* Script commands documentation updates.
- Added missing description for script command 'cooking' provided by Masao (bugreport:3372, follow up to r13628). - Fixed wrong item levels being listed in the description to script command 'produce'. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14742 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
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2011/03/13
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* Script commands documentation updates. [Ai4rei]
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- Added missing description for script command 'cooking' provided by Masao (bugreport:3372, follow up to r13628).
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- Fixed wrong item levels being listed in the description to script command 'produce'.
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2011/03/08
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* Fixed @item2 and script command 'getitem2' not taking MAX_REFINE define into consideration (bugreport:4804). [Ai4rei]
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* Fixed @str/@agi/@vit/@int/@dex/@luk commands setting a stat to 0 (rather than 1), when exact amount is subtracted (bugreport:4803, since r14493). [Ai4rei]
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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//= 3.37.20110306
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//= 3.38.20110313
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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@ -159,6 +159,9 @@
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//= Added 'buyingstore' command. [Ai4rei]
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//= 3.37.20110306
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//= Added 'searchstores' command. [Ai4rei]
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//= 3.38.20110313
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//= Added 'cooking' command. [Ai4rei]
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//= Fixed item levels in 'produce' command.
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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@ -4317,11 +4320,38 @@ Valid item levels are:
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1 - Level 1 Weapons
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2 - Level 2 Weapons
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3 - Level 3 Weapons
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16 - Blacksmith's Stones and Metals
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32 - Alchemist's Potions
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64 - Whitesmith's Coins
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123 - Whitesmith's Nuggets
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256 - Assassin Cross's Deadly Poison
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21 - Blacksmith's Stones and Metals
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22 - Alchemist's Potions, Holy Water, Assassin Cross's Deadly Poison
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23 - Elemental Converters
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---------------------------------------
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*cooking <dish level>;
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This command will open a produce window on the client connected to the invoking
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character. The 'dish level' is the number which determines what kind of dish
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level you can produce. You can see the full list of dishes that can be produced in
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'db/produce_db.txt'.
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The window will be shown empty if the invoking character does not have enough of
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the required incredients to cook a dish.
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Valid dish levels are:
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11 - Level 1 Dish
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12 - Level 2 Dish
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13 - Level 3 Dish
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14 - Level 4 Dish
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15 - Level 5 Dish
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16 - Level 6 Dish
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17 - Level 7 Dish
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18 - Level 8 Dish
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19 - Level 9 Dish
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20 - Level 10 Dish
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Altough it's required to set a dish level, it doesn't matter if you set it to 1
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and you want to cook a level 10 dish, as long as you got the required incredients
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to cook the dish the command works.
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---------------------------------------
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