translated the japanese part in battle_athena.conf

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@722 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-12-22 08:33:24 +00:00
parent aa1831b0cd
commit dccb20b20c
2 changed files with 50 additions and 37 deletions

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@ -1,5 +1,6 @@
Date Added
12/22
* Translated the japanese part in battle_athena.conf [celest]
* Added ignore the new skill delays when chaining monk combos [celest]
12/21

View File

@ -144,6 +144,37 @@ item_drop_card_max: 10000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
//For fine tuning drop rates for all items
//details = 0: Don't change anything (Default)
// 1: Change drop ratios depending on current rates
// 2: Change drop ratios depending on current rates, but not exceeding minimum
// and maximum values
// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 -
// 9/10000 it will become at least 1x1000%=10, which is still below 20,
// so it'll be increase to 20/10000
//
item_rate_details: 0
//
//Drop rates 1-9
item_rate_1: 100
item_rate_1_min: 1
item_rate_1_max: 9
//
//Drop rates 10-99
item_rate_10: 100
item_rate_10_min: 10
item_rate_10_max: 99
//
//Drop rates 100-999
item_rate_100: 100
item_rate_100_min: 100
item_rate_100_max: 999
//
//Drop rates 1000 and above
item_rate_1000: 100
item_rate_1000_min: 1000
item_rate_1000_max: 10000
// Can the monster's drop rate become 0? (Note 1)
drop_rate0item: no
@ -153,7 +184,14 @@ base_exp_rate: 100
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
// PVP exp. Do players get exp during pvp
// Players' maximum HP rate? (Default is 100)
hp_rate: 100
// Players' maximum SP rate? (Default is 100)
sp_rate: 100
// PVP exp. Do players get exp in PvP maps
// (Note: NOT exp from players, but from normal leveling)
pvp_exp: no
// When a player dies, how should we penalize them?
@ -221,7 +259,7 @@ player_skillup_limit: no
// Forging success rate. (Note 2)
weapon_produce_rate: 100
// Prepare Potion succsss rate. (Note 2)
// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
// Allow monsters to be aggresive and attack first? (Note 1)
@ -769,51 +807,25 @@ mobs_level_up: no
// Use kRO new steal formula?
skill_steal_type: yes
// In some cases when moving to cast a skill the exe will a send a UseSkill packet
// before the server has moved us to the correct position, causing it to fail.
// Setting this at 1 would be enough.
// Sometimes when using skills while walking it'll fail because of range being too
// far, should we allow this to happen? (Setting this at 1 would be enough)
skill_range_leniency: 1
// Set this to 1 if your clients have langtype problems and can't display motd properly
motd_type: 0
// キャラのHP?率を設定。(100で正規の値)
hp_rate: 100
// キャラのSP?率を設定。(100で正規の値)
sp_rate: 100
//GMの行動制限 アイテ?ドロップ・倉庫出し入れ・ItemZeny交換
// The minimum level for GMs' to drop items on the ground, use the Storage or
// trade Items/Zeny?
gm_can_drop_lv: 0
//全キャラがGMにHPメ???を常に送信するか
// Allow GMs' to see the hp of every player?
disp_hpmeter: no
//PC?亡時に、ドクロをドロップするか
//0:しない 1:PvP?ップのみ 2:いつでも
// Players' will drop a 'Bone' when killed?
// 1 - Dropped only in PvP maps
// 2 - Dropped in all situations
// 0 - Disabled
bone_drop: 0
//敵のアイテ?ドロップ率をレ?トごとに個別?率をかけるかどうか
//details = 0:個別設定なし(デフォルト) 1:それぞれ?率指定(百分率) ?detailsが0以外の場合、以前のドロップ?率は無視されます
// 2:それぞれ?率指定(百分率)、ドロップ率上限と下限を設定?ドロップ設定0は無視します
//例 details = 3 rate_1 = 1000 min = 20 ドロップ率1/10000?9/10000の物を10?に指定 10?しても20/10000未満の物は 20/10000に固定
item_rate_details: 0
//ドロップ設定1?9
item_rate_1: 100
item_rate_1_min: 1
item_rate_1_max: 9
//ドロップ設定10?99
item_rate_10: 100
item_rate_10_min: 10
item_rate_10_max: 99
//ドロップ設定100?999
item_rate_100: 100
item_rate_100_min: 100
item_rate_100_max: 999
//ドロップ設定1000?10000
item_rate_1000: 100
item_rate_1000_min: 1000
item_rate_1000_max: 10000
import: conf/import/battle_conf.txt