* Commited Silent's Fix to the duplicate NPCs

- needs testing
- can't be fully fixed because of length limitation of names

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7200 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2006-06-16 10:02:18 +00:00
parent cb523907f0
commit db2a9e7c96
74 changed files with 680 additions and 606 deletions

View File

@ -36,6 +36,10 @@ Musashiden
Date Added
======
06/16
* Commited Silent's Fix to the duplicate NPCs [Playtester]
- needs testing
- can't be fully fixed because of length limitation of names
06/15
* Juno's NPCs are now updated (unless i missed one) according to iRO! yay! [Musashiden]
* Juno Update Process. 75% complete. [Musashiden]

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 0.2
//= 0.5
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -16,6 +16,7 @@
//= 0.2 Implemented some more airship NPCs, more are to come.
//= 0.3 Implemented some more NPCs [MasterOfMuppets]
//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
//= 0.5 Removed Duplicates [Silent]
//============================================================
//============================================================
@ -170,19 +171,19 @@ OnTimer260000:
//= Some normal NPCS (airplane.gat)
//============================================================
airplane.gat,240,64,5 script Exit 857,{
airplane.gat,240,64,5 script Exit#01::Exit2 857,{
end;
}
airplane.gat,247,64,5 duplicate(Exit) Exit 857
airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
airplane.gat,240,39,1 duplicate(Exit) Exit 857
airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
airplane.gat,247,39,1 duplicate(Exit) Exit 857
airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
airplane.gat,100,69,2 script Airship Crew 852,{
airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
mes "[Airship Crew]";
mes "If we've landed at";
@ -654,23 +655,23 @@ OnTimer130000:
//= Some normal NPCS (airplane_01.gat)
//============================================================
airplane_01.gat,240,64,5 duplicate(Exit) Exit 857
airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
airplane_01.gat,247,64,5 duplicate(Exit) Exit 857
airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
airplane_01.gat,240,39,1 duplicate(Exit) Exit 857
airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
airplane_01.gat,247,39,1 duplicate(Exit) Exit 857
airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew 852
airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff 67
airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
airplane_01.gat,83,61,2 script Girl 72,{
airplane_01.gat,83,61,2 script Girl#10 72,{
mes "[Dianne]";
mes "It's so weird!";
@ -683,7 +684,7 @@ airplane_01.gat,83,61,2 script Girl 72,{
}
airplane_01.gat,69,63,2 script Old Man 55,{
airplane_01.gat,69,63,2 script Old Man#06 55,{
mes "[Mendel]";
mes "As I expected, the";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf, Muad_Dib
//===== Current Version: =====================================
//= 1.1a
//= 1.2
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@ -11,10 +11,11 @@
//===== Additional Comments: =================================
//= Converted by Dr.Evil, 1.0b more typos and credits [Lupus]
//= 1.1 Fixed wrong check, added extra condition [Justin84]
//= 1.2 Removed Duplicates [Silent]
//============================================================
airport.gat,126,43,4 script Airport Staff#1::AirportE 90,{
airport.gat,126,43,4 script Airport Staff#01::AirportE 90,{
mes "[Airport Staff]";
mes "Welcome to the Airport.";
mes "How may I help you?";
@ -53,14 +54,14 @@ airport.gat,126,43,4 script Airport Staff#1::AirportE 90,{
close;
}
airport.gat,143,43,4 duplicate(AirportE) Airport Staff#2 90,{
airport.gat,143,43,4 duplicate(AirportE) Airport Staff#02 90,{
// script Airport_Staff_In;
}
airport.gat,156,43,4 duplicate(AirportE) Airport Staff#3 90,{
airport.gat,156,43,4 duplicate(AirportE) Airport Staff#03 90,{
// script Airport_Staff_In;
}
airport.gat,126,51,4 script Airport Staff#4::AirportE2 90,{
airport.gat,126,51,4 script Airport Staff#04::AirportE2 90,{
mes "[Airport Staff]";
mes "Welcome~";
mes "Please head this";
@ -90,10 +91,10 @@ airport.gat,126,51,4 script Airport Staff#4::AirportE2 90,{
close;
}
airport.gat,143,51,4 duplicate(AirportE2) Airport Staff#5 90,{
airport.gat,143,51,4 duplicate(AirportE2) Airport Staff#05 90,{
}
airport.gat,156,51,4 duplicate(AirportE2) Airport Staff#6 90,{
airport.gat,156,51,4 duplicate(AirportE2) Airport Staff#06 90,{
}
einbroch.gat,94,267,4 script Airship Staff 91,{

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf, Muad_Dib
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
//= Lighthalzen Airport Staff
//===== Additional Comments: =================================
//= 1.0 Cloned from einbroch.txt [Justin84]
//= 1.1 Removed Duplicates [Silent]
//============================================================

View File

@ -3,17 +3,18 @@
//===== By: ==================================================
//= L0ne_W0lf, Muad_Dib
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
//= Yuno Airport Staff
//===== Additional Comments: =================================
//= 1.0 Cloned from Einbroch [Justin84]
//= 1.1 Removed Duplicates [Silent]
//============================================================
y_airport.gat,126,43,4 script Airport Staff#1::AirportY 90,{
y_airport.gat,126,43,4 script Airport Staff#001::AirportY 90,{
mes "[Airport Staff]";
mes "Welcome to the Airport.";
mes "How may I help you?";
@ -52,14 +53,14 @@ y_airport.gat,126,43,4 script Airport Staff#1::AirportY 90,{
close;
}
y_airport.gat,143,43,4 duplicate(AirportY) Airport Staff#2 90,{
y_airport.gat,143,43,4 duplicate(AirportY) Airport Staff#002 90,{
// script Airport_Staff_In;
}
y_airport.gat,156,43,4 duplicate(AirportY) Airport Staff#3 90,{
y_airport.gat,156,43,4 duplicate(AirportY) Airport Staff#003 90,{
// script Airport_Staff_In;
}
y_airport.gat,126,51,4 script Airport Staff#4::AirportY2 90,{
y_airport.gat,126,51,4 script Airport Staff#004::AirportY2 90,{
mes "[Airport Staff]";
mes "Welcome~";
mes "Please head this";
@ -89,8 +90,8 @@ y_airport.gat,126,51,4 script Airport Staff#4::AirportY2 90,{
close;
}
y_airport.gat,143,51,4 duplicate(AirportY2) Airport Staff#5 90,{
y_airport.gat,143,51,4 duplicate(AirportY2) Airport Staff#005 90,{
}
y_airport.gat,156,51,4 duplicate(AirportY2) Airport Staff#6 90,{
y_airport.gat,156,51,4 duplicate(AirportY2) Airport Staff#006 90,{
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -19,12 +19,13 @@
//= 1.7 Fixed Phelix bugs [Lupus]
//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
//= 2.0 Removed Duplicates [Silent]
//============================================================
//NewsPaper(?)
alberta.gat,148,53,1 script Newspaper Girl 831,{end;}
//???
alberta.gat,148,60,3 script Man 833,{end;}
alberta.gat,148,60,3 script Man#03 833,{end;}
// Young Man -----------------------------------------------------------
alberta_in.gat,20,183,6 script Young Man 49,{
@ -34,7 +35,7 @@ alberta_in.gat,20,183,6 script Young Man 49,{
}
// Merchant -------------------------------------------------
alberta.gat,97,51,7 script Merchant 84,{
alberta.gat,97,51,7 script Merchant#01 84,{
mes "[Merchant]";
mes "When you travel to many places like I do, you often here a lot of rumors. There is one rumor I heard that is really interesting.";
next;
@ -48,7 +49,7 @@ alberta.gat,97,51,7 script Merchant 84,{
}
// Merchant ---------------------------------------------------------
alberta.gat,53,39,8 script Merchant 74,{
alberta.gat,53,39,8 script Merchant#02 74,{
mes "[Merchant]";
mes "Oh, you look like a stranger. Welcome to Alberta.";
emotion e_gasp;
@ -67,7 +68,7 @@ alberta.gat,53,39,8 script Merchant 74,{
}
// Merchant -------------------------------------------------
alberta.gat,58,80,8 script Merchant 99,{
alberta.gat,58,80,8 script Merchant#03 99,{
mes "[Merchant]";
if(rand(2)) goto R_1;
mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -20,6 +20,7 @@
//= also changed typo Orange Potions -> Red Potions [Lupus]
//= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
//= 1.7 Fixed exploits [Lupus]
//= 1.8 Removed Duplicates [Silent]
//============================================================
@ -568,7 +569,7 @@ aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
}
// Master ----------------------------------------------------------
aldeba_in.gat,156,179,4 script Master 61,{
aldeba_in.gat,156,179,4 script Master#02 61,{
mes "[Master]";
if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
if(sex==0) close;
@ -817,7 +818,7 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
}
// Special Reserve ----------------------------------------------
aldeba_in.gat,79,161,6 script Kafra 115,{
aldeba_in.gat,79,161,6 script Kafra#04 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
@ -1004,7 +1005,7 @@ M_Menu:
}
// Special Reserve 2 ----------------------------------------------
aldeba_in.gat,88,161,3 script Kafra 115,{
aldeba_in.gat,88,161,3 script Kafra#05 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
@ -1356,7 +1357,7 @@ aldebaran.gat,143,136,4 script Clock Keeper 89,{
}
// Gatekeeper Riku -------------------------------------------------------------------
c_tower3.gat,10,249,4 script Gatekeeper 84,{
c_tower3.gat,10,249,4 script Gatekeeper#01 84,{
mes "[Gatekeeper Riku]";
mes "Welcome to ";
mes "Kinase - Blue Gallino";
@ -1450,7 +1451,7 @@ c_tower3.gat,10,249,4 script Gatekeeper 84,{
}
//<======================================== Al De Baran Dungeon ==========================================>\\
alde_dun03.gat,264,16,4 script Gatekeeper 101,{
alde_dun03.gat,264,16,4 script Gatekeeper#02 101,{
mes "[Gatekeeper Boy]";
mes "Welcome to";
mes "Kinase - Blue Gallino";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Some people & eAthena Dev Team
//===== Current Version: =====================================
//= 1.07
//= 1.08
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@ -18,8 +18,9 @@
// 1.05 Changed all breaks to ends. [Skotlex]
// 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
// 1.07 Implemented a missing NPC [MasterOfMuppets]
// 1.08 Removed Duplicates [Silent]
//=====================================================================
alberta.gat,245,93,4 script Sea Captain 709,{
alberta.gat,245,93,4 script Sea Captain#01 709,{
mes "[Walter Moers]";
mes "Hey, there.";
mes "Have you ever heard that there";
@ -138,7 +139,7 @@ alberta.gat,245,93,4 script Sea Captain 709,{
close;
}
//=====================================================================
amatsu.gat,194,79,4 script Sea Captain 709,{
amatsu.gat,194,79,4 script Sea Captain#02 709,{
mes "[Walter Moers]";
mes "You came... Did you enjoy";
mes "your trip to Amatsu...?";
@ -472,7 +473,7 @@ amatsu.gat,230,160,4 script Lady 757,{
close;
}
//=====================================================================
amatsu.gat,171,174,4 script Guard Soldier 767,{
amatsu.gat,171,174,4 script Guard Soldier#01 767,{
if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
if (event_amatsu == 6) goto L1;
if (event_amatsu == 7) goto L2;
@ -511,7 +512,7 @@ L2:
close;
}
//=====================================================================
amatsu.gat,164,174,4 script Guard Soldier 767,{
amatsu.gat,164,174,4 script Guard Soldier#02 767,{
if (event_amatsu == 0) goto LOnce;
if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
if (event_amatsu == 6) goto L3;
@ -555,7 +556,7 @@ L4:
close;
}
//=====================================================================
amatsu.gat,119,164,4 script Guard Soldier 767,{
amatsu.gat,119,164,4 script Guard Soldier#03 767,{
mes "[Guard Soldier]";
mes "Are you from Rune-Midgard?";
mes "Welcome to the town of Amatsu.";
@ -571,7 +572,7 @@ amatsu.gat,119,164,4 script Guard Soldier 767,{
close;
}
//=====================================================================
amatsu.gat,112,164,4 script Guard Soldier 767,{
amatsu.gat,112,164,4 script Guard Soldier#04 767,{
mes "[Guard Soldier]";
mes "This is the best castle in Amatsu,";
mes "called the East Lake Castle.";
@ -587,7 +588,7 @@ amatsu.gat,112,164,4 script Guard Soldier 767,{
}
//=====================================================================
ama_in01.gat,22,111,0 script Old Lady 761,{
ama_in01.gat,22,111,0 script Old Lady#01 761,{
if (event_amatsu == 5) goto LStart2;
if (event_amatsu == 6) goto LStart3;
if (event_amatsu == 7) goto LStart4;
@ -725,7 +726,7 @@ LStart4:
}
//=====================================================================
ama_in02.gat,207,40,6 script Guard Soldier 767,{
ama_in02.gat,207,40,6 script Guard Soldier#05 767,{
mes "[Guard Soldier]";
mes "Welcome,";
mes "The Master specifically allowed";
@ -737,7 +738,7 @@ ama_in02.gat,207,40,6 script Guard Soldier 767,{
close;
}
//=====================================================================
ama_in02.gat,207,49,6 script Guard Soldier 767,{
ama_in02.gat,207,49,6 script Guard Soldier#06 767,{
mes "[Guard Soldier]";
mes "The master is really a great guy.";
mes "Who would have thought that anyone could";
@ -752,7 +753,7 @@ ama_in02.gat,207,49,6 script Guard Soldier 767,{
close;
}
//=====================================================================
ama_in02.gat,187,57,2 script Soldier 767,{
ama_in02.gat,187,57,2 script Soldier#01 767,{
mes "[Ichiro]";
mes "Welcome, our master";
mes "has already prepared a place";
@ -767,7 +768,7 @@ ama_in02.gat,187,57,2 script Soldier 767,{
close;
}
//=====================================================================
ama_in02.gat,170,62,4 script Soldier 767,{
ama_in02.gat,170,62,4 script Soldier#02 767,{
mes "[Kyro]";
mes "My name is Kyro. In this town";
mes "I handle all the administrative work.";
@ -824,7 +825,7 @@ L3:
}
//=====================================================================
ama_in02.gat,37,157,4 script Soldier 767,{
ama_in02.gat,37,157,4 script Soldier#03 767,{
mes "[Sbarro]";
mes "This is our soldier's";
mes "training ground.";
@ -872,7 +873,7 @@ ama_in02.gat,32,51,6 script Shiro 767,{
close;
}
//=====================================================================
ama_in02.gat,40,167,3 script Soldier 767,{
ama_in02.gat,40,167,3 script Soldier#04 767,{
mes "[Kuro]";
mes "Shh... customer, please be quiet.";
mes "I will tell you a story";
@ -925,7 +926,7 @@ ama_in02.gat,32,167,5 script Kukuro 767,{
close;
}
//=====================================================================
ama_in02.gat,42,34,2 script Soldier 767,{
ama_in02.gat,42,34,2 script Soldier#05 767,{
mes "[Hakiro]";
mes "Rest for a while before leaving,";
mes "master has already prepared";
@ -943,7 +944,7 @@ ama_in02.gat,42,34,2 script Soldier 767,{
}
//=====================================================================
ama_in02.gat,203,156,4 script Soldier 767,{
ama_in02.gat,203,156,4 script Soldier#06 767,{
mes "[Hakiro]";
mes "Master is in there.";
mes "If you want to go greet him,";
@ -958,7 +959,7 @@ ama_in02.gat,203,156,4 script Soldier 767,{
}
//=====================================================================
ama_in02.gat,195,156,4 script Soldier 767,{
ama_in02.gat,195,156,4 script Soldier#07 767,{
mes "[Kuro]";
mes "Damn, maybe the master";
mes "is having a hard time right now.";
@ -1053,7 +1054,7 @@ Lnoflag:
mes "I hope you have a good time...";
close;
}
ama_dun01.gat,229,7,0 script Soldier 767,{
ama_dun01.gat,229,7,0 script Soldier#08 767,{
mes "[Juro]";
mes "Ready to leave?";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= Any eAthena +
//===== Description: =========================================
@ -21,9 +21,10 @@
//= 1.1 Missing delitem fixed by Poki#3 [Lupus]
//= 1.1a Fixed a typo and clarified a comment at the bottom of the script [MasterOfMuppets]
//= 1.2 Fixed exploits [Lupus]
//= 1.3 Removed Duplicates [Silent]
//============================================================
ayothaya.gat,152,68,1 script Aibakthing 843,{
ayothaya.gat,152,68,1 script Aibakthing#01 843,{
mes "[Aibakthing]";
mes "Hoo! Hah! Hmm! Hah!";
mes "So, how did you like Ayothaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home.";
@ -41,7 +42,7 @@ s_Cancel:
close;
}
alberta.gat,247,42,3 script Aibakthing 843,{
alberta.gat,247,42,3 script Aibakthing#02 843,{
mes "[Aibakthing]";
mes "Hoo! Hah! Hoo! Hah!";
mes "Let me take you away to a distant spiritual place, a land of exotic mystery, my hometown Ayothaya.";
@ -262,7 +263,7 @@ s_Shrimp2:
close;
}
ayothaya.gat,143,102,5 script Old Man 842,{
ayothaya.gat,143,102,5 script Old Man#01 842,{
mes "[Villager]";
mes "Ummm.";
mes "Hmmmmm...";
@ -838,7 +839,7 @@ s_Yes:
end;
}
ayothaya.gat,193,171,3 script Old Man 842,{
ayothaya.gat,193,171,3 script Old Man#02 842,{
mes "[Tham]";
mes "Ah~";
mes "I've got this craving for Ms. Mali the Spicy's food, especially her 'Tom Yum Goong.'";
@ -1511,7 +1512,7 @@ s_Win2:
close;
}
ayothaya.gat,197,188,5 script Young Man 841,{
ayothaya.gat,197,188,5 script Young Man#01 841,{
mes "[Kwan]";
mes "Phew, isn't it";
mes "soooo hot today?";
@ -1535,7 +1536,7 @@ ayothaya.gat,197,188,5 script Young Man 841,{
close;
}
ayothaya.gat,241,264,5 script Young Man 843,{
ayothaya.gat,241,264,5 script Young Man#02 843,{
mes "[Eik]";
mes "Hey...";
@ -1561,7 +1562,7 @@ s_Sure:
close;
}
ayothaya.gat,213,142,5 script Young Man 843,{
ayothaya.gat,213,142,5 script Young Man#03 843,{
mes "[Detzi]";
mes "In Ayothaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong.";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -15,6 +15,7 @@
//= 1.2b Added Baby Class support [Lupus]
//= 1.3 Spell Checked and Fixed [massdriller]
//= 1.4 Fixed typos [Nexon]
//= 1.5 Removed Duplicates [Silent]
//============================================================
@ -193,7 +194,7 @@ cmd_in02.gat,73,81,4 script Martine 48,{
}
//=============================================================
cmd_in02.gat,64,43,4 script Roberto 709,{
cmd_in02.gat,64,43,4 script Roberto#01 709,{
mes "[Roberto]";
mes "Muhahaha... What a stupid man! Now that's easy money! (~counts his money~)";
emotion e_gg;
@ -1226,7 +1227,7 @@ L_4:
//============================================================================//
//==================================================
cmd_fild07.gat,192,58,4 script Light House Guard 100,{
cmd_fild07.gat,192,58,4 script Light House Guard#01 100,{
mes "[Rahasu]";
mes "Good morning, I am Rahasu, your guide to the";
mes "^3355FF`lighthouses'^000000";
@ -1250,7 +1251,7 @@ cmd_fild07.gat,192,58,4 script Light House Guard 100,{
}
//=========================================================
cmd_fild07.gat,52,280,4 script Light House Guard 100,{
cmd_fild07.gat,52,280,4 script Light House Guard#02 100,{
mes "[Hallosu]";
mes "That's correct, this is one of the two lighthouses in this area.";
mes "However, I can not let anyone go in yet because the lighthouse's interior is still under reconstruction.";
@ -1262,7 +1263,7 @@ cmd_fild07.gat,52,280,4 script Light House Guard 100,{
}
//=========================================================
cmd_fild07.gat,299,83,4 script Sailor 100,{
cmd_fild07.gat,299,83,4 script Sailor#01 100,{
mes "[Zain]";
mes "Hello my friend, where do you wish to go?";
next;
@ -1290,7 +1291,7 @@ cmd_fild07.gat,299,83,4 script Sailor 100,{
}
//=========================================================
cmd_fild07.gat,94,134,4, script Sailor 100,{
cmd_fild07.gat,94,134,4, script Sailor#02 100,{
mes "[Sarumane]";
mes "Hello my friend, where do you wish to go?";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_dib
//===== Current Version: =====================================
//= 1.0
//= 1.2
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@ -19,6 +19,7 @@
//= all credits to muad_dib for scripting them.
//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
//= thanks to Dj-Yhn for scripting them.
//= 1.2 Removed Duplicates [Silent]
//============================================================
@ -383,7 +384,7 @@ einbech.gat,105,218,6 script Gushenmu 848,{
close;
}
einbech.gat,57,210,4 script Young Man 854,{
einbech.gat,57,210,4 script Young Man#04 854,{
mes "[Young Man]";
mes "Behind the pub,";
mes "you'll see this old man";
@ -1425,7 +1426,7 @@ L_NNotify:
close;
}
ein_in01.gat,281,85,2 script Drunken Man 849,{
ein_in01.gat,281,85,2 script Drunken Man#01 849,{
mes "[Drunken Man]";
mes "...*Hiccup*...";
mes "*Hiccup*...";
@ -1512,7 +1513,7 @@ ein_in01.gat,279,92,2 script Tavern Lady 854,{
close;
}
einbech.gat,197,139,4 script Young Man 855,{
einbech.gat,197,139,4 script Young Man#05 855,{
mes "[Heinz]";
mes "Wow...";
mes "And adventurer from";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nexon
//===== Current Version: =====================================
//= 0.8
//= 0.9
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@ -20,16 +20,17 @@
//= 0.7 Implemented an inn NPC [MasterOfMuppets]
//= 0.8 Implemented the Shinokas quest, thanks to [MasterOfMuppets]
//= Dj-Yhn for scripting it.
//= 0.9 Removed Duplicates [Silent]
//============================================================
//== some boards, signs ======================
einbroch.gat,220,208,5 script Notice Board 858,{
einbroch.gat,220,208,5 script Notice Board#01 858,{
mes "[Weapon Shop Entrance]";
close;
}
einbroch.gat,183,174,5 script Bulletin Board 858,{
einbroch.gat,183,174,5 script Bulletin Board#01 858,{
mes "East - Weapon Shop, Hotel";
mes "South - Factory";
mes "Southwest - Airship Repair Shop,";
@ -38,19 +39,19 @@ einbroch.gat,183,174,5 script Bulletin Board 858,{
close;
}
einbroch.gat,244,255,5 script Bulletin Board 858,{
einbroch.gat,244,255,5 script Bulletin Board#02 858,{
mes " ";
mes " Train Station";
close;
}
einbroch.gat,68,206,5 script Bulletin Board 858,{
einbroch.gat,68,206,5 script Bulletin Board#03 858,{
mes " ";
mes " Airship Airport";
close;
}
einbroch.gat,162,256,5 script Bulletin Board 858,{
einbroch.gat,162,256,5 script Bulletin Board#04 858,{
mes "East - Train Station";
mes "Southeast - Hotel";
mes "South - Weapon Shop, Factory";
@ -59,7 +60,7 @@ einbroch.gat,162,256,5 script Bulletin Board 858,{
close;
}
einbroch.gat,235,141,5 script Bulletin Board 858,{
einbroch.gat,235,141,5 script Bulletin Board#05 858,{
mes "Southwest- Airship Repair Shop,";
mes "Laboratory";
mes "Northwest- Airport";
@ -273,7 +274,7 @@ einbroch.gat,259,327,5 script Leslie 846,{
close;
}
einbroch.gat,232,272,3 script Train Station Staff::EinbrochTrain 852,{
einbroch.gat,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{
mes "[Staff]";
mes "Welcome to";
mes "the Train Station.";
@ -329,7 +330,7 @@ s_Enviroment:
close;
}
einbroch.gat,252,301,3 duplicate(EinbrochTrain) Train Station Staff 852
einbroch.gat,252,301,3 duplicate(EinbrochTrain) Train Station Staff#02 852
einbroch.gat,228,121,5 script Little Toby 855,{
mes "[Little Toby]";
@ -1444,7 +1445,7 @@ if(EinFactory == 5)
}
end;
}
ein_in01.gat,47,197,4 script Conveyor 111,{
ein_in01.gat,47,197,4 script Conveyor#01 111,{
if(EinFactory == 7)
{
@ -1478,7 +1479,7 @@ if(EinFactory == 9)
end;
}
ein_in01.gat,95,238,4 script Conveyor 111,{
ein_in01.gat,95,238,4 script Conveyor#02 111,{
if(EinFactory == 11)
{
@ -2737,14 +2738,14 @@ L_SCFail:
mes "check. Access denied.";
close;
}
einbroch.gat,51,56,6 script Laboratory Soldier 852,{
einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{
mes "[Laboratory Soldier]";
mes "This area is off limits.";
mes "Please leave";
mes "immediately";
close;
}
einbroch.gat,51,47,6 script Laboratory Soldier 852,{
einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{
mes "[Laboratory Soldier]";
mes "This area is off limits.";
mes "Please leave";
@ -2823,7 +2824,7 @@ ein_in01.gat,266,26,1 script Unknown Stuff 111,{
close;
}
airplane.gat,31,77,4 script Drunken Man 853,{
airplane.gat,31,77,4 script Drunken Man#03 853,{
if (ein_lab == 2) goto L_Done;
mes "[Drunken Man]";
mes "Okay okay...";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -13,11 +13,12 @@
//= 1.1 - Spell Checked [massdriller]
//= 1.2 Fixed more typos [Nexon]
//= 1.3 added a Level 4 weapon quest related NPC [MasterOfMuppets]
//= 1.4 Removed Duplicates [Silent]
//============================================================
// Lady -------------------------------------------------------
geffen.gat,59,143,8 script Lady 91,{
geffen.gat,59,143,8 script Lady#01 91,{
mes "[Lady]";
mes "Oh, you must be a Stranger here.";
next;
@ -82,7 +83,7 @@ geffen.gat,156,190,8 script Researcher 57,{
}
// Young Man --------------------------------------------------------------------------
geffen.gat,147,26,0 script "Young man" 97,{
geffen.gat,147,26,0 script Young man#06 97,{
mes "[Young Man]";
mes "I heard that somewhere in this world, there is a rare staff which transforms its owner's psychic power into physical powers, and endows with destructive force also...";
mes "With this, everybody could be as strong as Hercules, despite their lack of muscles. Haw haw...I will take it.";
@ -95,7 +96,7 @@ geffen.gat,147,26,0 script "Young man" 97,{
}
// Young Man -----------------------------------------------------------------------
geffen_in.gat,34,170,0 script "Young man" 47,{
geffen_in.gat,34,170,0 script Young man#07 47,{
mes "[Young Man]";
mes "Hello? Isn't it wonderful, today? I am a promising young Mage. Ahem.";
mes "Nowadays, my mental anguish about magic things keeps me awake every night..sigh...Especially, about the weak point of magic, you know.";
@ -112,7 +113,7 @@ geffen_in.gat,34,170,0 script "Young man" 47,{
//<============================================ Inn =====================================================>\\
// Waitress ---------------------------------------------------------------------------
geffen_in.gat,70,67,5 script Waitress 80,{
geffen_in.gat,70,67,5 script Waitress#01 80,{
mes "[Waitress]";
mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!";
mes "That man!... every time he drinks... he gets like that! Ugh!!";
@ -224,7 +225,7 @@ M_Menu:
}
// Drunkard -------------------------------------------------------------------
geffen_in.gat,59,62,2 script Drunkard 120,{
geffen_in.gat,59,62,2 script Drunkard#01 120,{
mes "[Drunkard]";
mes "Hmm... You're Joshua's friend too??";
next;
@ -285,7 +286,7 @@ geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{
//<============================================== Pub ==================================================>\\
// Waitress -----------------------------------------------------------------
geffen_in.gat,28,134,4 script Waitress 69,{
geffen_in.gat,28,134,4 script Waitress#03 69,{
mes "[Waitress]";
mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!";
emotion e_an;
@ -325,7 +326,7 @@ M_Menu:
}
// Drunkard ----------------------------------------------------------------------------
geffen_in.gat,21,125,5 script Drunkard 52,{
geffen_in.gat,21,125,5 script Drunkard#02 52,{
mes "[Drunkard]";
mes "You want to be an idiotic magician? Is that why you came here??";
emotion e_what;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= edited by x[tsk] 4/30/04
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -11,13 +11,14 @@
//===== Additional Comments: =================================
// May be missing npc's and dialogue.
//= 1.1 Fixed Typos [Nexon]
//= 1.2 Removed Duplicates [Silent]
//============================================================
//Event¢²<E28099>¸<EFBFBD>I
alberta.gat,245,69,4 script Gonryun Public Relations Official 776,{
alberta.gat,245,69,4 script Gonryun Public Relations Official#01 776,{
mes "[Waba]";
mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors.";
@ -57,7 +58,7 @@ alberta.gat,245,69,4 script Gonryun Public Relations Official 776,{
//===============================================================================
gon_fild01.gat,255,79,6 script Gonryun Public Relations Official 776,{
gon_fild01.gat,255,79,6 script Gonryun Public Relations Official#02 776,{
mes "[Waba]";
mes "We are ready to head back as soon as the conditions are favorable.";
next;
@ -73,7 +74,7 @@ gon_fild01.gat,255,79,6 script Gonryun Public Relations Official 776,{
//===============================================================================
gon_fild01.gat,187,239,4 script Gonryun Public Relations Official 776,{
gon_fild01.gat,187,239,4 script Gonryun Public Relations Official#03 776,{
mes "[Choseryu]";
mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way.";
mes "I hope you will have many fond memories of Gonryun before you leave.";
@ -82,7 +83,7 @@ gon_fild01.gat,187,239,4 script Gonryun Public Relations Official 776,{
//===============================================================================
gonryun.gat,153,64,0 script Gonryun Public Relations Official 776,{
gonryun.gat,153,64,0 script Gonryun Public Relations Official#04 776,{
mes "[Choseryu]";
mes "If you're ready to set sail I can send you back to the harbor.";
next;
@ -148,7 +149,7 @@ gon_in.gat,165,16,4 script Drunkard 748,{
//===============================================================================
gonryun.gat,139,142,6 script Girl 772,{
gonryun.gat,139,142,6 script Girl#08 772,{
mes "[Sanfayon]";
mes "................";
mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief.......";
@ -161,7 +162,7 @@ gonryun.gat,139,142,6 script Girl 772,{
//===============================================================================
gonryun.gat,113,135,6 script Guardsman 780,{
gonryun.gat,113,135,6 script Guardsman#01 780,{
mes "[Guardsman]";
mes "Welcome to Gonryun. This is the home of our governor, Sayoumun.";
next;
@ -175,7 +176,7 @@ gonryun.gat,113,135,6 script Guardsman 780,{
//===============================================================================
gonryun.gat,113,127,6 script Guardsman 780,{
gonryun.gat,113,127,6 script Guardsman#02 780,{
mes "[Guardsman]";
mes "Welcome to Gonryun. This is the home of our elder, Sayoumun. He rules all of Gonryun.";
next;
@ -299,7 +300,7 @@ gonryun.gat,51,101,4 script Gaiysonchoru 778,{
//===============================================================================
gonryun.gat,166,196,4 script Soldier 780,{
gonryun.gat,166,196,4 script Soldier#17 780,{
mes "[Wagou]";
mes "Do you know what this is?";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -16,6 +16,7 @@
//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
//= 1.6 Removed Duplicates [Silent]
//============================================================
@ -898,7 +899,7 @@ M_Menu:
}
//Sailor-------------------------------------------------------------------------------------
izlude.gat,201,181,2 script Sailor 100,{
izlude.gat,201,181,2 script Sailor#06 100,{
mes "[Sailor]";
mes "Hey Everybody!";
mes "Attention, attention!";
@ -931,7 +932,7 @@ izlude.gat,201,181,2 script Sailor 100,{
}
//Sailor-------------------------------------------------------------------------------------
izlu2dun.gat,108,27,4 script Sailor 100,{
izlu2dun.gat,108,27,4 script Sailor#07 100,{
mes "[Sailor]";
mes "Wanna";
mes "head back?";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 0.5
//= 0.8
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -16,6 +16,7 @@
//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
//= 0.6 Fixed some typos+Coordinates. [Musashiden]
//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
//= 0.8 Removed Duplicates [Silent]
//=============================================================
lighthalzen.gat,198,285,5 script Jiwon 862,{
@ -665,7 +666,7 @@ lighthalzen.gat,147,105,3 script Laqumet 869,{
}
lhz_in02.gat,230,284,4 script Hotel Employee 86,{
lhz_in02.gat,230,284,4 script Hotel Employee#01 86,{
mes "[Hotel Employee]";
mes "Welcome to";
@ -713,7 +714,7 @@ s_NEnoughZ:
close;
}
lhz_in02.gat,241,172,8 script Hotel Employee 868,{
lhz_in02.gat,241,172,8 script Hotel Employee#02 868,{
mes "[Hotel Employee]";
mes "Please use the stairs";
@ -766,7 +767,7 @@ lhz_in02.gat,201,181,6 script Safwat Fahmy 853,{
}
lhz_in02.gat,251,212,2 script Hotel Employee 868,{
lhz_in02.gat,251,212,2 script Hotel Employee#03 868,{
mes "[Hotel Employee]";
mes "This is the Couple Suite.";
@ -834,7 +835,7 @@ lhz_in02.gat,221,276,4 script Harp 869,{
}
lhz_in02.gat,238,275,4 script Hotel Employee 869,{
lhz_in02.gat,238,275,4 script Hotel Employee#04 869,{
mes "[Hotel Employee]";
mes "\"Hospitality with a smile";
@ -847,7 +848,7 @@ lhz_in02.gat,238,275,4 script Hotel Employee 869,{
}
lhz_in02.gat,247,275,4 script Hotel Employee 868,{
lhz_in02.gat,247,275,4 script Hotel Employee#05 868,{
mes "[Hotel Employee]";
mes "Welcome to the";
@ -866,7 +867,7 @@ lhz_in02.gat,247,275,4 script Hotel Employee 868,{
}
lhz_in02.gat,271,281,2 script Citizen 47,{
lhz_in02.gat,271,281,2 script Citizen#01 47,{
mes "[Hachi]";
mes "Oh yeah. I love-love-love";
@ -898,7 +899,7 @@ lhz_in02.gat,277,285,4 script Bartender 61,{
}
lhz_in02.gat,281,280,6 script Customer 816,{
lhz_in02.gat,281,280,6 script Customer#01 816,{
mes "[Rona]";
mes "I hate it when guys";
@ -917,7 +918,7 @@ lhz_in02.gat,281,280,6 script Customer 816,{
}
lhz_in02.gat,287,282,4 script Customer 853,{
lhz_in02.gat,287,282,4 script Customer#02 853,{
mes "[Greenfield]";
mes "I don't believe it...";
@ -1449,7 +1450,7 @@ lhz_in01.gat,116,45,6 script Joshua 704,{
// ---------------------------------------------------------------------------
lhz_in01.gat,93,45,4 script Researcher 865,{
lhz_in01.gat,93,45,4 script Researcher#02 865,{
mes "[Researcher]";
mes "You know what's weird?";
@ -1614,7 +1615,7 @@ lhz_in03.gat,192,19,2 script Haggar 855,{
// ---------------------------------------------------------------------------
lhz_in03.gat,193,25,2 script Bartender 61,{
lhz_in03.gat,193,25,2 script Bartender#01 61,{
mes "[Tony]";
mes "Hey man, I know this";
@ -1709,7 +1710,7 @@ lhz_in03.gat,192,93,2 script City Girl#City_Girl 862,{
// ---------------------------------------------------------------------------
lhz_in03.gat,189,87,4 script Drunken Man#Drunken_Man 869,{
lhz_in03.gat,189,87,4 script Drunken Man#04 869,{
mes "[Enku]";
mes "*Sob* I just got";
@ -1731,7 +1732,7 @@ lhz_in03.gat,189,87,4 script Drunken Man#Drunken_Man 869,{
// ---------------------------------------------------------------------------
lhz_in03.gat,183,82,6 script Drunken Man#Drunken_Man2 870,{
lhz_in03.gat,183,82,6 script Drunken Man#05 870,{
mes "[Linus]";
mes "After ten years";
@ -1751,7 +1752,7 @@ lhz_in03.gat,183,82,6 script Drunken Man#Drunken_Man2 870,{
// ---------------------------------------------------------------------------
lhz_in03.gat,180,83,6 script Citizen 86,{
lhz_in03.gat,180,83,6 script Citizen#02 86,{
mes "[Mitchell]";
mes "You know, everyone";
@ -1894,7 +1895,7 @@ s_B:
lhz_in01.gat,26,247,2 duplicate(LhzRep) Representative 71
lhz_in01.gat,173,28,4 script Guard::LhzRekGuard 868,{
lhz_in01.gat,173,28,4 script Guard#01::LhzRekGuard 868,{
mes "[Guard]";
mes "This is a";
@ -1907,9 +1908,9 @@ lhz_in01.gat,173,28,4 script Guard::LhzRekGuard 868,{
}
lhz_in01.gat,180,28,4 duplicate(LhzRekGuard) Guard 868
lhz_in01.gat,180,28,4 duplicate(LhzRekGuard) Guard#02 868
lhz_in01.gat,72,209,4 script Guide 862,{
lhz_in01.gat,72,209,4 script Guide#01 862,{
mes "[Lasoei]";
mes "Oh phooey.";
@ -1927,7 +1928,7 @@ lhz_in01.gat,72,209,4 script Guide 862,{
}
lhz_in01.gat,72,195,8 script Guide 90,{
lhz_in01.gat,72,195,8 script Guide#02 90,{
mes "[Geonuii]";
mes "Greetings. This path";
@ -1940,7 +1941,7 @@ lhz_in01.gat,72,195,8 script Guide 90,{
}
lhz_in01.gat,73,188,4 script Guide 862,{
lhz_in01.gat,73,188,4 script Guide#03 862,{
mes "[Bonnie]";
mes "Oh no...";
@ -1949,7 +1950,7 @@ lhz_in01.gat,73,188,4 script Guide 862,{
}
lhz_in01.gat,34,226,4 script Rekenber Guard 867,{
lhz_in01.gat,34,226,4 script Rekenber Guard#01 867,{
if(getequipid(10) == 2241 && getequipid(9) == 2243)goto s_Staff;
mes "[Rekenber Guard]";
@ -2010,7 +2011,7 @@ s_Staff:
lhz_in01.gat,23,137,0 duplicate(LhzTrig) LhzHiddenTrg2 -1,1,1
lhz_in01.gat,24,131,2 duplicate(LhzTrig) Rekenber Guard 867
lhz_in01.gat,24,131,2 duplicate(LhzTrig) Rekenber Guard#02 867
lhz_in01.gat,25,141,4 script Regenschirm Guard 868,{

View File

@ -7,7 +7,7 @@
//= Mass Zero (1.3)
//= MasterOfMuppets (2.0)
//===== Current Version: =====================================
//= 2.4
//= 2.6
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
@ -29,9 +29,10 @@
//= 2.3 A small fix, the code is so messy I can't believe I scripted it >.< [MasterOfMuppets]
//= 2.4 Implemented a few more npcs, thanks to Prometheus for them. [MasterOfMuppets]
//= 2.5 Implemented the Poison King quest, beware of potential bugs. [MasterOfMuppets]
//= 2.6 Removed Duplicates [Silent]
//============================================================
alberta.gat,245,45,4 script Girl 815,{
alberta.gat,245,45,4 script Girl#02 815,{
mes "[Girl]";
mes "La la la la~";
mes "I feel so good today~";
@ -108,7 +109,7 @@ M_CANCEL2:
close;
}
lou_fild01.gat,190,100,1 script Girl 815,{
lou_fild01.gat,190,100,1 script Girl#03 815,{
mes "[Girl]";
mes "You'd like to go back to Alberta?";
next;
@ -133,7 +134,7 @@ M_CANCEL:
close;
}
louyang.gat,224,104,4 script Representative 818,{
louyang.gat,224,104,4 script Representative#01 818,{
mes "[Representative]";
mes "Welcome to Louyang,";
mes "an ancient land with";
@ -228,7 +229,7 @@ M_CANCEL:
close;
}
louyang.gat,213,214,4 script Soldier 825,{
louyang.gat,213,214,4 script Soldier#10 825,{
mes "[Soldier]";
mes "Welcome to louyang, a city with a long and colorful history.";
next;
@ -322,7 +323,7 @@ M_CANCEL:
close;
}
lou_fild01.gat,195,177,4 script Jiu Lian Bu 819,{
lou_fild01.gat,195,177,4 script Jiu Lian Bu#01 819,{
if(QL_SOUP2) goto L_DONE;
if(QL_SOUPQUEST)goto L_WHERE;
if(QL_GOTFAKESOUP) goto L_FAKE;
@ -501,7 +502,7 @@ L_WHERE:
end;
}
lou_fild01.gat,175,174,4 script Jiu Lian Bu 819,{
lou_fild01.gat,175,174,4 script Jiu Lian Bu#02 819,{
if(QL_SOUPQUEST < 1) goto L_DOQUEST;
if(QL_SOUP2 < 1) goto L_1STTIME;
mes "[Jiu Lian Bu]";
@ -602,7 +603,7 @@ L_1STTIME:
close;
}
lou_in02.gat,61,175,2 script Employee 818,2,2{
lou_in02.gat,61,175,2 script Employee#01 818,2,2{
mes "[Ya Hua]";
mes "^6A6A6A*Yawn...*";
close;
@ -630,13 +631,13 @@ S_CAUGHT:
close;
}
lou_in02.gat,54,174,6 script Employee 822,{
lou_in02.gat,54,174,6 script Employee#02 822,{
mes "[Chang Pai]";
mes "^6A6A6A*Yawn...*";
close;
}
lou_in02.gat,50,185,4 script Pot 111,{
lou_in02.gat,50,185,4 script Pot#01 111,{
if(QL_SOUPQUEST == 1) goto L_EMPTY;
if(QL_ACCEPTSOUP < 1) goto L_NORMAL;
mes "^3131FFBeneath the shadows, you find a large pot filled with dark, red liquid. What do you want to do?";
@ -674,7 +675,7 @@ L_EMPTY:
close;
}
lou_in02.gat,49,185,4 script Pot 111,{
lou_in02.gat,49,185,4 script Pot#02 111,{
if(QL_SOUPQUEST == 1) goto L_EMPTY;
if(QL_ACCEPTSOUP < 1) goto L_NORMAL;
mes "^3131FFBeneath the shadows, you find a large pot filled with dark, red liquid. What do you want to do?";
@ -844,7 +845,7 @@ lou_in02.gat,43,169,8 script Jiang Rong 827,{
close;
}
lou_in02.gat,76,181,2 script Employee 822,{
lou_in02.gat,76,181,2 script Employee#03 822,{
mes "[Huang Jia Xian]";
mes "Ehhhh...";
mes "Forgive me...";
@ -1731,7 +1732,7 @@ L_NOTENOUGH:
goto L_INGREDIENT;
}
lou_fild01.gat,224,348,7 script Lady 817,{
lou_fild01.gat,224,348,7 script Lady#04 817,{
emotion 30;
mes "[Lady]";
@ -1924,7 +1925,7 @@ s_Journal:
}
lou_in01.gat,111,151,4 script Soldier 825,{
lou_in01.gat,111,151,4 script Soldier#11 825,{
mes "[Soldier]";
mes "*Yawn* It's so boring here";
mes "nowadays. Although, I hear that";
@ -1940,7 +1941,7 @@ lou_in01.gat,111,151,4 script Soldier 825,{
close;
}
lou_in01.gat,91,151,4 script Soldier 825,{
lou_in01.gat,91,151,4 script Soldier#12 825,{
mes "[Soldier]";
mes "....z..Z..z...";
next;
@ -1964,7 +1965,7 @@ lou_in01.gat,91,151,4 script Soldier 825,{
close;
}
lou_in01.gat,82,139,6 script Soldier 825,{
lou_in01.gat,82,139,6 script Soldier#13 825,{
mes "[Soldier]";
mes "There is nothing much, but if you";
mes "wish to look around this room,";
@ -1972,7 +1973,7 @@ lou_in01.gat,82,139,6 script Soldier 825,{
close;
}
lou_in01.gat,45,138,4 script Soldier 825,{
lou_in01.gat,45,138,4 script Soldier#14 825,{
mes "[Soldier]";
mes "It's strange to see outsiders in";
mes "this kind of place. We don't have";
@ -1981,7 +1982,7 @@ lou_in01.gat,45,138,4 script Soldier 825,{
close;
}
lou_in01.gat,102,144,4 script Soldier 825,{
lou_in01.gat,102,144,4 script Soldier#15 825,{
mes "[Soldier]";
mes "People have been";
mes "saying that there's";
@ -1996,7 +1997,7 @@ lou_in01.gat,102,144,4 script Soldier 825,{
close;
}
lou_in01.gat,99,144,4 script Soldier 825,{
lou_in01.gat,99,144,4 script Soldier#16 825,{
mes "[Soldier]";
mes "Ah, don't bother";
mes "to listen to this";
@ -2087,7 +2088,7 @@ lou_in02.gat,272,55,1 script Familiar-Looking Patient 86,{
close;
}
lou_in02.gat,253,45,4 script Employee 822,{
lou_in02.gat,253,45,4 script Employee#04 822,{
if(QL_POISONKING == 30)goto s_NoGoodIdea;
if(QL_POISONKING == 18)goto s_Busy;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -17,6 +17,7 @@
//= 1.4 Fixed typos [Nexon]
//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
//= 1.7 Removed Duplicates [Silent]
//============================================================
@ -362,7 +363,7 @@ M_Menu:
}
//Bartender
morocc_in.gat,166,76,3 script Bartender 46,{
morocc_in.gat,166,76,3 script Bartender#02 46,{
mes "[Bartender]";
mes "What are you going to order?";
next;
@ -401,7 +402,7 @@ Nomoney:
// Lvl 4 weapon quest related NPC ================================
morocc.gat,289,230,3 script Citizen 92, {
morocc.gat,289,230,3 script Citizen#06 92, {
mes "[Citizen]";
mes "Meeting a dead man is basically";
mes "impossible.";

View File

@ -4,7 +4,7 @@
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@ -20,6 +20,7 @@
//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
//= Also removed TODO, as they are already done. [Vicious_Pucca]
//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
//= 1.2 Removed Duplicates [Silent]
//============================================================
//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
@ -71,7 +72,7 @@ niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
niflheim.gat,184,199,5 script Little Girl 793,{
niflheim.gat,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
if(niflheimlost2 == 1) goto L_thanks;
if(niflheimlost == 1) goto L_foundhim;

View File

@ -4,7 +4,7 @@
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5)
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= Any eAthena Mod
//===== Description: =========================================
@ -18,9 +18,10 @@
//= 1.5b2 added adv.classes/baby classes support [Lupus]
//= 1.6 Fixed typos [Nexon]
//= 1.7 Fixed bugs and exploits V__V [Lupus]
//= 1.8 Removed Duplicates [Silent]
//============================================================
payon.gat,190,115,0 script Lady 90,{
payon.gat,190,115,0 script Lady#05 90,{
mes "[Lady]";
mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves.";
emotion e_gasp;
@ -45,7 +46,7 @@ payon.gat,190,115,0 script Lady 90,{
mes "It is a very tragic situation, for those zombies were at one time beloved members of the Payon community.";
close;
}
payon_in01.gat,177,91,5 script Young Man 88,{
payon_in01.gat,177,91,5 script Young Man#06 88,{
mes "[Young Man]";
mes "I can see you are a stranger from the appearance of your traveling outfit. You must be a well-experienced fighter otherwise you couldn't successfully arrive at this steep place with all tough those creatures outside.";
mes "However you miss something important for fights. You can't defeat those monsters only with might.";
@ -56,7 +57,7 @@ payon_in01.gat,177,91,5 script Young Man 88,{
close;
}
payon.gat,104,62,5 script Young Man 88,{
payon.gat,104,62,5 script Young Man#07 88,{
mes "[Young Man]";
mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it.";
next;
@ -154,7 +155,7 @@ L_Menu4:
close;
}
payon.gat,193,116,1 script Woman 66,{
payon.gat,193,116,1 script Woman#05 66,{
mes "[Woman]";
mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?";
next;
@ -211,7 +212,7 @@ L_Menu3:
close;
}
payon.gat,190,119,5 script Woman 66,{
payon.gat,190,119,5 script Woman#06 66,{
mes "[Jim's Mother]";
mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen.";
emotion e_dots;
@ -646,7 +647,7 @@ payon_in03.gat,96,117,4 script PayonGuard2TriggerArea 139,3,2,{
close;
}
payon_in03.gat,102,185,4 script Guard 708,{
payon_in03.gat,102,185,4 script Guard#06 708,{
mes "[Guard]";
mes "Hey...!";
mes "You're not";
@ -737,7 +738,7 @@ payon.gat,160,185,0 script Billboard 111,{
close;
}
payon.gat,173,238,5 script Jade 754,{
payon.gat,173,238,5 script Jade#01 754,{
mes "[Jade]";
mes "Bring me two";
mes "Gemstones of the";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -15,6 +15,7 @@
//= 1.4 Optimized. Novices > 20 BaseJob can go to Culvert, too [Lupus]
//= 1.5a Added a Jawaii related npc [MasterOfMuppets]
//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
//= 1.7 Removed Duplicates [Silent]
//============================================================
@ -460,7 +461,7 @@ prt_in.gat,173,24,2 script Shevild 85,{
}
// Bartender ---------------------------------------------------------
prt_in.gat,181,21,2 script Bartender 61,{
prt_in.gat,181,21,2 script Bartender#03 61,{
mes "[Bartender]";
mes "Phew~ more and more people a crawling in these days.";
mes "I am getting more and more tired everyday, though business has never been better...";

View File

@ -4,7 +4,7 @@
//= Nana, fixes by Poki
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
//= 2.2
//= 2.3
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -27,6 +27,7 @@
//= 2.0b Fixed. TODO: add new Quest Skills [Lupus]
//= 2.1 Changed all numbers into constants. [Vicious]
//= 2.2 Now ALL quests skills are saved/restored [Lupus]
//= 2.3 Removed Duplicates [Silent]
//============================================================
@ -141,7 +142,7 @@ yuno_in05.gat,50,44,0 script Heart of Ymir 111,{
}
// -== Researcher of the Book of Ymir ==-
yuno_in02.gat,90,77,4 script Researcher 744,{
yuno_in02.gat,90,77,4 script Researcher#06 744,{
mes "[Researcher]";
mes "Argh, where is it!?";
mes "They said that it would be around here somewhere...";

View File

@ -1,6 +1,7 @@
// ---- MVP ARENA!!!!!! By Darkchild with 16 diff MVP's inside
// -- Optimised The MVP arena!!!! By massdriller
// - NPC in prontera
// - Removed Duplicates [Silent]
prontera.gat,154,197,3 script MVP Warper 768,{
mes "[ ^0065DFMVP Warper^000000 ]";
@ -333,7 +334,7 @@ close;
// ---- Inside MVP-Arena NPC's
// --- Alpha-MVP #1
pvp_n_1-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_1-2.gat,100,100,4 script MVP-Protector#01 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -344,7 +345,7 @@ pvp_n_1-2.gat,100,100,4 script MVP-Protector 727,{
}
// --- Alpha-MVP #2
pvp_n_2-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_2-2.gat,100,100,4 script MVP-Protector#02 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -354,7 +355,7 @@ pvp_n_2-2.gat,100,100,4 script MVP-Protector 727,{
}
// --- Alpha-MVP #3
pvp_n_3-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_3-2.gat,100,100,4 script MVP-Protector#03 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -364,7 +365,7 @@ pvp_n_3-2.gat,100,100,4 script MVP-Protector 727,{
}
// --- Alpha-MVP #4
pvp_n_4-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_4-2.gat,100,100,4 script MVP-Protector#04 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -374,7 +375,7 @@ pvp_n_4-2.gat,100,100,4 script MVP-Protector 727,{
}
// --- Alpha-MVP #5
pvp_n_5-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_5-2.gat,100,100,4 script MVP-Protector#05 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -384,7 +385,7 @@ pvp_n_5-2.gat,100,100,4 script MVP-Protector 727,{
}
// --- Alpha-MVP #6
pvp_n_6-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_6-2.gat,100,100,4 script MVP-Protector#06 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -394,7 +395,7 @@ pvp_n_6-2.gat,100,100,4 script MVP-Protector 727,{
}
// --- Alpha-MVP #7
pvp_n_7-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_7-2.gat,100,100,4 script MVP-Protector#07 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -403,12 +404,12 @@ pvp_n_7-2.gat,100,100,4 script MVP-Protector 727,{
close;
}
// --- Alpha-MVP #8
pvp_n_8-2.gat,100,100,4 script MVP-Protector 727,{
pvp_n_8-2.gat,100,100,4 script MVP-Protector#08 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M2";
}
// --- Beta-MVP #1
pvp_n_1-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_1-3.gat,100,100,4 script MVP-Protector#09 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -419,7 +420,7 @@ pvp_n_1-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #2
pvp_n_2-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_2-3.gat,100,100,4 script MVP-Protector#10 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -429,7 +430,7 @@ pvp_n_2-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #3
pvp_n_3-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_3-3.gat,100,100,4 script MVP-Protector#11 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -439,7 +440,7 @@ pvp_n_3-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #4
pvp_n_4-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_4-3.gat,100,100,4 script MVP-Protector#12 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -449,7 +450,7 @@ pvp_n_4-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #5
pvp_n_5-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_5-3.gat,100,100,4 script MVP-Protector#13 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -459,7 +460,7 @@ pvp_n_5-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #6
pvp_n_6-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_6-3.gat,100,100,4 script MVP-Protector#14 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -469,7 +470,7 @@ pvp_n_6-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #7
pvp_n_7-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_7-3.gat,100,100,4 script MVP-Protector#15 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -479,12 +480,12 @@ pvp_n_7-3.gat,100,100,4 script MVP-Protector 727,{
}
// --- Beta-MVP #8
pvp_n_8-3.gat,100,100,4 script MVP-Protector 727,{
pvp_n_8-3.gat,100,100,4 script MVP-Protector#16 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M2";
}
// --- Theta-MVP #1
pvp_n_1-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_1-4.gat,100,100,4 script MVP-Protector#17 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -495,7 +496,7 @@ pvp_n_1-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #2
pvp_n_2-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_2-4.gat,100,100,4 script MVP-Protector#18 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -505,7 +506,7 @@ pvp_n_2-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #3
pvp_n_3-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_3-4.gat,100,100,4 script MVP-Protector#19 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -515,7 +516,7 @@ pvp_n_3-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #4
pvp_n_4-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_4-4.gat,100,100,4 script MVP-Protector#20 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -525,7 +526,7 @@ pvp_n_4-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #5
pvp_n_5-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_5-4.gat,100,100,4 script MVP-Protector#21 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -535,7 +536,7 @@ pvp_n_5-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #6
pvp_n_6-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_6-4.gat,100,100,4 script MVP-Protector#22 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -545,7 +546,7 @@ pvp_n_6-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #7
pvp_n_7-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_7-4.gat,100,100,4 script MVP-Protector#23 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -555,12 +556,12 @@ pvp_n_7-4.gat,100,100,4 script MVP-Protector 727,{
}
// --- Theta-MVP #8
pvp_n_8-4.gat,100,100,4 script MVP-Protector 727,{
pvp_n_8-4.gat,100,100,4 script MVP-Protector#24 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M2";
}
// --- Epsilon-MVP #1
pvp_n_1-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_1-5.gat,100,100,4 script MVP-Protector#25 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -571,7 +572,7 @@ pvp_n_1-5.gat,100,100,4 script MVP-Protector 727,{
}
// --- Epsilon-MVP #2
pvp_n_2-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_2-5.gat,100,100,4 script MVP-Protector#26 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -581,7 +582,7 @@ pvp_n_2-5.gat,100,100,4 script MVP-Protector 727,{
}
// --- Epsilon-MVP #3
pvp_n_3-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_3-5.gat,100,100,4 script MVP-Protector#27 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -591,7 +592,7 @@ pvp_n_3-5.gat,100,100,4 script MVP-Protector 727,{
}
// --- Epsilon-MVP #4
pvp_n_4-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_4-5.gat,100,100,4 script MVP-Protector#28 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -601,7 +602,7 @@ pvp_n_4-5.gat,100,100,4 script MVP-Protector 727,{
}
// --- Epsilon-MVP #5
pvp_n_5-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_5-5.gat,100,100,4 script MVP-Protector#29 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -611,7 +612,7 @@ pvp_n_5-5.gat,100,100,4 script MVP-Protector 727,{
}
// --- Epsilon-MVP #6
pvp_n_6-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_6-5.gat,100,100,4 script MVP-Protector#30 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -621,7 +622,7 @@ pvp_n_6-5.gat,100,100,4 script MVP-Protector 727,{
}
// --- Epsilon-MVP #7
pvp_n_7-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_7-5.gat,100,100,4 script MVP-Protector#31 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M";
@ -630,7 +631,7 @@ pvp_n_7-5.gat,100,100,4 script MVP-Protector 727,{
close;
}
// --- Epsilon-MVP #8
pvp_n_8-5.gat,100,100,4 script MVP-Protector 727,{
pvp_n_8-5.gat,100,100,4 script MVP-Protector#32 727,{
mes "[ ^0065DFMVP-Protector^000000 ]";
callfunc "Ramvp_M2";
}

View File

@ -4,7 +4,7 @@
//= Edited And removed irrelevent comments by eAthena Dev Team
//= Draike\Bluto\Hephaestus
//===== Current Version: =====================================
//= 2.0 eAthena Release
//= 2.1 eAthena Release
//===== Compatible With: =====================================
//= eAthena SVN 02/05/2005 +
//===== Description: =========================================
@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= ALWAYS HAVE AT LEAST TWELVE (12) LOCATIONS AS THE MINIMUM. This is unless you modify to OnMinutes and change the schedule around.
//= If you have "airplane.gat,103,72,0 warp airs02a 1,1,airplane.gat,102,200" as a warp, remove it. Where it's supposed to go, I have no clue.
//= 2.1 Removed Duplicates [Silent]
//============================================================
payon.gat,153,43,5 script itinsetter -1,{
@ -265,73 +266,73 @@ callfunc "F_Itin";
airport.gat,153,43,5 script Airport Porter 774,{
callfunc "F_Porter",0;
}
prt_fild08.gat,206,279,5 script Porter 774,{
prt_fild08.gat,206,279,5 script Porter#01 774,{
callfunc "F_Porter",1;
}
gef_fild00.gat,50,364,5 script Porter 774,{
gef_fild00.gat,50,364,5 script Porter#02 774,{
callfunc "F_Porter",5;
}
moc_fild10.gat,163,173,5 script Porter 774,{
moc_fild10.gat,163,173,5 script Porter#03 774,{
callfunc "F_Porter",6;
}
mjolnir_12.gat,61,380,5 script Porter 774,{
mjolnir_12.gat,61,380,5 script Porter#04 774,{
callfunc "F_Porter",3;
}
pay_fild08.gat,159,91,5 script Porter 774,{
pay_fild08.gat,159,91,5 script Porter#05 774,{
callfunc "F_Porter",2;
}
pay_fild03.gat,194,181,5 script Porter 774,{
pay_fild03.gat,194,181,5 script Porter#06 774,{
callfunc "F_Porter",4;
}
glast_01.gat,196,326,1 script Porter 774,{
glast_01.gat,196,326,1 script Porter#07 774,{
callfunc "F_Porter",7;
}
umbala.gat,188,98,3 script Porter 774,{
umbala.gat,188,98,3 script Porter#08 774,{
callfunc "F_Porter",8;
}
comodo.gat,203,75,8 script Porter 774,{
comodo.gat,203,75,8 script Porter#09 774,{
callfunc "F_Porter",9;
}
amatsu.gat,115,78,8 script Porter 774,{
amatsu.gat,115,78,8 script Porter#10 774,{
callfunc "F_Porter",10;
}
niflheim.gat,132,242,5 script Porter 774,{
niflheim.gat,132,242,5 script Porter#11 774,{
callfunc "F_Porter",11;
}
xmas.gat,232,309,5 script Porter 774,{
xmas.gat,232,309,5 script Porter#12 774,{
callfunc "F_Porter",12;
}
louyang.gat,35,279,8 script Porter 774,{
louyang.gat,35,279,8 script Porter#13 774,{
callfunc "F_Porter",13;
}
gonryun.gat,82,95,7 script Porter 774,{
gonryun.gat,82,95,7 script Porter#14 774,{
callfunc "F_Porter",14;
}
yuno.gat,58,195,4 script Porter 774,{
yuno.gat,58,195,4 script Porter#15 774,{
callfunc "F_Porter",15;
}
moc_fild04.gat,210,326,2 script Porter 774,{
moc_fild04.gat,210,326,2 script Porter#16 774,{
callfunc "F_Porter",16;
}
jawaii.gat,247,174,7 script Porter 774,{
jawaii.gat,247,174,7 script Porter#17 774,{
callfunc "F_Porter",17;
}
gef_fild10.gat,159,95,2 script Porter 774,{
gef_fild10.gat,159,95,2 script Porter#18 774,{
callfunc "F_Porter",18;
}
mjolnir_02.gat,76,364,5 script Porter 774,{
mjolnir_02.gat,76,364,5 script Porter#19 774,{
callfunc "F_Porter",19;
}
gefenia01.gat,97,22,6 script Porter 774,{
gefenia01.gat,97,22,6 script Porter#20 774,{
callfunc "F_Porter",20;
}
ayothaya.gat,182,105,5 script Porter 774,{
ayothaya.gat,182,105,5 script Porter#21 774,{
callfunc "F_Porter",21;
}
lighthalzen.gat,99,241,4 script Porter 774,{
lighthalzen.gat,99,241,4 script Porter#22 774,{
callfunc "F_Porter",22;
}
jupe_gate.gat,46,18,7 script Porter 774,{
jupe_gate.gat,46,18,7 script Porter#23 774,{
callfunc "F_Porter",23;
}
airport.gat,141,43,5 script Itinerary Schedule 837,{

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= PalasX (http://cashaan.dontexist.org)
//===== Current Version: =====================================
//= v1.20 Unified
//= v1.21 Unified
//===== Compatible With: =====================================
//= SVN 5690+ (getmonsterinfo)
//===== Description: =========================================
@ -16,37 +16,38 @@
//= Uses GetMonsterInfo to pull monster names from server, but
//= without sql_query, the mob IDs are set statically
//= Went crazy with the functions, the script is TINY now :)
//= 1.21 Removed Duplicates [Silent]
//============================================================
//////////////////////////
//Places all of our NPCs//
//////////////////////////
prt_fild05.gat,277,226,5 script Dullahan Master 736,{
prt_fild05.gat,277,226,5 script Dullahan Master#01 736,{
callfunc "PXC_Disguiser",0,quest_disguise;
Close;
}
moc_fild10.gat,34,283,4 script Dullahan Master 736,{
moc_fild10.gat,34,283,4 script Dullahan Master#02 736,{
callfunc "PXC_Disguiser",1,quest_disguise;
close;
}
gef_fild00.gat,97,123,4 script Dullahan Master 736,{
gef_fild00.gat,97,123,4 script Dullahan Master#03 736,{
callfunc "PXC_Disguiser",2,quest_disguise;
close;
}
pay_fild01.gat,369,305,4 script Dullahan Master 736,{
pay_fild01.gat,369,305,4 script Dullahan Master#04 736,{
callfunc "PXC_Disguiser",3,quest_disguise;
close;
}
pay_fild03.gat,313,40,4 script Dullahan Master 736,{
pay_fild03.gat,313,40,4 script Dullahan Master#05 736,{
callfunc "PXC_Disguiser",4,quest_disguise;
close;
}
prt_fild08.gat,362,185,4 script Dullahan Master 736,{
prt_fild08.gat,362,185,4 script Dullahan Master#06 736,{
callfunc "PXC_Disguiser",5,quest_disguise;
close;

View File

@ -4,7 +4,7 @@
//= Old Warper 2 by Darkchild - Remade with quest format by DZeroX
//= Huge Rewrite by Neouni
//===== Current Version: ==========================================
//= 2.0b
//= 2.1
//===== Compatible With: ==========================================
//= Any eAthena Version
//===== Description: ==============================================
@ -72,6 +72,8 @@
// - Old Dungeon fee system removed, all dungeon fees now set to 0
//-2.0b
// - Special warpname menu option name bug fixed
//-2.1
// - Removed Duplicates [Silent]
//=================================================================
//========================Function=&=Script========================
@ -1867,274 +1869,274 @@ binget:
}
//============================Warpras==============================
alb2trea.gat,73,101,4 script Warpra 113,{
alb2trea.gat,73,101,4 script Warpra#01 113,{
callfunc "Q_Warpra",1;
}
ama_fild01.gat,178,325,1 script Warpra 113,{
ama_fild01.gat,178,325,1 script Warpra#02 113,{
callfunc "Q_Warpra",1;
}
gef_fild10.gat,71,339,4 script Warpra 113,{
gef_fild10.gat,71,339,4 script Warpra#03 113,{
callfunc "Q_Warpra",1;
}
izlu2dun.gat,104,82,4 script Warpra 113,{
izlu2dun.gat,104,82,4 script Warpra#04 113,{
callfunc "Q_Warpra",1;
}
mjolnir_02.gat,85,363,4 script Warpra 113,{
mjolnir_02.gat,85,363,4 script Warpra#05 113,{
callfunc "Q_Warpra",1;
}
moc_fild04.gat,207,331,4 script Warpra 113,{
moc_fild04.gat,207,331,4 script Warpra#06 113,{
callfunc "Q_Warpra",1;
}
moc_fild19.gat,106,97,4 script Warpra 113,{
moc_fild19.gat,106,97,4 script Warpra#07 113,{
callfunc "Q_Warpra",1;
}
moc_ruins.gat,64,166,4 script Warpra 113,{
moc_ruins.gat,64,166,4 script Warpra#08 113,{
callfunc "Q_Warpra",1;
}
niflheim.gat,197,192,3 script Warpra 113,{
niflheim.gat,197,192,3 script Warpra#09 113,{
callfunc "Q_Warpra",1;
}
pay_arche.gat,39,135,4 script Warpra 113,{
pay_arche.gat,39,135,4 script Warpra#10 113,{
callfunc "Q_Warpra",1;
}
prt_fild05.gat,273,215,4 script Warpra 113,{
prt_fild05.gat,273,215,4 script Warpra#11 113,{
callfunc "Q_Warpra",1;
}
tur_dun01.gat,148,239,4 script Warpra 113,{
tur_dun01.gat,148,239,4 script Warpra#12 113,{
callfunc "Q_Warpra",1;
}
valkyrie.gat,48,35,8 script Warpra 113,{
valkyrie.gat,48,35,8 script Warpra#13 113,{
callfunc "Q_Warpra",1;
}
yuno_fild03.gat,37,135,4 script Warpra 113,{
yuno_fild03.gat,37,135,4 script Warpra#14 113,{
callfunc "Q_Warpra",1;
}
alberta.gat,32,240,4 script Warpra 113,{
alberta.gat,32,240,4 script Warpra#15 113,{
callfunc "QWS_Town_Warpra",1,"Alberta Town";
close;
}
aldebaran.gat,146,118,4 script Warpra 113,{
aldebaran.gat,146,118,4 script Warpra#16 113,{
callfunc "QWS_Town_Warpra",2,"Aldebaran Town";
close;
}
ayothaya.gat,216,171,5 script Warpra 113,{
ayothaya.gat,216,171,5 script Warpra#17 113,{
callfunc "QWS_Town_Warpra",4,"Ayotaya Town";
close;
}
amatsu.gat,193,81,1 script Warpra 113,{
amatsu.gat,193,81,1 script Warpra#18 113,{
callfunc "QWS_Town_Warpra",3,"Amatsu Town";
close;
}
comodo.gat,195,158,4 script Warpra 113,{
comodo.gat,195,158,4 script Warpra#19 113,{
callfunc "QWS_Town_Warpra",5,"Comodo Town";
close;
}
einbroch.gat,229,196,5 script Warpra 113,{
einbroch.gat,229,196,5 script Warpra#20 113,{
callfunc "QWS_Town_Warpra",7,"Einbroch Town";
close;
}
einbech.gat,173,131,5 script Warpra 113,{
einbech.gat,173,131,5 script Warpra#21 113,{
callfunc "QWS_Town_Warpra",6,"Einbech Town";
close;
}
geffen.gat,116,66,4 script Warpra 113,{
geffen.gat,116,66,4 script Warpra#22 113,{
callfunc "QWS_Town_Warpra",8,"Geffen Town";
close;
}
gonryun.gat,152,130,4 script Warpra 113,{
gonryun.gat,152,130,4 script Warpra#23 113,{
callfunc "QWS_Town_Warpra",9,"Gonryun Town";
close;
}
hugel.gat,90,127,5 script Warpra 113,{
hugel.gat,90,127,5 script Warpra#24 113,{
callfunc "QWS_Town_Warpra",10,"Hugel Town";
close;
}
jawaii.gat,107,182,5 script Warpra 113,{
jawaii.gat,107,182,5 script Warpra#25 113,{
callfunc "QWS_Town_Warpra",12,"Jawaii Town";
close;
}
izlude.gat,132,116,4 script Warpra 113,{
izlude.gat,132,116,4 script Warpra#26 113,{
callfunc "QWS_Town_Warpra",11,"Izlude Town";
close;
}
lighthalzen.gat,153,100,5 script Warpra 113,{
lighthalzen.gat,153,100,5 script Warpra#27 113,{
callfunc "QWS_Town_Warpra",13,"Lighthalzen Town";
close;
}
louyang.gat,211,106,4 script Warpra 113,{
louyang.gat,211,106,4 script Warpra#28 113,{
callfunc "QWS_Town_Warpra",14,"Louyang Town";
close;
}
morocc.gat,157,95,4 script Warpra 113,{
morocc.gat,157,95,4 script Warpra#29 113,{
callfunc "QWS_Town_Warpra",16,"Morroc Town";
close;
}
nif_fild01.gat,319,77,1 script Warpra 113,{
nif_fild01.gat,319,77,1 script Warpra#30 113,{
callfunc "QWS_Town_Warpra",17,"Niflheim Town";
close;
}
payon.gat,183,110,4 script Warpra 113,{
payon.gat,183,110,4 script Warpra#31 113,{
callfunc "QWS_Town_Warpra",18,"Payon Town";
close;
}
prontera.gat,147,172,5 script Warpra 113,{
prontera.gat,147,172,5 script Warpra#32 113,{
callfunc "QWS_Town_Warpra",0,"Prontera Town";
close;
}
umbala.gat,133,130,4 script Warpra 113,{
umbala.gat,133,130,4 script Warpra#33 113,{
callfunc "QWS_Town_Warpra",19,"Umbala Town";
close;
}
xmas.gat,151,136,4 script Warpra 113,{
xmas.gat,151,136,4 script Warpra#34 113,{
callfunc "QWS_Town_Warpra",15,"Lutie Town";
close;
}
yuno.gat,138,162,4 script Warpra 113,{
yuno.gat,138,162,4 script Warpra#35 113,{
callfunc "QWS_Town_Warpra",20,"Yuno Town";
close;
}
abyss_02.gat,274,266,1 script Warpra 113,{
abyss_02.gat,274,266,1 script Warpra#36 113,{
callfunc "QWS_Dungeon_Warpra",0,"Abyss Lake";
close;
}
ama_dun02.gat,192,118,5 script Warpra Helper 112,{
ama_dun02.gat,192,118,5 script Warpra Helper#01 112,{
callfunc "QWS_Dungeon_Warpra",1,"Amatsu Dungeon";
close;
}
anthell02.gat,170,165,3 script Warpra Helper 112,{
anthell02.gat,170,165,3 script Warpra Helper#02 112,{
callfunc "QWS_Dungeon_Warpra",2,"Ant Hell Dungeon";
close;
}
ayo_dun02.gat,258,193,5 script Warpra Helper 112,{
ayo_dun02.gat,258,193,5 script Warpra Helper#03 112,{
callfunc "QWS_Dungeon_Warpra",3,"Ayotaya Dungeon";
close;
}
ein_dun02.gat,292,282,1 script Warpra Helper 112,{
ein_dun02.gat,292,282,1 script Warpra Helper#04 112,{
callfunc "QWS_Dungeon_Warpra",8,"Einbech Dungeon";
close;
}
iz_dun03.gat,202,47,2 script Warpra Helper 112,{
iz_dun03.gat,202,47,2 script Warpra Helper#05 112,{
callfunc "QWS_Dungeon_Warpra",4,"Byalan Dungeon";
close;
}
c_tower3.gat,129,106,4 script Warpra Helper 112,{
c_tower3.gat,129,106,4 script Warpra Helper#06 112,{
callfunc "QWS_Dungeon_Warpra",5,"Clock Tower Dungeon";
close;
}
mjo_dun02.gat,39,25,4 script Warpra Helper 112,{
mjo_dun02.gat,39,25,4 script Warpra Helper#07 112,{
callfunc "QWS_Dungeon_Warpra",6,"Coal Mine Dungeon";
close;
}
prt_sewb2.gat,176,30,3 script Warpra Helper 112,{
prt_sewb2.gat,176,30,3 script Warpra Helper#08 112,{
callfunc "QWS_Dungeon_Warpra",7,"Culvert Dungeon";
close;
}
gefenia03.gat,137,34,0 script Warpra Helper 112,{
gefenia03.gat,137,34,0 script Warpra Helper#09 112,{
callfunc "QWS_Dungeon_Warpra",9,"Gefenia Dungeon";
close;
}
gef_dun02.gat,218,61,2 script Warpra Helper 112,{
gef_dun02.gat,218,61,2 script Warpra Helper#10 112,{
callfunc "QWS_Dungeon_Warpra",10,"Gefen Dungeon";
close;
}
glast_01.gat,371,308,3 script Warpra Helper 112,{
glast_01.gat,371,308,3 script Warpra Helper#11 112,{
callfunc "QWS_Dungeon_Warpra",11,"Glast Heim Dungeon";
close;
}
gon_dun01.gat,167,273,4 script Warpra Helper 112,{
gon_dun01.gat,167,273,4 script Warpra Helper#12 112,{
callfunc "QWS_Dungeon_Warpra",12,"Gonryun Dungeon";
close;
}
juperos_02.gat,127,154,5 script Warpra Helper 112,{
juperos_02.gat,127,154,5 script Warpra Helper#13 112,{
callfunc "QWS_Dungeon_Warpra",14,"Juperos Cave";
close;
}
kh_dun01.gat,14,224,3 script Warpra Helper 112,{
kh_dun01.gat,14,224,3 script Warpra Helper#14 112,{
callfunc "QWS_Dungeon_Warpra",28,"Kiel Dungeon";
close;
}
lhz_dun02.gat,156,151,5 script Warpra Helper 112,{
lhz_dun02.gat,156,151,5 script Warpra Helper#15 112,{
callfunc "QWS_Dungeon_Warpra",15,"Lighthalzen Bio Lab";
close;
}
lou_dun02.gat,168,264,4 script Warpra Helper 112,{
lou_dun02.gat,168,264,4 script Warpra Helper#16 112,{
callfunc "QWS_Dungeon_Warpra",16,"Louyang Dungeon";
close;
}
mag_dun02.gat,46,41,3 script Warpra Helper 112,{
mag_dun02.gat,46,41,3 script Warpra Helper#17 112,{
callfunc "QWS_Dungeon_Warpra",17,"Magma Dungeon";
close;
}
odin_tem01.gat,115,148,3 script Warpra Helper 112,{
odin_tem01.gat,115,148,3 script Warpra Helper#18 112,{
callfunc "QWS_Dungeon_Warpra",18,"Odin Temple";
close;
}
orcsdun01.gat,185,11,3 script Warpra Helper 112,{
orcsdun01.gat,185,11,3 script Warpra Helper#19 112,{
callfunc "QWS_Dungeon_Warpra",19,"Orc Dungeon";
close;
}
pay_dun03.gat,162,143,3 script Warpra Helper 112,{
pay_dun03.gat,162,143,3 script Warpra Helper#20 112,{
callfunc "QWS_Dungeon_Warpra",20,"Payon Dungeon";
close;
}
moc_pryd02.gat,101,95,3 script Warpra Helper 112,{
moc_pryd02.gat,101,95,3 script Warpra Helper#21 112,{
callfunc "QWS_Dungeon_Warpra",21,"Pyramides Dungeon";
close;
}
in_sphinx2.gat,274,268,1 script Warpra Helper 112,{
in_sphinx2.gat,274,268,1 script Warpra Helper#22 112,{
callfunc "QWS_Dungeon_Warpra",22,"Sphinx Dungeon";
close;
}
tha_t07.gat,111,162,3 script Warpra Helper 112,{
tha_t07.gat,111,162,3 script Warpra Helper#23 112,{
callfunc "QWS_Dungeon_Warpra",24,"Thanatos Tower";
close;
}
treasure02.gat,104,40,3 script Warpra Helper 112,{
treasure02.gat,104,40,3 script Warpra Helper#24 112,{
callfunc "QWS_Dungeon_Warpra",23,"Sunken Ship Dungeon";
close;
}
xmas_dun02.gat,124,131,3 script Warpra Helper 112,{
xmas_dun02.gat,124,131,3 script Warpra Helper#25 112,{
callfunc "QWS_Dungeon_Warpra",25,"Toy Factory Dungeon";
close;
}
um_dun02.gat,44,28,3 script Warpra Helper 112,{
um_dun02.gat,44,28,3 script Warpra Helper#26 112,{
callfunc "QWS_Dungeon_Warpra",27,"Umbala Dungeon";
close;
}
tur_dun02.gat,162,23,3 script Warpra Helper 112,{
tur_dun02.gat,162,23,3 script Warpra Helper#27 112,{
callfunc "QWS_Dungeon_Warpra",26,"Turtle Island Dungeon";
close;
}
prt_maze02.gat,102,69,4 script Warpra Helper 112,{
prt_maze02.gat,102,69,4 script Warpra Helper#28 112,{
callfunc "QWS_Dungeon_Warpra",13,"Hidden Dungeon";
close;
}

View File

@ -1,10 +1,12 @@
//=====================================
// Vending Machine Script
// v2.3
// v2.4
//=====================================
// by Celestria
//=====================================
// Changelog:
// 2.4 - Removed Duplicates [Silent]
//
// 2.3 - Added in "Slam" feature, as well as admin ability to turn machine on and off.
// - Added admin menu. Allows GMs to put machines in/out of service, and to clear
// all jammed items.
@ -201,9 +203,7 @@ B_Cancel:
close;
B_StillJammed:
mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't
going to come loose.";
mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't going to come loose.";
next;
mes "["+strcharinfo(0)+"]";
mes "DANG VENDING MACHINES!";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Yor & abunch of other people
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@ -15,9 +15,10 @@
//= calculation is done at start of the script
//= Added Duplicates And Correct payon Loc [Darkchild]
//= Some modifications. Added NPC locations. [massdriller]
//= Removed Duplicates [Silent]
//============================================================
prontera.gat,150,184,5 script Healer#h1-1::Healer 742,{
prontera.gat,150,184,5 script Healer#h2-1::Healer2 742,{
set @tempHp, MaxHp-Hp;
set @tempSpReal, MaxSp-Sp;
set @tempSp, ((MaxSp-Sp) * BaseLevel) / 5;
@ -89,18 +90,18 @@ prontera.gat,150,184,5 script Healer#h1-1::Healer 742,{
}
morocc.gat,159,96,5 duplicate(Healer) Healer#h2-2 742
ayothaya.gat,155,111,5 duplicate(Healer) Healer#h2-3 742
geffen.gat,121,61,5 duplicate(Healer) Healer#h2-4 742
umbala.gat,94,162,5 duplicate(Healer) Healer#h2-5 742
payon.gat,180,105,5 duplicate(Healer) Healer#h2-6 742
alberta.gat,185,144,5 duplicate(Healer) Healer#h2-7 742
aldebaran.gat,134,123,5 duplicate(Healer) Healer#h2-8 742
izlude.gat,125,118,5 duplicate(Healer) Healer#h2-9 742
xmas.gat,149,136,5 duplicate(Healer) Healer#h2-10 742
comodo.gat,188,162,5 duplicate(Healer) Healer#h2-11 742
amatsu.gat,200,80,5 duplicate(Healer) Healer#h2-12 742
gonryun.gat,164,130,5 duplicate(Healer) Healer#h2-13 742
yuno.gat,152,186,5 duplicate(Healer) Healer#h2-14 742
niflheim.gat,188,180,5 duplicate(Healer) Healer#h2-15 742
louyang.gat,225,103,5 duplicate(Healer) Healer#h2-16 742
morocc.gat,159,96,5 duplicate(Healer2) Healer#h2-2 742
ayothaya.gat,155,111,5 duplicate(Healer2) Healer#h2-3 742
geffen.gat,121,61,5 duplicate(Healer2) Healer#h2-4 742
umbala.gat,94,162,5 duplicate(Healer2) Healer#h2-5 742
payon.gat,180,105,5 duplicate(Healer2) Healer#h2-6 742
alberta.gat,185,144,5 duplicate(Healer2) Healer#h2-7 742
aldebaran.gat,134,123,5 duplicate(Healer2) Healer#h2-8 742
izlude.gat,125,118,5 duplicate(Healer2) Healer#h2-9 742
xmas.gat,149,136,5 duplicate(Healer2) Healer#h2-10 742
comodo.gat,188,162,5 duplicate(Healer2) Healer#h2-11 742
amatsu.gat,200,80,5 duplicate(Healer2) Healer#h2-12 742
gonryun.gat,164,130,5 duplicate(Healer2) Healer#h2-13 742
yuno.gat,152,186,5 duplicate(Healer2) Healer#h2-14 742
niflheim.gat,188,180,5 duplicate(Healer2) Healer#h2-15 742
louyang.gat,225,103,5 duplicate(Healer2) Healer#h2-16 742

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= acky (god@acky.com)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
@ -16,10 +16,11 @@
//= must finish before a new race can be started.
//=
//= Removed permanent global variables
//= 1.2 Removed Duplicates [Silent]
//============================================================
//Warps you into race way
morocc.gat,166,105,6 script Race Girl 116,{
morocc.gat,166,105,6 script Race Girl#01 116,{
mes "[Race Girl]";
mes "Would you like to visit ^0000FFMorroc Raceway^000000?";
next;
@ -34,7 +35,7 @@ close;
}
//Warps you out of raceway
pvp_y_1-5.gat,169,265,5 script Race Girl 116,{
pvp_y_1-5.gat,169,265,5 script Race Girl#02 116,{
mes "[Race Girl]";
mes "Welcome to Morroc Raceway!";
next;
@ -207,39 +208,39 @@ close;
}
//Check Point Marker Flags
pvp_y_1-5.gat,144,267,4 script Check Point 1 722,{
pvp_y_1-5.gat,144,267,4 script Check Point 1#01 722,{
end;
}
pvp_y_1-5.gat,144,257,4 script Check Point 1 722,{
pvp_y_1-5.gat,144,257,4 script Check Point 1#02 722,{
end;
}
pvp_y_1-5.gat,70,252,3 script Check Point 2 722,{
pvp_y_1-5.gat,70,252,3 script Check Point 2#01 722,{
end;
}
pvp_y_1-5.gat,77,243,3 script Check Point 2 722,{
pvp_y_1-5.gat,77,243,3 script Check Point 2#02 722,{
end;
}
pvp_y_1-5.gat,81,48,1 script Check Point 3 722,{
pvp_y_1-5.gat,81,48,1 script Check Point 3#01 722,{
end;
}
pvp_y_1-5.gat,72,40,1 script Check Point 3 722,{
pvp_y_1-5.gat,72,40,1 script Check Point 3#02 722,{
end;
}
pvp_y_1-5.gat,244,65,7 script Check Point 4 722,{
pvp_y_1-5.gat,244,65,7 script Check Point 4#01 722,{
end;
}
pvp_y_1-5.gat,252,57,7 script Check Point 4 722,{
pvp_y_1-5.gat,252,57,7 script Check Point 4#02 722,{
end;
}
pvp_y_1-5.gat,259,260,5 script Check Point 5 722,{
pvp_y_1-5.gat,259,260,5 script Check Point 5#01 722,{
end;
}
pvp_y_1-5.gat,251,252,5 script Check Point 5 722,{
pvp_y_1-5.gat,251,252,5 script Check Point 5#02 722,{
end;
}
pvp_y_1-5.gat,174,249,4 script Finish Line 722,{
pvp_y_1-5.gat,174,249,4 script Finish Line#01 722,{
end;
}
pvp_y_1-5.gat,174,238,4 script Finish Line 722,{
pvp_y_1-5.gat,174,238,4 script Finish Line#02 722,{
end;
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= acky - god@acky.com
//===== Current Version: =====================================
//= 1.1.2
//= 1.1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -16,6 +16,7 @@
//= Added Duel Room
//= ---------------------------------------------------------
//= Script is messy! Be careful!
//= 1.1.3 Removed Duplicate Names [Silent]
//= 1.1.2 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
//============================================================
@ -191,7 +192,7 @@ mes "[Referee]";
mes "Alright";
close;
}
gon_test.gat,56,91,6 duplicate(monsterreferee) Referee 61
gon_test.gat,56,91,6 duplicate(monsterreferee) Referee#01 61
// Usher //
@ -767,7 +768,7 @@ end;
}
// Duel Arena //
gon_test.gat,58,103,5 script Duel Master 92,{
gon_test.gat,58,103,5 script Duel Master#01 92,{
if ($@duelist1$ == "") set @duel,0;
if ($@monster1 == "") set @duel,0;
set @marena,1;
@ -859,7 +860,7 @@ close;
}
// Duel Exit //
gon_test.gat,42,8,5 script Duel Master 92,{
gon_test.gat,42,8,5 script Duel Master#02 92,{
mes "[Duel Master]";
mes "Would you like to return?";
menu "Yes",L_Leave,"No",-;
@ -892,4 +893,4 @@ close;
}
gon_test.gat,49,5,5 duplicate(SummonPad) Summon Pad 4 111,2,2
gon_test.gat,55,8,6 duplicate(monsterreferee) Referee 61
gon_test.gat,55,8,6 duplicate(monsterreferee) Referee#02 61

View File

@ -10,7 +10,7 @@
// revised By Warlock //
///////////////////////////////////////////////////////////
//===== Version ===========================================
//= 1.2
//= 1.3
//===== Compatible With ===================================
//= eAthena 1.0
//===== Description =======================================
@ -20,6 +20,7 @@
//= #Treasure_Token - used to keep track of tokens
//= 1.0 - Straight conversionof Aegis NPC file
//= 1.2 some bugfixes, typos [Lupus]
//= 1.3 Removed Duplicates [Silent]
//////////////////////////////////////////////////////////
@ -311,7 +312,7 @@ N_QuestStart2:
close;
}
//3-4
mjolnir_02.gat,87,357,6 script Man 51,{
mjolnir_02.gat,87,357,6 script Man#01 51,{
if (three_qset == 4 && countitem(1041) > 49) goto N_QuestComp;
if (three_qset == 4) goto N_QuestStart;
mes "[Rudolfo]";
@ -455,7 +456,7 @@ N_QuestStart:
}
///////Job list 5///////
//5-1;
prt_maze01.gat,18,184,6 script Lithin 752,{
prt_maze01.gat,18,184,6 script Lithin#01 752,{
if (five_qset == 1 && countitem(1028) > 14) goto N_QuestComp;
if (five_qset == 1) goto N_QuestStart;
mes "[Lithin]";
@ -482,7 +483,7 @@ N_QuestStart:
close;
}
//5-2 goes to 6-2 using callfunc;
moc_ruins.gat,75,167,6 script Lithin 87,{
moc_ruins.gat,75,167,6 script Lithin#02 87,{
if (five_qset == 2 && countitem(932) > 29) goto N_QuestComp;
if (five_qset == 2) goto N_QuestStart;
if (six_qset == 2) goto N_QuestStart2;
@ -534,7 +535,7 @@ N_QuestStart:
close;
}
//5-4;
gef_tower.gat,49,27,6 script Wizard 735,{
gef_tower.gat,49,27,6 script Wizard#01 735,{
if (five_qset == 4 && countitem(1059) > 49) goto N_QuestComp;
if (five_qset == 4) goto N_QuestStart;
mes "[Wizard]";
@ -631,7 +632,7 @@ N_QuestStart:
close;
}
//6-4;
gef_tower.gat,52,87,6 script Wizard 735,{
gef_tower.gat,52,87,6 script Wizard#02 735,{
if (six_qset == 4 && countitem(944) > 19) goto N_QuestComp;
if (six_qset == 4) goto N_QuestStart;
mes "[Zuuzuu]";
@ -974,7 +975,7 @@ N_QuestStart:
close;
}
//10-2;
pay_fild10.gat,145,252,6 script Man 122,{
pay_fild10.gat,145,252,6 script Man#02 122,{
if (ten_qset == 2 && countitem(1029) > 0) goto N_QuestComp;
if (ten_qset == 2) goto N_QuestStart;
mes "[Man]";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Darkchild
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= Any eAthena Version;
//===== Description: =========================================
@ -21,13 +21,14 @@
//= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3]
//= TODO Add an option for selecting the level of the dungeon. [Poki#3]
//= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus]
//= 1.8 Removed Duplicates [Silent]
//============================================================
//============================================================
//= To allow selecting the Level of the Dungeon you want to
//= Warp to set the @lvlselect variable to 1 (Not implemented yet!)
//============================================================
- script Warp Agent::warpra 859,{
- script Warp Agent#01::warpra 859,{
// set @lvlselect,0;
callfunc "F_ClearGarbage"; //Clear outdated, unused variables
@ -97,46 +98,46 @@ dturtle: warp "tur_dun01.gat", 149, 238; end;
}
//----------------Towns----------------\\
alberta.gat,31,240,4 duplicate(warpra) Warp Agent 859
aldebaran.gat,145,118,4 duplicate(warpra) Warp Agent 859
amatsu.gat,192,81,1 duplicate(warpra) Warp Agent 859
ayothaya.gat,144,117,6 duplicate(warpra) Warp Agent 859
comodo.gat,194,158,4 duplicate(warpra) Warp Agent 859
einbroch.gat,59,205,4 duplicate(warpra) Warp Agent 859
einbroch.gat,243,189,2 duplicate(warpra) Warp Agent 859
einbech.gat,135,249,4 duplicate(warpra) Warp Agent 859
geffen.gat,115,66,4 duplicate(warpra) Warp Agent 859
gonryun.gat,151,130,4 duplicate(warpra) Warp Agent 859
izlude.gat,133,117,4 duplicate(warpra) Warp Agent 859
hugel.gat,88,151,5 duplicate(warpra) Warp Agent 859
lighthalzen.gat,155,79,6 duplicate(warpra) Warp Agent 859
louyang.gat,210,106,4 duplicate(warpra) Warp Agent 859
morocc.gat,156,95,4 duplicate(warpra) Warp Agent 859
prontera.gat,161,192,4 duplicate(warpra) Warp Agent 859
payon.gat,182,110,4 duplicate(warpra) Warp Agent 859
umbala.gat,132,130,4 duplicate(warpra) Warp Agent 859
xmas.gat,150,136,4 duplicate(warpra) Warp Agent 859
yuno.gat,137,162,4 duplicate(warpra) Warp Agent 859
alberta.gat,31,240,4 duplicate(warpra) Warp Agent#02 859
aldebaran.gat,145,118,4 duplicate(warpra) Warp Agent#03 859
amatsu.gat,192,81,1 duplicate(warpra) Warp Agent#04 859
ayothaya.gat,144,117,6 duplicate(warpra) Warp Agent#05 859
comodo.gat,194,158,4 duplicate(warpra) Warp Agent#06 859
einbroch.gat,59,205,4 duplicate(warpra) Warp Agent#07 859
einbroch.gat,243,189,2 duplicate(warpra) Warp Agent#08 859
einbech.gat,135,249,4 duplicate(warpra) Warp Agent#09 859
geffen.gat,115,66,4 duplicate(warpra) Warp Agent#10 859
gonryun.gat,151,130,4 duplicate(warpra) Warp Agent#11 859
izlude.gat,133,117,4 duplicate(warpra) Warp Agent#12 859
hugel.gat,88,151,5 duplicate(warpra) Warp Agent#13 859
lighthalzen.gat,155,79,6 duplicate(warpra) Warp Agent#14 859
louyang.gat,210,106,4 duplicate(warpra) Warp Agent#15 859
morocc.gat,156,95,4 duplicate(warpra) Warp Agent#16 859
prontera.gat,161,192,4 duplicate(warpra) Warp Agent#17 859
payon.gat,182,110,4 duplicate(warpra) Warp Agent#18 859
umbala.gat,132,130,4 duplicate(warpra) Warp Agent#19 859
xmas.gat,150,136,4 duplicate(warpra) Warp Agent#20 859
yuno.gat,137,162,4 duplicate(warpra) Warp Agent#21 859
//----------------Dungeons----------------\\
ama_dun01.gat,233,9,1 duplicate(warpra) Warp Agent 859
moc_fild04.gat,207,331,4 duplicate(warpra) Warp Agent 859
ayo_fild02.gat,279,154,4 duplicate(warpra) Warp Agent 859
izlu2dun.gat,104,82,4 duplicate(warpra) Warp Agent 859
prt_sewb1.gat,125,253,4 duplicate(warpra) Warp Agent 859
mjolnir_02.gat,85,363,4 duplicate(warpra) Warp Agent 859
einbech.gat,81,101,1 duplicate(warpra) Warp Agent 859
glast_01.gat,370,308,4 duplicate(warpra) Warp Agent 859
yuno_fild03.gat,37,135,4 duplicate(warpra) Warp Agent 859
niflheim.gat,32,161,4 duplicate(warpra) Warp Agent 859
gef_fild10.gat,71,339,4 duplicate(warpra) Warp Agent 859
pay_arche.gat,39,135,4 duplicate(warpra) Warp Agent 859
moc_ruins.gat,64,166,4 duplicate(warpra) Warp Agent 859
moc_fild19.gat,106,97,4 duplicate(warpra) Warp Agent 859
alb2trea.gat,73,101,4 duplicate(warpra) Warp Agent 859
tur_dun01.gat,148,239,4 duplicate(warpra) Warp Agent 859
lhz_dun01.gat,157,285,4 duplicate(warpra) Warp Agent 859
hu_fild05.gat,186,210,4 duplicate(warpra) Warp Agent 859
yuno_fild07.gat,221,179,4 duplicate(warpra) Warp Agent 859
tha_scene01.gat,139,194,1 duplicate(warpra) Warp Agent 859
odin_tem01.gat,96,149,4 duplicate(warpra) Warp Agent 859
ama_dun01.gat,233,9,1 duplicate(warpra) Warp Agent#22 859
moc_fild04.gat,207,331,4 duplicate(warpra) Warp Agent#23 859
ayo_fild02.gat,279,154,4 duplicate(warpra) Warp Agent#24 859
izlu2dun.gat,104,82,4 duplicate(warpra) Warp Agent#25 859
prt_sewb1.gat,125,253,4 duplicate(warpra) Warp Agent#26 859
mjolnir_02.gat,85,363,4 duplicate(warpra) Warp Agent#27 859
einbech.gat,81,101,1 duplicate(warpra) Warp Agent#28 859
glast_01.gat,370,308,4 duplicate(warpra) Warp Agent#29 859
yuno_fild03.gat,37,135,4 duplicate(warpra) Warp Agent#30 859
niflheim.gat,32,161,4 duplicate(warpra) Warp Agent#31 859
gef_fild10.gat,71,339,4 duplicate(warpra) Warp Agent#32 859
pay_arche.gat,39,135,4 duplicate(warpra) Warp Agent#33 859
moc_ruins.gat,64,166,4 duplicate(warpra) Warp Agent#34 859
moc_fild19.gat,106,97,4 duplicate(warpra) Warp Agent#35 859
alb2trea.gat,73,101,4 duplicate(warpra) Warp Agent#36 859
tur_dun01.gat,148,239,4 duplicate(warpra) Warp Agent#37 859
lhz_dun01.gat,157,285,4 duplicate(warpra) Warp Agent#38 859
hu_fild05.gat,186,210,4 duplicate(warpra) Warp Agent#39 859
yuno_fild07.gat,221,179,4 duplicate(warpra) Warp Agent#40 859
tha_scene01.gat,139,194,1 duplicate(warpra) Warp Agent#41 859
odin_tem01.gat,96,149,4 duplicate(warpra) Warp Agent#42 859

View File

@ -3,16 +3,16 @@
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 0.0000000000000001
//= 0.0000000000000002
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPCs that has nothing to do with the race itself, but
//= has important functions on the race itself.
//===== Additional Comments: =================================
//=
//= 0.0000000000000002 Removed Duplicates [Silent]
//============================================================
p_track01.gat,41,57,5 script Lady::P_track 845,{
p_track01.gat,41,57,5 script Lady#track1::P_track 845,{
end;
}
@ -36,8 +36,8 @@ p_track02.gat,42,49,3 script Asgahrd 733,{
end;
}
p_track02.gat,67,33,1 script Blacksmith 726,{
p_track02.gat,67,33,1 script Blacksmith#track1 726,{
end;
}
p_track02.gat,41,57,5 duplicate(P_track) Lady 845
p_track02.gat,41,57,5 duplicate(P_track) Lady#track2 845

View File

@ -3,21 +3,21 @@
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 0.0000000000000001
//= 0.0000000000000002
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPC's for the City of Hugel.
//===== Additional Comments: =================================
//=
//= 0.0000000000000002 Removed Duplicates [Silent]
//============================================================
//| Warp-in npcs
hugel.gat,58,72,5 script Yan 86,{
hugel.gat,58,72,5 script Yan#track1 86,{
//callfunc "P_TrackEnt",npcname,map name;
callfunc "P_TrackEnt","[Yan]","p_track01.gat";
end;
}
hugel.gat,62,68,1 script Yalmire 86,{
hugel.gat,62,68,1 script Yalmire#track1 86,{
//callfunc "P_TrackEnt",npcname,map name;
callfunc "P_TrackEnt","[Yalmire]","p_track02.gat";
end;
@ -25,11 +25,11 @@ end;
//| Warp-out npcs
p_track01.gat,76,36,2 script Yan 86,{
p_track01.gat,76,36,2 script Yan#track2 86,{
end;
}
p_track02.gat,76,36,2 script Yalmire 86,{
p_track02.gat,76,36,2 script Yalmire#track2 86,{
end;
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus (based on Muad_Dib's work)
//===== Current Version: =====================================
//= 1.02
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version 45xx+
//===== Description: =========================================
@ -13,6 +13,7 @@
//===== Additional Comments: =================================
//= WARNING!! To use this event, dicable original valentinesday.txt
//= You can use this event from 12 till 16 February 8) [Lupus]
//= 1.1 Removed Duplicates [Silent]
//============================================================
// Tine - Valentine Event Chocolate Even Guide ------------------
@ -74,7 +75,7 @@ OnInit:
}
// Stephen - Valentine Event Chocolate seller ------------------
alberta.gat,26,243,4 script Stephen 58,{
alberta.gat,26,243,4 script Stephen#val1 58,{
mes "[Stephen]";
mes "Guess what I've got?";
mes "A tasty treat not easily found in Rune-Midgard....";
@ -129,7 +130,7 @@ L_NOTENO:
}
// Jainie -- Gives information about Valentine Event ------------------------
alberta.gat,29,243,4 script Jainie 53,{
alberta.gat,29,243,4 script Jainie#val1 53,{
mes "[Jainie]";
mes "You know what? The chocolate that my boyfriend sells are from me!";
mes "I made them by myself. Now I need some Milk for my special White Chocolate.";
@ -197,7 +198,7 @@ L_NOMILK:
}
// Carl Orleans -- Valentine Event Chocolate maker ------------------
prt_castle.gat,54,34,4 script Carl Orleans 47,{
prt_castle.gat,54,34,4 script Carl Orleans#val1 47,{
mes "[Carl Orleans]";
mes "Yes? What can I cook for you?";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= sEiKaN (1.0)
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= Any Athena Version; 0315+
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.2 by Akaru 1.3 by massdriller(Fixed typos)
//= 1.4 fixed coords, according to off. src [Lupus]
//= 1.5 Removed Duplicates [Silent]
//============================================================
prontera.gat,146,92,4 script Twin Towers#tt1::Twin-Towers 813,{
@ -90,4 +91,4 @@ izlude.gat,134,92,4 duplicate(Twin-Towers) Twin Towers#tt4 812
alberta.gat,25,238,4 duplicate(Twin-Towers) Twin Towers#tt5 812
geffen.gat,120,60,4 duplicate(Twin-Towers) Twin Towers#tt6 812
aldebaran.gat,143,116,4 duplicate(Twin-Towers) Twin Towers#tt7 812
comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt7 812
comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt8 812

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -14,6 +14,7 @@
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
//= to Muad_Dib
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
//= 1.5 Removed Duplicates [Silent]
//============================================================
@ -49,4 +50,4 @@ L_End:
close;
}
aldebaran.gat,241,136,4 duplicate(Alde_Guide) Soldier 105
aldebaran.gat,241,136,4 duplicate(Alde_Guide) Soldier#Alde02 105

View File

@ -3,16 +3,17 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//=
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 1.0 First version [MasterOfMuppets]
//= 1.1 Removed Duplicates [Silent]
//============================================================
amatsu.gat,207,89,3 script Amatsu Guide 758,{
amatsu.gat,207,89,3 script Amatsu Guide#01 758,{
mes "[Amachang]";
mes "Welcome to Amatsu,";
@ -71,7 +72,7 @@ s_Bar:
}
amatsu.gat,251,283,4 script Amatsu Guide 767,{
amatsu.gat,251,283,4 script Amatsu Guide#02 767,{
mes "[Guide Man]";
mes "Welcome, tourist from";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_dib
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -14,6 +14,7 @@
//= 1.1 missing tabs [Lupus]
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
//= 1.4 Removed Duplicates [Silent]
//============================================================
einbech.gat,67,37,4 script Guide#1::Einbech_Guide 852,{
cutin "ein_soldier",2;
@ -115,4 +116,4 @@ L_END:
close;
}
einbech.gat,48,214,4 duplicate(Einbech_Guide) Guide#2 852
einbech.gat,48,214,4 duplicate(Einbech_Guide) Guide#Ein2 852

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Reddozen
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.1 added 1 more Guide NPC, thanx to Justin84 [Lupus]
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
//= 1.4 Removed Duplicates [Silent]
//============================================================
@ -163,5 +164,5 @@ M_End:
close;
}
einbroch.gat,155,43,4 duplicate(Einbroch_Guide) Guide#2 852
einbroch.gat,162,317,4 duplicate(Einbroch_Guide) Guide#3 852
einbroch.gat,155,43,4 duplicate(Einbroch_Guide) Guide#Einb2 852
einbroch.gat,162,317,4 duplicate(Einbroch_Guide) Guide#Einb3 852

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
@ -13,6 +13,7 @@
//= v1.1 Now using duplicate command.
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.2a Small note that the BS guild moved to Einbroch [Poki#3]
//= 1.3 Removed Duplicates [Silent]
//============================================================
@ -122,8 +123,8 @@ M_Menu:
}
// South ------------------------------------------
geffen.gat,118,62,0 duplicate(Gef_Guide) Guide#2 705
geffen.gat,118,62,0 duplicate(Gef_Guide) Guide#Gef2 705
// East -----------------------------------------------------
geffen.gat,203,116,2 duplicate(Gef_Guide) Guide#3 705
geffen.gat,203,116,2 duplicate(Gef_Guide) Guide#Gef3 705
// West ----------------------------------------------
geffen.gat,37,123,5 duplicate(Gef_Guide) Guide#4 705
geffen.gat,37,123,5 duplicate(Gef_Guide) Guide#Gef4 705

View File

@ -3,17 +3,18 @@
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 1.0a
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Guard/Guide NPC of City of Hugel.
//===== Additional Comments: =================================
//= 1.0 Started the script. [erKURITA]
//= 1.1 Removed Duplicates [Silent]
//============================================================
hugel.gat,98,57,3 script Old Lady 863,{
hugel.gat,98,57,3 script Old Lady#hu1 863,{
mes "[Old Lady]";
mes "Welcome to Hugel, the Power Source City.";
next;

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//=
//===== Description: =========================================
//= Lighthalzen Guide NPCs
//===== Additional Comments: =================================
//= 1.0 First Version [MasterOfMuppets]
//= 1.1 Removed Duplicates [Silent]
//============================================================
lighthalzen.gat,220,311,3 script Guide::LhzSlum 852,{
@ -356,6 +357,6 @@ s_Notice:
}
lighthalzen.gat,154,100,5 duplicate(LhzWest) Guide 852
lighthalzen.gat,154,100,5 duplicate(LhzWest) Guide#lhz1 852
lighthalzen.gat,319,243,5 duplicate(LhzSlum) Guide 852
lighthalzen.gat,319,243,5 duplicate(LhzSlum) Guide#lhz2 852

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
@ -12,6 +12,7 @@
//= Fully working. Added a guide at every exit.
//= v1.1 Now using duplicate command.
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Removed Duplicates [Silent]
//============================================================
@ -109,8 +110,8 @@ M_Menu:
}
// South --------------------------------------------
morocc.gat,162,97,6 duplicate(Mor_Guide) Guide#2 707
morocc.gat,162,97,6 duplicate(Mor_Guide) Guide#Mor2 707
// West --------------------------------------------
morocc.gat,28,161,6 duplicate(Mor_Guide) Guide#3 707
morocc.gat,28,161,6 duplicate(Mor_Guide) Guide#Mor3 707
// East --------------------------------------------
morocc.gat,294,203,9 duplicate(Mor_Guide) Guide#4 707
morocc.gat,294,203,9 duplicate(Mor_Guide) Guide#Mor4 707

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.4a
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
@ -17,10 +17,11 @@
//= 1.3a Fixed some problems with duplicated text, thanks to muad_dib [MasterOfMuppets]
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
//= 1.4a Tixed Archer Village Guide [Lupus]
//= 1.5 Removed Duplicates [Silent]
//============================================================
payon.gat,162,67,4 script Guide 708,{
payon.gat,162,67,4 script Guide#pay1 708,{
cutin "pay_soldier",2;
mes "[Payon Guide]";
mes "Welcome to the mountain city of Payon.";
@ -144,7 +145,7 @@ L_END:
close;
}
pay_arche.gat,85,30,2 script Guide 708,{
pay_arche.gat,85,30,2 script Guide#pay2 708,{
cutin "pay_soldier",2;
mes "[Payon Guide]";
mes "Welcome to the Archer Village.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
@ -15,6 +15,7 @@
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
//= to Muad_Dib
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
//= 1.5 Removed Duplicates [Silent]
//============================================================
@ -172,13 +173,13 @@ L_END:
}
// East ----------------------------------------------------
prontera.gat,282,208,2 duplicate(Prt_Guide) Guide#2 105
prontera.gat,282,208,2 duplicate(Prt_Guide) Guide#prt2 105
//West --------------------------------------------------
prontera.gat,29,200,6 duplicate(Prt_Guide) Guide#3 105
prontera.gat,29,200,6 duplicate(Prt_Guide) Guide#prt3 105
// South -----------------------------------------------------
prontera.gat,160,29,0 duplicate(Prt_Guide) Guide#4 105
prontera.gat,160,29,0 duplicate(Prt_Guide) Guide#prt4 105
// North -----------------------------------------------
prontera.gat,151,330,4 duplicate(Prt_Guide) Guide#5 105
prontera.gat,151,330,4 duplicate(Prt_Guide) Guide#prt5 105
// Guard -----------------------------------------------------
@ -188,20 +189,20 @@ prontera.gat,160,330,4 script Guard#1::Prt_Guard 105,{
close;
}
prontera.gat,229,104,5 duplicate(Prt_Guard) Guard#2 105
prontera.gat,223,98,8 duplicate(Prt_Guard) Guard#3 105
prontera.gat,52,344,5 duplicate(Prt_Guard) Guard#4 105
prontera.gat,47,339,5 duplicate(Prt_Guard) Guard#5 105
prontera.gat,229,104,5 duplicate(Prt_Guard) Guard#prt2 105
prontera.gat,223,98,8 duplicate(Prt_Guard) Guard#prt3 105
prontera.gat,52,344,5 duplicate(Prt_Guard) Guard#prt4 105
prontera.gat,47,339,5 duplicate(Prt_Guard) Guard#prt5 105
//---------------------------------------------------------------------------------------- Prontera Maze ----------------------------------------------------------------------------------\\
prt_maze02.gat,100,69,4 script Guard 105,{
prt_maze02.gat,100,69,4 script Guard#maz01 105,{
mes "[Guard]";
mes "Hey, I don't get your point but I say you should go home and rest rather than go inside the forest. Don't you know the 'Demon' lurks there?";
mes "Naturally, Nobody came back on the hoof so I am not sure whether it really exists or not... well, Do as you want, dude. I'm not your mother.";
close;
}
prt_maze02.gat,110,69,4 script Guard 105,{
prt_maze02.gat,110,69,4 script Guard#maz02 105,{
mes "[Guard]";
mes "Phew...That geek who went inside last time never returned either.";
mes "I tried to stop him so many times but he never took me seriously. He told me he needed herbs.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= KitsuneStarwind, usul, kobra_k88
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -15,11 +15,12 @@
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Updated the mini map localization function. [Musashiden]
//= 1.4 Juno Guides are now up to date according to iRO. [Musashiden]
//= 1.5 Removed Duplicates [Silent]
//============================================================
//=====================================================================================
yuno.gat,153,47,4 script Juno Guide 700,{
yuno.gat,153,47,4 script Juno Guide#yun1 700,{
mes "[Ms. Yoon]";
mes "A place that takes the vision of";
mes "the future, and gives it form in";
@ -31,7 +32,7 @@ yuno.gat,153,47,4 script Juno Guide 700,{
}
//=====================================================================
yuno.gat,334,182,4 script Juno Soldier 852,{
yuno.gat,334,182,4 script Juno Soldier#yun1 852,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
@ -51,7 +52,7 @@ yuno.gat,334,182,4 script Juno Soldier 852,{
}
//=====================================================================
yuno.gat,263,320,4 script Juno Soldier 105,{
yuno.gat,263,320,4 script Juno Soldier#yun2 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
@ -71,7 +72,7 @@ yuno.gat,263,320,4 script Juno Soldier 105,{
}
//=====================================================================
yuno.gat,227,292,4 script Juno Soldier 105,{
yuno.gat,227,292,4 script Juno Soldier#yun3 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
@ -92,7 +93,7 @@ yuno.gat,227,292,4 script Juno Soldier 105,{
}
//=====================================================================
yuno.gat,165,283,4 script Yuno Soldier 105,{
yuno.gat,165,283,4 script Yuno Soldier#yun3 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
@ -118,7 +119,7 @@ yuno.gat,165,283,4 script Yuno Soldier 105,{
}
//=====================================================================
yuno.gat,150,283,4 script Yuno Soldier 105,{
yuno.gat,150,283,4 script Yuno Soldier#yun4 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
@ -146,7 +147,7 @@ yuno.gat,150,283,4 script Yuno Soldier 105,{
}
//=====================================================================
yuno.gat,165,228,4 script Yuno Soldier 105,{
yuno.gat,165,228,4 script Yuno Soldier#yun5 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
@ -171,7 +172,7 @@ yuno.gat,165,228,4 script Yuno Soldier 105,{
}
//=====================================================================
yuno.gat,150,228,4 script Yuno Soldier 105,{
yuno.gat,150,228,4 script Yuno Soldier#yun6 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";

View File

@ -4,13 +4,14 @@
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.2 Optimized with functions.[kobra_k88]
//= 1.3 Removed Duplicates [Silent]
//============================================================
@ -34,7 +35,7 @@ aldeg_cas01.gat,218,175,0 script Arl Fredo 55,{
// Castle 2 ==================================================================================
aldeg_cas02.gat,78,74,0 script Chen Lee 55,{
aldeg_cas02.gat,78,74,0 script Chen Lee#01 55,{
if(callfunc("F_GldManager","Chen Lee","aldeg_cas02",135,231,"A02") == 0) close;
@ -53,7 +54,7 @@ aldeg_cas02.gat,78,74,0 script Chen Lee 55,{
// Castle 3 ==================================================================================
aldeg_cas03.gat,110,118,0 script Chen Lee 55,{
aldeg_cas03.gat,110,118,0 script Chen Lee#02 55,{
if(callfunc("F_GldManager","Chen Lee","aldeg_cas03",225,269,"A03") == 0) close;
@ -72,7 +73,7 @@ aldeg_cas03.gat,110,118,0 script Chen Lee 55,{
// Castle 4 ==================================================================================
aldeg_cas04.gat,53,89,0 script Brimhemsen 55,{
aldeg_cas04.gat,53,89,0 script Brimhemsen#01 55,{
//aldeg_cas04.gat,67,116,0 script Brimhemsen 55,{
if(callfunc("F_GldManager","Brimhemsen","aldeg_cas04",85,12,"A04") == 0) close;
@ -92,7 +93,7 @@ aldeg_cas04.gat,53,89,0 script Brimhemsen 55,{
// Castle 5 ==================================================================================
aldeg_cas05.gat,52,179,0 script Brimhemsen 55,{
aldeg_cas05.gat,52,179,0 script Brimhemsen#02 55,{
if(callfunc("F_GldManager","Brimhemsen","aldeg_cas05",66,11,"A05") == 0) close;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -15,6 +15,7 @@
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus]
//= 1.6 Now saves/restores all quest skills [Lupus]
//= 1.7 Removed Duplicates [Silent]
//============================================================
@ -687,7 +688,7 @@ L_WrongDest:
}
// -- Kafra(Prontera) --
prontera.gat,248,42,8 script Kafra 115,{
prontera.gat,248,42,8 script Kafra#01 115,{
cutin "kafra_03",2;
if(BaseJob==Job_Novice && job_merchant_q3>0) goto L_Start;
L_Other:

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -18,6 +18,7 @@
//= v1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.6 Fixed possible EXP abuse [Lupus]
//= 1.7 Now saves/restores all quest skills [Lupus]
//= 1.8 Removed Duplicates [Silent]
//============================================================
@ -183,13 +184,13 @@ L_Done:
}
// -- Swordsman --
izlude_in.gat,65,171,5 script Swordsman 85,{
izlude_in.gat,65,171,5 script Swordsman#01 85,{
doevent "Swordsman::OnStart";
end;
}
// -- Hidden Npc --
izlude_in.gat,65,171,5 script Swordsman -1,{
izlude_in.gat,65,171,5 script Swordsman#02 -1,{
OnStart:
mes "[Swordsman]";
@ -323,7 +324,7 @@ sword_1-1.gat,1,1,0 script TimerSwrdmn -1,{
// -- Medic 1 --
sword_1-1.gat,230,245,2 script Medic 105,{
sword_1-1.gat,230,245,2 script Medic#01 105,{
mes "[Medic]";
mes "This is the 1st check point! You're doing great!";
percentheal 100, 100;
@ -331,7 +332,7 @@ sword_1-1.gat,230,245,2 script Medic 105,{
}
// -- Test Hall Staff 2 --
sword_1-1.gat,230,242,2 script Test Hall Staff 105,{
sword_1-1.gat,230,242,2 script Test Hall Staff#01 105,{
mes "[Test Hall Staff]";
mes "Do you surrender?";
next;
@ -347,7 +348,7 @@ sword_1-1.gat,230,242,2 script Test Hall Staff 105,{
}
// -- Medic 2 --
sword_1-1.gat,230,207,2 script Medic 105,{
sword_1-1.gat,230,207,2 script Medic#02 105,{
mes "[Medic]";
mes "This is the 2nd check point! Keep up the good work!";
percentheal 100, 100;
@ -355,7 +356,7 @@ sword_1-1.gat,230,207,2 script Medic 105,{
}
// -- Test Hall Staff 3 --
sword_1-1.gat,230,204,2 script Test Hall Staff 105,{
sword_1-1.gat,230,204,2 script Test Hall Staff#02 105,{
mes "[Test Hall Staff]";
mes "Do you surrender?";
next;
@ -562,9 +563,9 @@ sword_1-1.gat,16,251,4 script 1_blank_1a#1::1_blank 139,0,1,{
// -- Duplicates --
sword_1-1.gat,19,251,4 duplicate(1_blank) 1_blank_1b 139,0,1
sword_1-1.gat,17,250,4 duplicate(1_blank) 1_blank_1c 139,1,0
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1a 139,1,1
sword_1-1.gat,18,251,4 duplicate(1_blank) 1_blank_1b 139,1,1
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1c 139,1,1
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1d 139,1,1
sword_1-1.gat,18,251,4 duplicate(1_blank) 1_blank_1e 139,1,1
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1f 139,1,1
sword_1-1.gat,16,238,4 duplicate(1_blank) 1_blank_2a 139,0,1
sword_1-1.gat,19,238,4 duplicate(1_blank) 1_blank_2b 139,0,1
sword_1-1.gat,17,239,4 duplicate(1_blank) 1_blank_2c 139,0,1
@ -676,7 +677,7 @@ sword_1-1.gat,26,168,4 duplicate(3_blank) 3_blank_3_d 139,0,2
sword_1-1.gat,36,169,4 duplicate(3_blank) 3_blank_4_a 139,0,0
sword_1-1.gat,37,169,4 duplicate(3_blank) 3_blank_4_b 139,0,0
sword_1-1.gat,37,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0
sword_1-1.gat,36,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0
sword_1-1.gat,36,168,4 duplicate(3_blank) 3_blank_4_d 139,0,0
sword_1-1.gat,40,175,4 duplicate(3_blank) 3_blank_5_a 139,0,1
sword_1-1.gat,41,175,4 duplicate(3_blank) 3_blank_5_b 139,0,1
sword_1-1.gat,41,171,4 duplicate(3_blank) 3_blank_6_a 139,1,0

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= eAthena RC4
//===== Description: =========================================
@ -26,6 +26,7 @@
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//============================================================
@ -1432,7 +1433,7 @@ in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{
}
// Guild Master -----------------------------------------------------------------------------
in_moc_16.gat,149,80,4 script Guild Master 106,1,1,{
in_moc_16.gat,149,80,4 script Guild Master#01 106,1,1,{
end;
OnTouch:
@ -1842,7 +1843,7 @@ in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{
//================================================//
// Decoy Chief
//================================================//
in_moc_16.gat,186,81,0 script Guild Master#2 55,{
in_moc_16.gat,186,81,0 script Guild Master#02 55,{
mes "[Guild Master Botogun]";
mes "I'm sorry but I am not the person in charge here.";
mes "The real Guild Chief is on the other side.";

View File

@ -7,7 +7,7 @@
//= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@ -25,6 +25,7 @@
//= 1.7 item quantity/ids typos fix
//= 1.8 Moved the Quest to Einbroch [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
==============================================================
@ -1415,7 +1416,7 @@ L_Result:
//=========================== NPC that tells you, that the Guild moved
//=========================== She's there on kRO, but the current text is custom ^^
geffen_in.gat,110,169,4 script Guildsman 726,{
geffen_in.gat,110,169,4 script Guildsman#01 726,{
mes "[Blacksmith Guildsman]";
mes "Welcome! We're the masters of the metal, blacksmiths!";
mes "Our skills in creating weapons, in a way, is almost an art form!.";

View File

@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -27,6 +27,7 @@
//= reported the bug) [Lupus]
//= 1.7 Moved the Job QUest to Hugel [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//============================================================
//<====================================== Job Changer ========================================>\\
@ -488,7 +489,7 @@ L_Done:
//<=============================== Guild Master: Last Test =================================>\\
payon_in02.gat,21,31,1 script Guild Master 59,{
payon_in02.gat,21,31,1 script Guild Master#03 59,{
if(BaseJob == Job_Archer) goto L_Archer;
if(BaseJob == Job_Hunter) goto L_Hnt;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dino9021, Edited / Translated by Celest
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -21,6 +21,7 @@
//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
//= 1.9b Fixed another bug in Fuhai. [Zephiris]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//============================================================
@ -1458,10 +1459,10 @@ monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,388,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,388,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,389,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,389,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";}
monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";}
@ -1517,13 +1518,13 @@ monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test.gat,82,384,0 script monk8-1 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,82,385,0 script monk8-2 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,83,384,0 script monk8-3 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,83,385,0 script monk8-4 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";}
monk_test.gat,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";}
//---------------------
prt_monk.gat,225,179,4 script XuanWu 89,{
prt_monk.gat,225,179,4 script XuanWu#01 89,{
mes "[XuanWu]";
mes "To see the growing of crops, I deeply appreciate the grace of God.";
next;
@ -1545,7 +1546,7 @@ prt_monk.gat,225,179,4 script XuanWu 89,{
mes "The farmer is the root of world. That is quite true.";
close;
}
job_monk.gat,225,179,4 script XuanWu 89,{
job_monk.gat,225,179,4 script XuanWu#02 89,{
if(MONK_Q == 8 ) goto Part2;
if(@mission_start == 1 ) goto Part1;
@ -1709,7 +1710,7 @@ Part2:
close;
}
monk_test.gat,88,91,4 script Test Assistant 52,{
monk_test.gat,88,91,4 script Test Assistant#01 52,{
mes "[Test Assistant]";
mes "Are you ready for training in the dispersement of evil?";
next;
@ -1757,7 +1758,7 @@ monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{
//~ disablenpc "monk_mob1_4";
end;
}
monk_test.gat,165,179,4 script monk_mob3_warp 45,1,1,{
monk_test.gat,165,179,4 script monk_mob3_warp#01 45,1,1,{
set MONK_Q, 9;
mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
killmonster "monk_test.gat","monk_mob1";
@ -1769,7 +1770,7 @@ monk_test.gat,1,1,1 script monk_mob1 -1,{
end;
}
monk_test.gat,95,85,4 script Test Assistant 79,{
monk_test.gat,95,85,4 script Test Assistant#02 79,{
mes "[Test Assistant]";
mes "Are you ready for training in the dispersement of evil?";
next;
@ -1831,7 +1832,7 @@ monk_test.gat,1,1,1 script monk_mob2 -1,{
end;
}
monk_test.gat,82,85,4 script Test Assistant 95,{
monk_test.gat,82,85,4 script Test Assistant#03 95,{
mes "[Test Assistant]";
mes "Are you ready for training in the dispersement of evil?";
next;
@ -1881,7 +1882,7 @@ monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{
//~ disablenpc "monk_mob3_4";
end;
}
monk_test.gat,269,279,4 script monk_mob3_warp 45,1,1,{
monk_test.gat,269,279,4 script monk_mob3_warp#02 45,1,1,{
set MONK_Q, 9;
mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
killmonster "monk_test.gat","monk_mob3";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -18,6 +18,7 @@
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//============================================================
@ -438,17 +439,17 @@ in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,{
}
// --------------------------------------------------------------------------
cmd_fild09.gat,106,195,0 script Aragham Junior 45,1,1,{
cmd_fild09.gat,106,195,0 script Aragham Junior#01 45,1,1,{
callfunc "F_RogueTest3", 1, "Aragham", "never", "hoarded", "upgrade items.", 244, 24;
}
// -----------------------------------------------------------------------------
cmd_fild09.gat,335,143,0 script Hollgrehen Junior 45,1,1,{
cmd_fild09.gat,335,143,0 script Hollgrehen Junior#01 45,1,1,{
callfunc "F_RogueTest3", 2, "My father", "never", "hoarded", "upgrade items.", 168, 34;
}
// ------------------------------------------------------------------------------
cmd_fild04.gat,304,179,0 script Antonio Junior 45,1,1,{
cmd_fild04.gat,304,179,0 script Antonio Junior#01 45,1,1,{
callfunc "F_RogueTest3", 3, "Antonio", "doesn't like", "breaking", "refining materials.", 165, 104;
}
@ -564,15 +565,15 @@ sF_Password:
// Guildsman
//===============================================
//---------------------------------------------------------------------------
in_rogue.gat,244,39,4 script Aragham Junior 99,{
in_rogue.gat,244,39,4 script Aragham Junior#02 99,{
callfunc "F_RogueTest4", "Aragham Junior", 245, 27;
}
//---------------------------------------------------------------------------
in_rogue.gat,152,27,6 script Hollgrehen Junior 85,{
in_rogue.gat,152,27,6 script Hollgrehen Junior#02 85,{
callfunc "F_RogueTest4", "Hollgrehen Junior", 160, 32;
}
//---------------------------------------------------------------------------
in_rogue.gat,183,105,4 script Antonio Junior 88,{
in_rogue.gat,183,105,4 script Antonio Junior#02 88,{
callfunc "F_RogueTest4", "Antonio Junior", 175, 107;
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
//===== Current Version: =====================================
//= 1.1b
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets]
//= to Dr.Evil who did 90% of the work =)
//= 1.0b Temp measure to stop exploits. [Vicious]
//= 1.2 Removed Duplicates [Silent]
//============================================================
//====================================================================
@ -207,14 +208,14 @@ L_Fail:
end;
}
new_1-1.gat,144,116,2 script Guard 105,{
new_1-1.gat,144,116,2 script Guard#01 105,{
mes "[Training Grounds Guard]";
mes "Welcome to the Training Grounds.";
mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
close;
}
new_1-1.gat,144,107,2 script Guard 105,{
new_1-1.gat,144,107,2 script Guard#02 105,{
mes "[Training Grounds Guard]";
switch ( rand(2) ) {
case 0: mes "Come in!";
@ -2417,7 +2418,7 @@ function script training_personnel3 {
return;
}
new_1-3.gat,95,30,4 script Training Center Employee 84,{
new_1-3.gat,95,30,4 script Training Center Employee#01 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel2"; break;
@ -2425,7 +2426,7 @@ new_1-3.gat,95,30,4 script Training Center Employee 84,{
case 3: callfunc "training_personnel0";
}
}
new_2-3.gat,95,30,4 script Training Center Employee 84,{
new_2-3.gat,95,30,4 script Training Center Employee#02 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
@ -2433,7 +2434,7 @@ new_2-3.gat,95,30,4 script Training Center Employee 84,{
case 3: callfunc "training_personnel0";
}
}
new_3-3.gat,95,30,4 script Training Center Employee 84,{
new_3-3.gat,95,30,4 script Training Center Employee#03 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
@ -2441,7 +2442,7 @@ new_3-3.gat,95,30,4 script Training Center Employee 84,{
case 3: callfunc "training_personnel0";
}
}
new_4-3.gat,95,30,4 script Training Center Employee 84,{
new_4-3.gat,95,30,4 script Training Center Employee#04 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
@ -2449,7 +2450,7 @@ new_4-3.gat,95,30,4 script Training Center Employee 84,{
case 3: callfunc "training_personnel0";
}
}
new_5-3.gat,95,30,4 script Training Center Employee 84,{
new_5-3.gat,95,30,4 script Training Center Employee#05 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
@ -2475,11 +2476,11 @@ L2: mes "[Keyman]";
mes "So you want to stay here longer? Continue training, and train hard!";
close;
}
new_1-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
new_2-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
new_3-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
new_4-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
new_5-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
new_1-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#01 85
new_2-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#02 85
new_3-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#03 85
new_4-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#04 85
new_5-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#05 85
//Novice Instructor
new_1-4.gat,91,22,4 script Novice Instructor 57,{

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= [Muad_Dib] 1.0 (The Prometheus Project)
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 6+
//===== Description: =========================================
@ -15,9 +15,10 @@
//= http://www.nattsumi.com/roquest/miscellaneousquest.html
//= Fixed typos [Nexon]
//= TODO: Fix exploits V_V [Lupus]
//= 1.1 Removed Duplicates [Silent]
//============================================================
alberta.gat,137,37,6 script Stylist 91,{
alberta.gat,137,37,6 script Stylist#01 91,{
mes "[Veronica]";
mes "Welcome~~Welcome~~";
mes "Welcome to the one of the best Hair shop, Veronicas Beauty Saloon!!";

View File

@ -4,7 +4,7 @@
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@ -22,6 +22,7 @@
//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Removed Duplicates [Silent]
//============================================================
@ -33,7 +34,7 @@ prt_in.gat,244,135,2 script Inn Maid::Sammy 53,{
warp "prt_in.gat",237,102;
}
// East Side Inn ------------------
prt_in.gat,61,141,2 script Inn Maid::Ahlma 53,{
prt_in.gat,61,141,2 script Inn Maid::Ahlma#01 53,{
callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in.gat",64,136;
warp "prt_in.gat",49,173;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= Any Freya Version
//===== Description: =========================================
@ -37,6 +37,7 @@
//= 2.0 - Fixed missed equppment presence check. Thx2 Coltaro [Lupus]
//= 2.0a - Added weight checks thanks to Neouni [Playtester]
//= 2.0b - Fixed the names of Lighthalzen and Einbroch refiners thanks to Maud_Dib [Kargha]
//= 2.1 - Removed Duplicates [Silent]
//============================================================
@ -763,17 +764,17 @@ prt_in.gat,62,54,2 script Grendal 84,{
end;
}
//Temp Spot, Not Sure Where To place
payon.gat,149,182,2 script Repairman 88,{
payon.gat,149,182,2 script Repairman#01 88,{
set @name$,"Repairman";
callfunc "repairmain";
end;
}
morocc_in.gat,71,40,2 script Repairman 99,{
morocc_in.gat,71,40,2 script Repairman#02 99,{
set @name$,"Repairman";
callfunc "repairmain";
end;
}
lhz_in02.gat,284,14,3 script Repairman 86,{
lhz_in02.gat,284,14,3 script Repairman#03 86,{
set @name$,"Repairman";
callfunc "repairmain";
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
@ -17,9 +17,10 @@
//= 1.5 Added the last of the bulletin boards, I think... [MasterOfMuppets]
//= 1.5a Fixed a small screw up with the color codes in the Glastheim BB [MasterOfMuppets]
//= 1.5b Fixed another small screw up with the color codes in the Glastheim BB [Kayla]
//= 1.6 Removed Duplicates [Silent]
//============================================================
alberta.gat,111,59,5 script Bulletin Board 837,{
alberta.gat,111,59,5 script Bulletin Board#1 837,{
mes "[Alberta: The Port City]";
mes "Welcome to Alberta, the Port City.";
next;
@ -44,7 +45,7 @@ alberta.gat,111,59,5 script Bulletin Board 837,{
close;
}
geffen.gat,124,65,5 script Bulletin Board 837,{
geffen.gat,124,65,5 script Bulletin Board#2 837,{
mes "[Geffen: The City of Magic]";
mes "Welcome to Geffen, the City of Magic. Geffen is well known for its various legends related to magic.";
next;
@ -62,7 +63,7 @@ geffen.gat,124,65,5 script Bulletin Board 837,{
close;
}
gef_fild10.gat,69,340,5 script Bulletin Board 837,{
gef_fild10.gat,69,340,5 script Bulletin Board#3 837,{
mes "[Orc Dungeon]";
mes "^6B1312Caution!^000000";
mes "The Orc Dungeon is comprised of 2 levels. Although not very strong individually, the monsters here attack in groups. Be careful.";
@ -78,7 +79,7 @@ gef_fild10.gat,69,340,5 script Bulletin Board 837,{
close;
}
izlu2dun.gat,104,92,5 script Bulletin Board 837,{
izlu2dun.gat,104,92,5 script Bulletin Board#4 837,{
mes "[Byalan Island]";
mes "^6B1312Caution!^000000";
mes "The Izlude dungeon is comprised of 5 levels. The first few levels are suited for newer adventurers.";
@ -91,7 +92,7 @@ izlu2dun.gat,104,92,5 script Bulletin Board 837,{
close;
}
izlude.gat,131,116,4 script Bulletin Board 837,{
izlude.gat,131,116,4 script Bulletin Board#5 837,{
mes "[Izlude: The Satellite City]";
mes "Welcome to Izlude, the satellite of Prontera. Izlude was built to support Prontera's defense and to accommodate its burgeoning population";
next;
@ -107,7 +108,7 @@ izlude.gat,131,116,4 script Bulletin Board 837,{
close;
}
payon.gat,178,108,5 script Bulletin Board 837,{
payon.gat,178,108,5 script Bulletin Board#06 837,{
mes "[Payon: The Mountain City]";
mes "Welcome to Payon, the mountain city. Payon has recently been renovated, so we hope you enjoy the clean, nice streets and buildings.";
next;
@ -129,7 +130,7 @@ payon.gat,178,108,5 script Bulletin Board 837,{
close;
}
pay_arche.gat,79,30,5 script Bulletin Board 837,{
pay_arche.gat,79,30,5 script Bulletin Board#07 837,{
mes "[Archer Village]";
mes "Welcome to the Payon Archer Village where Novices can change their jobs to Archer.";
next;
@ -141,7 +142,7 @@ pay_arche.gat,79,30,5 script Bulletin Board 837,{
close;
}
pay_arche.gat,40,135,5 script Bulletin Board 837,{
pay_arche.gat,40,135,5 script Bulletin Board#08 837,{
mes "[Payon Cave]";
mes "^6B1312Caution!^000000";
mes "Payon Cave consists of 5 levels full of Undead and Demon monsters. Beware of swarms of Hydra in the third and fourth levels.";
@ -151,7 +152,7 @@ pay_arche.gat,40,135,5 script Bulletin Board 837,{
close;
}
prontera.gat,148,49,5 script Bulletin Board 837,{
prontera.gat,148,49,5 script Bulletin Board#09 837,{
mes "[Prontera: Capital of the]";
mes "[Rune-Midgards Kingdom]";
mes "Welcome to Prontera, the capital city of Rune-Midgard.";
@ -183,7 +184,7 @@ prontera.gat,148,49,5 script Bulletin Board 837,{
close;
}
mjolnir_02.gat,76,362,5 script Bulletin Board 837,{
mjolnir_02.gat,76,362,5 script Bulletin Board#10 837,{
mes "[Coal Mine]";
mes "^6B1312Caution!^000000";
mes "The Coal Mine consists of a total of 3 levels. This dungeon is suited to both new and experienced adventurers, depending on the dungeon level.";
@ -193,7 +194,7 @@ mjolnir_02.gat,76,362,5 script Bulletin Board 837,{
close;
}
morocc.gat,152,110,5 script Bulletin Board 837,{
morocc.gat,152,110,5 script Bulletin Board#11 837,{
mes "[Morroc: The Frontier Town]";
mes "Welcome to Morroc, the City of the";
mes "Desert. Morroc was built on an";
@ -224,7 +225,7 @@ morocc.gat,152,110,5 script Bulletin Board 837,{
close;
}
comodo.gat,210,148,5 script Bulletin Board 837,{
comodo.gat,210,148,5 script Bulletin Board#12 837,{
mes "[Comodo: The Beach City]";
mes "Welcome! This town of Comodo is";
mes "surrounded by many ancient relics";
@ -268,7 +269,7 @@ comodo.gat,210,148,5 script Bulletin Board 837,{
close;
}
umbala.gat,137,94,5 script Bulletin Board 837,{
umbala.gat,137,94,5 script Bulletin Board#13 837,{
mes "[Umbala: The Utan Village]";
mes "Welcome to Umbala,";
mes "the village of the Utan tribe.";
@ -315,7 +316,7 @@ gef_fild09.gat,227,29,4 script Bulletin Board::OrcsBoard 835,{
close;
}
gef_fild13.gat,202,31,5 duplicate(OrcsBoard) Bulletin Board 835
gef_fild13.gat,202,31,5 duplicate(OrcsBoard) Bulletin Board#orc1 835
gef_fild13.gat,29,206,5 script Bulletin Board::KoboldsBoard 836,{
@ -326,9 +327,9 @@ gef_fild13.gat,29,206,5 script Bulletin Board::KoboldsBoard 836,{
close;
}
gef_fild08.gat,211,24,5 duplicate(KoboldsBoard) Bulletin Board 836
gef_fild08.gat,211,24,5 duplicate(KoboldsBoard) Bulletin Board#kb1 836
gef_fild10.gat,109,23,5 script Bulletin Board 836,{
gef_fild10.gat,109,23,5 script Bulletin Board#15 836,{
mes "[Goblin Village]";
mes "^6B1312Caution!^000000";
@ -337,7 +338,7 @@ gef_fild10.gat,109,23,5 script Bulletin Board 836,{
close;
}
prt_fild05.gat,278,220,5 script Bulletin Board 837,{
prt_fild05.gat,278,220,5 script Bulletin Board#16 837,{
mes "[Culvert]";
mes "Culvert is comprised of a total of";
mes "4 levels, and is a good training";
@ -360,7 +361,7 @@ prt_fild05.gat,278,220,5 script Bulletin Board 837,{
close;
}
yuno.gat,154,112,5 script Bulletin Board 837,{
yuno.gat,154,112,5 script Bulletin Board#17 837,{
mes "[Juno: Capital of]";
mes "[The Schwartzwald Republic]";
mes "Welcome to Juno, the City of Sages.";
@ -403,7 +404,7 @@ yuno.gat,154,112,5 script Bulletin Board 837,{
close;
}
aldebaran.gat,145,105,5 script Bulletin Board 837,{
aldebaran.gat,145,105,5 script Bulletin Board#18 837,{
mes "[Al De Baran: The Border City]";
mes "Welcome to Al De Baran, the border";
mes "city of the Rune-Midgarts Kingdom.";
@ -434,7 +435,7 @@ aldebaran.gat,145,105,5 script Bulletin Board 837,{
close;
}
aldebaran.gat,136,133,5 script Bulletin Board 837,{
aldebaran.gat,136,133,5 script Bulletin Board#19 837,{
mes "[Clock Tower]";
mes "^6B1312Caution!^000000";
mes "Only well-experienced adventurers";
@ -456,7 +457,7 @@ aldebaran.gat,136,133,5 script Bulletin Board 837,{
close;
}
moc_fild19.gat,107,101,5 script Bulletin Board 837,{
moc_fild19.gat,107,101,5 script Bulletin Board#20 837,{
mes "[Sphinx]";
mes "^6B1312Caution!^000000";
mes "The Sphinx consists of 5 levels.";
@ -477,7 +478,7 @@ moc_fild19.gat,107,101,5 script Bulletin Board 837,{
close;
}
gef_tower.gat,55,142,5 script Bulletin Board 837,{
gef_tower.gat,55,142,5 script Bulletin Board#21 837,{
mes "[Geffen Dungeon]";
mes "^6B1312Caution!^000000";
@ -495,7 +496,7 @@ gef_tower.gat,55,142,5 script Bulletin Board 837,{
close;
}
xmas_fild01.gat,75,80,5 script Bulletin Board 837,{
xmas_fild01.gat,75,80,5 script Bulletin Board#22 837,{
mes "[Winter Town, Lutie]";
mes "Welcome to Lutie, the town of snowfall.";
@ -511,7 +512,7 @@ xmas_fild01.gat,75,80,5 script Bulletin Board 837,{
close;
}
xmas.gat,147,311,5 script Bulletin Board 837,{
xmas.gat,147,311,5 script Bulletin Board#23 837,{
mes "[Toy Factory]";
mes "^6B1312Caution!^000000";
@ -527,7 +528,7 @@ xmas.gat,147,311,5 script Bulletin Board 837,{
close;
}
yuno_fild03.gat,37,143,5 script Bulletin Board 837,{
yuno_fild03.gat,37,143,5 script Bulletin Board#24 837,{
mes "[The Magma Dungeon, Nogg Road]";
mes "^6B1312Caution!^000000";
@ -541,7 +542,7 @@ yuno_fild03.gat,37,143,5 script Bulletin Board 837,{
close;
}
niflheim.gat,200,191,5 script Bulletin Board 837,{
niflheim.gat,200,191,5 script Bulletin Board#25 837,{
mes "[City of the Dead, Nifflheim]";
mes "Welcome to Nifflheim, the City of the Dead.";
@ -566,7 +567,7 @@ niflheim.gat,200,191,5 script Bulletin Board 837,{
close;
}
moc_fild15.gat,267,264,5 script Bulletin Board 837,{
moc_fild15.gat,267,264,5 script Bulletin Board#26 837,{
mes "[Ant Hell]";
mes "^6B1312Caution!^000000";
@ -582,7 +583,7 @@ moc_fild15.gat,267,264,5 script Bulletin Board 837,{
close;
}
moc_ruins.gat,61,164,5 script Bulletin Board 837,{
moc_ruins.gat,61,164,5 script Bulletin Board#27 837,{
mes "[Pyramids]";
mes "^6B1312Caution!^000000";
@ -596,7 +597,7 @@ moc_ruins.gat,61,164,5 script Bulletin Board 837,{
close;
}
glast_01.gat,369,308,5 script Bulletin Board 837,{
glast_01.gat,369,308,5 script Bulletin Board#28 837,{
mes "[Glast Heim]";
mes "Glast Heim is an enormous dungeon with countless levels.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@ -46,6 +46,7 @@
//= Gives 1/4 chance of being eligible. Real way to be eligible is through
//= President's Quest, which isn't yet released.
//===== Version History: ====================================
//= 1.6 Removed Duplicates [Silent]
//= 1.5 Mushed voting varialbes into 1 variable. [Evera] (5/29/06)
//= 1.4 Changed global variables to read from 3 global variables, updated names,
//= fixed array bug [Evera] (5/28/06)
@ -57,21 +58,21 @@
//============================================================
//Yuno
yuno.gat,153,191,4 script Cool Event Voting Staff 874,{
yuno.gat,153,191,4 script Cool Event Voting Staff#01 874,{
callfunc "F_DTS_Warp",0,0;
}
yuno.gat,162,191,6 script Kafra Voting Staff 861,{
yuno.gat,162,191,6 script Kafra Voting Staff#01 861,{
callfunc "F_DTS_Warp",1,8;
}
//Lighthalzen
lighthalzen.gat,154,60,6 script Cool Event Voting Staff 874,{
lighthalzen.gat,154,60,6 script Cool Event Voting Staff#02 874,{
callfunc "F_DTS_Warp",0,0;
}
//Prontera
prontera.gat,147,125,4 script Cool Event Voting Staff 874,{
prontera.gat,147,125,4 script Cool Event Voting Staff#03 874,{
callfunc "F_DTS_Warp",0,0;
}
prontera.gat,164,125,6 script Kafra Voting Staff 115,{
prontera.gat,164,125,6 script Kafra Voting Staff#02 115,{
callfunc "F_DTS_Warp",1,3;
}
@ -88,7 +89,7 @@ lhz_in02.gat,20,274,6 script Maintenance Guy 851,{
close;
}
//Cesuna (Zondaman at desk)
lhz_in02.gat,36,284,1 script Cool Event Staff 874,{
lhz_in02.gat,36,284,1 script Cool Event Staff#01 874,{
mes "[Cesuna]";
mes "Ack! I'm totally";
mes "swamped with all this";
@ -139,7 +140,7 @@ lhz_in02.gat,110,283,5 script Cool Event Manager 853,{
close;
}
//Saera (Secretary), contains GM menu
lhz_in02.gat,36,274,3 script Cool Event Staff 831,{
lhz_in02.gat,36,274,3 script Cool Event Staff#02 831,{
if($dts == 0){
set $dts,$dts|(1<<0); //Sets NPCs to election mode if first time running
set $dts,$dts|(1<<3);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= Rearranged [Lupus]
//= Fixed spelling mistakes. [Nexon]
//= 1.3 Removed Duplicates [Silent]
//============================================================
@ -84,7 +85,7 @@ geffen.gat,184,61,1 script Blacksmith Guild 111,{
}
// Sign Post -----------------------------------------------------------
geffen.gat,119,190,0 script Sign Post 111,{
geffen.gat,119,190,0 script Sign Post#01 111,{
mes "~sign reads...~";
mes "North to Geffen Fields";
mes "Northeast to Al De Baran";
@ -128,7 +129,7 @@ prontera.gat,156,197,1 script Welcome Sign::ws_prontera 111,{
}
// Sign Post ----------------------------------------------------------------
prontera.gat,158,213,1 script Sign Post 111,{
prontera.gat,158,213,1 script Sign Post#02 111,{
mes "~ the sign post reads ~";
mes "North to Prontera Castle";
mes "Farther North to Al De Baran";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88, Darkchild, x[tsk]
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -11,11 +11,12 @@
//===== Additional Comments: =================================
//= May not have all of the Monster Tamers, but the ones here are fully working.
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
//============================================================
//<================================================= Alberta ===============================================>\\
alberta_in.gat,173,77,3 script Monster Tamer 125,{
alberta_in.gat,173,77,3 script Monster Tamer#01 125,{
mes "[Monster Tamer Iwado]";
mes "Monster taming has never been more popular than it is now! Why not join in on all of the excitement?....";
M_Menu:
@ -128,7 +129,7 @@ M_Menu:
//<================================================= Al De Baran ===============================================>\\
aldeba_in.gat,167,177,3 script Monster Tamer 125,{
aldeba_in.gat,167,177,3 script Monster Tamer#02 125,{
mes "[Monster Tamer YuU]";
mes "You must be looking for some Taming Items.... When it comes to making Taming Items there is no one better than me here in Rune Midgard.";
M_Menu:
@ -325,7 +326,7 @@ M_Menu:
//<================================================= Izlude ===============================================>\\
izlude_in.gat,128,64,3 script Monster Tamer 125,{
izlude_in.gat,128,64,3 script Monster Tamer#03 125,{
mes "[Monster Tamer Shogo]";
mes "Are you pre-occupied with gathering items for your cute pets, and want a break? Then let us find those items for you.....";
M_Menu:

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//=
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -11,13 +11,14 @@
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed Doctor Band items [Lupus]
//= 1.2 Removed Duplicates [Silent]
//============================================================
//=======================================================================================================//
// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest
//=======================================================================================================//
aldeba_in.gat,152,166,4 script Trader 86,{
aldeba_in.gat,152,166,4 script Trader#01 86,{
mes "[Trader]";
mes "Muhahaha! I am the Very Famous Enigmatic Dealer! I am always hustling and bustling in and out of Rune Midgard!";
mes "Take a look at my RARE and UNIQUE items from ALL OVER the WORLD!!";

View File

@ -3,7 +3,7 @@
//===== By ================================================
//= Fredzilla
//===== Version ===========================================
//= 1.4
//= 1.5
//===== Compatible With ===================================
//= eAthena 1.0
//===== Description =======================================
@ -24,6 +24,7 @@
//= 1.3 - Fixed exploit [Lupus]
//= 1.4 Updated, more close to the official. Thanks to birkiczd
//= Also optimized it again, remove unused global variable [Lupus]
//= 1.5 Removed Duplicates [Silent]
//=========================================================
ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
@ -39,31 +40,31 @@ ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
close;
}
//Dungeon 1 foot prints x 5
ayo_dun01.gat,30,149,1 script Clue 139,5,5,{
ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints here, they head off to the East.";
set @footprints1,1;
close;
}
ayo_dun01.gat,70,149,1 script Clue 139,5,5,{
ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some more foot prints, they are heading off to the East too!";
set @footprints2,1;
close;
}
ayo_dun01.gat,100,149,1 script Clue 139,5,5,{
ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints heading to the East, who do they belong too?";
set @footprints3,1;
close;
}
ayo_dun01.gat,190,149,1 script Clue 139,5,5,{
ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints, but these are going North.";
set @footprints4,1;
close;
}
ayo_dun01.gat,261,263,1 script Clue 139,5,5,{
ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints, they seem to head into that hole there.";
set @footprints5,1;
@ -71,32 +72,32 @@ ayo_dun01.gat,261,263,1 script Clue 139,5,5,{
}
//Dungeon 2 foot prints x 4 + 1 fake
ayo_dun02.gat,222,204,1 script Clue 139,5,5,{
ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{
if(weddingring!=3) end;
npctalk "Yet more foot prints, they are either going South or West.";
set @footprints6,1;
close;
}
ayo_dun02.gat,169,212,1 script Clue 139,5,5,{
ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{
if(weddingring!=3) end;
npctalk "Looks like there are foot print going to the West.";
set @footprints7,1;
close;
}
ayo_dun02.gat,129,212,1 script Clue 139,5,5,{
ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{
if(weddingring!=3) end;
npctalk "Ok these foot prints are either going to the North or West.";
set @footprints8,1;
close;
}
ayo_dun02.gat,79,212,1 script Clue 139,7,7,{
ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{
if(weddingring!=3) end;
npctalk "These are very new, they are going North.";
set @footprints9,1;
close;
}
//FAKE
ayo_dun02.gat,245,166,1 script Clue 139,7,7,{
ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{
if(weddingring!=3) end;
npctalk "Seems something came by this way, to the East.";
close;
@ -182,7 +183,7 @@ L_QuestOver:
close;
}
ayothaya.gat,253,99,3 script Fisherman 843,{
ayothaya.gat,253,99,3 script Fisherman#01 843,{
mes "[Dannai]";
mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
next;
@ -235,7 +236,7 @@ L_RingCheck:
close;
}
ayothaya.gat,192,171,4 script Old Man 824,{
ayothaya.gat,192,171,4 script Old Man#10 824,{
mes "[Tham]";
if(weddingring==3) goto L_OnQ2;
mes "What a nice day it is today, don't you agree?";

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Welding Mask and Headset Quests.
//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
//============================================================
@ -17,7 +18,7 @@
//==============================================================================================//
// Blacksmith: 'Welding Mask' Quest
//==============================================================================================//
geffen_in.gat,144,166,4 script Blacksmith 63,{
geffen_in.gat,144,166,4 script Blacksmith#01 63,{
mes "[Blacksmith]";
mes "Who am I?!........";
emotion e_gasp;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Persian, Vicious_Pucca, Completed by aoa00
//===== Current Version: =====================================
//= 1.9
//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -32,6 +32,7 @@
//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
//= 1.9 Added extra input check on Biolab so that the first letter of the word could be
//= capitalized or undercase. [Evera]
//= 2.0 Removed Duplicates [Silent]
//============================================================
//= aoa's comment
//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
@ -113,7 +114,7 @@ ChkEnd:
end;
}
lighthalzen.gat,267,200,3 script Security Guard 868,{
lighthalzen.gat,267,200,3 script Security Guard#01 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
@ -170,7 +171,7 @@ Lhzstop:
close;
}
lighthalzen.gat,294,223,7 script Security Guard 868,{
lighthalzen.gat,294,223,7 script Security Guard#02 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
@ -602,7 +603,7 @@ L_11:
//--------------------------Box--------------------------
lhz_cube.gat,248,179,0 script Box 111,{
lhz_cube.gat,248,179,0 script Box#01 111,{
if (axe == 1) goto L_2;
mes "There is an axe in the box.";
next;
@ -1077,7 +1078,7 @@ L_3:
//--------------------------Box--------------------------
lhz_cube.gat,248,193,0 script Box 111,{
lhz_cube.gat,248,193,0 script Box#02 111,{
if (countitem(2657) > 0 || @gotkey || hzdun) goto L_5;
mes "There is a box with three holes.";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.1 Helm of Angel bug fixed [Lupus]
//= 1.2 Fixed skirt of virgin [Lupus]
//= 1.3 Fixed exploits [Lupus]
//= 1.4 Removed Duplicates [Silent]
//============================================================
@ -131,7 +132,7 @@ payon_in01.gat,18,10,4 script Mystic Lady 75,{
//========================================================================================//
// Oxygen Mask Quest
//========================================================================================//
payon_in02.gat,25,71,4 script Young Man 86,{
payon_in02.gat,25,71,4 script Young Man#11 86,{
mes "[Young Man]";
if(countitem(701) >= 5) goto L_GotOra;
mes "Blahhhhhh! I... I... I JUST CAN'T take it anymore!! You little stinky, filthy, BASTARDS!!!";
@ -225,7 +226,7 @@ L_GotOra:
//========================================================================================//
// Derivuchi Cap(Hat of Petite Diablo), Helm of Angel
//========================================================================================//
payon_in01.gat,56,12,4 script Young Man 89,{
payon_in01.gat,56,12,4 script Young Man#12 89,{
mes "[Young Man]";
mes "What is it?............";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -11,11 +11,12 @@
//===== Additional Comments: =================================
//= Fixed flower name Dreamy -> Illusion
//= 1.2 Fixed exploit [Lupus]
//= 1.3 Removed Duplicates [Silent]
//============================================================
// Ph.D Hat Quest-------------------------------------------------------
prt_in.gat,38,108,4 script Teacher 53,{
prt_in.gat,38,108,4 script Teacher#01 53,{
if(countitem(710) >= 1 && countitem(703) >= 1 && countitem(704) >= 1 && countitem(708) >= 1) goto L_Start;//Items: Illusion Flower, Hinalle, Aloe, Ment,
mes "Don't you think.... ^4444FF'flowers'^000000 are pretty?";
next;

View File

@ -22,14 +22,14 @@
//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
alberta.gat,89,96,5 script Necko 139,0,4,{
alberta.gat,89,96,5 script Necko#01 139,0,4,{
mes "[!?]";
mes "Muahahahahhhahahahahhahah!!";
mes "Pukakakakakkakakakakakakaka!!";
close;
}
alberta.gat,83,96,5 script Necko 98,{
alberta.gat,83,96,5 script Necko#02 98,{
mes "[Necko]";
if (baseClass == Job_Merchant) goto L_Start;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 2+
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= Split off Aldebaran.txt 1.1 fixed clt007 warp
//= 1.3 Optimized [Lupus]
//= 1.4 Removed Duplicates [Silent]
//============================================================
//= Al De Baran Clock Tower
@ -163,7 +164,7 @@ alde_dun02.gat,122,169,0 warp ald006 2,2,c_tower3.gat,47,41
alde_dun02.gat,187,234,0 warp ald007 2,2,c_tower3.gat,65,147
//============================================================
//= Random B2 ================================================
alde_dun02.gat,267,41,4 script clt008r 45,1,1,{
alde_dun02.gat,267,41,4 script ald008r 45,1,1,{
if(rand(2)) {
warp "c_tower3.gat",168,252;
} else {
@ -178,7 +179,7 @@ alde_dun03.gat,276,48,0 warp ald012 2,2,c_tower1.gat,235,223
//============================================================
//7(npc)
//= Random B3-1 ================================================
alde_dun03.gat,130,125,4 script clt014r 45,1,1,{
alde_dun03.gat,130,125,4 script ald014r 45,1,1,{
set @r,rand(3);
if(@r==1) goto w2;
if(@r==2) goto w3;
@ -188,7 +189,7 @@ alde_dun03.gat,130,125,4 script clt014r 45,1,1,{
}
//============================================================
//= Random 3-2 ===============================================
alde_dun03.gat,171,127,4 script clt015r 45,1,1,{
alde_dun03.gat,171,127,4 script ald015r 45,1,1,{
set @r,rand(4);
if(@r==1) goto w2;
if(@r==2) goto w3;
@ -202,7 +203,7 @@ alde_dun04.gat,215,192,0 warp ald018 1,1,c_tower2.gat,148,283
alde_dun04.gat,32,74,0 warp aldd19 1,1,alde_dun02.gat,187,239
alde_dun04.gat,208,58,0 warp aldd20 2,2,alde_dun04.gat,268,74
alde_dun04.gat,272,74,0 warp aldd021 2,2,alde_dun04.gat,204,62
alde_dun04.gat,80,34,4 script clt022r 45,1,1,{
alde_dun04.gat,80,34,4 script ald022r 45,1,1,{
set @r,rand(4);
if(@r==1) goto w2;
if(@r==2) goto w3;

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warp Points for Ant Hell
//===== Additional Comments: =================================
//= 1.3 Changed var anthell to @anthell. Optimized [Lupus]
//= 1.4 Removed Duplicates [Silent]
//============================================================
//= Ant Hell =================================================
@ -21,7 +22,7 @@ anthell01.gat,35,267,0 script ant001 45,1,1,{
}
end;
}
anthell02.gat,171,169,0 script ant001 45,1,2,{
anthell02.gat,171,169,0 script ant002 45,1,2,{
if(@anthell) {
warp "moc_fild04.gat",213,327;
} else {

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= birkiczd (1.0)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.1 Move the Saylor from Hugel.txt here. [Poki#3]
//= Hako's Sprite, cords and price is official. The text is not.
//= 1.2 Removed Duplicates [Silent]
//============================================================
odin_tem01.gat,378,181,0 warp odin01 1,1,odin_tem02.gat,22,181
@ -22,7 +23,7 @@ odin_tem03.gat,122,48,0 warp odin06 1,1,odin_tem02.gat,153,347
odin_tem02.gat,259,374,0 warp odin07 1,1,odin_tem03.gat,249,35
odin_tem03.gat,249,33,0 warp odin08 1,1,odin_tem02.gat,262,371
hugel.gat,209,109,1 script Sailor Hako 709,{
hugel.gat,209,109,1 script Sailor Hako#01 709,{
mes "[Sailor Hako]";
mes "Hello stranger. I'm the only person that offers a unique trip to the cursed Odin Islands.";
mes "One of the strongest monsters known to man live there, so no wonder. Ha, ha, ha~!";
@ -50,7 +51,7 @@ L_No:
close;
}
odin_tem01.gat,93,146,3 script Sailor Hako 709,{
odin_tem01.gat,93,146,3 script Sailor Hako#02 709,{
mes "[Sailor Hako]";
mes "So how is it? Not to hard for ya? Wanna to go back to Hugel?";
next;

View File

@ -3,16 +3,17 @@
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warper to Abyss Cave. and warper out
//===== Additional Comments: =================================
//= 1.0 Added by Nexon [Nexon]
//= 1.1 Removed Duplicates [Silent]
//============================================================
hu_fild05.gat,168,303,0 script Pillar 111,{
hu_fild05.gat,168,303,0 script Pillar#01 111,{
mes "[Ancient Voice]";
mes "So, you wish access to the Abyss Cave?";
mes "You have to bring me then 1 Dragon Canine, 1 Dragon Tail and 1 Dragon Scale";
@ -58,7 +59,7 @@ OnInit:
}
hu_fild05.gat,171,212,0 script Pillar 111,{
hu_fild05.gat,171,212,0 script Pillar#02 111,{
mes "[Ancient Voice]";
mes "Leave the island?";
next;