Official client range distance offset (#6950)
- Fixed the client range distance offset which is really 1.1 and not 1.0625 - This fixes the issue that when you sometimes tried to use a skill, nothing happened -> the client didn't make you move closer but the server said you are not in range yet - I originally got an incorrect value through testing, because I didn't know that the client calculates range in a 3D room rather than in a 2D room, now I retested on a completely flat map; fully confirmed and official now - See also #6949
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@ -504,7 +504,7 @@ int distance_client(int dx, int dy)
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//Bonus factor used by client
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//This affects even horizontal/vertical lines so they are one cell longer than expected
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temp_dist -= 0.0625;
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temp_dist -= 0.1;
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if(temp_dist < 0) temp_dist = 0;
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