* [Improved]:

- mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D)
* [Added]:
- buildin_mobdeadsit :D 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7024 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-06-07 02:51:50 +00:00
parent f5b5288a32
commit dc71d18c29
3 changed files with 32 additions and 3 deletions

View File

@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
* [Improved]:
- mob_dead not to remove script controlled monsters with player sprites.
[Added]:
- buildin_mobdeadsit :D [Lance]
* [Fixed]:
- temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in
mob_damage. Thanks to seahorsix. [Lance]

View File

@ -2125,16 +2125,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer=-1;
}
if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
clif_clearchar_delay(tick+3000,&md->bl,0);
mob_deleteslave(md);
md->last_deadtime=tick;
map_freeblock_unlock();
if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
if(md->nd)
return 1; // Let the dead body stay there.. we have something to do with it :D
else
clif_clearchar_delay(tick+3000,&md->bl,0);
if(!md->spawn) //Tell status_damage to remove it from memory.
return 5;
return 5; // Note: Actually, it's 4. Oh well...
mob_setdelayspawn(md); //Set respawning.
return 3; //Remove from map.

View File

@ -430,6 +430,7 @@ int buildin_mobstop(struct script_state *st);
int buildin_mobassist(struct script_state *st);
int buildin_mobtalk(struct script_state *st);
int buildin_mobemote(struct script_state *st);
int buildin_mobdeadsit(struct script_state *st);
int buildin_mobattach(struct script_state *st);
// <--- [zBuffer] List of mob control commands
int buildin_sleep(struct script_state *st);
@ -770,6 +771,7 @@ struct {
{buildin_mobassist,"mobassist","i*"},
{buildin_mobtalk,"mobtalk","is"},
{buildin_mobemote,"mobemote","ii"},
{buildin_mobdeadsit,"mobdeadsit","ii"},
{buildin_mobattach,"mobattach","i*"},
// <--- [zBuffer] List of mob control commands
{buildin_sleep,"sleep","i"},
@ -10762,6 +10764,25 @@ int buildin_mobemote(struct script_state *st) {
return 0;
}
int buildin_mobdeadsit(struct script_state *st){
int id, action;
struct mob_data *md = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
action = conv_num(st, & (st->stack->stack_data[st->start+3]));
if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB){
if(action > -1 && action < 3){
md->vd->dead_sit = action;
} else {
ShowError("buildin_mobdeadsit: Unrecognized action.\n");
report_src(st);
}
} else {
ShowError("buildin_mobdeadsit: Target is not a monster.\n");
report_src(st);
}
return 0;
}
int buildin_mobattach(struct script_state *st){
int id;
struct mob_data *md = NULL;