- Added Magic Rod's "action" pose when using it.

- Corrected a pluralization typo in item_db.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10041 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-03-20 16:51:11 +00:00
parent 19edc61ab5
commit dc42b4aa62
2 changed files with 3 additions and 2 deletions

View File

@ -126,8 +126,8 @@ View: For normal items, defines a replacement view-sprite for the item (eg:
3: Bullets
4: Shells
5: Grenades
6: Shurikens
7: Kunais
6: Shuriken
7: Kunai
Script: Script to execute when the item is used/equipped.

View File

@ -4754,6 +4754,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
case SA_MAGICROD:
clif_skill_nodamage(src,bl,skillid,-1,0); //Skill animation with no yell.
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
break;
case SA_AUTOSPELL: