Fixed TK_JUMPKICK, should not jump over objects and cliffs.
- This also might fix them being able to jump barricades on WoESE. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12962 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,11 +3,16 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/07/16
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* Fixed TK_JUMPKICK, should not jump over objects and cliffs.
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- This also might fix them being able to jump barricades on WoESE. [Brainstorm]
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2008/07/15
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2008/07/15
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* Updated WoE Time Explanation for Sunday. [Paradox924X]
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* Updated WoE Time Explanation for Sunday. [Paradox924X]
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* Corrected wrong data loading order in txt storage code [ultramage]
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* Corrected wrong data loading order in txt storage code [ultramage]
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* Fixed pop_timer_heap using max heap comparisons instead of min heap comparisons
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* Fixed pop_timer_heap using max heap comparisons instead of min heap comparisons
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and protected timer functions against improper use. (should fix bugreport:1833 bugreport:1841) [FlavioJS]
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and protected timer functions against improper use. (should fix bugreport:1833 bugreport:1841) [FlavioJS]
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2008/07/14
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2008/07/14
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* Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs. [Brainstorm]
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* Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs. [Brainstorm]
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* Corrected compiler warning and error made from r12952 and r12953, respectively. [SketchyPhoenix]
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* Corrected compiler warning and error made from r12952 and r12953, respectively. [SketchyPhoenix]
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@ -2379,7 +2379,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case TK_JUMPKICK:
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case TK_JUMPKICK:
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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if (unit_movepos(src, bl->x, bl->y, 0, 0))
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if (unit_movepos(src, bl->x, bl->y, 1, 1)) //Should not jump over objects and cliffs
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clif_slide(src,bl->x,bl->y);
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clif_slide(src,bl->x,bl->y);
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break;
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break;
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