Added some suggested code improvements (#8331)
Fixes #8309 Thanks to @mrpond
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@@ -4454,7 +4454,7 @@ ACMD_FUNC(mapinfo) {
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clif_displaymessage(fd, atcmd_output);
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if (!mapdata->skill_damage.empty()) {
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clif_displaymessage(fd, msg_txt(sd, 1054)); // > [Map Skill] Name : Player, Monster, Boss Monster, Other | Caster
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for (auto skilldmg : mapdata->skill_damage) {
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for (const auto& skilldmg : mapdata->skill_damage) {
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sprintf(atcmd_output," %s : %d%%, %d%%, %d%%, %d%% | %d",
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skill_get_name(skilldmg.first),
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skilldmg.second.rate[SKILLDMG_PC],
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