Updated Mado Gear effects (#2103)

* Fixes #2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
This commit is contained in:
Aleos 2018-06-14 17:28:16 -04:00 committed by GitHub
parent 801d3ed942
commit dc413a3c57
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 273 additions and 185 deletions

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@ -68,7 +68,7 @@
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can't be used while in mado
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK

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@ -68,7 +68,7 @@
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can't be used while in mado
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
@ -91,7 +91,7 @@
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x0, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x42000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
@ -110,7 +110,7 @@
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x4040, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_INCAGI,Increase AGI
@ -213,13 +213,13 @@
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
//****
// Hunter
@ -561,10 +561,10 @@
//****
// Whitesmith
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
//****
@ -678,7 +678,7 @@
//****
// Blacksmith
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
//****
// Soul Linker
@ -702,7 +702,7 @@
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
@ -710,8 +710,8 @@
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
484,18,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
488,0,6,4,0,0x1,1,5,1,no,0,0x20,0,misc,0,0x1, CG_HERMODE,Wand of Hermode
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
@ -907,8 +907,8 @@
1009,-9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x2000, BS_GREED,Greed
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, BS_UNFAIRLYTRICK,Unfair Trick
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x6000, BS_GREED,Greed
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
@ -1048,34 +1048,34 @@
//****
// NC Mechanic
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_MADOLICENCE,Mado License
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x4000, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x4000, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x4000, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x4000, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x4000, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x4000, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x4000, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x4000, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_STEALTHFIELD,Stealth Field
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x4000, NC_REPAIR,Repair
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x4000, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x4000, NC_AXETORNADO,Axe Tornado
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_MAGICDECOY,FAW - Magic Decoy
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_DISJOINT,FAW Removal
//****
// SC Shadow Chaser
@ -1343,7 +1343,7 @@
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
@ -1351,7 +1351,7 @@
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
// Summoner - Placeholder
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill

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@ -11225,6 +11225,8 @@
23193,Crimson_Rock_Scroll_1_5,Level 5 Crimson Rock,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WL_CRIMSONROCK",5; },{},{}
23194,Sienna_Execrate_Scroll_1_5,Level 5 Sienna Execrate,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WL_SIENNAEXECRATE",5,true; },{},{}
23196,Agust_Lucky_Scroll,Shining Blue Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Agust_Lucky_Scroll); },{},{}
//
23277,Mado_Box,Emergency Magic Gear,2,10000,,3000,,,,,0x00000400,56,2,,,100,,,{ setmadogear 1; },{},{}
//===================================================================
// Shadow Equipments
//===================================================================

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@ -93,3 +93,4 @@
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_
22508,1200000 //Para_Team_Mark_
23277,180000 //Mado_Box

View File

@ -68,7 +68,7 @@
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can't be used while in mado
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
@ -91,7 +91,7 @@
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x0, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x42000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
@ -110,7 +110,7 @@
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0x0,0,magic,0,0x0, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x4040, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_INCAGI,Increase AGI
@ -144,7 +144,7 @@
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84044, TF_HIDING,Hiding
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x80044, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
//
@ -213,13 +213,13 @@
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
//****
// Hunter
@ -561,10 +561,10 @@
//****
// Whitesmith
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
//****
@ -678,7 +678,7 @@
//****
// Blacksmith
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
//****
// Soul Linker
@ -702,7 +702,7 @@
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
@ -710,8 +710,8 @@
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
484,18,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
485,-2,6,1,-1,0x0,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
485,-2,6,1,-1,0x0,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
488,0,6,4,0,0x1,1,5,1,no,0,0x20,0,misc,0,0x1, CG_HERMODE,Wand of Hermode
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
@ -913,8 +913,8 @@
1009,-9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x2000, BS_GREED,Greed
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, BS_UNFAIRLYTRICK,Unfair Trick
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x6000, BS_GREED,Greed
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
@ -1054,34 +1054,34 @@
//****
// NC Mechanic
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_MADOLICENCE,Mado License
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x4000, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x4000, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x4000, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x4000, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x4000, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x4000, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x4000, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x4000, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_STEALTHFIELD,Stealth Field
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x4000, NC_REPAIR,Repair
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x4000, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x4000, NC_AXETORNADO,Axe Tornado
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_MAGICDECOY,FAW - Magic Decoy
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_DISJOINT,FAW Removal
//****
// SC Shadow Chaser
@ -1396,7 +1396,7 @@
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0x2,3,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
5006,1,6,2,3,0x2,3,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
@ -1404,7 +1404,7 @@
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
// Summoner
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill

View File

@ -691,11 +691,11 @@
2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,6146,2,0,0,0,0,0,0,0,0,0,0,2803 //NC_SHAPESHIFT
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804:2809:2810 //NC_EMERGENCYCOOL
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR

View File

@ -162,7 +162,7 @@ prontera,125,208,5 script Peco Peco Remover 105,{
mes "Would you like to rent a Pushcart or";
mes "ride a Magic Gear?";
next;
switch(select("Rent a Pushcart:Ride a Magic Gear:Cancel")) {
switch(select("Rent a Pushcart:Ride a Magic Gear:Buy Emergency Magic Gear:Upgrade Cooling Device:Cancel")) {
case 1:
if (checkcart()) {
mes "[Magic Gear Master]";
@ -196,6 +196,70 @@ prontera,125,208,5 script Peco Peco Remover 105,{
mes "Have fun, and please come again!";
close;
case 3:
mes "[Magic Gear Master]";
mes "Emergency Magic Gear is really useful for emergency situations and it is sold at 1,000,000 Zeny.";
next;
if (select("Purchase:Cancel") == 2) {
mes "[Magic Gear Master]";
mes "I see. Please feel free to ask me";
mes "if you change your mind.";
close;
}
if (countitem(23277) > 0) {
mes "[Magic Gear Master]";
mes "I'm sorry, but you already have an Emergency Magic Gear.";
close;
}
if (Zeny < 1000000) {
mes "[Magic Gear Master]";
mes "I'm sorry, but you don't have enough Zeny to purchase the Emergency Magic Gear.";
close;
}
Zeny -= 1000000;
getitem 23277,1; //Mado_Box
mes "[Magic Gear Master]";
mes "There you go!";
close;
case 4:
mes "[Magic Gear Master]";
mes "Which device do you want to upgrade?";
next;
if (select("Cooling Device:High Quality Cooler") == 1) {
mes "[Magic Gear Master]";
mes "Upgrading Cooling Device to High Quality Cooler needs 1 Cooling Device and 2,000,000 Zeny.";
next;
.@itemid = 2804;
.@cost = 2000000;
} else {
mes "[Magic Gear Master]";
mes "Upgrading High Quality Cooler to Special Cooler needs 1 High Quality Cooler and 4,000,000 Zeny.";
next;
.@itemid = 2809;
.@cost = 4000000;
}
if (select("Upgrade:Cancel") == 2) {
mes "[Magic Gear Master]";
mes "I see. Please feel free to ask me";
mes "if you change your mind.";
close;
}
if (!countitem(.@itemid)) {
mes "[Magic Gear Master]";
mes "I'm sorry, but you don't have the " + getitemname(.@itemid) + ".";
close;
}
if (Zeny < .@cost) {
mes "[Magic Gear Master]";
mes "I'm sorry, but you don't have enough Zeny to upgrade the device.";
close;
}
Zeny -= .@cost;
delitem .@itemid,1;
getitem (.@itemid == 2804 ? 2809 : 2810),1; //High_Quality_Cooler,Special_Cooler
mes "[Magic Gear Master]";
mes "Here you are! Your very own " + getitemname(.@itemid) + ".";
close;
case 5:
close;
}
}

View File

@ -1566,23 +1566,21 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (skill_id)
mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
short element = skill_get_ele(skill_id, skill_lv);
if( !skill_id || element == -1 ) { //Take weapon's element
struct status_data *sstatus = NULL;
if( src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele )
element = ((TBL_PC*)src)->bonus.arrow_ele;
else if( (sstatus = status_get_status_data(src)) ) {
element = sstatus->rhw.ele;
}
} else if( element == -2 ) //Use enchantment's element
element = status_get_attack_sc_element(src,status_get_sc(src));
else if( element == -3 ) //Use random element
element = rnd()%ELE_ALL;
if( element == ELE_FIRE || element == ELE_WATER )
pc_overheat(sd,element == ELE_FIRE ? 1 : -1);
}
if (sd && pc_ismadogear(sd)) {
short element = skill_get_ele(skill_id, skill_lv);
if( !skill_id || element == -1 ) { //Take weapon's element
struct status_data *sstatus = NULL;
if( src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele )
element = ((TBL_PC*)src)->bonus.arrow_ele;
else if( (sstatus = status_get_status_data(src)) ) {
element = sstatus->rhw.ele;
}
} else if( element == -2 ) //Use enchantment's element
element = status_get_attack_sc_element(src,status_get_sc(src));
else if( element == -3 ) //Use random element
element = rnd()%ELE_ALL;
pc_overheat(sd, (element == ELE_FIRE ? 3 : 1));
}
return damage;

View File

@ -10617,28 +10617,27 @@ bool pc_setstand(struct map_session_data *sd, bool force){
}
/**
* Mechanic (MADO GEAR)
* Calculate Overheat value
* @param sd: Player data
* @param heat: Amount of Heat to adjust
**/
void pc_overheat(struct map_session_data *sd, int val) {
int heat = val, skill,
limit[] = { 10, 20, 28, 46, 66 };
void pc_overheat(struct map_session_data *sd, int16 heat) {
struct status_change_entry *sce = NULL;
int16 limit[] = { 150, 200, 280, 360, 450 };
uint16 skill_lv;
if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
nullpo_retv(sd);
skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4);
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
}
heat = max(0,heat); // Avoid negative HEAT
if( heat >= limit[skill] )
sc_start(&sd->bl,&sd->bl,SC_OVERHEAT,100,0,1000);
else
sc_start(&sd->bl,&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
return;
skill_lv = cap_value(pc_checkskill(sd, NC_MAINFRAME), 0, 4);
if ((sce = sd->sc.data[SC_OVERHEAT_LIMITPOINT])) {
sce->val1 += heat;
sce->val1 = cap_value(sce->val1, 0, 1000);
if (sd->sc.data[SC_OVERHEAT])
status_change_end(&sd->bl, SC_OVERHEAT, INVALID_TIMER);
if (sce->val1 > limit[skill_lv])
sc_start(&sd->bl, &sd->bl, SC_OVERHEAT, 100, sce->val1, 1000);
} else if (heat > 0)
sc_start(&sd->bl, &sd->bl, SC_OVERHEAT_LIMITPOINT, 100, heat, 1000);
}
/**

View File

@ -1276,7 +1276,7 @@ int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_);
bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid);
void pc_overheat(struct map_session_data *sd, int val);
void pc_overheat(struct map_session_data *sd, int16 heat);
int pc_banding(struct map_session_data *sd, uint16 skill_lv);

View File

@ -4656,6 +4656,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case RK_SONICWAVE:
case AB_DUPLELIGHT_MELEE:
case RA_AIMEDBOLT:
case NC_BOOSTKNUCKLE:
case NC_PILEBUNKER:
case NC_AXEBOOMERANG:
case NC_POWERSWING:
case NC_MAGMA_ERUPTION:
@ -4685,11 +4687,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
case NC_BOOSTKNUCKLE:
case NC_PILEBUNKER:
case NC_COLDSLOWER:
if (sd)
pc_overheat(sd, 1);
case MO_TRIPLEATTACK:
case RK_WINDCUTTER:
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION);
@ -4752,7 +4749,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case NC_FLAMELAUNCHER:
if (sd) pc_overheat(sd,1);
case LG_CANNONSPEAR:
if(skill_id == LG_CANNONSPEAR)
clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
@ -4925,6 +4921,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case RA_ARROWSTORM:
case RA_WUGDASH:
case NC_VULCANARM:
case NC_COLDSLOWER:
case NC_SELFDESTRUCTION:
case NC_AXETORNADO:
case GC_ROLLINGCUTTER:
@ -5003,6 +5000,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case WM_REVERBERATION_MELEE:
case WM_REVERBERATION_MAGIC:
case NC_ARMSCANNON:
skill_area_temp[1] = 0;
starget = splash_target(src);
break;
@ -5010,12 +5008,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill_area_temp[4] = bl->x;
skill_area_temp[5] = bl->y;
break;
case NC_ARMSCANNON:
starget = splash_target(src);
case NC_VULCANARM:
if (sd)
pc_overheat(sd, 1);
break;
}
// if skill damage should be split among targets, count them
@ -5690,9 +5682,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
sc_start(src,bl, SC_INFRAREDSCAN, 10000, skill_lv, skill_get_time(skill_id, skill_lv));
} else {
clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
map_foreachinallrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
if( sd ) pc_overheat(sd,1);
}
break;
@ -7059,11 +7050,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case NC_EMERGENCYCOOL:
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
status_change_end(src,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
status_change_end(src,SC_OVERHEAT,INVALID_TIMER);
break;
case SR_WINDMILL:
case GN_CART_TORNADO:
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
@ -7241,11 +7227,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_nodamage(src,bl,skill_id,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation.
map_freeblock_unlock();
return 0;
} else if( tsc && tsc->option&OPTION_MADOGEAR ) {
//Mado Gear cannot hide
if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
map_freeblock_unlock();
return 0;
}
clif_skill_nodamage(src,bl,skill_id,-1,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
break;
@ -9658,11 +9639,24 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case NC_EMERGENCYCOOL:
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
if (sd) {
struct skill_condition req = skill_get_requirement(sd, skill_id, skill_lv);
int16 limit[] = { -45, -75, -105 };
uint8 i;
for (i = 0; i < req.eqItem_count; i++) {
if (pc_search_inventory(sd, req.eqItem[i]) != -1)
break;
}
pc_overheat(sd, limit[i]);
}
break;
case NC_ANALYZE:
clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
clif_skill_nodamage(src, bl, skill_id, skill_lv,
sc_start(src,bl,type, 30 + 12 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv)));
if( sd ) pc_overheat(sd,1);
sc_start(src,bl,type, 30 + 12 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv));
break;
case NC_MAGNETICFIELD:
@ -9670,8 +9664,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (map_flag_vs(src->m)) // Doesn't affect the caster in non-PVP maps [exneval]
sc_start2(src,bl,type,100,skill_lv,src->id,skill_get_time(skill_id,skill_lv));
map_foreachinallrange(skill_area_sub,bl,skill_get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill_castend_damage_id);
if (sd)
pc_overheat(sd,1);
break;
case NC_REPAIR:
@ -12153,7 +12145,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
skill_clear_unitgroup(src); // To remove previous skills - cannot used combined
if( (sg = skill_unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) {
sc_start2(src,src,skill_id == NC_NEUTRALBARRIER ? SC_NEUTRALBARRIER_MASTER : SC_STEALTHFIELD_MASTER,100,skill_lv,sg->group_id,skill_get_time(skill_id,skill_lv));
if( sd ) pc_overheat(sd,1);
}
break;
@ -14941,10 +14932,9 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
return false; // in official there is no message.
}
if( pc_ismadogear(sd) ) {
//None Mado skills are unusable when Mado is equipped. [Jobbie]
//Only Mechanic exlcusive skill can be used.
if(inf3&INF3_DIS_MADO){
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
// Skills that are unusable when Mado is equipped. [Jobbie]
if(!(inf3&INF3_USABLE_MADO)){
clif_skill_fail(sd,skill_id,USESKILL_FAIL_MADOGEAR_RIDE,0);
return false;
}
}
@ -15538,12 +15528,6 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
return false;
}
break;
case RETURN_TO_ELDICASTES:
if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped.
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return false;
}
break;
case KO_JYUMONJIKIRI:
if (sd->weapontype1 && (sd->weapontype2 || sd->status.shield))
return true;
@ -15701,6 +15685,22 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
continue;
}
break;
case NC_ACCELERATION:
case NC_SELFDESTRUCTION:
case NC_SHAPESHIFT:
case NC_EMERGENCYCOOL:
case NC_MAGNETICFIELD:
case NC_NEUTRALBARRIER:
case NC_STEALTHFIELD:
if (pc_search_inventory(sd, reqeqit) == -1) {
count--;
if (!count) {
clif_skill_fail(sd, skill_id, USESKILL_FAIL_NEED_EQUIPMENT, require.eqItem[0]<<16);
return false;
} else
continue;
}
break;
default:
if (!pc_checkequip2(sd,reqeqit,EQI_ACC_L,EQI_MAX)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_EQUIPMENT,reqeqit<<16);

View File

@ -98,7 +98,7 @@ enum e_skill_inf3 {
INF3_EFF_RESEARCHTRAP = 0x00800, // Skill range affected by RA_RESEARCHTRAP
INF3_NO_EFF_HOVERING = 0x01000, // Skill that does not affect user that has SC_HOVERING active
INF3_USABLE_WARG = 0x02000, // Skill that can be use while riding warg
INF3_DIS_MADO = 0x04000, // Skill that can't be used while in mado
INF3_USABLE_MADO = 0x04000, // Skill that can be used while on Madogear
INF3_USABLE_MANHOLE = 0x08000, // Skill that can be used to target while under SC__MANHOLE effect
INF3_HIT_HIDING = 0x10000, // Skill that affects hidden targets
INF3_SC_GLOOMYDAY_SK = 0x20000, // Skill that affects SC_GLOOMYDAY_SK

View File

@ -3263,6 +3263,8 @@ bool status_calc_weight(struct map_session_data *sd, enum e_status_calc_weight_o
sd->max_weight += sd->max_weight * sc->data[SC_KNOWLEDGE]->val1 / 10;
if ((skill = pc_checkskill(sd, ALL_INCCARRY)) > 0)
sd->max_weight += 2000 * skill;
if (pc_ismadogear(sd))
sd->max_weight += 15000;
}
// Update the client if the new weight calculations don't match
@ -4060,7 +4062,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
status_calc_weight(sd, CALCWT_MAXBONUS);
status_calc_cart_weight(sd, CALCWT_MAXBONUS);
if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0)
if (pc_checkskill(sd, SM_MOVINGRECOVERY) > 0 || pc_ismadogear(sd))
sd->regen.state.walk = 1;
else
sd->regen.state.walk = 0;
@ -6662,6 +6664,20 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if (sc == NULL || (sd && sd->state.permanent_speed))
return (unsigned short)cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
if (sd && pc_ismadogear(sd)) { // Mado speed is not affected by other statuses
int val = 0;
if (pc_checkskill(sd, NC_MADOLICENCE) < 5)
val = 50 - 10 * pc_checkskill(sd, NC_MADOLICENCE);
else
val -= 25;
if (sc->data[SC_ACCELERATION])
val -= 25;
speed += speed * val / 100;
return (unsigned short)cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
}
if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) {
if( sd->ud.skill_id == LG_EXEEDBREAK )
speed_rate = 160 - 10 * sd->ud.skill_lv;
@ -6678,11 +6694,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
val = 25; // Same bonus
else if( pc_isridingwug(sd) )
val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
else if( pc_ismadogear(sd) ) {
val = -(50 - 10 * pc_checkskill(sd,NC_MADOLICENCE));
if( sc->data[SC_ACCELERATION] )
val += 25;
}
else if( sc->data[SC_ALL_RIDING] )
val = battle_config.rental_mount_speed_boost;
}
@ -10957,6 +10968,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
val2 = 50; // -Hit
break;
case SC_OVERHEAT:
case SC_OVERHEAT_LIMITPOINT:
case SC_STEALTHFIELD:
tick_time = tick;
tick = -1;
@ -11206,6 +11219,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_SPHERE_3:
case SC_SPHERE_4:
case SC_SPHERE_5:
case SC_OVERHEAT:
case SC_LIGHTNINGWALK:
case SC_MONSTER_TRANSFORM:
case SC_ACTIVE_MONSTER_TRANSFORM:
@ -13361,21 +13375,31 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
break;
case SC_OVERHEAT_LIMITPOINT:
if( --(sce->val1) > 0 ) { // Cooling
sc_timer_next(30000 + tick);
if (--(sce->val1) >= 0) { // Cooling
int16 limit[] = { 150, 200, 280, 360, 450 };
uint16 skill_lv = (sd ? pc_checkskill(sd, NC_MAINFRAME) : 0);
if (sc && sc->data[SC_OVERHEAT])
status_change_end(bl,SC_OVERHEAT,INVALID_TIMER);
if (sce->val1 > limit[skill_lv])
sc_start(bl, bl, SC_OVERHEAT, 100, sce->val1, 1000);
sc_timer_next(1000 + tick);
return 0;
}
break;
case SC_OVERHEAT:
{
case SC_OVERHEAT: {
int damage = status->max_hp / 100; // Suggestion 1% each second
if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum
if (damage >= status->hp)
damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum
map_freeblock_lock();
status_fix_damage(NULL,bl,damage,clif_damage(bl,bl,tick,0,0,damage,0,DMG_NORMAL,0,false));
if( sc->data[type] ) {
status_fix_damage(NULL, bl, damage, clif_damage(bl, bl, tick, 0, 0, damage, 0, DMG_NORMAL, 0, false));
if (sc->data[type]) {
sc_timer_next(1000 + tick);
}
map_freeblock_unlock();
return 0;
}
break;