- Fixed the inf code update breakage which was blocking all offensive skills.

- Added battle setting homun_critical_rate (defaults to 0)
- Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with
- enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-19 20:27:05 +00:00
parent 046e959e52
commit da34db27c2
10 changed files with 51 additions and 47 deletions

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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/19
* Fixed the inf code update breakage which was blocking all offensive
skills. [Skotlex]
* Added battle setting homun_critical_rate (defaults to 0) [Skotlex]
* Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with
enable_perfect_flee which specifies which objects can have perfect flee and
enable_baseatk which specifies which objects can have a base attack value
(both in battle.conf) [Skotlex]
* Modified the targetted skill logic to enable offensive skills to be
targetted at party/guild members if the appropiate inf2 value is set.
[Skotlex]

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@ -29,6 +29,13 @@
// features.
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 4)
enable_baseatk: 11
// Who can have perfect flee? (Note 4)
enable_perfect_flee: 5
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.

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@ -30,12 +30,7 @@
// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
// Note: In Official servers enemies don't get criticals other than through skills.
enemy_critical_rate: 0
// Are enemy attacks effected by their strength? (Note 1)
enemy_str: yes
// Can enemies have perfect flee? (Note 1)
enemy_perfect_flee: no
homun_critical_rate: 0
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100

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@ -43,10 +43,6 @@ pet_hungry_delay_rate: 100
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
pet_hungry_friendly_decrease: 5
// Does Pet's Attack Damage Based On Str (Note 1)
// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets.
pet_str: no
// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: yes

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@ -3321,8 +3321,9 @@ static const struct battle_data_short {
} battle_data_short[] = { //List here battle_athena options which are type unsigned short!
{ "warp_point_debug", &battle_config.warp_point_debug },
{ "enemy_critical_rate", &battle_config.enemy_critical_rate },
{ "enemy_str", &battle_config.enemy_str },
{ "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
{ "homun_critical_rate", &battle_config.homun_critical_rate },
{ "enemy_baseatk", &battle_config.enable_baseatk },
{ "enable_perfect_flee", &battle_config.enable_perfect_flee },
{ "casting_rate", &battle_config.cast_rate },
{ "delay_rate", &battle_config.delay_rate },
{ "delay_dependon_dex", &battle_config.delay_dependon_dex },
@ -3397,7 +3398,6 @@ static const struct battle_data_short {
{ "pet_friendly_rate", &battle_config.pet_friendly_rate },
{ "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
{ "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
{ "pet_str", &battle_config.pet_str },
{ "pet_status_support", &battle_config.pet_status_support },
{ "pet_attack_support", &battle_config.pet_attack_support },
{ "pet_damage_support", &battle_config.pet_damage_support },
@ -3712,8 +3712,9 @@ int battle_get_value(char *w1) {
void battle_set_defaults() {
battle_config.warp_point_debug=0;
battle_config.enemy_critical_rate=0;
battle_config.enemy_str=1;
battle_config.enemy_perfect_flee=0;
battle_config.homun_critical_rate=0;
battle_config.enable_baseatk = BL_ALL;
battle_config.enable_perfect_flee = BL_PC|BL_PET;
battle_config.cast_rate=100;
battle_config.delay_rate=100;
battle_config.delay_dependon_dex=0;
@ -3797,7 +3798,6 @@ void battle_set_defaults() {
battle_config.pet_friendly_rate=100;
battle_config.pet_hungry_delay_rate=100;
battle_config.pet_hungry_friendly_decrease=5;
battle_config.pet_str=0;
battle_config.pet_status_support=0;
battle_config.pet_attack_support=0;
battle_config.pet_damage_support=0;

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@ -95,8 +95,9 @@ int battle_config_switch(const char *str); // [Valaris]
extern struct Battle_Config {
unsigned short warp_point_debug;
unsigned short enemy_critical_rate;
unsigned short enemy_str;
unsigned short enemy_perfect_flee;
unsigned short homun_critical_rate;
unsigned short enable_baseatk;
unsigned short enable_perfect_flee;
unsigned short cast_rate,delay_rate,delay_dependon_dex;
unsigned short sdelay_attack_enable;
unsigned short left_cardfix_to_right;
@ -174,7 +175,6 @@ extern struct Battle_Config {
unsigned short pet_friendly_rate;
unsigned short pet_hungry_delay_rate;
unsigned short pet_hungry_friendly_decrease;
unsigned short pet_str;
unsigned short pet_status_support;
unsigned short pet_attack_support;
unsigned short pet_damage_support;

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@ -3231,18 +3231,12 @@ static int mob_readdb(void)
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
status_calc_misc(status, mob_db_data[class_]->lv);
status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv);
if(!battle_config.enemy_str)
status->batk = 0;
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
if(!battle_config.enemy_perfect_flee)
status->flee2 = 0;
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db_data[class_]->mexp=atoi(str[30])*battle_config.mvp_exp_rate/100;
mob_db_data[class_]->mexpper=atoi(str[31]);

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@ -5812,10 +5812,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
inf = skill_get_inf(ud->skillid);
inf2 = skill_get_inf2(ud->skillid);
if((inf&INF_ATTACK_SKILL ||
if(inf&INF_ATTACK_SKILL ||
(inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF)) //Combo skills
)
inf = INF_ATTACK_SKILL; //Offensive skill.
inf = BCT_ENEMY; //Offensive skill.
else
inf = 0;
@ -5824,6 +5823,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
(inf2&INF2_PARTY_ONLY?BCT_PARTY:0)|
(inf2&INF2_GUILD_ONLY?BCT_GUILD:0)|
(inf2&INF2_ALLOW_ENEMY?BCT_ENEMY:0);
if (inf && battle_check_target(src, target, inf) <= 0)
break;
}

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@ -1091,6 +1091,10 @@ void status_calc_bl(struct block_list *bl, unsigned long flag);
static int status_base_atk(struct block_list *bl, struct status_data *status)
{
int flag = 0, str, dex, dstr;
if(!(bl->type&battle_config.enable_baseatk))
return 0;
if (bl->type == BL_PC)
switch(((TBL_PC*)bl)->status.weapon){
case W_BOW:
@ -1116,7 +1120,7 @@ static int status_base_atk(struct block_list *bl, struct status_data *status)
//Fills in the misc data that can be calculated from the other status info (except for level)
void status_calc_misc(struct status_data *status, int level)
void status_calc_misc(struct status_data *status, int type, int level)
{
status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
@ -1127,7 +1131,11 @@ void status_calc_misc(struct status_data *status, int level)
status->mdef2 = status->int_ + (status->vit>>1);
status->cri = status->luk*3 + 10;
status->flee2 = status->luk + 10;
if (type&battle_config.enable_perfect_flee)
status->flee2 = status->luk + 10;
else
status->flee2 = 0;
}
//Skotlex: Calculates the initial status for the given mob
@ -1258,7 +1266,7 @@ int status_calc_mob(struct mob_data* md, int first)
}
status->batk = status_base_atk(&md->bl, status);
status_calc_misc(status, md->level);
status_calc_misc(status, BL_MOB, md->level);
if(flag&4)
{ // Strengthen Guardians - custom value +10% / lv
@ -1281,17 +1289,11 @@ int status_calc_mob(struct mob_data* md, int first)
status->aspd_rate -= 100*md->guardian_data->guardup_lv;
}
if(!battle_config.enemy_str)
status->batk = 0;
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if (!status->cri && battle_config.enemy_critical_rate)
status->cri = 1;
if (!battle_config.enemy_perfect_flee)
status->flee2 = 0;
//Initial battle status
if (!first)
status_calc_bl(&md->bl, SCB_ALL);
@ -1346,17 +1348,14 @@ int status_calc_pet(struct pet_data *pd, int first)
status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
status->batk = status_base_atk(&pd->bl, &pd->status);
status_calc_misc(&pd->status, lv);
if (!battle_config.pet_str)
status->batk = 0;
status_calc_misc(&pd->status, BL_PET, lv);
if (!first) //Not done the first time because the pet is not visible yet
clif_send_petstatus(sd);
}
} else if (first) {
pd->status.batk = status_base_atk(&pd->bl, &pd->status);
status_calc_misc(&pd->status, pd->db->lv);
if (!battle_config.pet_str)
pd->status.batk = 0;
status_calc_misc(&pd->status, BL_PET, pd->db->lv);
}
//Support rate modifier (1000 = 100%)
@ -2155,7 +2154,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->ele_lv = 1 ; //[orn]
status->race = hd->homunculusDB->race ; //[orn]
status->size = hd->homunculusDB->size ; //[orn]
status->rhw.range = 1 + hd->homunculusDB->size ; //[orn]
status->rhw.range = 1 + status->size; //[orn]
status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; //[orn]
status->speed = DEFAULT_WALK_SPEED;
status->aspd_rate = 1000;
@ -2163,7 +2162,13 @@ int status_calc_homunculus(struct homun_data *hd, int first)
merc_hom_calc_skilltree(hd->master);
status_cpy(&hd->battle_status, status);
status_calc_misc(status, hd->master->homunculus.level);
status_calc_misc(status, BL_HOMUNCULUS, hd->master->homunculus.level);
if(battle_config.homun_critical_rate != 100)
status->cri = status->cri*battle_config.homun_critical_rate/100;
if (!status->cri && battle_config.homun_critical_rate)
status->cri = 1;
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
if (memcmp(&b_status, status, sizeof(struct status_data)))

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@ -618,7 +618,7 @@ int status_calc_pet(struct pet_data* pd, int first); // [Skotlex]
int status_calc_pc(struct map_session_data* sd,int first);
int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
int status_calc_homunculus(struct homun_data *hd, int first);
void status_calc_misc(struct status_data *status, int level);
void status_calc_misc(struct status_data *status, int type, int level);
void status_freecast_switch(struct map_session_data *sd);
int status_getrefinebonus(int lv,int type);