Split off mapreg code from script.c
* new mapserver files, mapreg.h, mapreg_txt.c, mapreg_sql.c * removed MAPREGSQL from project files / makefiles * mapreg storage engine is now fully dependent on the server type * added config settings mapreg_txt and mapreg_db to inter config * added get_str() function to complement add_str() * fixed txt mapreg code allowing too long variable names git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13081 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,8 @@
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#ifndef _SCRIPT_H_
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#define _SCRIPT_H_
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struct map_session_data;
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extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
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extern int potion_target;
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@@ -150,7 +152,8 @@ struct DBMap* script_get_userfunc_db(void);
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int script_config_read(char *cfgName);
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int do_init_script(void);
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int do_final_script(void);
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int add_str(const char *p);
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int add_str(const char* p);
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const char* get_str(int id);
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int script_reload(void);
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extern char mapreg_txt[];
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