- Added Magic Rod's "action" pose when using it.
- Corrected a pluralization typo in item_db.txt git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10041 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -126,8 +126,8 @@ View: For normal items, defines a replacement view-sprite for the item (eg:
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3: Bullets
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4: Shells
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5: Grenades
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6: Shurikens
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7: Kunais
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6: Shuriken
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7: Kunai
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Script: Script to execute when the item is used/equipped.
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@ -4754,6 +4754,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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break;
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case SA_MAGICROD:
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clif_skill_nodamage(src,bl,skillid,-1,0); //Skill animation with no yell.
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
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break;
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case SA_AUTOSPELL:
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