- Fixed missing baby-dancer job in exp2.txt
- Added function battle_set_walkdelay in charge of updating walkdelays of characters based on two criterias: when the delay is induced by damage, if the current walk delay isn't over yet, do not update it. If the delay is instead caused by a skill, then the current walk delay cannot be decreased, only increased. - Removed the canmove tick reset on skill cast cancel; likewise it isn't updated on begin casting. pc_can_move uses a skilltimer check to know whether you can move or not. - Added GrandCross's can't move delay of 900ms to skill_cast_db - Added Finger Offensive's can't move delay of 200ms/lv to skill_cast_db git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5457 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
c606e4de69
commit
dc8dd724eb
@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
|
||||
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
|
||||
|
||||
2006/03/03
|
||||
* Added function battle_set_walkdelay in charge of updating walkdelays of
|
||||
characters based on two criterias: when the delay is induced by damage, if
|
||||
the current walk delay isn't over yet, do not update it. If the delay is
|
||||
instead caused by a skill, then the current walk delay cannot be decreased,
|
||||
only increased. [Skotlex]
|
||||
* Added upgrade_svn5455.sql, it converts the manner and karma columns to
|
||||
signed. Apply this if your tables have the field as unsigned (which would
|
||||
explain mute always disappearing after relogging) [Skotlex]
|
||||
|
@ -27,6 +27,10 @@
|
||||
=========================
|
||||
|
||||
03/03
|
||||
* Fixed missing baby-dancer job in exp2.txt [Skotlex]
|
||||
* Added GrandCross's can't move delay of 900ms to skill_cast_db and Finger
|
||||
Offensive's can't move delay of 200ms/lv to skill_cast_db (values taken
|
||||
from the code) [Skotlex]
|
||||
* Updated skill_cast_db time info for some skills: [Skotlex]
|
||||
- Magnum's time2 is skill-block time
|
||||
- St. Recovery/ Cure's time2 is the confuse/blind duration
|
||||
|
File diff suppressed because one or more lines are too long
@ -369,7 +369,7 @@
|
||||
//-- CR_HOLYCROSS
|
||||
253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
|
||||
//-- CR_GRANDCROSS
|
||||
254,2000,1500,0,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
|
||||
254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
|
||||
//-- CR_DEVOTION
|
||||
255,3000,0,0,0,30000:45000:60000:75000:90000
|
||||
//-- CR_PROVIDENCE
|
||||
@ -390,7 +390,7 @@
|
||||
//-- MO_INVESTIGATE
|
||||
266,1000,500,0,0,0
|
||||
//-- MO_FINGEROFFENSIVE
|
||||
267,1000,500,0,0,0
|
||||
267,1000,500,0:200:400:600:800,0,0
|
||||
//-- MO_STEELBODY
|
||||
268,5000,0,0,30000:60000:90000:120000:150000,0
|
||||
//-- MO_BLADESTOP
|
||||
@ -504,8 +504,8 @@
|
||||
|
||||
|
||||
//===== NPC Skills Part 2 ==================
|
||||
//-- NPC_DARKGRANDCROSS
|
||||
339,2000,1500,0,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
|
||||
//-- NPC_DARKGRANDNESS
|
||||
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
|
||||
//-- NPC_STOP
|
||||
340,0,0,0,10000,0
|
||||
//-- NPC_POWERUP
|
||||
|
@ -439,34 +439,52 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
|
||||
return damage*ratio/100;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* Applies walk delay to character, considering that
|
||||
* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
|
||||
* if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
|
||||
*------------------------------------------
|
||||
*/
|
||||
int battle_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type)
|
||||
{
|
||||
unsigned int *canmove_tick=NULL;
|
||||
if (delay <= 0) return 0;
|
||||
|
||||
switch (bl->type) {
|
||||
case BL_PC:
|
||||
canmove_tick = &((TBL_PC*)bl)->canmove_tick;
|
||||
break;
|
||||
case BL_MOB:
|
||||
canmove_tick = &((TBL_MOB*)bl)->canmove_tick;
|
||||
break;
|
||||
case BL_NPC:
|
||||
canmove_tick = &((TBL_NPC*)bl)->canmove_tick;
|
||||
break;
|
||||
}
|
||||
if (!canmove_tick)
|
||||
return 0;
|
||||
if (type) {
|
||||
if (DIFF_TICK(*canmove_tick, tick+delay) > 0)
|
||||
return 0;
|
||||
} else {
|
||||
if (DIFF_TICK(*canmove_tick, tick) > 0)
|
||||
return 0;
|
||||
}
|
||||
*canmove_tick = tick + delay;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int battle_walkdelay_sub(int tid, unsigned int tick, int id, int data)
|
||||
{
|
||||
struct block_list *bl = map_id2bl(id);
|
||||
if (!bl || status_isdead(bl))
|
||||
return 0;
|
||||
|
||||
switch (bl->type) {
|
||||
case BL_PC:
|
||||
{
|
||||
struct map_session_data *sd = (struct map_session_data*)bl;
|
||||
if (sd->walktimer != -1)
|
||||
pc_stop_walking (sd,3);
|
||||
if (sd->canmove_tick < tick)
|
||||
sd->canmove_tick = tick + data;
|
||||
}
|
||||
break;
|
||||
case BL_MOB:
|
||||
{
|
||||
struct mob_data *md = (struct mob_data*)bl;
|
||||
if (md->state.state == MS_WALK)
|
||||
mob_stop_walking(md,3);
|
||||
if (md->canmove_tick < tick)
|
||||
md->canmove_tick = tick + data;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (battle_set_walkdelay(bl, tick, data, 0))
|
||||
battle_stopwalking(bl,3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* Applies walk delay based on attack type. [Skotlex]
|
||||
*------------------------------------------
|
||||
@ -489,31 +507,10 @@ int battle_walkdelay(struct block_list *bl, unsigned int tick, int adelay, int d
|
||||
if (delay <= 0)
|
||||
return 0;
|
||||
|
||||
//See if it makes sense to set this trigger.
|
||||
switch (bl->type) {
|
||||
case BL_PC:
|
||||
{
|
||||
struct map_session_data *sd = (struct map_session_data*)bl;
|
||||
if (DIFF_TICK(sd->canmove_tick, tick+adelay) > 0)
|
||||
return 0;
|
||||
if (!adelay) //No need of timer.
|
||||
sd->canmove_tick = tick + delay;
|
||||
break;
|
||||
}
|
||||
case BL_MOB:
|
||||
{
|
||||
struct mob_data *md = (struct mob_data*)bl;
|
||||
if (DIFF_TICK(md->canmove_tick, tick+adelay) > 0)
|
||||
return 0;
|
||||
if (!adelay) //No need of timer.
|
||||
md->canmove_tick = tick + delay;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
if (adelay > 0)
|
||||
add_timer(tick+adelay, battle_walkdelay_sub, bl->id, delay);
|
||||
else
|
||||
battle_set_walkdelay(bl, tick, delay, 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -580,10 +577,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
|
||||
delay = 200;
|
||||
else
|
||||
delay = 100;
|
||||
if(sd)
|
||||
sd->canmove_tick = gettick() + delay;
|
||||
else if(md)
|
||||
md->canmove_tick = gettick() + delay;
|
||||
battle_set_walkdelay(bl, gettick(), delay, 1);
|
||||
|
||||
if(sc->data[SC_SHRINK].timer != -1 && rand()%100<5*sc->data[SC_AUTOGUARD].val1)
|
||||
skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1));
|
||||
|
@ -54,6 +54,7 @@ int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,in
|
||||
int battle_stopattack(struct block_list *bl);
|
||||
int battle_iswalking(struct block_list *bl);
|
||||
int battle_stopwalking(struct block_list *bl,int type);
|
||||
int battle_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
|
||||
|
||||
// 通常攻撃処理まとめ
|
||||
int battle_weapon_attack( struct block_list *bl,struct block_list *target,
|
||||
|
@ -741,7 +741,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
|
||||
//Use the attack delay for next can attack try
|
||||
//But use the attack motion to know when it can start moving. [Skotlex]
|
||||
md->attackabletime = tick + status_get_adelay(&md->bl);
|
||||
md->canmove_tick = tick + status_get_amotion(&md->bl);
|
||||
battle_set_walkdelay(&md->bl, tick, status_get_amotion(&md->bl), 1);
|
||||
|
||||
md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
|
||||
md->state.state=MS_ATTACK;
|
||||
|
@ -1472,12 +1472,8 @@ int npc_stop_walking(struct npc_data *nd,int type)
|
||||
}
|
||||
if(type&0x01)
|
||||
clif_fixnpcpos(nd);
|
||||
if(type&0x02) {
|
||||
int delay=status_get_dmotion(&nd->bl);
|
||||
unsigned int tick = gettick();
|
||||
if(nd->canmove_tick < tick)
|
||||
nd->canmove_tick = tick + delay;
|
||||
}
|
||||
if(type&0x02)
|
||||
battle_set_walkdelay(&nd->bl, gettick(), status_get_dmotion(&nd->bl), 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -360,6 +360,9 @@ int pc_can_move(struct map_session_data *sd)
|
||||
if ((sd->sc.option & OPTION_HIDE) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)
|
||||
return 0;
|
||||
|
||||
if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0)
|
||||
return 0;
|
||||
|
||||
if (pc_issit(sd))
|
||||
return 0; //Can't move while sitting...
|
||||
|
||||
|
@ -1688,7 +1688,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
pc_checkskill(sd, MO_CHAINCOMBO) > 0)
|
||||
delay += 300 * battle_config.combo_delay_rate / 100;
|
||||
sc_start4(src,SC_COMBO,100,MO_TRIPLEATTACK,skilllv,0,0,delay);
|
||||
sd->attackabletime = sd->canmove_tick = tick + delay;
|
||||
sd->attackabletime = tick + delay;
|
||||
battle_set_walkdelay(src, tick, delay, 1);
|
||||
clif_combo_delay(src, delay);
|
||||
|
||||
if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
|
||||
@ -1702,7 +1703,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0))
|
||||
delay += 300 * battle_config.combo_delay_rate /100;
|
||||
sc_start4(src,SC_COMBO,100,MO_CHAINCOMBO,skilllv,0,0,delay);
|
||||
sd->attackabletime = sd->canmove_tick = tick + delay;
|
||||
sd->attackabletime = tick + delay;
|
||||
battle_set_walkdelay(src, tick, delay, 1);
|
||||
clif_combo_delay(src,delay);
|
||||
break;
|
||||
}
|
||||
@ -1717,7 +1719,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
))
|
||||
delay += 300 * battle_config.combo_delay_rate /100;
|
||||
sc_start4(src,SC_COMBO,100,MO_COMBOFINISH,skilllv,0,0,delay);
|
||||
sd->attackabletime = sd->canmove_tick = tick + delay;
|
||||
sd->attackabletime = tick + delay;
|
||||
battle_set_walkdelay(src, tick, delay, 1);
|
||||
clif_combo_delay(src,delay);
|
||||
break;
|
||||
}
|
||||
@ -1731,7 +1734,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
))
|
||||
delay += 300 * battle_config.combo_delay_rate /100;
|
||||
sc_start4(src,SC_COMBO,100,CH_TIGERFIST,skilllv,0,0,delay);
|
||||
sd->attackabletime = sd->canmove_tick = tick + delay;
|
||||
sd->attackabletime = tick + delay;
|
||||
battle_set_walkdelay(src, tick, delay, 1);
|
||||
clif_combo_delay(src,delay);
|
||||
break;
|
||||
}
|
||||
@ -1741,7 +1745,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
if(damage < status_get_hp(bl))
|
||||
delay += 300 * battle_config.combo_delay_rate /100;
|
||||
sc_start4(src,SC_COMBO,100,CH_CHAINCRUSH,skilllv,0,0,delay);
|
||||
sd->attackabletime = sd->canmove_tick = tick + delay;
|
||||
sd->attackabletime = tick + delay;
|
||||
battle_set_walkdelay(src, tick, delay, 1);
|
||||
clif_combo_delay(src,delay);
|
||||
break;
|
||||
}
|
||||
@ -1765,7 +1770,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
case TK_DOWNKICK:
|
||||
case TK_TURNKICK:
|
||||
// Delay normal attack table until skill's delay has passed. Let's make it skip one attack motion. [Skotlex]
|
||||
sd->attackabletime = sd->canmove_tick = tick + status_get_amotion(&sd->bl);
|
||||
sd->attackabletime = tick + status_get_amotion(&sd->bl);
|
||||
battle_set_walkdelay(src, tick, status_get_amotion(&sd->bl), 1);
|
||||
break;
|
||||
case SL_STIN:
|
||||
case SL_STUN:
|
||||
@ -2610,7 +2616,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
|
||||
int i;
|
||||
for (i = 1; i < sd->spiritball_old; i++)
|
||||
skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag);
|
||||
sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200;
|
||||
// sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200; Should be handled by the canmove delay on skill_cast_db [Skotlex]
|
||||
}
|
||||
if (sc && sc->data[SC_BLADESTOP].timer != -1)
|
||||
status_change_end(src,SC_BLADESTOP,-1);
|
||||
@ -2666,7 +2672,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
|
||||
clif_movechar(sd);
|
||||
if(dx < 0) dx = -dx;
|
||||
if(dy < 0) dy = -dy;
|
||||
sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
|
||||
sd->attackabletime = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
|
||||
battle_set_walkdelay(src, tick, 100 + sd->speed * ((dx > dy)? dx:dy), 1);
|
||||
if(sd->canact_tick < sd->canmove_tick)
|
||||
sd->canact_tick = sd->canmove_tick;
|
||||
sd->speed = speed;
|
||||
@ -3113,10 +3120,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
case CR_GRANDCROSS:
|
||||
case NPC_GRANDDARKNESS:
|
||||
//These two are actually ground placed.
|
||||
if(sd)
|
||||
sd->canmove_tick = tick + 900;
|
||||
else if(md)
|
||||
mob_changestate(md,MS_DELAY,900);
|
||||
return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
|
||||
}
|
||||
tsc = status_get_sc(bl);
|
||||
@ -4755,8 +4758,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
sc_start(bl,type,100,skilllv,skill_time));
|
||||
if (md)
|
||||
mob_changestate(md,MS_DELAY,skill_time);
|
||||
else if (sd)
|
||||
sd->attackabletime = sd->canmove_tick = tick + skill_time;
|
||||
else
|
||||
battle_set_walkdelay(bl, tick, skill_time, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -5547,7 +5550,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
//Code cleanup.
|
||||
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; sd->skilltarget = 0; }
|
||||
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = tick; sd->skilltarget = 0; }
|
||||
|
||||
if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid )
|
||||
{ /* タイマIDの確認 */
|
||||
@ -5654,7 +5657,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
|
||||
sd->canact_tick = tick;
|
||||
else
|
||||
sd->canact_tick = tick + skill_delayfix(&sd->bl, sd->skillid, sd->skilllv, 0);
|
||||
sd->canmove_tick = tick + skill_get_walkdelay(sd->skillid, sd->skilllv);
|
||||
battle_set_walkdelay(&sd->bl, tick, skill_get_walkdelay(sd->skillid, sd->skilllv), 1);
|
||||
if (skill_get_casttype(sd->skillid) == CAST_NODAMAGE)
|
||||
skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
|
||||
else
|
||||
@ -5686,7 +5689,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
//Code cleanup.
|
||||
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; }
|
||||
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = tick; }
|
||||
|
||||
if( sd->skilltimer != tid )
|
||||
{ /* タイマIDの確認 */
|
||||
@ -5761,7 +5764,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
|
||||
pc_stop_walking(sd,0);
|
||||
|
||||
sd->canact_tick = tick + skill_delayfix(&sd->bl, sd->skillid, sd->skilllv, 0);
|
||||
sd->canmove_tick = tick + skill_get_walkdelay(sd->skillid, sd->skilllv);
|
||||
battle_set_walkdelay(&sd->bl, tick, skill_get_walkdelay(sd->skillid, sd->skilllv), 1);
|
||||
|
||||
skill_castend_pos2(&sd->bl,sd->skillx,sd->skilly,sd->skillid,sd->skilllv,tick,0);
|
||||
|
||||
@ -7289,7 +7292,6 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
|
||||
struct map_session_data *sd;
|
||||
struct map_session_data *tsd;
|
||||
int *p_sd; //Contains the list of characters found.
|
||||
unsigned int tick = gettick();
|
||||
|
||||
nullpo_retr(0, bl);
|
||||
nullpo_retr(0, ap);
|
||||
@ -7327,7 +7329,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
|
||||
default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex]
|
||||
{
|
||||
int skilllv;
|
||||
if(pc_issit(tsd) || tsd->skilltimer!=-1 || tsd->canmove_tick > tick)
|
||||
if(pc_issit(tsd) || !pc_can_move(tsd))
|
||||
return 0;
|
||||
if (sd->status.sex != tsd->status.sex &&
|
||||
(tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER &&
|
||||
@ -8561,12 +8563,10 @@ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int
|
||||
sd->skillx = 0;
|
||||
sd->skilly = 0;
|
||||
sd->canact_tick = tick + casttime + 100;
|
||||
//Recycling forcecast to store the skill's level. [Skotlex]
|
||||
sd->canmove_tick = tick + (casttime>0 && (forcecast = pc_checkskill(sd,SA_FREECAST)) > 0?0:casttime);
|
||||
|
||||
if (casttime > 0) {
|
||||
sd->skilltimer = add_timer (tick + casttime, skill_castend_id, sd->bl.id, 0);
|
||||
if (forcecast > 0)
|
||||
if ((forcecast = pc_checkskill(sd,SA_FREECAST)) > 0)
|
||||
status_quick_recalc_speed (sd, SA_FREECAST, forcecast, 1);
|
||||
else
|
||||
pc_stop_walking(sd,0);
|
||||
@ -8678,11 +8678,10 @@ int skill_use_pos (struct map_session_data *sd, int skill_x, int skill_y, int sk
|
||||
|
||||
sd->skilltarget = 0;
|
||||
sd->canact_tick = tick + casttime + 100;
|
||||
sd->canmove_tick = tick + (casttime>0 && (skill = pc_checkskill(sd,SA_FREECAST))>0?0:casttime);
|
||||
|
||||
if (casttime > 0) {
|
||||
sd->skilltimer = add_timer(tick + casttime, skill_castend_pos, sd->bl.id, 0);
|
||||
if (skill > 0)
|
||||
if ((skill = pc_checkskill(sd,SA_FREECAST))>0)
|
||||
status_quick_recalc_speed (sd, SA_FREECAST, skill, 1);
|
||||
else
|
||||
pc_stop_walking(sd,0);
|
||||
@ -8709,12 +8708,11 @@ int skill_castcancel (struct block_list *bl, int type)
|
||||
struct map_session_data *sd = (struct map_session_data *)bl;
|
||||
unsigned long tick = gettick();
|
||||
nullpo_retr(0, sd);
|
||||
sd->canact_tick = tick;
|
||||
sd->canmove_tick = tick;
|
||||
if (sd->skilltimer != -1) {
|
||||
if ((ret = pc_checkskill(sd,SA_FREECAST)) > 0) {
|
||||
status_quick_recalc_speed(sd, SA_FREECAST, ret, 0); //Updated to use calc_speed [Skotlex]
|
||||
}
|
||||
sd->canact_tick = tick;
|
||||
if (!type) {
|
||||
if (skill_get_inf( sd->skillid ) & INF_GROUND_SKILL)
|
||||
ret = delete_timer( sd->skilltimer, skill_castend_pos );
|
||||
|
Loading…
x
Reference in New Issue
Block a user