- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).

- Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing).
- Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information.
- Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-09-04 05:21:17 +00:00
parent b279360dd4
commit dc1bbff3e7
8 changed files with 112 additions and 138 deletions

View File

@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/04
* Removed bonus bAddDamageByClass since it is not needed, and implemented
bAddDefClass which can be used for the same purpose (but previously was
doing nothing).
2007/09/03
* Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite
of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.

View File

@ -383,7 +383,6 @@ bAddEffWhenHit 2016
bAutoSpellWhenHit 2017
bSkillAtk 2018
bUnstripable 2019
bAddDamageByClass 2020
bSPGainValue 2021
bHPRegenRate 2022
bHPLossRate 2023

View File

@ -817,7 +817,7 @@ static int battle_blewcount_bonus(struct map_session_data *sd, int skill_num)
if (!sd->skillblown[0].id)
return 0;
//Apply the bonus blewcount. [Skotlex]
for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id; i++) {
for (i = 0; i < ARRAYLENGTH(sd->skillblown) && sd->skillblown[i].id; i++) {
if (sd->skillblown[i].id == skill_num)
return sd->skillblown[i].val;
}
@ -1871,18 +1871,18 @@ static struct Damage battle_calc_weapon_attack(
}
}
for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
if(sd->right_weapon.add_damage_classid[i] == t_class) {
cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100;
for(i=0;i<ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate;i++) {
if(sd->right_weapon.add_dmg[i].class_ == t_class) {
cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100;
break;
}
}
if (flag.lh)
{
for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
if(sd->left_weapon.add_damage_classid[i] == t_class) {
cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100;
for(i=0;i<ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate;i++) {
if(sd->left_weapon.add_dmg[i].class_ == t_class) {
cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100;
break;
}
}
@ -1923,10 +1923,9 @@ static struct Damage battle_calc_weapon_attack(
cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
for(i=0;i<tsd->add_dmg_count;i++) {
if(tsd->add_dmg[i].class_ == s_class) {
cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
for(i=0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++) {
if(tsd->add_def[i].class_ == s_class) {
cardfix=cardfix*(100-tsd->add_def[i].rate)/100;
break;
}
}
@ -2379,7 +2378,7 @@ struct Damage battle_calc_magic_attack(
cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
for(i=0;i<sd->add_mdmg_count;i++) {
for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
if(sd->add_mdmg[i].class_ == t_class) {
cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
continue;
@ -2401,10 +2400,10 @@ struct Damage battle_calc_magic_attack(
cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
for(i=0;i<tsd->add_mdef_count;i++) {
for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
if(tsd->add_mdef[i].class_ == s_class) {
cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
continue;
break;
}
}
//It was discovered that ranged defense also counts vs magic! [Skotlex]

View File

@ -425,9 +425,9 @@ struct weapon_data {
unsigned type:1;
} hp_drain[RC_MAX], sp_drain[RC_MAX];
short add_damage_classid[MAX_PC_BONUS];
int add_damage_classrate[MAX_PC_BONUS];
int add_damage_class_count;
struct {
short class_, rate;
} add_dmg[MAX_PC_BONUS];
};
struct view_data {
@ -683,7 +683,7 @@ struct map_session_data {
struct {
short class_, rate;
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
add_mdmg[MAX_PC_BONUS];
struct s_add_drop {
short id, group;
int race, rate;
@ -720,12 +720,9 @@ struct map_session_data {
short sp_gain_value, hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
short add_drop_count;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
short add_def_count,add_mdef_count;
short add_dmg_count,add_mdmg_count;
// zeroed vars end here.
@ -1193,13 +1190,15 @@ enum _sp {
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
//Before adding new bonuses, reuse the currently free slots:
//2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
};
enum _look {

View File

@ -2007,10 +2007,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(sd) {
// process script-granted extra drop bonuses
int itemid = 0;
for (i = 0; i < sd->add_drop_count; i++)
for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++)
{
if (sd->add_drop[i].id < 0)
continue;
if (sd->add_drop[i].race & (1<<status->race) ||
sd->add_drop[i].race & 1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS))
{

View File

@ -1308,7 +1308,7 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, short id, short
return 1;
}
static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate)
static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate)
{
int i;
//Apply config rate adjustment settings.
@ -1325,7 +1325,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, s
if (rate > -1)
rate = -1;
}
for(i = 0; i < *count; i++) {
for(i = 0; i < max && (drop[i].id || drop[i].group); i++) {
if(
(id && drop[i].id == id) ||
(group && drop[i].group == group)
@ -1345,16 +1345,15 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, s
return 1;
}
}
if(*count >= MAX_PC_BONUS) {
if(i == max) {
if (battle_config.error_log)
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS);
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max);
return 0;
}
drop[*count].id = id;
drop[*count].group = group;
drop[*count].race |= race;
drop[*count].rate = rate;
(*count)++;
drop[i].id = id;
drop[i].group = group;
drop[i].race |= race;
drop[i].rate = rate;
return 1;
}
@ -1970,7 +1969,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
break;
}
pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2,
sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0,
ATF_SHORT|ATF_LONG|ATF_TARGET);
break;
@ -1979,7 +1978,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
break;
}
pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2,
sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0,
ATF_SHORT|ATF_LONG|ATF_SELF);
break;
@ -2011,77 +2010,74 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->magic_addsize[type2]+=val;
break;
case SP_ADD_DAMAGE_CLASS:
if(!sd->state.lr_flag) {
for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
if(sd->right_weapon.add_damage_classid[i] == type2) {
sd->right_weapon.add_damage_classrate[i] += val;
break;
}
switch (sd->state.lr_flag) {
case 0: //Right hand
ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2);
if (i == ARRAYLENGTH(sd->right_weapon.add_dmg))
{
ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg));
break;
}
if(i >= sd->right_weapon.add_damage_class_count && sd->right_weapon.add_damage_class_count < 10) {
sd->right_weapon.add_damage_classid[sd->right_weapon.add_damage_class_count] = type2;
sd->right_weapon.add_damage_classrate[sd->right_weapon.add_damage_class_count] += val;
sd->right_weapon.add_damage_class_count++;
}
}
else if(sd->state.lr_flag == 1) {
for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
if(sd->left_weapon.add_damage_classid[i] == type2) {
sd->left_weapon.add_damage_classrate[i] += val;
break;
}
}
if(i >= sd->left_weapon.add_damage_class_count && sd->left_weapon.add_damage_class_count < 10) {
sd->left_weapon.add_damage_classid[sd->left_weapon.add_damage_class_count] = type2;
sd->left_weapon.add_damage_classrate[sd->left_weapon.add_damage_class_count] += val;
sd->left_weapon.add_damage_class_count++;
sd->right_weapon.add_dmg[i].class_ = type2;
sd->right_weapon.add_dmg[i].rate += val;
if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up.
memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0]));
break;
case 1: //Left hand
ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2);
if (i == ARRAYLENGTH(sd->left_weapon.add_dmg))
{
ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg));
break;
}
sd->left_weapon.add_dmg[i].class_ = type2;
sd->left_weapon.add_dmg[i].rate += val;
if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up.
memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0]));
break;
}
break;
case SP_ADD_MAGIC_DAMAGE_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_mdmg_count;i++) {
if(sd->add_mdmg[i].class_ == type2) {
sd->add_mdmg[i].rate += val;
break;
}
}
if(i >= sd->add_mdmg_count && sd->add_mdmg_count < MAX_PC_BONUS) {
sd->add_mdmg[sd->add_mdmg_count].class_ = type2;
sd->add_mdmg[sd->add_mdmg_count].rate += val;
sd->add_mdmg_count++;
}
if(sd->state.lr_flag == 2)
break;
ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2);
if (i == ARRAYLENGTH(sd->add_mdmg))
{
ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg));
break;
}
sd->add_mdmg[i].class_ = type2;
sd->add_mdmg[i].rate += val;
if (!sd->add_mdmg[i].rate) //Shift the rest of elements up.
memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0]));
break;
case SP_ADD_DEF_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_def_count;i++) {
if(sd->add_def[i].class_ == type2) {
sd->add_def[i].rate += val;
break;
}
}
if(i >= sd->add_def_count && sd->add_def_count < MAX_PC_BONUS) {
sd->add_def[sd->add_def_count].class_ = type2;
sd->add_def[sd->add_def_count].rate += val;
sd->add_def_count++;
}
if(sd->state.lr_flag == 2)
break;
ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2);
if (i == ARRAYLENGTH(sd->add_def))
{
ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def));
break;
}
sd->add_def[i].class_ = type2;
sd->add_def[i].rate += val;
if (!sd->add_def[i].rate) //Shift the rest of elements up.
memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0]));
break;
case SP_ADD_MDEF_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_mdef_count;i++) {
if(sd->add_mdef[i].class_ == type2) {
sd->add_mdef[i].rate += val;
break;
}
}
if(i >= sd->add_mdef_count && sd->add_mdef_count < MAX_PC_BONUS) {
sd->add_mdef[sd->add_mdef_count].class_ = type2;
sd->add_mdef[sd->add_mdef_count].rate += val;
sd->add_mdef_count++;
}
if(sd->state.lr_flag == 2)
break;
ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2);
if (i == ARRAYLENGTH(sd->add_mdef))
{
ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef));
break;
}
sd->add_mdef[i].class_ = type2;
sd->add_mdef[i].rate += val;
if (!sd->add_mdef[i].rate) //Shift the rest of elements up.
memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
break;
case SP_HP_DRAIN_RATE:
if(!sd->state.lr_flag) {
@ -2200,7 +2196,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
}
if(sd->state.lr_flag != 2)
pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, val, 0,
pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0,
ATF_SHORT|ATF_LONG|ATF_TARGET);
break;
case SP_ADDEFF_WHENHIT_SHORT:
@ -2278,21 +2274,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
break;
case SP_ADD_DAMAGE_BY_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_dmg_count;i++) {
if(sd->add_dmg[i].class_ == type2) {
sd->add_dmg[i].rate += val;
break;
}
}
if(i >= sd->add_dmg_count && sd->add_dmg_count < MAX_PC_BONUS) {
sd->add_dmg[sd->add_dmg_count].class_ = type2;
sd->add_dmg[sd->add_dmg_count].rate += val;
sd->add_dmg_count++;
}
}
break;
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
sd->hp_loss.value = type2;
@ -2329,9 +2310,9 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
}
//Standard item bonus.
for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
if(i == MAX_PC_BONUS) {
ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
if(i == ARRAYLENGTH(sd->itemhealrate)) {
ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate));
break;
}
sd->itemhealrate[i].nameid = type2;
@ -2347,11 +2328,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
case SP_ADD_MONSTER_DROP_ITEM:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
case SP_SP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
@ -2401,15 +2382,15 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
switch(type){
case SP_ADD_MONSTER_DROP_ITEM:
if(sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<<type3, val);
pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val);
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
break;
case SP_SP_DRAIN_RATE:
if(!sd->state.lr_flag) {
@ -2452,7 +2433,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<<type3, val);
pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val);
break;
case SP_ADDEFF:
@ -2460,7 +2441,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
break;
}
pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2,
sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0,
ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0));
break;
@ -2471,7 +2452,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
break;
}
if(sd->state.lr_flag != 2)
pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, type3, 0,
pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, type3, 0,
ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0));
break;
@ -2491,12 +2472,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
switch(type){
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
break;
default:
if(battle_config.error_log)
@ -2514,12 +2495,12 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4
switch(type){
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
break;
default:
if(battle_config.error_log)
@ -5453,7 +5434,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
//Item Group bonuses
bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.
for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++)
for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++)
{
if (sd->itemhealrate[i].nameid == itemid) {
bonus += bonus*sd->itemhealrate[i].rate/100;

View File

@ -1433,7 +1433,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
skillid != CR_REFLECTSHIELD
){ //Trigger status effects
int i, type;
for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
for(i=0; i < ARRAYLENGTH(sd->addeff) && sd->addeff[i].flag; i++)
{
rate = sd->addeff[i].rate;
if (attack_type&BF_LONG) // Any ranged physical attack takes status arrows into account (Grimtooth...) [DracoRPG]
@ -1469,7 +1469,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
struct unit_data *ud;
int i, skilllv;
for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
for (i = 0; i < ARRAYLENGTH(sd->autospell) && sd->autospell[i].id; i++) {
if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK &&
sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
@ -1609,7 +1609,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
if(dstsd && attack_type&BF_WEAPON)
{ //Counter effects.
int i, type, time;
for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].flag; i++)
for(i=0; i < ARRAYLENGTH(dstsd->addeff2) && dstsd->addeff2[i].flag; i++)
{
rate = dstsd->addeff2[i].rate;
if (attack_type&BF_LONG)
@ -1641,7 +1641,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
struct unit_data *ud;
int i, skillid, skilllv, rate;
for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) {
for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) {
if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK &&
dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&

View File

@ -1701,7 +1701,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
+ sizeof(sd->skillcast)
+ sizeof(sd->add_def)
+ sizeof(sd->add_mdef)
+ sizeof(sd->add_dmg)
+ sizeof(sd->add_mdmg)
+ sizeof(sd->add_drop)
+ sizeof(sd->itemhealrate)
@ -1749,14 +1748,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
+ sizeof(sd->sp_gain_value)
+ sizeof(sd->sp_vanish_rate)
+ sizeof(sd->sp_vanish_per)
+ sizeof(sd->add_drop_count)
+ sizeof(sd->unbreakable)
+ sizeof(sd->unbreakable_equip)
+ sizeof(sd->unstripable_equip)
+ sizeof(sd->add_def_count)
+ sizeof(sd->add_mdef_count)
+ sizeof(sd->add_dmg_count)
+ sizeof(sd->add_mdmg_count)
);
// Parse equipment.