* Added temporary check to skill_delunitgroup to prevent crashes when 'group' is NULL and added some debug messages to track down the source of the crash (bugreport:3504).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14599 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ai4rei 2010-12-17 20:04:26 +00:00
parent 59e20f2496
commit ddbbf5e603
4 changed files with 18 additions and 3 deletions

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@ -1,6 +1,7 @@
Date Added
2010/12/17
* Added temporary check to skill_delunitgroup to prevent crashes when 'group' is NULL and added some debug messages to track down the source of the crash (bugreport:3504). [Ai4rei]
* Spellchecked script_commands.txt. [Ai4rei]
* Random script engine clean-ups that have accumulated over time. [Ai4rei]
- Resolved unnecessary script_getnum re-evaluation in a loop in script command 'npcshopdelitem' (since r7120).

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@ -10161,13 +10161,17 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
/*==========================================
*
*------------------------------------------*/
int skill_delunitgroup (struct skill_unit_group *group)
int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int line, const char* func)
{
struct block_list* src;
struct unit_data *ud;
int i,j;
nullpo_ret(group);
if( group == NULL )
{
ShowDebug("skill_delunitgroup: group is NULL (source=%s:%d, %s)! Please report this! (#3504)\n", file, line, func);
return 0;
}
src=map_id2bl(group->src_id);
ud = unit_bl2ud(src);

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@ -272,7 +272,8 @@ struct skill_unit_group *skill_unitsetting(struct block_list* src, short skillid
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
int skill_delunit(struct skill_unit *unit);
struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, short skillid, short skilllv, int unit_id, int limit, int interval);
int skill_delunitgroup(struct skill_unit_group *group);
int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int line, const char* func);
#define skill_delunitgroup(group) skill_delunitgroup_(group,__FILE__,__LINE__,__func__)
int skill_clear_unitgroup(struct block_list *src);
int skill_clear_group(struct block_list *bl, int flag);

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@ -6605,6 +6605,15 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if(sce->val2)
{// erase associated land skill
group = skill_id2group(sce->val2);
if( group == NULL )
{
ShowDebug("status_change_end: SC_DANCING is missing skill unit group (val1=%d, val2=%d, val3=%d, val4=%d, timer=%d, tid=%d, char_id=%d, map=%s, x=%d, y=%d). Please report this! (#3504)\n",
sce->val1, sce->val2, sce->val3, sce->val4, sce->timer, tid,
sd ? sd->status.char_id : 0,
mapindex_id2name(map_id2index(bl->m)), bl->x, bl->y);
}
sce->val2 = 0;
skill_delunitgroup(group);
}