diff --git a/db/const.txt b/db/const.txt index b47743f1a9..509671b92a 100644 --- a/db/const.txt +++ b/db/const.txt @@ -521,8 +521,8 @@ bGetZenyNum 1041 bAddGetZenyNum 1042 bAddDamageClass 1043 bAddMagicDamageClass 1044 -bAddDefClass 1045 -bAddMdefClass 1046 +bAddDefMonster 1045 +bAddMdefMonster 1046 bAddMonsterDropItem 1047 bDefRatioAtkEle 1048 bDefRatioAtkRace 1049 @@ -561,8 +561,8 @@ bWeaponAtkRate 1082 bDelayrate 1083 bHPDrainRateRace 1084 bSPDrainRateRace 1085 -bIgnoreMdefRate 1086 -bIgnoreDefRate 1087 +bIgnoreMdefRaceRate 1086 +bIgnoreDefRaceRate 1087 bSkillHeal2 1088 bAddEffOnSkill 1089 bHealPower 1090 @@ -634,6 +634,17 @@ bSetDefRace 2059 bSetMDefRace 2060 bHPVanishRate 2061 +bIgnoreDefClass 2062 +bIgnoreMdefRaceRate 2063 +bDefRatioAtkClass 2064 +bAddClass 2065 +bSubClass 2066 +bMagicAddClass 2067 +bWeaponComaClass 2068 +bHpDrainValueClass 2069 +bSpDrainValueClass 2070 +bIgnoreMdefClassRate 2071 + EQI_HEAD_TOP 1 EQI_ARMOR 2 EQI_HAND_L 3 @@ -694,6 +705,7 @@ Ele_Holy 6 Ele_Dark 7 Ele_Ghost 8 Ele_Undead 9 +Ele_All 10 RC_Formless 0 RC_Undead 1 @@ -705,9 +717,12 @@ RC_Demon 6 RC_DemiHuman 7 RC_Angel 8 RC_Dragon 9 -RC_Boss 10 -RC_NonBoss 11 -RC_NonDemiHuman 12 +RC_All 10 + +Class_Normal 0 +Class_Boss 1 +Class_Guardian 2 +Class_All 3 RC2_None 0 RC2_Goblin 1 @@ -720,6 +735,7 @@ RC2_Ninja 6 Size_Small 0 Size_Medium 1 Size_Large 2 +Size_All 3 BF_WEAPON 0x0001 BF_MAGIC 0x0002 diff --git a/db/pre-re/item_combo_db.txt b/db/pre-re/item_combo_db.txt index af8643ea49..1476fc5fe3 100644 --- a/db/pre-re/item_combo_db.txt +++ b/db/pre-re/item_combo_db.txt @@ -5,9 +5,9 @@ 1166:2527,{ bonus2 bAddRace,RC_Dragon,5; } 1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; } -1420:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } -1421:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } -1422:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } +1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; } +1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; } +1422:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; } 1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; } 1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); } 1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getequiprefinerycnt(EQI_HAND_R); } @@ -69,20 +69,20 @@ //2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; } 2371:2522,{ bonus bAgi,5; bonus bFlee,10; } 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } -2374:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } -2375:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } -2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } +2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; } +2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; } +2376:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2377:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; } +2378:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2379:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2380:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2381:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } +2382:2437:2540,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } 2390:2749,{ bonus bFlee2,5; } -2394:2444:2549,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } +2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } 2399:2553,{ bonus bAgi,5; bonus bFlee,15; } -2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } +2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; } 2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; } 2425:2529,{ bonus bFlee,10; } 2425:2530,{ bonus bFlee,10; } @@ -108,14 +108,14 @@ 2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; } 2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; } //2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; } -2720:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2721:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2722:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2723:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2724:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2725:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } +2720:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } +2721:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } +2722:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } +2723:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } +2724:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } +2725:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } 2726:2727,{ bonus bUseSPrate,-25; } -2733:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } +2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } 2777:2778:5479,{ bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } 2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } 2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index f5ccc7a941..a7b0d91a3c 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -482,7 +482,7 @@ 1129,Flamberge,Flamberge,5,60000,,1500,150,,1,0,0x00004080,7,2,2,3,27,1,2,{},{},{} 1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 1131,Ice_Falchon,Ice Falchion,5,20,,600,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100; },{},{} -1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaRace,RC_NonBoss,10; },{},{} +1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaClass,Class_Normal,10; },{},{} 1133,Fire_Brand,Fireblend,5,20,,500,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100; },{},{} 1134,Scissores_Sword,Caesar's Sword,5,20,,700,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddRace,RC_Plant,25; bonus bIgnoreDefRace,RC_Plant; },{},{} 1135,Cutlas,Cutlus,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} @@ -490,7 +490,7 @@ 1137,Excalibur,Excalibur,5,20,,1200,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bInt,5; bonus bLuk,10; bonus bDex,-1; bonus bAtkEle,Ele_Holy; },{},{} 1138,Mysteltainn_,Mysteltainn,5,20,,1000,170,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{} 1139,Tale_Fing_,Tirfing,5,20,,1000,200,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bHPLossRate,35,10000; },{},{} -1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bSubRace,RC_NonBoss,-10; bonus2 bAddRace,RC_Boss,50; bonus bAllStats,2; },{},{} +1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2; },{},{} 1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{} 1142,Jewel_Sword,Jeweled Sword,5,20,,2200,104,,1,0,0x000654E2,7,2,2,3,68,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{} 1143,Gaia_Sword,Gaia Sword,5,20,,2500,140,,1,0,0x000654E2,7,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{} @@ -527,7 +527,7 @@ 1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{} 1175,Altas_Weapon,Atlas Weapon,5,20,,3500,200,,1,1,0x00004082,2,2,34,4,55,1,3,{ bonus bCritical,10; if(readparam(bStr)>=80) bonus bBreakArmorRate,500; },{},{} 1176,Muscle_Cutter,Muscle Cutter,5,20,,2200,160,,1,2,0x00004082,2,2,34,4,55,1,3,{ bonus2 bAddEff,Eff_Bleeding,800; bonus3 bAutoSpell,"AL_DECAGI",1,30; },{},{} -1177,Muramash,Muramash,5,20,,0,120,,1,0,0x00004082,7,2,34,1,0,0,3,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1177,Muramash,Muramash,5,20,,0,120,,1,0,0x00004082,7,2,34,1,0,0,3,{ bonus2 bAddClass,Class_All,50; },{},{} 1178,Schweizersabel_,Schweizersabel,5,20,,1600,160,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{} 1179,Executioner__,Executioner,5,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{} 1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{} @@ -535,12 +535,12 @@ 1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{} 1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{} -1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{} +1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{} 1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{} 1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{} 1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{} 1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{} -1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{} // Daggers 1201,Knife,Knife,5,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{} 1202,Knife_,Knife,5,50,,400,17,,1,4,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{} @@ -571,7 +571,7 @@ 1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{} 1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; },{},{} 1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{} -1230,House_Auger,Ice Pick,5,20,,600,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{} +1230,House_Auger,Ice Pick,5,20,,600,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{} 1231,Bazerald,Bazerald,5,20,,500,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus bMatkRate,10; },{},{} 1232,Assasin_Dagger,Assassin Dagger,5,20,,600,140,,1,0,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{} 1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; },{},{} @@ -614,7 +614,7 @@ 1269,Inverse_Scale,Inverse Scale,5,20,,1500,140,,1,0,0x00001000,2,2,34,4,55,1,16,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{} 1270,Drill_Katar,Drill Katar,5,20,,1400,110,,1,1,0x00001000,2,2,34,4,55,1,16,{ bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150; },{},{} 1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{} -1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{} 1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; },{},{} 1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{} 1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{} @@ -628,7 +628,7 @@ 1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{} 1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{} 1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{} -1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{} // 1-Handed Axes 1301,Axe,Axe,5,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{} 1302,Axe_,Axe,5,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{} @@ -641,7 +641,7 @@ 1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{} 1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{} 1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{} -1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_Small,70; bonus2 bAddSize,Size_Medium,70; bonus2 bAddSize,Size_Large,70; },{},{} +1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{} 1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{} 1314,F_Tomahawk_C,Tomahawk,5,2,,0,200,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bAtkEle,Ele_Wind; },{},{} 1315,F_Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; bonus bStr,10; },{},{} @@ -683,7 +683,7 @@ 1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{} 1386,Doom_Slayer_I,Doom Slayer,5,0,,0,20,,1,0,0x000444A2,7,2,34,4,0,0,7,{ if(readparam(bStr)>=95){ bonus bBaseAtk,400; bonus2 bAddEff,Eff_Stun,3000; bonus bAspdRate,-25; bonus bUseSPrate,100; bonus bBreakArmorRate,500; } },{},{} 1387,Giant_Axe,Giant Axe,5,20,,4000,330,,1,1,0x000444A2,2,2,34,3,50,1,7,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15; if(readparam(bStr)>=95) { bonus bHit,10; bonus bAspdRate,3; } },{},{} -1388,Two_Handed_Axe_C,Two-Handed Axe,5,0,,0,220,,1,0,0x000444A2,7,2,34,3,1,0,7,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1388,Two_Handed_Axe_C,Two-Handed Axe,5,0,,0,220,,1,0,0x000444A2,7,2,34,3,1,0,7,{ bonus2 bAddSize,Size_All,40; },{},{} 1389,E_Tomahawk_C,Tomahawk,5,2,,0,200,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bAtkEle,Ele_Wind; },{},{} 1390,E_Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; bonus bStr,10; },{},{} // 1-Handed Spears @@ -701,7 +701,7 @@ 1412,Lance__,Lance,5,60000,,2500,185,,3,0,0x00004082,7,2,34,3,33,1,5,{},{},{} 1413,Gungnir,Gungnir,5,20,,500,120,,3,0,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{} 1414,Gelerdria,Gelerdria,5,20,,700,145,,3,0,0x00004082,7,2,2,4,48,1,4,{ bonus bAtkEle,Ele_Earth; bonus bMaxHP,800; bonus bMaxSP,-50; },{},{} -1415,Skewer,Brocca,5,20,,850,100,,3,0,0x00004082,7,2,2,4,48,1,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddEle,Ele_Neutral,25; },{},{} +1415,Skewer,Brocca,5,20,,850,100,,3,0,0x00004082,7,2,2,4,48,1,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddEle,Ele_Neutral,25; },{},{} 1416,Tjungkuletti,Tjungkuletti,5,20,,1000,95,,3,0,0x00004082,7,2,2,4,48,1,4,{ bonus bSPDrainValue,1; bonus bSPGainValue,5; },{},{} 1417,Pole_Axe,Pole Axe,5,20,,3800,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{} @@ -709,14 +709,14 @@ 1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{} 1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{} 1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{} -1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} -1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddSize,Size_Medium,20; },{},{} +1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{} +1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{} 1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{} 1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{} 1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{} 1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{} 1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{} -1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,Size_Small,70; bonus2 bAddSize,Size_Medium,70; bonus2 bAddSize,Size_Large,70; },{},{} +1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,Size_All,70; },{},{} 1431,F_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1432,E_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} // 2-Handed Spears @@ -739,27 +739,27 @@ 1467,Bill_Guisarme,Bill Guisarme,5,20,,1000,183,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 1468,Zephyrus,Zephyrus,5,20,,2000,170,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{} 1469,Longinus's_Spear,Longinus's Spear,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; },{},{} -1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddRace,RC_Boss,5; },{},{} +1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{} 1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{} // 2-Handed Staffs 1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{} 1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{} // 2-Handed Spears -1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; },{},{} +1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{} 1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{} 1476,Crescent_Scythe_,Crescent Scythe,5,20,,2500,180,,3,1,0x00004082,7,2,34,4,48,1,5,{ bonus bCritical,30; bonus bHit,10; },{},{} 1477,Spectral_Spear,Spectral Spear,5,20,,2000,170,,3,0,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{} -1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,7,2,34,4,65,1,5,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} +1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,7,2,34,4,65,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} 1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{} -1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; },{},{} +1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{} 1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{} 1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bUnbreakableWeapon,0; },{},{} 1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{} 1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{} 1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{} 1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{} -1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_Small,50; bonus2 bAddSize,Size_Medium,50; bonus2 bAddSize,Size_Large,50; },{},{} -1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} +1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{} +1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} // Maces 1501,Club,Club,5,120,,700,23,,1,3,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} 1502,Club_,Club,5,120,,700,23,,1,4,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} @@ -796,7 +796,7 @@ 1533,Warrior_Balmung,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{} 1534,Spanner_C,Wrench,5,2,,0,150,,1,0,0x00008110,7,2,2,3,0,0,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{} 1535,Hollgrehenn_Hammer,Hollgrehenn's Hammer,5,4444,,44,4,,1,1,0x0004C5B2,7,2,2,4,44,1,8,{ bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if(readparam(bStr)>=44) { bonus bBaseAtk,44; } },{},{} -1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{} 1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{} 1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{} 1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{} @@ -826,7 +826,7 @@ 1563,Diary_Of_Great_Sage_C,Sage's Diary,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{ bonus bMatkRate,20; bonus bAspdRate,5; },{},{} 1564,Encyclopedia,Encyclopedia,5,20,,2000,110,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{} 1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{} -1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus2 bAddClass,Class_All,50; },{},{} 1567,Hardback_C,Refined Hardcover Book,5,1,,0,168,,1,0,0x00410100,7,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{} 1568,Book_Of_Billows_,Book of Billows,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{} 1569,Book_Of_Mother_Earth_,Book of Mother Earth,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Earth; },{},{} @@ -835,16 +835,16 @@ 1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{} 1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{} 1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{} +1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{} 1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{} 1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{} 1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{} 1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{} -1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{} 1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{} 1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{} // GM Weapon -1599,Angra_Manyu,Angra Manyu,5,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; },{},{} +1599,Angra_Manyu,Angra Manyu,5,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddClass,Class_All,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; },{},{} // Staffs 1601,Rod,Rod,5,50,,400,15,,1,3,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{} 1602,Rod_,Rod,5,50,,400,15,,1,4,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{} @@ -871,25 +871,25 @@ 1623,Mighty_Staff_C,Mighty Staff,5,1,,0,165,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bStr,10; bonus bInt,4; bonus bMatkRate,20; bonus bSPDrainValue,-1; },{},{} 1624,Lich_Bone_Wand,Lich's Bone Wand,5,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{} 1625,Healing_Staff,Healing Staff,5,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{} -1626,Piercing_Staff,Piercing Staff,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{} -1627,Staffy,Staffy,5,20,,0,40,,1,0,0x00818314,7,2,2,1,0,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1626,Piercing_Staff,Piercing Staff,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{} +1627,Staffy,Staffy,5,20,,0,40,,1,0,0x00818314,7,2,2,1,0,0,10,{ bonus bMatkRate,15; bonus2 bAddClass,Class_All,50; },{},{} 1628,Survival_Rod_C,Refined Survivor's Rod,5,1,,0,71,,1,0,0x00818314,7,2,2,3,0,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{} 1629,Walking_Stick,Gentleman's Staff,5,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; },{},{} 1630,Release_Of_Wish,Release of Wish,5,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{} 1631,Holy_Stick,Holy Stick,5,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25; },{},{} -1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} +1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} 1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} 1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{} 1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{} -1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{} +1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{} 1637,Eraser,Eraser,5,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{} 1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{} 1639,N_Rod,Novice Rod,5,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{} -1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{} -1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{} +1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{} +1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{} 1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{} 1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{} -1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{} +1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{} 1645,Lich_Bone_Wand_M,Lich's Bone Wand,5,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{} 1646,La'cryma_Stick,La'cryma Stick,5,20,,500,30,,1,2,0x00010204,2,2,2,3,50,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bMdef,getrefine(); bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if(getrefine()>9) bonus2 bCastrate,"WZ_STORMGUST",-8; },{},{} 1647,Croce_Staff,Croce Staff,5,20,,500,30,,1,1,0x00008110,2,2,2,3,50,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",getskilllv("AL_BLESSING")>1?getskilllv("AL_BLESSING"):1,20; },{},{} @@ -928,7 +928,7 @@ 1732,Earth_Bow,Earth Bow,5,20,,1400,105,,5,1,0x000A0808,7,2,34,3,55,1,11,{},{},{} 1733,Gust_Bow,Gust Bow,5,20,,1400,95,,5,1,0x000A0808,7,2,34,3,55,1,11,{},{},{} 1734,Orc_Archer_Bow,Orc Archer Bow,5,20,,1600,120,,5,0,0x000A0808,7,2,34,4,65,1,11,{ bonus2 bAddMonsterDropItem,1753,200; },{},{} -1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{} 1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{} 1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{} 1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} @@ -992,7 +992,7 @@ 1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{} 1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{} 1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{} -1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{} // Instruments 1901,Violin,Violin,5,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{} 1902,Violin_,Violin,5,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{} @@ -1014,7 +1014,7 @@ 1918,Oriental_Lute,Oriental Lute,5,20,,1200,150,,1,0,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{} 1919,Base_Guitar,Bass Guitar,5,20,,1500,130,,1,1,0x00080000,2,1,2,3,70,1,13,{ bonus bSPGainValue,3; bonus4 bAutoSpellWhenHit,"WZ_HEAVENDRIVE",3,30,1; bonus3 bAutoSpell,"NPC_WIDECONFUSE",2,100; },{},{} 1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{} -1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{} 1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{} 1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{} @@ -1022,7 +1022,7 @@ 1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{} 1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{} 1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{} -1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{} // Whips 1950,Rope,Rope,5,2500,,400,45,,2,3,0x00080000,7,0,2,1,3,1,14,{},{},{} 1951,Rope_,Rope,5,2500,,400,45,,2,4,0x00080000,7,0,2,1,3,1,14,{},{},{} @@ -1049,7 +1049,7 @@ 1972,Electric_Eel,Electric Eel,5,20,,2000,100,,2,2,0x00080000,2,0,2,4,70,1,14,{ bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,2; bonus3 bAutoSpell,"WZ_JUPITEL",3,20; if(getrefine()>0) bonus3 bAutoSpell,"CG_ARROWVULCAN",getrefine(),50; },{},{} 1973,Sea_Witch_Foot,Sea Witch's Foot,5,20,,1500,110,,2,1,0x00080000,2,0,2,4,70,1,14,{ bonus bSPGainValue,5; bonus4 bAutoSpellWhenHit,"WZ_FROSTNOVA",3,50,1; bonus3 bAutoSpell,"NPC_WIDESILENCE",2,100; },{},{} 1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{} -1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{} 1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{} 1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{} @@ -1057,11 +1057,11 @@ 1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{} 1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{} 1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{} -1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{} // Additional 2-Handed Staffs 2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{} 2001,Divine_Cross,Divine Cross,5,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{} -2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRate,RC_DemiHuman,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{} +2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{} 2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{} 2004,Kronos,Kronos,5,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 2005,Dea_Staff,Dea Staff,5,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{} @@ -1094,13 +1094,13 @@ 2124,Thorny_Buckler,Thorny Buckler,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; },{},{} 2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} 2126,Guyak_Shield,Guyak Shield,4,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,3; },{},{} -2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubRace,RC_NonBoss,25; bonus2 bSubRace,RC_Boss,25; },{},{} +2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubClass,Class_All,25; },{},{} 2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} 2129,Exorcism_Bible,Exorcism Bible,4,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; },{},{} 2130,Cross_Shield,Cross Shield,4,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{} 2131,Magic_Study_Vol1,Magic Bible Vol1,4,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{} 2132,Shelter_Resistance,Shell Of Resistance,4,20,,0,,9,,0,0xFFFFFFFF,2,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{} -2133,Tournament_Shield,Tournament Shield,4,20,,1000,,5,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class==Job_Lord_Knight ) bonus bAspdRate,-5; },{},{} +2133,Tournament_Shield,Tournament Shield,4,20,,1000,,5,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddClass,Class_All,1; if( Class==Job_Lord_Knight ) bonus bAspdRate,-5; },{},{} 2134,Shield_Of_Naga,Shield of Naga,4,20,,500,,3,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{} 2135,Shadow_Guard,Shadow Guard,4,20,,800,,4,,1,0x00020000,2,2,32,,70,1,2,{},{},{} 2136,Cracked_Buckler,Cracked Buckler,4,0,,0,,5,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bAddEle,Ele_Neutral,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,50; bonus bMdef,1; },{},{} @@ -1293,7 +1293,7 @@ 2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{} 2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{} 2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{} -2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} +2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} 2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} 2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; } 2386,Chameleon_Armor,Chameleon Armor,4,20,,1700,,5,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; },{},{} @@ -1462,7 +1462,7 @@ 2641,Fashionable_Sack,Fashion Hip Sack,4,20,,700,,0,,0,0x00040420,7,2,136,,50,0,0,{ bonus bStr,2; },{},{} 2642,Serin's_Gold_Ring,Serin's Gold Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2643,Serin's_Gold_Ring_,Serin's Gold Ring,4,45000,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} -2644,The_Sign_,The Sign,4,2,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{} +2644,The_Sign_,The Sign,4,2,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{} 2645,Moonlight_Ring,Moonlight Ring,4,40000,,200,,0,,0,0x02021040,7,2,136,,60,0,0,{ bonus bMdef,2; },{},{} 2646,Bunch_Of_Carnation,Bunch of Carnations,4,2,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,3; },{},{} 2647,Nile_Rose,Nile Rose,4,2,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,10; },{},{} @@ -1538,12 +1538,12 @@ 2717,Pocket_Watch_,Pocket Watch,4,20,,200,,0,,0,0x00810204,7,2,136,,80,0,0,{},{},{} 2718,Lunatic_Brooch,Lunatic Brooch,4,20,,200,,0,,1,0x00080808,7,2,136,,65,0,0,{},{},{} 2719,Iron_Wrist,Iron Wrist,4,20,,700,,1,,0,0x000444A2,7,2,136,,50,0,0,{ bonus2 bSkillAtk,"SM_BASH",6; bonus2 bSkillAtk,"MC_MAMMONITE",6; },{},{} -2720,Medal_Swordman,Medal of Honor,4,20,,0,,1,,0,0x00404082,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Stun,100,ATF_SHORT; },{},{} -2721,Medal_Thief,Medal of Honor,4,20,,0,,1,,0,0x02021040,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bFlee,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Poison,100,ATF_SHORT; },{},{} -2722,Medal_Acolyte,Medal of Honor,4,20,,0,,1,,0,0x00008110,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus3 bAddEff,Eff_Silence,100,ATF_SHORT; },{},{} -2723,Medal_Mage,Medal of Honor,4,20,,0,,1,,0,0x00810204,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEffWhenHit,Eff_Stone,100; },{},{} -2724,Medal_Archer,Medal of Honor,4,20,,0,,1,,0,0x00080808,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} -2725,Medal_Merchant,Medal of Honor,4,20,,0,,1,,0,0x00040420,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Curse,100,ATF_SHORT; },{},{} +2720,Medal_Swordman,Medal of Honor,4,20,,0,,1,,0,0x00404082,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Stun,100,ATF_SHORT; },{},{} +2721,Medal_Thief,Medal of Honor,4,20,,0,,1,,0,0x02021040,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bFlee,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Poison,100,ATF_SHORT; },{},{} +2722,Medal_Acolyte,Medal of Honor,4,20,,0,,1,,0,0x00008110,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus3 bAddEff,Eff_Silence,100,ATF_SHORT; },{},{} +2723,Medal_Mage,Medal of Honor,4,20,,0,,1,,0,0x00810204,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEffWhenHit,Eff_Stone,100; },{},{} +2724,Medal_Archer,Medal of Honor,4,20,,0,,1,,0,0x00080808,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} +2725,Medal_Merchant,Medal of Honor,4,20,,0,,1,,0,0x00040420,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Curse,100,ATF_SHORT; },{},{} 2726,Icarus_Wing,Icarus Wings,4,20,,100,,0,,0,0x00000800,2,2,136,,70,0,0,{ bonus bMaxSP,50; bonus bDex,3; },{},{} 2727,Bowman_Scarf,Bowman Scarf,4,20,,200,,0,,0,0x00000800,2,2,136,,70,0,0,{ bonus bMaxSP,50; bonus bDex,3; },{},{} 2728,Cursed_Hand,Cursed Hand,4,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; bonus bHit,10; bonus bHPrecovRate,20; },{},{} @@ -1551,14 +1551,14 @@ 2730,Morroc_Seal,Seal of Continental Guard,4,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxHP,50; bonus bAspdRate,3; },{},{} 2731,Morroc_Charm_Stone,Rune Spellstone,4,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastRate,-1; },{},{} 2732,Morroc_Ring,Death Loop,4,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bCritical,5; },{},{} -2733,Medal_Gunner,Sheriff Badge,4,20,,0,,1,,0,0x41000000,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} +2733,Medal_Gunner,Sheriff Badge,4,20,,0,,1,,0,0x41000000,7,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} 2734,Directive_A,Directive,4,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{} 2735,Directive_B,Directive,4,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{} 2736,Navel_Ring,Navel Ring,4,20,,100,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{} 2737,Foot_Ring,Foot Ring,4,20,,150,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPRate,10; },{},{} -2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; },{},{} -2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{} -2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; },{},{} +2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; },{},{} +2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{} +2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; },{},{} 2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{} //2742,Lucky_Clip,Lucky Clip,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2743,Angelic_Ring,Angelic Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",50,3000,"AL_HEAL"; autobonus3 "{ bonus bHealPower,20; }",50,3000,"AM_POTIONPITCHER"; autobonus3 "{ bonus bHealPower,20; }",50,3000,"PR_SANCTUARY"; },{},{} @@ -1570,7 +1570,7 @@ 2749,Linen_Glove,Linen Glove,4,20,,120,,1,,1,0x00CFFF80,2,2,136,,90,0,0,{ bonus bMdef,2; bonus bAgi,2; bonus bDex,1; },{},{} //2750,Summer_Night_Dream,Summer Night Dream,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2751,Academy_Badge,Academy Of Badge,4,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ if(BaseLevel<80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{} -2752,Praxinus_C,Praccsinos,4,2,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkrate,5; },{},{} +2752,Praxinus_C,Praccsinos,4,2,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkrate,5; },{},{} 2753,Beholder_Ring,Beholder Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Formless,15; },{},{} 2754,Hallow_Ring,Hallow Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_undead,15; },{},{} 2755,Clamorous_Ring,Clamorous Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Brute,15; },{},{} @@ -1607,16 +1607,16 @@ 2786,Spiritual_Ring_M,Spiritual Ring,4,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bInt,2; bonus bDex,1; },{},{} 2787,Waterdrop_Brooch,Waterdrop Brooch,4,20,,200,,0,,1,0xFFFFFFFE,2,2,136,,75,0,0,{ bonus2 bSubEle,Ele_Water,5; bonus bMaxHP,80; bonus bMdef,2; },{},{} 2788,Bradium_Earing,Bradium Earring,4,20,,200,,0,,1,0xFFFFFFFE,2,2,136,,60,0,0,{ bonus bMatkRate,2; bonus bInt,1; bonus bDex,1; },{},{} -2789,Bradium_Ring,Bradium Ring,4,20,,200,,0,,1,0xFFFFFFFE,2,2,136,,60,0,0,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bStr,1; bonus bVit,1; },{},{} +2789,Bradium_Ring,Bradium Ring,4,20,,200,,0,,1,0xFFFFFFFE,2,2,136,,60,0,0,{ bonus2 bAddClass,Class_All,2; bonus bStr,1; bonus bVit,1; },{},{} 2790,Bradium_Brooch,Bradium Brooch,4,20,,200,,0,,1,0xFFFFFFFE,2,2,136,,60,0,0,{ bonus bFlee,4; bonus bAspdRate,2; bonus bAgi,1; },{},{} 2791,Just_Got_Fish,Fresh Fish,4,20,,500,,0,,1,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bHit,3; },{},{} //2792,Ring_Of_Flame_Lord_I,Ring of Flame Lord,4,0,,0,,0,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bStr,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20; },{},{} //2793,Ring_Of_Resonance_I,Ring of Resonance,4,0,,0,,2,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{} 2794,Magic_Stone_Ring,Magic Stone Ring,4,0,,0,,0,,1,0x00004082,7,2,136,,99,0,0,{ bonus bStr,2; },{},{} 2795,Green_Apple_Ring,Green Apple Ring,4,0,,0,,0,,0,0xFFFFFFFE,7,2,136,,99,0,0,{ bonus bAllStats,6; if(JobLevel <30) { bonus bAllStats,(JobLevel/5); } },{},{} -2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefClass,2048,-10; bonus3 bAddClassDropItem,6152,2047,70; },{},{} -2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefClass,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{} -2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefClass,1761,50; bonus2 bAddDefClass,1762,50; } },{},{} +2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddClassDropItem,6152,2047,70; },{},{} +2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{} +2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{} 2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{} 2819,Swordman_Manual,Swordsman Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{} 2820,Thief_Manual,Thief Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "TF_DOUBLE",3; bonus bDoubleRate,15; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{} @@ -1765,7 +1765,7 @@ 4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{} 4138,Anubis_Card,Anubis Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Angel,30; },{},{} 4139,Joker_Card,Joker Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_STEAL",1; },{},{} -4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Boss,25; },{},{} +4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_Boss,25; },{},{} 4141,Evil_Druid_Card,Evil Druid Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Undead; bonus bInt,1; bonus bDef,1; },{},{} 4142,Doppelganger_Card,Doppelganger Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,10; },{},{} 4143,Orc_Hero_Card,Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,10000; },{},{} @@ -1837,7 +1837,7 @@ 4209,Violy_Card,Violy Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"BA_FROSTJOKER",1+4*(getskilllv("BA_FROSTJOKER")==5),20; },{},{} 4210,Wander_Man_Card,Wanderer Card,6,20,,10,,,,,,,,4,,,,,{ if(!isequipped(4172,4257,4230,4272)) bonus3 bAutoSpell,"RG_INTIMIDATE",1,20; if(BaseClass==Job_Thief) bonus bFlee,20; },{},{} 4211,Vocal_Card,Vocal Card,6,20,,10,,,,,,,,4,,,,,{ bonus bMdef,3; },{},{} -4212,Bon_Gun_Card,Bongun Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"SM_BASH",1,20; bonus2 bAddSkillBlow,"SM_BASH",5; bonus2 bAddDefClass,1026,-100; },{},{} +4212,Bon_Gun_Card,Bongun Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"SM_BASH",1,20; bonus2 bAddSkillBlow,"SM_BASH",5; bonus2 bAddDefMonster,1026,-100; },{},{} 4213,Brilight_Card,Brilight Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{} 4214,Bloody_Murderer_Card,Bloody Murderer Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{} 4215,Blazzer_Card,Blazer Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,600; },{},{} @@ -1878,7 +1878,7 @@ 4250,Executioner_Card,Executioner Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Large,25; bonus bDef,1; },{},{} 4251,Elder_Card,Elder Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,5,40; },{},{} 4252,Alligator_Card,Alligator Card,6,20,,10,,,,,,,,136,,,,,{ bonus bLongAtkDef,5; },{},{} -4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Boss,40; bonus2 bSubRace,RC_NonBoss,-40; },{},{} +4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40; },{},{} 4254,Tirfing_Card,Ogretooth Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Medium,25; bonus bDef,1; },{},{} 4255,Orc_Lady_Card,Orc Lady Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,3,30; },{},{} 4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; },{},{} @@ -1888,7 +1888,7 @@ 4260,Wootan_Shooter_Card,Wootan Shooter Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDef,1; bonus2 bResEff,Eff_Confusion,2000; },{},{} 4261,Wootan_Fighter_Card,Wootan Fighter Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,2000; },{},{} 4262,Evil_Cloud_Hermit_Card,Cloud Hermit Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12029,RC_Plant,100; },{},{} -4263,Incant_Samurai_Card,Samurai Spector Card,6,20,,10,,,,,,,,2,,,,,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bHPrecovRate,-100; bonus2 bHPLossRate,666,10000; },{},{ if((Hp <= 999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) { heal (1-Hp),0; } else { heal -999,0; } } +4263,Incant_Samurai_Card,Samurai Spector Card,6,20,,10,,,,,,,,2,,,,,{ bonus bIgnoreDefClass,Class_Normal; bonus bHPrecovRate,-100; bonus2 bHPLossRate,666,10000; },{},{ if((Hp <= 999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) { heal (1-Hp),0; } else { heal -999,0; } } 4264,Wind_Ghost_Card,Wind Ghost Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"WZ_JUPITEL",3+7*(getskilllv("WZ_JUPITEL")==10),20; },{},{} 4265,Li_Me_Mang_Ryang_Card,Jing Guai Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12033,RC_Angel,100; },{},{} 4266,Eclipse_Card,Eclipse Card,6,20,,10,,,,,,,,4,,,,,{ bonus bVit,1; },{},{} @@ -1901,7 +1901,7 @@ 4273,Shellfish_Card,Shell Fish Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1073,30; },{},{} 4274,Zombie_Master_Card,Zombie Master Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Undead,5; },{},{ heal 0,-5; } 4275,Zombie_Prisoner_Card,Zombie Prisoner Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Undead,-20; bonus2 bExpAddRace,RC_Undead,10; },{},{} -4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaRace,RC_NonBoss,1; },{},{} +4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{} 4277,Zherlthsh_Card,Zealotus Card,6,20,,10,,,,,,,,32,,,,,{ bonus bLuk,2; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{} 4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{} 4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; } @@ -1930,7 +1930,7 @@ 4302,Tao_Gunka_Card,Tao Gunka Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,100; bonus bDef,-50; bonus bMdef,-50; },{},{} 4303,Whisper_Boss_Card,Giant Whisper Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,10; if(readparam(bStr)>=80) bonus bBaseAtk,20; if(readparam(bVit)>=80) bonus bMaxHPrate,3; if(readparam(bLuk)>=80) bonus bCritical,3; },{},{} 4304,Tamruan_Card,Tamruan Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,2; bonus2 bSkillAtk,"CR_SHIELDCHARGE",10; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",10; },{},{} -4305,Turtle_General_Card,Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{} +4305,Turtle_General_Card,Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_All,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{} 4306,Toad_Card,Toad Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee2,1; },{},{} 4307,Kind_Of_Beetle_Card,Beetle King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Fish,5; },{},{ heal 0,-5; } 4308,Tri_Joint_Card,Tri Joint Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Formless,5; },{},{ heal 0,-5; } @@ -1990,7 +1990,7 @@ 4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{} 4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,50,BF_WEAPON|BF_MAGIC,0; },{},{} 4364,Magaleta_Card,Margaretha Sorin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1; },{},{} -4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; } +4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefClass,Class_Normal; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; } 4366,Katrinn_Card,Kathryne Keyron Card,6,20,,10,,,,,,,,769,,,,,{ bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{} 4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,50,20; bonus bHPrecovRate,-10; },{},{} 4368,Shecil_Card,Cecil Damon Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,5; bonus bHit,-30; },{},{} @@ -1999,7 +1999,7 @@ 4371,Archdam_Card,Archdam Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bCastrate,20; },{},{} 4372,Bacsojin_Card,White Lady Card,6,20,,10,,,,,,,,769,,,,,{ bonus bHealPower,30; bonus bUseSPrate,15; },{},{} 4373,Chung_E_Card,Green Maiden Card,6,20,,10,,,,,,,,4,,,,,{ bonus bLuk,getrefine()-5; bonus bCritical,getrefine(); },{},{} -4374,Apocalips_H_Card,Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefRate,RC_Boss,30; },{},{} +4374,Apocalips_H_Card,Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefClass,Class_Boss,30; },{},{} 4375,Orc_Baby_Card,Orc Baby Card,6,20,,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{} 4376,Lady_Tanee_Card,Lady Tanee Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-40; bonus bMaxSPrate,50; bonus2 bAddMonsterDropItem,513,200; bonus2 bAddItemHealRate,513,100; },{},{} 4377,Green_Iguana_Card,Grove Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12063,RC_Formless,50; },{},{} @@ -2024,7 +2024,7 @@ 4396,Tha_Odium_Card,Odium of Thanatos Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAgi,getrefine()-5; },{},{} 4397,Tha_Despero_Card,Despero of Thanatos Card,6,20,,10,,,,,,,,32,,,,,{ bonus bInt,getrefine()-6; },{},{} 4398,Tha_Dolor_Card,Dolor of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Angel,10; },{},{} -4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{} +4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkClass,Class_All; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{} 4400,Aliza_Card,Aliza Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50+50*(BaseJob==Job_Dancer); },{},{} 4401,Alicel_Card,Alicel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{} 4402,Aliot_Card,Aliot Card,6,20,,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr,2; bonus bMaxHPrate,5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt,2; bonus bMaxSPrate,5; } },{},{} @@ -2032,13 +2032,13 @@ 4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{} 4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{} 4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{} -4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{} +4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{} 4408,Gloom_Under_Night_Card,Gloom Under Night Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{} 4409,Agav_Card,Agav Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,5; bonus bDef,-10; if(BaseClass==Job_Mage) bonus bMaxSP,100; },{},{} 4410,Echio_Card,Echio Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; if(BaseClass==Job_Swordman) bonus bMaxHP,500; },{},{} 4411,Vanberk_Card,Vanberk Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,2; autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 4412,Isilla_Card,Isilla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,2; autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} -4413,Hodremlin_Card,Hodremlin Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; },{},{} +4413,Hodremlin_Card,Hodremlin Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_All,15; autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; },{},{} 4414,Seeker_Card,Seeker Card,6,20,,10,,,,,,,,32,,,,,{ skill "MG_STONECURSE",1; bonus2 bResEff,Eff_Stone,3000; bonus bMdef,10; },{},{} 4415,Snowier_Card,Snowier Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,536,2000; bonus2 bAddItemHealRate,536,100; },{},{} 4416,Siroma_Card,Siroma Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,"MG_COLDBOLT",25; bonus2 bCastrate,"MG_COLDBOLT",-25; },{},{} @@ -2051,7 +2051,7 @@ 4423,Galion_Card,Galion Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,5; bonus2 bAddEle,Ele_Water,5; },{},{} 4424,Stapo_Card,Stapo Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_PICKSTONE",1; skill "TF_THROWSTONE",1; },{},{} 4425,Atroce_Card,Atroce Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,25; autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -4426,Byorgue_Card,Byorgue Card,6,20,,10,,,,,,,,16,,,,,{ if(BaseJob==Job_Rogue) { bonus bMatkRate,10; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; } },{},{} +4426,Byorgue_Card,Byorgue Card,6,20,,10,,,,,,,,16,,,,,{ if(BaseJob==Job_Rogue) { bonus bMatkRate,10; bonus2 bAddClass,Class_All,10; } },{},{} 4427,Sword_Guardian_Card,Sword Guardian Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==2||getiteminfo(getequipid(EQI_HAND_R),11)==3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; } },{},{} 4428,Bow_Guardian_Card,Bow Guardian Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==11) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,47,50; } },{},{} 4429,Salamander_Card,Salamander Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,"WZ_FIREPILLAR",40; bonus2 bSkillAtk,"WZ_METEOR",40; },{},{} @@ -2065,7 +2065,7 @@ 4437,Hell_Poodle_Card,Hell Poodle Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus3 bAddEff,Eff_Bleeding,50,ATF_SHORT; },{},{} 4438,Banshee_Card,Banshee Card,6,20,,10,,,,,,,,769,,,,,{ if(BaseClass==Job_Mage){ bonus bMaxSP,100; bonus bMaxHP,-100; bonus2 bSkillAtk,"MG_NAPALMBEAT",20; bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; } },{},{} 4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{} -4440,Necromancer_Card,Necromancer Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus bIgnoreMdefRate,2; } },{},{} +4440,Necromancer_Card,Necromancer Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus2 bIgnoreMdefClassRate,Class_Normal,2; bonus2 bIgnoreMdefClassRate,Class_Boss,2; } },{},{} 4441,Fallen_Bishop_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; },{},{} 4442,Tatacho_Card,Tatacho Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bAddEle,Ele_Neutral,5; },{},{} 4443,Aqua_Elemental_Card,Aqua Elemental Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Water,20; bonus2 bAddEle,Ele_Water,5; },{},{} @@ -2146,8 +2146,8 @@ 4763,Evasion12,FLEE+12,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,12; },{},{} 4764,Critical5,CRI+5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,5; },{},{} 4765,Critical7,CRI+7,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,7; },{},{} -4766,Atk2,ATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; },{},{} -4767,Atk3,ATK+3%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; },{},{} +4766,Atk2,ATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,2; },{},{} +4767,Atk3,ATK+3%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,3; },{},{} 4768,Str1_J,STR+1,6,20,,10,,,,,,,,16,,,,,{},{},{} 4769,Str2_J,STR+2,6,20,,10,,,,,,,,16,,,,,{},{},{} 4770,Str3_J,STR+3,6,20,,10,,,,,,,,16,,,,,{},{},{} @@ -2378,7 +2378,7 @@ 5208,Rideword_Hat,Rideword Hat,4,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{} 5209,Yellow_Baseball_Cap,Love Dad Cap,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,263,{},{},{} 5210,Flying_Angel,Flapping Angel Wing,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{} -5211,Dress_Hat,Dress Hat,4,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{} +5211,Dress_Hat,Dress Hat,4,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddClass,Class_All,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddClass,Class_All,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{} 5212,Satellite_Hairband,Satellite Hairband,4,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; } 5213,Black_Bunny_Band,Sheila Hairnet,4,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{} 5214,Moonlight_Flower_Hat,Moonlight Flower Hat,4,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,1,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{} @@ -2438,7 +2438,7 @@ 5268,Lord_Circlet_C,Grand Circlet,4,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{} 5269,Flying_Angel_,Flapping Angel Wing,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{} 5270,Fallen_Leaves_,Autumn Leaves,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bFlee2,5; },{},{} -5271,Chinese_Crown_,Phoenix Crown,4,20,,500,,4,,1,0xFFFFFFFF,7,2,768,,0,1,221,{ bonus bMdef,3; bonus2 bSubRace,RC_Boss,getrefine(); },{},{} +5271,Chinese_Crown_,Phoenix Crown,4,20,,500,,4,,1,0xFFFFFFFF,7,2,768,,0,1,221,{ bonus bMdef,3; bonus2 bSubClass,Class_Boss,getrefine(); },{},{} 5272,Tongue_Mask_,Tongue Mask,4,20,,100,,2,,0,0xFFFFFFFF,7,2,513,,0,0,253,{ bonus3 bAutoSpell,"SM_PROVOKE",5,50; },{},{} 5273,Happy_Wig,Happy Wig,4,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,305,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } 5274,Shiny_Wig,Shiny Wig,4,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,306,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } @@ -2492,7 +2492,7 @@ 5322,Scarf,Kerchief,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,24,1,343,{ bonus bMdef,2; bonus bFlee,5; },{},{} 5323,Misstrance_Crown,Misstrance Crown,4,20,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{} 5324,Little_Angel_Doll,Little Angel Doll,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{} -5325,Robo_Eye,Robo Eye,4,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,10,0,345,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; bonus bDex,1; },{},{} +5325,Robo_Eye,Robo Eye,4,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,10,0,345,{ bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1; },{},{} 5326,Masquerade_C,Masquerade C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; },{},{} 5327,Orc_Hero_Helm_C,Refined Helmet of Orc Hero,4,1,,0,,10,,0,0xFFFFFFFE,7,2,768,,0,0,178,{ bonus bStr,5; bonus bVit,3; },{},{} 5328,Evil_Wing_Ears_C,Evil Wing Ears C,4,1,,0,,2,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{} @@ -2530,7 +2530,7 @@ 5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{} 5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{} 5362,Ninja_Scroll,Ninja Scroll,4,20,,200,,0,,0,0xFFFFFFFF,7,2,1,,60,0,370,{ bonus bMatkRate,1; },{},{} -5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Boss,10; },{},{} +5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubClass,Class_Boss,10; },{},{} 5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{} 5365,Fried_Egg,Magnolia Hat,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{} 5366,Hat_0f_King,Love Dad Bandana,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{} @@ -2585,7 +2585,7 @@ 5415,Poring_Cake_Cap,Poring Cake Hat,4,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; },{},{} 5416,Beer_Cap,Beer Hat,4,20,,600,,2,,0,0xFFFFFFFE,7,2,256,,18,1,418,{ bonus bFlee2,5; skill "SM_RECOVERY",3; skill "MG_SRECOVERY",3; },{},{} 5417,Crown_Parrot,Crown Parrots,4,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,0,419,{ bonus bInt,1; bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; },{},{} -5418,Soldier_Hat,Legionnaire Hat,4,20,,400,,4,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bUseSPrate,10; },{},{} +5418,Soldier_Hat,Legionnaire Hat,4,20,,400,,4,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddClass,Class_All,3; bonus bUseSPrate,10; },{},{} 5419,Evolved_Leaf,Leaves Of Grass,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,57,{ bonus bVit,1; bonus2 bSubRace,RC_Plant,5; },{},{} 5420,Mask_Of_Ifrit,Mask Of Ifrit,4,,,0,,8,,0,0xFFFFFFFE,7,2,769,,70,0,421,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; },{},{ sc_end SC_SIGHT; } 5421,Ifrit's_Ear,Ears Of Ifrit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,512,,70,0,422,{ bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5; },{},{} @@ -2621,7 +2621,7 @@ 5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,4,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,4,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} 5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,4,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} -5454,Dog_Cap_,Puppy Hat,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} +5454,Dog_Cap_,Puppy Hat,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus2 bIgnoreMdefClassRate,Class_Boss,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} 5455,Geographer_Band_,Decorative Geographer,4,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{} 5456,Vacation_Hat_,Summer Hat,4,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{} 5457,Spring_Rabbit_Hat,Moon Rabbit Hat,4,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,1,1,455,{ bonus bAgi,3; bonus bBaseAtk,5; bonus bMatkRate,5; if(getrefine()>4) { bonus bBaseAtk,getrefine()-4; bonus bMatkRate,getrefine()-4; } },{},{} @@ -2657,7 +2657,7 @@ 5487,J_Poringcake_Hat,Poring Cake Hat,4,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{ bonus bLuk,2; },{},{} 5488,J_Twin_Santahat,Twin Santa Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{} 5489,Love_Daddy,Love Daddy Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,484,{ bonus bDex,2; },{},{} -5490,Anubis_Helm,Anubis Helm,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{} +5490,Anubis_Helm,Anubis Helm,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{} 5491,Hat_Of_Outlaw,Bandit Hat,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire, 10; },{},{} 5492,Boy's_Cap_I,Student Cap,4,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 5493,Ulle_Cap_I,Ulle's Cap,4,0,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; },{},{} @@ -2687,7 +2687,7 @@ 5517,Hawk_Eyes02,Hawk Eyes,4,10,,100,,0,,0,0x00080808,7,2,512,,60,0,23,{ bonus bDex,1; },{},{} 5518,L_Magestic_Goat2,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{} 5519,Peacock_Feather,Peacock Feather,4,20,,800,,4,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{} -5520,Rabbit_Earplug,Rabbit Earplugs,4,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{} +5520,Rabbit_Earplug,Rabbit Earplugs,4,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; },{},{} 5521,Angry_Mouth_C,Angry Mouth,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{} 5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,4,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,516,{},{},{} 5523,Sakura_Mist_Hat,Sakura Mist Hat,4,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,517,{ bonus bDex,1; },{},{} @@ -2734,7 +2734,7 @@ 5564,Crown_Of_Deceit,Crown of Deceit,4,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bCastRate,-10; },{},{} 5565,Dragon_Arhat_Mask,Dragon Arhat Mask,4,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{} 5566,Tiger_Arhat_Mask,Tiger Arhat Mask,4,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{} -5567,Bright_Fury,Bright Fury,4,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{} +5567,Bright_Fury,Bright Fury,4,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddClass,Class_All,2; bonus bAspdRate,2; },{},{} 5568,Rabbit_Bonnet,Rabbit Bonnet,4,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{} 5569,Gemini_Diadem,Gemini Diadem,4,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{} 5570,Gemini_Crown,Gemini Crown,4,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bBaseAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} @@ -2857,7 +2857,7 @@ 5687,Viking_Helm_Repl,Orc Helm,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,1,1,86,{},{},{} //5688,2009_Love_Dad,2009 Love Dad,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,1,1,611,{ bonus bVit,2; },{},{} //5689,Queen_Ant_Diadem,Queen Ant Diadem,4,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,75,1,612,{},{},{} -5690,Red_Wing_Hat,Red Wing Hat,4,20,,600,,2,,1,0xFFFFFFFF,7,2,256,,50,1,613,{ if(getrefine()>6) { bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; } if(getrefine()>8) { bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; } },{},{} +5690,Red_Wing_Hat,Red Wing Hat,4,20,,600,,2,,1,0xFFFFFFFF,7,2,256,,50,1,613,{ if(getrefine()>6) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } if(getrefine()>8) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } },{},{} 5691,Catain_Bandanna,Sailor's Bandana,4,20,,10,,1,,0,0xFFFFFFFF,7,2,256,,1,1,542,{ bonus bDex,1; bonus2 bSubEle,Ele_Poison,20; },{},{} 5692,Sea_Cat_Hat,Sea Cat Hat,4,20,,10,,1,,0,0xFFFFFFFF,7,2,256,,1,1,539,{ bonus bDex,1; },{},{} //5693,No_Fear_Underware,No Fear Underwear,4,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,20,0,30,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} @@ -2987,7 +2987,7 @@ 5818,Carnival_Hat,Carnival Hat,4,0,,0,,6,,0,0xFFFFFFFF,7,2,256,,0,1,505,{ bonus bAllStats, 3; },{},{} 5819,Carnival_Circlet,Carnival Circlet,4,0,,0,,6,,0,0xFFFFFFFF,7,2,256,,0,1,506,{ bonus bAllStats, 3; },{},{} //5820,Black_Elven_Ears,Black Elven Ears,4,10,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,498,{},{},{} -5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,499,{ bonus2 bExpAddRace,RC_Boss,5; bonus2 bExpAddRace,RC_NonBoss,5; },{},{} +5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,499,{ bonus2 bExpAddClass,Class_All,5; },{},{} 5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Undead,7; },{},{} //5823,Love_Arrow,Love Arrow,4,5000,,100,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{} 5824,Fools_Day_Hat,Fools Day Hat,4,20,,300,,6,,1,0xFFFFFFFF,7,2,256,,30,1,265,{},{},{} @@ -4951,7 +4951,7 @@ 12402,29Fruit,29Fruit,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{} 12403,Lucky_Egg2,Lucky Egg2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12404,Acti_Potion,Acti Potion,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12405,Underripe_Yggseed,Underripe Yggseed,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 30,30; skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,140000,5; },{},{} +12405,Underripe_Yggseed,Underripe Yggseed,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12406,Psychic_ArmorS,Psychic ArmorS,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12407,PCBang_Coupon_Box,PCBang Coupon Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12408,Leaf_Cat_Ball,Leaf Cat Ball,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 2081; },{},{} @@ -5327,7 +5327,7 @@ 13014,Hakujin,Hakujin,5,20,,800,120,,1,0,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{} 13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{} 13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{} -13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{} +13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{} 13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{} 13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{} 13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{} @@ -5339,7 +5339,7 @@ 13026,Moonlight_Sword_C,Moonlight Dagger,5,2,,0,85,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{} 13027,Scalpel,Scalpel,5,20,,500,120,,1,3,0x028F5EEE,2,2,2,4,55,1,1,{ bonus2 bAddEff,Eff_Bleeding,500; },{},{} 13028,Tooth_Blade,Tooth Blade,5,20,,700,130,,1,1,0x028F5EEE,2,2,2,4,55,1,1,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_SLOWCAST",2,70; } else bonus3 bAutoSpell,"NPC_SLOWCAST",1,50; },{},{} -13029,Prinsence_Knife,Prinsense Knife,5,20,,0,120,,1,0,0x028F5EEE,7,2,2,1,0,0,1,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +13029,Prinsence_Knife,Prinsense Knife,5,20,,0,120,,1,0,0x028F5EEE,7,2,2,1,0,0,1,{ bonus2 bAddClass,Class_All,50; },{},{} 13030,Dragon_Killer_,Dragon Killer,5,20,,900,110,,1,2,0xFE9F7EEF,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; },{},{} 13031,Sword_Breaker_,Swordbreaker,5,20,,1000,70,,1,3,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{} 13032,Mail_Breaker_,Mailbreaker,5,20,,1000,70,,1,3,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{} @@ -5347,7 +5347,7 @@ 13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{} 13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{} 13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} -13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} +13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} 13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{} 13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{} 13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{} @@ -5357,8 +5357,8 @@ 13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{} 13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{} 13046,Krieg,Krierg,5,20,,500,110,,1,3,0x00021040,2,2,2,2,50,1,1,{ bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",15; },{},{} -13047,Weihna,Weihna,5,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -13048,Damascus_C,Damascus,5,0,,0,153,,1,0,0x028F5EEE,7,2,2,3,1,0,1,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +13047,Weihna,Weihna,5,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddClass,Class_All,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} +13048,Damascus_C,Damascus,5,0,,0,153,,1,0,0x028F5EEE,7,2,2,3,1,0,1,{ bonus2 bAddSize,Size_All,40; },{},{} // Revolvers 13100,Six_Shooter,Six Shooter,5,4500,,400,30,,7,1,0x41000000,7,2,34,1,10,1,17,{ bonus bHit,-10; },{},{} 13101,Six_Shooter_,Six Shooter,5,4500,,400,30,,7,2,0x41000000,7,2,34,1,10,1,17,{ bonus bHit,-10; },{},{} @@ -5369,7 +5369,7 @@ 13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} 13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} 13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} -13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; },{},{} +13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{} 13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{} //13111,Sharpshooter_Revolver 13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{} @@ -5402,7 +5402,7 @@ 13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} 13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} 13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{} -13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{} +13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{} 13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{} 13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{} // Bullets @@ -5467,7 +5467,7 @@ 13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} 13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{} 13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{} -13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_Small,80; bonus2 bAddSize,Size_Medium,80; bonus2 bAddSize,Size_Large,80; },{},{} +13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{} // More 1-Handed Swords 13400,Cutlas_,Cutlus,5,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} 13401,Excalibur_C,Excalibur,5,1,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} @@ -5475,14 +5475,14 @@ 13403,Solar_Sword_C,Solar Sword,5,2,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus2 bHPDrainRate,1000,1; bonus2 bSPLossRate,15,10000; },{},{} 13404,Platinum_Shotel,Platinum Shotel,5,20,,1500,130,,1,1,0x000654E2,7,2,2,4,55,1,2,{ bonus bCritical,50; },{},{} 13405,Curved_Sword,Curved Sword,5,20,,800,125,,1,2,0x000654E2,7,2,2,4,55,1,2,{ bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300; },{},{} -13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{} 13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; },{},{} 13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{} 13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{} 13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{} -13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{} -13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{} +13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{} +13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{} 13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000; },{},{} 13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{} 13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{} @@ -5491,7 +5491,7 @@ 13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{} 13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,7,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; },{},{} 13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,2,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} -13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{} // More Cash Shop Items 13500,Insurance60_Package,Life Insurrance Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14500,10; },{},{} 13501,Assorted_Scroll_Box,Experience Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} @@ -6430,7 +6430,7 @@ // More Maces 16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{} 16001,Red_Square_Bag,Red Square Bag,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,3,50,1,8,{ bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; },{},{} -16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,7,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,7,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40; },{},{} // More Rental Boxes 16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{} 16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{} diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index d456307b83..41a3231513 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -10,9 +10,9 @@ 1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; } 1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; } 1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; } -1420:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } -1421:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } -1422:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } +1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; } +1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; } +1422:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; } 1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; } 1433:2153,{ bonus2 bSkillAtk,"CR_GRANDCROSS",10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } 1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); } @@ -74,10 +74,10 @@ 2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } 2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } 2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); } -2169:2491:2590:15051,{ bonus2 bAddDefClass,2311,30; bonus2 bAddDefClass,2312,30; bonus2 bAddDefClass,2320,30; bonus2 bAddDefClass,2321,30; bonus2 bAddDefClass,2322,30; bonus2 bAddDefClass,2317,30; bonus2 bAddDefClass,2318,30; bonus2 bAddDefClass,2327,30; bonus2 bAddDefClass,2319,30; bonus2 bAddDefClass,2330,30; bonus2 bAddDefClass,2329,30; bonus2 bAddDefClass,2333,30; bonus2 bAddDefClass,2332,30; bonus2 bAddDefClass,2309,30; bonus2 bAddDefClass,2310,30; bonus2 bAddDefClass,2315,30; bonus2 bAddDefClass,2316,30; bonus2 bAddDefClass,2314,30; bonus2 bAddDefClass,2313,30; bonus bMaxHPrate,20; bonus bMaxSPrate,10; } +2169:2491:2590:15051,{ bonus2 bAddDefMonster,2311,30; bonus2 bAddDefMonster,2312,30; bonus2 bAddDefMonster,2320,30; bonus2 bAddDefMonster,2321,30; bonus2 bAddDefMonster,2322,30; bonus2 bAddDefMonster,2317,30; bonus2 bAddDefMonster,2318,30; bonus2 bAddDefMonster,2327,30; bonus2 bAddDefMonster,2319,30; bonus2 bAddDefMonster,2330,30; bonus2 bAddDefMonster,2329,30; bonus2 bAddDefMonster,2333,30; bonus2 bAddDefMonster,2332,30; bonus2 bAddDefMonster,2309,30; bonus2 bAddDefMonster,2310,30; bonus2 bAddDefMonster,2315,30; bonus2 bAddDefMonster,2316,30; bonus2 bAddDefMonster,2314,30; bonus2 bAddDefMonster,2313,30; bonus bMaxHPrate,20; bonus bMaxSPrate,10; } 2171:15053,{ bonus bAgi,2; } 2171:15056,{ bonus bAgi,2; } -2172:15054,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bStr,2; } +2172:15054,{ bonus2 bAddClass,Class_All,10; bonus bStr,2; } 2173:15055,{ bonus bFlee,10; bonus bFlee2,10; } 2241:5136,{ bonus bMaxHP,700; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1; } //2269:5768,{ bonus bInt,1; if(getequiprefinerycnt(EQI_HEAD_TOP) > 6) bonus bMaxSPrate,getequiprefinerycnt(EQI_HEAD_TOP)-6; } @@ -101,21 +101,20 @@ //2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; } 2371:2522,{ bonus bAgi,5; bonus bFlee,10; } 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } -2374:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } -2375:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } -2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } +2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; } +2376:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2377:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; } +2378:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2379:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2380:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2381:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } +2382:2437:2540,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; } 2390:2749,{ bonus bFlee2,5; } -2394:2444:2549,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } +2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } 2399:2553,{ bonus bAgi,5; bonus bFlee,15; } 2399:2553:5467,{ bonus2 bSubRace,RC_Dragon,20; } -2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } +2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; } 2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; } 2425:2529,{ bonus bFlee,10; } 2425:2530,{ bonus bFlee,10; } @@ -128,9 +127,9 @@ 2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; } 2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; } 2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; } -2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus2 bSkillAtk,"RK_SONICWAVE",100; autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }"; } +2476:2575:2884:15037,{ bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus2 bSkillAtk,"RK_SONICWAVE",100; autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }"; } 2477:2577:2886:15038,{ bonus bFlee,10; bonus bCritical,15; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bUseSPrate,10; } -2478:2578:2887:15039,{ bonus3 bAutoSpell,"ASC_BREAKER",(getskilllv("ASC_BREAKER"))?getskilllv("ASC_BREAKER"):1,20; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bCritical,-20; } +2478:2578:2887:15039,{ bonus3 bAutoSpell,"ASC_BREAKER",(getskilllv("ASC_BREAKER"))?getskilllv("ASC_BREAKER"):1,20; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bCritical,-20; } 2479:2580:2890:15042,{ bonus bAspd,2; bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",(getskilllv("AC_DOUBLE") < 3)?3:getskilllv("AC_DOUBLE"),20; } 2480:2581:2891:15043,{ bonus bMaxHPRate,15; bonus bFlee2,20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bLongAtkRate,-30; bonus bAspd,-7; } 2483:2586:15046,{ bonus2 bSubRace,RC_DemiHuman,15; } @@ -154,14 +153,14 @@ 2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; } 2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; } //2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; } -2720:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2721:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2722:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2723:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2724:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2725:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } +2720:2772,{ bonus2 bAddClass,Class_All,3; bonus bHealPower,5; } +2721:2772,{ bonus2 bAddClass,Class_All,3; bonus bHealPower,5; } +2722:2772,{ bonus2 bAddClass,Class_All,3; bonus bHealPower,5; } +2723:2772,{ bonus2 bAddClass,Class_All,3; bonus bHealPower,5; } +2724:2772,{ bonus2 bAddClass,Class_All,3; bonus bHealPower,5; } +2725:2772,{ bonus2 bAddClass,Class_All,3; bonus bHealPower,5; } 2726:2727,{ bonus bUseSPrate,-25; } -2733:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } +2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; } 2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; } 2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; } 2777:2778:5479,{ bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } @@ -226,12 +225,12 @@ //9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; } 13027:15044,{ set .@i,getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@i; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@i; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@i; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@i; } 13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } -15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddRace,RC_NonBoss,5; bonus2 bExpAddRace,RC_Boss,5; } -15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddRace,RC_NonBoss,5; bonus2 bExpAddRace,RC_Boss,5; } +15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; } +15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; } 18507:18539,{ bonus bUseSPrate,-3; } 18559:18560,{ bonus bCritAtkRate,5; } -4606:4605,{ bonus2 bSubEle,0,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; } +4606:4605,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; } 24072:24075,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } 24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } 24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } @@ -247,17 +246,17 @@ 24037:24043,{ bonus bDex,1; } 24038:24044,{ bonus bVit,1; } 24039:24045,{ bonus bAgi,1; } -24046:24051,{ bonus2 bSubEle,0,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) { bonus2 bSubEle,0,1; } } -24052:24062,{ bonus2 bExpAddRace,7,3; } +24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) { bonus2 bSubEle,Ele_Neutral,1; } } +24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; } 24053:24063,{ bonus2 bAddRace,10,5; bonus2 bMagicAddRace,10,5; } -24054:24065,{ bonus2 bExpAddRace,2,3; } -24055:24066,{ bonus2 bExpAddRace,4,3; } -24056:24067,{ bonus2 bExpAddRace,5,3; } -24057:24071,{ bonus2 bExpAddRace,9,3; } -24058:24068,{ bonus2 bExpAddRace,8,3; } -24059:24069,{ bonus2 bExpAddRace,0,3; } -24060:24070,{ bonus2 bExpAddRace,1,3; } -24061:24064,{ bonus2 bExpAddRace,3,3; } +24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; } +24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; } +24056:24067,{ bonus2 bExpAddRace,RC_Fish,3; } +24057:24071,{ bonus2 bExpAddRace,RC_Dragon,3; } +24058:24068,{ bonus2 bExpAddRace,RC_Angel,3; } +24059:24069,{ bonus2 bExpAddRace,RC_Formless,3; } +24060:24070,{ bonus2 bExpAddRace,RC_Undead,3; } +24061:24064,{ bonus2 bExpAddRace,RC_Plant,3; } 24078:24079:24080,{ bonus3 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10),0; } 24081:24082:24083,{ bonus3 bHPDrainRateRace,11,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); } 1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; } diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 44dc0dc9c1..abfbe8929b 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -485,7 +485,7 @@ 1129,Flamberge,Flamberge,5,60000,,1500,150,,1,0,0x00004080,63,2,2,3,27,1,2,{},{},{} 1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,63,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 1131,Ice_Falchon,Ice Falchion,5,20,,600,100,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100; },{},{} -1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaRace,RC_NonBoss,10; },{},{} +1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaClass,Class_Normal,10; },{},{} 1133,Fire_Brand,Fireblend,5,20,,500,100,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100; },{},{} 1134,Scissores_Sword,Caesar's Sword,5,20,,700,140,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bAddRace,RC_Plant,25; bonus bIgnoreDefRace,RC_Plant; },{},{} 1135,Cutlas,Cutlus,5,20,,900,150,,1,0,0x000654E2,63,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} @@ -493,7 +493,7 @@ 1137,Excalibur,Excalibur,5,20,,1200,150,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bInt,5; bonus bLuk,10; bonus bDex,-1; bonus bAtkEle,Ele_Holy; },{},{} 1138,Mysteltainn_,Mysteltainn,5,20,,1000,170,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{} 1139,Tale_Fing_,Tirfing,5,20,,1000,200,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bHPLossRate,35,10000; },{},{} -1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bSubRace,RC_NonBoss,-10; bonus2 bAddRace,RC_Boss,50; bonus bAllStats,2; },{},{} +1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2; },{},{} 1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{} 1142,Jewel_Sword,Jeweled Sword,5,20,,2200,104,,1,0,0x000654E2,63,2,2,3,68,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{} 1143,Gaia_Sword,Gaia Sword,5,20,,2500,140,,1,0,0x000654E2,63,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{} @@ -530,20 +530,20 @@ 1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,63,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{} 1175,Altas_Weapon,Atlas Weapon,5,20,,3500,200,,1,1,0x00004082,18,2,34,4,55,1,3,{ bonus bCritical,10; if(readparam(bStr)>=80) bonus bBreakArmorRate,500; },{},{} 1176,Muscle_Cutter,Muscle Cutter,5,20,,2200,160,,1,2,0x00004082,18,2,34,4,55,1,3,{ bonus2 bAddEff,Eff_Bleeding,800; bonus3 bAutoSpell,"AL_DECAGI",1,30; },{},{} -1177,Muramash,Muramash,5,20,,0,120,,1,0,0x00004082,63,2,34,1,0,0,3,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1177,Muramash,Muramash,5,20,,0,120,,1,0,0x00004082,63,2,34,1,0,0,3,{ bonus2 bAddClass,Class_All,50; },{},{} 1178,Schweizersabel_,Schweizersabel,5,20,,1600,160,,1,2,0x00004082,63,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{} 1179,Executioner__,Executioner,5,20,,2200,155,,1,1,0x00004082,63,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{} 1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,63,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{} 1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,18,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bVariableCastrate,-20; bonus bDelayRate,-20; } },{},{} 1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,18,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{} -1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,63,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,63,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,63,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{} -1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,18,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{} +1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,18,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{} 1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,18,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{} -1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,63,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,1); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{} +1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,63,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,1); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{} 1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,63,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{} 1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,18,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{} -1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,63,2,34,3,1,0,3,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,63,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{} 1191,Alca_Bringer,Alca Bringer,5,20,,3400,280,,2,0,0x00004082,63,2,34,3,100,1,3,{ bonus bAspd,(getrefine()/2); },{},{} 1192,P_Slayer1,Eden Slayer I,5,0,,0,162,,1,0,0x00004082,63,2,34,2,26,0,3,{},{},{} 1193,P_Slayer2,Eden Slayer II,5,0,,0,185,,1,0,0x00004082,63,2,34,2,40,0,3,{},{},{} @@ -583,7 +583,7 @@ 1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{} 1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; },{},{} 1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{} -1230,House_Auger,Ice Pick,5,20,,600,80,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{} +1230,House_Auger,Ice Pick,5,20,,600,80,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{} 1231,Bazerald,Bazerald,5,20,,500,70:105,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; },{},{} 1232,Assasin_Dagger,Assassin Dagger,5,20,,600,140,,1,0,0x00001000,63,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{} 1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; },{},{} @@ -626,21 +626,21 @@ 1269,Inverse_Scale,Inverse Scale,5,20,,1500,140,,1,0,0x00001000,18,2,34,4,55,1,16,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{} 1270,Drill_Katar,Drill Katar,5,20,,1400,110,,1,1,0x00001000,18,2,34,4,55,1,16,{ bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150; },{},{} 1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,18,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{} -1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,63,2,34,1,0,0,16,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,63,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{} 1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,63,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; },{},{} 1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,63,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{} 1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,63,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{} 1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,63,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{} 1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,63,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{} 1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,63,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{} -1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,63,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,63,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,63,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{} -1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,63,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,63,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bCriticalAddRace,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} +1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,63,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} +1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,63,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bCriticalAddRace,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} 1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,63,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{} 1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,18,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{} 1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,18,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{} -1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,63,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,63,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{} 1287,Durga,Durga,5,20,,1200,190,,1,1,0x00001000,63,2,34,3,100,1,16,{},{},{} 1288,Bloody_Fear_C,Bloody Fear,5,1,,0,145,,1,0,0x00001000,63,2,34,4,1,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddEff,Eff_Bleeding,100; },{},{} 1289,P_Katar1,Eden Katar I,5,0,,0,155,,1,0,0x00001000,63,2,34,3,60,0,16,{},{},{} @@ -663,9 +663,9 @@ 1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,63,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{} 1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,63,2,2,4,45,1,6,{},{},{} 1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,63,2,2,3,3,1,6,{},{},{} -1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,63,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{} +1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,63,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{} 1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,18,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{} -1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,63,2,2,3,1,0,6,{ bonus2 bAddSize,Size_Small,70; bonus2 bAddSize,Size_Medium,70; bonus2 bAddSize,Size_Large,70; },{},{} +1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,63,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{} 1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,63,2,2,1,1,0,6,{ bonus bStr,2; },{},{} 1314,F_Tomahawk_C,Tomahawk,5,2,,0,200,,1,0,0x000444A2,63,2,34,4,0,0,7,{ bonus bAtkEle,Ele_Wind; },{},{} 1315,F_Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,63,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; bonus bStr,10; },{},{} @@ -701,16 +701,16 @@ 1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,18,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)||(Class==Job_Mechanic)||(Class==Job_Mechanic_T)||(Class==Job_Genetic)||(Class==Job_Genetic_T)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{} 1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,18,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{} 1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,63,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{} -1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} 1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,63,2,34,1,3,0,7,{},{},{} -1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,63,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{} +1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,63,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{} 1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,63,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,30; },{},{} 1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,63,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{} 1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,18,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{} 1386,Doom_Slayer_I,Doom Slayer,5,0,,0,20,,1,0,0x000444A2,63,2,34,4,0,0,7,{ if(readparam(bStr)>=95){ bonus bBaseAtk,400; bonus2 bAddEff,Eff_Stun,3000; bonus bAspdRate,-25; bonus bUseSPrate,100; bonus bBreakArmorRate,500; } },{},{} 1387,Giant_Axe,Giant Axe,5,20,,4000,330,,1,1,0x000444A2,18,2,34,3,50,1,7,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15; if(readparam(bStr)>=95) { bonus bHit,10; bonus bAspdRate,3; } },{},{} -1388,Two_Handed_Axe_C,Two-Handed Axe,5,0,,0,220,,1,0,0x000444A2,63,2,34,3,1,0,7,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1388,Two_Handed_Axe_C,Two-Handed Axe,5,0,,0,220,,1,0,0x000444A2,63,2,34,3,1,0,7,{ bonus2 bAddSize,Size_All,40; },{},{} 1389,E_Tomahawk_C,Tomahawk,5,2,,0,200,,1,0,0x000444A2,63,2,34,4,0,0,7,{ bonus bAtkEle,Ele_Wind; },{},{} 1390,E_Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,63,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; bonus bStr,10; },{},{} 1391,P_Two_Handed_Axe1,Eden Two-Handed Axe I,5,0,,0,195,,1,0,0x000444A2,63,2,34,3,60,0,7,{},{},{} @@ -718,7 +718,7 @@ 1393,End_Sektura,End Sectora,5,56000,,1900,250,,1,1,0x000444A2,63,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; },{},{} 1394,Upg_Two_Handed_Axe,Upg Two Handed Axe,5,20,,2000,110,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} 1395,Velum_Buster,Vellum Buster,5,20,,2500,50,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} -1396,Velum_Guillotine,Vellum Guillotine,5,20,,5500,300,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} +1396,Velum_Guillotine,Vellum Guillotine,5,20,,5500,300,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} 1397,Bradium_Stonehammer_,Bradium Stonehammer,5,20,,2700,210,,1,2,0x000444A2,63,2,34,4,75,1,7,{ bonus bUnbreakableWeapon,0; },{},{} 1398,Metal_Two_Handed_Axe,Metal Two Handed Axe,5,20,,0,105,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*7); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} // 1-Handed Spears @@ -736,7 +736,7 @@ 1412,Lance__,Lance,5,60000,,2500,185,,3,0,0x00004082,63,2,34,3,33,1,5,{},{},{} 1413,Gungnir,Gungnir,5,20,,500,120,,3,0,0x00004082,63,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{} 1414,Gelerdria,Gelerdria,5,20,,700,145,,3,0,0x00004082,63,2,2,4,48,1,4,{ bonus bAtkEle,Ele_Earth; bonus bMaxHP,800; bonus bMaxSP,-50; },{},{} -1415,Skewer,Brocca,5,20,,850,100,,3,0,0x00004082,63,2,2,4,48,1,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddEle,Ele_Neutral,25; },{},{} +1415,Skewer,Brocca,5,20,,850,100,,3,0,0x00004082,63,2,2,4,48,1,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddEle,Ele_Neutral,25; },{},{} 1416,Tjungkuletti,Tjungkuletti,5,20,,1000,100,,3,0,0x00004082,63,2,2,4,48,1,4,{ bonus bSPDrainValue,1; bonus bSPGainValue,5; },{},{} 1417,Pole_Axe,Pole Axe,5,20,,3800,160,,3,1,0x00004082,63,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,63,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{} @@ -744,14 +744,14 @@ 1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,18,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{} 1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,18,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{} 1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,18,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{} -1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,63,2,2,1,0,0,4,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} -1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,63,2,2,4,0,0,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddSize,Size_Medium,20; },{},{} -1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,63,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{} -1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,63,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{} +1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,63,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{} +1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,63,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{} +1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,63,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{} +1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,63,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{} 1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,63,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{} 1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,18,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{} 1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,18,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{} -1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,63,2,2,1,1,0,4,{ bonus2 bAddSize,Size_Small,70; bonus2 bAddSize,Size_Medium,70; bonus2 bAddSize,Size_Large,70; },{},{} +1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,63,2,2,1,1,0,4,{ bonus2 bAddSize,Size_All,70; },{},{} 1431,F_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,63,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1432,E_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,63,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1433,Imperial_Spear,Imperial Spear,5,20,,1800,180:50,,3,1,0x00004082,63,2,2,3,102,1,4,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2; },{},{} @@ -778,27 +778,27 @@ 1467,Bill_Guisarme,Bill Guisarme,5,20,,1000,183,,3,0,0x00004082,63,2,34,4,48,1,5,{ bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 1468,Zephyrus,Zephyrus,5,20,,2000,170,,3,0,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{} 1469,Longinus's_Spear,Longinus's Spear,5,20,,2500,180,,3,0,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; },{},{} -1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddRace,RC_Boss,5; },{},{} +1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{} 1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{} // 2-Handed Staffs 1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25:200,,1,0,0x00810204,63,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; },{},{} 1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120:200,,1,0,0x00810204,63,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; },{},{} // 2-Handed Spears -1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,63,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; },{},{} +1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,63,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{} 1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,63,2,34,4,75,1,5,{},{},{} 1476,Crescent_Scythe_,Crescent Scythe,5,20,,2500,180,,3,1,0x00004082,63,2,34,4,48,1,5,{ bonus bCritical,30; bonus bHit,10; },{},{} 1477,Spectral_Spear,Spectral Spear,5,20,,2000,170,,3,0,0x00004082,63,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{} -1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,63,2,34,4,65,1,5,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} +1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,63,2,34,4,65,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} 1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,63,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{} -1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,63,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; },{},{} +1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,63,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{} 1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{} 1482,BF_Lance1,Assaulter Lance,5,20,,0,160,,3,0,0x00004082,63,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bUnbreakableWeapon,0; },{},{} 1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,18,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; skill "KN_SPEARSTAB",5; },{},{} 1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,18,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{} 1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,18,2,34,2,50,1,5,{},{},{} -1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,63,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{} -1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,63,2,34,3,1,0,5,{ bonus2 bAddSize,Size_Small,50; bonus2 bAddSize,Size_Medium,50; bonus2 bAddSize,Size_Large,50; },{},{} -1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,63,2,34,4,1,1,5,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} +1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,63,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{} +1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,63,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{} +1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,63,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} 1489,Spearfish_,Marlin,5,0,,0,220,,3,0,0x00004082,18,2,34,1,50,0,5,{ bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; } },{},{} 1490,Giant_Lance,Gigantic Lance,5,20,,20000,20,,3,0,0x00000080,63,2,34,4,140,1,5,{ bonus bAspd,-10; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } 1491,Upg_Lance,Upg Lance,5,20,,1500,105,,3,1,0x00004082,63,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} @@ -841,17 +841,17 @@ 1533,Warrior_Balmung,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,63,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{} 1534,Spanner_C,Wrench,5,2,,0,150,,1,0,0x00008110,63,2,2,3,0,0,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{} 1535,Hollgrehenn_Hammer,Hollgrehenn's Hammer,5,4444,,44,4,,1,1,0x0004C5B2,63,2,2,4,44,1,8,{ bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if(readparam(bStr)>=44) { bonus bBaseAtk,44; } },{},{} -1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,63,2,2,1,0,0,8,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,63,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{} 1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,63,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{} 1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,63,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{} 1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{} 1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{} 1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,63,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{} -1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} 1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,18,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{} 1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,63,2,2,1,2,0,8,{},{},{} -1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,63,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{} +1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,63,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{} 1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,63,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{} 1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,63,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} 1549,Pilebuncker,Pile Bunker,5,10000,,3500,450,,1,0,0x00000400,56,2,2,3,99,1,8,{},{},{} @@ -872,7 +872,7 @@ 1563,Diary_Of_Great_Sage_C,Sage's Diary,5,1,,0,135:140,,1,2,0x00410100,63,2,2,3,1,0,15,{ bonus bMatkRate,20; bonus bAspdRate,5; },{},{} 1564,Encyclopedia,Encyclopedia,5,20,,2000,110:100,,1,2,0x00410100,63,2,2,3,70,1,15,{ bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{} 1565,Death_Note,Ledger of Death,5,20,,1000,137:100,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{} -1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120:125,,1,0,0x00410100,63,2,2,1,0,0,15,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120:125,,1,0,0x00410100,63,2,2,1,0,0,15,{ bonus2 bAddClass,Class_All,50; },{},{} 1567,Hardback_C,Refined Hardcover Book,5,1,,0,168:100,,1,0,0x00410100,63,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{} 1568,Book_Of_Billows_,Book of Billows,5,35000,,750,90,,1,3,0x00410100,63,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{} 1569,Book_Of_Mother_Earth_,Book of Mother Earth,5,35000,,750,90,,1,3,0x00410100,63,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Earth; },{},{} @@ -880,27 +880,27 @@ 1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,63,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{} 1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60:160,,1,2,0x00410100,63,2,2,3,60,1,15,{ bonus bInt,3; bonus bSPrecovRate,5; },{},{} 1573,Ancient_Magic,Ancient Magic,5,20,,700,30:140,,1,2,0x00410100,63,2,2,3,70,1,15,{},{},{} -1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{} -1576,Krieger_Book1,Glorious Tablet,5,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{} -1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{} +1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{} +1576,Krieger_Book1,Glorious Tablet,5,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{} +1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{} 1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{} 1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{} -1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145:100,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145:100,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{} 1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,63,2,2,3,1,0,15,{},{},{} 1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,63,2,2,3,1,0,15,{},{},{} 1583,P_Book1,Eden Book I,5,0,,0,135:110,,1,0,0x00410100,63,2,2,3,60,0,15,{},{},{} 1584,Chilly_Spell_Book,Cold Magic Book,5,56000,,1000,100:160,,1,2,0x00010000,63,2,2,4,100,1,15,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()*3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()*3); bonus2 bSkillUseSP,"MG_COLDBOLT",-(getrefine()*5); bonus2 bSkillUseSP,"SO_DIAMONDDUST",-(getrefine()*5); },{},{} 1585,Upg_Book,Upg Book,5,20,,600,45:20,,1,1,0x00410100,63,2,2,3,1,1,15,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5); },{},{} 1586,Velum_Bible,Vellum Bible,5,20,,600,110:125,,1,0,0x00410100,63,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} -1587,Velum_Encyclopedia,Vellum Great Encyclopedia,5,20,,1000,130,,1,0,0x00410100,63,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +1587,Velum_Encyclopedia,Vellum Great Encyclopedia,5,20,,1000,130,,1,0,0x00410100,63,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 1588,Metal_Book,Metal Book,5,20,,0,45:10,,1,1,0x00410100,63,2,2,3,1,1,15,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 1590,Snake_Encyclopedia,Daizenshu Dakatsu,5,60000,,1500,10:110,,1,2,0x00410100,63,2,2,4,105,1,15,{ bonus bUnbreakableWeapon,0; },{},{} // GM Weapon -1599,Angra_Manyu,Angra Manyu,5,1,,10,10000:10000,,2,0,0xFFFFFFFF,63,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; },{},{} +1599,Angra_Manyu,Angra Manyu,5,1,,10,10000:10000,,2,0,0xFFFFFFFF,63,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddClass,Class_All,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; },{},{} // Staffs 1601,Rod,Rod,5,50,,400,15:30,,1,3,0x00818315,63,2,2,1,1,1,10,{},{},{} -1602,Rod_,Rod,5,50,,400,15:30,,1,4,0x00818315,63,2,2,1,1,1,10,{},{},{} +1602,Rod_,Rod,5,50,,400,15:30,,1,4,0x00818315,63,2,2,1,1,1,10,{ bonus2 bAddRace,RC_Plant,100; },{},{} 1603,Rod__,Rod,5,50,,400,15:30,,1,0,0x00818315,63,2,2,1,1,1,10,{},{},{} 1604,Wand,Wand,5,2500,,400,25:45,,1,2,0x00818315,63,2,2,2,12,1,10,{},{},{} 1605,Wand_,Wand,5,2500,,400,25:45,,1,3,0x00818315,63,2,2,2,12,1,10,{},{},{} @@ -924,25 +924,25 @@ 1623,Mighty_Staff_C,Mighty Staff,5,1,,0,165:100,,1,0,0x00818314,63,2,2,3,1,0,10,{ bonus bStr,10; bonus bInt,4; bonus bMatkRate,20; bonus bSPDrainValue,-1; },{},{} 1624,Lich_Bone_Wand,Lich's Bone Wand,5,20,,800,60:170,,1,2,0x00018314,18,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{} 1625,Healing_Staff,Healing Staff,5,20,,400,10:105,,1,0,0x00008110,63,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{} -1626,Piercing_Staff,Piercing Staff,5,20,,500,80:145,,1,0,0x00018314,18,2,2,3,70,1,10,{ bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{} -1627,Staffy,Staffy,5,20,,0,40:120,,1,0,0x00818314,63,2,2,1,0,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1626,Piercing_Staff,Piercing Staff,5,20,,500,80:145,,1,0,0x00018314,18,2,2,3,70,1,10,{ bonus bInt,4; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{} +1627,Staffy,Staffy,5,20,,0,40:120,,1,0,0x00818314,63,2,2,1,0,0,10,{ bonus bMatkRate,15; bonus2 bAddClass,Class_All,50; },{},{} 1628,Survival_Rod_C,Refined Survivor's Rod,5,1,,0,71:145,,1,0,0x00818314,63,2,2,3,0,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{} 1629,Walking_Stick,Gentleman's Staff,5,20,,500,40:125,,1,1,0x00818314,63,2,2,4,50,1,10,{ bonus bDex,1; },{},{} 1630,Release_Of_Wish,Release of Wish,5,20,,500,30:125,,1,0,0x00810204,63,2,2,3,50,1,10,{ bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{} 1631,Holy_Stick,Holy Stick,5,20,,500,50:140,,1,1,0x00008100,63,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-25; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-25; bonus2 bVariableCastrate,"PR_MAGNUS",-25; },{},{} -1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} +1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} 1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} 1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{} 1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{} -1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60:160,,1,0,0x00018314,18,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{} +1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60:160,,1,0,0x00018314,18,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{} 1637,Eraser,Eraser,5,20,,500,80:170,,1,0,0x00018314,18,2,2,4,70,1,10,{ bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{} 1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10:125,,1,0,0x00008110,63,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{} 1639,N_Rod,Novice Rod,5,0,,0,15:32,,1,3,0x00818315,63,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{} -1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine() > 5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine() > 8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{} -1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(((getrefine()>14)?14:getrefine())-5)*2; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine() > 9) { bonus bHealPower,10; } },{},{} +1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine() > 5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine() > 8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{} +1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus bHealPower,5+(((getrefine()>14)?14:getrefine())-5)*2; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine() > 9) { bonus bHealPower,10; } },{},{} 1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100:120,,1,0,0x00818314,63,2,2,2,0,0,10,{ bonus bVariableCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{} 1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100:155,,1,0,0x00818314,63,2,2,4,70,1,10,{ bonus bInt,4; if (getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{} -1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80:145,,1,0,0x00018314,18,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{} +1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80:145,,1,0,0x00018314,18,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{} 1645,Lich_Bone_Wand_M,Lich's Bone Wand,5,20,,800,60:170,,1,2,0x00018314,18,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{} 1646,La'cryma_Stick,La'cryma Stick,5,20,,500,30:180,,1,2,0x00010204,18,2,2,3,50,1,10,{ bonus bInt,4; bonus bMdef,getrefine(); bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if (getrefine() > 9) bonus2 bVariableCastrate,"WZ_STORMGUST",-8; },{},{} 1647,Croce_Staff,Croce Staff,5,20,,500,30:175,,1,1,0x00008110,18,2,2,3,50,1,10,{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",getskilllv("AL_BLESSING")>1?getskilllv("AL_BLESSING"):1,20; },{},{} @@ -961,7 +961,7 @@ 1660,Wand_Of_Affection2,Empowered Wand Of Affection,5,20,,500,30:180,,1,1,0x00000100,63,2,2,3,130,1,10,{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus bHealPower,20; },{},{} 1661,Mental_Destroyer,Mental Destroyer,5,20,,1400,100:50,,1,0,0x00000200,63,2,2,4,95,1,10,{ bonus bInt,10; bonus bUnbreakableWeapon,0; bonus bUseSPrate,100; bonus bMdef,20; bonus2 bSPVanishRate,10000,5; if(getrefine()>5) { bonus2 bSPVanishRate,10000,5; } },{},{} // -1670,RWC_Memory_Staff,RWC Memory Staff,5,20,,500,25:30,,1,1,0x00818315,63,2,2,3,1,1,10,{ bonus bUnbreakableWeapon,0; bonus bMatk,30*(getrefine()/3); if(getrefine()>=7){ set .@i,1; bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0; } if (getrefine()>=4){ set .@rate,5*(.@i+1); bonus2 bMagicAddRace,RC_Boss,.@rate; bonus2 bMagicAddRace,RC_NonBoss,.@rate; } },{},{} +1670,RWC_Memory_Staff,RWC Memory Staff,5,20,,500,25:30,,1,1,0x00818315,63,2,2,3,1,1,10,{ bonus bUnbreakableWeapon,0; bonus bMatk,30*(getrefine()/3); if(getrefine()>=7){ set .@i,1; bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0; } if (getrefine()>=4){ set .@rate,5*(.@i+1); bonus2 bMagicAddClass,Class_All,.@rate; } },{},{} // Bows 1701,Bow,Bow,5,1000,,500,15,,5,3,0x000A0848,63,2,34,1,4,1,11,{},{},{} 1702,Bow_,Bow,5,1000,,500,15,,5,4,0x000A0848,63,2,34,1,4,1,11,{},{},{} @@ -996,15 +996,15 @@ 1732,Earth_Bow,Earth Bow,5,20,,1400,105,,5,1,0x000A0808,63,2,34,3,55,1,11,{},{},{} 1733,Gust_Bow,Gust Bow,5,20,,1400,95,,5,1,0x000A0808,63,2,34,3,55,1,11,{},{},{} 1734,Orc_Archer_Bow,Orc Archer Bow,5,20,,1600,120,,5,0,0x000A0808,63,2,34,4,65,1,11,{ bonus2 bAddMonsterDropItem,1753,200; },{},{} -1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,63,2,34,1,1,0,11,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,63,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{} 1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,18,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{} 1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,18,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{} -1738,BF_Bow1,Valorous Battle CrossBow,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1738,BF_Bow1,Valorous Battle CrossBow,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1739,BF_Bow2,Brave Battle CrossBow,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus bUnbreakableWeapon,0; },{},{} 1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,18,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{} 1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,18,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{} 1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,63,2,34,1,4,0,11,{},{},{} -1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,63,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{} +1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,63,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{} 1744,Bow_Of_Evil,Bow Of Evil,5,20,,0,170,,5,0,0x000A0848,63,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{} 1745,Falken_Blitz,Falken Blitz,5,20,,1000,100,,5,2,0x00080808,18,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{} 1746,Elven_Bow,Elven Bow,5,20,,1500,160,,5,1,0x00080800,63,2,34,3,100,1,11,{ bonus bDex,2; },{},{} @@ -1062,13 +1062,13 @@ 1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,63,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{} 1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,63,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{} 1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,63,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{} -1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,63,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{} +1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,63,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{} 1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,63,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bVariableCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{} 1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,18,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{} -1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,63,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{} -1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,63,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; bonus bFixedCastrate,-100; } },{},{} +1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,63,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{} +1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,63,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; bonus bFixedCastrate,-100; } },{},{} 1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,63,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{} -1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,63,2,2,3,1,0,12,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,63,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{} 1830,Sura_Rampage,Sura Rampage,5,20,,500,142,,1,1,0x00008100,63,2,2,3,102,1,12,{ bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); } },{},{} 1831,P_Knuckle1,Eden Knuckle I,5,0,,0,120,,1,0,0x00008100,63,2,2,3,60,0,12,{},{},{} 1832,Velum_Claw,Vellum Claw,5,20,,650,160,,1,0,0x00008100,63,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} @@ -1094,15 +1094,15 @@ 1918,Oriental_Lute,Oriental Lute,5,20,,1200,150,,1,0,0x00080000,63,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{} 1919,Base_Guitar,Bass Guitar,5,20,,1500,130,,1,1,0x00080000,18,1,2,3,70,1,13,{ bonus bSPGainValue,3; bonus4 bAutoSpellWhenHit,"WZ_HEAVENDRIVE",3,30,1; bonus3 bAutoSpell,"NPC_WIDECONFUSE",2,100; },{},{} 1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,18,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{} -1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,63,1,2,1,0,0,13,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,63,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{} 1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,63,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{} -1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,63,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,63,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,63,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{} 1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,18,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{} 1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,18,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{} -1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,63,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{} +1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,63,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{} 1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,18,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{} -1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,63,1,2,3,1,0,13,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,63,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{} 1930,Green_Whistle,Green Whistle,5,20,,800,170:50,,1,1,0x00080000,63,1,2,3,102,1,13,{ if(getrefine()>5) { bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",(getrefine()-5)*4; bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(getrefine()-5)*4; } bonus2 bSkillVariableCast,"MI_RUSH_WINDMILL",-2000; bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000; },{},{} 1931,P_Guitar1,Eden Guitar I,5,0,,0,125,,1,0,0x00080000,63,1,2,3,60,0,13,{},{},{} 1934,Contrabass,Contrabass,5,20,,250,180:120,,1,2,0x00080000,63,1,2,3,130,1,13,{ bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-20; },{},{} @@ -1133,15 +1133,15 @@ 1972,Electric_Eel,Electric Eel,5,20,,2000,100,,2,2,0x00080000,18,0,2,4,70,1,14,{ bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,2; bonus3 bAutoSpell,"WZ_JUPITEL",3,20; if(getrefine()>0) bonus3 bAutoSpell,"CG_ARROWVULCAN",getrefine(),50; },{},{} 1973,Sea_Witch_Foot,Sea Witch's Foot,5,20,,1500,110,,2,1,0x00080000,18,0,2,4,70,1,14,{ bonus bSPGainValue,5; bonus4 bAutoSpellWhenHit,"WZ_FROSTNOVA",3,50,1; bonus3 bAutoSpell,"NPC_WIDESILENCE",2,100; },{},{} 1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,18,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{} -1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,63,0,2,1,0,0,14,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,63,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{} 1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,63,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{} -1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,63,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,63,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,63,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{} 1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,18,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{} 1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,18,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{} -1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,63,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{} +1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,63,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{} 1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,63,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{} -1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,63,0,2,3,1,0,14,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,63,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{} 1984,Stem_Whip,Stem Whip,5,20,,800,170:50,,1,1,0x00080000,63,0,2,3,102,1,14,{ if(getrefine()>5) { bonus2 bSkillUseSP,"WA_SWING_DANCE",(getrefine()-5)*4; bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(getrefine()-5)*4; } bonus2 bSkillVariableCast,"WA_SWING_DANCE",-2000; bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000; },{},{} 1985,Rosebine,Rosebine,5,20,,1000,100:130,,1,0,0x00080000,63,0,2,4,110,1,14,{ bonus bInt,2; bonus bAgi,-2; bonus3 bAutoSpell,"WM_VOICEOFSIREN",1,20; },{},{} 1986,P_Tail1,Eden Tail I,5,0,,0,125,,2,0,0x00080000,63,0,2,3,60,0,14,{},{},{} @@ -1151,7 +1151,7 @@ // Additional 2-Handed Staffs 2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130:280,,1,1,0x00000200,18,2,34,4,80,1,23,{ bonus bMatkRate,getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bVariableCastrate,"HW_MAGICPOWER",-50; },{},{} 2001,Divine_Cross,Divine Cross,5,20,,1500,120:210,,1,0,0x00008100,63,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{} -2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70:210,,1,0,0x00018314,63,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(((getrefine()>14)?14:getrefine())-5)*2; bonus2 bIgnoreMdefRate,RC_DemiHuman,5+(((getrefine()>14)?14:getrefine())-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{} +2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70:210,,1,0,0x00018314,63,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(((getrefine()>14)?14:getrefine())-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(((getrefine()>14)?14:getrefine())-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{} 2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130:280,,1,1,0x00000200,18,2,34,4,80,1,23,{ bonus bMatkRate,getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bVariableCastrate,"HW_MAGICPOWER",-50; },{},{} 2004,Kronos,Kronos,5,20,,1000,30:240,,1,0,0x00010204,18,2,34,4,50,1,23,{ bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 2005,Dea_Staff,Dea Staff,5,20,,1000,30:220,,1,1,0x00008110,18,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{} @@ -1182,7 +1182,7 @@ 2110,Holy_Guard,Holy Guard,4,85000,,1400,,110,,0,0x00004000,63,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{} 2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,120,,0,0x00004000,63,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} 2112,Novice_Guard,Novice Guard,4,1,,1,,20,,0,0x00000001,63,2,32,,0,0,1,{},{},{} -2113,Novice_Shield,Novice Shield,4,5000,,1000,,20,,1,0x00000001,63,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} +2113,Novice_Shield,Novice Shield,4,5000,,1000,,20,,1,0x00000001,63,2,32,,40,1,3,{ bonus2 bSubEle,Ele_All,20; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Dark,-20; },{},{} 2114,Stone_Buckler,Stone Buckler,4,30000,,1500,,45,,1,0xFFFFFFFE,63,2,32,,65,1,2,{ bonus2 bSubSize,Size_Large,5; },{},{} 2115,Valkyrja's_Shield,Valkyrja's Shield,4,30000,,500,,80,,1,0xFFFFFFFE,63,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; },{},{} 2116,Angel's_Safeguard,Angelic Guard,4,10000,,400,,30,,1,0x00000001,63,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{} @@ -1196,13 +1196,13 @@ 2124,Thorny_Buckler,Thorny Buckler,4,20,,1000,,85,,1,0xFFFFFFFE,18,2,32,,55,1,2,{ bonus bMdef,2; },{},{} 2125,Strong_Shield,Strong Shield,4,20,,2500,,90,,1,0xFFFFFFFE,18,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} 2126,Guyak_Shield,Guyak Shield,4,20,,700,,3,,0,0xFFFFFFFE,63,2,32,,1,1,2,{ bonus bMdef,2; bonus bMagicDamageReturn,2; autobonus2 "{ bonus bShortWeaponDamageReturn,5; }",20,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; },{},{} -2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,63,2,32,,0,0,4,{ bonus2 bSubRace,RC_NonBoss,25; bonus2 bSubRace,RC_Boss,25; },{},{} +2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,63,2,32,,0,0,4,{ bonus2 bSubClass,Class_All,25; },{},{} 2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,120,,1,0x00004000,63,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} 2129,Exorcism_Bible,Exorcism Bible,4,20,,600,,80,,0,0x00008100,63,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; },{},{} 2130,Cross_Shield,Cross Shield,4,20,,2000,,130,,1,0x00004000,63,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{} 2131,Magic_Study_Vol1,Magic Bible Vol1,4,20,,1000,,18,,1,0x00810204,18,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{} 2132,Shelter_Resistance,Shell Of Resistance,4,20,,0,,9,,0,0xFFFFFFFF,18,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{} -2133,Tournament_Shield,Tournament Shield,4,20,,1000,,105,,1,0x00004082,18,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; },{},{} +2133,Tournament_Shield,Tournament Shield,4,20,,1000,,105,,1,0x00004082,18,2,32,,50,1,4,{ bonus2 bAddClass,Class_All,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; },{},{} 2134,Shield_Of_Naga,Shield of Naga,4,20,,500,,35,,1,0x00CFFF80,18,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{} 2135,Shadow_Guard,Shadow Guard,4,20,,800,,52,,1,0x00020000,18,2,32,,70,1,2,{},{},{} 2136,Cracked_Buckler,Cracked Buckler,4,0,,0,,5,,0,0xFFFFFFFF,63,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bSubEle,Ele_Neutral,10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,10; bonus bMdef,1; },{},{} @@ -1238,8 +1238,8 @@ 2166,Exorcism_Bible_,Exorcism Bible,4,20,,600,,80,,1,0x00008100,63,2,32,,50,1,5,{ bonus bInt,1; },{},{} 2167,Poison_Shield,Poison Shield,4,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{},{},{} 2168,Immuned_Shield,Immune Shield,4,20,,700,,55,,1,0xFFFFFFFF,63,2,32,,1,1,1,{ if (getrefine()>5) bonus2 bSubEle,Ele_Neutral,((getrefine()>12)?12:getrefine())-5; },{},{} -2169,Kalasak,Kalasag,4,20,,400,,40,,0,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus2 bSubRace,RC_Boss,getrefine()/3; },{},{} -2170,Bayani_Kalasak,Bayani Kalasag,4,20,,400,,40,,1,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus2 bSubRace,RC_Boss,getrefine()/3; },{},{} +2169,Kalasak,Kalasag,4,20,,400,,40,,0,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus2 bSubClass,Class_Boss,getrefine()/3; },{},{} +2170,Bayani_Kalasak,Bayani Kalasag,4,20,,400,,40,,1,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus2 bSubClass,Class_Boss,getrefine()/3; },{},{} 2171,Fox_Armguard,Fox Wrist Guard,4,40000,,200,,45,,1,0x02000000,63,2,32,,100,1,1,{ bonus bFlee,5; },{},{} 2172,Wolf_Armguard,Wolf Wrist Guard,4,45000,,250,,70,,1,0x02000000,63,2,32,,100,1,1,{ autobonus "{ bonus bBaseAtk,100; bonus bFlee,-50; }",20,5000,BF_WEAPON,"{ specialeffect2 EF_TEIHIT1; }"; },{},{} 2173,Crescent_Armguard,Crescent Wrist Guard,4,45000,,250,,45,,1,0x02000000,63,2,32,,100,1,1,{ bonus bDelayRate,-(getrefine()*2); },{},{} @@ -1435,7 +1435,7 @@ 2380,Medic_Robe,Medic's Robe,4,10,,0,,25,,1,0x00008110,63,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{} 2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,35,,1,0x00080808,63,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{} 2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,25,,1,0x41000000,63,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{} -2383,Brynhild,Brynhild,4,20,,400,,120,,0,0xFFFFFFFF,63,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} +2383,Brynhild,Brynhild,4,20,,400,,120,,0,0xFFFFFFFF,63,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} 2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,63,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} 2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,63,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; } 2386,Chameleon_Armor,Chameleon Armor,4,20,,1700,,55,,0,0x00CFFF80,18,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; },{},{} @@ -1671,7 +1671,7 @@ 2626,Rosary_,Rosary,4,15000,,200,,0,,1,0xFFFFFFFE,63,2,136,,90,0,0,{ bonus bMdef,3; bonus bLuk,1; },{},{} 2627,Belt,Belt,4,20000,,1200,,0,,1,0xFFFFFFFF,63,2,136,,25,0,0,{},{},{} 2628,Novice_Armlet,Novice Armlet,4,400,,200,,0,,1,0x00000001,63,2,136,,0,0,0,{},{},{} -2629,Magingiorde,Megingjard,4,20,,8000,,2,,0,0xFFFFFFFF,63,2,136,,94,0,0,{ bonus bStr,40+BaseLevel/5; bonus bMdef,7; if(readparam(bStr)==120) bonus2 bAddRace,RC_Boss,10; },{},{} +2629,Magingiorde,Megingjard,4,20,,8000,,2,,0,0xFFFFFFFF,63,2,136,,94,0,0,{ bonus bStr,40+BaseLevel/5; bonus bMdef,7; if(readparam(bStr)==120) bonus2 bAddClass,Class_Boss,10; },{},{} 2630,Brysinggamen,Brisingamen,4,20,,1500,,1,,0,0xFFFFFFFF,63,2,136,,94,0,0,{ bonus bStr,6; bonus bAgi,6; bonus bVit,6; bonus bInt,6; bonus bLuk,10; bonus bMdef,5; },{},{} 2631,First_Age_Ring,Celebration Ring,4,1,,10,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} 2632,Korean_Trinket,Korean Trinket,4,125000,,100,,1,,0,0xFFFFFFFE,63,2,136,,65,0,0,{ bonus bVit,1; bonus bDex,1; bonus bLuk,1; },{},{} @@ -1686,7 +1686,7 @@ 2641,Fashionable_Sack,Fashion Hip Sack,4,20,,700,,0,,0,0x00040420,63,2,136,,50,0,0,{ bonus bStr,2; },{},{} 2642,Serin's_Gold_Ring,Serin's Gold Ring,4,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} 2643,Serin's_Gold_Ring_,Serin's Gold Ring,4,45000,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} -2644,The_Sign_,The Sign,4,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus2 bMagicAddRace,RC_NonBoss,5; bonus2 bMagicAddRace,RC_Boss,5; },{},{} +2644,The_Sign_,The Sign,4,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus2 bMagicAddClass,Class_All,5; },{},{} 2645,Moonlight_Ring,Moonlight Ring,4,40000,,200,,0,,0,0x02021040,63,2,136,,60,0,0,{ bonus bMdef,2; },{},{} 2646,Bunch_Of_Carnation,Bunch of Carnations,4,2,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,3; },{},{} 2647,Nile_Rose,Nile Rose,4,2,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMaxHP,10; },{},{} @@ -1762,12 +1762,12 @@ 2717,Pocket_Watch_,Pocket Watch,4,20,,200,,0,,0,0x00010204,63,2,136,,80,0,0,{},{},{} 2718,Lunatic_Brooch,Lunatic Brooch,4,20,,200,,0,,1,0x00080808,63,2,136,,65,0,0,{},{},{} 2719,Iron_Wrist,Iron Wrist,4,20,,700,,1,,0,0x000444A2,63,2,136,,50,0,0,{ bonus2 bSkillAtk,"SM_BASH",6; bonus2 bSkillAtk,"MC_MAMMONITE",6; },{},{} -2720,Medal_Swordman,Medal of Honor,4,20,,0,,1,,0,0x00404082,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Stun,100,ATF_SHORT; },{},{} -2721,Medal_Thief,Medal of Honor,4,20,,0,,1,,0,0x02021040,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bFlee,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Poison,100,ATF_SHORT; },{},{} -2722,Medal_Acolyte,Medal of Honor,4,20,,0,,1,,0,0x00008110,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus3 bAddEff,Eff_Silence,100,ATF_SHORT; },{},{} -2723,Medal_Mage,Medal of Honor,4,20,,0,,1,,0,0x00810204,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEffWhenHit,Eff_Stone,100; },{},{} -2724,Medal_Archer,Medal of Honor,4,20,,0,,1,,0,0x00080808,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} -2725,Medal_Merchant,Medal of Honor,4,20,,0,,1,,0,0x00040420,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Curse,100,ATF_SHORT; },{},{} +2720,Medal_Swordman,Medal of Honor,4,20,,0,,1,,0,0x00404082,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Stun,100,ATF_SHORT; },{},{} +2721,Medal_Thief,Medal of Honor,4,20,,0,,1,,0,0x02021040,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bFlee,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Poison,100,ATF_SHORT; },{},{} +2722,Medal_Acolyte,Medal of Honor,4,20,,0,,1,,0,0x00008110,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus3 bAddEff,Eff_Silence,100,ATF_SHORT; },{},{} +2723,Medal_Mage,Medal of Honor,4,20,,0,,1,,0,0x00810204,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEffWhenHit,Eff_Stone,100; },{},{} +2724,Medal_Archer,Medal of Honor,4,20,,0,,1,,0,0x00080808,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} +2725,Medal_Merchant,Medal of Honor,4,20,,0,,1,,0,0x00040420,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Curse,100,ATF_SHORT; },{},{} 2726,Icarus_Wing,Icarus Wings,4,20,,100,,0,,0,0x00000800,18,2,136,,70,0,0,{ bonus bMaxSP,50; bonus bDex,3; },{},{} 2727,Bowman_Scarf,Bowman Scarf,4,20,,200,,0,,0,0x00000800,18,2,136,,70,0,0,{ bonus bMaxSP,50; bonus bDex,3; },{},{} 2728,Cursed_Hand,Cursed Hand,4,20,,50,,0,,1,0xFFFFFFFE,63,2,136,,80,0,0,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; bonus bHit,10; bonus bHPrecovRate,20; },{},{} @@ -1775,14 +1775,14 @@ 2730,Morroc_Seal,Seal of Continental Guard,4,20,,50,,0,,1,0xFFFFFFFE,63,2,136,,80,0,0,{ bonus bMaxHP,50; bonus bAspdRate,3; },{},{} 2731,Morroc_Charm_Stone,Rune Spellstone,4,20,,50,,0,,1,0xFFFFFFFE,63,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bVariableCastrate,-1; },{},{} 2732,Morroc_Ring,Death Loop,4,20,,50,,0,,1,0xFFFFFFFE,63,2,136,,80,0,0,{ bonus bCritical,5; },{},{} -2733,Medal_Gunner,Sheriff Badge,4,20,,0,,1,,0,0x41000000,63,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} +2733,Medal_Gunner,Sheriff Badge,4,20,,0,,1,,0,0x41000000,63,2,136,,70,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{} 2734,Directive_A,Directive,4,0,,0,,1,,0,0x00000001,63,2,136,,0,0,0,{},{},{} 2735,Directive_B,Directive,4,0,,0,,1,,0,0x00000001,63,2,136,,0,0,0,{},{},{} 2736,Navel_Ring,Navel Ring,4,20,,100,,0,,0,0xFFFFFFFE,63,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{} 2737,Foot_Ring,Foot Ring,4,20,,150,,0,,0,0xFFFFFFFE,63,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPrate,10; },{},{} -2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; },{},{} -2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{} -2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; },{},{} +2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; },{},{} +2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{} +2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; },{},{} 2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bVariableCastrate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{} 2742,Lucky_Clip,Lucky Clip,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} 2743,Angelic_Ring,Angelic Ring,4,20,,100,,0,,0,0x00CFFF80,18,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",50,3000,"AL_HEAL"; autobonus3 "{ bonus bHealPower,20; }",50,3000,"AM_POTIONPITCHER"; autobonus3 "{ bonus bHealPower,20; }",50,3000,"PR_SANCTUARY"; },{},{} @@ -1794,7 +1794,7 @@ 2749,Linen_Glove,Linen Glove,4,20,,120,,1,,1,0x00CFFF80,18,2,136,,90,0,0,{ bonus bMdef,2; bonus bAgi,2; bonus bDex,1; },{},{} 2750,Summer_Night_Dream,Summer Night Dream,4,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ /* skill "ALL_DREAM_SUMMERNIGHT",1; */ },{},{} 2751,Academy_Badge,Academy Of Badge,4,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ if(BaseLevel<80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{} -2752,Praxinus_C,Praccsinos,4,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkrate,5; },{},{} +2752,Praxinus_C,Praccsinos,4,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkrate,5; },{},{} 2753,Beholder_Ring,Beholder Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Formless,15; },{},{} 2754,Hallow_Ring,Hallow Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_undead,15; },{},{} 2755,Clamorous_Ring,Clamorous Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Brute,15; },{},{} @@ -1838,9 +1838,9 @@ 2793,Ring_Of_Resonance_I,Ring of Resonance,4,0,,0,,2,,0,0x00CFFF80,18,2,136,,0,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{} 2794,Magic_Stone_Ring,Magic Stone Ring,4,0,,0,,0,,1,0x00000080,63,2,136,,99,0,0,{ bonus bStr,2; },{},{} 2795,Green_Apple_Ring,Green Apple Ring,4,0,,0,,0,,0,0xFFFFFFFE,63,2,136,,99,0,0,{ if(JobLevel<30) { bonus bAllStats,6-(JobLevel/5); } },{},{} -2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefClass,2048,-10; bonus3 bAddClassDropItem,6152,2047,70; },{},{} -2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefClass,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{} -2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,63,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefClass,1761,50; bonus2 bAddDefClass,1762,50; } },{},{} +2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddClassDropItem,6152,2047,70; },{},{} +2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{} +2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,63,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{} 2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMdef,1; },{},{} 2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,2; },{},{} 2801,Hovering_Booster,Hovering Booster,4,100000,,2000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,1; },{},{} @@ -1883,7 +1883,7 @@ 2838,F_Necklace_C,Necklace,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bVit,4; },{},{} 2839,F_Ring_C,Ring,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bStr,4; },{},{} 2840,F_Rosary_C,Rosary,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bLuk,4; bonus bMdef,5; },{},{} -2841,Caracas_Ring,Caracas Ring,4,0,,0,,2,,0,0xFFFFFFFE,63,2,136,,99,0,0,{ bonus bInt,2; bonus bDex,2; bonus bMdef,2; bonus2 bExpAddRace,RC_Boss,10; bonus2 bExpAddRace,RC_NonBoss,10; },{},{} +2841,Caracas_Ring,Caracas Ring,4,0,,0,,2,,0,0xFFFFFFFE,63,2,136,,99,0,0,{ bonus bInt,2; bonus bDex,2; bonus bMdef,2; bonus2 bExpAddClass,Class_All,10; },{},{} 2842,F_Earing_C,Earring,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bInt,3; },{},{} 2843,Gold_Trickle,Gold Trickle,4,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,75,0,0,{ bonus bMaxSP,50; },{},{} 2844,El_Dicastes_Light,Light Of El Discastes,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,80,0,0,{ skill "RETURN_TO_ELDICASTES",1; },{},{} @@ -1905,7 +1905,7 @@ 2860,Aqua_Orb,Aqua Orb,4,20,,200,,2,,0,0x00000200,63,2,136,,100,0,0,{ bonus bMdef,2; bonus bInt,1; bonus2 bSubEle,Ele_Water,15; bonus3 bAutoSpellWhenHit,"WZ_FROSTNOVA",3,30; },{},{} 2861,Crimson_Orb,Crismon Orb,4,20,,200,,2,,0,0x00000200,63,2,136,,100,0,0,{ bonus bMdef,2; bonus bInt,1; bonus2 bSubEle,Ele_Fire,15; bonus3 bAutoSpellWhenHit,"WZ_SIGHTRASHER",3,30; },{},{} 2862,Forest_Orb,Forest Orb,4,20,,200,,2,,0,0x00000200,63,2,136,,100,0,0,{ bonus bMdef,2; bonus bInt,1; bonus2 bSubEle,Ele_Earth,15; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,30; },{},{} -2863,Ring_Of_Valkyrie,Ring Of Valkyrie,4,0,,0,,2,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Boss,5; bonus2 bExpAddRace,RC_NonBoss,5; },{},{} +2863,Ring_Of_Valkyrie,Ring Of Valkyrie,4,0,,0,,2,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus2 bExpAddClass,Class_All,5; },{},{} 2864,Light_Of_Cure,Light Of Cure,4,20,,0,,0,,0,0x00000100,63,2,136,,110,0,0,{ bonus bVit,2; bonus bHealPower,2; },{},{} 2865,Seal_Of_Cathedral,Seal Of Cathedral,4,20,,0,,0,,0,0x00000100,63,2,136,,110,0,0,{ bonus bInt,2; bonus bHealPower,2; },{},{} 2866,Ring_Of_Archbishop,Ring Of Archbishop,4,20,,0,,0,,0,0x00000100,63,2,136,,110,0,0,{ bonus bDex,2; bonus bHealPower,2; },{},{} @@ -1913,11 +1913,11 @@ 2868,Green_Batik,Green Batik,4,20,,100,,1,,0,0xFFFFFFFE,63,2,136,,45,0,0,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; bonus bMdef,1; },{},{} 2869,Colorful_Ketupat,Colorful Ketupat,4,20,,100,,0,,0,0xFFFFFFFE,63,2,136,,45,0,0,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} 2870,Tw_8th_Anni_Ring,Tw 8th Anni Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bStr,5; bonus bInt,5; bonus bVit,5; bonus bDex,5; bonus bAgi,5; bonus bLuk,5; },{},{} -2871,Brazilian_Emblem,Brazilian Emblem,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,60,0,0,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; bonus bMaxHP,50; bonus bMaxSP,20; },{},{} +2871,Brazilian_Emblem,Brazilian Emblem,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,60,0,0,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; bonus bMaxHP,50; bonus bMaxSP,20; },{},{} 2872,G_Honor_Certificate,G Honor Certificate,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{},{},{} 2873,Cat_Hand_Glove,Cat Hand Glove,4,20,,100,,5,,1,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus bAgi,1; bonus bVit,1; bonus bDex,1; bonus bLuk,1; },{},{} 2874,Buffalo_Horn,Buffalo Horn,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,10,0,0,{},{},{} -2875,RO_Appreciation_Ring,RO Appreciation Ring,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{} +2875,RO_Appreciation_Ring,RO Appreciation Ring,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{} 2876,Necklace_Spica,Necklace Spica,4,20,,200,,1,,0,0xFFFFFFFF,63,2,136,,10,0,0,{ bonus bMdef,1; },{},{} 2877,Glove_Sabik,Glove Sabik,4,20,,200,,1,,0,0xFFFFFFFF,63,2,136,,10,0,0,{ bonus bMdef,1; },{},{} 2878,Bracelet_Arunairi,Bracelet Arunairi,4,20,,200,,1,,0,0xFFFFFFFF,63,2,136,,10,0,0,{ bonus bMdef,1; },{},{} @@ -1927,7 +1927,7 @@ 2882,Ecoro_Cardslip,Ecoro Cardslip,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bVit,1; bonus bLuk,1; },{},{} 2883,Ur_Seal,Ur's Seal,4,20,,200,,4,,1,0x00000080,56,2,136,,100,0,0,{ bonus bMaxHPrate,2; bonus2 bSkillUseSP,"LK_SPIRALPIERCE",5; bonus2 bSkillUseSP,"RK_HUNDREDSPEAR",5; },{},{} 2884,Peuz_Seal,Peuz's Seal,4,20,,200,,3,,1,0x00000080,56,2,136,,100,0,0,{ bonus bBaseAtk,20; bonus bMaxSP,20; },{},{} -2885,Mother_Heart,Mother Heart,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bBaseAtk,15; bonus bMatk,15; bonus2 bExpAddRace,RC_Boss,15; bonus2 bExpAddRace,RC_NonBoss,15; },{},{} +2885,Mother_Heart,Mother Heart,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bBaseAtk,15; bonus bMatk,15; bonus2 bExpAddClass,Class_All,15; },{},{} 2886,Sabah_Ring,Sapha Ring,4,20,,100,,0,,0,0x00001000,63,2,136,,100,0,0,{ bonus bCritical,3; bonus2 bSkillUseSP,"GC_DARKILLUSION",5; },{},{} 2887,Nab_Ring,Nab Ring,4,20,,100,,0,,0,0x00001000,63,2,136,,100,0,0,{ bonus bBaseAtk,10; bonus bMatk,20; },{},{} 2888,School_Bag,School Bag,4,20,,1000,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; if(BaseLevel<80){ bonus bMaxHP,200; bonus bMaxSP,100; } },{},{} @@ -1939,7 +1939,7 @@ 2894,Glove_Of_Shura,Sura Gauntlet,4,20,,400,,1,,0,0x00008000,63,2,136,,130,0,0,{ bonus bStr,5; bonus bMaxSPrate,6; bonus bMaxHPrate,-6; if(readparam(bStr)>=120){ bonus bBaseAtk,30; } },{},{} 2895,Medal_Of_Valor1,Medal Of Valor1,4,0,,0,,4,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} 2896,Medal_Of_Valor2,Medal Of Valor2,4,0,,0,,4,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} -2897,2011RWC_Necklace_J,2011RWC Necklace J,4,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bExpAddRace,RC_Boss,1; bonus2 bExpAddRace,RC_NonBoss,1; },{},{} +2897,2011RWC_Necklace_J,2011RWC Necklace J,4,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bExpAddClass,Class_All,1; },{},{} 2898,Black_Rosary,Dark Rosary,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,90,0,0,{ bonus bMdef,15; },{},{} 2899,Sound_Amplifier,Sound Amplification Device,4,20,,100,,0,,1,0x00080800,63,2,136,,90,0,0,{ bonus2 bSkillAtk,"WM_METALICSOUND",150; bonus2 bSkillUseSP,"WM_METALICSOUND",-60; bonus bVariableCastrate,-50; },{},{} 2900,Morrigane's_Belt_,Morrigane's Belt,4,30000,,200,,0,,1,0xFFFFFFFE,63,2,136,,61,0,0,{},{},{} @@ -1952,7 +1952,7 @@ 2907,Buwaya_Tattoo,Bawaya Agimat Tattoo,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus bMatkRate,7; bonus bVariableCastrate,-7; },{},{} 2908,Light_Ring,Light Ring,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} 2909,Darkness_Ring,Darkness Ring,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} -2910,Bakonawa_Tattoo,Bakunawa Agimat Tattoo,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus2 bAddRace,RC_NonBoss,7; bonus2 bAddRace,RC_Boss,7; bonus bAspdRate,10; },{},{} +2910,Bakonawa_Tattoo,Bakunawa Agimat Tattoo,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus2 bAddClass,Class_All,7; bonus bAspdRate,10; },{},{} 2911,Bangungot_Tattoo,Bangungot Agimat Tattoo,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus bHealPower,4; bonus bHealPower2,7; },{},{} 2912,Xylitol_2011,Xylitol 2011,4,20,,300,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{} 2913,Thief_Handcuff,Thief Handcuff,4,20,,1400,,0,,1,0xFFFFFFFF,63,2,136,,10,0,0,{},{},{} @@ -1979,8 +1979,8 @@ 2958,Enhanced_Ring_of_Resonance,Enhanced Ring of Resonance,4,10,,100,,2,,,0x7CCFDF80,63,2,136,,85,,,{ bonus bAgi,3; bonus bVit,1; bonus bMdef,2; bonus bMatk,10; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{} 2959,Fidelity_Necklace,Fidelity Necklace,4,20,,300,,0,,1,0xFFFFFFFF,63,2,136,,50,0,0,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,3; },{},{} 2960,Badge_Of_Manny,Badge Of Manny,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,1; },{},{} -2966,RWC_2012_Ring,RWC 2012 Ring,4,20,,200,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; },{},{} -2967,RWC_2012_Ring_,Chambered RWC 2012 Ring,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; },{},{} +2966,RWC_2012_Ring,RWC 2012 Ring,4,20,,200,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,1; },{},{} +2967,RWC_2012_Ring_,Chambered RWC 2012 Ring,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,1; },{},{} 2968,RWC_2012_Pendant,RWC 2012 Pendant,4,20,,200,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMatkRate,1; },{},{} 2969,RWC_2012_Pendant_,Chambered RWC 2012 Pendant,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMatkRate,1; },{},{} 2986,Snake_Ring,Snake Ring,4,20,,100,,2,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,3; bonus bMdef,2; },{},{} @@ -2136,7 +2136,7 @@ 4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{} 4138,Anubis_Card,Anubis Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Angel,30; },{},{} 4139,Joker_Card,Joker Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_STEAL",1; },{},{} -4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Boss,25; },{},{} +4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_Boss,25; },{},{} 4141,Evil_Druid_Card,Evil Druid Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Undead; bonus bInt,1; bonus bDef,1; },{},{} 4142,Doppelganger_Card,Doppelganger Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,10; },{},{} 4143,Orc_Hero_Card,Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,10000; },{},{} @@ -2208,7 +2208,7 @@ 4209,Violy_Card,Violy Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"BA_FROSTJOKER",1+4*(getskilllv("BA_FROSTJOKER")==5),20; },{},{} 4210,Wander_Man_Card,Wanderer Card,6,20,,10,,,,,,,,4,,,,,{ if(!isequipped(4172,4257,4230,4272)) bonus3 bAutoSpell,"RG_INTIMIDATE",1,20; if(BaseClass==Job_Thief) bonus bFlee,20; },{},{} 4211,Vocal_Card,Vocal Card,6,20,,10,,,,,,,,4,,,,,{ bonus bMdef,3; },{},{} -4212,Bon_Gun_Card,Bongun Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"SM_BASH",1,20; bonus2 bAddSkillBlow,"SM_BASH",5; bonus2 bAddDefClass,1026,-100; },{},{} +4212,Bon_Gun_Card,Bongun Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"SM_BASH",1,20; bonus2 bAddSkillBlow,"SM_BASH",5; bonus2 bAddDefMonster,1026,-100; },{},{} 4213,Brilight_Card,Brilight Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{} 4214,Bloody_Murderer_Card,Bloody Murderer Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{} 4215,Blazzer_Card,Blazer Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,600; },{},{} @@ -2249,7 +2249,7 @@ 4250,Executioner_Card,Executioner Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Large,25; bonus bDef,1; },{},{} 4251,Elder_Card,Elder Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,5,40; },{},{} 4252,Alligator_Card,Alligator Card,6,20,,10,,,,,,,,136,,,,,{ bonus bLongAtkDef,5; },{},{} -4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Boss,40; bonus2 bSubRace,RC_NonBoss,-40; },{},{} +4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40; },{},{} 4254,Tirfing_Card,Ogretooth Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Medium,25; bonus bDef,1; },{},{} 4255,Orc_Lady_Card,Orc Lady Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,3,30; },{},{} 4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; },{},{} @@ -2259,7 +2259,7 @@ 4260,Wootan_Shooter_Card,Wootan Shooter Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDef,1; bonus2 bResEff,Eff_Confusion,2000; },{},{} 4261,Wootan_Fighter_Card,Wootan Fighter Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,2000; },{},{} 4262,Evil_Cloud_Hermit_Card,Cloud Hermit Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12029,RC_Plant,100; },{},{} -4263,Incant_Samurai_Card,Samurai Spector Card,6,20,,10,,,,,,,,2,,,,,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bHPrecovRate,-100; bonus2 bHPLossRate,666,10000; },{},{ if((Hp<=999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) { heal(1-Hp),0; } else { heal -999,0; } } +4263,Incant_Samurai_Card,Samurai Spector Card,6,20,,10,,,,,,,,2,,,,,{ bonus bIgnoreDefClass,Class_Normal; bonus bHPrecovRate,-100; bonus2 bHPLossRate,666,10000; },{},{ if((Hp<=999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) { heal(1-Hp),0; } else { heal -999,0; } } 4264,Wind_Ghost_Card,Wind Ghost Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"WZ_JUPITEL",3+7*(getskilllv("WZ_JUPITEL")==10),20; },{},{} 4265,Li_Me_Mang_Ryang_Card,Jing Guai Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12033,RC_Angel,100; },{},{} 4266,Eclipse_Card,Eclipse Card,6,20,,10,,,,,,,,4,,,,,{ bonus bVit,1; },{},{} @@ -2272,7 +2272,7 @@ 4273,Shellfish_Card,Shell Fish Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1073,30; },{},{} 4274,Zombie_Master_Card,Zombie Master Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Undead,5; },{},{ heal 0,-5; } 4275,Zombie_Prisoner_Card,Zombie Prisoner Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Undead,-20; bonus2 bExpAddRace,RC_Undead,10; },{},{} -4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaRace,RC_NonBoss,1; },{},{} +4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{} 4277,Zherlthsh_Card,Zealotus Card,6,20,,10,,,,,,,,32,,,,,{ bonus bLuk,2; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{} 4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{} 4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; } @@ -2301,7 +2301,7 @@ 4302,Tao_Gunka_Card,Tao Gunka Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,100; bonus bDefRate,-50; bonus bMdefRate,-50; },{},{} 4303,Whisper_Boss_Card,Giant Whisper Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,10; if(readparam(bStr)>=80) bonus bBaseAtk,20; if(readparam(bVit)>=80) bonus bMaxHPrate,3; if(readparam(bLuk)>=80) bonus bCritical,3; },{},{} 4304,Tamruan_Card,Tamruan Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,2; bonus2 bSkillAtk,"CR_SHIELDCHARGE",10; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",10; },{},{} -4305,Turtle_General_Card,Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{} +4305,Turtle_General_Card,Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_All,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{} 4306,Toad_Card,Toad Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee2,1; },{},{} 4307,Kind_Of_Beetle_Card,Beetle King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Fish,5; },{},{ heal 0,-5; } 4308,Tri_Joint_Card,Tri Joint Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Formless,5; },{},{ heal 0,-5; } @@ -2361,7 +2361,7 @@ 4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{} 4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,50,BF_WEAPON|BF_MAGIC,0; },{},{} 4364,Magaleta_Card,Margaretha Sorin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1; },{},{} -4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bVariableCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; } +4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefClass,Class_Normal; bonus bVariableCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; } 4366,Katrinn_Card,Kathryne Keyron Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVariableCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{} 4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,100,20; bonus bHPrecovRate,-10; },{},{} 4368,Shecil_Card,Cecil Damon Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,5; bonus bHit,-30; },{},{} @@ -2370,7 +2370,7 @@ 4371,Archdam_Card,Archdam Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bVariableCastrate,20; },{},{} 4372,Bacsojin_Card,White Lady Card,6,20,,10,,,,,,,,769,,,,,{ bonus bHealPower,30; bonus bUseSPrate,15; },{},{} 4373,Chung_E_Card,Green Maiden Card,6,20,,10,,,,,,,,4,,,,,{ bonus bLuk,getrefine()-5; bonus bCritical,getrefine(); },{},{} -4374,Apocalips_H_Card,Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefRate,RC_Boss,30; },{},{} +4374,Apocalips_H_Card,Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefClassRate,Class_Boss,30; },{},{} 4375,Orc_Baby_Card,Orc Baby Card,6,20,,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{} 4376,Lady_Tanee_Card,Lady Tanee Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-40; bonus bMaxSPrate,50; bonus2 bAddMonsterDropItem,513,200; bonus2 bAddItemHealRate,513,100; },{},{} 4377,Green_Iguana_Card,Grove Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12063,RC_Formless,50; },{},{} @@ -2395,7 +2395,7 @@ 4396,Tha_Odium_Card,Odium of Thanatos Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAgi,getrefine()-5; },{},{} 4397,Tha_Despero_Card,Despero of Thanatos Card,6,20,,10,,,,,,,,32,,,,,{ bonus bInt,getrefine()-6; },{},{} 4398,Tha_Dolor_Card,Dolor of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Angel,10; },{},{} -4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{} +4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkClass,Class_All; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{} 4400,Aliza_Card,Aliza Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50+50*(BaseJob==Job_Dancer); },{},{} 4401,Alicel_Card,Alicel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{} 4402,Aliot_Card,Aliot Card,6,20,,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr,2; bonus bMaxHPrate,5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt,2; bonus bMaxSPrate,5; } },{},{} @@ -2403,13 +2403,13 @@ 4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{} 4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{} 4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{} -4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{} +4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{} 4408,Gloom_Under_Night_Card,Gloom Under Night Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{} 4409,Agav_Card,Agav Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,5; bonus bDef,-10; if(BaseClass==Job_Mage) bonus bMaxSP,100; },{},{} 4410,Echio_Card,Echio Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; if(BaseClass==Job_Swordman) bonus bMaxHP,500; },{},{} 4411,Vanberk_Card,Vanberk Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,2; autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 4412,Isilla_Card,Isilla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,2; autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} -4413,Hodremlin_Card,Hodremlin Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; },{},{} +4413,Hodremlin_Card,Hodremlin Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_All,15; autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; },{},{} 4414,Seeker_Card,Seeker Card,6,20,,10,,,,,,,,32,,,,,{ skill "MG_STONECURSE",1; bonus2 bResEff,Eff_Stone,3000; bonus bMdef,10; },{},{} 4415,Snowier_Card,Snowier Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,536,2000; bonus2 bAddItemHealRate,536,500; },{},{} 4416,Siroma_Card,Siroma Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,"MG_COLDBOLT",25; bonus2 bVariableCastrate,"MG_COLDBOLT",-25; },{},{} @@ -2422,7 +2422,7 @@ 4423,Galion_Card,Galion Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,5; bonus2 bAddEle,Ele_Water,5; },{},{} 4424,Stapo_Card,Stapo Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_PICKSTONE",1; skill "TF_THROWSTONE",1; },{},{} 4425,Atroce_Card,Atroce Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,25; autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -4426,Byorgue_Card,Byorgue Card,6,20,,10,,,,,,,,16,,,,,{ if(BaseJob==Job_Rogue) { bonus bMatkRate,10; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; } },{},{} +4426,Byorgue_Card,Byorgue Card,6,20,,10,,,,,,,,16,,,,,{ if(BaseJob==Job_Rogue) { bonus bMatkRate,10; bonus2 bAddClass,Class_All,10; } },{},{} 4427,Sword_Guardian_Card,Sword Guardian Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==2||getiteminfo(getequipid(EQI_HAND_R),11)==3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; } },{},{} 4428,Bow_Guardian_Card,Bow Guardian Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==11) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,"AC_SHOWER",50; } },{},{} 4429,Salamander_Card,Salamander Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,"WZ_FIREPILLAR",40; bonus2 bSkillAtk,"WZ_METEOR",40; },{},{} @@ -2489,16 +2489,16 @@ 4491,Sealed_B_Shecil_Card,Sealed Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHPrecovRate,-100; bonus2 bHpDrainRate,50,((getrefine()>14)?15:10); },{},{} 4492,Sealed_Orc_Hero_Card,Sealed Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,((getrefine()>14)?6000:4000); },{},{} 4493,Sealed_Tao_Card,Sealed Tao Gunka Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,((getrefine()>14)?75:50); bonus bDefRate,-50; bonus bMdefRate,-50; },{},{} -4494,Sealed_TurtleG_Card,Sealed Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?15:10); bonus2 bAddRace,RC_NonBoss,.@rate; bonus2 bAddRace,RC_Boss,.@rate; bonus3 bAutoSpell,"SM_MAGNUM",10,15; },{},{} +4494,Sealed_TurtleG_Card,Sealed Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?15:10); bonus2 bAddClass,Class_All,.@rate; bonus3 bAutoSpell,"SM_MAGNUM",10,15; },{},{} 4495,Sealed_Amon_Ra_Card,Sealed Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAllStats,1; bonus3 bAutoSpellWhenHit,"PR_KYRIE",((getrefine()>14)?8:5),(15+35*(readparam(bInt)>=99)); },{},{} 4496,Sealed_Drake_Card,Sealed Drake Card,6,20,,10,,,,,,,,2,,,,,{},{},{} 4497,Sealed_Knight_WS_Card,Sealed Stormy Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,"WZ_STORMGUST",1,10; bonus2 bAddEff,Eff_Freeze, ((getrefine()>14)?1500:1000); },{},{} 4498,Sealed_Lady_Tanee_Card,Sealed Lady Tanee Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,((getrefine()>14)?-50:-60); bonus bMaxSPrate,50; bonus2 bAddMonsterDropItem,513,100; bonus2 bAddItemHealRate,513,((getrefine()>14)?80:50); },{},{} -4499,Sealed_Samurai_Card,Sealed Samurai Spector Card,6,20,,10,,,,,,,,2,,,,,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bHPrecovRate,-100; if (getrefine()>14) bonus2 bHPLossRate,777,8000; else bonus2 bHPLossRate,888,5000; },{},{ if((Hp<=999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) { heal(1-Hp),0; } else { heal -999,0; } } +4499,Sealed_Samurai_Card,Sealed Samurai Spector Card,6,20,,10,,,,,,,,2,,,,,{ bonus bIgnoreDefClass,Class_Normal; bonus bHPrecovRate,-100; if (getrefine()>14) bonus2 bHPLossRate,777,8000; else bonus2 bHPLossRate,888,5000; },{},{ if((Hp<=999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) { heal(1-Hp),0; } else { heal -999,0; } } 4500,Sealed_Orc_Load_Card,Sealed Orc Lord Card,6,20,,10,,,,,,,,16,,,,,{ bonus bShortWeaponDamageReturn,((getrefine()>14)?25:15); },{},{} 4501,Sealed_B_Magaleta_Card,Sealed High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,((getrefine()>14)?35:25),BF_WEAPON|BF_MAGIC,0; },{},{} 4502,Sealed_B_Harword_Card,Sealed MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ if (getrefine()>14) { bonus bBreakWeaponRate,800; bonus bBreakArmorRate,600; } else { bonus bBreakWeaponRate,500; bonus bBreakArmorRate,400; } },{},{} -4503,Sealed_Apocalips_H_Card,Sealed Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefRate,RC_Boss,((getrefine()>14)?25:15); },{},{} +4503,Sealed_Apocalips_H_Card,Sealed Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefClassRate,Class_Boss,((getrefine()>14)?25:15); },{},{} 4504,Sealed_Eddga_Card,Sealed Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,((getrefine()>14)?-35:-50); },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; } 4505,Scaraba_Card,Scaraba Card,6,20,,10,,,,,,,,136,,,,,{ bonus bMatk,20; bonus bMaxSPrate,-1; },{},{} 4506,Dolomedes_Card,Dolomedes Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; if(BaseClass==Job_Archer){ bonus bDex,getrefine()/3; } },{},{} @@ -2524,7 +2524,7 @@ 4526,Weird_Coelacanth_Card,Weird Coelacanth Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSPrate,5; bonus bMdef,50; },{},{} 4527,Dark_Coelacanth_Card,Dark Coelacanth Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,10; bonus bDef,100; },{},{} 4528,Mutant_Coelacanth_Card,Mutant Coelacanth Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMatkRate,2+(getrefine()/2); bonus bMaxHPrate,-getrefine()/2; },{},{} -4529,Violent_Coelacanth_Card,Violent Coelacanth Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddRace,RC_NonBoss,2+(getrefine()/2); bonus2 bAddRace,RC_Boss,2+(getrefine()/2); bonus bMaxSPrate,-getrefine()/2; },{},{} +4529,Violent_Coelacanth_Card,Violent Coelacanth Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddClass,Class_All,2+(getrefine()/2); bonus bMaxSPrate,-getrefine()/2; },{},{} 4530,Siorava_Card,Siorava Card,6,20,,10,,,,,,,,769,,,,,{ bonus bLuk,2; if(BaseClass==Job_Merchant){ bonus bLuk,getrefine()/3; } },{},{} 4531,Red_Eruma_Card,Red Eruma Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Curse,500,ATF_SKILL; },{},{} 4532,Wild_Rider_Card,Wild Rider Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{} @@ -2535,8 +2535,8 @@ 4537,Sealed_Phreeoni_Card,Sealed Phreeoni Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,((getrefine()>14)?75:50); },{},{} 4538,Sealed_Bacsojin_Card,Sealed White Lady Card,6,20,,10,,,,,,,,769,,,,,{ if (getrefine()>14) { bonus bHealPower,25; bonus bUseSPrate,20; } else { bonus bHealPower,15; bonus bUseSPrate,30; } },{},{} 4539,Sealed_F_Bishop_Card,Sealed Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,((getrefine()>14)?8:5); bonus bMaxSPrate,-50; set .@rate,((getrefine()>14)?33:25); bonus2 bMagicAddRace,RC_Angel,.@rate; bonus2 bMagicAddRace,RC_DemiHuman,.@rate; },{},{} -4540,SLD_Lord_Of_Death_Card,Sealed Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bWeaponComaRace,RC_NonBoss,1; },{},{} -4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((getrefine()>14)?-2000:-3000); } +4540,SLD_Lord_Of_Death_Card,Sealed Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{} +4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefClass,Class_Normal; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((getrefine()>14)?-2000:-3000); } 4542,SLD_Detale_Card,Sealed Detale Card,6,20,,10,,,,,,,,16,,,,,{},{},{} 4543,SLD_Garm_Card,Sealed Hatii Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,((getrefine()>14)?4000:2500); },{},{} 4544,SLD_Dark_Snake_Card,Sealed Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; if (getrefine()>14) { bonus2 bResEff,Eff_Blind,7500; bonus2 bResEff,Eff_Curse,7500; } else { bonus2 bResEff,Eff_Blind,5000; bonus2 bResEff,Eff_Curse,5000; } },{},{} @@ -2571,7 +2571,7 @@ 4580,Dark_Guardian_Kades_Card,Dark Guardian Kades Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,1,50; bonus2 bSubEle,2,50; bonus2 bSubEle,3,50; bonus2 bSubEle,4,50; bonus2 bSubEle,7,50; bonus2 bSubEle,9,50; bonus2 bSubEle,6,-100; bonus2 bSubEle,8,-100; },{},{} 4581,Rudo_Card,Rudo Card,6,20,,10,,,,,,,,64,,,,,{ /* TODO: { heal 0,-40; bonus_script "{ bonus bAgi,44; }",3,15,0; sc_start SC_SpeedUp1,3000,0; } */},{},{} 4582,Bungisngis_Card,Bungisngis Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,(getrefine()/2); },{},{} -4583,Engkanto_Card,Engkanto Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddEle,5,30; bonus2 bMagicAddEle,5,30; bonus2 bIgnoreDefRate,3,30; },{},{} +4583,Engkanto_Card,Engkanto Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddEle,5,30; bonus2 bMagicAddEle,5,30; bonus2 bIgnoreDefRaceRate,3,30; },{},{} 4584,Manananggal_Card,Manananggal Card,6,20,,10,,,,,,,,2,,,,,{ bonus bSPDrainValue,1; bonus bMaxSPrate,-1; },{},{} 4585,Mangkukulam_Card,Mangkukulam Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSPrate,10; bonus bHPGainValue,-666; },{},{} 4586,Tikbalang_Card,Tikbalang Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMatk,10; bonus2 bMagicAtkEle,4,5; },{},{} @@ -2667,8 +2667,8 @@ 4763,Evasion12,FLEE+12,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,12; },{},{} 4764,Critical5,CRI+5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,5; },{},{} 4765,Critical7,CRI+7,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,7; },{},{} -4766,Atk2,ATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; },{},{} -4767,Atk3,ATK+3%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; },{},{} +4766,Atk2,ATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,2; },{},{} +4767,Atk3,ATK+3%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,3; },{},{} 4768,Str1_J,STR+1,6,20,,10,,,,,,,,16,,,,,{},{},{} 4769,Str2_J,STR+2,6,20,,10,,,,,,,,16,,,,,{},{},{} 4770,Str3_J,STR+3,6,20,,10,,,,,,,,16,,,,,{},{},{} @@ -2720,7 +2720,7 @@ 4816,Sharp3,Sharp Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,12; bonus bHit,4; },{},{} 4817,Sharp2,Sharp Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,9; bonus bHit,3; },{},{} 4818,Sharp1,Sharp Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,6; bonus bHit,2; },{},{} -4819,Atk1,ATK+1%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; },{},{} +4819,Atk1,ATK+1%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,1; },{},{} 4820,Fighting_Spirit5,Fighting Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,18; bonus bHit,5; },{},{} 4821,Fighting_Spirit6,Fighting Lv6,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,21; bonus bHit,5; },{},{} 4822,Fighting_Spirit7,Fighting Lv7,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,24; bonus bHit,5; },{},{} @@ -2754,8 +2754,8 @@ 4850,Heal_Amount3,Archbishop Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,6; bonus bUseSPrate,5; },{},{} 4851,Heal_Amount4,Archbishop Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,12; bonus bUseSPrate,10; },{},{} 4852,Heal_Amount5,Archbishop Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,20; bonus bUseSPrate,15; },{},{} -4853,S_STR,Special STR,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,1; if(getrefine()>7) { bonus bStr,3; } if(getrefine()>8) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} -4854,S_AGI,Special AGI,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,1; if(getrefine()>7) { bonus bAgi,3; } if(getrefine()>8) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} +4853,S_STR,Special STR,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,1; if(getrefine()>7) { bonus bStr,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} +4854,S_AGI,Special AGI,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,1; if(getrefine()>7) { bonus bAgi,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} 4855,S_VIT,Special VIT,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,1; if(getrefine()>7) { bonus bVit,3; } if(getrefine()>8) { bonus bMaxSPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} 4856,S_INT,Special INT,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; if(getrefine()>7) { bonus bInt,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} 4857,S_DEX,Special DEX,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,1; if(getrefine()>7) { bonus bDex,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{} @@ -3004,7 +3004,7 @@ 5208,Rideword_Hat,Rideword Hat,4,20,,300,,2,,1,0xFFFFFFFE,63,2,256,,40,1,262,{ set .@i,(getrefine()>8)?2:1; bonus2 bHPDrainRate,50,8*.@i; bonus2 bSPDrainRate,10,4*.@i; bonus2 bHPLossRate,10,5000; },{},{} 5209,Yellow_Baseball_Cap,Love Dad Cap,4,20,,300,,2,,0,0xFFFFFFFF,63,2,256,,0,1,263,{},{},{} 5210,Flying_Angel,Flapping Angel Wing,4,20,,300,,1,,0,0xFFFFFFFF,63,2,256,,10,1,264,{ bonus bVariableCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{} -5211,Dress_Hat,Dress Hat,4,0,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{} +5211,Dress_Hat,Dress Hat,4,0,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddClass,Class_All,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddClass,Class_All,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{} 5212,Satellite_Hairband,Satellite Hairband,4,0,,1000,,3,,1,0xFFFFFFFF,63,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; } 5213,Black_Bunny_Band,Sheila Hairnet,4,0,,200,,2,,0,0xFFFFFFFF,63,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{} 5214,Moonlight_Flower_Hat,Moonlight Flower Hat,4,0,,200,,3,,0,0xFFFFFFFF,63,2,768,,1,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{} @@ -3064,7 +3064,7 @@ 5268,Lord_Circlet_C,Grand Circlet,4,1,,0,,10,,0,0xFFFFFFFE,63,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{} 5269,Flying_Angel_,Flapping Angel Wing,4,20,,300,,1,,0,0xFFFFFFFF,63,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bVariableCastrate,-3; },{},{} 5270,Fallen_Leaves_,Autumn Leaves,4,20,,100,,1,,1,0xFFFFFFFF,63,2,256,,0,1,241,{ bonus bFlee2,5; },{},{} -5271,Chinese_Crown_,Phoenix Crown,4,20,,500,,4,,1,0xFFFFFFFF,63,2,768,,0,1,221,{ bonus bMdef,3; bonus2 bSubRace,RC_Boss,getrefine(); },{},{} +5271,Chinese_Crown_,Phoenix Crown,4,20,,500,,4,,1,0xFFFFFFFF,63,2,768,,0,1,221,{ bonus bMdef,3; bonus2 bSubClass,Class_Boss,getrefine(); },{},{} 5272,Tongue_Mask_,Tongue Mask,4,20,,100,,2,,0,0xFFFFFFFF,63,2,513,,0,0,253,{ bonus3 bAutoSpell,"SM_PROVOKE",5,50; },{},{} 5273,Happy_Wig,Happy Wig,4,20,,100,,1,,0,0xFFFFFFFF,63,2,768,,0,1,305,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } 5274,Shiny_Wig,Shiny Wig,4,20,,100,,1,,0,0xFFFFFFFF,63,2,768,,0,1,306,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } @@ -3118,7 +3118,7 @@ 5322,Scarf,Kerchief,4,20,,100,,2,,0,0xFFFFFFFF,63,2,256,,24,1,343,{ bonus bMdef,2; bonus bFlee,5; },{},{} 5323,Misstrance_Crown,Misstrance Crown,4,20,,0,,10,,0,0xFFFFFFFF,63,2,256,,0,0,165,{ bonus bAllStats,2; },{},{} 5324,Little_Angel_Doll,Little Angel Doll,4,20,,300,,2,,0,0xFFFFFFFF,63,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{} -5325,Robo_Eye,Robo Eye,4,20,,200,,2,,0,0xFFFFFFFF,63,2,512,,10,0,345,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; bonus bDex,1; },{},{} +5325,Robo_Eye,Robo Eye,4,20,,200,,2,,0,0xFFFFFFFF,63,2,512,,10,0,345,{ bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1; },{},{} 5326,Masquerade_C,Masquerade C,4,1,,0,,1,,0,0xFFFFFFFF,63,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; },{},{} 5327,Orc_Hero_Helm_C,Refined Helmet of Orc Hero,4,1,,0,,10,,0,0xFFFFFFFE,63,2,768,,0,0,178,{ bonus bStr,5; bonus bVit,3; },{},{} 5328,Evil_Wing_Ears_C,Evil Wing Ears C,4,1,,0,,2,,0,0xFFFFFFFF,63,2,512,,0,0,152,{ bonus bStr,1; },{},{} @@ -3156,7 +3156,7 @@ 5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{} 5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{} 5362,Ninja_Scroll,Ninja Scroll,4,20,,200,,0,,0,0xFFFFFFFF,63,2,1,,0,0,370,{ bonus bMatkRate,1; },{},{} -5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,63,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Boss,10; },{},{} +5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,63,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubClass,Class_Boss,10; },{},{} 5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; bonus2 bAddMonsterDropItem,12582,30; },{},{} 5365,Fried_Egg,Magnolia Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{} 5366,Hat_0f_King,Love Dad Bandana,4,20,,200,,3,,0,0xFFFFFFFF,63,2,256,,0,1,374,{ bonus bAllStats,5; },{},{} @@ -3182,12 +3182,12 @@ 5386,Ayam_,Ayam,4,0,,70,,7,,0,0xFFFFFFFF,63,2,256,,1,0,228,{ bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200; },{},{} 5387,Neko_Mimi_Kafra,Neko Mimi Kafra,4,20,,200,,1,,1,0xFFFFFFFF,63,2,256,,30,1,392,{ bonus bMdef,5; },{},{} 5388,Snake_Head,Snake Head Hat,4,20,,200,,1,,1,0xFFFFFFFF,63,2,256,,30,1,393,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; },{},{} -5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,0,0,394,{ bonus bStr,2; bonus2 bAddRace,RC_Boss,2; bonus2 bAddRace,RC_NonBoss,2; bonus bMatkRate,2; },{},{} +5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,0,0,394,{ bonus bStr,2; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; },{},{} 5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,2,,0,0xFFFFFFFF,63,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{} 5391,Toast_C,Toast,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{} 5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,0,1,396,{ bonus bLuk,2; },{},{} 5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{} -5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,0,{ bonus2 bExpAddRace,RC_Boss,100; bonus2 bExpAddRace,RC_NonBoss,100; },{},{} +5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,0,{ bonus2 bExpAddClass,Class_All,100; },{},{} 5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{} 5396,Jasper_Crest,Jasper Crest,4,20,,700,,2,,1,0xFFFFFFFF,63,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{} 5397,Scuba_Mask,Scuba Gear,4,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,0,0,400,{ bonus2 bSubEle,Ele_Water,10; bonus2 bExpAddRace,RC_Fish,10; bonus bUnbreakableHelm,0; },{},{} @@ -3211,7 +3211,7 @@ 5415,Poring_Cake_Cap,Poring Cake Hat,4,20,,1000,,5,,0,0xFFFFFFFF,63,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; },{},{} 5416,Beer_Cap,Beer Hat,4,20,,600,,2,,0,0xFFFFFFFE,63,2,256,,18,1,418,{ bonus bFlee2,5; skill "SM_RECOVERY",3; skill "MG_SRECOVERY",3; },{},{} 5417,Crown_Parrot,Crown Parrots,4,20,,200,,1,,1,0xFFFFFFFF,63,2,256,,0,0,419,{ bonus bInt,1; bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; },{},{} -5418,Soldier_Hat,Legionnaire Hat,4,20,,400,,4,,1,0xFFFFFFFF,63,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bUseSPrate,10; },{},{} +5418,Soldier_Hat,Legionnaire Hat,4,20,,400,,4,,1,0xFFFFFFFF,63,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddClass,Class_All,3; bonus bUseSPrate,10; },{},{} 5419,Evolved_Leaf,Leaves Of Grass,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,57,{ bonus bVit,1; bonus2 bSubRace,RC_Plant,5; },{},{} 5420,Mask_Of_Ifrit,Mask Of Ifrit,4,20,,800,,12,,1,0xFFFFFFFE,63,2,769,,50,0,421,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; },{},{ sc_end SC_SIGHT; } 5421,Ifrit's_Ear,Ears Of Ifrit,4,20,,300,,0,,0,0xFFFFFFFE,63,2,512,,50,0,422,{ bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5; },{},{} @@ -3283,7 +3283,7 @@ 5487,J_Poringcake_Hat,Poring Cake Hat,4,20,,500,,1,,0,0xFFFFFFFF,63,2,256,,0,1,417,{ bonus bLuk,2; },{},{} 5488,J_Twin_Santahat,Twin Santa Hat,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{} 5489,Love_Daddy,Love Daddy Hat,4,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,484,{ bonus bDex,2; },{},{} -5490,Anubis_Helm,Anubis Helm,4,20,,0,,3,,0,0xFFFFFFFF,63,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{} +5490,Anubis_Helm,Anubis Helm,4,20,,0,,3,,0,0xFFFFFFFF,63,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{} 5491,Hat_Of_Outlaw,Bandit Hat,4,20,,800,,3,,1,0xFFFFFFFF,63,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,10; },{},{} 5492,Boy's_Cap_I,Student Cap,4,0,,0,,5,,0,0xFFFFFFFE,63,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 5493,Ulle_Cap_I,Ulle's Cap,4,0,,0,,3,,0,0xFFFFFFFE,63,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; },{},{} @@ -3313,7 +3313,7 @@ 5517,Hawk_Eyes02,Hawk Eyes,4,10,,100,,0,,0,0x00080808,63,2,512,,60,0,23,{ bonus bDex,1; },{},{} 5518,L_Magestic_Goat2,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,63,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{} 5519,Peacock_Feather,Peacock Feather,4,20,,800,,4,,1,0xFFFFFFFF,63,2,256,,1,1,514,{ bonus bInt,2; },{},{} -5520,Rabbit_Earplug,Rabbit Earplugs,4,,,400,,0,,1,0xFFFFFFFF,63,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{} +5520,Rabbit_Earplug,Rabbit Earplugs,4,,,400,,0,,1,0xFFFFFFFF,63,2,768,,1,1,515,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; },{},{} 5521,Angry_Mouth_C,Angry Mouth,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{} 5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,4,20,,100,,4,,1,0xFFFFFFFF,63,2,256,,0,1,516,{},{},{} 5523,Sakura_Mist_Hat,Sakura Mist Hat,4,20,,100,,4,,1,0xFFFFFFFF,63,2,256,,0,1,517,{ bonus bDex,1; },{},{} @@ -3352,7 +3352,7 @@ 5556,Fur_Seal_Hat,Seal Hat,4,20,,500,,3,,0,0xFFFFFFFF,63,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,100; },{},{} 5557,Wild_Rose_Hat,Wild Rose Hat,4,20,,500,,6,,1,0xFFFFFFFE,63,2,256,,20,1,541,{ bonus bAgi,3; },{},{} 5558,Saci_Hat,Luxury Hat,4,20,,100,,6,,1,0xFFFFFFFF,63,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,20; },{},{} -5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,4,0,,0,,1,,0,0xFFFFFFFF,63,2,256,,0,1,543,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; bonus bLongAtkRate,6; bonus bHealPower,6; bonus bVariableCastrate,-20; bonus bAspd,1; },{},{} +5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,4,0,,0,,1,,0,0xFFFFFFFF,63,2,256,,0,1,543,{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; bonus bLongAtkRate,6; bonus bHealPower,6; bonus bVariableCastrate,-20; bonus bAspd,1; },{},{} 5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,63,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} 5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,4,0,,800,,1,,0,0xFFFFFFFF,63,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{} 5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,4,0,,500,,0,,1,0xFFFFFFFF,63,2,768,,45,0,489,{ bonus bMdef,10; bonus bVariableCastrate,-3; bonus bUseSPrate,-5; },{},{} @@ -3360,7 +3360,7 @@ 5564,Crown_Of_Deceit,Crown of Deceit,4,20,,300,,3,,1,0xFFFFFFFF,63,2,768,,85,1,544,{ bonus bInt,4; bonus bVariableCastrate,-10; },{},{} 5565,Dragon_Arhat_Mask,Dragon Arhat Mask,4,0,,0,,5,,0,0xFFFFFFFF,63,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{} 5566,Tiger_Arhat_Mask,Tiger Arhat Mask,4,0,,0,,1,,0,0xFFFFFFFF,63,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{} -5567,Bright_Fury,Bright Fury,4,20,,300,,1,,1,0xFFFFFFFF,63,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{} +5567,Bright_Fury,Bright Fury,4,20,,300,,1,,1,0xFFFFFFFF,63,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddClass,Class_All,2; bonus bAspdRate,2; },{},{} 5568,Rabbit_Bonnet,Rabbit Bonnet,4,20,,1000,,1,,1,0xFFFFFFFF,63,2,768,,0,1,549,{ bonus bInt,2; bonus bDelayRate,-3; },{},{} 5569,Gemini_Diadem,Gemini Diadem,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,0,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{} 5570,Gemini_Crown,Gemini Crown,4,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,0,1,551,{ bonus bAgi,2; bonus bBaseAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} @@ -3483,7 +3483,7 @@ 5687,Viking_Helm_Repl,Orc Helm,4,20,,100,,5,,0,0xFFFFFFFF,63,2,256,,1,1,86,{},{},{} 5688,2009_Love_Dad,2009 Love Dad,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,1,1,611,{ bonus bVit,2; },{},{} 5689,Queen_Ant_Diadem,Queen Ant Diadem,4,20,,300,,1,,1,0xFFFFFFFF,63,2,256,,75,1,612,{},{},{} -5690,Red_Wing_Hat,Red Wing Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,50,1,613,{ if(getrefine()>6) { bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; } if(getrefine()>8) { bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; } },{},{} +5690,Red_Wing_Hat,Red Wing Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,50,1,613,{ if(getrefine()>6) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } if(getrefine()>8) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } },{},{} 5691,Catain_Bandanna,Sailor's Bandana,4,20,,10,,1,,0,0xFFFFFFFF,63,2,256,,1,1,542,{ bonus bDex,1; bonus2 bSubEle,Ele_Poison,20; },{},{} 5692,Sea_Cat_Hat,Sea Cat Hat,4,20,,10,,1,,0,0xFFFFFFFF,63,2,256,,1,1,539,{ bonus bDex,1; },{},{} 5693,No_Fear_Underware,No Fear Underwear,4,0,,0,,10,,0,0xFFFFFFFF,63,2,256,,20,0,30,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} @@ -3560,7 +3560,7 @@ 5764,Love_Rabbit_Hood,Love Rabbit Hood,4,20,,300,,1,,1,0xFFFFFFFF,63,2,769,,10,0,549,{ bonus3 bAutoSpell,"PR_GLORIA",3,((readparam(bAgi)>=80)?30:10); },{},{} 5765,Black_Tail_Ribbon,Black Tail Ribbon,4,20,,100,,0,,1,0xFFFFFFFF,63,2,256,,10,1,642,{ bonus bMdef,5; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Neutral,5; },{},{} 5766,Amistr_Cap,Amistr Cap,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,50,1,643,{ bonus bVit,5; bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,30; },{},{} -5767,Samurai_Mask,Samurai Mask,4,20,,300,,1,,0,0xFFFFFFFF,63,2,1,,50,0,644,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; },{},{} +5767,Samurai_Mask,Samurai Mask,4,20,,300,,1,,0,0xFFFFFFFF,63,2,1,,50,0,644,{ bonus2 bAddClass,Class_All,1; },{},{} 5768,Sakura_Coronet,Sakura Coronet,4,20,,800,,1,,1,0xFFFFFFFF,63,2,256,,1,1,645,{ bonus bMdef,3; bonus bMaxSP,25; },{},{} 5769,Gold_Angel_Sculpture,Gold Angel Sculpture,4,100,,0,,2,,0,0xFFFFFFFF,63,2,256,,70,0,646,{ skill "RG_GRAFFITI",1; },{},{} 5770,Splash_Hat,Splash Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,349,{ autobonus "{ sc_start SC_WINDWEAPON,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} @@ -3589,10 +3589,10 @@ 5793,Ribbon_Of_Life,Ribbon Of Life,4,20,,0,,2,,0,0xFFFFFFFF,63,2,512,,1,0,575,{ bonus bInt,1; bonus bMdef,2; },{},{} 5794,3D_Glasses_,3D Glasses,4,20,,0,,1,,0,0xFFFFFFFF,63,2,512,,1,0,661,{},{},{} 5795,Red_Dress_Hat,Red Dress Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,256,,1,1,670,{ bonus bMdef,7; },{},{} -5796,Cheer_Scarf,Cheer Scarf,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,975,{ bonus2 bExpAddRace,RC_Boss,10; bonus2 bExpAddRace,RC_NonBoss,10; bonus bMaxHP,200; bonus bMaxSP,50;},{},{} -5797,Cheer_Scarf2,Cheer Scarf2,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,20; bonus2 bExpAddRace,RC_NonBoss,20; },{},{} -5798,Cheer_Scarf3,Cheer Scarf3,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,30; bonus2 bExpAddRace,RC_NonBoss,30; },{},{} -5799,Cheer_Scarf4,Cheer Scarf4,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,40; bonus2 bExpAddRace,RC_NonBoss,40; },{},{} +5796,Cheer_Scarf,Cheer Scarf,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,10; bonus bMaxHP,200; bonus bMaxSP,50;},{},{} +5797,Cheer_Scarf2,Cheer Scarf2,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,20; },{},{} +5798,Cheer_Scarf3,Cheer Scarf3,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,30; },{},{} +5799,Cheer_Scarf4,Cheer Scarf4,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,40; },{},{} 5800,Blush_Of_Groom,Blush of Groom,4,20,,50,,0,,0,0xFFFFFFFF,63,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; },{},{} 5801,Ribbon_Of_Bride,Red Tailed Ribbon,4,20,,100,,5,,0,0xFFFFFFFF,63,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{} 5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,4,0,,500,,3,,1,0xFFFFFFFF,63,2,256,,0,1,215,{},{},{} @@ -3608,13 +3608,13 @@ 5812,Hat_Of_Expert,Hat Of Expert,4,0,,0,,2,,0,0xFFFFFFFF,63,2,256,,0,1,16,{ bonus3 bAddEffWhenHit,Eff_Bleeding,500,ATF_TARGET|ATF_SELF; bonus3 bAddEffWhenHit,Eff_Silence,500,ATF_TARGET|ATF_SELF; bonus3 bAddEffWhenHit,Eff_Confusion,500,ATF_TARGET|ATF_SELF; bonus3 bAddEffWhenHit,Eff_Curse,500,ATF_TARGET|ATF_SELF; bonus3 bAddEffWhenHit,Eff_Blind,500,ATF_TARGET|ATF_SELF; },{},{} 5813,Red_Ph.D_Hat,Red Ph.D Hat,4,1000,,500,,0,,0,0xFFFFFFFF,63,2,256,,0,1,481,{ bonus bInt,1; },{},{} 5814,Ati_Atihan_Hat3,Ati Atihan Hat3,4,20,,0,,2,,0,0xFFFFFFFF,63,2,769,,20,0,303,{},{},{} -5815,Cowboy_Hat_J,Purple Cowboy Hat,4,20,,500,,2,,0,0xFFFFFFFF,63,2,256,,0,1,475,{ bonus bStr,1; bonus2 bSubSize,Size_Small,5; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; },{},{} +5815,Cowboy_Hat_J,Purple Cowboy Hat,4,20,,500,,2,,0,0xFFFFFFFF,63,2,256,,0,1,475,{ bonus bStr,1; bonus2 bSubSize,Size_All,5; },{},{} 5816,Classic_Hat_J,Classic Hat,4,20,,500,,0,,0,0xFFFFFFFF,63,2,256,,0,1,411,{},{},{} -5817,Valentine_Pledge,Valentine Pledge,4,20,,0,,3,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,2; bonus bMdef,3; bonus bHealPower,10; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; bonus bFlee,10; bonus bAspdRate,1; },{},{} +5817,Valentine_Pledge,Valentine Pledge,4,20,,0,,3,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,2; bonus bMdef,3; bonus bHealPower,10; bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; bonus bFlee,10; bonus bAspdRate,1; },{},{} 5818,Carnival_Hat,Carnival Hat,4,0,,0,,6,,0,0xFFFFFFFF,63,2,256,,0,1,505,{ bonus bAllStats,3; },{},{} 5819,Carnival_Circlet,Carnival Circlet,4,0,,0,,6,,0,0xFFFFFFFF,63,2,256,,0,1,506,{ bonus bAllStats,3; },{},{} 5820,Black_Elven_Ears,Black Elven Ears,4,10,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,498,{},{},{} -5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,63,2,256,,0,1,499,{ bonus2 bExpAddRace,RC_Boss,5; bonus2 bExpAddRace,RC_NonBoss,5; },{},{} +5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,63,2,256,,0,1,499,{ bonus2 bExpAddClass,Class_All,5; },{},{} 5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_Brute,7; bonus2 bSubRace,RC_DemiHuman,7; },{},{} 5823,Love_Arrow,Love Arrow,4,5000,,100,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{} 5824,Fools_Day_Hat,Fools Day Hat,4,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,30,1,265,{},{},{} @@ -3648,7 +3648,7 @@ 5852,Easter_Egg_Shell,Easter Egg Shell,4,20,,500,,0,,0,0xFFFFFFFF,63,2,256,,40,1,537,{ bonus bDef,-7; bonus bMdef,-7; bonus2 bHPRegenRate,(MaxHp/100),10000; if (getrefine()>=7) bonus bFlee,2; if (getrefine() >= 9) bonus2 bSPRegenRate,(MaxSp/100),10000; },{},{} // 5855,Fishing_Rod,Fishing Rod,4,10,,0,,0,,,0xFFFFFFFF,63,2,136,,,,,{},{},{} -5856,Passion_FB_Hat,Passion FB Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,1,1,671,{ bonus bStr,2; bonus bDex,2; autobonus "{ bonus bFlee,-15; bonus2 bAddRace,RC_Boss,5; bonus2 bAddRace,RC_NonBoss,5; }",30,10000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +5856,Passion_FB_Hat,Passion FB Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,1,1,671,{ bonus bStr,2; bonus bDex,2; autobonus "{ bonus bFlee,-15; bonus2 bAddClass,Class_All,5; }",30,10000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 5857,Cool_FB_Hat,Cool FB Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,1,1,672,{ bonus bInt,2; bonus bVit,2; autobonus3 "{ bonus bHealPower,20; }",150,5000,"AL_HEAL","{ specialeffect2 EF_HEAL3; }"; },{},{} 5858,Victory_FB_Hat,Victory FB Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,1,1,673,{ bonus bInt,2; bonus bDex,2; autobonus "{ bonus bMatkRate,5; bonus bDef,-30; }",3,10000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} 5859,Glory_FB_Hat,Glory FB Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,1,1,674,{ bonus bAllStats,1; bonus bAspd,1; bonus bBaseAtk,BaseLevel/7; bonus bMatk,BaseLevel/7; },{},{} @@ -5855,7 +5855,7 @@ 12376,Mysterious_Can2,Mysterious Can2,2,10,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 3,0; itemskill "PR_GLORIA",2; },{},{} 12377,Mysterious_PET_Bottle2,Mysterious PET Bottle2,2,10,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,3; itemskill "PR_MAGNIFICAT",1; },{},{} 12378,2009_Rice_Cake_Soup,Rice Cake Soup,2,10,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ /* percentheal 50,50; */ },{},{} -12379,Pope's_Cookie,Pope Cookie,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_STEAL; bonus_script "{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus2 bMagicAddRace,RC_NonBoss,3; bonus2 bMagicAddRace,RC_Boss,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Ghost,3; }",1200; },{},{} +12379,Pope's_Cookie,Pope Cookie,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_STEAL; bonus_script "{ bonus2 bAddClass,Class_All,3; bonus2 bMagicAddClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Ghost,3; }",1200; },{},{} 12380,Desert_Wolf_Babe_Scroll,Job Change Flute,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2034,1800000; },{},{} 12381,ValkyrieA_Scroll,Ancient Languages Scroll,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_arch02") { mercenary_create 2037,1800000; } },{},{} 12382,ValkyrieB_Scroll,Ancient Languages Scroll,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_arch02") { mercenary_create 2038,1800000; } },{},{} @@ -5881,7 +5881,7 @@ 12402,29Fruit,29Fruit,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; },{},{} 12403,Lucky_Egg_C2,Lucky Egg C2,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Lucky_Egg_C2); },{},{} 12404,Acti_Potion,Acti Potion,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} -12405,Underripe_Yggseed,Underripe Yggseed,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 30,30; skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,140000,5; },{},{} +12405,Underripe_Yggseed,Underripe Yggseed,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12406,Psychic_ArmorS,Psychic ArmorS,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12407,PCBang_Coupon_Box,PC Cafe Coupon Box,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12408,Hydra_Ball,Hydra Ball,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 2081; },{},{} @@ -5920,7 +5920,7 @@ 12441,F_Bubble_Gum,F Old Bubble Gum,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12442,F_Kafra_Card,F Kafra Card,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12443,F_Neuralizer,F Neuralizer,2,2,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} -12444,F_Dun_Tele_Scroll1,WoE Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashSiegeTele"; },{},{} +12444,F_Dun_Tele_Scroll1,WoE Telport Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashSeigeTele"; },{},{} 12445,F_Str_Dish10_,F Str Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12446,F_Agi_Dish10_,F Agi Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12447,F_Int_Dish10_,F Int Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} @@ -6048,7 +6048,7 @@ 12571,Cheer_Scarf10_Box,Cheer Scarf10 Box,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12572,Cheer_Scarf10_Box2,Cheer Scarf10 Box2,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12573,Fruit_Basket,Fruit Basket,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Fruit_Basket),1; getrandgroupitem(IG_Fruit_Basket),1; getrandgroupitem(IG_Fruit_Basket),1; },{},{} -12574,Mora_Berry,Mora Berry,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(50,65); specialeffect2 EF_GUARD; bonus_script "{ bonus2 bAddDefClass,2137,50; bonus2 bAddDefClass,2136,50; bonus2 bAddDefClass,2134,50; bonus2 bAddDefClass,2133,50; bonus2 bAddDefClass,2132,50; }",120; },{},{} +12574,Mora_Berry,Mora Berry,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(50,65); specialeffect2 EF_GUARD; bonus_script "{ bonus2 bAddDefMonster,2137,50; bonus2 bAddDefMonster,2136,50; bonus2 bAddDefMonster,2134,50; bonus2 bAddDefMonster,2133,50; bonus2 bAddDefMonster,2132,50; }",120; },{},{} 12575,Arrow_Of_Elf_Cntr,Arrow Of Elf Cntr,2,500,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 1773,500; },{},{} 12576,Hunting_Arrow_Cntr,Hunting Arrow Cntr,2,500,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 1774,500; },{},{} 12577,Lucky_Egg_C6,Lucky Egg C6,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Lucky_Egg_C6); },{},{} @@ -6102,7 +6102,7 @@ 12630,Teddy_Bear_Scroll,Teddy Bear Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2217,1800000; },{},{} 12631,Macro_Stone_A,Macro Stone A,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12632,Macro_Stone_B,Macro Stone B,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} -12633,Malang_Cat_Can,Malangdo Cat Can,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; bonus_script "{ bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace,RC_NonBoss,10; /* bAddMonsterEquip,20; */ }",1200; sc_start SC_ITEMBOOST,1200000,20; },{},{} +12633,Malang_Cat_Can,Malangdo Cat Can,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; bonus_script "{ bonus2 bAddClass,Class_All,10; /* bAddMonsterEquip,20; */ }",1200; sc_start SC_ITEMBOOST,1200000,20; },{},{} 12634,Macro_Stone_A1,Macro Stone A1,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12635,Macro_Stone_A2,Macro Stone A2,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12636,Malang_Sp_Can,Malangdo Canned Specialties,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "malangdo",140,114; },{},{} @@ -6152,7 +6152,7 @@ 12680,Sg_Blue_Potion_Box,Siege Blue Potion Box,2,20,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 11549,10; },{},{} 12681,Nestea_Lemon,Nestea Lemon,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12682,Nestea_Blacktea,Nestea Black Tea,2,0,,30,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} -12683,Sg_Vi_Potion_Box200,Siege Violet Potion Box (200),2,20,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 11547,200; },{},{} +12683,Sg_Vi_Potion_Box200,Siege Violet Potion Box (200),2,20,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 11547,50; },{},{} 12684,ASPD_Potion,ASPD Potion,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12685,Gryphon_Egg_Scroll,Gryphon Egg Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12686,Str_Dish20,Str Dish20,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} @@ -6165,8 +6165,8 @@ 12693,Old_C_Album_Garment,Garment Card Album,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_CardAlbum_Garment),1; },{},{} 12694,Old_C_Album_Shoes,Shoes Card Album,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_CardAlbum_Shoes),1; },{},{} 12695,Old_C_Album_Acc,Accessory Card Album,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_CardAlbum_Acc),1; },{},{} -12696,RWC_Cele_Fire,RWC Celebration Firecracker,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bAllStats,3; bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus2 bMagicAddRace,RC_NonBoss,5; bonus2 bMagicAddRace,RC_Boss,5; bonus bMatkRate,5; }",10; },{},{} -12697,RWC_Cele_Fire2,RWC Celebration Firecracker,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bAllStats,3; bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus2 bMagicAddRace,RC_NonBoss,5; bonus2 bMagicAddRace,RC_Boss,5; bonus bMatkRate,5; }",10; },{},{} +12696,RWC_Cele_Fire,RWC Celebration Firecracker,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bAllStats,3; bonus2 bAddClass,Class_All,5; bonus2 bMagicAddClass,Class_All,5; bonus bMatkRate,5; }",10; },{},{} +12697,RWC_Cele_Fire2,RWC Celebration Firecracker,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bAllStats,3; bonus2 bAddClass,Class_All,5; bonus2 bMagicAddClass,Class_All,5; bonus bMatkRate,5; }",10; },{},{} 12698,Old_C_Album_Weapon,Weapon Card Album,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_CardAlbum_Weapon),1; },{},{} 12699,Tikbalang_Belt,Tikbalang Harness,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 2313; },{},{} 12700,Insideout_Shirt,Inside-out Shirt,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "malaya",242,211; },{},{} @@ -6447,7 +6447,7 @@ 13014,Hakujin,Hakujin,5,20,,800,120,,1,0,0x02000000,63,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{} 13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,63,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{} 13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,63,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{} -13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{} +13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{} 13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,63,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{} 13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,63,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{} 13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,63,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{} @@ -6459,26 +6459,26 @@ 13026,Moonlight_Sword_C,Moonlight Dagger,5,2,,0,85,,1,0,0x028F5EEE,63,2,2,4,0,0,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{} 13027,Scalpel,Scalpel,5,20,,500,120,,1,3,0x028F5EEE,18,2,2,4,55,1,1,{ bonus2 bAddEff,Eff_Bleeding,500; },{},{} 13028,Tooth_Blade,Tooth Blade,5,20,,700,130,,1,1,0x028F5EEE,18,2,2,4,55,1,1,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_SLOWCAST",2,70; } else bonus3 bAutoSpell,"NPC_SLOWCAST",1,50; },{},{} -13029,Prinsence_Knife,Prinsense Knife,5,20,,0,120,,1,0,0x028F5EEE,63,2,2,1,0,0,1,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +13029,Prinsence_Knife,Prinsense Knife,5,20,,0,120,,1,0,0x028F5EEE,63,2,2,1,0,0,1,{ bonus2 bAddClass,Class_All,50; },{},{} 13030,Dragon_Killer_,Dragon Killer,5,20,,900,110,,1,2,0xFE9F7EEF,63,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; },{},{} 13031,Sword_Breaker_,Swordbreaker,5,20,,1000,70,,1,3,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{} 13032,Mail_Breaker_,Mailbreaker,5,20,,1000,70,,1,3,0x028F5EEE,63,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{} 13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,63,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{} 13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,18,2,2,2,70,1,1,{ },{},{} 13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,18,2,2,2,70,1,1,{},{},{} -13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120:90,,1,0,0xFE9F7EEF,63,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} -13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120:90,,1,0,0xFE9F7EEF,63,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} +13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120:90,,1,0,0xFE9F7EEF,63,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} +13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120:90,,1,0,0xFE9F7EEF,63,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{} 13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,18,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{} 13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,18,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{} 13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,63,2,2,1,1,0,1,{},{},{} 13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,63,2,2,1,1,0,1,{},{},{} -13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,63,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{} +13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,63,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{} 13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,63,2,2,4,0,0,1,{ bonus bLuk,5; },{},{} 13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,63,2,2,4,0,0,1,{},{},{} 13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,63,2,2,4,0,0,1,{},{},{} 13046,Krieg,Krierg,5,20,,500,110,,1,3,0x00021040,18,2,2,2,50,1,1,{ bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",15; },{},{} -13047,Weihna,Weihna,5,20,,500,135,,1,2,0x00021040,18,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -13048,Damascus_C,Damascus,5,0,,0,153,,1,0,0x028F5EEE,63,2,2,3,1,0,1,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +13047,Weihna,Weihna,5,20,,500,135,,1,2,0x00021040,18,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddClass,Class_All,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} +13048,Damascus_C,Damascus,5,0,,0,153,,1,0,0x028F5EEE,63,2,2,3,1,0,1,{ bonus2 bAddSize,Size_All,40; },{},{} 13049,Lacma,Lacma,5,20,,650,45,,1,1,0xFE9F7EEF,63,2,2,3,1,1,1,{},{},{} 13050,P_Dagger1,Eden Dagger I,5,0,,0,124:60,,1,0,0xFE9F7EEF,63,2,2,2,26,0,1,{},{},{} 13051,P_Dagger2,Eden Dagger II,5,0,,0,158:70,,1,0,0xFE9F7EEF,63,2,2,2,40,0,1,{},{},{} @@ -6513,7 +6513,7 @@ // 13081,Octo_kitchen_Knife,Discount knife Octopus,5,200000,,700,140,0,,3,0x228F5EEE,63,2,2,4,105,1,1,{},{},{} // -13092,RWC_Memory_Knife,RWC Memory Knife,5,1000,500,650,50,0,1,1,0x02800075,63,2,2,3,1,1,1,{ bonus bBaseAtk,20*(getrefine()/3); bonus bMatk,20*(getrefine()/3); if(getrefine()>=9){ set .@i,1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddRace,RC_Boss,.@rate; bonus2 bAddRace,RC_NonBoss,.@rate; bonus2 bMagicAddRace,RC_Boss,.@rate; bonus2 bMagicAddRace,RC_NonBoss,.@rate; } },{},{} +13092,RWC_Memory_Knife,RWC Memory Knife,5,1000,500,650,50,0,1,1,0x02800075,63,2,2,3,1,1,1,{ bonus bBaseAtk,20*(getrefine()/3); bonus bMatk,20*(getrefine()/3); if(getrefine()>=9){ set .@i,1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; } },{},{} // Revolvers 13100,Six_Shooter,Six Shooter,5,4500,,400,30,,7,1,0x41000000,63,2,34,1,10,1,17,{ bonus bHit,-10; },{},{} 13101,Six_Shooter_,Six Shooter,5,4500,,400,30,,7,2,0x41000000,63,2,34,1,10,1,17,{ bonus bHit,-10; },{},{} @@ -6523,9 +6523,9 @@ 13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,63,2,34,2,55,1,17,{ bonus bHit,-10; },{},{} 13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,63,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} 13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,63,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} -13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,63,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} -13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,63,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,40; bonus2 bAddRace,RC_Boss,40; },{},{} -13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,63,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{} +13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,63,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} +13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,63,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,40; },{},{} +13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,63,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{} 13111,Sharpshooter_Revolver,Sharpshooter Revolver,5,20,,0,105,,7,0,0x41000000,63,2,34,4,1,1,17,{ bonus bDex,2; },{},{} 13112,P_Revolver1,Eden Revlover I,5,0,,0,44,,7,0,0x41000000,63,2,34,1,26,0,17,{ bonus bHit,-5; },{},{} 13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,63,2,34,1,40,0,17,{ bonus bHit,-5; },{},{} @@ -6556,15 +6556,15 @@ 13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,63,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} 13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,63,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} 13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,63,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} -13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,63,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,63,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} -13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,63,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} -13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,63,2,34,3,80,1,21,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} -13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,63,2,34,3,1,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; bonus2 bAddRace,RC_NonBoss,40; bonus2 bAddRace,RC_Boss,40; },{},{} -13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,63,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{} -13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,63,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{} -13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,63,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{} -13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,63,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{} +13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,63,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,63,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} +13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,63,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} +13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,63,2,34,3,80,1,21,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} +13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,63,2,34,3,1,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; bonus2 bAddClass,Class_All,40; },{},{} +13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,63,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{} +13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,63,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bAddClass,Class_All,getrefine(); } },{},{} +13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,63,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{} +13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,63,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{} 13180,Novice_Rifle,Novice Rifle,5,0,,500,50,,9,3,0x41000000,1,2,34,4,1,0,18,{},{},{} 13181,Novice_Shotgun,Novice Shotgun,5,0,,1000,80,,9,0,0x41000000,1,2,34,4,1,0,20,{},{},{} 13182,Novice_Gatling,Novice Gatling,5,0,,1500,40,,9,0,0x41000000,1,2,34,4,1,0,19,{},{},{} @@ -6642,11 +6642,11 @@ 13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,63,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{} 13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,63,2,34,4,55,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{} 13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,63,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{} -13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,63,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,63,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,63,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} -13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55:90,,1,0,0x02000000,63,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{} +13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55:90,,1,0,0x02000000,63,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{} 13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,63,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{} -13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,63,2,34,4,1,0,22,{ bonus2 bAddSize,Size_Small,80; bonus2 bAddSize,Size_Medium,80; bonus2 bAddSize,Size_Large,80; },{},{} +13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,63,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{} 13310,P_Huuma_Suriken1,P.Huuma Suriken I,5,0,,0,170,,1,0,0x02000000,63,2,34,3,60,0,22,{ bonus bMatk,50; },{},{} 13311,Huuma_Shadow,Sword Huuma Shuriken,5,5000,,1500,170,,1,0,0x02000000,56,2,34,3,99,1,22,{ bonus bStr,3; },{},{} 13312,Huuma_Job_Test,Prototype Huuma Shuriken,5,0,,3000,0,,1,0,0x02000000,56,2,34,4,99,1,22,{},{},{} @@ -6661,23 +6661,23 @@ 13403,Solar_Sword_C,Solar Sword,5,2,,0,120,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus2 bHPDrainRate,1000,15; bonus2 bAddDamageClass,1516,20; skill "NJ_KAENSIN",5; },{},{} 13404,Platinum_Shotel,Platinum Shotel,5,20,,1500,130,,1,1,0x000654E2,63,2,2,4,55,1,2,{ bonus bCritical,50; },{},{} 13405,Curved_Sword,Curved Sword,5,20,,800,125,,1,2,0x000654E2,63,2,2,4,55,1,2,{ bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300; },{},{} -13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,63,2,2,1,0,0,2,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} +13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,63,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{} 13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,63,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; },{},{} 13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{} 13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,80,45; bonus bUnbreakableWeapon,0; },{},{} -13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,63,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,63,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,63,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{} -13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,18,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{} -13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,18,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{} +13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,18,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{} +13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,18,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{} 13414,Elemental_Sword,Elemental Sword,5,20,,1200,105:95,,1,3,0x000654E2,18,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000; },{},{} 13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,63,2,2,1,2,0,2,{},{},{} -13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,63,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{} +13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,63,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{} 13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130:80,,1,0,0x000654E3,63,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{} 13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130:80,,1,0,0x000444A2,63,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{} 13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,63,2,2,3,0,0,2,{},{},{} 13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,63,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5; },{},{} 13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,18,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} -13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,63,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,63,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{} 13423,P_Sabre1,Eden Sabre I,5,0,,0,147,,1,0,0x000654E2,63,2,2,2,26,0,2,{},{},{} 13424,P_Sabre2,Eden Sabre II,5,0,,0,170,,1,0,0x000654E2,63,2,2,2,40,0,2,{},{},{} 13425,Tourist_Sword,Tourist Sword,5,0,,500,61,,1,0,0x000654E3,63,2,2,1,1,0,2,{ bonus bStr,1; bonus bDex,1; },{},{} @@ -7648,7 +7648,7 @@ 14588,Pty_Blessing_Scroll,Party Blessing 10 Scroll,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "CASH_BLESSING",10; },{},{} 14589,Pty_Inc_Agi_Scroll,Party Increase Agi 10 Scroll,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "CASH_INCAGI",10; },{},{} 14590,Pty_Assumptio_Scroll,Party Assumptio 5 Scroll,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "CASH_ASSUMPTIO",5; },{},{} -14591,Siege_Teleport_Scroll,WoE Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashSiegeTele"; },{},{} +14591,Siege_Teleport_Scroll,WoE Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashSeigeTele"; },{},{} 14592,Job_Manual50,JOB Battle Manual,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_JEXPBOOST,1800000,50; },{},{} 14593,Magic_Power_Scroll,Mystical Amplification Scroll,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "HW_MAGICPOWER",10; },{},{} 14594,Quagmire_Scroll,Quagmire Scroll,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WZ_QUAGMIRE",5; },{},{} @@ -7691,7 +7691,7 @@ 14696,Sealed_Gloom_Under_Night_Gachapon,Sealed Gloom Under Night Gachapon,3,0,,10,,,,,,,,,,,,,{},{},{} // More Armors -15000,Bone_Plate,Bone Plate,4,20,,1000,,60,,1,0x000654E2,18,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{} +15000,Bone_Plate,Bone Plate,4,20,,1000,,60,,1,0x000654E2,18,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{} 15001,Odin's_Blessing_I,Odin's Blessing,4,0,,0,,10,,0,0xFFFFFFFE,63,2,16,,0,0,0,{},{},{} 15002,Rune_Plate,Rune Plate,4,0,,0,,95,,1,0x00000080,63,2,16,,99,1,0,{},{},{} 15003,Freyja_SRobe7,Freyja SRobe7,4,0,,300,,7,,0,0xFFFFFFFF,63,2,16,,20,0,0,{ bonus bMaxHP,700; },{},{} @@ -7714,7 +7714,7 @@ 15020,Upg_Mail,Upg Mail,4,20,,1650,,60,,1,0x000654E2,63,2,16,,1,1,0,{ bonus bMaxHPrate,3; },{},{} 15021,Upg_Formal_Dress,Upg Formal Dress,4,20,,150,,45,,1,0xFFFFFFFE,63,2,16,,1,1,0,{ bonus bMaxHPrate,3; },{},{} 15022,Brazil_Swimsuit,Brazil Swimsuit,4,20,,100,,1,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus bStr,4; bonus bInt,4; bonus bMdef,3; bonus2 bSubEle,Ele_Water,20; },{},{} -15023,Half_Brynhild,Half Brynhild,4,20,,0,,60,,0,0xFFFFFFFF,63,2,16,,47,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} +15023,Half_Brynhild,Half Brynhild,4,20,,0,,60,,0,0xFFFFFFFF,63,2,16,,47,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} 15024,Army_Padding,Army Padding,4,0,,10,,10,,0,0xFFFFFFFF,63,2,16,,1,1,0,{},{},{} 15025,Golden_Rod_Robe,Golden Rod Robe,4,20,,500,,40,,0,0x00000200,63,2,16,,100,1,0,{ bonus bDefEle,Ele_Wind; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_VERMILION",-3000; if(readparam(bInt)>=120){ bonus bInt,1; } },{},{} 15026,Aqua_Robe,Aqua Robe,4,20,,500,,40,,0,0x00000200,63,2,16,,100,1,0,{ bonus bDefEle,Ele_Water; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_STORMGUST",-3000; if(readparam(bInt)>=120){ bonus bInt,1; } },{},{} @@ -7723,7 +7723,7 @@ 15029,Robe_Of_Affection,Robe Of Affection,4,20,,300,,22,,0,0x00000100,18,2,16,,100,1,0,{ bonus bDefEle,Ele_Holy; bonus bMdef,10; bonus bInt,1; bonus2 bSkillUseSP,"AB_CLEMENTIA",50; },{},{} 15030,Robe_Of_Judgement,Robe Of Judgement,4,20,,300,,22,,0,0x00000100,18,2,16,,100,1,0,{ bonus bDefEle,Ele_Dark; bonus bMdef,10; bonus bStr,2; bonus bInt,1; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bSubRace,RC_Formless,-10; bonus2 bSubRace,RC_Brute,-10; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Plant,-10; bonus2 bSubRace,RC_Insect,-10; bonus2 bSubRace,RC_Fish,-10; bonus2 bSubRace,RC_Angel,-10; bonus2 bSubRace,RC_Dragon,-10; },{},{} 15031,Para_Team_Armor,Paradise Uniform IV,4,0,,0,,70,,0,0xFFFFFFFF,63,2,16,,60,0,0,{ bonus bMdef,5; bonus bMaxHP,500; bonus bMaxSP,50; bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} -15032,Tidung,Tidung,4,10,,500,,2,,1,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMdef,10; bonus2 bResEff,Eff_Stun,1500; bonus2 bResEff,Eff_Freeze,1500; bonus2 bSubRace,RC_NonBoss,5; bonus2 bSubRace,RC_Boss,5; },{},{} +15032,Tidung,Tidung,4,10,,500,,2,,1,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMdef,10; bonus2 bResEff,Eff_Stun,1500; bonus2 bResEff,Eff_Freeze,1500; bonus2 bSubClass,Class_All,5; },{},{} 15033,Tutorial_Mattle,Tutorial Mantle,4,0,,600,,37,,0,0x00000000,63,2,16,,1,0,0,{},{},{} 15034,Tutorial_Mattle_,Tutorial Mantle,4,0,,600,,37,,1,0x00000000,63,2,16,,1,0,0,{},{},{} 15035,2010_Love_Dad,2010 Love Dad,4,10,,100,,6,,1,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bAllStats,1; bonus bMaxHP,150; bonus bMaxSP,150; bonus2 bResEff,Eff_Stone,9000; bonus2 bResEff,Eff_Freeze,9000; bonus2 bResEff,Eff_Stun,9000; bonus2 bResEff,Eff_Sleep,9000; bonus2 bResEff,Eff_Silence,9000; bonus2 bResEff,Eff_Curse,9000; bonus2 bResEff,Eff_Confusion,9000; bonus2 bResEff,Eff_Blind,9000; bonus2 bResEff,Eff_Poison,9000; bonus2 bResEff,Eff_Bleeding,9000; },{},{} @@ -7742,8 +7742,8 @@ 15048,Siege_Robe,Siege Robe,4,0,,500,,40,,1,0x00818315,63,2,16,,95,1,0,{ bonus bMdef,20; bonus2 bSubRace,RC_DemiHuman,2; if(getrefine()>5) { bonus bFlee,5; bonus bLongAtkDef,15; } if(getrefine()>8) { bonus bMaxHP,1000; bonus bMaxSP,100; } },{},{} 15049,Armor_Of_Faith,Armor Of Faith,4,20,,1000,,0,,0,0xFFFFFFFF,63,2,16,,50,1,0,{ bonus bStr,4; bonus bInt,4; bonus bVit,4; bonus bDex,4; bonus bAgi,4; bonus bLuk,4; },{},{} 15050,Armor_Of_Sanctity,Armor Of Sanctity,4,20,,1000,,0,,0,0xFFFFFFFF,63,2,16,,50,1,0,{ bonus bStr,4; bonus bInt,4; bonus bVit,4; bonus bDex,4; bonus bAgi,4; bonus bLuk,4; },{},{} -15051,Bakonawa_Armor,Bakunawa Scale Armor,4,20,,500,,55,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus2 bSubRace,RC_Boss,getrefine()/2; bonus bAllStats,1; },{},{} -15052,Bayani_Bakonawa_Armor,Bayani Bakunawa Scale Armor,4,20,,500,,55,,1,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus2 bSubRace,RC_Boss,getrefine()/2; bonus bAllStats,2; },{},{} +15051,Bakonawa_Armor,Bakunawa Scale Armor,4,20,,500,,55,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus2 bSubClass,Class_Boss,getrefine()/2; bonus bAllStats,1; },{},{} +15052,Bayani_Bakonawa_Armor,Bayani Bakunawa Scale Armor,4,20,,500,,55,,1,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus2 bSubClass,Class_Boss,getrefine()/2; bonus bAllStats,2; },{},{} 15053,Special_Ninja_Suit,Special Ninja Suit,4,10000,,1200,,70,,0,0x02000000,63,2,16,,100,1,0,{ bonus bAgi,1+(getrefine()/3); },{},{} 15054,Ninja_Scale_Armor,Ninja Scale Armor,4,10000,,1800,,90,,1,0x02000000,63,2,16,,100,1,0,{ bonus bMaxHPrate,15; bonus bMaxSPrate,-30; },{},{} 15055,Tenebris_Latitantes,Armor of Nothingness,4,10000,,1500,,60,,1,0x02000000,63,2,16,,100,1,0,{ bonus bAgi,1; bonus4 bAutoSpellWhenHit,"KO_ZANZOU",1,50,1; },{},{} @@ -7766,7 +7766,7 @@ // More Maces 16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,18,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{} 16001,Red_Square_Bag,Red Square Bag,5,20,,500,130,,1,2,0x0004C5B2,18,2,2,3,50,1,8,{ bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; },{},{} -16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,63,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} +16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,63,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40; },{},{} 16003,Carga_Mace,Carga Mace,5,20,,1500,175,,1,2,0x0004C5B2,63,2,2,3,100,1,8,{},{},{} 16004,P_Mace1,Eden Mace I,5,0,,0,142,,1,0,0x0004C5B2,63,2,2,2,26,0,8,{},{},{} 16005,P_Mace2,Eden Mace II,5,0,,0,163,,1,0,0x0004C5B2,63,2,2,2,40,0,8,{},{},{} @@ -7788,7 +7788,7 @@ 16021,Velum_Flail,Vellum Flail,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} 16022,Nemesis_,Nemesis ,5,20,,900,120,,1,2,0x00008110,63,2,2,4,60,1,8,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; },{},{} 16023,Metal_Mace,Metal Mace,5,20,,0,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} -16026,RWC_Memory_Mace,RWC Memory Mace,5,20,,800,100,,1,1,0x0004C5B2,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()/30)*30; if(getrefine()>=9){ set .@i,1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddRace,RC_Boss,5; bonus2 bAddRace,RC_NonBoss,5; } },{},{} +16026,RWC_Memory_Mace,RWC Memory Mace,5,20,,800,100,,1,1,0x0004C5B2,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()/30)*30; if(getrefine()>=9){ set .@i,1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,5; } },{},{} 16030,Pile_Bunker_S,Pile Bunker S,5,20,,3000,400,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{} 16031,Pile_Bunker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{} 16032,Pile_Bunker_T,Pile Bunker T,5,20,,3500,400,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{} @@ -8301,16 +8301,16 @@ 18111,Creeper_Bow,Creeper Bow,5,56000,,1500,150,,5,2,0x00080800,63,2,34,3,120,1,11,{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200; },{},{} 18112,Upg_Bow,Upg Bow,5,20,,600,60,,5,1,0x000A0848,63,2,34,3,1,0,11,{ bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} 18113,Velum_Arbalest,Vellum Arbalest,5,20,,1100,50,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} -18114,Velum_CrossBow,Vellum CrossBow,5,20,,1100,110,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} +18114,Velum_CrossBow,Vellum CrossBow,5,20,,1100,110,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,30; },{},{} 18115,Orc_Archer_Bow_,Orc Archer Bow,5,20,,1600,120,,5,1,0x000A0848,63,2,34,3,65,1,11,{},{},{} 18116,Metal_Bow,Metal Bow,5,20,,0,50,,5,1,0x00080800,63,2,34,3,1,1,11,{ if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 18117,Royal_Bow,Royal Bow,5,200000,,1500,80,,5,1,0x000A0808,63,2,34,4,105,1,11,{},{},{} 18122,Giant_Bow,Giant Bow,5,20,,3000,195,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50; },{},{} 18123,Bow_of_Storms,Bow of Storms,5,20,,1500,160,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,30; bonus2 bSkillCooldown,"RA_ARROWSTORM",-20; bonus2 bSkillUseSP,"RA_ARROWSTORM",15; },{},{} // More Headgears -18500,Cheer_Scarf6,Cheer Scarf6,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60; },{},{} -18501,Cheer_Scarf8,Cheer Scarf8,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80; },{},{} -18502,Cheer_Scarf10,Cheer Scarf10,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,100; bonus2 bExpAddRace,RC_NonBoss,100; },{},{} +18500,Cheer_Scarf6,Cheer Scarf6,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,60; },{},{} +18501,Cheer_Scarf8,Cheer Scarf8,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,80; },{},{} +18502,Cheer_Scarf10,Cheer Scarf10,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,100; },{},{} 18503,Majestic_Devil,Small Devil Horns,4,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,1,0,562,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPrate,10; bonus bMaxSPrate,10; },{},{} 18504,Anubis_Helm_J,Anubis Helm J,4,20,,1000,,0,,0,0xFFFFFFFF,63,2,769,,70,0,485,{ bonus bMdefRate,-50; bonus bDefRate,-50; bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",2,10,BF_WEAPON|BF_MAGIC,0; },{},{} 18505,Umbala_Spirit,Umbala Spirit,4,0,,200,,1,,0,0xFFFFFFFF,63,2,1,,30,0,675,{ bonus bVit,1; bonus bMaxHPrate,1; bonus2 bAddMonsterDropItem,517,500; bonus2 bAddItemHealRate,517,25; },{},{} @@ -8339,10 +8339,10 @@ 18528,Tare_Neko_Cru,Drooping Neko Crew,4,20,,100,,0,,1,0xFFFFFFFF,63,2,256,,0,1,692,{ bonus bInt,2; bonus bMdef,5; if(getrefine()>6){ set .@i,1; bonus bMatkRate,(getrefine()>8)?7:2; } else set .@i,5; bonus bIgnoreMdefRate,.@i+getrefine(); },{},{} 18529,Drooping_Wild_Rose,Accurate Wild Rose,4,20,,500,,5,,1,0xFFFFFFFF,63,2,768,,30,1,541,{ bonus bMaxHPrate,-10; bonus bAspdRate,3; },{},{} 18530,Tha_Despero_Mask,Thanatos Despero Mask,4,20,,100,,0,,0,0xFFFFFFFF,63,2,513,,30,0,693,{ bonus bUnbreakableHelm,0; bonus bLuk,-5; bonus bFlee,4; },{},{} -18531,Drooping_Permeter,Drooping Permeter,4,20,,1000,,8,,1,0xFFFFFFFF,63,2,256,,10,1,694,{ bonus2 bAddDefClass,1314,-20; bonus2 bAddDefClass,1316,-20; bonus2 bAddDefClass,1319,-20; bonus2 bAddDefClass,1315,-20; bonus2 bAddDefClass,1318,-20; bonus2 bAddDefClass,1312,-20; },{},{} +18531,Drooping_Permeter,Drooping Permeter,4,20,,1000,,8,,1,0xFFFFFFFF,63,2,256,,10,1,694,{ bonus2 bAddDefMonster,1314,-20; bonus2 bAddDefMonster,1316,-20; bonus2 bAddDefMonster,1319,-20; bonus2 bAddDefMonster,1315,-20; bonus2 bAddDefMonster,1318,-20; bonus2 bAddDefMonster,1312,-20; },{},{} 18532,Heart_Ribbon_Band,Heart Ribbon Hairband,4,20,,100,,0,,1,0xFFFFFFFF,63,2,256,,10,1,708,{ bonus bInt,2; },{},{} 18533,Honeybee_Hat,Honey Bee Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,50,1,709,{ bonus bMdef,3; bonus2 bAddRace,RC_Insect,5; bonus2 bMagicAddRace,RC_Insect,5; bonus2 bSubRace,RC_Insect,5; bonus3 bAddMonsterDropItem,518,RC_Insect,2; },{},{} -18534,Fancy_Phantom_Mask,Fancy Phantom Mask,4,20,,1000,,5,,1,0xFFFFFFFF,63,2,768,,20,1,710,{ bonus bStr,1; bonus2 bAddRace,RC_Boss,5; bonus2 bAddRace,RC_NonBoss,5; bonus bDelayRate,-1; bonus bMaxHP,getrefine()*100; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillAtk,"NJ_ZENYNAGE",20; },{},{} +18534,Fancy_Phantom_Mask,Fancy Phantom Mask,4,20,,1000,,5,,1,0xFFFFFFFF,63,2,768,,20,1,710,{ bonus bStr,1; bonus2 bAddClass,Class_All,5; bonus bDelayRate,-1; bonus bMaxHP,getrefine()*100; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillAtk,"NJ_ZENYNAGE",20; },{},{} 18535,Pumpkin_Hat_2010,Pumpkin Hat 2010,4,20,,200,,0,,0,0xFFFFFFFF,63,2,256,,0,1,206,{},{},{} 18536,Foxtail,Foxtail,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,711,{},{},{} 18537,Malangdo_Hat,Malangdo Hat,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,726,{ bonus bFlee,6; },{},{} @@ -8378,7 +8378,7 @@ 18567,Stretched_Nose,Stretched Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,737,{},{},{} 18568,Humming_Bird,Humming Bird,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,10,0,702,{ bonus bMdef,6; },{},{} 18569,Soft_Sheep_Hat,Soft Sheep Hat,4,20,,1000,,0,,0,0xFFFFFFFF,63,2,256,,10,0,738,{},{},{} -18570,Ancient_Gold_Ornament,Ancient Gold Ornament,4,20,,400,,7,,1,0xFFFFFFFE,63,2,256,,100,1,739,{ if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddRace,RC_Boss,8; bonus2 bAddRace,RC_NonBoss,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; } },{},{} +18570,Ancient_Gold_Ornament,Ancient Gold Ornament,4,20,,400,,7,,1,0xFFFFFFFE,63,2,256,,100,1,739,{ if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddClass,Class_All,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; } },{},{} 18571,Lucky_Hat,Lucky Hat,4,20,,1000,,0,,0,0xFFFFFFFF,63,2,256,,0,0,740,{},{},{} 18572,Korean_Judge_Hat,Korean Judge Hat,4,20,,300,,2,,1,0xFFFFFFFF,63,2,256,,0,1,377,{ bonus bMdef,2; },{},{} 18573,White_Feather,White Feather,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,30,1,741,{},{},{} @@ -8630,9 +8630,9 @@ 19530,C_Wild_Rose,Costume Wild Rose,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,541,{ bonus bUnbreakableHelm,0; bonus bBaseAtk,2; bonus bMatk,2; },{},{} 19531,C_Cube_Mask,Costume Cube Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,0,0,472,{ bonus bUnbreakableHelm,0; },{},{} 19532,C_Red_Bunny_Band,Red Bunny Band,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,640,{ bonus bUnbreakableHelm,0; bonus bDex,1; },{},{} -19533,C_Spore_Hat,Costume Spore Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1; },{},{} +19533,C_Spore_Hat,Costume Spore Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddClass,Class_All,1; },{},{} 19534,C_Tha_Despero_Mask,Costume Thanatos Despero Mask,4,20,,0,,0,,0,0xFFFFFFFF,63,2,513,,1,0,693,{ bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1; },{},{} -19535,C_Sinsuncho_Hat,Costume Sinsuncho Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,730,{ bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1; },{},{} +19535,C_Sinsuncho_Hat,Costume Sinsuncho Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,730,{ bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddClass,Class_All,1; },{},{} 19536,C_Rose_Corsage,Costume Rose Corsage,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,533,{ bonus bUnbreakableHelm,0; bonus bInt,1; },{},{} 19537,C_Gryphon_Hat,Costume Gryphon Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,591,{ bonus bUnbreakableHelm,0; },{},{} 19538,Full_Moon,Full Moon,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,780,{ bonus bUnbreakableHelm,0; },{},{} @@ -8687,7 +8687,7 @@ 19849,C_Munak_Turban,Costume Munak Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,51,{},{},{} 19850,C_Bongun_Hat,Costume Bongun Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,139,{},{},{} 19851,C_Brown_Bear_Cap,Costume Teddybear Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,143,{},{},{} -19853,C_Filir Wings,C Filir Wings,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,595,{ bonus2 bExpAddRace,RC_Boss,5; bonus2 bExpAddRace,RC_NonBoss,5; },{},{} +19853,C_Filir Wings,C Filir Wings,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,595,{ bonus2 bExpAddClass,Class_All,5; },{},{} 19856,Costume_Snow_Cone_Hat,Costume Snow Cone Hat,4,10,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1080,{ bonus2 bAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Fire,5; bonus2 bAddMonsterDropItem,11589,5; },{},{} 19857,Costume_Crayfish_Hat,Costume Crayfish Hat,4,10,,10,,0,,,0xFFFFFFFF,63,2,1024,,1,0,728,{},{},{} 19859,C_Flying_Angel,Flying Angel,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,264,{},{},{} @@ -8721,7 +8721,7 @@ // More 2-Handed Swords 21000,Upg_Twohand_Sword,Upg Two-Handed Sword,5,20,,1500,100,,1,1,0x00004082,63,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -21001,Velum_Claymore,Vellum Claymore,5,20,,3500,260,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +21001,Velum_Claymore,Vellum Claymore,5,20,,3500,260,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} 21002,Velum_Katzbalger,Vellum Katzbalger,5,20,,2500,100,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} 21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{},{},{} 21004,Alca_Bringer_,Alca Bringer,5,20,,3400,280,,2,2,0x00004082,63,2,34,3,100,1,3,{},{},{} diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt index 81b33c1413..0380dc6d49 100644 --- a/db/re/level_penalty.txt +++ b/db/re/level_penalty.txt @@ -1,56 +1,60 @@ // Experience & Drop Rate Modifier Database // // Structure of Database: -// Type,Race,Level difference,Rate +// Type,Class,Level difference,Rate // // TYPE: // 1=experience, 2=item drop -// RACE: -// 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, -// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, -// 10=Boss monsters, 11=Normal monsters +// CLASS: +// 0=Normal monsters, 1=Boss monsters, 2=Guardians // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. // EXP modifiers due to level difference -1,11,16,40 -1,11,15,115 -1,11,14,120 -1,11,13,125 -1,11,12,130 -1,11,11,135 -1,11,10,140 -1,11,9,135 -1,11,8,130 -1,11,7,125 -1,11,6,120 -1,11,5,115 -1,11,4,110 -1,11,3,105 -1,11,0,100 -1,11,-1,100 -1,11,-6,95 -1,11,-11,90 -1,11,-16,85 -1,11,-21,60 -1,11,-26,35 -1,11,-31,10 +1,0,16,40 +1,0,15,115 +1,0,14,120 +1,0,13,125 +1,0,12,130 +1,0,11,135 +1,0,10,140 +1,0,9,135 +1,0,8,130 +1,0,7,125 +1,0,6,120 +1,0,5,115 +1,0,4,110 +1,0,3,105 +1,0,0,100 +1,0,-1,100 +1,0,-6,95 +1,0,-11,90 +1,0,-16,85 +1,0,-21,60 +1,0,-26,35 +1,0,-31,10 // Boss Type -1,10,0,100 +1,1,0,100 + +// Guardian Type +1,2,0,100 // Drop rate modifiers due to level difference -2,11,16,50 -2,11,13,60 -2,11,10,70 -2,11,7,80 -2,11,4,90 -2,11,0,100 -2,11,-4,90 -2,11,-7,80 -2,11,-10,70 -2,11,-13,60 -2,11,-16,50 +2,0,16,50 +2,0,13,60 +2,0,10,70 +2,0,7,80 +2,0,4,90 +2,0,0,100 +2,0,-4,90 +2,0,-7,80 +2,0,-10,70 +2,0,-13,60 +2,0,-16,50 // Boss Type -2,10,0,100 +2,1,0,100 + +// Guardian Type +2,2,0,100 diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 1c017764db..40c94f38c0 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -65,28 +65,22 @@ bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...) bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus bIgnoreMDefRace,n; Disregard MDEF against enemies of race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus bIgnoreMDefEle,n; Disregard MDEF against enemies of element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF bonus bDefRatioAtkRace,n; Does more damage depending on monster Defense against race n (defense disregard) - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus bAtkEle,n; Gives the player's attacks element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus bDefEle,n; Gives the player's defense element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus bSplashRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) Only the highest among all is applied bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) @@ -110,35 +104,25 @@ bonus2 bResEff,e,x; Adds a x/100 tolerance to effect e (e.g. x=100 makes 1% to Eff_DPoison, Eff_Fear, Eff_Burning bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) bonus2 bAddSize,n,x; +x% physical damage against size n. - n: 0=Small 1=Medium 2=Large + n: Size_Small, Size_Medium, Size_Large, Size_All bonus2 bMagicAddSize,n,x; +x% magical damage against size n. - n: 0=Small 1=Medium 2=Large + n: Size_Small, Size_Medium, Size_Large, Size_All bonus2 bSubSize,n,x; x% Damage reduction against size n. - n: 0=Small 1=Medium 2=Large + n: Size_Small, Size_Medium, Size_Large, Size_All bonus2 bAddRace,n,x; +x% physical damage against race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus2 bMagicAddRace,n,x; +x% magical damage against race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus2 bSubRace,n,x; +x% damage reduction against race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus2 bAddEle,n,x; +x% physical damage against element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus2 bMagicAddEle,n,x; +x% magical damage against element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus2 bSubEle,n,x; x% Damage reduction against element n. - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus2 bMagicAtkEle,n,x; Increases damage of n element magic by x%. - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus2 bAddDamageClass,n,x; +x% extra physical damage against monsters of class n Against players, n is their job id bonus2 bAddMagicDamageClass,n,x; +x% extra magical damage against monsters of class n @@ -147,7 +131,7 @@ bonus2 bAddDefClass,n,x; x% physical damage reduction against monsters of class Against players, n is their job id. bonus2 bAddMDefClass,n,x; x% magical damage reduction against monsters of class n Against players, n is their job id. -bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n +bonus2 bIgnoreMdefRaceRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking @@ -160,9 +144,7 @@ bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gainin bonus2 bAddGetZenyNum,n,x; Same as bGetZenyNum, but the rates and zeny to gain stack. bonus3 bAddMonsterDropItem,n,x,y; Adds a y/100% chance for item n to be dropped, when killing any monster of race x. - 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All If 'y' is negative value, then it's a part of formula chance = -y*(killed_mob_level/10)+1 bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names) @@ -186,9 +168,7 @@ bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP bonus2 bCriticalAddRace,r,n; Critical + n vs. enemies of race r r: - 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage @@ -291,16 +271,12 @@ bonus3 bAddEffWhenHit,n,x,y; x/100 chance to cause n state to the enemy when be ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) bonus3 bAddMonsterDropItemGroup,n,x,y; Adds a y/100% chance to get an item of group type n when you kill a monster of race x (Check db/item_group_db.txt) - 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + x: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All If 'y' is negative value, then it's a part of formula chance = -y*(killed_mob_level/10)+1 bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monster of race x with a normal attack - 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + x: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus bAddStealRate,n; n/100% increase to Steal skill success chance @@ -315,8 +291,7 @@ bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ... bonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n bonus3 bAddEle,n,x,t; +x% physical damage against element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack @@ -336,8 +311,7 @@ bonus3 bAddEle,n,x,t; +x% physical damage against element n 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) bonus3 bSubEle,n,x,t; x% Damage reduction against element n. - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + n: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack @@ -375,8 +349,7 @@ bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n% bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it. bonus2 bWeaponComaEle,x,n; Adds a n/100% chance to cause Coma when attacking a monster of element x with normal attack. - x: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, - 6=Holy, 7=Dark, 8=Spirit, 9=Undead + x: Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All bonus2 bAddEff2,e,n; Adds a n/100% chance to cause status change e on self when attacking. e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding, @@ -425,3 +398,25 @@ bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (s bonus2 bFixedCastrate,s,x; Increases fixed cast time of skill s by x%. (supports skill names.) bonus4 bSetDefRace,n,x,r,y; Set DEF to y of an enemy of race n at x% for r milliseconds with normal attack. bonus4 bSetMDefRace,n,x,r,y; Set MDEF to y of an enemy of race n at x% for r milliseconds with normal attack. + + +bonus bIgnoreDefClass,n; Disregard DEF against enemies of class n + n: Class_Normal, Class_Boss, Class_Guardian +bonus bDefRatioAtkClass,n; Does more damage depending on monster Defense against class n (defense disregard) + +bonus2 bIgnoreDefRaceRate,n,x; Disregard x% of the target's DEF if the target belongs to race n + n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All +bonus2 bAddClass,n,x; +x% physical damage against class n + n: Class_Normal, Class_Boss, Class_Guardian +bonus2 bSubClass,n,x; +x% damage reduction against class n + n: Class_Normal, Class_Boss, Class_Guardian +bonus2 bMagicAddClass,n,x; +x% magical damage against class n + n: Class_Normal, Class_Boss, Class_Guardian +bonus2 bWeaponComaClass,n,y; y/100% chance to cause Coma when attacking a monster of class x with a normal attack + n: Class_Normal, Class_Boss, Class_Guardian +bonus2 bHpDrainValueClass,n,x; Heals +x HP when attacking a monster of class n with normal attack. + n: Class_Normal, Class_Boss, Class_Guardian +bonus2 bSpDrainValueClass,n,x; Heals +x SP when attacking a monster of class n with normal attack. + n: Class_Normal, Class_Boss, Class_Guardian +bonus2 bIgnoreMdefClassRate,n,x; Disregard x% of the target's MDEF if the target belongs to class n + n: Class_Normal, Class_Boss, Class_Guardian diff --git a/src/map/atcommand.c b/src/map/atcommand.c index df56c52127..6ec59e676b 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -6239,7 +6239,7 @@ ACMD_FUNC(mobsearch) if( md->bl.m != sd->bl.m ) continue; - if( mob_id != -1 && md->class_ != mob_id ) + if( mob_id != -1 && md->mob_id != mob_id ) continue; ++number; @@ -6863,8 +6863,8 @@ ACMD_FUNC(mobinfo) #ifdef RENEWAL_EXP if( battle_config.atcommand_mobinfo_type ) { - base_exp = base_exp * pc_level_penalty_mod(sd, mob->lv, mob->status.race, mob->status.mode, 1) / 100; - job_exp = job_exp * pc_level_penalty_mod(sd, mob->lv, mob->status.race, mob->status.mode, 1) / 100; + base_exp = base_exp * pc_level_penalty_mod(sd, mob->lv, mob->status.class_, 1) / 100; + job_exp = job_exp * pc_level_penalty_mod(sd, mob->lv, mob->status.class_, 1) / 100; } #endif // stats @@ -6897,7 +6897,7 @@ ACMD_FUNC(mobinfo) #ifdef RENEWAL_DROP if( battle_config.atcommand_mobinfo_type ) { - droprate = droprate * pc_level_penalty_mod(sd, mob->lv, mob->status.race, mob->status.mode, 2) / 100; + droprate = droprate * pc_level_penalty_mod(sd, mob->lv, mob->status.class_, 2) / 100; if (droprate <= 0 && !battle_config.drop_rate0item) droprate = 1; } @@ -6996,7 +6996,7 @@ ACMD_FUNC(showmobs) if( md->bl.m != sd->bl.m ) continue; - if( mob_id != -1 && md->class_ != mob_id ) + if( mob_id != -1 && md->mob_id != mob_id ) continue; if( md->special_state.ai || md->master_id ) continue; // hide slaves and player summoned mobs @@ -7425,7 +7425,7 @@ ACMD_FUNC(whodrops) #ifdef RENEWAL_DROP if( battle_config.atcommand_mobinfo_type ) - dropchance = dropchance * pc_level_penalty_mod(sd, mob_db(item_data->mob[j].id)->lv, mob_db(item_data->mob[j].id)->status.race, mob_db(item_data->mob[j].id)->status.mode, 2) / 100; + dropchance = dropchance * pc_level_penalty_mod(sd, mob_db(item_data->mob[j].id)->lv, mob_db(item_data->mob[j].id)->status.class_, 2) / 100; #endif sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, dropchance/100.); clif_displaymessage(fd, atcmd_output); diff --git a/src/map/battle.c b/src/map/battle.c index e60ff988ee..023dfcdd7b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -35,7 +35,7 @@ #include #include -int attr_fix_table[4][ELE_MAX][ELE_MAX]; +int attr_fix_table[4][ELE_ALL][ELE_ALL]; struct Battle_Config battle_config; static struct eri *delay_damage_ers; //For battle delay damage structures. @@ -295,10 +295,10 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, int battle_attr_ratio(int atk_elem,int def_type, int def_lv) { - if (atk_elem < 0 || atk_elem >= ELE_MAX) + if (atk_elem < 0 || atk_elem >= ELE_ALL) return 100; - if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4) + if (def_type < 0 || def_type > ELE_ALL || def_lv < 1 || def_lv > 4) return 100; return attr_fix_table[def_lv-1][atk_elem][def_type]; @@ -317,10 +317,10 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d if (src) sc = status_get_sc(src); if (target) tsc = status_get_sc(target); - if (atk_elem < 0 || atk_elem >= ELE_MAX) - atk_elem = rnd()%ELE_MAX; + if (atk_elem < 0 || atk_elem >= ELE_ALL) + atk_elem = rnd()%ELE_ALL; - if (def_type < 0 || def_type > ELE_MAX || + if (def_type < 0 || def_type > ELE_ALL || def_lv < 1 || def_lv > 4) { ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv); return damage; @@ -431,7 +431,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d *------------------------------------------*/ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag){ struct map_session_data *sd, *tsd; - short cardfix = 1000, t_class, s_class, s_race2, t_race2; + short cardfix = 1000, t_cf = 0, t_class, s_class, s_race2, t_race2; struct status_data *sstatus, *tstatus; int64 original_damage; int i; @@ -453,18 +453,19 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li switch(attack_type){ case BF_MAGIC: if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) { - cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100; + t_cf += sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL]; if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100; - cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - cardfix=cardfix*(100+sd->magic_atk_ele[s_ele])/100; + t_cf += sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL]; + t_cf += sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL]; + t_cf += sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL]; + t_cf += sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL]; for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) { if(sd->add_mdmg[i].class_ == t_class) { - cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100; + t_cf += sd->add_mdmg[i].rate; break; } } + cardfix = cardfix * ( 100 + t_cf ) / 100; if (cardfix != 1000) bccDAMAGE_RATE(cardfix) } @@ -472,10 +473,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) { // Target cards. cardfix = 1000; //reset var for target + t_cf = 0; if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = tsd->subele[s_ele]; + int ele_fix = tsd->subele[s_ele] + tsd->subele[ELE_ALL]; for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { if(tsd->subele2[i].ele != s_ele) continue; @@ -485,31 +487,31 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += tsd->subele2[i].rate; } - cardfix=cardfix*(100-ele_fix)/100; + t_cf += ele_fix; } - cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; - cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; - cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; - cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - if( sstatus->race != RC_DEMIHUMAN ) - cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]; + t_cf += tsd->subrace2[s_race2]; + t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]; + t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]; for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) { if(tsd->add_mdef[i].class_ == s_class) { - cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; + t_cf += tsd->add_mdef[i].rate; break; } } //It was discovered that ranged defense also counts vs magic! [Skotlex] if ( flag&BF_SHORT ) - cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100; + t_cf += tsd->bonus.near_attack_def_rate; else - cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; + t_cf += tsd->bonus.long_attack_def_rate; - cardfix = cardfix * ( 100 - tsd->bonus.magic_def_rate ) / 100; + t_cf += tsd->bonus.magic_def_rate; if( tsd->sc.data[SC_MDEF_RATE] ) - cardfix = cardfix * ( 100 - tsd->sc.data[SC_MDEF_RATE]->val1 ) / 100; + t_cf += tsd->sc.data[SC_MDEF_RATE]->val1; + + cardfix = cardfix * ( 100 - t_cf ) / 100; if (cardfix != 1000) bccDAMAGE_RATE(cardfix) @@ -522,10 +524,12 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li short cardfix_ = 1000; if(sd->state.arrow_atk) { - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100; + t_cf += sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race] + + sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL]; if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele] + + sd->right_weapon.addele[ELE_ALL] + sd->arrow_addele[ELE_ALL]; for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!( ((sd->right_weapon.addele2[i].flag)&flag)&BF_WEAPONMASK && @@ -534,22 +538,22 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += sd->right_weapon.addele2[i].rate; } - cardfix=cardfix*(100+ele_fix)/100; + t_cf += ele_fix; } - cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if( tstatus->race != RC_DEMIHUMAN ) - cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN])/100; + t_cf += sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size] + + sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL]; + t_cf += sd->right_weapon.addrace2[t_race2]; + t_cf += sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_] + + sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL]; } else { // Melee attack int skill_learnlv=0; if( !battle_config.left_cardfix_to_right ) { - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; + t_cf += sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL]; if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->right_weapon.addele[ELE_ALL]; for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!( ((sd->right_weapon.addele2[i].flag)&flag)&BF_WEAPONMASK && @@ -558,19 +562,17 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += sd->right_weapon.addele2[i].rate; } - cardfix=cardfix*(100+ele_fix)/100; + t_cf += ele_fix; } - cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if( tstatus->race != RC_DEMIHUMAN ) - cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100; + t_cf += sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL]; + t_cf += sd->right_weapon.addrace2[t_race2]; + t_cf += sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL]; if( left&1 ) { - cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + t_cf += sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL]; if (!(nk&NK_NO_ELEFIX)) { - int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; + int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[ELE_ALL]; for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!( ((sd->left_weapon.addele2[i].flag)&flag)&BF_WEAPONMASK && @@ -579,13 +581,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix_lh += sd->left_weapon.addele2[i].rate; } - cardfix=cardfix*(100+ele_fix_lh)/100; + t_cf += ele_fix_lh; } - cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; - cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; - cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if( tstatus->race != RC_DEMIHUMAN ) - cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; + t_cf += sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL]; + t_cf += sd->left_weapon.addrace2[t_race2]; + t_cf += sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL]; } } else @@ -608,23 +608,24 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li ele_fix += sd->left_weapon.addele2[i].rate; } - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; - cardfix=cardfix*(100+ele_fix)/100; - cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if( tstatus->race != RC_DEMIHUMAN ) - cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; + t_cf += sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race] + + sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL]; + t_cf += ele_fix; + t_cf += sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size] + + sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL]; + t_cf += sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2]; + t_cf += sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_] + + sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL]; } if (sd->status.weapon == W_KATAR && (skill_learnlv=pc_checkskill(sd,ASC_KATAR)) > 0) { // Adv. Katar Mastery functions similar to a +%ATK card on official [helvetica] - cardfix = cardfix * (100 + (10 + 2 * skill_learnlv)) / 100; + t_cf += (10 + 2 * skill); } } for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ) { if( sd->right_weapon.add_dmg[i].class_ == t_class ) { - cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; + t_cf += sd->right_weapon.add_dmg[i].rate; break; } } @@ -643,8 +644,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li #ifndef RENEWAL if( flag&BF_LONG ) - cardfix = cardfix * ( 100 + sd->bonus.long_attack_atk_rate ) / 100; + t_cf += sd->bonus.long_attack_atk_rate; #endif + cardfix = cardfix * ( 100 + t_cf ) / 100; if( (left&1) && cardfix_ != 1000 ) bccDAMAGE_RATE(cardfix_) @@ -654,7 +656,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){ //Target cards should be checked if( !(nk&NK_NO_ELEFIX) ) { - int ele_fix = tsd->subele[s_ele]; + int ele_fix = tsd->subele[s_ele] + tsd->subele[ELE_ALL]; for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { if(tsd->subele2[i].ele != s_ele) continue; @@ -664,10 +666,10 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += tsd->subele2[i].rate; } - cardfix=cardfix*(100-ele_fix)/100; + t_cf += ele_fix; if( left&1 && s_ele_ != s_ele ) { - int ele_fix_lh = tsd->subele[s_ele_]; + int ele_fix_lh = tsd->subele[s_ele_] + tsd->subele[ELE_ALL]; for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { if(tsd->subele2[i].ele != s_ele_) continue; @@ -677,30 +679,30 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix_lh += tsd->subele2[i].rate; } - cardfix=cardfix*(100-ele_fix_lh)/100; + t_cf += ele_fix_lh; } } - cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; - cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; - cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; - cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - if( sstatus->race != RC_DEMIHUMAN ) - cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]; + t_cf += tsd->subrace2[s_race2]; + t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]; + t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]; for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) { if( tsd->add_def[i].class_ == s_class ) { - cardfix=cardfix*(100-tsd->add_def[i].rate)/100; + t_cf += tsd->add_def[i].rate; break; } } if( flag&BF_SHORT ) - cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100; + t_cf += tsd->bonus.near_attack_def_rate; else // BF_LONG (there's no other choice) - cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; + t_cf += tsd->bonus.long_attack_def_rate; if( tsd->sc.data[SC_DEF_RATE] ) - cardfix = cardfix * ( 100 - tsd->sc.data[SC_DEF_RATE]->val1 ) / 100; + t_cf += tsd->sc.data[SC_DEF_RATE]->val1; + + cardfix = cardfix * ( 100 - t_cf ) / 100; if( cardfix != 1000 ) bccDAMAGE_RATE(cardfix) @@ -711,7 +713,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li // misc damage reduction from equipment if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = tsd->subele[s_ele]; + int ele_fix = tsd->subele[s_ele] + tsd->subele[ELE_ALL]; for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { if(tsd->subele2[i].ele != s_ele) continue; @@ -721,20 +723,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += tsd->subele2[i].rate; } - cardfix=cardfix*(100-ele_fix)/100; + t_cf += ele_fix; } - cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; - cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; - cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; - cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - if( sstatus->race != RC_DEMIHUMAN ) - cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]; + t_cf += tsd->subrace2[s_race2]; + t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]; + t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]; - cardfix = cardfix * ( 100 - tsd->bonus.misc_def_rate ) / 100; + t_cf += tsd->bonus.misc_def_rate; if( flag&BF_SHORT ) - cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100; + t_cf += tsd->bonus.near_attack_def_rate; else // BF_LONG (there's no other choice) - cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; + t_cf += tsd->bonus.long_attack_def_rate; + + cardfix = cardfix * ( 100 - t_cf ) / 100; if (cardfix != 10000) bccDAMAGE_RATE(cardfix) @@ -1045,13 +1047,13 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam int i; if (sc->data[SC_MANU_DEF]) for (i=0;ARRAYLENGTH(mob_manuk)>i;i++) - if (mob_manuk[i]==((TBL_MOB*)src)->class_) { + if (mob_manuk[i]==((TBL_MOB*)src)->mob_id) { DAMAGE_SUBRATE(sc->data[SC_MANU_DEF]->val1) break; } if (sc->data[SC_SPL_DEF]) for (i=0;ARRAYLENGTH(mob_splendide)>i;i++) - if (mob_splendide[i]==((TBL_MOB*)src)->class_) { + if (mob_splendide[i]==((TBL_MOB*)src)->mob_id) { DAMAGE_SUBRATE(sc->data[SC_SPL_DEF]->val1) break; } @@ -1196,7 +1198,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob_manuk)>i;i++) - if (((TBL_MOB*)bl)->class_==mob_manuk[i]) { + if (((TBL_MOB*)bl)->mob_id==mob_manuk[i]) { DAMAGE_ADDRATE(sce->val1) break; } @@ -1204,7 +1206,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob_splendide)>i;i++) - if (((TBL_MOB*)bl)->class_==mob_splendide[i]) { + if (((TBL_MOB*)bl)->mob_id==mob_splendide[i]) { DAMAGE_ADDRATE(sce->val1) break; } @@ -1274,7 +1276,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam else if( element == -2 ) //Use enchantment's element element = status_get_attack_sc_element(src,status_get_sc(src)); else if( element == -3 ) //Use random element - element = rnd()%ELE_MAX; + element = rnd()%ELE_ALL; if( element == ELE_FIRE || element == ELE_WATER ) pc_overheat(sd,element == ELE_FIRE ? 1 : -1); } @@ -1298,7 +1300,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 if( bl->type == BL_MOB ) { struct mob_data* md = BL_CAST(BL_MOB, bl); - if( map[bl->m].flag.battleground && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) && flag&BF_SKILL ) + if( map[bl->m].flag.battleground && (md->mob_id == MOBID_BLUE_CRYST || md->mob_id == MOBID_PINK_CRYST) && flag&BF_SKILL ) return 0; // Crystal cannot receive skill damage on battlegrounds } if(skill_get_inf2(skill_id)&INF2_NO_BG_DMG) @@ -1976,7 +1978,7 @@ static bool is_attack_critical(struct Damage wd, struct block_list *src, struct { short cri = sstatus->cri; if (sd) { - cri+= sd->critaddrace[tstatus->race]; + cri += sd->critaddrace[tstatus->race] + sd->critaddrace[RC_ALL]; if(is_skill_using_arrow(src, skill_id)) cri += sd->bonus.arrow_cri; } @@ -2038,14 +2040,14 @@ static int is_attack_piercing(struct Damage wd, struct block_list *src, struct b { //Elemental/Racial adjustments if( sd && (sd->right_weapon.def_ratio_atk_ele & (1<def_ele) || sd->right_weapon.def_ratio_atk_race & (1<race) || - sd->right_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS))) + sd->right_weapon.def_ratio_atk_class & (1<class_)) ) if (weapon_position == EQI_HAND_R) return 1; if( sd && (sd->left_weapon.def_ratio_atk_ele & (1<def_ele) || sd->left_weapon.def_ratio_atk_race & (1<race) || - sd->left_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS))) ) + sd->left_weapon.def_ratio_atk_class & (1<class_)) ) { //Pass effect onto right hand if configured so. [Skotlex] if (battle_config.left_cardfix_to_right && is_attack_right_handed(src, skill_id)){ if (weapon_position == EQI_HAND_R) @@ -2236,15 +2238,15 @@ static bool attack_ignores_def(struct Damage wd, struct block_list *src, struct else if (skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS) #endif { //Ignore Defense? - if (sd && ((sd->right_weapon.ignore_def_ele & (1<def_ele)) || - sd->right_weapon.ignore_def_race & (1<race) || - sd->right_weapon.ignore_def_race & (is_boss(target)?1<right_weapon.ignore_def_ele & (1<def_ele) || sd->right_weapon.ignore_def_ele & (1<right_weapon.ignore_def_race & (1<race) || sd->right_weapon.ignore_def_race & (1<right_weapon.ignore_def_class & (1<class_) || sd->right_weapon.ignore_def_class & (1<left_weapon.ignore_def_ele & (1<def_ele)) || - sd->left_weapon.ignore_def_race & (1<race) || - sd->left_weapon.ignore_def_race & (is_boss(target)?1<left_weapon.ignore_def_ele & (1<def_ele) || sd->left_weapon.ignore_def_ele & (1<left_weapon.ignore_def_race & (1<race) || sd->left_weapon.ignore_def_race & (1<left_weapon.ignore_def_class & (1<class_) || sd->left_weapon.ignore_def_class & (1<ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS]; - i += sd->ignore_def[tstatus->race]; + i = sd->ignore_def_by_race[tstatus->race] + sd->ignore_def_by_race[RC_ALL]; if( i ) { if( i > 100 ) i = 100; @@ -4492,7 +4493,7 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr isDevotRdamage = true; } rdelay = clif_damage(src, (!isDevotRdamage) ? src : d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, 4, 0); - if( tsd ) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); + if( tsd ) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] battle_delay_damage(tick, wd->amotion,target,(!isDevotRdamage) ? src : d_bl,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); skill_additional_effect(target, (!isDevotRdamage) ? src : d_bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); @@ -4523,7 +4524,7 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd->amotion,sstatus->dmotion,rdamage,tstatus->race); else if(attack_type == BF_WEAPON || attack_type == BF_MISC) { rdelay = clif_damage(src, (!isDevotRdamage) ? src : d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, 4, 0); - if( tsd ) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); + if( tsd ) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_); // It appears that official servers give skill reflect damage a longer delay battle_delay_damage(tick, wd->amotion,target,(!isDevotRdamage) ? src : d_bl,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); skill_additional_effect(target, (!isDevotRdamage) ? src : d_bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); @@ -4832,7 +4833,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list }else if (s_ele == -2) //Use status element s_ele = status_get_attack_sc_element(src,status_get_sc(src)); else if( s_ele == -3 ) //Use random element - s_ele = rnd()%ELE_MAX; + s_ele = rnd()%ELE_ALL; if( skill_id == SO_PSYCHIC_WAVE ) { if( sc && sc->count ) { @@ -5330,9 +5331,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Ignore Defense? if (!flag.imdef && ( - sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) || - sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) || - sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) + sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) || sd->bonus.ignore_mdef_ele & ( 1 << ELE_ALL ) || + sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) || sd->bonus.ignore_mdef_race & ( 1 << RC_ALL ) || + sd->bonus.ignore_mdef_class & ( 1 << tstatus->class_ ) || sd->bonus.ignore_mdef_class & ( 1 << CLASS_ALL ) )) flag.imdef = 1; } @@ -5345,8 +5346,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list mdef <<= 1; // only eMDEF is doubled #endif if(sd) { - i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS]; - i+= sd->ignore_mdef[tstatus->race]; + i = sd->ignore_mdef_by_race[tstatus->race] + sd->ignore_mdef_by_race[RC_ALL]; + i += sd->ignore_mdef_by_class[tstatus->class_] + sd->ignore_mdef_by_class[CLASS_ALL]; + i += sd->ignore_mdef; if (i) { if (i > 100) i = 100; @@ -5510,7 +5512,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if (s_ele < 0 && s_ele != -3) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] s_ele = ELE_NEUTRAL; else if (s_ele == -3) //Use random element - s_ele = rnd()%ELE_MAX; + s_ele = rnd()%ELE_ALL; //Skill Range Criteria md.flag |= battle_range_type(src, target, skill_id, skill_lv); @@ -5968,49 +5970,56 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i /*=========================================== * Perform battle drain effects (HP/SP loss) *-------------------------------------------*/ -void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) +void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_) { struct weapon_data *wd; int64 *damage; - int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; + int thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; for (i = 0; i < 4; i++) { //First two iterations: Right hand if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; } else { wd = &sd->left_weapon; damage = &ldamage; } if (*damage <= 0) continue; - //First and Third iterations: race, other two boss/nonboss state - if (i == 0 || i == 2) - type = race; - else - type = boss?RC_BOSS:RC_NONBOSS; + //First and Third iterations: race, other two boss/normal state + if( i == 1 || i == 3 ) + { + hp = wd->hp_drain_class[class_].value; + if (wd->hp_drain_class[class_].rate) + hp += battle_calc_drain(*damage, wd->hp_drain_class[class_].rate, wd->hp_drain_class[class_].per); - hp = wd->hp_drain[type].value; - if (wd->hp_drain[type].rate) - hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per); + sp = wd->sp_drain_class[class_].value; + if (wd->sp_drain_class[class_].rate) + sp += battle_calc_drain(*damage, wd->sp_drain_class[class_].rate, wd->sp_drain_class[class_].per); - sp = wd->sp_drain[type].value; - if (wd->sp_drain[type].rate) - sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); - - if (hp) { - if (wd->hp_drain[type].type) + if( hp && wd->hp_drain_class[class_].type ) rhp += hp; - thp += hp; - } - if (sp) { - if (wd->sp_drain[type].type) + if( sp && wd->sp_drain_class[class_].type ) + rsp += sp; + } else { + hp = wd->hp_drain_race[race].value; + if (wd->hp_drain_race[race].rate) + hp += battle_calc_drain(*damage, wd->hp_drain_race[race].rate, wd->hp_drain_race[race].per); + + sp = wd->sp_drain_race[race].value; + if (wd->sp_drain_race[race].rate) + sp += battle_calc_drain(*damage, wd->sp_drain_race[race].rate, wd->sp_drain_race[race].per); + + if( hp && wd->hp_drain_race[race].type ) + rhp += hp; + if( sp && wd->sp_drain_race[race].type) rsp += sp; - tsp += sp; } } + thp += hp; + tsp += sp; + if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate) status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false); if (sd->bonus.hp_vanish_rate && rnd()%1000 < sd->bonus.hp_vanish_rate && tbl->type == BL_PC && (map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg)) status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false); - if( sd->sp_gain_race_attack[race] ) tsp += sd->sp_gain_race_attack[race]; @@ -6043,12 +6052,12 @@ int battle_damage_area( struct block_list *bl, va_list ap) { amotion=va_arg(ap,int); dmotion=va_arg(ap,int); damage=va_arg(ap,int); - if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) + if( bl->type == BL_MOB && ((TBL_MOB*)bl)->mob_id == MOBID_EMPERIUM ) return 0; if( bl != src && battle_check_target(src,bl,BCT_ENEMY) > 0 ) { map_freeblock_lock(); if( src->type == BL_PC ) - battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); + battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), status_get_class_(bl)); if( amotion ) battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true); else @@ -6400,9 +6409,9 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if (wd.flag & BF_WEAPON && src != target && damage > 0) { if (battle_config.left_cardfix_to_right) - battle_drain(sd, target, wd.damage, wd.damage, tstatus->race, is_boss(target)); + battle_drain(sd, target, wd.damage, wd.damage, tstatus->race, tstatus->class_); else - battle_drain(sd, target, wd.damage, wd.damage2, tstatus->race, is_boss(target)); + battle_drain(sd, target, wd.damage, wd.damage2, tstatus->race, tstatus->class_); } } @@ -6687,7 +6696,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } break; case BL_MER: - if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY) + if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->mob_id == MOBID_EMPERIUM && flag&BCT_ENEMY) return 0; //mercenary may not attack Emperium break; } //end switch actual src @@ -6712,7 +6721,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; // You can't target anything out of your duel } } - if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) + if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->mob_id == MOBID_EMPERIUM ) return 0; //If you don't belong to a guild, can't target emperium. if( t_bl->type != BL_PC ) state |= BCT_ENEMY; //Natural enemy. diff --git a/src/map/battle.h b/src/map/battle.h index 2acbe029b6..6f11db8407 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -94,7 +94,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang int battle_gettarget(struct block_list *bl); int battle_getcurrentskill(struct block_list *bl); -#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] +#define is_boss(bl) ( status_get_class_(bl) == CLASS_BOSS ) // Can refine later [Aru] int battle_check_undead(int race,int element); int battle_check_target(struct block_list *src, struct block_list *target,int flag); diff --git a/src/map/elemental.c b/src/map/elemental.c index 52e46637b7..027d35e700 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -210,7 +210,7 @@ int elemental_delete(struct elemental_data *ed, int reply) { return unit_free(&ed->bl, 0); sd->ed = NULL; - sd->status.ele_id = 0; + sd->status.class_ = 0; return unit_remove_map(&ed->bl, 0); } @@ -238,7 +238,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { return 0; if( !flag || i < 0 ) { // Not created - loaded - DB info - sd->status.ele_id = 0; + sd->status.class_ = 0; return 0; } @@ -274,7 +274,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { ed = sd->ed; } - sd->status.ele_id = ele->elemental_id; + sd->status.class_ = ele->elemental_id; if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { if(map_addblock(&ed->bl)) @@ -755,7 +755,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { unsigned int tick = va_arg(ap,unsigned int); - if(sd->status.ele_id && sd->ed) + if(sd->status.class_ && sd->ed) elemental_ai_sub_timer(sd->ed,sd,tick); return 0; @@ -832,8 +832,8 @@ int read_elementaldb(void) { ele = atoi(str[21]); status->def_ele = ele%10; status->ele_lv = ele/20; - if( status->def_ele >= ELE_MAX ) { - ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); + if( status->def_ele >= ELE_ALL ) { + ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_ALL - 1); status->def_ele = ELE_NEUTRAL; } if( status->ele_lv < 1 || status->ele_lv > 4 ) { diff --git a/src/map/log.c b/src/map/log.c index 2b41f0c8b8..a69d1b3351 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -240,7 +240,7 @@ void log_pick_pc(struct map_session_data* sd, e_log_pick_type type, int amount, void log_pick_mob(struct mob_data* md, e_log_pick_type type, int amount, struct item* itm) { nullpo_retv(md); - log_pick(md->class_, md->bl.m, type, amount, itm); + log_pick(md->mob_id, md->bl.m, type, amount, itm); } /// logs zeny transactions diff --git a/src/map/map.h b/src/map/map.h index c58437b327..a3c4c27507 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -53,9 +53,14 @@ void map_msg_reload(void); // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { MOBID_PORING = 1002, - MOBID_EMPERIUM = 1288, + MOBID_A_GUARDIAN = 1285, + MOBID_K_GUARDIAN, + MOBID_S_GUARDIAN, + MOBID_EMPERIUM, MOBID_TREAS01 = 1324, MOBID_TREAS40 = 1363, + MOBID_S_GUARDIAN_ = 1899, + MOBID_A_GUARDIAN_, MOBID_BARRICADE1 = 1905, MOBID_BARRICADE2, MOBID_GUARIDAN_STONE1, @@ -274,10 +279,14 @@ enum { RC_DEMIHUMAN, RC_ANGEL, RC_DRAGON, - RC_BOSS, - RC_NONBOSS, - RC_NONDEMIHUMAN, - RC_MAX + RC_ALL +}; + +enum { + CLASS_NORMAL = 0, + CLASS_BOSS, + CLASS_GUARDIAN, + CLASS_ALL }; enum { @@ -302,7 +311,7 @@ enum { ELE_DARK, ELE_GHOST, ELE_UNDEAD, - ELE_MAX, + ELE_ALL, ELE_NONE }; @@ -338,7 +347,7 @@ struct block_list { // Mob List Held in memory for Dynamic Mobs [Wizputer] // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { - short class_; //Class, used because a mob can change it's class + short id; //ID, used because a mob can change it's class unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) signed short xs, ys; unsigned short num; //Number of mobs using this structure @@ -398,7 +407,7 @@ enum _sp { SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 - SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 + SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046 SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050 SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 @@ -409,7 +418,7 @@ enum _sp { SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 - SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 + SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092 SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 @@ -427,7 +436,11 @@ enum _sp { SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058 - SP_DEF_SET,SP_MDEF_SET,SP_HP_VANISH_RATE //2059-2061 + SP_DEF_SET,SP_MDEF_SET,SP_HP_VANISH_RATE, //2059-2061 + + SP_IGNORE_DEF_CLASS, SP_IGNORE_MDEF_RACE_RATE, SP_DEF_RATIO_ATK_CLASS, //2062-2064 + SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, SP_WEAPON_COMA_CLASS, //2065-2068 + SP_HP_DRAIN_VALUE_CLASS, SP_SP_DRAIN_VALUE_CLASS, SP_IGNORE_MDEF_CLASS_RATE //2069-2071 }; enum _look { diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 7086489af5..38175e7ac6 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -440,9 +440,9 @@ static bool read_mercenarydb_sub(char* str[], int columns, int current) ele = atoi(str[21]); status->def_ele = ele%10; status->ele_lv = ele/20; - if( status->def_ele >= ELE_MAX ) + if( status->def_ele >= ELE_ALL ) { - ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); + ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_ALL - 1); status->def_ele = ELE_NEUTRAL; } if( status->ele_lv < 1 || status->ele_lv > 4 ) diff --git a/src/map/mob.c b/src/map/mob.c index 3ef88ce3ec..5caeb249ef 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -78,7 +78,7 @@ static struct eri *item_drop_list_ers; static struct { int qty; - int class_[350]; + int mob_id[350]; } summon[MAX_RANDOMMONSTER]; //Defines the Manuk/Splendide mob groups for the status reductions [Epoque] @@ -90,7 +90,7 @@ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 }; *------------------------------------------*/ static int mob_makedummymobdb(int); static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data); -int mob_skill_id2skill_idx(int class_,uint16 skill_id); +int mob_skill_id2skill_idx(int mob_id,uint16 skill_id); /*========================================== * Mob is searched with a name. @@ -232,11 +232,11 @@ int mobdb_checkid(const int id) /*========================================== * Returns the view data associated to this mob class. *------------------------------------------*/ -struct view_data * mob_get_viewdata(int class_) +struct view_data * mob_get_viewdata(int mob_id) { - if (mob_db(class_) == mob_dummy) + if (mob_db(mob_id) == mob_dummy) return 0; - return &mob_db(class_)->vd; + return &mob_db(mob_id)->vd; } /*========================================== * Cleans up mob-spawn data to make it "valid" @@ -245,7 +245,7 @@ int mob_parse_dataset(struct spawn_data *data) { size_t len; - if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num) + if ((!mobdb_checkid(data->id) && !mob_is_clone(data->id)) || !data->num) return 0; if( ( len = strlen(data->eventname) ) > 0 ) @@ -257,9 +257,9 @@ int mob_parse_dataset(struct spawn_data *data) } if(strcmp(data->name,"--en--")==0) - safestrncpy(data->name, mob_db(data->class_)->name, sizeof(data->name)); + safestrncpy(data->name, mob_db(data->id)->name, sizeof(data->name)); else if(strcmp(data->name,"--ja--")==0) - safestrncpy(data->name, mob_db(data->class_)->jname, sizeof(data->name)); + safestrncpy(data->name, mob_db(data->id)->jname, sizeof(data->name)); return 1; } @@ -274,9 +274,9 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) md->bl.m = data->m; md->bl.x = data->x; md->bl.y = data->y; - md->class_ = data->class_; + md->mob_id = data->id; md->state.boss = data->state.boss; - md->db = mob_db(md->class_); + md->db = mob_db(md->mob_id); if (data->level > 0 && data->level <= MAX_LEVEL) md->level = data->level; memcpy(md->name, data->name, NAME_LENGTH); @@ -291,7 +291,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) md->spawn_timer = INVALID_TIMER; md->deletetimer = INVALID_TIMER; md->skill_idx = -1; - status_set_viewdata(&md->bl, md->class_); + status_set_viewdata(&md->bl, md->mob_id); status_change_init(&md->bl); unit_dataset(&md->bl); @@ -315,19 +315,19 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) int mob_get_random_id(int type, int flag, int lv) { struct mob_db *mob; - int i=0, class_; + int i=0, mob_id; if(type < 0 || type >= MAX_RANDOMMONSTER) { ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type); return 0; } do { if (type) - class_ = summon[type].class_[rnd()%summon[type].qty]; + mob_id = summon[type].mob_id[rnd()%summon[type].qty]; else //Dead branch - class_ = rnd() % MAX_MOB_DB; - mob = mob_db(class_); + mob_id = rnd() % MAX_MOB_DB; + mob = mob_db(mob_id); } while ((mob == mob_dummy || - mob_is_clone(class_) || + mob_is_clone(mob_id) || (flag&1 && mob->summonper[type] <= rnd() % 1000000) || (flag&2 && lv < mob->lv) || (flag&4 && mob->status.mode&MD_BOSS) || @@ -335,8 +335,8 @@ int mob_get_random_id(int type, int flag, int lv) ) && (i++) < MAX_MOB_DB); if(i >= MAX_MOB_DB) // no suitable monster found, use fallback for given list - class_ = mob_db_data[0]->summonper[type]; - return class_; + mob_id = mob_db_data[0]->summonper[type]; + return mob_id; } /*========================================== @@ -425,14 +425,14 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) return false; } -struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai) +struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, unsigned int ai) { struct spawn_data data; memset(&data, 0, sizeof(struct spawn_data)); data.m = m; data.num = 1; - data.class_ = class_; + data.id = mob_id; data.state.size = size; data.state.ai = ai; @@ -467,7 +467,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int /*========================================== * Spawn a single mob on the specified coordinates. *------------------------------------------*/ -int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) +int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai) { struct mob_data* md = NULL; int count, lv; @@ -479,13 +479,13 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const for (count = 0; count < amount; count++) { - int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv); + int c = (mob_id >= 0) ? mob_id : mob_get_random_id(-mob_id - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv); md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai); if (!md) continue; - if (class_ == MOBID_EMPERIUM) + if (mob_id == MOBID_EMPERIUM) { struct guild_castle* gc = guild_mapindex2gc(map[m].index); struct guild* g = (gc) ? guild_search(gc->guild_id) : NULL; @@ -507,7 +507,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const mob_spawn(md); - if (class_ < 0 && battle_config.dead_branch_active) + if (mob_id < 0 && battle_config.dead_branch_active) //Behold Aegis's masterful decisions yet again... //"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3 sc_start4(NULL,&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000); @@ -519,7 +519,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const /*========================================== * Spawn mobs in the specified area. *------------------------------------------*/ -int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) +int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai) { int i, max, id = 0; int lx = -1, ly = -1; @@ -565,7 +565,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 lx = x; ly = y; - id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai); + id = mob_once_spawn(sd, m, x, y, mobname, mob_id, 1, event, size, ai); } return id; // id of last spawned mob @@ -596,7 +596,7 @@ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t d if (g == NULL) { //Liberate castle, if the guild is not found this is an error! [Skotlex] ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); - if (md->class_ == MOBID_EMPERIUM) + if (md->mob_id == MOBID_EMPERIUM) { //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. md->guardian_data->guild_id = 0; if (md->guardian_data->castle->guild_id) //Free castle up. @@ -623,7 +623,7 @@ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t d /*========================================== * Summoning Guardians [Valaris] *------------------------------------------*/ -int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index) +int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index) { struct mob_data *md=NULL; struct spawn_data data; @@ -642,12 +642,12 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam } data.m = m; data.num = 1; - if(class_<=0) { - class_ = mob_get_random_id(-class_-1, 1, 99); - if (!class_) return 0; + if(mob_id<=0) { + mob_id = mob_get_random_id(-mob_id-1, 1, 99); + if (!mob_id) return 0; } - data.class_ = class_; + data.id = mob_id; if( !has_index ) { @@ -655,13 +655,13 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam } else if( guardian < 0 || guardian >= MAX_GUARDIANS ) { - ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map[m].name); + ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, mob_id, map[m].name); return 0; } if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1)) { - ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); + ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",mob_id, guardian, map[m].name); return 0; } data.x = x; @@ -678,7 +678,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam return 0; } if (!gc->guild_id) - ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map[m].name); + ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", mob_id, map[m].name); else g = guild_search(gc->guild_id); @@ -728,7 +728,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam /*========================================== * Summoning BattleGround [Zephyrus] *------------------------------------------*/ -int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id) +int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int mob_id, const char* event, unsigned int bg_id) { struct mob_data *md = NULL; struct spawn_data data; @@ -743,16 +743,16 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int memset(&data, 0, sizeof(struct spawn_data)); data.m = m; data.num = 1; - if( class_ <= 0 ) + if( mob_id <= 0 ) { - class_ = mob_get_random_id(-class_-1,1,99); - if( !class_ ) return 0; + mob_id = mob_get_random_id(-mob_id-1,1,99); + if( !mob_id ) return 0; } - data.class_ = class_; + data.id = mob_id; if( (x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { - ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name); + ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",mob_id, bg_id, map[m].name); return 0; } @@ -802,17 +802,17 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state int mob_linksearch(struct block_list *bl,va_list ap) { struct mob_data *md; - int class_; + int mob_id; struct block_list *target; unsigned int tick; nullpo_ret(bl); md=(struct mob_data *)bl; - class_ = va_arg(ap, int); + mob_id = va_arg(ap, int); target = va_arg(ap, struct block_list *); tick=va_arg(ap, unsigned int); - if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME + if (md->mob_id == mob_id && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) { md->last_linktime = tick; @@ -863,7 +863,7 @@ int mob_setdelayspawn(struct mob_data *md) spawntime+= rnd()%md->spawn->delay2; //Apply the spawn delay fix [Skotlex] - db = mob_db(md->spawn->class_); + db = mob_db(md->spawn->id); mode = db->status.mode; if (mode & MD_BOSS) { //Bosses if (battle_config.boss_spawn_delay != 100) { @@ -893,7 +893,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) { ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 if (mobid[0]) { //if there one let's check it otherwise go backward TBL_MOB *md = BL_CAST(BL_MOB, bl); - ARR_FIND(0, 10, i, md->class_ == mobid[i]); + ARR_FIND(0, 10, i, md->mob_id == mobid[i]); return (i < 10) ? 1 : 0; } return 1; //backward compatibility @@ -914,11 +914,11 @@ int mob_spawn (struct mob_data *md) if (md->bl.prev != NULL) unit_remove_map(&md->bl,CLR_RESPAWN); else - if (md->spawn && md->class_ != md->spawn->class_) + if (md->spawn && md->mob_id != md->spawn->id) { - md->class_ = md->spawn->class_; - status_set_viewdata(&md->bl, md->class_); - md->db = mob_db(md->class_); + md->mob_id = md->spawn->id; + status_set_viewdata(&md->bl, md->mob_id); + md->db = mob_db(md->mob_id); memcpy(md->name,md->spawn->name,NAME_LENGTH); } @@ -1366,7 +1366,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) if(i==retrycount){ md->move_fail_count++; if(md->move_fail_count>1000){ - ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y); + ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->mob_id,map[md->bl.m].name, md->bl.x, md->bl.y); md->move_fail_count=0; mob_spawn(md); } @@ -2310,7 +2310,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { #ifdef RENEWAL_EXP - int rate = pc_level_penalty_mod(tmpsd[i], md->level, md->status.race, md->status.mode, 1); + int rate = pc_level_penalty_mod(tmpsd[i], md->level, md->status.class_, 1); base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX); #endif @@ -2341,9 +2341,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_data* it = NULL; int drop_rate; #ifdef RENEWAL_DROP - int drop_modifier = mvp_sd ? pc_level_penalty_mod(mvp_sd, md->level, md->status.race, md->status.mode, 2) : - second_sd ? pc_level_penalty_mod(second_sd, md->level, md->status.race, md->status.mode, 2): - third_sd ? pc_level_penalty_mod(third_sd, md->level, md->status.race, md->status.mode, 2) : + int drop_modifier = mvp_sd ? pc_level_penalty_mod(mvp_sd, md->level, md->status.class_, 2) : + second_sd ? pc_level_penalty_mod(second_sd, md->level, md->status.class_, 2): + third_sd ? pc_level_penalty_mod(third_sd, md->level, md->status.class_, 2) : 100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */ #endif dlist->m = md->bl.m; @@ -2434,10 +2434,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) // process script-granted extra drop bonuses int itemid = 0; for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++) { - if ( sd->add_drop[i].race == -md->class_ || - ( sd->add_drop[i].race > 0 && ( + if ( sd->add_drop[i].race == -md->mob_id || + ( (sd->add_drop[i].race > 0 || sd->add_drop[i].class_ > 0) && ( sd->add_drop[i].race & (1<race) || - sd->add_drop[i].race & (1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) + sd->add_drop[i].class_ & (1<class_) ))) { //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] @@ -2569,10 +2569,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } } - log_mvpdrop(mvp_sd, md->class_, log_mvp); + log_mvpdrop(mvp_sd, md->mob_id, log_mvp); } - if (type&2 && !sd && md->class_ == MOBID_EMPERIUM) + if (type&2 && !sd && md->mob_id == MOBID_EMPERIUM) //Emperium destroyed by script. Discard mvp character. [Skotlex] mvp_sd = NULL; @@ -2590,7 +2590,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if( sd ) { - if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] + if( sd->mission_mobid == md->mob_id) { //TK_MISSION [Skotlex] if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) { pc_addfame(sd, 1); sd->mission_mobid = temp; @@ -2602,11 +2602,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if( sd->status.party_id ) - map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); + map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->mob_id); else if( sd->avail_quests ) - quest_update_objective(sd, md->class_); + quest_update_objective(sd, md->mob_id); - if( sd->md && src && src->type == BL_MER && mob_db(md->class_)->lv > sd->status.base_level/2 ) + if( sd->md && src && src->type == BL_MER && mob_db(md->mob_id)->lv > sd->status.base_level/2 ) mercenary_kills(sd->md); } @@ -2620,7 +2620,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } else npc_event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { - pc_setparam(mvp_sd, SP_KILLEDRID, md->class_); + pc_setparam(mvp_sd, SP_KILLEDRID, md->mob_id); npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } } @@ -2700,7 +2700,7 @@ int mob_guardian_guildchange(struct mob_data *md) if (md->guardian_data->castle->guild_id == 0) { //Castle with no owner? Delete the guardians. - if (md->class_ == MOBID_EMPERIUM) + if (md->mob_id == MOBID_EMPERIUM) { //But don't delete the emperium, just clear it's guild-data md->guardian_data->guild_id = 0; md->guardian_data->emblem_id = 0; @@ -2756,7 +2756,7 @@ int mob_random_class (int *value, size_t count) /*========================================== * Change mob base class *------------------------------------------*/ -int mob_class_change (struct mob_data *md, int class_) +int mob_class_change (struct mob_data *md, int mob_id) { unsigned int tick = gettick(); int i, c, hp_rate; @@ -2776,15 +2776,15 @@ int mob_class_change (struct mob_data *md, int class_) if( md->special_state.ai > AI_ATTACK ) return 0; //Marine Spheres and Floras. - if( mob_is_clone(md->class_) ) + if( mob_is_clone(md->mob_id) ) return 0; //Clones - if( md->class_ == class_ ) + if( md->mob_id == mob_id ) return 0; //Nothing to change. hp_rate = get_percentage(md->status.hp, md->status.max_hp); - md->class_ = class_; - md->db = mob_db(class_); + md->mob_id = mob_id; + md->db = mob_db(mob_id); if (battle_config.override_mob_names==1) memcpy(md->name,md->db->name,NAME_LENGTH); else @@ -2793,7 +2793,7 @@ int mob_class_change (struct mob_data *md, int class_) mob_stop_attack(md); mob_stop_walking(md, 0); unit_skillcastcancel(&md->bl, 0); - status_set_viewdata(&md->bl, class_); + status_set_viewdata(&md->bl, mob_id); clif_mob_class_change(md,md->vd->class_); status_calc_mob(md, 1); md->ud.state.speed_changed = 1; //Speed change update. @@ -2925,8 +2925,8 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) for(;kbl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { @@ -2987,10 +2987,10 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) * MOBskill lookup (get skillindex through skill_id) * Returns -1 if not found. *------------------------------------------*/ -int mob_skill_id2skill_idx(int class_,uint16 skill_id) +int mob_skill_id2skill_idx(int mob_id,uint16 skill_id) { - int i, max = mob_db(class_)->maxskill; - struct mob_skill *ms=mob_db(class_)->skill; + int i, max = mob_db(mob_id)->maxskill; + struct mob_skill *ms=mob_db(mob_id)->skill; if(ms==NULL) return -1; @@ -3351,13 +3351,13 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic } // Player cloned mobs. [Valaris] -int mob_is_clone(int class_) +int mob_is_clone(int mob_id) { - if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END) + if(mob_id < MOB_CLONE_START || mob_id > MOB_CLONE_END) return 0; - if (mob_db(class_) == mob_dummy) + if (mob_db(mob_id) == mob_dummy) return 0; - return class_; + return mob_id; } //Flag values: @@ -3367,7 +3367,7 @@ int mob_is_clone(int class_) //Returns: ID of newly crafted copy. int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration) { - int class_; + int mob_id; int i,j,inf,skill_id, fd; struct mob_data *md; struct mob_skill *ms; @@ -3379,11 +3379,11 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons if(pc_isdead(sd) && master_id && flag&1) return 0; - ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL ); - if(class_ >= MOB_CLONE_END) + ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, mob_id, mob_db_data[mob_id] == NULL ); + if(mob_id >= MOB_CLONE_END) return 0; - db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); + db = mob_db_data[mob_id]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); status = &db->status; strcpy(db->sprite,sd->status.name); strcpy(db->name,sd->status.name); @@ -3538,7 +3538,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons sd->fd = fd; //Finally, spawn it. - md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE); + md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", mob_id, event, SZ_SMALL, AI_NONE); if (!md) return 0; //Failed? md->special_state.clone = 1; @@ -3563,11 +3563,11 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons int mob_clone_delete(struct mob_data *md) { - const int class_ = md->class_; - if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END - && mob_db_data[class_]!=NULL) { - aFree(mob_db_data[class_]); - mob_db_data[class_]=NULL; + const int mob_id = md->mob_id; + if (mob_id >= MOB_CLONE_START && mob_id < MOB_CLONE_END + && mob_db_data[mob_id]!=NULL) { + aFree(mob_db_data[mob_id]); + mob_db_data[mob_id]=NULL; //Clear references to the db md->db = mob_dummy; md->vd = NULL; @@ -3582,16 +3582,16 @@ int mob_clone_delete(struct mob_data *md) /*========================================== * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------*/ -static int mob_makedummymobdb(int class_) +static int mob_makedummymobdb(int mob_id) { if (mob_dummy != NULL) { - if (mob_db(class_) == mob_dummy) + if (mob_db(mob_id) == mob_dummy) return 1; //Using the mob_dummy data already. [Skotlex] - if (class_ > 0 && class_ <= MAX_MOB_DB) + if (mob_id > 0 && mob_id <= MAX_MOB_DB) { //Remove the mob data so that it uses the dummy data instead. - aFree(mob_db_data[class_]); - mob_db_data[class_] = NULL; + aFree(mob_db_data[mob_id]); + mob_db_data[mob_id] = NULL; } return 0; } @@ -3668,23 +3668,23 @@ static bool mob_parse_dbrow(char** str) { struct mob_db *db, entry; struct status_data *status; - int class_, i, k; + int mob_id, i, k; double exp, maxhp; struct mob_data data; - class_ = atoi(str[0]); + mob_id = atoi(str[0]); - if (class_ <= 1000 || class_ > MAX_MOB_DB) { - ShowError("mob_parse_dbrow: Invalid monster ID %d, must be in range %d-%d.\n", class_, 1000, MAX_MOB_DB); + if (mob_id <= 1000 || mob_id > MAX_MOB_DB) { + ShowError("mob_parse_dbrow: Invalid monster ID %d, must be in range %d-%d.\n", mob_id, 1000, MAX_MOB_DB); return false; } - if (pcdb_checkid(class_)) { - ShowError("mob_parse_dbrow: Invalid monster ID %d, reserved for player classes.\n", class_); + if (pcdb_checkid(mob_id)) { + ShowError("mob_parse_dbrow: Invalid monster ID %d, reserved for player classes.\n", mob_id); return false; } - if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END) { - ShowError("mob_parse_dbrow: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB); + if (mob_id >= MOB_CLONE_START && mob_id < MOB_CLONE_END) { + ShowError("mob_parse_dbrow: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n", mob_id, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB); return false; } @@ -3693,7 +3693,7 @@ static bool mob_parse_dbrow(char** str) db = &entry; status = &db->status; - db->vd.class_ = class_; + db->vd.class_ = mob_id; safestrncpy(db->sprite, str[1], sizeof(db->sprite)); safestrncpy(db->jname, str[2], sizeof(db->jname)); safestrncpy(db->name, str[3], sizeof(db->name)); @@ -3746,12 +3746,12 @@ static bool mob_parse_dbrow(char** str) i = atoi(str[24]); //Element status->def_ele = i%10; status->ele_lv = i/20; - if (status->def_ele >= ELE_MAX) { - ShowError("mob_parse_dbrow: Invalid element type %d for monster ID %d (max=%d).\n", status->def_ele, class_, ELE_MAX-1); + if (status->def_ele >= ELE_ALL) { + ShowError("mob_parse_dbrow: Invalid element type %d for monster ID %d (max=%d).\n", status->def_ele, mob_id, ELE_ALL-1); return false; } if (status->ele_lv < 1 || status->ele_lv > 4) { - ShowError("mob_parse_dbrow: Invalid element level %d for monster ID %d, must be in range 1-4.\n", status->ele_lv, class_); + ShowError("mob_parse_dbrow: Invalid element level %d for monster ID %d, must be in range 1-4.\n", status->ele_lv, mob_id); return false; } @@ -3759,6 +3759,13 @@ static bool mob_parse_dbrow(char** str) if (!battle_config.monster_active_enable) status->mode &= ~MD_AGGRESSIVE; + if( status->mode&MD_BOSS ) + status->class_ = CLASS_BOSS; + else if( mob_is_guardian(mob_id) ) + status->class_ = CLASS_GUARDIAN; + else + status->class_ = CLASS_NORMAL; + status->speed = atoi(str[26]); status->aspd_rate = 1000; i = atoi(str[27]); @@ -3808,7 +3815,7 @@ static bool mob_parse_dbrow(char** str) db->mvpitem[i].p = 0; //No item.... continue; } - item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust); + item_dropratio_adjust(db->mvpitem[i].nameid, mob_id, &rate_adjust); db->mvpitem[i].p = mob_drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); //calculate and store Max available drop chance of the MVP item @@ -3837,7 +3844,7 @@ static bool mob_parse_dbrow(char** str) rate = atoi(str[k+1]); if (battle_config.drop_rateincrease) if (rate < 5000) rate++; - if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) ) + if( (mob_id >= 1324 && mob_id <= 1363) || (mob_id >= 1938 && mob_id <= 1946) ) { //Treasure box drop rates [Skotlex] rate_adjust = battle_config.item_rate_treasure; ratemin = battle_config.item_drop_treasure_min; @@ -3874,11 +3881,11 @@ static bool mob_parse_dbrow(char** str) ratemax = battle_config.item_drop_common_max; break; } - item_dropratio_adjust(id->nameid, class_, &rate_adjust); + item_dropratio_adjust(id->nameid, mob_id, &rate_adjust); db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax); //calculate and store Max available drop chance of the item - if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) ) + if( db->dropitem[i].p && (mob_id < 1324 || mob_id > 1363) && (mob_id < 1938 || mob_id > 1946) ) { //Skip treasure chests. if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) { id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops @@ -3890,21 +3897,21 @@ static bool mob_parse_dbrow(char** str) if (k == MAX_SEARCH) continue; - if (id->mob[k].id != class_) + if (id->mob[k].id != mob_id) memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0])); id->mob[k].chance = db->dropitem[i].p; - id->mob[k].id = class_; + id->mob[k].id = mob_id; } } // Finally insert monster's data into the database. - if (mob_db_data[class_] == NULL) - mob_db_data[class_] = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); + if (mob_db_data[mob_id] == NULL) + mob_db_data[mob_id] = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); else //Copy over spawn data - memcpy(&db->spawn, mob_db_data[class_]->spawn, sizeof(db->spawn)); + memcpy(&db->spawn, mob_db_data[mob_id]->spawn, sizeof(db->spawn)); - memcpy(mob_db_data[class_], db, sizeof(struct mob_db)); + memcpy(mob_db_data[mob_id], db, sizeof(struct mob_db)); return true; } @@ -4001,36 +4008,36 @@ static int mob_read_sqldb(void) *------------------------------------------*/ static bool mob_readdb_mobavail(char* str[], int columns, int current) { - int class_, k; + int mob_id, k; - class_=atoi(str[0]); + mob_id=atoi(str[0]); - if(mob_db(class_) == mob_dummy) // invalid class (probably undefined in db) + if(mob_db(mob_id) == mob_dummy) // invalid class (probably undefined in db) { - ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_); + ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", mob_id); return false; } k=atoi(str[1]); - memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data)); - mob_db_data[class_]->vd.class_=k; + memset(&mob_db_data[mob_id]->vd, 0, sizeof(struct view_data)); + mob_db_data[mob_id]->vd.class_=k; //Player sprites if(pcdb_checkid(k) && columns==12) { - mob_db_data[class_]->vd.sex=atoi(str[2]); - mob_db_data[class_]->vd.hair_style=atoi(str[3]); - mob_db_data[class_]->vd.hair_color=atoi(str[4]); - mob_db_data[class_]->vd.weapon=atoi(str[5]); - mob_db_data[class_]->vd.shield=atoi(str[6]); - mob_db_data[class_]->vd.head_top=atoi(str[7]); - mob_db_data[class_]->vd.head_mid=atoi(str[8]); - mob_db_data[class_]->vd.head_bottom=atoi(str[9]); - mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); - mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris + mob_db_data[mob_id]->vd.sex=atoi(str[2]); + mob_db_data[mob_id]->vd.hair_style=atoi(str[3]); + mob_db_data[mob_id]->vd.hair_color=atoi(str[4]); + mob_db_data[mob_id]->vd.weapon=atoi(str[5]); + mob_db_data[mob_id]->vd.shield=atoi(str[6]); + mob_db_data[mob_id]->vd.head_top=atoi(str[7]); + mob_db_data[mob_id]->vd.head_mid=atoi(str[8]); + mob_db_data[mob_id]->vd.head_bottom=atoi(str[9]); + mob_db_data[mob_id]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); + mob_db_data[mob_id]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris } else if(columns==3) - mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] + mob_db_data[mob_id]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] else if( columns != 2 ) return false; @@ -4067,7 +4074,7 @@ static int mob_read_randommonster(void) } while(fgets(line, sizeof(line), fp)) { - int class_; + int mob_id; if(line[0] == '/' && line[1] == '/') continue; memset(str,0,sizeof(str)); @@ -4080,13 +4087,13 @@ static int mob_read_randommonster(void) if(str[0]==NULL || str[2]==NULL) continue; - class_ = atoi(str[0]); - if(mob_db(class_) == mob_dummy) + mob_id = atoi(str[0]); + if(mob_db(mob_id) == mob_dummy) continue; - mob_db_data[class_]->summonper[i]=atoi(str[2]); + mob_db_data[mob_id]->summonper[i]=atoi(str[2]); if (i) { - if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs - summon[i].class_[summon[i].qty++] = class_; + if( summon[i].qty < ARRAYLENGTH(summon[i].mob_id) ) //MvPs + summon[i].mob_id[summon[i].qty++] = mob_id; else { ShowDebug("Can't store more random mobs from %s, increase size of mob.c:summon variable!\n", mobfile[i]); break; @@ -4096,7 +4103,7 @@ static int mob_read_randommonster(void) } if (i && !summon[i].qty) { //At least have the default here. - summon[i].class_[0] = mob_db_data[0]->summonper[i]; + summon[i].mob_id[0] = mob_db_data[0]->summonper[i]; summon[i].qty = 1; } fclose(fp); diff --git a/src/map/mob.h b/src/map/mob.h index 8cc2d1c040..13193d9beb 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -67,6 +67,7 @@ enum size { SZ_SMALL = 0, SZ_MEDIUM, SZ_BIG, + SZ_ALL, }; struct mob_skill { @@ -117,7 +118,7 @@ struct mob_data { struct view_data *vd; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. struct status_change sc; - struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex] + struct mob_db *db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex] char name[NAME_LENGTH]; struct { unsigned int size : 2; //Small/Big monsters. @@ -147,7 +148,7 @@ struct mob_data { struct spawn_data *spawn; //Spawn data. int spawn_timer; //Required for Convex Mirror struct item *lootitem; - short class_; + short mob_id; unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; int target_id,attacked_id; @@ -230,25 +231,25 @@ struct item_drop_list { struct item_drop* item; // linked list of drops }; -struct mob_db* mob_db(int class_); +struct mob_db* mob_db(int mob_id); int mobdb_searchname(const char *str); int mobdb_searchname_array(struct mob_db** data, int size, const char *str); int mobdb_checkid(const int id); -struct view_data* mob_get_viewdata(int class_); +struct view_data* mob_get_viewdata(int mob_id); struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, - short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); + short x, short y, const char *mobname, int mob_id, const char *event, unsigned int size, unsigned int ai); int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, - const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); + const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai); int mob_once_spawn_area(struct map_session_data* sd, int16 m, - int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); + int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai); bool mob_ksprotected (struct block_list *src, struct block_list *target); -int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] -int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, unsigned int bg_id); +int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] +int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id); int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] int mob_randomwalk(struct mob_data *md,unsigned int tick); @@ -268,9 +269,10 @@ void mob_heal(struct mob_data *md,unsigned int heal); #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) #define mob_stop_attack(md) unit_stop_attack(&(md)->bl) -#define mob_is_battleground(md) ( map[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) ) -#define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) -#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) +#define mob_is_battleground(md) ( map[(md)->bl.m].flag.battleground && ((md)->mob_id == MOBID_BARRICADE2 || ((md)->mob_id >= MOBID_FOOD_STOR && (md)->mob_id <= MOBID_PINK_CRYST)) ) +#define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->mob_id == MOBID_EMPERIUM || (md)->mob_id == MOBID_BARRICADE1 || (md)->mob_id == MOBID_GUARIDAN_STONE1 || (md)->mob_id == MOBID_GUARIDAN_STONE2) ) +#define mob_is_treasure(md) (((md)->mob_id >= MOBID_TREAS01 && (md)->mob_id <= MOBID_TREAS40) || ((md)->mob_id >= MOBID_TREAS41 && (md)->mob_id <= MOBID_TREAS49)) +#define mob_is_guardian(mob_id) ((mob_id >= MOBID_A_GUARDIAN && mob_id <= MOBID_S_GUARDIAN) || mob_id == MOBID_S_GUARDIAN_ || mob_id == MOBID_A_GUARDIAN_) void mob_clear_spawninfo(); int do_init_mob(void); @@ -281,7 +283,7 @@ int mob_deleteslave(struct mob_data *md); int mob_random_class (int *value, size_t count); int mob_get_random_id(int type, int flag, int lv); -int mob_class_change(struct mob_data *md,int class_); +int mob_class_change(struct mob_data *md,int mob_id); int mob_warpslave(struct block_list *bl, int range); int mob_linksearch(struct block_list *bl,va_list ap); @@ -293,7 +295,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); int mob_countslave(struct block_list *bl); int mob_count_sub(struct block_list *bl, va_list ap); -int mob_is_clone(int class_); +int mob_is_clone(int mob_id); int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration); int mob_clone_delete(struct mob_data *md); diff --git a/src/map/npc.c b/src/map/npc.c index cb17f846df..aa99716242 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3295,7 +3295,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c mob.num = (unsigned short)num; mob.active = 0; - mob.class_ = (short) class_; + mob.id = (short) class_; mob.x = (unsigned short)x; mob.y = (unsigned short)y; mob.xs = (signed short)xs; diff --git a/src/map/party.c b/src/map/party.c index ca2d324b7d..3005748e2b 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -1028,7 +1028,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b if (!md) return 0; - rate = pc_level_penalty_mod(sd[i], md->db->lv, md->db->status.race, md->db->status.mode, 1); + rate = pc_level_penalty_mod(sd[i], md->db->lv, md->db->status.class_, 1); base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX); } diff --git a/src/map/pc.c b/src/map/pc.c index 33b191f7c1..753d23b271 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -56,7 +56,7 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max); static unsigned int statp[MAX_LEVEL+1]; #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -static unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1]; +static unsigned int level_penalty[3][CLASS_ALL][MAX_LEVEL*2+1]; #endif // h-files are for declarations, not for implementations... [Shinomori] @@ -1894,7 +1894,7 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e return 1; } -static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) +static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int class_, int race, int rate) { int i; //Apply config rate adjustment settings. @@ -1915,9 +1915,10 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id if( ((id && drop[i].id == id) || (group && drop[i].group == group)) - && race > 0 + && (race > 0 || class_ > -1) ) { drop[i].race |= race; + drop[i].class_ |= class_; if(drop[i].rate > 0 && rate > 0) { //Both are absolute rates. if (drop[i].rate < rate) @@ -1939,6 +1940,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id drop[i].id = id; drop[i].group = group; drop[i].race |= race; + drop[i].class_ |= class_; drop[i].rate = rate; return 1; } @@ -2228,7 +2230,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->bonus.arrow_cri += val*10; break; case SP_ATKELE: - if(val >= ELE_MAX) { + if(val > ELE_ALL) { ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val); break; } @@ -2259,7 +2261,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) } break; case SP_DEFELE: - if(val >= ELE_MAX) { + if(val > ELE_ALL) { ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val); break; } @@ -2369,7 +2371,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->matk_rate += val; break; case SP_IGNORE_DEF_ELE: - if(val >= ELE_MAX) { + if(val > ELE_ALL) { ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val); break; } @@ -2384,6 +2386,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val) else if(sd->state.lr_flag == 1) sd->left_weapon.ignore_def_race |= 1<state.lr_flag) + sd->right_weapon.ignore_def_class |= 1<state.lr_flag == 1) + sd->left_weapon.ignore_def_class |= 1<state.lr_flag != 2) sd->bonus.atk_rate += val; @@ -2398,12 +2406,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_IGNORE_MDEF_RATE: if(sd->state.lr_flag != 2) { - sd->ignore_mdef[RC_NONBOSS] += val; - sd->ignore_mdef[RC_BOSS] += val; + sd->ignore_mdef += val; } break; case SP_IGNORE_MDEF_ELE: - if(val >= ELE_MAX) { + if(val > ELE_ALL) { ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val); break; } @@ -2427,7 +2434,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->critical_rate+=val; break; case SP_DEF_RATIO_ATK_ELE: - if(val >= ELE_MAX) { + if(val > ELE_ALL) { ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val); break; } @@ -2437,7 +2444,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->left_weapon.def_ratio_atk_ele |= 1<= RC_MAX) { + if(val > RC_ALL) { ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val); break; } @@ -2446,6 +2453,16 @@ int pc_bonus(struct map_session_data *sd,int type,int val) else if(sd->state.lr_flag == 1) sd->left_weapon.def_ratio_atk_race |= 1< CLASS_ALL) { + ShowError("pc_bonus: SP_DEF_RATIO_ATK_CLASS: Invalid class %d\n", val); + break; + } + if(!sd->state.lr_flag) + sd->right_weapon.def_ratio_atk_class |= 1<state.lr_flag == 1) + sd->left_weapon.def_ratio_atk_class |= 1<state.lr_flag != 2) sd->hit_rate += val; @@ -2647,22 +2664,20 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_HP_DRAIN_VALUE: if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].value += val; - sd->right_weapon.hp_drain[RC_BOSS].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].value += val; - sd->left_weapon.hp_drain[RC_BOSS].value += val; + sd->right_weapon.hp_drain_class[CLASS_NORMAL].value += val; + sd->right_weapon.hp_drain_class[CLASS_BOSS].value += val; + } else if(sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain_class[CLASS_NORMAL].value += val; + sd->left_weapon.hp_drain_class[CLASS_BOSS].value += val; } break; case SP_SP_DRAIN_VALUE: if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].value += val; - sd->right_weapon.sp_drain[RC_BOSS].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].value += val; - sd->left_weapon.sp_drain[RC_BOSS].value += val; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].value += val; + sd->right_weapon.sp_drain_class[CLASS_BOSS].value += val; + } else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain_class[CLASS_NORMAL].value += val; + sd->left_weapon.sp_drain_class[CLASS_BOSS].value += val; } break; case SP_SP_GAIN_VALUE: @@ -2733,7 +2748,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) switch(type){ case SP_ADDELE: - if(type2 >= ELE_MAX) { + if(type2 > ELE_ALL) { ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); break; } @@ -2752,6 +2767,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) else if(sd->state.lr_flag == 2) sd->arrow_addrace[type2]+=val; break; + case SP_ADDCLASS: + if(!sd->state.lr_flag) + sd->right_weapon.addclass[type2]+=val; + else if(sd->state.lr_flag == 1) + sd->left_weapon.addclass[type2]+=val; + else if(sd->state.lr_flag == 2) + sd->arrow_addclass[type2]+=val; + break; case SP_ADDSIZE: if(!sd->state.lr_flag) sd->right_weapon.addsize[type2]+=val; @@ -2761,7 +2784,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->arrow_addsize[type2]+=val; break; case SP_SUBELE: - if(type2 >= ELE_MAX) { + if(type2 > ELE_ALL) { ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); break; } @@ -2772,6 +2795,10 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) if(sd->state.lr_flag != 2) sd->subrace[type2]+=val; break; + case SP_SUBCLASS: + if(sd->state.lr_flag != 2) + sd->subclass[type2]+=val; + break; case SP_ADDEFF: if (type2 > SC_MAX) { ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); @@ -2799,7 +2826,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); break; case SP_MAGIC_ADDELE: - if(type2 >= ELE_MAX) { + if(type2 > ELE_ALL) { ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); break; } @@ -2810,6 +2837,10 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) if(sd->state.lr_flag != 2) sd->magic_addrace[type2]+=val; break; + case SP_MAGIC_ADDCLASS: + if(sd->state.lr_flag != 2) + sd->magic_addclass[type2]+=val; + break; case SP_MAGIC_ADDSIZE: if(sd->state.lr_flag != 2) sd->magic_addsize[type2]+=val; @@ -2860,7 +2891,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); break; - case SP_ADD_DEF_CLASS: + case SP_ADD_DEF_MONSTER: if(sd->state.lr_flag == 2) break; ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); @@ -2874,7 +2905,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) if (!sd->add_def[i].rate) //Shift the rest of elements up. memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); break; - case SP_ADD_MDEF_CLASS: + case SP_ADD_MDEF_MONSTER: if(sd->state.lr_flag == 2) break; ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); @@ -2890,58 +2921,58 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; case SP_HP_DRAIN_RATE: if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.hp_drain[RC_NONBOSS].per += val; - sd->right_weapon.hp_drain[RC_BOSS].rate += type2; - sd->right_weapon.hp_drain[RC_BOSS].per += val; + sd->right_weapon.hp_drain_class[CLASS_NORMAL].rate += type2; + sd->right_weapon.hp_drain_class[CLASS_NORMAL].per += val; + sd->right_weapon.hp_drain_class[CLASS_BOSS].rate += type2; + sd->right_weapon.hp_drain_class[CLASS_BOSS].per += val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.hp_drain[RC_NONBOSS].per += val; - sd->left_weapon.hp_drain[RC_BOSS].rate += type2; - sd->left_weapon.hp_drain[RC_BOSS].per += val; + sd->left_weapon.hp_drain_class[CLASS_NORMAL].rate += type2; + sd->left_weapon.hp_drain_class[CLASS_NORMAL].per += val; + sd->left_weapon.hp_drain_class[CLASS_BOSS].rate += type2; + sd->left_weapon.hp_drain_class[CLASS_BOSS].per += val; } break; case SP_HP_DRAIN_VALUE: if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; - sd->right_weapon.hp_drain[RC_NONBOSS].type = val; - sd->right_weapon.hp_drain[RC_BOSS].value += type2; - sd->right_weapon.hp_drain[RC_BOSS].type = val; + sd->right_weapon.hp_drain_class[CLASS_NORMAL].value += type2; + sd->right_weapon.hp_drain_class[CLASS_NORMAL].type = val; + sd->right_weapon.hp_drain_class[CLASS_BOSS].value += type2; + sd->right_weapon.hp_drain_class[CLASS_BOSS].type = val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; - sd->left_weapon.hp_drain[RC_NONBOSS].type = val; - sd->left_weapon.hp_drain[RC_BOSS].value += type2; - sd->left_weapon.hp_drain[RC_BOSS].type = val; + sd->left_weapon.hp_drain_class[CLASS_NORMAL].value += type2; + sd->left_weapon.hp_drain_class[CLASS_NORMAL].type = val; + sd->left_weapon.hp_drain_class[CLASS_BOSS].value += type2; + sd->left_weapon.hp_drain_class[CLASS_BOSS].type = val; } break; case SP_SP_DRAIN_RATE: if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].per += val; - sd->right_weapon.sp_drain[RC_BOSS].rate += type2; - sd->right_weapon.sp_drain[RC_BOSS].per += val; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].rate += type2; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].per += val; + sd->right_weapon.sp_drain_class[CLASS_BOSS].rate += type2; + sd->right_weapon.sp_drain_class[CLASS_BOSS].per += val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].per += val; - sd->left_weapon.sp_drain[RC_BOSS].rate += type2; - sd->left_weapon.sp_drain[RC_BOSS].per += val; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].rate += type2; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].per += val; + sd->left_weapon.sp_drain_class[CLASS_BOSS].rate += type2; + sd->left_weapon.sp_drain_class[CLASS_BOSS].per += val; } break; case SP_SP_DRAIN_VALUE: if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].type = val; - sd->right_weapon.sp_drain[RC_BOSS].value += type2; - sd->right_weapon.sp_drain[RC_BOSS].type = val; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].value += type2; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].type = val; + sd->right_weapon.sp_drain_class[CLASS_BOSS].value += type2; + sd->right_weapon.sp_drain_class[CLASS_BOSS].type = val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].type = val; - sd->left_weapon.sp_drain[RC_BOSS].value += type2; - sd->left_weapon.sp_drain[RC_BOSS].type = val; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].value += type2; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].type = val; + sd->left_weapon.sp_drain_class[CLASS_BOSS].value += type2; + sd->left_weapon.sp_drain_class[CLASS_BOSS].type = val; } break; case SP_SP_VANISH_RATE: @@ -2969,7 +3000,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) } break; case SP_WEAPON_COMA_ELE: - if(type2 >= ELE_MAX) { + if(type2 > ELE_ALL) { ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); break; } @@ -2984,6 +3015,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->weapon_coma_race[type2] += val; sd->special_state.bonus_coma = 1; break; + case SP_WEAPON_COMA_CLASS: + if(sd->state.lr_flag == 2) + break; + sd->weapon_coma_class[type2] += val; + sd->special_state.bonus_coma = 1; + break; case SP_WEAPON_ATK: if(sd->state.lr_flag != 2) sd->weapon_atk[type2]+=val; @@ -3167,11 +3204,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; case SP_ADD_MONSTER_DROP_ITEM: if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<state.lr_flag != 2) { @@ -3187,27 +3224,47 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; case SP_HP_DRAIN_VALUE_RACE: if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[type2].value += val; + sd->right_weapon.hp_drain_race[type2].value += val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[type2].value += val; + sd->left_weapon.hp_drain_race[type2].value += val; } break; case SP_SP_DRAIN_VALUE_RACE: if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[type2].value += val; + sd->right_weapon.sp_drain_race[type2].value += val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[type2].value += val; + sd->left_weapon.sp_drain_race[type2].value += val; } break; - case SP_IGNORE_MDEF_RATE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef[type2] += val; + case SP_HP_DRAIN_VALUE_CLASS: + if(!sd->state.lr_flag) { + sd->right_weapon.hp_drain_class[type2].value += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain_class[type2].value += val; + } break; - case SP_IGNORE_DEF_RATE: + case SP_SP_DRAIN_VALUE_CLASS: + if(!sd->state.lr_flag) { + sd->right_weapon.sp_drain_class[type2].value += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain_class[type2].value += val; + } + break; + case SP_IGNORE_MDEF_RACE_RATE: if(sd->state.lr_flag != 2) - sd->ignore_def[type2] += val; + sd->ignore_mdef_by_race[type2] += val; + break; + case SP_IGNORE_MDEF_CLASS_RATE: + if(sd->state.lr_flag != 2) + sd->ignore_mdef_by_class[type2] += val; + break; + case SP_IGNORE_DEF_RACE_RATE: + if(sd->state.lr_flag != 2) + sd->ignore_def_by_race[type2] += val; break; case SP_SP_GAIN_RACE_ATTACK: if(sd->state.lr_flag != 2) @@ -3327,11 +3384,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) switch(type){ case SP_ADD_MONSTER_DROP_ITEM: if(sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -1, 1<state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val); + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -1, -type3, val); break; case SP_AUTOSPELL: if(sd->state.lr_flag != 2) @@ -3353,46 +3410,46 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_SP_DRAIN_RATE: if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; - sd->right_weapon.sp_drain[RC_NONBOSS].type = val; - sd->right_weapon.sp_drain[RC_BOSS].rate += type2; - sd->right_weapon.sp_drain[RC_BOSS].per += type3; - sd->right_weapon.sp_drain[RC_BOSS].type = val; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].rate += type2; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].per += type3; + sd->right_weapon.sp_drain_class[CLASS_NORMAL].type = val; + sd->right_weapon.sp_drain_class[CLASS_BOSS].rate += type2; + sd->right_weapon.sp_drain_class[CLASS_BOSS].per += type3; + sd->right_weapon.sp_drain_class[CLASS_BOSS].type = val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; - sd->left_weapon.sp_drain[RC_NONBOSS].type = val; - sd->left_weapon.sp_drain[RC_BOSS].rate += type2; - sd->left_weapon.sp_drain[RC_BOSS].per += type3; - sd->left_weapon.sp_drain[RC_BOSS].type = val; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].rate += type2; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].per += type3; + sd->left_weapon.sp_drain_class[CLASS_NORMAL].type = val; + sd->left_weapon.sp_drain_class[CLASS_BOSS].rate += type2; + sd->left_weapon.sp_drain_class[CLASS_BOSS].per += type3; + sd->left_weapon.sp_drain_class[CLASS_BOSS].type = val; } break; case SP_HP_DRAIN_RATE_RACE: if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[type2].rate += type3; - sd->right_weapon.hp_drain[type2].per += val; + sd->right_weapon.hp_drain_race[type2].rate += type3; + sd->right_weapon.hp_drain_race[type2].per += val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[type2].rate += type3; - sd->left_weapon.hp_drain[type2].per += val; + sd->left_weapon.hp_drain_race[type2].rate += type3; + sd->left_weapon.hp_drain_race[type2].per += val; } break; case SP_SP_DRAIN_RATE_RACE: if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[type2].rate += type3; - sd->right_weapon.sp_drain[type2].per += val; + sd->right_weapon.sp_drain_race[type2].rate += type3; + sd->right_weapon.sp_drain_race[type2].per += val; } else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[type2].rate += type3; - sd->left_weapon.sp_drain[type2].per += val; + sd->left_weapon.sp_drain_race[type2].rate += type3; + sd->left_weapon.sp_drain_race[type2].per += val; } break; case SP_ADD_MONSTER_DROP_ITEMGROUP: if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, -1, 1< ELE_MAX) { + if (type2 > ELE_ALL) { ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); break; } @@ -3432,7 +3489,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_SUBELE: - if (type2 > ELE_MAX) { + if (type2 > ELE_ALL) { ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); break; } @@ -3483,7 +3540,7 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 break; case SP_DEF_SET: //bonus4 bSetDefRace,n,x,r,y; - if( type2 > RC_MAX ) { + if( type2 > RC_ALL ) { ShowWarning("pc_bonus4 (DEF_SET): %d is not supported.\n", type2); break; } @@ -3495,7 +3552,7 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 break; case SP_MDEF_SET: //bonus4 bSetMDefRace,n,x,r,y; - if( type2 > RC_MAX ) { + if( type2 > RC_ALL ) { ShowWarning("pc_bonus4 (MDEF_SET): %d is not supported.\n", type2); break; } @@ -5894,9 +5951,10 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi int bonus = 0; struct status_data *status = status_get_status_data(src); - if (sd->expaddrace[status->race]) + if( sd->expaddrace[status->race] ) bonus += sd->expaddrace[status->race]; - bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + if( sd->expaddrace[RC_ALL] ) + bonus += sd->expaddrace[RC_ALL]; if (battle_config.pk_mode && (int)(status_get_lv(src) - sd->status.base_level) >= 20) @@ -9652,7 +9710,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type) * Renewal EXP/Itemdrop rate modifier base on level penalty * 1=exp 2=itemdrop *------------------------------------------*/ -int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_race, uint32 mob_mode, int type) +int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_class, int type) { int diff, rate = 100, i; @@ -9663,17 +9721,10 @@ int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_ if( diff < 0 ) diff = MAX_LEVEL + ( ~diff + 1 ); - for(i=0; i 0 ){ + if( ( tmp = level_penalty[type][i][diff] ) > 0 ) { rate = tmp; break; } @@ -9793,10 +9844,10 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current) #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) { - int type, race, diff; + int type, class_, diff; type = atoi(fields[0]); //1=experience, 2=item drop - race = atoi(fields[1]); + class_ = atoi(fields[1]); diff = atoi(fields[2]); if( type != 1 && type != 2 ){ @@ -9804,8 +9855,8 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) return false; } - if( race < 0 || race > RC_MAX ){ - ShowWarning("pc_readdb_levelpenalty: Invalid race %d specified.\n", race); + if( class_ < 0 || class_ > CLASS_ALL ){ + ShowWarning("pc_readdb_levelpenalty: Invalid class %d specified.\n", class_); return false; } @@ -9814,7 +9865,7 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) if( diff < 0 ) diff = min(MAX_LEVEL + ( ~(diff) + 1 ), MAX_LEVEL*2); - level_penalty[type][race][diff] = atoi(fields[3]); + level_penalty[type][class_][diff] = atoi(fields[3]); return true; } @@ -10103,7 +10154,7 @@ int pc_readdb(void) sv_readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); for( k=1; k < 3; k++ ){ // fill in the blanks int j; - for( j = 0; j < RC_MAX; j++ ){ + for( j = 0; j < CLASS_ALL; j++ ){ int tmp = 0; for( i = 0; i < MAX_LEVEL*2; i++ ){ if( i == MAX_LEVEL+1 ) diff --git a/src/map/pc.h b/src/map/pc.h index 206b307075..0758265725 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -10,7 +10,7 @@ #include "battle.h" // battle_config #include "buyingstore.h" // struct s_buyingstore #include "itemdb.h" // MAX_ITEMGROUP -#include "map.h" // RC_MAX +#include "map.h" // RC_ALL #include "script.h" // struct script_reg, struct script_regstr #include "searchstore.h" // struct s_search_store_info #include "status.h" // OPTION_*, struct weapon_atk @@ -68,10 +68,13 @@ struct weapon_data { int star; int ignore_def_ele; int ignore_def_race; + int ignore_def_class; int def_ratio_atk_ele; int def_ratio_atk_race; - int addele[ELE_MAX]; - int addrace[RC_MAX]; + int def_ratio_atk_class; + int addele[ELE_ALL]; + int addrace[RC_ALL]; + int addclass[CLASS_ALL]; int addrace2[RC2_MAX]; int addsize[3]; @@ -80,7 +83,7 @@ struct weapon_data { short per; short value; unsigned type:1; - } hp_drain[RC_MAX], sp_drain[RC_MAX]; + } hp_drain_race[RC_ALL], sp_drain_race[RC_ALL], hp_drain_class[CLASS_ALL], sp_drain_class[CLASS_ALL]; struct { short class_, rate; @@ -111,7 +114,7 @@ struct s_addeffectonskill { struct s_add_drop { short id, group; - int race, rate; + int race, rate, class_; }; struct s_autobonus { @@ -286,30 +289,36 @@ struct map_session_data { // here start arrays to be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. - int subele[ELE_MAX]; - int subrace[RC_MAX]; + int subele[ELE_ALL]; + int subrace[RC_ALL]; + int subclass[CLASS_ALL]; int subrace2[RC2_MAX]; int subsize[3]; int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1]; - int weapon_coma_ele[ELE_MAX]; - int weapon_coma_race[RC_MAX]; + int weapon_coma_ele[ELE_ALL]; + int weapon_coma_race[RC_ALL]; + int weapon_coma_class[CLASS_ALL]; int weapon_atk[16]; int weapon_atk_rate[16]; - int arrow_addele[ELE_MAX]; - int arrow_addrace[RC_MAX]; + int arrow_addele[ELE_ALL]; + int arrow_addrace[RC_ALL]; + int arrow_addclass[CLASS_ALL]; int arrow_addsize[3]; - int magic_addele[ELE_MAX]; - int magic_addrace[RC_MAX]; + int magic_addele[ELE_ALL]; + int magic_addrace[RC_ALL]; + int magic_addclass[CLASS_ALL]; int magic_addsize[3]; - int magic_atk_ele[ELE_MAX]; - int critaddrace[RC_MAX]; - int expaddrace[RC_MAX]; - int ignore_mdef[RC_MAX]; - int ignore_def[RC_MAX]; + int magic_atk_ele[ELE_ALL]; + int critaddrace[RC_ALL]; + int expaddrace[RC_ALL]; + int ignore_mdef; + int ignore_mdef_by_race[RC_ALL]; + int ignore_mdef_by_class[CLASS_ALL]; + int ignore_def_by_race[RC_ALL]; int itemgrouphealrate[MAX_ITEMGROUP]; - short sp_gain_race[RC_MAX]; - short sp_gain_race_attack[RC_MAX]; - short hp_gain_race_attack[RC_MAX]; + short sp_gain_race[RC_ALL]; + short sp_gain_race_attack[RC_ALL]; + short hp_gain_race_attack[RC_ALL]; // zeroed arrays end here. // zeroed structures start here struct s_autospell autospell[15], autospell2[15], autospell3[15]; @@ -340,7 +349,7 @@ struct map_session_data { struct { short value; int rate, tick; - } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; + } def_set_race[RC_ALL], mdef_set_race[RC_ALL]; // zeroed structures end here // manually zeroed structures start here. struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage @@ -356,6 +365,7 @@ struct map_session_data { int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; int ignore_mdef_ele; int ignore_mdef_race; + int ignore_mdef_class; int perfect_hit; int perfect_hit_add; int get_zeny_rate; @@ -1068,6 +1078,6 @@ void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag); void pc_cell_basilica(struct map_session_data *sd); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_race, uint32 mob_mode, int type); +int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_class, int type); #endif #endif /* _PC_H_ */ diff --git a/src/map/pet.c b/src/map/pet.c index 1ea052cb8a..4026b0afad 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -509,11 +509,11 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage] - i = search_petDB_index(md->class_,PET_CLASS); + i = search_petDB_index(md->mob_id,PET_CLASS); //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex] if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) - sd->catch_target_class = md->class_; - if(i < 0 || sd->catch_target_class != md->class_) { + sd->catch_target_class = md->mob_id; + if(i < 0 || sd->catch_target_class != md->mob_id) { clif_emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. clif_pet_roulette(sd,0); sd->catch_target_class = -1; diff --git a/src/map/script.c b/src/map/script.c index fcd12d4307..f9d313b578 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11308,7 +11308,7 @@ static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap) { struct mob_data *md=(struct mob_data *)bl; - if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) + if(!md->guardian_data && md->mob_id != MOBID_EMPERIUM) status_kill(bl); return 0; @@ -16951,7 +16951,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) int emotion = va_arg(ap,int); int target = va_arg(ap,int); - if( md->class_ != mobid ) + if( md->mob_id != mobid ) return 0; // 0:self, 1:target, 2:master, default:random diff --git a/src/map/skill.c b/src/map/skill.c index 50dbe5e2d3..9f13508bc7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1568,9 +1568,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint { // Coma, Breaking Equipment if( sd && sd->special_state.bonus_coma ) { - rate = sd->weapon_coma_ele[tstatus->def_ele]; - rate += sd->weapon_coma_race[tstatus->race]; - rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + rate = sd->weapon_coma_ele[tstatus->def_ele] + sd->weapon_coma_ele[ELE_ALL]; + rate += sd->weapon_coma_race[tstatus->race] + sd->weapon_coma_race[RC_ALL]; + rate += sd->weapon_coma_class[tstatus->class_] + sd->weapon_coma_class[CLASS_ALL]; if (rate) status_change_start(src,bl, SC_COMA, rate, 0, 0, src->id, 0, 0, 0); } @@ -1960,8 +1960,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * int sp = 0, hp = 0; if( (attack_type&(BF_WEAPON|BF_SHORT)) == (BF_WEAPON|BF_SHORT) ) { sp += sd->bonus.sp_gain_value; - sp += sd->sp_gain_race[status_get_race(bl)]; - sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS]; + sp += sd->sp_gain_race[status_get_race(bl)] + sd->sp_gain_race[RC_ALL]; hp += sd->bonus.hp_gain_value; } if( attack_type&BF_MAGIC ) { @@ -2236,7 +2235,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in switch (target->type) { case BL_MOB: { struct mob_data* md = BL_CAST(BL_MOB, target); - if( md->class_ == MOBID_EMPERIUM ) + if( md->mob_id == MOBID_EMPERIUM ) return 0; //Bosses or imune can't be knocked-back if(src != target && status_get_mode(target)&(MD_KNOCKBACK_IMMUNE|MD_BOSS)) @@ -2643,7 +2642,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list * else if (s_ele == -2) //Use status element s_ele = status_get_attack_sc_element(src,status_get_sc(src)); else if( s_ele == -3 ) //Use random element - s_ele = rnd()%ELE_MAX; + s_ele = rnd()%ELE_ALL; dmg.damage = battle_attr_fix(bl, bl, dmg.damage, s_ele, status_get_element(bl), status_get_element_level(bl)); @@ -2968,9 +2967,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list * (dmg.flag&BF_MISC && (skill_id == RA_CLUSTERBOMB || skill_id == RA_FIRINGTRAP || skill_id == RA_ICEBOUNDTRAP || skill_id == RK_DRAGONBREATH || skill_id == RK_DRAGONBREATH_WATER)) ) ) { if (battle_config.left_cardfix_to_right) - battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS); + battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->class_); else - battle_drain(sd, bl, dmg.damage, dmg.damage2, tstatus->race, tstatus->mode&MD_BOSS); + battle_drain(sd, bl, dmg.damage, dmg.damage2, tstatus->race, tstatus->class_); } if( damage > 0 ) { @@ -3147,7 +3146,7 @@ static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) if( skill_id == HP_BASILICA && bl->type == BL_PC ) return 0; - if( skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) + if( skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->mob_id == MOBID_EMPERIUM ) return 0; //Allow casting Bomb/Demonstration Right under emperium [Skotlex] return 1; } @@ -5231,7 +5230,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int heal = skill_calc_heal(src, bl, skill_id, skill_lv, true); int heal_get_jobexp; if( status_isimmune(bl) || - (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) || + (dstmd && (dstmd->mob_id == MOBID_EMPERIUM || mob_is_battleground(dstmd))) || (dstsd && pc_ismadogear(dstsd)) )//Mado is immune to heal heal=0; @@ -5500,9 +5499,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SA_TAMINGMONSTER: clif_skill_nodamage(src,bl,skill_id,skill_lv,1); if (sd && dstmd) { - ARR_FIND( 0, MAX_PET_DB, i, dstmd->class_ == pet_db[i].class_ ); + ARR_FIND( 0, MAX_PET_DB, i, dstmd->mob_id == pet_db[i].class_ ); if( i < MAX_PET_DB ) - pet_catch_process1(sd, dstmd->class_); + pet_catch_process1(sd, dstmd->mob_id); } break; @@ -6464,7 +6463,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) + if( dstmd && dstmd->mob_id == MOBID_EMPERIUM ) break; // Cannot be Used on Emperium clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -6657,7 +6656,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AM_BERSERKPITCHER: case AM_POTIONPITCHER: { int i,hp = 0,sp = 0; - if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) { + if( dstmd && dstmd->mob_id == MOBID_EMPERIUM ) { map_freeblock_unlock(); return 1; } @@ -7476,7 +7475,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Slim Pitcher case CR_SLIMPITCHER: // Updated to block Slim Pitcher from working on barricades and guardian stones. - if( dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARIDAN_STONE2)) ) + if( dstmd && (dstmd->mob_id == MOBID_EMPERIUM || (dstmd->mob_id >= MOBID_BARRICADE1 && dstmd->mob_id <= MOBID_GUARIDAN_STONE2)) ) break; if (potion_hp || potion_sp) { int hp = potion_hp, sp = potion_sp; @@ -7549,7 +7548,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int eff, count = -1; if( rnd() % 100 > skill_lv * 8 || (tsc && tsc->data[SC_BASILICA]) || - (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { + (dstmd && ((dstmd->guardian_data && dstmd->mob_id == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -8708,7 +8707,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { if( bl->type != BL_MOB ) break; md = map_id2md(bl->id); - if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND ) + if( md && md->mob_id >= MOBID_SILVERSNIPER && md->mob_id <= MOBID_MAGICDECOY_WIND ) status_kill(bl); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); } @@ -9988,7 +9987,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB ) { - if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM ) + if( ((TBL_MOB*)target)->mob_id == MOBID_EMPERIUM ) break; } else if (inf && battle_check_target(src, target, inf) <= 0){ @@ -12126,7 +12125,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true); struct mob_data *md = BL_CAST(BL_MOB, bl); #ifdef RENEWAL - if( md && md->class_ == MOBID_EMPERIUM ) + if( md && md->mob_id == MOBID_EMPERIUM ) break; #endif if( md && mob_is_battleground(md) ) @@ -12350,7 +12349,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int heal; #ifdef RENEWAL struct mob_data *md = BL_CAST(BL_MOB, bl); - if( md && md->class_ == MOBID_EMPERIUM ) + if( md && md->mob_id == MOBID_EMPERIUM ) break; #endif if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) ) @@ -13223,7 +13222,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list if( md->master_id != src_id || md->special_state.ai != ai) return 0; //Non alchemist summoned mobs have nothing to do here. - if(md->class_==mob_class) + if(md->mob_id==mob_class) (*c)++; return 1; diff --git a/src/map/status.c b/src/map/status.c index 671dc6f40a..d27c6ce79a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2207,7 +2207,7 @@ int status_calc_mob_(struct mob_data* md, bool first) if (md->guardian_data && md->guardian_data->guardup_lv) flag|=4; - if (md->class_ == MOBID_EMPERIUM) + if (md->mob_id == MOBID_EMPERIUM) flag|=4; if (battle_config.slaves_inherit_speed && md->master_id) @@ -2301,7 +2301,7 @@ int status_calc_mob_(struct mob_data* md, bool first) if (!gc) ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name); else - if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) { + if(gc->castle_id < 24 || md->mob_id == MOBID_EMPERIUM) { #ifdef RENEWAL status->max_hp += 50 * gc->defense; status->max_sp += 70 * gc->defense; @@ -2314,7 +2314,7 @@ int status_calc_mob_(struct mob_data* md, bool first) status->def += (gc->defense+2)/3; status->mdef += (gc->defense+2)/3; } - if(md->class_ != MOBID_EMPERIUM) { + if(md->mob_id != MOBID_EMPERIUM) { status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100; status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100; @@ -2395,6 +2395,7 @@ int status_calc_pet_(struct pet_data *pd, bool first) if (first) { memcpy(&pd->status, &pd->db->status, sizeof(struct status_data)); pd->status.mode = MD_CANMOVE; // Pets discard all modes, except walking + pd->status.class_ = CLASS_NORMAL; pd->status.speed = pd->petDB->speed; if(battle_config.pet_attack_support || battle_config.pet_damage_support) { @@ -2740,24 +2741,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first) + sizeof(sd->param_equip) + sizeof(sd->subele) + sizeof(sd->subrace) + + sizeof(sd->subclass) + sizeof(sd->subrace2) + sizeof(sd->subsize) + sizeof(sd->reseff) + sizeof(sd->weapon_coma_ele) + sizeof(sd->weapon_coma_race) + + sizeof(sd->weapon_coma_class) + sizeof(sd->weapon_atk) + sizeof(sd->weapon_atk_rate) + sizeof(sd->arrow_addele) + sizeof(sd->arrow_addrace) + + sizeof(sd->arrow_addclass) + sizeof(sd->arrow_addsize) + sizeof(sd->magic_addele) + sizeof(sd->magic_addrace) + + sizeof(sd->magic_addclass) + sizeof(sd->magic_addsize) + sizeof(sd->magic_atk_ele) + sizeof(sd->critaddrace) + sizeof(sd->expaddrace) - + sizeof(sd->ignore_mdef) - + sizeof(sd->ignore_def) + + sizeof(sd->ignore_def_by_race) + + sizeof(sd->ignore_mdef_by_race) + + sizeof(sd->ignore_mdef_by_class) + sizeof(sd->itemgrouphealrate) + sizeof(sd->sp_gain_race) + sizeof(sd->sp_gain_race_attack) @@ -2791,6 +2797,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->aspd_rate = 1000; status->ele_lv = 1; status->race = RC_DEMIHUMAN; + status->class_ = CLASS_NORMAL; // Zero up structures... memset(&sd->autospell,0,sizeof(sd->autospell) @@ -3510,6 +3517,7 @@ int status_calc_mercenary_(struct mercenary_data *md, bool first) if( first ) { memcpy(status, &md->db->status, sizeof(struct status_data)); + status->class_ = CLASS_NORMAL; status->mode = MD_CANMOVE|MD_CANATTACK; status->hp = status->max_hp; status->sp = status->max_sp; @@ -3550,6 +3558,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) status->def_ele = db->element; status->ele_lv = 1; status->race = db->race; + status->class_ = CLASS_NORMAL; status->size = (hom->class_ == db->evo_class)?db->evo_size:db->base_size; status->rhw.range = 1 + status->size; status->mode = MD_CANMOVE|MD_CANATTACK; @@ -3644,6 +3653,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) else status->mode = ele->mode; + status->class_ = CLASS_NORMAL; status_calc_misc(&ed->bl, status, 0); status->max_hp = ele->max_hp; @@ -3693,6 +3703,7 @@ int status_calc_npc_(struct npc_data *nd, bool first) status->def_ele = ELE_NEUTRAL; status->ele_lv = 1; status->race = RC_DEMIHUMAN; + status->class_ = CLASS_NORMAL; status->size = nd->size; status->rhw.range = 1 + status->size; status->mode = (MD_CANMOVE|MD_CANATTACK); @@ -7207,7 +7218,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty if( bl->type == BL_MOB) { struct mob_data *md = BL_CAST(BL_MOB,bl); - if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) + if(md && (md->mob_id == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) return 0; // Emperium/BG Monsters can't be afflicted by status changes // Uncomment to prevent status adding hp to gvg mob (like bloodylust=hp*3 etc... // if(md && mob_is_gvg(md) && status_sc2scb_flag(type)&SCB_MAXHP) return 0; @@ -8085,7 +8096,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty // val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4) // val2 : Element (When no element, random one is picked) // val3 : 0 = called by skill 1 = called by script (fixed level) - if( !val2 ) val2 = rnd()%ELE_MAX; + if( !val2 ) val2 = rnd()%ELE_ALL; if( val1 == 1 && val3 == 0 ) val1 = 1 + rnd()%4; @@ -8749,10 +8760,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty // end previous enchants skill_enchant_elemental_end(bl,type); // Make sure the received element is valid. - if (val2 >= ELE_MAX) - val2 = val2%ELE_MAX; + if (val2 >= ELE_ALL) + val2 = val2%ELE_ALL; else if (val2 < 0) - val2 = rnd()%ELE_MAX; + val2 = rnd()%ELE_ALL; break; case SC_CRITICALWOUND: val2 = 20*val1; // Heal effectiveness decrease @@ -12187,13 +12198,13 @@ static bool status_readdb_attrfix() lv=atoi(split[0]); n=atoi(split[1]); - for(i=0;i0) p++; attr_fix_table[lv-1][i][j]=atoi(p); @@ -12242,8 +12253,8 @@ int status_readdb(void) } // attr_fix.txt for(i=0;i<4;i++) - for(j=0;jrhw.ele #define status_get_attack_lelement(bl) status_get_status_data(bl)->lhw.ele #define status_get_race(bl) status_get_status_data(bl)->race +#define status_get_class_(bl) status_get_status_data(bl)->class_ #define status_get_size(bl) status_get_status_data(bl)->size #define status_get_mode(bl) status_get_status_data(bl)->mode int status_get_party_id(struct block_list *bl); diff --git a/src/map/unit.c b/src/map/unit.c index 6e31f79ea1..a29605fafd 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2131,7 +2131,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) { // Link monsters nearby [Skotlex] md->last_linktime = tick; - map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); + map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->mob_id, target, tick); } } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) @@ -2740,7 +2740,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) aFree(md->base_status); md->base_status = NULL; } - if( mob_is_clone(md->class_) ) + if( mob_is_clone(md->mob_id) ) mob_clone_delete(md); if( md->tomb_nid ) mvptomb_destroy(md);