Fixed warps between 2 maps of the same instance
Right now they would have always used the source map of the warp as the target map. Thanks to @kukuasir1
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@ -3221,7 +3221,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
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for(i = 0; i < im->cnt_map; i++)
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for(i = 0; i < im->cnt_map; i++)
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if(im->map[i]->m && map_mapname2mapid(map[im->map[i]->src_m].name) == dm) {
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if(im->map[i]->m && map_mapname2mapid(map[im->map[i]->src_m].name) == dm) {
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imap = map_mapname2mapid(map[m].name);
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imap = map_mapname2mapid(map[im->map[i]->m].name);
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break; // Instance map matches destination, update to instance map
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break; // Instance map matches destination, update to instance map
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}
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}
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