* Set 'droprate0item''s default to 'yes'
* Look at item type other than item ID as well to check whether it is a card git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@911 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,9 @@
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Date Added
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01/05
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* Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
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drop [celest]
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* Look at item type other than item ID as well to check whether it is a card
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in card-related script commands - better support for custom items [celest]
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* Reset all skill variables if the skill fails so certain skills can't be
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abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
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* Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
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@ -176,7 +176,7 @@ item_rate_1000_min: 1000
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item_rate_1000_max: 10000
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// Can the monster's drop rate become 0? (Note 1)
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drop_rate0item: no
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drop_rate0item: yes
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// Rate at which exp. is given. (Note 2)
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base_exp_rate: 100
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@ -5215,9 +5215,9 @@ int buildin_getequipcardcnt(struct script_state *st)
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return 0;
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}
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do{
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if( (sd->status.inventory[i].card[c-1] > 4000) &&
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(sd->status.inventory[i].card[c-1] < 5000)){
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if( (sd->status.inventory[i].card[c-1] > 4000 &&
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sd->status.inventory[i].card[c-1] < 5000) ||
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itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
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push_val(st->stack,C_INT,(c));
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return 0;
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}
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@ -5244,8 +5244,9 @@ int buildin_successremovecards(struct script_state *st)
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return 0;
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}
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do{
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if( (sd->status.inventory[i].card[c-1] > 4000) &&
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(sd->status.inventory[i].card[c-1] < 5000)){
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if( (sd->status.inventory[i].card[c-1] > 4000 &&
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sd->status.inventory[i].card[c-1] < 5000) ||
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itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
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cardflag = 1;
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item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
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@ -5297,8 +5298,9 @@ int buildin_failedremovecards(struct script_state *st)
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return 0;
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}
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do{
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if(( sd->status.inventory[i].card[c-1] > 4000) &&
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(sd->status.inventory[i].card[c-1] < 5000)){
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if( (sd->status.inventory[i].card[c-1] > 4000 &&
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sd->status.inventory[i].card[c-1] < 5000) ||
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itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
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cardflag = 1;
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