Fixing venders being stuck when map->char connection gets reset.
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242b3c1ab4
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@ -30,6 +30,7 @@ static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_
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static struct eri *auth_db_ers; //For reutilizing player login structures.
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static DBMap* auth_db; // int id -> struct auth_node*
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static bool char_init_done = false; //server already initialized? Used for InterInitOnce and vending loadings
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static const int packet_len_table[0x3d] = { // U - used, F - free
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60, 3,-1,-1,10,-1, 6,-1, // 2af8-2aff: U->2af8, U->2af9, U->2afa, U->2afb, U->2afc, U->2afd, U->2afe, U->2aff
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@ -484,8 +485,6 @@ int chrif_changemapserverack(uint32 account_id, int login_id1, int login_id2, ui
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* 0x2af9 <errCode>B
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*/
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int chrif_connectack(int fd) {
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static bool char_init_done = false;
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if (RFIFOB(fd,2)) {
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ShowFatalError("Connection to char-server failed %d, please check conf/import/map_conf userid and passwd.\n", RFIFOB(fd,2));
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exit(EXIT_FAILURE);
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@ -499,7 +498,6 @@ int chrif_connectack(int fd) {
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ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
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if( !char_init_done ) {
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char_init_done = true;
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ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
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guild_castle_map_init();
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}
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@ -564,8 +562,12 @@ void chrif_on_ready(void) {
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guild_castle_reconnect(-1, 0, 0);
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// Charserver is ready for loading autotrader
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do_init_buyingstore_autotrade();
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do_init_vending_autotrade();
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if (!char_init_done)
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{
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do_init_buyingstore_autotrade();
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do_init_vending_autotrade();
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char_init_done = true;
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}
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}
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