Fixed bugreport:5757 Added missing Sorcerer Insignias, Credits to brAthena
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16115 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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2990091a11
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@ -136,10 +136,10 @@
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2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
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2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
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2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
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2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA
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2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
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@ -136,10 +136,10 @@
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2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
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2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
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2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
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2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA
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2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
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@ -16,6 +16,7 @@
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//============================================================
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nyd_dun02,100,201,3 script Yggdrasil Gatekeeper 111,8,8,{
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Set ins_nyd,132;//debug
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if (ins_nyd == 0) {
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mes "A great stone gate stands before you. The sculpture of a terrible dragon spreads its powerful looking wings.";
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next;
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@ -2541,8 +2541,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
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return end;
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}
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int npc_duplicate4instance(struct npc_data *snd, int m)
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{
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int npc_duplicate4instance(struct npc_data *snd, int m) {
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char newname[NAME_LENGTH];
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if( map[m].instance_id == 0 )
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22
src/map/pc.c
22
src/map/pc.c
@ -6758,17 +6758,21 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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if(bonus != 100)
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sp = sp * bonus / 100;
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}
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if( sd->sc.count ) {
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if ( sd->sc.data[SC_CRITICALWOUND] ) {
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hp -= hp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100;
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sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100;
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}
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if (sd->sc.data[SC_CRITICALWOUND])
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{
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hp -= hp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100;
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sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100;
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}
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if ( sd->sc.data[SC_DEATHHURT] ) {
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hp -= hp * 20 / 100;
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sp -= sp * 20 / 100;
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}
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if (sd->sc.data[SC_DEATHHURT])
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{
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hp -= hp * 20 / 100;
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sp -= sp * 20 / 100;
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if( sd->sc.data[SC_WATER_INSIGNIA] && sd->sc.data[SC_WATER_INSIGNIA]->val1 == 2 ) {
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hp += hp / 10;
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sp += sp / 10;
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}
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}
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return status_heal(&sd->bl, hp, sp, 1);
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176
src/map/skill.c
176
src/map/skill.c
@ -356,45 +356,43 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
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return range;
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}
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int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool heal)
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{
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int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool heal) {
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int skill, hp;
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struct map_session_data *sd = BL_CAST(BL_PC, src);
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struct map_session_data *tsd = BL_CAST(BL_PC, target);
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struct status_change* sc;
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switch( skill_id )
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{
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case BA_APPLEIDUN:
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hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
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if( sd )
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hp += 5*pc_checkskill(sd,BA_MUSICALLESSON);
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break;
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case PR_SANCTUARY:
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hp = (skill_lv>6)?777:skill_lv*100;
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break;
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case NPC_EVILLAND:
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hp = (skill_lv>6)?666:skill_lv*100;
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break;
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default:
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if (skill_lv >= battle_config.max_heal_lv)
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return battle_config.max_heal;
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#ifdef RENEWAL
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/**
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* Renewal Heal Formula (from Doddler)
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* TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out
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* - Min = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10]
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* - Max = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK + [(WeaponMATK * WeaponLvl) / 10]
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**/
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hp = ( ( ( ( status_get_lv(src) + status_get_int(src) ) / 5 ) * 3 ) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) - ( ( status_get_matk_max(src) * status_get_wlv(src) ) / 10 ) ) + rnd()%( ( ( ( status_get_lv(src) + status_get_int(src) ) / 5 ) * 3 ) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) + ( ( status_get_matk_max(src) * status_get_wlv(src) ) / 10 ) );
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#else
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hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8);
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#endif
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if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
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hp += hp * skill * 2 / 100;
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else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
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hp += hp * skill * 2 / 100;
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break;
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switch( skill_id ) {
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case BA_APPLEIDUN:
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hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
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if( sd )
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hp += 5*pc_checkskill(sd,BA_MUSICALLESSON);
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break;
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case PR_SANCTUARY:
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hp = (skill_lv>6)?777:skill_lv*100;
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break;
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case NPC_EVILLAND:
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hp = (skill_lv>6)?666:skill_lv*100;
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break;
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default:
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if (skill_lv >= battle_config.max_heal_lv)
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return battle_config.max_heal;
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#ifdef RENEWAL
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/**
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* Renewal Heal Formula (from Doddler)
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* TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out
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* - Min = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10]
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* - Max = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK + [(WeaponMATK * WeaponLvl) / 10]
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**/
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hp = ( ( ( ( status_get_lv(src) + status_get_int(src) ) / 5 ) * 3 ) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) - ( ( status_get_matk_max(src) * status_get_wlv(src) ) / 10 ) ) + rnd()%( ( ( ( status_get_lv(src) + status_get_int(src) ) / 5 ) * 3 ) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) + ( ( status_get_matk_max(src) * status_get_wlv(src) ) / 10 ) );
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#else
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hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8);
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#endif
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if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
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hp += hp * skill * 2 / 100;
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else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
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hp += hp * skill * 2 / 100;
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break;
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}
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if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND )
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@ -407,14 +405,15 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
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hp += hp*skill/100;
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sc = status_get_sc(target);
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if( sc && sc->count )
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{
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if( sc && sc->count ) {
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if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish]
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hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100;
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if( sc->data[SC_DEATHHURT] && heal )
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hp -= hp * 20/100;
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if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN )
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hp += hp * sc->data[SC_INCHEALRATE]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
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if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2)
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hp += hp / 10;
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}
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return hp;
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@ -6010,34 +6009,27 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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case AM_BERSERKPITCHER:
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case AM_POTIONPITCHER:
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{
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case AM_POTIONPITCHER: {
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int i,x,hp = 0,sp = 0,bonus=100;
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if( dstmd && dstmd->class_ == MOBID_EMPERIUM )
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{
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if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) {
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map_freeblock_unlock();
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return 1;
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}
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if( sd )
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{
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if( sd ) {
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x = skilllv%11 - 1;
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i = pc_search_inventory(sd,skill_db[skillid].itemid[x]);
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if(i < 0 || skill_db[skillid].itemid[x] <= 0)
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{
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if( i < 0 || skill_db[skillid].itemid[x] <= 0 ) {
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clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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map_freeblock_unlock();
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return 1;
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}
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if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x])
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{
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if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x]) {
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clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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map_freeblock_unlock();
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return 1;
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}
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if( skillid == AM_BERSERKPITCHER )
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{
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if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv )
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{
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if( skillid == AM_BERSERKPITCHER ) {
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if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv ) {
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clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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map_freeblock_unlock();
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return 1;
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@ -6050,27 +6042,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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potion_flag = potion_target = 0;
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if( sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ALCHEMIST )
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bonus += sd->status.base_level;
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if( potion_per_hp > 0 || potion_per_sp > 0 )
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{
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if( potion_per_hp > 0 || potion_per_sp > 0 ) {
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hp = tstatus->max_hp * potion_per_hp / 100;
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hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
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if( dstsd )
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{
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if( dstsd ) {
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sp = dstsd->status.max_sp * potion_per_sp / 100;
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sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
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}
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}
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else
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{
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if( potion_hp > 0 )
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{
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} else {
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if( potion_hp > 0 ) {
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hp = potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
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hp = hp * (100 + (tstatus->vit<<1)) / 100;
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if( dstsd )
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hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
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}
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if( potion_sp > 0 )
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{
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if( potion_sp > 0 ) {
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sp = potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
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sp = sp * (100 + (tstatus->int_<<1)) / 100;
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if( dstsd )
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@ -6078,39 +6064,38 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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if (sd->itemgrouphealrate[IG_POTION]>0)
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{
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if (sd->itemgrouphealrate[IG_POTION]>0) {
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hp += hp * sd->itemgrouphealrate[IG_POTION] / 100;
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sp += sp * sd->itemgrouphealrate[IG_POTION] / 100;
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}
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if( (i = pc_skillheal_bonus(sd, skillid)) )
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{
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if( (i = pc_skillheal_bonus(sd, skillid)) ) {
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hp += hp * i / 100;
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sp += sp * i / 100;
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}
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}
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else
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{
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} else {
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hp = (1 + rnd()%400) * (100 + skilllv*10) / 100;
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hp = hp * (100 + (tstatus->vit<<1)) / 100;
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if( dstsd )
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hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
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}
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if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) )
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{
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if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) ) {
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hp += hp * i / 100;
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sp += sp * i / 100;
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}
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if( tsc && tsc->data[SC_CRITICALWOUND] )
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{
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hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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}
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if( tsc && tsc->data[SC_DEATHHURT] )
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{
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hp -= hp * 20 / 100;
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sp -= sp * 20 / 100;
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if( tsc && tsc->count ) {
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if( tsc->data[SC_CRITICALWOUND] ) {
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hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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}
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if( tsc->data[SC_DEATHHURT] ) {
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hp -= hp * 20 / 100;
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sp -= sp * 20 / 100;
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}
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if( tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2 ) {
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hp += hp / 10;
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sp += sp / 10;
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}
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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if( hp > 0 || (skillid == AM_POTIONPITCHER && sp <= 0) )
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@ -6792,15 +6777,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (sp)
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sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
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}
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if (tsc && tsc->data[SC_CRITICALWOUND])
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{
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hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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}
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if (tsc && tsc->data[SC_DEATHHURT])
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{
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hp -= hp * 20 / 100;
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sp -= sp * 20 / 100;
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if( tsc && tsc->count ) {
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if (tsc->data[SC_CRITICALWOUND]) {
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hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
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}
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if (tsc->data[SC_DEATHHURT]) {
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hp -= hp * 20 / 100;
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sp -= sp * 20 / 100;
|
||||
}
|
||||
if( tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2) {
|
||||
hp += hp / 10;
|
||||
sp += sp / 10;
|
||||
}
|
||||
}
|
||||
if(hp > 0)
|
||||
clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
|
||||
@ -11215,6 +11204,13 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
}
|
||||
break;
|
||||
|
||||
case UNT_FIRE_INSIGNIA:
|
||||
case UNT_WATER_INSIGNIA:
|
||||
case UNT_WIND_INSIGNIA:
|
||||
case UNT_EARTH_INSIGNIA:
|
||||
sc_start(bl,type, 100, sg->skill_lv, sg->interval);
|
||||
break;
|
||||
|
||||
case UNT_VACUUM_EXTREME:
|
||||
sc_start(bl, SC_VACUUM_EXTREME, 100, sg->skill_lv, sg->limit);
|
||||
break;
|
||||
@ -11341,6 +11337,10 @@ static int skill_unit_onleft (int skill_id, struct block_list *bl, unsigned int
|
||||
case EL_WATER_BARRIER:
|
||||
case EL_ZEPHYR:
|
||||
case EL_POWER_OF_GAIA:
|
||||
case SO_FIRE_INSIGNIA:
|
||||
case SO_WATER_INSIGNIA:
|
||||
case SO_WIND_INSIGNIA:
|
||||
case SO_EARTH_INSIGNIA:
|
||||
if (sce)
|
||||
status_change_end(bl, type, INVALID_TIMER);
|
||||
break;
|
||||
|
@ -660,6 +660,10 @@ void initChangeTables(void)
|
||||
set_sc( SO_WARMER , SC_WARMER , SI_WARMER , SCB_NONE );
|
||||
set_sc( SO_VACUUM_EXTREME , SC_VACUUM_EXTREME , SI_VACUUM_EXTREME , SCB_NONE );
|
||||
set_sc( SO_ARRULLO , SC_DEEPSLEEP , SI_DEEPSLEEP , SCB_NONE );
|
||||
set_sc( SO_FIRE_INSIGNIA , SC_FIRE_INSIGNIA , SI_FIRE_INSIGNIA , SCB_MATK );
|
||||
set_sc( SO_WATER_INSIGNIA , SC_WATER_INSIGNIA , SI_WATER_INSIGNIA , SCB_NONE );
|
||||
set_sc( SO_WIND_INSIGNIA , SC_WIND_INSIGNIA , SI_WIND_INSIGNIA , SCB_NONE );
|
||||
set_sc( SO_EARTH_INSIGNIA , SC_EARTH_INSIGNIA , SI_EARTH_INSIGNIA , SCB_MDEF|SCB_DEF|SCB_MAXHP|SCB_MAXSP|SCB_WATK );
|
||||
/**
|
||||
* Genetic
|
||||
**/
|
||||
@ -2970,6 +2974,14 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
sd->subele[ELE_EARTH] += i;
|
||||
sd->subele[ELE_FIRE] -= i;
|
||||
}
|
||||
if( sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_FIRE] += 25;
|
||||
if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_WATER] += 25;
|
||||
if( sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_WIND] += 25;
|
||||
if( sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_EARTH] += 25;
|
||||
}
|
||||
status_cpy(&sd->battle_status, status);
|
||||
|
||||
@ -4199,6 +4211,15 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
batk += batk * sc->data[SC_BEYONDOFWARCRY]->val3/100;
|
||||
if(sc->data[SC_GT_CHANGE])
|
||||
batk += batk * sc->data[SC_GT_CHANGE]->val3 / 100;
|
||||
if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2)
|
||||
batk += 50;
|
||||
if(bl->type == BL_ELEM
|
||||
&& ((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 1)
|
||||
|| (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 1)
|
||||
|| (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 1)
|
||||
|| (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 1))
|
||||
)
|
||||
batk += batk / 5;
|
||||
if(sc->data[SC_FULL_SWING_K])
|
||||
batk += sc->data[SC_FULL_SWING_K]->val1;
|
||||
if(sc->data[SC_ODINS_POWER])
|
||||
@ -4276,6 +4297,12 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
|
||||
watk -= sc->data[SC_WATER_BARRIER]->val3;
|
||||
if( sc->data[SC_PYROTECHNIC_OPTION] )
|
||||
watk += sc->data[SC_PYROTECHNIC_OPTION]->val2;
|
||||
if((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2)
|
||||
|| (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2)
|
||||
|| (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2)
|
||||
|| (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
|
||||
)
|
||||
watk += watk / 10;
|
||||
if( sc && sc->data[SC_TIDAL_WEAPON] )
|
||||
watk += watk * sc->data[SC_TIDAL_WEAPON]->val2 / 100;
|
||||
|
||||
@ -4317,6 +4344,8 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
|
||||
matk += sc->data[SC_CHILLY_AIR_OPTION]->val2;
|
||||
if(sc->data[SC_WATER_BARRIER])
|
||||
matk -= sc->data[SC_WATER_BARRIER]->val3;
|
||||
if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3)
|
||||
matk += 50;
|
||||
if(sc->data[SC_ODINS_POWER])
|
||||
matk += 70;
|
||||
|
||||
@ -4543,6 +4572,8 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
|
||||
def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100;
|
||||
if( sc->data[SC_PRESTIGE] )
|
||||
def += def * sc->data[SC_PRESTIGE]->val1 / 100;
|
||||
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
|
||||
def += 50;
|
||||
if(sc->data[SC_ODINS_POWER])
|
||||
def -= 20;
|
||||
|
||||
@ -4639,6 +4670,8 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
|
||||
mdef -= mdef * sc->data[SC_GT_CHANGE]->val3 / 100;
|
||||
if(sc->data[SC_WATER_BARRIER])
|
||||
mdef += sc->data[SC_WATER_BARRIER]->val2;
|
||||
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3)
|
||||
mdef += 50;
|
||||
if(sc->data[SC_ODINS_POWER])
|
||||
mdef -= 20;
|
||||
|
||||
@ -5065,6 +5098,8 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
|
||||
maxhp += 3000;
|
||||
if(sc->data[SC_MYSTERIOUS_POWDER])
|
||||
maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100;
|
||||
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
|
||||
maxhp += 500;
|
||||
|
||||
return cap_value(maxhp,1,UINT_MAX);
|
||||
}
|
||||
@ -5084,6 +5119,8 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
|
||||
maxsp += maxsp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100;
|
||||
if(sc->data[SC_LIFE_FORCE_F])
|
||||
maxsp += maxsp * sc->data[SC_LIFE_FORCE_F]->val1/100;
|
||||
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3)
|
||||
maxsp += 50;
|
||||
|
||||
return cap_value(maxsp,1,UINT_MAX);
|
||||
}
|
||||
@ -5139,8 +5176,17 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
|
||||
return element;
|
||||
if(sc->data[SC_ENCHANTARMS])
|
||||
return sc->data[SC_ENCHANTARMS]->val2;
|
||||
if(sc->data[SC_WATERWEAPON])
|
||||
if(sc->data[SC_WATERWEAPON]
|
||||
|| sc->data[SC_TIDAL_WEAPON_OPTION]
|
||||
|| sc->data[SC_TIDAL_WEAPON]
|
||||
|| (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) )
|
||||
return ELE_WATER;
|
||||
if(sc->data[SC_EARTHWEAPON] || (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) )
|
||||
return ELE_EARTH;
|
||||
if(sc->data[SC_FIREWEAPON] || (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) )
|
||||
return ELE_FIRE;
|
||||
if(sc->data[SC_WINDWEAPON] || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) )
|
||||
return ELE_WIND;
|
||||
if(sc->data[SC_EARTHWEAPON])
|
||||
return ELE_EARTH;
|
||||
if(sc->data[SC_FIREWEAPON])
|
||||
|
@ -590,8 +590,14 @@ typedef enum sc_type {
|
||||
SC_GLORYWOUNDS,
|
||||
SC_SOULCOLD, //509
|
||||
SC_HAWKEYES,
|
||||
/* ... */
|
||||
SC_ODINS_POWER,
|
||||
SC_RAID,
|
||||
/* Sorcerer .extra */
|
||||
SC_FIRE_INSIGNIA,
|
||||
SC_WATER_INSIGNIA,
|
||||
SC_WIND_INSIGNIA, //515
|
||||
SC_EARTH_INSIGNIA,
|
||||
|
||||
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
|
||||
} sc_type;
|
||||
|
Loading…
x
Reference in New Issue
Block a user