* Corrected type of second argument of script command 'setbattleflag' from string to number (bugreport:4640, topic:261833, since r5407, related r14577).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14593 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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Date Added
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2010/12/15
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2010/12/15
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* Corrected type of second argument of script command 'setbattleflag' from string to number (bugreport:4640, topic:261833, since r5407, related r14577). [Ai4rei]
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* Fixed missing check in cooking, causing cooking kit requirement could be bypassed by sending 0x25b (CZ_REQ_MAKINGITEM) directly (bugreport:4642, since r13628). [Ai4rei]
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* Fixed missing check in cooking, causing cooking kit requirement could be bypassed by sending 0x25b (CZ_REQ_MAKINGITEM) directly (bugreport:4642, since r13628). [Ai4rei]
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2010/12/13
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2010/12/13
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* Fixed plugin 'sig' not being compilable on Mac OS X, due to different return value type of 'strsignal' (bugreport:4637). [Ai4rei]
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* Fixed plugin 'sig' not being compilable on Mac OS X, due to different return value type of 'strsignal' (bugreport:4637). [Ai4rei]
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@ -12088,7 +12088,7 @@ BUILDIN_FUNC(setbattleflag)
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const char *flag, *value;
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const char *flag, *value;
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flag = script_getstr(st,2);
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flag = script_getstr(st,2);
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value = script_getstr(st,3);
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value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
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if (battle_set_value(flag, value) == 0)
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if (battle_set_value(flag, value) == 0)
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ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
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ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
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@ -14776,7 +14776,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(npcshopattach,"s?"),
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BUILDIN_DEF(npcshopattach,"s?"),
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BUILDIN_DEF(equip,"i"),
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BUILDIN_DEF(equip,"i"),
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BUILDIN_DEF(autoequip,"ii"),
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BUILDIN_DEF(autoequip,"ii"),
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BUILDIN_DEF(setbattleflag,"ss"),
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BUILDIN_DEF(setbattleflag,"si"),
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BUILDIN_DEF(getbattleflag,"s"),
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BUILDIN_DEF(getbattleflag,"s"),
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BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
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BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
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BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
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BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
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