Fixed gm_all_skill, bugreport:5239
Removed broken skills from skill tree, so @allskill doesn't give resource errors when gm_all_skill is enabled. Increased maximum client packet size drop limit (was limiting gm_all_skill unnecessarily since the client doesn't crash with it) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15462 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -8,12 +8,12 @@ debug: no
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// How long can a socket stall before closing the connection (in seconds)
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stall_time: 60
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// Maximum allowed size for clients packets in bytes (default: 20480).
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// Maximum allowed size for clients packets in bytes (default: 24576).
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// NOTE: To reduce the size of reported packets, lower the values of defines, which
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// have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
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// NOTE: Do not modify this setting, unless the client has been modified to support
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// larger packets. The client will crash, when it receives larger packets.
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socket_max_client_packet: 20480
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socket_max_client_packet: 24576
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//----- IP Rules Settings -----
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@ -208,7 +208,7 @@ int naddr_ = 0; // # of ip addresses
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// Maximum packet size in bytes, which the client is able to handle.
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// Larger packets cause a buffer overflow and stack corruption.
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static size_t socket_max_client_packet = 20480;
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static size_t socket_max_client_packet = 24576;
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// initial recv buffer size (this will also be the max. size)
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// biggest known packet: S 0153 <len>.w <emblem data>.?B -> 24x24 256 color .bmp (0153 + len.w + 1618/1654/1756 bytes)
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@ -660,19 +660,20 @@ int WFIFOSET(int fd, size_t len)
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return 0;
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}
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if( !s->flag.server && len > socket_max_client_packet )
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{// see declaration of socket_max_client_packet for details
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if( !s->flag.server ) {
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if( len > socket_max_client_packet ) {// see declaration of socket_max_client_packet for details
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ShowError("WFIFOSET: Dropped too large client packet 0x%04x (length=%u, max=%u).\n", WFIFOW(fd,0), len, socket_max_client_packet);
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return 0;
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}
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if( !s->flag.server && s->wdata_size+len > WFIFO_MAX )
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{// reached maximum write fifo size
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if( s->wdata_size+len > WFIFO_MAX ) {// reached maximum write fifo size
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ShowError("WFIFOSET: Maximum write buffer size for client connection %d exceeded, most likely caused by packet 0x%04x (len=%u, ip=%lu.%lu.%lu.%lu).\n", fd, WFIFOW(fd,0), len, CONVIP(s->client_addr));
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set_eof(fd);
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return 0;
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}
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}
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s->wdata_size += len;
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//If the interserver has 200% of its normal size full, flush the data.
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if( s->flag.server && s->wdata_size >= 2*FIFOSIZE_SERVERLINK )
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40
src/map/pc.c
40
src/map/pc.c
@ -1282,10 +1282,31 @@ int pc_calc_skilltree(struct map_session_data *sd)
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}
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}
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if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill )
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{
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for( i = 0; i < MAX_SKILL; i++ )
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{
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if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill ) {
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for( i = 0; i < MAX_SKILL; i++ ) {
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switch(i) {
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/**
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* Dummy skills must be added here otherwise they'll be displayed in the,
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* skill tree and since they have no icons they'll give resource errors
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**/
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case AB_DUPLELIGHT_MELEE:
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case AB_DUPLELIGHT_MAGIC:
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case WL_CHAINLIGHTNING_ATK:
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case WL_TETRAVORTEX_FIRE:
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case WL_TETRAVORTEX_WATER:
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_GROUND:
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case WL_SUMMON_ATK_FIRE:
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case WL_SUMMON_ATK_WIND:
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case WL_SUMMON_ATK_WATER:
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case WL_SUMMON_ATK_GROUND:
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case LG_OVERBRAND_BRANDISH:
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case LG_OVERBRAND_PLUSATK:
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case ALL_BUYING_STORE:
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continue;
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default:
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break;
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}
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if( skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
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continue; //Only skills you can't have are npc/guild ones
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if( skill_get_max(i) > 0 )
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@ -5509,12 +5530,17 @@ int pc_allskillup(struct map_session_data *sd)
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{ //Get ALL skills except npc/guild ones. [Skotlex]
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//and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
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for(i=0;i<MAX_SKILL;i++){
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if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER)
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switch( i ) {
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case SG_DEVIL:
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case MO_TRIPLEATTACK:
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case RG_SNATCHER:
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continue;
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default:
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if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
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sd->status.skill[i].lv=skill_get_max(i);//Nonexistant skills should return a max of 0 anyway.
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}
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}
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else
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{
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} else {
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int inf2;
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for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){
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inf2 = skill_get_inf2(id);
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