Fixes Rogue Backstab Double Hit (#4703)
* Fixes #4702. * Skill no longer ignores the target's flee. * Skill now deals 2 hit when using dagger instead of doubling the damage. Thanks to @yashimwong!
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@ -6304,10 +6304,6 @@ Body:
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MaxLevel: 10
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Type: Weapon
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TargetType: Attack
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DamageFlags:
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IgnoreFlee: true
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Flags:
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AllowWhenHidden: true
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Range: -1
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Hit: Single
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HitCount: 1
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@ -3654,10 +3654,6 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += (200 + 40 * skill_lv) / 2;
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else
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skillratio += 200 + 40 * skill_lv;
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#ifdef RENEWAL
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if (sd && sd->status.weapon == W_DAGGER)
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skillratio *= 2;
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#endif
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break;
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case RG_RAID:
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#ifdef RENEWAL
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@ -5358,6 +5354,12 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
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wd.flag |= battle_range_type(src, target, skill_id, skill_lv);
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switch(skill_id)
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{
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#ifdef RENEWAL
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case RG_BACKSTAP:
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if (sd && sd->status.weapon == W_DAGGER)
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wd.div_ = 2;
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break;
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#endif
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case MH_SONIC_CRAW:{
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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wd.div_ = hd->homunculus.spiritball;
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