BF_WEAPON )
{ // Coma, Breaking Equipment
if( sd && sd->special_state.bonus_coma )
{
rate = sd->weapon_coma_ele[tstatus->def_ele];
rate += sd->weapon_coma_race[tstatus->race];
rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
if (rate)
status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
}
if( sd && battle_config.equip_self_break_rate )
{ // Self weapon breaking
rate = battle_config.equip_natural_break_rate;
if( sc )
{
if(sc->data[SC_OVERTHRUST])
rate += 10;
if(sc->data[SC_MAXOVERTHRUST])
rate += 10;
}
if( rate )
skill_break_equip(src, EQP_WEAPON, rate, BCT_SELF);
}
if( battle_config.equip_skill_break_rate && skillid != WS_CARTTERMINATION && skillid != ITM_TOMAHAWK )
{ // Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
// Target weapon breaking
rate = 0;
if( sd )
rate += sd->break_weapon_rate;
if( sc && sc->data[SC_MELTDOWN] )
rate += sc->data[SC_MELTDOWN]->val2;
if( rate )
skill_break_equip(bl, EQP_WEAPON, rate, BCT_ENEMY);
// Target armor breaking
rate = 0;
if( sd )
rate += sd->break_armor_rate;
if( rate )
rate += sc->data[SC_MELTDOWN]->val3;
if( rate )
skill_break_equip(bl, EQP_ARMOR, rate, BCT_ENEMY);
}
}
// Autospell when attacking
if( sd && !status_isdead(bl) && src != bl && sd->autospell[0].id )
if( sd && !status_isdead(bl) && sd->autospell[0].id )
{
struct block_list *tbl;
struct unit_data *ud;
@@ -971,7 +1008,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
//Auto-script when attacking
if( sd && src != bl && sd->autoscript[0].script )
if( sd && sd->autoscript[0].script )
{
int i;
for( i = 0; i < ARRAYLENGTH(sd->autoscript) && sd->autoscript[i].script; i++ )
@@ -1098,43 +1135,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
sd = BL_CAST(BL_PC, src);
dstsd = BL_CAST(BL_PC, bl);
switch(skillid){
case 0: //Normal Attack
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1)
tsc->data[SC_KAAHI]->val4 = add_timer(
tick+skill_get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1),
kaahi_heal_timer, bl->id, SC_KAAHI); //Activate heal.
break;
case MO_EXTREMITYFIST:
sc_start(src,status_skill2sc(skillid),100,skilllv,skill_get_time2(skillid,skilllv));
break;
case GS_FULLBUSTER:
sc_start(src,SC_BLIND,2*skilllv,skilllv,skill_get_time2(skillid,skilllv));
break;
case HFLI_SBR44: //[orn]
case HVAN_EXPLOSION:
if(src->type == BL_HOM){
TBL_HOM *hd = (TBL_HOM*)src;
hd->homunculus.intimacy = 200;
if (hd->master)
clif_send_homdata(hd->master,0x100,hd->homunculus.intimacy/100);
}
break;
}
if(sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
rand()%10000 < battle_config.sg_miracle_skill_ratio) //SG_MIRACLE [Komurka]
sc_start(src,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration);
if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
!(skill_get_inf(skillid)&(INF_GROUND_SKILL|INF_SELF_SKILL)) &&
(rate=pc_checkskill(sd,HW_SOULDRAIN))>0
){ //Soul Drain should only work on targetted spells [Skotlex]
if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
}
if(dstsd && attack_type&BF_WEAPON)
{ //Counter effects.
enum sc_type type;
@@ -1163,8 +1163,49 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
switch(skillid){
case 0: //Normal Attack
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1)
tsc->data[SC_KAAHI]->val4 = add_timer(
tick+skill_get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1),
kaahi_heal_timer, bl->id, SC_KAAHI); //Activate heal.
break;
case MO_EXTREMITYFIST:
sc_start(src,status_skill2sc(skillid),100,skilllv,skill_get_time2(skillid,skilllv));
break;
case GS_FULLBUSTER:
sc_start(src,SC_BLIND,2*skilllv,skilllv,skill_get_time2(skillid,skilllv));
break;
case HFLI_SBR44: //[orn]
case HVAN_EXPLOSION:
if(src->type == BL_HOM){
TBL_HOM *hd = (TBL_HOM*)src;
hd->homunculus.intimacy = 200;
if (hd->master)
clif_send_homdata(hd->master,0x100,hd->homunculus.intimacy/100);
}
break;
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
attack_type |= BF_WEAPON;
break;
}
if(sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
rand()%10000 < battle_config.sg_miracle_skill_ratio) //SG_MIRACLE [Komurka]
sc_start(src,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration);
if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
!(skill_get_inf(skillid)&(INF_GROUND_SKILL|INF_SELF_SKILL)) &&
(rate=pc_checkskill(sd,HW_SOULDRAIN))>0
){ //Soul Drain should only work on targetted spells [Skotlex]
if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
}
// Trigger counter-spells to retaliate against damage causing skills.
if(dstsd && !status_isdead(bl) && src != bl && dstsd->autospell2[0].id &&
if(dstsd && !status_isdead(bl) && dstsd->autospell2[0].id &&
!(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{
struct block_list *tbl;
@@ -1220,7 +1261,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
//Auto-script when attacked
if( dstsd && !status_isdead(bl) && src != bl && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) )
if( dstsd && !status_isdead(bl) && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) )
{
int i;
for( i = 0; i < ARRAYLENGTH(dstsd->autoscript2) && dstsd->autoscript2[i].script; i++ )
@@ -1822,6 +1863,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
}
if(skillid == CR_GRANDCROSS || skillid == NPC_GRANDDARKNESS)
dmg.flag |= BF_WEAPON;
if(sd && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) {
if (battle_config.left_cardfix_to_right)
battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS);