From ddac48d5dd7f1ce509c315b7095876779062faed Mon Sep 17 00:00:00 2001 From: Jittapan Pluemsumran Date: Mon, 12 Sep 2016 18:25:18 +0700 Subject: [PATCH] Adjusted minimum vit_penalty_num config to 1 to avoid potential crash * To disable this feature, just set vit_penalty_type to 0 is enough! --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/battle.c b/src/map/battle.c index b9d673cbde..02eb26a0e6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -8016,7 +8016,7 @@ static const struct _battle_data { { "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, }, { "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, }, { "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, }, - { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 0, INT_MAX, }, + { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 1, INT_MAX, }, { "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, }, { "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, }, { "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, },