Fixed comment in exp.txt

Updated Luxurious Keycards (7509) trading behaviour. (bugreport:3718)
Updated Sleipnirs (2410) bonus script according to iRO Wiki. (bugreport:5118)
Updated Soldier Grenade Launchers bonus effect and trading behaviour. (bugreport:4133)
Updated Full Plates (2316/2317) DEF value. (bugreport:4260)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15093 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
kenpachi2k11 2011-12-13 19:57:54 +00:00
parent 8b3f6375b8
commit dd3b090274
4 changed files with 11 additions and 11 deletions

File diff suppressed because one or more lines are too long

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@ -1271,8 +1271,8 @@
2313,Padded_Armor_,Padded Armor,5,48000,,2800,,7,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
2314,Chain_Mail,Chain Mail,5,65000,,3300,,8,,0,0x000654E2,7,2,16,,0,1,0,{},{},{}
2315,Chain_Mail_,Chain Mail,5,65000,,3300,,8,,1,0x000654E2,7,2,16,,0,1,0,{},{},{}
2316,Plate_Armor,Full Plate,5,80000,,4500,,10,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
2317,Plate_Armor_,Full Plate,5,80000,,4500,,10,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
2316,Plate_Armor,Full Plate,5,80000,,4500,,70,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
2317,Plate_Armor_,Full Plate,5,80000,,4500,,70,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,8,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,7,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{}
2320,Formal_Suit,Formal Suit,5,20,,300,,5,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
@ -1366,7 +1366,7 @@
2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,0,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{}
2408,Cuffs,Shackles,5,5000,,3000,,3,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{}
2409,Spiky_Heel,High Heels,5,8500,,600,,2,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
2410,Sleipnir,Sleipnir,5,20,,3500,,5,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
2410,Sleipnir,Sleipnir,5,,10,3500,,40,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bInt,25; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,25; bonus bSpeedRate,25; },{},{}
2411,Grave,Greaves,5,48000,,750,,5,,0,0x00004080,7,2,64,,65,1,0,{},{},{}
2412,Grave_,Greaves,5,54000,,750,,5,,1,0x00004080,7,2,64,,65,1,0,{},{},{}
2413,Safty_Boots,Safety Boots,5,34000,,350,,6,,0,0x00004082,7,2,64,,30,0,0,{},{},{}
@ -5574,7 +5574,7 @@
13171,BF_Rifle1,Soldier Rifle,4,0,,0,50,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
13172,BF_Gatling_Gun1,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13173,BF_Shotgun1,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13174,BF_Launcher1,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13174,BF_Launcher1,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13175,Lever_Action_Rifle_C,Lever Action Rifle,4,20,,0,170,,9,0,0x01000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
13176,Krieger_Rifle1,Glorious Rifle,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
13177,Krieger_Gatling1,Glorious Gatling Gun,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{}

View File

@ -94,7 +94,7 @@
7505,123,100 // Toy_Key
7506,115,100 // Black_Key_Card
7508,123,100 // Elysia_Ring
7509,83,100 // Fancy_Key_Card
7509,123,100 // Fancy_Key_Card
7516,115,100 // Green_Key_Card
// Hugel Race Track token
@ -1123,7 +1123,7 @@
13171,83,100 // BF_Rifle1
13172,83,100 // BF_Gatling_Gun1
13173,83,100 // BF_Shotgun1
13174,83,100 // BF_Launcher1
13174,91,100 // BF_Launcher1
2538,83,100 // Commander_Manteau
2539,83,100 // Commander_Manteau_
2540,83,100 // Sheriff_Manteau

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@ -1302,8 +1302,8 @@ REPLACE INTO `item_db` VALUES (2312,'Padded_Armor','Padded Armor',5,48000,NULL,2
REPLACE INTO `item_db` VALUES (2313,'Padded_Armor_','Padded Armor',5,48000,NULL,2800,NULL,7,NULL,1,0x000654E2,7,2,16,NULL,0,1,0,'if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2314,'Chain_Mail','Chain Mail',5,65000,NULL,3300,NULL,8,NULL,0,0x000654E2,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2315,'Chain_Mail_','Chain Mail',5,65000,NULL,3300,NULL,8,NULL,1,0x000654E2,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2316,'Plate_Armor','Full Plate',5,80000,NULL,4500,NULL,10,NULL,0,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2317,'Plate_Armor_','Full Plate',5,80000,NULL,4500,NULL,10,NULL,1,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2316,'Plate_Armor','Full Plate',5,80000,NULL,4500,NULL,70,NULL,0,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2317,'Plate_Armor_','Full Plate',5,80000,NULL,4500,NULL,70,NULL,1,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2318,'Clothes_Of_The_Lord','Lord\'s Clothes',5,20,NULL,2500,NULL,8,NULL,1,0x00040420,7,2,16,NULL,70,1,0,'bonus bMdef,5; bonus bInt,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2319,'Glittering_Clothes','Glittering Jacket',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFE,7,2,16,NULL,60,1,0,'bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2320,'Formal_Suit','Formal Suit',5,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFE,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
@ -1397,7 +1397,7 @@ REPLACE INTO `item_db` VALUES (2406,'Boots_','Boots',5,18000,NULL,600,NULL,4,NUL
REPLACE INTO `item_db` VALUES (2407,'Chrystal_Pumps','Crystal Pumps',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,0,64,NULL,0,1,0,'bonus bMdef,10; bonus bLuk,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2408,'Cuffs','Shackles',5,5000,NULL,3000,NULL,3,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,1,0,'if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2409,'Spiky_Heel','High Heels',5,8500,NULL,600,NULL,2,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,1,0,'bonus bMdef,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2410,'Sleipnir','Sleipnir',5,20,NULL,3500,NULL,5,NULL,0,0xFFFFFFFF,7,2,64,NULL,94,0,0,'bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2410,'Sleipnir','Sleipnir',5,NULL,10,3500,NULL,40,NULL,0,0xFFFFFFFF,7,2,64,NULL,94,0,0,'bonus bMdef,10; bonus bInt,25; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,25; bonus bSpeedRate,25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2411,'Grave','Greaves',5,48000,NULL,750,NULL,5,NULL,0,0x00004080,7,2,64,NULL,65,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2412,'Grave_','Greaves',5,54000,NULL,750,NULL,5,NULL,1,0x00004080,7,2,64,NULL,65,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2413,'Safty_Boots','Safety Boots',5,34000,NULL,350,NULL,6,NULL,0,0x00004082,7,2,64,NULL,30,0,0,NULL,NULL,NULL);
@ -5594,7 +5594,7 @@ REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4
REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,0,NULL,0,50,NULL,9,0,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }\",10,6000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,0,NULL,0,100,NULL,9,0,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }\",30,6000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }\",30,9000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }\",30,9000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,170,NULL,9,0,0x01000000,7,2,34,3,0,0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,\"GS_TRACKING\",25; bonus2 bSkillAtk,\"GS_TRACKING\",getrefine() * 3; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);