* [Improved]:
- mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D) * [Added]: - buildin_mobdeadsit :D git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7024 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/07
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* [Improved]:
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- mob_dead not to remove script controlled monsters with player sprites.
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[Added]:
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- buildin_mobdeadsit :D [Lance]
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* [Fixed]:
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- temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in
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mob_damage. Thanks to seahorsix. [Lance]
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@ -2125,16 +2125,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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delete_timer(md->deletetimer,mob_timer_delete);
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md->deletetimer=-1;
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}
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if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
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clif_clearchar_delay(tick+3000,&md->bl,0);
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mob_deleteslave(md);
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md->last_deadtime=tick;
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map_freeblock_unlock();
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if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
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if(md->nd)
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return 1; // Let the dead body stay there.. we have something to do with it :D
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else
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clif_clearchar_delay(tick+3000,&md->bl,0);
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if(!md->spawn) //Tell status_damage to remove it from memory.
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return 5;
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return 5; // Note: Actually, it's 4. Oh well...
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mob_setdelayspawn(md); //Set respawning.
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return 3; //Remove from map.
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@ -430,6 +430,7 @@ int buildin_mobstop(struct script_state *st);
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int buildin_mobassist(struct script_state *st);
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int buildin_mobtalk(struct script_state *st);
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int buildin_mobemote(struct script_state *st);
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int buildin_mobdeadsit(struct script_state *st);
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int buildin_mobattach(struct script_state *st);
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// <--- [zBuffer] List of mob control commands
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int buildin_sleep(struct script_state *st);
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@ -770,6 +771,7 @@ struct {
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{buildin_mobassist,"mobassist","i*"},
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{buildin_mobtalk,"mobtalk","is"},
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{buildin_mobemote,"mobemote","ii"},
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{buildin_mobdeadsit,"mobdeadsit","ii"},
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{buildin_mobattach,"mobattach","i*"},
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// <--- [zBuffer] List of mob control commands
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{buildin_sleep,"sleep","i"},
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@ -10762,6 +10764,25 @@ int buildin_mobemote(struct script_state *st) {
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return 0;
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}
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int buildin_mobdeadsit(struct script_state *st){
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int id, action;
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struct mob_data *md = NULL;
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id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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action = conv_num(st, & (st->stack->stack_data[st->start+3]));
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if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB){
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if(action > -1 && action < 3){
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md->vd->dead_sit = action;
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} else {
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ShowError("buildin_mobdeadsit: Unrecognized action.\n");
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report_src(st);
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}
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} else {
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ShowError("buildin_mobdeadsit: Target is not a monster.\n");
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report_src(st);
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}
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return 0;
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}
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int buildin_mobattach(struct script_state *st){
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int id;
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struct mob_data *md = NULL;
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