- Small fix to zeny check in airships.txt (bugreport:2763)
- Fixed a typo in thana_quest.txt (bugreport:2783) - Added missing dialog to Biological Weapon Quest. (bugreport:2778) - Optimized and fixed getequipname() in card_remover.txt (bugreport:2156) - Added missing npc name in Lvl4_weapon_quest.txt (bugreport:2764) - Updated item scripts for 12294 to 12297. (bugreport:2766) - Updated item 1483 (Ivory Lance). (bugreport:2753) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13537 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
a6d6739409
commit
d95ad1e02a
@ -731,7 +731,7 @@
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1480,Gae_Bolg_,Gae Bolg,4,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; },{},{}
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1481,Zephyrus_,Zephyrus,4,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
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1482,Assaulter's_Lance,Assaulter's Lance,4,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bUnbreakableWeapon,0; },{},{}
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//1483#Ivory_Lance#
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1483,Ivory_Lance,Ivory Lance,4,,,1000,160,,3,0,0x00004082,7,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,100; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill 58,5; },{},{}
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//1484#Carled#
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//1485#Battle_Fork#
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// Maces
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@ -3635,10 +3635,10 @@
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12288,Squillroll_Magic_Powder,Squillroll Angel Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12289,Gogo_Magic_Powder,Gogo Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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//
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12294,PC-Room_Coin_Box1,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12295,PC-Room_Coin_Box2,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12296,PC-Room_Coin_Box3,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12297,PC-Room_Coin_Box4,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12294,PC-Room_Coin_Box1,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2740,1; },{},{}
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12295,PC-Room_Coin_Box2,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2739,1; },{},{}
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12296,PC-Room_Coin_Box3,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,1; },{},{}
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12297,PC-Room_Coin_Box4,PC-Room Coin Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,2; },{},{}
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//Net Cafe Premium
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12298,SP_Reduction_Potion,SP Reduction Potion,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPCOST_RATE,36000000,15; },{},{}
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12299,Status_Resist_Potion,Status Resistance Potion,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COMMONSC_RESIST,36000000,10; },{},{}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= eAthena Dev Team
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//===== Current Version: =====================================
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//= 1.1a
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//= 1.1b
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//===== Compatible With: =====================================
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//= eAthena SVN 3422+(Requires jA Script System)
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//===== Description: =========================================
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@ -30,6 +30,7 @@
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//= 1.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.1 Touch-ups, and changed references of "Yuno" to "Juno", [L0ne_W0lf]
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//= 1.1a Small fix to comparison check. [Paradox924X]
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//= 1.1b Small fix to zeny check. [Kisuka]
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//============================================================
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//============================================================
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@ -858,7 +859,7 @@ izlude,201,54,3 script Airship Staff#izl 91,{
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warp "airplane_01",224,64;
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close;
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}
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if(Zeny > 1200) {
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if(Zeny >= 1200) {
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set Zeny, Zeny - 1200;
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warp "airplane_01",224,64;
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close;
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@ -897,7 +898,7 @@ hugel,182,150,3 script Airship Staff#hu 91,{
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warp "airplane",224,64;
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close;
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}
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if(Zeny > 1200) {
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if(Zeny >= 1200) {
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set Zeny, Zeny - 1200;
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warp "airplane",224,64;
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close;
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@ -1,187 +1,145 @@
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// Card removal NPC by TyrNemesis^
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// DANGEROUS! TODO: Think.. think 8) [Lupus]
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//===== eAthena Script =======================================
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//= Card Removal NPC
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//===== By: ==================================================
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//= TyrNemesis^
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Removes cards from equipped items.
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//===== Additional Comments: =================================
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//= 1.0 First version. [TyrNemesis^]
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//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
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//============================================================
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prt_in,28,73,4 script Wise Old Woman 78,{
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UPGRADEROOT:
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prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{
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mes "[Wise Old Woman]";
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mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
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next;
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menu "Yes, it does.",REMOVEMENU,
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"What do you charge?",REMOVEPRICE,
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"No thanks.",CLOSEOUT;
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switch(select("Yes, it does.:What do you charge?:No thanks.")) {
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case 1:
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mes "[Wise Old Woman]";
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mes "Very well. Which item shall I examine for you?";
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next;
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REMOVEPRICE:
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mes "[Wise Old Woman]";
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mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
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next;
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menu "Very well. Let's do it.",REMOVEMENU,
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"No thanks.",CLOSEOUT;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
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{
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if( getequipisequiped(.@i) )
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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REMOVEMENU:
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mes "[Wise Old Woman]";
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mes "Very well. Which item shall I examine for you?";
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next;
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menu "I changed my mind.",CLOSEOUT,
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getequipname(1),SLOT1,
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getequipname(2),SLOT2,
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getequipname(3),SLOT3,
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getequipname(4),SLOT4,
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getequipname(5),SLOT5,
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getequipname(6),SLOT6,
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getequipname(7),SLOT7,
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getequipname(8),SLOT8,
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getequipname(9),SLOT9,
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getequipname(10),SLOT10;
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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if(!getequipisequiped(.@part)) {
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mes "[Wise Old Woman]";
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mes "Young one... Your not wearing anything there that I can remove cards from.";
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close;
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}
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if(getequipcardcnt(.@part) == 0) {
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mes "[Wise Old Woman]";
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mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
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close;
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}
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set .@cardcount,getequipcardcnt(.@part);
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if (!checkweight(1202,(.@cardcount+1))) {
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mes "^3355FFJust a minute!";
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mes "I can't offer any of my";
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mes "services to you because";
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mes "you're carrying too much";
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mes "stuff. Put your extra items in";
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mes "Kafra Storage and come again~";
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close;
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}
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mes "[Wise Old Woman]";
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mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(.@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
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next;
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if(select("Very well. Do it.:Nevermind.") == 2) {
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mes "[Wise Old Woman]";
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mes "Very well. Return at once if you seek my services.";
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close;
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}
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if((zeny < (200000+(.@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
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mes "[Wise Old Woman]";
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mes "You do not have all the items I require to work my magic, child. Come again when you do.";
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close;
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}
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mes "[Wise Old Woman]";
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mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
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next;
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switch(select("I changed my mind about this.:The item.:The cards.")) {
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case 1:
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mes "[Wise Old Woman]";
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mes "Very well. Return at once if you seek my services.";
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close;
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case 2:
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set .@failtype,1;
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break;
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case 3:
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set .@failtype,2;
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}
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mes "[Wise Old Woman]";
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mes "Very well. I shall begin.";
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set zeny,zeny - (200000+(.@cardcount * 25000));
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delitem 1000,1;
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delitem 715,1;
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// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
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// First value = Total failure chance (item and cards destroyed)
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// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
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// Third value = Harmless failure chance (all that's lost is your investment)
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SLOT1:
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set @part,1;
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goto CARDNUMCHECK;
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set .@failchance,rand(100);
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/*
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if(.@failchance < 2) {
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next;
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failedremovecards .@part,0;
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mes "[Wise Old Woman]";
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mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
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close;
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}
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SLOT2:
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set @part,2;
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goto CARDNUMCHECK;
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if(.@failchance < 8) {
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if (.@failtype == 1) {
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next;
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failedremovecards .@part,1;
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mes "[Wise Old Woman]";
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mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
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close;
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}
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SLOT3:
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set @part,3;
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goto CARDNUMCHECK;
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if (.@failtype == 2) {
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next;
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failedremovecards .@part,2;
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mes "[Wise Old Woman]";
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mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
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close;
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}
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}
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*/
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SLOT4:
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set @part,4;
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goto CARDNUMCHECK;
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SLOT5:
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set @part,5;
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goto CARDNUMCHECK;
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SLOT6:
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set @part,6;
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goto CARDNUMCHECK;
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SLOT7:
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set @part,7;
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goto CARDNUMCHECK;
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SLOT8:
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set @part,8;
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goto CARDNUMCHECK;
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SLOT9:
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set @part,9;
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goto CARDNUMCHECK;
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SLOT10:
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set @part,10;
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goto CARDNUMCHECK;
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CARDNUMCHECK:
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if(getequipcardcnt(@part) == 0) goto DENYCARDCOUNT;
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set @cardcount,getequipcardcnt(@part);
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// Ensure there is room for the items.
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if (!checkweight(1202,(@cardcount+1))) {
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mes "^3355FFJust a minute!";
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mes "I can't offer any of my";
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mes "services to you because";
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mes "you're carrying too much";
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mes "stuff. Put your extra items in";
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mes "Kafra Storage and come again~";
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close;
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if(.@failchance < 10) {
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next;
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failedremovecards .@part,3;
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mes "[Wise Old Woman]";
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mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
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close;
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}
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next;
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successremovecards .@part;
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mes "[Wise Old Woman]";
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mes "The process was a success. Here are your cards and your item. Farewell.";
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close;
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case 2:
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mes "[Wise Old Woman]";
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mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
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close;
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case 3:
|
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mes "[Wise Old Woman]";
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mes "Very well. Return at once if you seek my services.";
|
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close;
|
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}
|
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|
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if(@cardcount > 1) goto CARDNUMMULTIMSG;
|
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mes "[Wise Old Woman]";
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mes "This item has " + @cardcount + " card compounded on it. To perform my magic, I will need 225000 zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
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goto CARDNUMPOSTMSG;
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CARDNUMMULTIMSG:
|
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mes "[Wise Old Woman]";
|
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mes "This item has " + @cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
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CARDNUMPOSTMSG:
|
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next;
|
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menu "Very well. Do it.",REMOVECARDWARNING,
|
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"Never mind.",CLOSEOUT;
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REMOVECARDWARNING:
|
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mes "[Wise Old Woman]";
|
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mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
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next;
|
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menu "I changed my mind about this.",CLOSEOUT,
|
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"The item.",PRIORITYITEM,
|
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"The cards.",PRIORITYCARD;
|
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|
||||
PRIORITYITEM:
|
||||
set @failtype,1;
|
||||
goto REMOVECARD;
|
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|
||||
PRIORITYCARD:
|
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set @failtype,2;
|
||||
goto REMOVECARD;
|
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|
||||
REMOVECARD:
|
||||
mes "[Wise Old Woman]";
|
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mes "Very well. I shall begin.";
|
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if((zeny < (200000+(@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) goto DENYMATERIAL;
|
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set zeny,zeny - (200000+(@cardcount * 25000));
|
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delitem 1000,1;
|
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delitem 715,1;
|
||||
// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
|
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// First value = Total failure chance (item and cards destroyed)
|
||||
// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
|
||||
// Third value = Harmless failure chance (all that's lost is your investment)
|
||||
|
||||
set @failchance,rand(100);
|
||||
// if(@failchance < 2) goto FAILREMOVECARD0;
|
||||
// if((@failchance < 8) && (@failtype == 1)) goto FAILREMOVECARD1;
|
||||
// if((@failchance < 8) && (@failtype == 2)) goto FAILREMOVECARD2;
|
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if(@failchance < 10) goto FAILREMOVECARD3;
|
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successremovecards @part;
|
||||
next;
|
||||
mes "[Wise Old Woman]";
|
||||
mes "The process was a success. Here are your cards and your item. Farewell.";
|
||||
close;
|
||||
|
||||
FAILREMOVECARD0:
|
||||
failedremovecards @part,0;
|
||||
next;
|
||||
mes "[Wise Old Woman]";
|
||||
mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
|
||||
close;
|
||||
|
||||
FAILREMOVECARD1:
|
||||
failedremovecards @part,1;
|
||||
next;
|
||||
mes "[Wise Old Woman]";
|
||||
mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
|
||||
close;
|
||||
|
||||
FAILREMOVECARD2:
|
||||
failedremovecards @part,2;
|
||||
next;
|
||||
mes "[Wise Old Woman]";
|
||||
mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
|
||||
close;
|
||||
|
||||
FAILREMOVECARD3:
|
||||
failedremovecards @part,3;
|
||||
next;
|
||||
mes "[Wise Old Woman]";
|
||||
mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
|
||||
close;
|
||||
|
||||
DENYCARDCOUNT:
|
||||
mes "[Wise Old Woman]";
|
||||
mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
|
||||
close;
|
||||
|
||||
DENYMATERIAL:
|
||||
next;
|
||||
mes "[Wise Old Woman]";
|
||||
mes "You do not have all the items I require to work my magic, child. Come again when you do.";
|
||||
close;
|
||||
|
||||
CLOSEOUT:
|
||||
mes "[Wise Old Woman]";
|
||||
mes "Very well. Return at once if you seek my services.";
|
||||
close;
|
||||
}
|
@ -113,6 +113,7 @@ LV4_0:
|
||||
mes "enough to handle my products.";
|
||||
mes "They are charged with evil power.";
|
||||
next;
|
||||
mes "[Bazo]";
|
||||
mes "That means if their owners are not powerful";
|
||||
mes "and not experienced enough,";
|
||||
mes "they will drive the owners insane.";
|
||||
|
@ -1914,6 +1914,7 @@ lhz_in03,193,28,3 script Makkie 83,{
|
||||
mes "[Makkie]";
|
||||
mes "Oh, that? Yeah, that was";
|
||||
mes "taken when Dono, Morriphen";
|
||||
mes "and I worked for the";
|
||||
mes "Rekenber Corporation. I know";
|
||||
mes "they look eccentric, but they're really good guys, trust me.";
|
||||
next;
|
||||
|
@ -1208,7 +1208,7 @@ tha_t06,43,152,0 script Machine Device#thana4 111,{
|
||||
mes "wheels to make them rotate.^000000";
|
||||
next;
|
||||
mes "^3355FFJudging from the machine's";
|
||||
mes "shaking and jittery joises, the";
|
||||
mes "shaking and jittery noises, the";
|
||||
mes "wheels may be misaligned.";
|
||||
mes "You might be able to activate";
|
||||
mes "the machine by properly";
|
||||
|
Loading…
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Reference in New Issue
Block a user