Core Cleanup
* Removed a useless parameter from elemental_delete().
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@ -167,7 +167,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat
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}
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ed->summon_timer = INVALID_TIMER;
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elemental_delete(ed, 0); // Elemental's summon time is over.
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elemental_delete(ed); // Elemental's summon time is over.
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return 0;
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}
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@ -179,7 +179,7 @@ void elemental_summon_stop(struct elemental_data *ed) {
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ed->summon_timer = INVALID_TIMER;
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}
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int elemental_delete(struct elemental_data *ed, int reply) {
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int elemental_delete(struct elemental_data *ed) {
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struct map_session_data *sd;
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nullpo_ret(ed);
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@ -535,7 +535,7 @@ void elemental_heal(struct elemental_data *ed, int hp, int sp) {
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}
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int elemental_dead(struct elemental_data *ed) {
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elemental_delete(ed, 1);
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elemental_delete(ed);
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return 0;
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}
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@ -651,7 +651,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
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}
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if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it.
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elemental_delete(sd->ed,0);
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elemental_delete(sd->ed);
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return 0;
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}
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@ -86,7 +86,7 @@ int elemental_change_mode(struct elemental_data *ed, int mode);
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void elemental_heal(struct elemental_data *ed, int hp, int sp);
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int elemental_dead(struct elemental_data *ed);
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int elemental_delete(struct elemental_data *ed, int reply);
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int elemental_delete(struct elemental_data *ed);
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void elemental_summon_stop(struct elemental_data *ed);
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int elemental_get_lifetime(struct elemental_data *ed);
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@ -7313,7 +7313,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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mercenary_delete(sd->md, 3); // Your mercenary soldier has ran away.
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if( sd->ed )
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elemental_delete(sd->ed, 0);
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elemental_delete(sd->ed);
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// Leave duel if you die [LuzZza]
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if(battle_config.duel_autoleave_when_die) {
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@ -8211,7 +8211,7 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
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clif_skillinfoblock(sd);
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if (sd->ed)
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elemental_delete(sd->ed, 0);
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elemental_delete(sd->ed);
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if (sd->state.vending)
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vending_closevending(sd);
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if (sd->state.buyingstore)
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@ -9928,7 +9928,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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// Remove previous elemental first.
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if( sd->ed )
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elemental_delete(sd->ed,0);
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elemental_delete(sd->ed);
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// Summoning the new one.
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if( !elemental_create(sd,elemental_class,skill_get_time(skill_id,skill_lv)) ) {
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@ -9946,7 +9946,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if( !sd->ed ) break;
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if( skill_lv == 4 ) {// At level 4 delete elementals.
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elemental_delete(sd->ed, 0);
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elemental_delete(sd->ed);
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break;
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}
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switch( skill_lv ) {// Select mode bassed on skill level used.
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@ -10475,7 +10475,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if (sd && sd->status.party_id == 0) {
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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if (sd->ed && skill_get_state(skill_id) == ST_ELEMENTALSPIRIT2)
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elemental_delete(sd->ed,0);
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elemental_delete(sd->ed);
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}
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skill_unitsetting(bl, MG_SAFETYWALL, skill_lv + 5, bl->x, bl->y, 0);
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skill_unitsetting(bl, AL_PNEUMA, 1, bl->x, bl->y, 0);
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@ -10483,7 +10483,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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else {
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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if (sd->ed && skill_get_state(skill_id) == ST_ELEMENTALSPIRIT2)
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elemental_delete(sd->ed,0);
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elemental_delete(sd->ed);
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party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id,skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
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}
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break;
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