Fix GD_CHARGESHOUT_BEATING check (#8564)

Add missing parentheses to ensure the player is in a guild and avoid a short circuit check.

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
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Aleos 2024-08-19 03:07:39 -04:00 committed by GitHub
parent 1818600e50
commit dd1c12f624
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@ -12834,7 +12834,7 @@ void clif_parse_skill_toid( map_session_data* sd, uint16 skill_id, uint16 skill_
sd->skillitem = sd->skillitemlv = 0; sd->skillitem = sd->skillitemlv = 0;
if( SKILL_CHK_GUILD(skill_id) ) { if( SKILL_CHK_GUILD(skill_id) ) {
if (sd->guild && sd->state.gmaster_flag || skill_id == GD_CHARGESHOUT_BEATING) if (sd->guild != nullptr && (sd->state.gmaster_flag || skill_id == GD_CHARGESHOUT_BEATING))
skill_lv = guild_checkskill(sd->guild->guild, skill_id); skill_lv = guild_checkskill(sd->guild->guild, skill_id);
else else
skill_lv = 0; skill_lv = 0;