- Fixed the sleep timers not being removed when the an npc was being unloaded and when reloading scripts.
Ref: http://www.eathena.ws/board/index.php?showtopic=131464 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9629 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -73,6 +73,7 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, char *varnam
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int run_script_timer(int tid, unsigned int tick, int id, int data);
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void run_script_main(struct script_state *st);
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void script_stop_sleeptimers(int id);
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struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
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void script_free_stack(struct script_stack*);
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void script_free_code(struct script_code* code);
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