Corrected status_display_add val1, val2, val3
Corrected the docs
This commit is contained in:
parent
89327d2b67
commit
da034f11d9
@ -211,9 +211,9 @@ Flags: Various status flags for specific status change events.
|
||||
MobLoseTarget - When active on a monster it will lose the target.
|
||||
RestartOnMapWarp - Restarts the timer of a status when warping to another map.
|
||||
SpreadEffect - Passes the status onto a target when SC_DEADLYINFECT is active.
|
||||
SendVal1 - Whether val1 must be saved for DisplayPc, DisplayNpc, DisplayMob. If false, the value is ignored when the status is displayed again.
|
||||
SendVal2 - Whether val2 must be saved for DisplayPc, DisplayNpc, DisplayMob. If false, the value is ignored when the status is displayed again.
|
||||
SendVal3 - Whether val3 must be saved for DisplayPc, DisplayNpc, DisplayMob. If false, the value is ignored when the status is displayed again.
|
||||
SendVal1 - Whether val1 shoudn't be ignored.
|
||||
SendVal2 - Whether val2 shoudn't be ignored.
|
||||
SendVal3 - Whether val3 shoudn't be ignored.
|
||||
|
||||
NoClearbuff - Cannot be removed by 'status_change_clear_buffs()', 'sc_end SC_ALL', 'status_change_clear(3)', etc.
|
||||
NoForcedEnd - Cannot be removed by sc_end.
|
||||
|
@ -12794,7 +12794,9 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
|
||||
// Save sc to display it again later
|
||||
if (scdb->flag[SCF_DISPLAYPC] && bl->type == BL_PC || scdb->flag[SCF_DISPLAYNPC] && bl->type == BL_NPC || scdb->flag[SCF_DISPLAYMOB] && bl->type == BL_MOB) {
|
||||
int dval1 = 0, dval2 = 0, dval3 = 0;
|
||||
int dval1 = scdb->flag[SCF_SENDVAL1] ? val1 : 0;
|
||||
int dval2 = scdb->flag[SCF_SENDVAL2] ? val2 : 0;
|
||||
int dval3 = scdb->flag[SCF_SENDVAL3] ? val3 : 0;
|
||||
|
||||
switch (type) {
|
||||
case SC_ALL_RIDING:
|
||||
|
Loading…
x
Reference in New Issue
Block a user