translated the japanese part in battle_athena.conf
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@722 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,6 @@
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Date Added
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12/22
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* Translated the japanese part in battle_athena.conf [celest]
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* Added ignore the new skill delays when chaining monk combos [celest]
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12/21
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@ -144,6 +144,37 @@ item_drop_card_max: 10000
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item_drop_mvp_min: 1
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item_drop_mvp_max: 10000
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//For fine tuning drop rates for all items
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//details = 0: Don't change anything (Default)
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// 1: Change drop ratios depending on current rates
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// 2: Change drop ratios depending on current rates, but not exceeding minimum
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// and maximum values
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// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 -
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// 9/10000 it will become at least 1x1000%=10, which is still below 20,
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// so it'll be increase to 20/10000
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//
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item_rate_details: 0
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//
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//Drop rates 1-9
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item_rate_1: 100
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item_rate_1_min: 1
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item_rate_1_max: 9
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//
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//Drop rates 10-99
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item_rate_10: 100
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item_rate_10_min: 10
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item_rate_10_max: 99
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//
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//Drop rates 100-999
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item_rate_100: 100
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item_rate_100_min: 100
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item_rate_100_max: 999
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//
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//Drop rates 1000 and above
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item_rate_1000: 100
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item_rate_1000_min: 1000
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item_rate_1000_max: 10000
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// Can the monster's drop rate become 0? (Note 1)
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drop_rate0item: no
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@ -153,7 +184,14 @@ base_exp_rate: 100
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// Rate at which job exp. is given. (Note 2)
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job_exp_rate: 100
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// PVP exp. Do players get exp during pvp
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// Players' maximum HP rate? (Default is 100)
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hp_rate: 100
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// Players' maximum SP rate? (Default is 100)
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sp_rate: 100
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// PVP exp. Do players get exp in PvP maps
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// (Note: NOT exp from players, but from normal leveling)
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pvp_exp: no
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// When a player dies, how should we penalize them?
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@ -221,7 +259,7 @@ player_skillup_limit: no
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// Forging success rate. (Note 2)
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weapon_produce_rate: 100
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// Prepare Potion succsss rate. (Note 2)
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// Prepare Potion success rate. (Note 2)
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potion_produce_rate: 100
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// Allow monsters to be aggresive and attack first? (Note 1)
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@ -769,51 +807,25 @@ mobs_level_up: no
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// Use kRO new steal formula?
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skill_steal_type: yes
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// In some cases when moving to cast a skill the exe will a send a UseSkill packet
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// before the server has moved us to the correct position, causing it to fail.
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// Setting this at 1 would be enough.
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// Sometimes when using skills while walking it'll fail because of range being too
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// far, should we allow this to happen? (Setting this at 1 would be enough)
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skill_range_leniency: 1
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// Set this to 1 if your clients have langtype problems and can't display motd properly
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motd_type: 0
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// キャラのHP?率を設定。(100で正規の値)
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hp_rate: 100
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// キャラのSP?率を設定。(100で正規の値)
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sp_rate: 100
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//GMの行動制限 アイテ?ドロップ・倉庫出し入れ・ItemZeny交換
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// The minimum level for GMs' to drop items on the ground, use the Storage or
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// trade Items/Zeny?
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gm_can_drop_lv: 0
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//全キャラがGMにHPメ???を常に送信するか
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// Allow GMs' to see the hp of every player?
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disp_hpmeter: no
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//PC?亡時に、ドクロをドロップするか
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//0:しない 1:PvP?ップのみ 2:いつでも
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// Players' will drop a 'Bone' when killed?
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// 1 - Dropped only in PvP maps
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// 2 - Dropped in all situations
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// 0 - Disabled
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bone_drop: 0
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//敵のアイテ?ドロップ率をレ?トごとに個別?率をかけるかどうか
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//details = 0:個別設定なし(デフォルト) 1:それぞれ?率指定(百分率) ?detailsが0以外の場合、以前のドロップ?率は無視されます
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// 2:それぞれ?率指定(百分率)、ドロップ率上限と下限を設定?ドロップ設定0は無視します
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//例 details = 3 rate_1 = 1000 min = 20 ドロップ率1/10000?9/10000の物を10?に指定 10?しても20/10000未満の物は 20/10000に固定
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item_rate_details: 0
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//ドロップ設定1?9
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item_rate_1: 100
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item_rate_1_min: 1
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item_rate_1_max: 9
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//ドロップ設定10?99
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item_rate_10: 100
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item_rate_10_min: 10
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item_rate_10_max: 99
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//ドロップ設定100?999
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item_rate_100: 100
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item_rate_100_min: 100
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item_rate_100_max: 999
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//ドロップ設定1000?10000
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item_rate_1000: 100
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item_rate_1000_min: 1000
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item_rate_1000_max: 10000
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import: conf/import/battle_conf.txt
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