Corrected some map property issues (#3435)
* Resolves PvP timers and effects not displaying properly. * Resolves any GvG effects not displaying properly. * If PvP or GvG is disabled, stop players from attacking. * Moved PvP timer and attack functions to appropriate locations. * Removed redundancy from atcommands.
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@@ -2140,6 +2140,26 @@ int unit_set_target(struct unit_data* ud, int target_id)
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return 0;
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}
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/**
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* Helper function used in foreach calls to stop auto-attack timers
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* @param bl: Block object
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* @param ap: func* with va_list values
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* Parameter: '0' - everyone, 'id' - only those attacking someone with that id
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* @return 1 on success or 0 otherwise
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*/
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int unit_stopattack(struct block_list *bl, va_list ap)
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{
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struct unit_data *ud = unit_bl2ud(bl);
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int id = va_arg(ap, int);
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if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target)) {
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unit_stop_attack(bl);
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return 1;
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}
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return 0;
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}
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/**
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* Stop a unit's attacks
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* @param bl: Object to stop
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