Renewal Skill Cast Time Updates
* Updated a fair amount of skill cast times to official. * Cold Slower will only give Freezing if the target wasn't given Frozen. * Sound of Destruction will now Stun targets if a Performance/Chorus is removed for 5 seconds. * Updated the Burning (15 seconds), Freezing (40 seconds), Bleeding (120 seconds), and Stun (5 seconds) durations for Tetra Vortex. * Xeno Slasher will only cause Bleeding at SkillLevel%. * Corrected a few issues with Reading Spell Book storage. * Corrected Fire Walk and Electric Walk to only last for 12 seconds in a cell and the skill's duration to last for 30 seconds.
This commit is contained in:
parent
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@ -51,7 +51,7 @@
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//-- MG_LIGHTNINGBOLT
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//-- MG_LIGHTNINGBOLT
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20,640:960:1280:1600:1920:2100:1560:2880:3200:3520,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,160:240:320:400:480:700:640:720:800:880
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20,640:960:1280:1600:1920:2100:1560:2880:3200:3520,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,160:240:320:400:480:700:640:720:800:880
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//-- MG_THUNDERSTORM
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//-- MG_THUNDERSTORM
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21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000:2000:2000:2000:2000:2000:2000:2000:2000:2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600
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21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600
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//==========================================
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//==========================================
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@ -63,7 +63,7 @@
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//-- AL_TELEPORT
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//-- AL_TELEPORT
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26,0,0,0,0,0,0,0
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26,0,0,0,0,0,0,0
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//-- AL_WARP
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//-- AL_WARP
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27,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,1000
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27,0,1000,0,10000:15000:20000:25000,0,0,1000
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//-- AL_HEAL
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//-- AL_HEAL
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28,0,1000,0,0,0,0,0
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28,0,1000,0,0,0,0,0
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//-- AL_INCAGI
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//-- AL_INCAGI
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@ -103,7 +103,7 @@
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//===== First planned to be shared =========
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//===== First planned to be shared =========
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//-- ALL_RESURRECTION
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//-- ALL_RESURRECTION
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54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:0
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54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:-1
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//==========================================
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//==========================================
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@ -166,7 +166,7 @@
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//-- WZ_VERMILION
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//-- WZ_VERMILION
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85,9600:9280:8960:8640:8320:8000:7680:7360:7040:6720,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,2400:2320:2240:2160:2080:2000:1920:1840:1760:1680
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85,9600:9280:8960:8640:8320:8000:7680:7360:7040:6720,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,2400:2320:2240:2160:2080:2000:1920:1840:1760:1680
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//-- WZ_WATERBALL
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//-- WZ_WATERBALL
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86,640:1280:1920:2560:3200:3200:3200:3200:3200:3200,0,0,0,0,0,160:320:480:640:800:800:800:800:800:800
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86,640:1280:1920:2560:3200,0,0,0,0,0,160:320:480:640:800
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//-- WZ_ICEWALL
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//-- WZ_ICEWALL
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87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
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87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
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//-- WZ_FROSTNOVA
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//-- WZ_FROSTNOVA
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@ -174,9 +174,9 @@
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//-- WZ_STORMGUST
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//-- WZ_STORMGUST
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89,3840:4480:5120:5760:6400:7040:7680:8320:8960:9600,5000,0,4600,12000,0,960:1120:1280:1440:1600:1760:1920:2080:2240:2400
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89,3840:4480:5120:5760:6400:7040:7680:8320:8960:9600,5000,0,4600,12000,0,960:1120:1280:1440:1600:1760:1920:2080:2240:2400
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//-- WZ_EARTHSPIKE
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//-- WZ_EARTHSPIKE
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90,448:896:1344:1792:2240:2240:2240:2240:2240:2240,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,112:224:336:448:560:560:560:560:560:560
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90,448:896:1344:1792:2240,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,112:224:336:448:560
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//-- WZ_HEAVENDRIVE
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//-- WZ_HEAVENDRIVE
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91,640:1280:1920:2560:3200:3200:3200:3200:3200:3200,1000,0,500,0,0,160:320:480:640:800:800:800:800:800:800
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91,640:1280:1920:2560:3200,1000,0,500,0,0,160:320:480:640:800
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//-- WZ_QUAGMIRE
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//-- WZ_QUAGMIRE
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92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
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92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
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//==========================================
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//==========================================
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@ -328,13 +328,13 @@
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//-- RG_RAID
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//-- RG_RAID
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214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
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214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
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//-- RG_STRIPWEAPON
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//-- RG_STRIPWEAPON
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215,560:720:880:1140:1200:1200:1200:1200:1200:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300:300:300:300:300:300
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215,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
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//-- RG_STRIPSHIELD
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//-- RG_STRIPSHIELD
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216,560:720:880:1140:1200:1200:1200:1200:1200:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300:300:300:300:300:300
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216,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
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//-- RG_STRIPARMOR
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//-- RG_STRIPARMOR
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217,560:720:880:1140:1200:1200:1200:1200:1200:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300:300:300:300:300:300
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217,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
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//-- RG_STRIPHELM
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//-- RG_STRIPHELM
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218,560:720:880:1140:1200:1200:1200:1200:1200:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300:300:300:300:300:300
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218,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
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//-- RG_GRAFFITI
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//-- RG_GRAFFITI
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220,0,0,0,180000,0,0,0
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220,0,0,0,180000,0,0,0
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//==========================================
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//==========================================
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@ -404,7 +404,7 @@
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//-- MO_EXPLOSIONSPIRITS
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//-- MO_EXPLOSIONSPIRITS
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270,0,0,0,180000,0,0,0
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270,0,0,0,180000,0,0,0
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//-- MO_EXTREMITYFIST
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//-- MO_EXTREMITYFIST
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271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
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271,2000:1750:1500:1250:1000,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000
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//==========================================
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//==========================================
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@ -542,7 +542,7 @@
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//===== High Priest ========================
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//===== High Priest ========================
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//-- HP_ASSUMPTIO
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//-- HP_ASSUMPTIO
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361,800:1200:1600:2000:2400:2400:2400:2400:2400:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600
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361,800:1200:1600:2000:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600
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//-- HP_BASILICA
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//-- HP_BASILICA
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362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000
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362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000
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//==========================================
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//==========================================
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@ -552,7 +552,7 @@
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//-- HW_MAGICCRASHER
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//-- HW_MAGICCRASHER
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365,240,300,0,0,0,0,60
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365,240,300,0,0,0,0,60
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//-- HW_MAGICPOWER
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//-- HW_MAGICPOWER
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366,0,0,0,30000,0,0,0
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366,0,0,0,30000,0,0,700
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//==========================================
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//==========================================
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@ -629,7 +629,7 @@
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//===== Mixed Advanced Skills ==============
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//===== Mixed Advanced Skills ==============
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//-- LK_SPIRALPIERCE
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//-- LK_SPIRALPIERCE
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397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500
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397,150:250:350:450:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500
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//-- LK_HEADCRUSH
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//-- LK_HEADCRUSH
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398,0,500,0,0,120000,0,0
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398,0,500,0,0,120000,0,0
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//-- LK_JOINTBEAT
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//-- LK_JOINTBEAT
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@ -669,7 +669,7 @@
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//===== Taekwon ============================
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//===== Taekwon ============================
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//-- TK_RUN
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//-- TK_RUN
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411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:0:0:0:0
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411,3000:2500:2000:1500:1000:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:-1-1-1-1
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//-- TK_DOWNKICK
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//-- TK_DOWNKICK
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415,0,0,0,0,3000,0,0
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415,0,0,0,0,3000,0,0
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//-- TK_TURNKICK
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//-- TK_TURNKICK
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@ -679,7 +679,7 @@
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//-- TK_SEVENWIND
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//-- TK_SEVENWIND
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425,0,0,0,300000,0,0,0
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425,0,0,0,300000,0,0,0
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//-- TK_HIGHJUMP
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//-- TK_HIGHJUMP
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426,2500:2000:1500:1000:500:500:500:500:500:500,0,0,0,0,0,2500:2000:1500:1000:500:500:500:500:500:500
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426,2500:2000:1500:1000:500,0,0,0,0,0,2500:2000:1500:1000:500
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//==========================================
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//==========================================
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//===== Star Gladiator =====================
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//===== Star Gladiator =====================
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@ -747,13 +747,13 @@
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//-- SL_SOULLINKER
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//-- SL_SOULLINKER
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461,0,0,0,150000:200000:250000:300000:350000,0,0,1000
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461,0,0,0,150000:200000:250000:300000:350000,0,0,1000
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//-- SL_KAIZEL
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//-- SL_KAIZEL
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462,3600:3200:2800:2400:2000:2000:2000:2000:2000:2000,0,0,1800000,2000,0,900:800:700:600:500:500:500:500:500:500
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462,3600:3200:2800:2400:2000,0,0,1800000,2000,0,900:800:700:600:500
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//-- SL_KAAHI
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//-- SL_KAAHI
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463,0,0,0,350000,0,0,0
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463,0,0,0,350000,0,0,0
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//-- SL_KAUPE
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//-- SL_KAUPE
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464,400,0,0,600000,0,0,100
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464,400,0,0,600000,0,0,100
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//-- SL_KAITE
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//-- SL_KAITE
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465,4800:4400:4000:3600:3200:2800:2400:2400:2400:2400,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,1200:1100:1000:900:800:700:600:600:600:600
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465,4800:4400:4000:3600:3200:2800:2400,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,1200:1100:1000:900:800:700:600
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//-- SL_STIN
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//-- SL_STIN
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467,80,500,0,0,0,0,20
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467,80,500,0,0,0,0,20
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//-- SL_STUN
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//-- SL_STUN
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@ -763,9 +763,9 @@
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//-- SL_SWOO
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//-- SL_SWOO
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470,800,500,0,1000:2000:3000:4000:5000:6000:7000,0,0,200
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470,800,500,0,1000:2000:3000:4000:5000:6000:7000,0,0,200
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//-- SL_SKE
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//-- SL_SKE
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471,2400:1600:800:800:800:800:800:800:800:800,500,0,10000:20000:30000,3000,0,600:400:200:200:200:200:200:200:200:200
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471,2400:1600:800,500,0,10000:20000:30000,3000,0,600:400:200
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//-- SL_SKA
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//-- SL_SKA
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472,2400:1600:800:800:800:800:800:800:800:800,500,0,10000:20000:30000,0,0,600:400:200:200:200:200:200:200:200:200
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472,2400:1600:800,500,0,10000:20000:30000,0,0,600:400:200
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//==========================================
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//==========================================
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//-- SM_SELFPROVOKE
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//-- SM_SELFPROVOKE
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473,0,0,0,30000,0,0,0
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473,0,0,0,30000,0,0,0
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//-- HW_GANBANTEIN
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//-- HW_GANBANTEIN
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483,0,5000,0,0,0,0,3000
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483,0,5000,0,0,0,0,3000
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//-- HW_GRAVITATION
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//-- HW_GRAVITATION
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484,0,0,0,5000:6000:7000:8000:9000,0,0,5000
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484,0,2000,0,5000:6000:7000:8000:9000,0,0,5000
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//-- WS_CARTTERMINATION
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//-- WS_CARTTERMINATION
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485,0,0,0,0,5000,0,0
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485,0,0,0,0,5000,0,0
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500,0,0,0,600000,0,0,0
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500,0,0,0,600000,0,0,0
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//-- GS_FLING
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//-- GS_FLING
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501,0,0,0,30000,0,0,0
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501,0,0,0,30000,0,0,0
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//-- GS_TRIPLEACTION
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502,0,1000,0,0,0,0,0
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//-- GS_BULLSEYE
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//-- GS_BULLSEYE
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503,800,1000,0,0,0,0,200
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503,800,1000,0,0,0,0,200
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//-- GS_MADNESSCANCEL
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//-- GS_MADNESSCANCEL
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505,800,2000,0,30000,0,0,200
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505,800,2000,0,30000,0,0,200
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//-- GS_INCREASING
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//-- GS_INCREASING
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506,0,1000,0,60000,0,0,0
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506,0,1000,0,60000,0,0,0
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//-- GS_MAGICALBULLET
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507,0,500,0,0,0,0,0
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//-- GS_CRACKER
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//-- GS_CRACKER
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508,0,1000,0,0,5000,0,0
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508,0,1000,0,0,5000,0,0
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//-- GS_TRACKING
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//-- GS_TRACKING
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@ -866,6 +870,8 @@
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518,1200,1000,0,0,0,0,300
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518,1200,1000,0,0,0,0,300
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//-- GS_FULLBUSTER
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//-- GS_FULLBUSTER
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519,800,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,200
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519,800,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,200
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//-- GS_SPREADATTACK
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520,800,1000,0,0,0,0,200
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//-- GS_GROUNDDRIFT
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//-- GS_GROUNDDRIFT
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521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200
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521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200
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//==========================================
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//==========================================
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@ -875,7 +881,7 @@
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//-- NJ_KUNAI
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//-- NJ_KUNAI
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524,0,1000,0,0,0,0,0
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524,0,1000,0,0,0,0,0
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//-- NJ_HUUMA
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//-- NJ_HUUMA
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525,2400:2400:2400:2400:2400:2400:2400:2400:2400:2400,2000,0,100,0,0,600
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525,2400,2000,0,100,0,0,600
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//-- NJ_ZENYNAGE
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//-- NJ_ZENYNAGE
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526,0,5000,0,0,0,0,0
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526,0,5000,0,0,0,0,0
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//-- NJ_TATAMIGAESHI
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//-- NJ_TATAMIGAESHI
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@ -899,7 +905,7 @@
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//-- NJ_SUITON
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//-- NJ_SUITON
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538,2400,2000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,600
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538,2400,2000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,600
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//-- NJ_HYOUSYOURAKU
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//-- NJ_HYOUSYOURAKU
|
||||||
539,1600:2000:2400:2800:3200:3200:3200:3200:3200:3200,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,400:500:600:700:800:800:800:800:800:800
|
539,1600:2000:2400:2800:3200,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,400:500:600:700:800
|
||||||
//-- NJ_HUUJIN
|
//-- NJ_HUUJIN
|
||||||
540,800:1200:1600:2000:2400:2800:3200:3600:4000:4400,1000,0,0,0,0,200:300:400:500:600:700:800:900:1000:1100
|
540,800:1200:1600:2000:2400:2800:3200:3600:4000:4400,1000,0,0,0,0,200:300:400:500:600:700:800:900:1000:1100
|
||||||
//-- NJ_RAIGEKISAI
|
//-- NJ_RAIGEKISAI
|
||||||
@ -907,7 +913,7 @@
|
|||||||
//-- NJ_KAMAITACHI
|
//-- NJ_KAMAITACHI
|
||||||
542,3200,0,0,0,0,0,800
|
542,3200,0,0,0,0,0,800
|
||||||
//-- NJ_NEN
|
//-- NJ_NEN
|
||||||
543,4000:3200:2400:1600:800:800:800:800:800:800,0,0,30000:45000:60000:75000:90000,0,0,1000:800:600:400:200:200:200:200:200:200
|
543,4000:3200:2400:1600:800,0,0,30000:45000:60000:75000:90000,0,0,1000:800:600:400:200
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Gangsi Branch and Other Skills =====
|
//===== Gangsi Branch and Other Skills =====
|
||||||
@ -1020,10 +1026,10 @@
|
|||||||
690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,-1
|
690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,-1
|
||||||
//-- CASH_ASSUMPTIO
|
//-- CASH_ASSUMPTIO
|
||||||
691,0,0,0,20000:40000:60000:80000:100000,0,0,-1
|
691,0,0,0,20000:40000:60000:80000:100000,0,0,-1
|
||||||
|
|
||||||
//-- ALL_CATCRY
|
//-- ALL_CATCRY
|
||||||
692,0,5000,0,0,0,0,-1
|
692,0,5000,0,0,0,0,-1
|
||||||
|
//-- ALL_PARTYFLEE
|
||||||
|
693,0,0,0,0,0,300000,-1
|
||||||
//-- ALL_ANGEL_PROTECTION
|
//-- ALL_ANGEL_PROTECTION
|
||||||
694,0,0,0,30000,0,0,-1
|
694,0,0,0,30000,0,0,-1
|
||||||
//-- ALL_DREAM_SUMMERNIGHT
|
//-- ALL_DREAM_SUMMERNIGHT
|
||||||
@ -1078,7 +1084,7 @@
|
|||||||
//-- RK_SONICWAVE
|
//-- RK_SONICWAVE
|
||||||
2002,0,1000,0,0,0,2000,-1
|
2002,0,1000,0,0,0,2000,-1
|
||||||
//-- RK_DEATHBOUND
|
//-- RK_DEATHBOUND
|
||||||
2003,0,2000,0,2000,0,3000,-1
|
2003,0,2000,0,3000,2000,3000,-1
|
||||||
//-- RK_HUNDREDSPEAR
|
//-- RK_HUNDREDSPEAR
|
||||||
2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1
|
2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1
|
||||||
//-- RK_WINDCUTTER
|
//-- RK_WINDCUTTER
|
||||||
@ -1090,11 +1096,11 @@
|
|||||||
//-- RK_DRAGONHOWLING
|
//-- RK_DRAGONHOWLING
|
||||||
2009,0,0,0,15000,0,10000,-1
|
2009,0,0,0,15000,0,10000,-1
|
||||||
//-- RK_MILLENNIUMSHIELD
|
//-- RK_MILLENNIUMSHIELD
|
||||||
2011,0,1000,0,180000,60000,60000,-1
|
2011,0,1000,0,180000,60000,0,-1
|
||||||
//-- RK_CRUSHSTRIKE
|
//-- RK_CRUSHSTRIKE
|
||||||
2012,0,0,0,30000,30000,30000,1000
|
2012,0,0,0,180000,30000,0,1000
|
||||||
//-- RK_REFRESH
|
//-- RK_REFRESH
|
||||||
2013,0,0,0,60000,120000,120000,1000
|
2013,0,0,0,60000,120000,0,1000
|
||||||
//-- RK_GIANTGROWTH
|
//-- RK_GIANTGROWTH
|
||||||
2014,0,0,0,180000,0,0,1000
|
2014,0,0,0,180000,0,0,1000
|
||||||
//-- RK_STONEHARDSKIN
|
//-- RK_STONEHARDSKIN
|
||||||
@ -1102,7 +1108,7 @@
|
|||||||
//-- RK_VITALITYACTIVATION
|
//-- RK_VITALITYACTIVATION
|
||||||
2016,0,0,0,180000,0,0,-1
|
2016,0,0,0,180000,0,0,-1
|
||||||
//-- RK_STORMBLAST
|
//-- RK_STORMBLAST
|
||||||
2017,2000,1000,0,0,0,0,-1
|
2017,2000,0,0,0,0,0,-1
|
||||||
//-- RK_FIGHTINGSPIRIT
|
//-- RK_FIGHTINGSPIRIT
|
||||||
2018,0,0,0,180000,0,0,-1
|
2018,0,0,0,180000,0,0,-1
|
||||||
//-- RK_ABUNDANCE
|
//-- RK_ABUNDANCE
|
||||||
@ -1113,7 +1119,7 @@
|
|||||||
5005,0,0,0,60000,0,0,-1
|
5005,0,0,0,60000,0,0,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Guillotine Cross ====================
|
//===== Guillotine Cross ===================
|
||||||
//-- GC_VENOMIMPRESS
|
//-- GC_VENOMIMPRESS
|
||||||
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,-1
|
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,-1
|
||||||
//-- GC_CROSSIMPACT
|
//-- GC_CROSSIMPACT
|
||||||
@ -1197,27 +1203,27 @@
|
|||||||
//-- WL_JACKFROST
|
//-- WL_JACKFROST
|
||||||
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
|
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
|
||||||
//-- WL_MARSHOFABYSS
|
//-- WL_MARSHOFABYSS
|
||||||
2205,2500,1000,0,25000,0,0,500
|
2205,2500,1000,0,30000,0,0,500
|
||||||
//-- WL_RECOGNIZEDSPELL
|
//-- WL_RECOGNIZEDSPELL
|
||||||
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
|
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
|
||||||
//-- WL_SIENNAEXECRATE
|
//-- WL_SIENNAEXECRATE
|
||||||
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
|
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
|
||||||
//-- WL_STASIS
|
//-- WL_STASIS
|
||||||
2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000,1000
|
2209,3000,2000,0,10000:15000:20000:25000:30000,0,180000:190000:200000:210000:220000,1000
|
||||||
//-- WL_DRAINLIFE
|
//-- WL_DRAINLIFE
|
||||||
2210,4000,0,0,0,0,2000,1000
|
2210,4000,0,0,0,0,2000,1000
|
||||||
//-- WL_CRIMSONROCK
|
//-- WL_CRIMSONROCK
|
||||||
2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000,2000
|
2211,5000,2000,0,5000,0,5000,1000
|
||||||
//-- WL_HELLINFERNO
|
//-- WL_HELLINFERNO
|
||||||
2212,3000,1000,0,15000,0,0,1000
|
2212,3000,1000,0,15000,0,0,1000
|
||||||
//-- WL_COMET
|
//-- WL_COMET
|
||||||
2213,10000:11000:12000:13000:14000,0,0,15000,0,60000,1000:1500:2000:2500:3000
|
2213,10000:11000:12000:13000:14000,2000,0,100,42000,60000,1000:1500:2000:2500:3000
|
||||||
//-- WL_CHAINLIGHTNING
|
//-- WL_CHAINLIGHTNING
|
||||||
2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
|
2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
|
||||||
//-- WL_EARTHSTRAIN
|
//-- WL_EARTHSTRAIN
|
||||||
2216,2000:3000:4000:5000:6000,1000,0,150,75000:90000:105000:120000:135000,10000,2000
|
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000,2000
|
||||||
//-- WL_TETRAVORTEX
|
//-- WL_TETRAVORTEX
|
||||||
2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000,2000
|
2217,5000:6000:7000:8000:9000,2000,0,0,0,15000,2000
|
||||||
//-- WL_SUMMONFB
|
//-- WL_SUMMONFB
|
||||||
2222,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
2222,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||||
//-- WL_SUMMONBL
|
//-- WL_SUMMONBL
|
||||||
@ -1227,7 +1233,7 @@
|
|||||||
//-- WL_SUMMONSTONE
|
//-- WL_SUMMONSTONE
|
||||||
2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||||
//-- WL_READING_SB
|
//-- WL_READING_SB
|
||||||
2231,5000,500,0,0,0,0,1000
|
2231,5000,500,0,30000,0,0,1000
|
||||||
//-- WL_TELEKINESIS_INTENSE
|
//-- WL_TELEKINESIS_INTENSE
|
||||||
5012,1000,0,0,180000,0,300000,-1
|
5012,1000,0,0,180000,0,300000,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
@ -1236,7 +1242,7 @@
|
|||||||
//-- RA_ARROWSTORM
|
//-- RA_ARROWSTORM
|
||||||
2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200,-1
|
2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200,-1
|
||||||
//-- RA_FEARBREEZE
|
//-- RA_FEARBREEZE
|
||||||
2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
|
2234,0,0,0,60000:90000:120000:150000:180000,0,0,2000
|
||||||
//-- RA_AIMEDBOLT
|
//-- RA_AIMEDBOLT
|
||||||
2236,4000,1000,0,0,0,0,500
|
2236,4000,1000,0,0,0,0,500
|
||||||
//-- RA_DETONATOR
|
//-- RA_DETONATOR
|
||||||
@ -1266,7 +1272,7 @@
|
|||||||
//-- RA_FIRINGTRAP
|
//-- RA_FIRINGTRAP
|
||||||
2253,0,0,0,15000,15000,0,-1
|
2253,0,0,0,15000,15000,0,-1
|
||||||
//-- RA_ICEBOUNDTRAP
|
//-- RA_ICEBOUNDTRAP
|
||||||
2254,0,0,0,20000,15000,0,-1
|
2254,0,0,0,15000,20000,0,-1
|
||||||
//-- RA_UNLIMIT
|
//-- RA_UNLIMIT
|
||||||
5002,0,500,0,60000,0,300000,1000
|
5002,0,500,0,60000,0,300000,1000
|
||||||
//==========================================
|
//==========================================
|
||||||
@ -1281,7 +1287,7 @@
|
|||||||
//-- NC_FLAMELAUNCHER
|
//-- NC_FLAMELAUNCHER
|
||||||
2259,500:1000:1500,1500:1000:500,0,7000:14000:21000,0,0,500
|
2259,500:1000:1500,1500:1000:500,0,7000:14000:21000,0,0,500
|
||||||
//-- NC_COLDSLOWER
|
//-- NC_COLDSLOWER
|
||||||
2260,1000,1000:2000:3000,0,7000:14000:21000,0,0,-1
|
2260,1000,1000:2000:3000,0,7000:14000:21000,40000,0,-1
|
||||||
// -- NC_ARMSCANNON
|
// -- NC_ARMSCANNON
|
||||||
2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200
|
2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200
|
||||||
//-- NC_ACCELERATION
|
//-- NC_ACCELERATION
|
||||||
@ -1301,7 +1307,7 @@
|
|||||||
//-- NC_INFRAREDSCAN
|
//-- NC_INFRAREDSCAN
|
||||||
2270,0,500,0,3000,0,3000,-1
|
2270,0,500,0,3000,0,3000,-1
|
||||||
//-- NC_ANALYZE
|
//-- NC_ANALYZE
|
||||||
2271,0,1000,0,20000,0,0,-1
|
2271,0,1000,0,20000,0,0,1000
|
||||||
//-- NC_MAGNETICFIELD
|
//-- NC_MAGNETICFIELD
|
||||||
2272,0,0,0,4000:6000:8000,0,20000:15000:10000,-1
|
2272,0,0,0,4000:6000:8000,0,20000:15000:10000,-1
|
||||||
//-- NC_NEUTRALBARRIER
|
//-- NC_NEUTRALBARRIER
|
||||||
@ -1338,7 +1344,7 @@
|
|||||||
//-- SC_TRIANGLESHOT
|
//-- SC_TRIANGLESHOT
|
||||||
2288,1000,500,0,0,0,0,-1
|
2288,1000,500,0,0,0,0,-1
|
||||||
//-- SC_BODYPAINT
|
//-- SC_BODYPAINT
|
||||||
2289,0,1000,0,5000:7000:9000:11000:13000,0,2000,-1
|
2289,0,1000,0,5000:7000:9000:11000:13000,10000,2000,-1
|
||||||
//-- SC_INVISIBILITY
|
//-- SC_INVISIBILITY
|
||||||
2290,1000,1000,0,0,0,20000:30000:40000:50000:60000,-1
|
2290,1000,1000,0,0,0,20000:30000:40000:50000:60000,-1
|
||||||
//-- SC_DEADLYINFECT
|
//-- SC_DEADLYINFECT
|
||||||
@ -1355,7 +1361,7 @@
|
|||||||
2296,2000,1000,0,10000:15000:20000,0,2000,-1
|
2296,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_WEAKNESS
|
//-- SC_WEAKNESS
|
||||||
2297,2000,1000,0,10000:15000:20000,0,2000,-1
|
2297,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_STRIPACCESORY
|
//-- SC_STRIPACCESSARY
|
||||||
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,-1
|
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,-1
|
||||||
//-- SC_MANHOLE
|
//-- SC_MANHOLE
|
||||||
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,-1
|
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,-1
|
||||||
@ -1365,7 +1371,7 @@
|
|||||||
2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0,-1
|
2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0,-1
|
||||||
//-- SC_MAELSTROM
|
//-- SC_MAELSTROM
|
||||||
2302,2000,2000,0,7000:14000:21000,0,0,-1
|
2302,2000,2000,0,7000:14000:21000,0,0,-1
|
||||||
//-- SC_BLOODYLUST //dur2=intr
|
//-- SC_BLOODYLUST
|
||||||
2303,2000,2000,0,10000:20000:30000,0,180000,-1
|
2303,2000,2000,0,10000:20000:30000,0,180000,-1
|
||||||
//-- SC_FEINTBOMB
|
//-- SC_FEINTBOMB
|
||||||
2304,1000,0,0,500,1500,5000,-1
|
2304,1000,0,0,500,1500,5000,-1
|
||||||
@ -1377,15 +1383,15 @@
|
|||||||
//-- LG_CANNONSPEAR
|
//-- LG_CANNONSPEAR
|
||||||
2307,0,0,0,0,0,2000,-1
|
2307,0,0,0,0,0,2000,-1
|
||||||
//-- LG_TRAMPLE
|
//-- LG_TRAMPLE
|
||||||
2309,0,0,0,0,0,1000,-1
|
2309,0,1000,0,0,0,0,-1
|
||||||
//-- LG_SHIELDPRESS
|
//-- LG_SHIELDPRESS
|
||||||
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
|
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
|
||||||
//-- LG_REFLECTDAMAGE
|
//-- LG_REFLECTDAMAGE
|
||||||
2311,0,0,0,300000,0,0,-1
|
2311,0,0,0,300000,0,0,-1
|
||||||
//-- LG_PINPOINTATTACK
|
//-- LG_PINPOINTATTACK
|
||||||
2312,0,1000,0,5000,0,5000,-1
|
2312,0,1000,0,12000,0,5000,-1
|
||||||
//-- LG_FORCEOFVANGUARD
|
//-- LG_FORCEOFVANGUARD
|
||||||
2313,0,1000,0,300000,0,0,-1
|
2313,0,1000,0,300000,0,0,1000
|
||||||
//-- LG_RAGEBURST
|
//-- LG_RAGEBURST
|
||||||
2314,0,3000,0,0,0,0,-1
|
2314,0,3000,0,0,0,0,-1
|
||||||
//-- LG_SHIELDSPELL
|
//-- LG_SHIELDSPELL
|
||||||
@ -1485,13 +1491,13 @@
|
|||||||
//-- WM_DOMINION_IMPULSE
|
//-- WM_DOMINION_IMPULSE
|
||||||
2417,0,1000,0,0,0,0,-1
|
2417,0,1000,0,0,0,0,-1
|
||||||
//-- WM_SEVERE_RAINSTORM
|
//-- WM_SEVERE_RAINSTORM
|
||||||
2418,1500:2000:2500:3000:3500,1000,0,3300,0,5000:5500:6000:6500:7000,500
|
2418,1500:2000:2500:3000:3500,1000,0,3400,0,5000:5500:6000:6500:7000,500
|
||||||
//-- WM_POEMOFNETHERWORLD
|
//-- WM_POEMOFNETHERWORLD
|
||||||
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,-1
|
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,-1
|
||||||
//-- WM_VOICEOFSIREN
|
//-- WM_VOICEOFSIREN
|
||||||
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,-1
|
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,-1
|
||||||
//-- WM_DEADHILLHERE
|
//-- WM_DEADHILLHERE
|
||||||
2421,4000:3500:3000:2500:2000,1000,0,0,0,0,1000
|
2421,3000:2500:2000:1500:1000,1000,0,0,0,0,1000
|
||||||
//-- WM_LULLABY_DEEPSLEEP
|
//-- WM_LULLABY_DEEPSLEEP
|
||||||
2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000,1000
|
2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000,1000
|
||||||
//-- WM_SIRCLEOFNATURE
|
//-- WM_SIRCLEOFNATURE
|
||||||
@ -1507,7 +1513,7 @@
|
|||||||
//-- WM_DANCE_WITH_WUG
|
//-- WM_DANCE_WITH_WUG
|
||||||
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000,500
|
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000,500
|
||||||
//-- WM_SOUND_OF_DESTRUCTION
|
//-- WM_SOUND_OF_DESTRUCTION
|
||||||
2429,0:500:1000:1500:2000,1000,0,0,0,6000:7000:8000:9000:10000,500
|
2429,0:500:1000:1500:2000,1000,0,5000,0,6000:7000:8000:9000:10000,500
|
||||||
//-- WM_SATURDAY_NIGHT_FEVER
|
//-- WM_SATURDAY_NIGHT_FEVER
|
||||||
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000,1000
|
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000,1000
|
||||||
//-- WM_LERADS_DEW
|
//-- WM_LERADS_DEW
|
||||||
@ -1523,10 +1529,10 @@
|
|||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Sorcerer skills =====================
|
//==== Sorcerer skills =====================
|
||||||
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
//-- SO_FIREWALK
|
||||||
2443,1000,1000,0,12000,0,0,-1
|
2443,1000,1000,0,30000,12000,0,-1
|
||||||
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
//-- SO_ELECTRICWALK
|
||||||
2444,1000,1000,0,12000,0,0,-1
|
2444,1000,1000,0,30000,12000,0,-1
|
||||||
//-- SO_SPELLFIST
|
//-- SO_SPELLFIST
|
||||||
2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
|
2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
|
||||||
//-- SO_EARTHGRAVE
|
//-- SO_EARTHGRAVE
|
||||||
@ -1534,11 +1540,11 @@
|
|||||||
//-- SO_DIAMONDDUST
|
//-- SO_DIAMONDDUST
|
||||||
2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000,800:600:400:200:-1
|
2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000,800:600:400:200:-1
|
||||||
//-- SO_POISON_BUSTER
|
//-- SO_POISON_BUSTER
|
||||||
2448,2200:3400:4600:5800:7000,1000,0,0,0,2000,800:600:400:200:-1
|
2448,2200:3400:4600:5800:6000,1000,0,0,0,2000,800:600:400:200:-1
|
||||||
//-- SO_PSYCHIC_WAVE
|
//-- SO_PSYCHIC_WAVE
|
||||||
2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000,1000:900:800:700:600
|
2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000,1000:900:800:700:600
|
||||||
//-- SO_CLOUD_KILL
|
//-- SO_CLOUD_KILL
|
||||||
2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,700:500:300:100:-1
|
2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,4000:8000:12000:16000:20000,5000,700:500:300:100:-1
|
||||||
//-- SO_STRIKING
|
//-- SO_STRIKING
|
||||||
2451,1000,1000,0,60000,0,2000,-1
|
2451,1000,1000,0,60000,0,2000,-1
|
||||||
//-- SO_WARMER
|
//-- SO_WARMER
|
||||||
@ -1546,7 +1552,7 @@
|
|||||||
//-- SO_VACUUM_EXTREME
|
//-- SO_VACUUM_EXTREME
|
||||||
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,2000,5000,-1
|
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,2000,5000,-1
|
||||||
//-- SO_VARETYR_SPEAR
|
//-- SO_VARETYR_SPEAR
|
||||||
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
|
2454,2200:2400:2600:2800:3000,1000,0,2200:2400:2600:2800:3000,0,2000,1800:1600:1400:1200:1000
|
||||||
//-- SO_ARRULLO
|
//-- SO_ARRULLO
|
||||||
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
|
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
|
||||||
//-- SO_EL_CONTROL
|
//-- SO_EL_CONTROL
|
||||||
@ -1625,58 +1631,58 @@
|
|||||||
|
|
||||||
//===== Misc. Skills =======================
|
//===== Misc. Skills =======================
|
||||||
//-- ALL_ODINS_RECALL
|
//-- ALL_ODINS_RECALL
|
||||||
2533,10000,0,0,0,0,300000,0
|
2533,0,0,0,0,0,0,10000
|
||||||
//-- RETURN_TO_ELDICASTES
|
//-- RETURN_TO_ELDICASTES
|
||||||
2534,3000,0,0,0,0,300000,0
|
2534,0,0,0,0,0,300000,2000
|
||||||
//-- ALL_GUARDIAN_RECALL
|
//-- ALL_GUARDIAN_RECALL
|
||||||
2536,3000,0,0,0,0,300000,0
|
2536,0,0,0,0,0,300000,3000
|
||||||
//-- ALL_ODINS_POWER
|
//-- ALL_ODINS_POWER
|
||||||
2537,0,0,0,60000,0,0,0
|
2537,0,0,0,60000,0,0,0
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Rebellion ==========================
|
//===== Rebellion Skills ===================
|
||||||
//-- RL_GLITTERING_GREED
|
//-- RL_GLITTERING_GREED
|
||||||
//2551,0,0,0,0,0,0,-1
|
//2551,0,0,0,0,0,0,-1
|
||||||
//-- RL_RICHS_COIN
|
//-- RL_RICHS_COIN
|
||||||
2552,0,1000,0,600000,0,0,-1
|
2552,0,1000,0,600000,0,3000,-1
|
||||||
//-- RL_MASS_SPIRAL
|
//-- RL_MASS_SPIRAL
|
||||||
2553,2000,1000,0,0,30000,1000,-1
|
2553,1000,1000,0,0,30000,10000,2000
|
||||||
//-- RL_BANISHING_BUSTER
|
//-- RL_BANISHING_BUSTER
|
||||||
2554,3000:2500:2000:1500:1000,1000,0,0,0,1500,-1
|
2554,3000:2500:2000:1500:1000,0,0,0,0,10000,-1
|
||||||
//-- RL_B_TRAP
|
//-- RL_B_TRAP
|
||||||
2555,0,0,0,4000,6000:7000:8000:9000:10000,2000,-1
|
2555,0,0,0,10000:11000:12000:13000:14000,6000:7000:8000:9000:10000,0,-1
|
||||||
//-- RL_FLICKER
|
//-- RL_FLICKER
|
||||||
2556,0,500,0,0,0,2000,-1
|
2556,0,0,0,0,0,10000,-1
|
||||||
//-- RL_S_STORM
|
//-- RL_S_STORM
|
||||||
2557,3000:2500:2000:1500:1000,1000,0,0,0,2000,-1
|
2557,3000:2500:2000:1500:1000,0,0,0,0,2000,-1
|
||||||
//-- RL_E_CHAIN
|
//-- RL_E_CHAIN
|
||||||
2558,0,500,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,5000,-1
|
2558,0,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,5000,-1
|
||||||
//-- RL_QD_SHOT
|
//-- RL_QD_SHOT
|
||||||
2559,0,1000,0,1500,0,5000,-1
|
2559,0,1000,0,1500,0,5000,-1
|
||||||
//-- RL_C_MARKER
|
//-- RL_C_MARKER
|
||||||
2560,0,0,0,30000,0,1000,-1
|
2560,0,0,0,30000,0,1000,-1
|
||||||
//-- RL_FIREDANCE
|
//-- RL_FIREDANCE
|
||||||
2561,1600:1500:1400:1200:1000,1500,0,0,0,5000,-1
|
2561,0,2000,0,0,0,5000,-1
|
||||||
//-- RL_H_MINE
|
//-- RL_H_MINE
|
||||||
2562,2000,1500,0,30000,15000,5000:4500:4000:3500:3000,-1
|
2562,1500,0,0,30000,15000,5000:4500:4000:3500:3000,500
|
||||||
//-- RL_P_ALTER
|
//-- RL_P_ALTER
|
||||||
2563,0,1000,0,30000:45000:60000:75000:90000,0,5000,-1
|
2563,0,1000,0,30000:45000:60000:75000:90000,0,5000,-1
|
||||||
//-- RL_FALLEN_ANGEL
|
//-- RL_FALLEN_ANGEL
|
||||||
2564,0,1500,0,0,0,4500:4000:3500:2500:2000,-1
|
2564,500,1000,0,0,0,10000:8000:6000:4000:2000,500
|
||||||
//-- RL_R_TRIP
|
//-- RL_R_TRIP
|
||||||
2565,0,1500,0,0,0,3000,-1
|
2565,0,1000,0,0,0,1000,-1
|
||||||
//-- RL_D_TAIL
|
//-- RL_D_TAIL
|
||||||
2566,2000,1500,0,0,0,5000,-1
|
2566,500,2000,0,0,0,5000,500
|
||||||
//-- RL_FIRE_RAIN
|
//-- RL_FIRE_RAIN
|
||||||
2567,0,1500,0,100,0,5000,-1
|
2567,1800:1600:1400:1200:1000,2000,0,100,0,5000,200
|
||||||
//-- RL_HEAT_BARREL
|
//-- RL_HEAT_BARREL
|
||||||
2568,0,1000,0,60000,10000,10000,-1
|
2568,0,1000,0,60000,10000,10000,-1
|
||||||
//-- RL_AM_BLAST
|
//-- RL_AM_BLAST
|
||||||
2569,2000,1500,0,0,6000:7000:8000:9000:10000,1000,1000
|
2569,2000,1000,0,0,6000:7000:8000:9000:10000,5000,1000
|
||||||
//-- RL_SLUGSHOT
|
//-- RL_SLUGSHOT
|
||||||
2570,5000:6000:7000:8000:9000,1000,0,2000,0,1500,1000
|
2570,5000:6000:7000:8000:9000,1000,0,0,2000,10000,1000
|
||||||
//-- RL_HAMMER_OF_GOD
|
//-- RL_HAMMER_OF_GOD
|
||||||
2571,3000,1000,0,0,3000:3000:4000:4000:5000,3000,-1
|
2571,8000,2000,0,0,3000:3000:4000:4000:5000,30000,2000
|
||||||
//-- RL_R_TRIP_PLUSATK
|
//-- RL_R_TRIP_PLUSATK
|
||||||
//2572,0,0,0,0,0,0,-1
|
//2572,0,0,0,0,0,0,-1
|
||||||
//-- RL_B_FLICKER_ATK
|
//-- RL_B_FLICKER_ATK
|
||||||
@ -1685,7 +1691,7 @@
|
|||||||
//2574,0,0,0,0,0,0,-1
|
//2574,0,0,0,0,0,0,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Kagerou & Oboro skills ==============
|
//==== Kagerou & Oboro Skills ==============
|
||||||
//-- KO_YAMIKUMO
|
//-- KO_YAMIKUMO
|
||||||
3001,0,0,0,200000,0,0,-1
|
3001,0,0,0,200000,0,0,-1
|
||||||
//-- KO_JYUMONJIKIRI
|
//-- KO_JYUMONJIKIRI
|
||||||
@ -1693,35 +1699,35 @@
|
|||||||
//-- KO_SETSUDAN
|
//-- KO_SETSUDAN
|
||||||
3005,0,0,0,0,0,3000,-1
|
3005,0,0,0,0,0,3000,-1
|
||||||
//-- KO_BAKURETSU
|
//-- KO_BAKURETSU
|
||||||
3006,1000:1400:1800:2200:2600,1000,0,100,0,3000,0
|
3006,1000:1400:1800:2200:2600,1000,0,100,0,3000,-1
|
||||||
//-- KO_HAPPOKUNAI
|
//-- KO_HAPPOKUNAI
|
||||||
3007,0,500,0,0,0,0,-1
|
3007,0,500,0,0,0,0,-1
|
||||||
//-- KO_MUCHANAGE
|
//-- KO_MUCHANAGE
|
||||||
3008,1000,0,0,100,0,10000,-1
|
3008,1000,0,0,0,0,10000,-1
|
||||||
//-- KO_HUUMARANKA
|
//-- KO_HUUMARANKA
|
||||||
3009,1000:1200:1400:1600:1800,1000,0,500,0,3000,-1
|
3009,1000:1200:1400:1600:1800,1000,0,100,0,3000,-1
|
||||||
//-- KO_MAKIBISHI
|
//-- KO_MAKIBISHI
|
||||||
3010,0,0,0,12000:14000:16000:18000:20000,2500:3000:3500:4000:4500,10000,-1
|
3010,0,0,0,12000:14000:16000:18000:20000,2500:3000:3500:4000:4500,10000,-1
|
||||||
//-- KO_MEIKYOUSISUI
|
//-- KO_MEIKYOUSISUI
|
||||||
3011,3000,0,0,10000,0,10000,0
|
3011,3000,0,0,10000,0,10000,-1
|
||||||
//-- KO_ZANZOU
|
//-- KO_ZANZOU
|
||||||
3012,0,1000,0,27000:24000:21000:18000:15000,0,30000:27000:24000:21000:18000,-1
|
3012,0,1000,0,27000:24000:21000:18000:15000,0,30000:27000:24000:21000:18000,-1
|
||||||
//-- KO_KYOUGAKU
|
//-- KO_KYOUGAKU
|
||||||
3013,3000:2500:2000:1500:1000,1000,0,12000:14000:16000:18000:20000,0,10000,0
|
3013,3000:2500:2000:1500:1000,1000,0,12000:14000:16000:18000:20000,0,10000,-1
|
||||||
//-- KO_JYUSATSU
|
//-- KO_JYUSATSU
|
||||||
3014,3000:2500:2000:1500:1000,1000,0,8000:10000:12000:14000:16000,0,10000,0
|
3014,3000:2500:2000:1500:1000,1000,0,8000:10000:12000:14000:16000,0,10000,-1
|
||||||
//-- KO_KAHU_ENTEN
|
//-- KO_KAHU_ENTEN
|
||||||
3015,2000,0,0,300000,0,0,0
|
3015,2000,0,0,300000,0,0,-1
|
||||||
//-- KO_HYOUHU_HUBUKI
|
//-- KO_HYOUHU_HUBUKI
|
||||||
3016,2000,0,0,300000,0,0,0
|
3016,2000,0,0,300000,0,0,-1
|
||||||
//-- KO_KAZEHU_SEIRAN
|
//-- KO_KAZEHU_SEIRAN
|
||||||
3017,2000,0,0,300000,0,0,0
|
3017,2000,0,0,300000,0,0,-1
|
||||||
//-- KO_DOHU_KOUKAI
|
//-- KO_DOHU_KOUKAI
|
||||||
3018,2000,0,0,300000,0,0,0
|
3018,2000,0,0,300000,0,0,-1
|
||||||
//-- KO_ZENKAI
|
//-- KO_ZENKAI
|
||||||
3020,0,1000,0,10000,10000,0,0
|
3020,0,1000,0,10000,0,0,-1
|
||||||
//-- KO_GENWAKU
|
//-- KO_GENWAKU
|
||||||
3021,3000:2500:2000:1500:1000,1000,0,30000,0,10000,0
|
3021,3000:2500:2000:1500:1000,1000,0,30000,0,10000,-1
|
||||||
//-- KO_IZAYOI
|
//-- KO_IZAYOI
|
||||||
3022,0,0,0,30000:45000:60000:75000:90000,0,60000,-1
|
3022,0,0,0,30000:45000:60000:75000:90000,0,60000,-1
|
||||||
//-- KG_KAGEHUMI
|
//-- KG_KAGEHUMI
|
||||||
@ -1752,7 +1758,7 @@
|
|||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//-- ALL_FULL_THROTTLE
|
//-- ALL_FULL_THROTTLE
|
||||||
5014,0,0,0,10000:15000:20000:25000:30000,10000,3000000,-1
|
5014,0,0,0,10000:15000:20000:25000:30000,10000,1800000,-1
|
||||||
|
|
||||||
//===== Homunculus Skills ==================
|
//===== Homunculus Skills ==================
|
||||||
//-- HLIF_HEAL
|
//-- HLIF_HEAL
|
||||||
@ -1770,9 +1776,11 @@
|
|||||||
//-- HFLI_MOON
|
//-- HFLI_MOON
|
||||||
8009,0,0,2000,0,0,0,-1
|
8009,0,0,2000,0,0,0,-1
|
||||||
//-- HFLI_FLEET
|
//-- HFLI_FLEET
|
||||||
8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,-1
|
8010,0,0,0,60000:55000:50000:45000:40000,60000:75000:90000:105000:120000,0,-1
|
||||||
//-- HFLI_SPEED
|
//-- HFLI_SPEED
|
||||||
8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,-1
|
8011,0,0,0,60000:55000:50000:45000:40000,60000:75000:90000:105000:120000,0,-1
|
||||||
|
//-- HFLI_SBR44
|
||||||
|
8012,0,1000,0,0,0,0,-1
|
||||||
//-- HVAN_CAPRICE
|
//-- HVAN_CAPRICE
|
||||||
8013,0,2000:2200:2400:2600:2800,0,0,0,0,-1
|
8013,0,2000:2200:2400:2600:2800,0,0,0,0,-1
|
||||||
//-- HVAN_CHAOTIC
|
//-- HVAN_CHAOTIC
|
||||||
@ -1784,7 +1792,7 @@
|
|||||||
//-- MH_SUMMON_LEGION
|
//-- MH_SUMMON_LEGION
|
||||||
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
|
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
|
||||||
//-- MH_NEEDLE_OF_PARALYZE
|
//-- MH_NEEDLE_OF_PARALYZE
|
||||||
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
|
8019,1000:1100:1200:1300:1400,2000,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
|
||||||
//-- MH_POISON_MIST
|
//-- MH_POISON_MIST
|
||||||
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
|
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
|
||||||
//-- MH_PAIN_KILLER
|
//-- MH_PAIN_KILLER
|
||||||
@ -1796,49 +1804,49 @@
|
|||||||
//-- MH_ERASER_CUTTER
|
//-- MH_ERASER_CUTTER
|
||||||
8024,1000:1500:2000:2500:3000,2000,0,0,0,0,-1
|
8024,1000:1500:2000:2500:3000,2000,0,0,0,0,-1
|
||||||
//-- MH_XENO_SLASHER
|
//-- MH_XENO_SLASHER
|
||||||
8025,1500:2500:3500:4500:5500,5000,0,500,0,0,500
|
8025,1500:2500:3500:4500:5500,5000,0,500,120000,0,500
|
||||||
//-- MH_SILENT_BREEZE
|
//-- MH_SILENT_BREEZE
|
||||||
8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0,1000:800:600:400:200
|
8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0,1000:800:600:400:200
|
||||||
//-- MH_STYLE_CHANGE
|
//-- MH_STYLE_CHANGE
|
||||||
//8027,0,0,0,0,0,0,0
|
8027,0,1000,0,0,0,0,500
|
||||||
//-- MH_SONIC_CRAW
|
//-- MH_SONIC_CRAW
|
||||||
//8028,0,0,0,0,0,0,0
|
8028,0,1000,0,0,0,0,-1
|
||||||
//-- MH_SILVERVEIN_RUSH
|
//-- MH_SILVERVEIN_RUSH
|
||||||
//8029,0,0,0,0,0,0,0
|
8029,0,0,0,5000,0,2000,-1
|
||||||
//-- MH_MIDNIGHT_FRENZY
|
//-- MH_MIDNIGHT_FRENZY
|
||||||
//8030,0,0,0,0,0,0,0
|
8030,0,0,0,10000,0,2000,-1
|
||||||
//-- MH_STAHL_HORN
|
//-- MH_STAHL_HORN
|
||||||
8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000
|
8031,800:600:400:200:0,3000,0,5000,0,0,200:400:600:800:1000
|
||||||
//-- MH_GOLDENE_FERSE
|
//-- MH_GOLDENE_FERSE
|
||||||
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
|
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
|
||||||
//-- MH_STEINWAND
|
//-- MH_STEINWAND
|
||||||
8033,1000,0,0,30000:45000:60000:75000:90000,0,0,-1
|
8033,1000,0,0,30000:45000:60000:75000:90000,0,0,-1
|
||||||
//-- MH_HEILIGE_STANGE
|
//-- MH_HEILIGE_STANGE
|
||||||
8034,200:400:600:800:1000,0,0,0,0,0,1800:1600:1400:1200:1000
|
8034,200:400:600:800:1000,5000,0,0,0,0,1800:1600:1400:1200:1000
|
||||||
//-- MH_ANGRIFFS_MODUS
|
//-- MH_ANGRIFFS_MODUS
|
||||||
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
|
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
|
||||||
//-- MH_TINDER_BREAKER
|
//-- MH_TINDER_BREAKER
|
||||||
//8036,0,0,0,5000,0,0,0
|
8036,1000,0,0,0,0,0,-1
|
||||||
//-- MH_CBC
|
//-- MH_CBC
|
||||||
//8037,0,0,0,0,0,0,0
|
//8037,0,0,0,0,0,0,0
|
||||||
//-- MH_EQC
|
//-- MH_EQC
|
||||||
//8038,0,0,0,0,0,0,0
|
8038,0,1000,0,0,0,0,-1
|
||||||
//-- MH_MAGMA_FLOW
|
//-- MH_MAGMA_FLOW
|
||||||
8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0,2000:1500:1000:500:-1
|
8039,2000:2500:3000:3500:4000,1000,0,30000:45000:60000:75000:90000,0,0,2000:1500:1000:500:-1
|
||||||
//-- MH_GRANITIC_ARMOR
|
//-- MH_GRANITIC_ARMOR
|
||||||
8040,6000:5500:5000:4500:4000,0,0,60000,0,0,1000
|
8040,5000:4500:4000:3500:3000,1000,0,60000,0,0,1000
|
||||||
//-- MH_LAVA_SLIDE
|
//-- MH_LAVA_SLIDE
|
||||||
8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0,1000
|
8041,5000:4500:4000:3500:3000,1000,0,12000:14000:16000:18000:20000,20000,0,1000
|
||||||
//-- MH_PYROCLASTIC
|
//-- MH_PYROCLASTIC
|
||||||
8042,5000:4500:4000:3500:3000,0,0,60000:90000:120000:150000:180000,0,0,1000
|
8042,1000:1500:2000:2500:3000,1000,0,60000:90000:120000:150000:180000,0,0,200
|
||||||
//-- MH_VOLCANIC_ASH
|
//-- MH_VOLCANIC_ASH
|
||||||
8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0,1000
|
8043,4000:3500:3000:2500:2000,1000,0,12000:14000:16000:18000:20000,0,0,1000
|
||||||
|
|
||||||
//===== Mercenary Skills ===================
|
//===== Mercenary Skills ===================
|
||||||
//-- MS_MAGNUM
|
//-- MS_MAGNUM
|
||||||
8202,0,1500,2000,2000,10000,0,0
|
8202,0,1500,2000,2000,10000,0,0
|
||||||
//-- MS_BOWLINGBASH
|
//-- MS_BOWLINGBASH
|
||||||
8203,700,2500,0,0,0,0,0
|
8203,400,2500,0,0,0,0,100
|
||||||
//-- MS_PARRYING
|
//-- MS_PARRYING
|
||||||
8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0
|
8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0
|
||||||
//-- MS_REFLECTSHIELD
|
//-- MS_REFLECTSHIELD
|
||||||
@ -1864,7 +1872,7 @@
|
|||||||
//-- ML_BRANDISHSPEAR
|
//-- ML_BRANDISHSPEAR
|
||||||
8217,350,1200,0,0,0,0,350
|
8217,350,1200,0,0,0,0,350
|
||||||
//-- ML_SPIRALPIERCE
|
//-- ML_SPIRALPIERCE
|
||||||
8218,150:250:350:450:500:500:500:500:500:500,2500,0,0,1000,0,150:250:350:450:500:500:500:500:500:500
|
8218,150:250:350:450:500,2500,0,0,1000,0,150:250:350:450:500
|
||||||
//-- ML_DEFENDER
|
//-- ML_DEFENDER
|
||||||
8219,0,800,0,180000,0,0,0
|
8219,0,800,0,180000,0,0,0
|
||||||
//-- ML_AUTOGUARD
|
//-- ML_AUTOGUARD
|
||||||
@ -1907,7 +1915,7 @@
|
|||||||
//-- EL_WATER_DROP
|
//-- EL_WATER_DROP
|
||||||
8405,0,0,0,-1,0,0,-1
|
8405,0,0,0,-1,0,0,-1
|
||||||
//-- EL_WATER_BARRIER
|
//-- EL_WATER_BARRIER
|
||||||
8406,1000,0,0,15000,0,0,-1
|
8406,0,0,0,15000,0,0,-1
|
||||||
//-- EL_WIND_STEP
|
//-- EL_WIND_STEP
|
||||||
8407,0,0,0,-1,0,0,-1
|
8407,0,0,0,-1,0,0,-1
|
||||||
//-- EL_WIND_CURTAIN
|
//-- EL_WIND_CURTAIN
|
||||||
|
@ -1443,8 +1443,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
|||||||
skill_castend_damage_id(src, bl, RA_WUGBITE, ((sd) ? pc_checkskill(sd, RA_WUGBITE) : skill_get_max(RA_WUGBITE)), tick, SD_ANIMATION);
|
skill_castend_damage_id(src, bl, RA_WUGBITE, ((sd) ? pc_checkskill(sd, RA_WUGBITE) : skill_get_max(RA_WUGBITE)), tick, SD_ANIMATION);
|
||||||
break;
|
break;
|
||||||
case RA_FIRINGTRAP:
|
case RA_FIRINGTRAP:
|
||||||
|
sc_start4(src, bl, SC_BURNING, 50 + skill_lv * 10, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
||||||
|
break;
|
||||||
case RA_ICEBOUNDTRAP:
|
case RA_ICEBOUNDTRAP:
|
||||||
sc_start(src,bl, (skill_id == RA_FIRINGTRAP) ? SC_BURNING:SC_FREEZING, 50 + 10 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
sc_start(src, bl, SC_FREEZING, 50 + skill_lv * 10, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case NC_PILEBUNKER:
|
case NC_PILEBUNKER:
|
||||||
if( rnd()%100 < 25 + 15*skill_lv ) {
|
if( rnd()%100 < 25 + 15*skill_lv ) {
|
||||||
@ -1465,8 +1467,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
|||||||
sc_start4(src,bl, SC_BURNING, 20 + 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
sc_start4(src,bl, SC_BURNING, 20 + 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case NC_COLDSLOWER:
|
case NC_COLDSLOWER:
|
||||||
sc_start(src,bl, SC_FREEZE, 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
// Status chances are applied officially through a check
|
||||||
sc_start(src,bl, SC_FREEZING, 20 + 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
// The skill first trys to give the frozen status to targets that are hit
|
||||||
|
sc_start(src, bl, SC_FREEZE, 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||||
|
if (!tsc->data[SC_FREEZE]) // If it fails to give the frozen status, it will attempt to give the freezing status
|
||||||
|
sc_start(src, bl, SC_FREEZING, 20 + skill_lv * 10, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case NC_POWERSWING:
|
case NC_POWERSWING:
|
||||||
sc_start(src,bl, SC_STUN, 10, skill_lv, skill_get_time(skill_id, skill_lv));
|
sc_start(src,bl, SC_STUN, 10, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||||
@ -1551,6 +1556,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
|||||||
tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] ||
|
tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] ||
|
||||||
tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) &&
|
tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) &&
|
||||||
rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) {
|
rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) {
|
||||||
|
status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF);
|
||||||
status_change_end(bl, SC_DANCING, INVALID_TIMER);
|
status_change_end(bl, SC_DANCING, INVALID_TIMER);
|
||||||
status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER);
|
status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER);
|
||||||
status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER);
|
status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER);
|
||||||
@ -1591,7 +1597,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
|||||||
sc_start(src,bl, SC_CRYSTALIZE, rate, skill_lv, skill_get_time2(skill_id, skill_lv));
|
sc_start(src,bl, SC_CRYSTALIZE, rate, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case SO_VARETYR_SPEAR:
|
case SO_VARETYR_SPEAR:
|
||||||
sc_start(src,bl, SC_STUN, 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
sc_start(src,bl, SC_STUN, 5 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case GN_SLINGITEM_RANGEMELEEATK:
|
case GN_SLINGITEM_RANGEMELEEATK:
|
||||||
if( sd ) {
|
if( sd ) {
|
||||||
@ -1639,7 +1645,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
|||||||
sc_start(src,bl, SC_STUN, 10 * skill_lv, skill_lv, skill_get_time2(skill_id,skill_lv));
|
sc_start(src,bl, SC_STUN, 10 * skill_lv, skill_lv, skill_get_time2(skill_id,skill_lv));
|
||||||
break;
|
break;
|
||||||
case MH_LAVA_SLIDE:
|
case MH_LAVA_SLIDE:
|
||||||
if (tsc && !tsc->data[SC_BURNING]) sc_start4(src,bl, SC_BURNING, 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time(skill_id, skill_lv));
|
sc_start4(src,bl, SC_BURNING, 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case MH_STAHL_HORN:
|
case MH_STAHL_HORN:
|
||||||
sc_start(src,bl, SC_STUN, (20 + 4 * (skill_lv-1)), skill_lv, skill_get_time(skill_id, skill_lv));
|
sc_start(src,bl, SC_STUN, (20 + 4 * (skill_lv-1)), skill_lv, skill_get_time(skill_id, skill_lv));
|
||||||
@ -1658,7 +1664,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MH_XENO_SLASHER:
|
case MH_XENO_SLASHER:
|
||||||
sc_start4(src,bl,SC_BLEEDING,10 * skill_lv,skill_lv,src->id,0,0,skill_get_time2(skill_id,skill_lv)); //@TODO need real duration
|
sc_start4(src, bl, SC_BLEEDING, skill_lv, skill_lv, src->id, 0, 0, skill_get_time2(skill_id, skill_lv));
|
||||||
break;
|
break;
|
||||||
case WL_HELLINFERNO:
|
case WL_HELLINFERNO:
|
||||||
sc_start4(src,bl,SC_BURNING,55+5*skill_lv,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
|
sc_start4(src,bl,SC_BURNING,55+5*skill_lv,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
|
||||||
@ -3243,7 +3249,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
|||||||
case RA_CLUSTERBOMB:
|
case RA_CLUSTERBOMB:
|
||||||
case RA_FIRINGTRAP:
|
case RA_FIRINGTRAP:
|
||||||
case RA_ICEBOUNDTRAP:
|
case RA_ICEBOUNDTRAP:
|
||||||
dmg.dmotion = clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id,flag&SD_LEVEL?-1:skill_lv, 5);
|
dmg.dmotion = clif_skill_damage(src, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, 5);
|
||||||
if( dsrc != src ) // avoid damage display redundancy
|
if( dsrc != src ) // avoid damage display redundancy
|
||||||
break;
|
break;
|
||||||
case HT_LANDMINE:
|
case HT_LANDMINE:
|
||||||
@ -3875,31 +3881,28 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
|||||||
case WL_TETRAVORTEX_WATER:
|
case WL_TETRAVORTEX_WATER:
|
||||||
case WL_TETRAVORTEX_WIND:
|
case WL_TETRAVORTEX_WIND:
|
||||||
case WL_TETRAVORTEX_GROUND:
|
case WL_TETRAVORTEX_GROUND:
|
||||||
|
clif_skill_nodamage(src,target,skl->skill_id,skl->skill_lv,1);
|
||||||
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_ANIMATION);
|
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_ANIMATION);
|
||||||
skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
|
skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
|
||||||
if( skl->type >= 3 )
|
if (skl->type >= 3) { // Final Hit
|
||||||
{ // Final Hit
|
if (!status_isdead(target)) { // Final Status Effect
|
||||||
if( !status_isdead(target) )
|
|
||||||
{ // Final Status Effect
|
|
||||||
int effects[4] = { SC_BURNING, SC_FREEZING, SC_BLEEDING, SC_STUN },
|
int effects[4] = { SC_BURNING, SC_FREEZING, SC_BLEEDING, SC_STUN },
|
||||||
applyeffects[4] = { 0, 0, 0, 0 },
|
applyeffects[4] = { 0, 0, 0, 0 },
|
||||||
i, j = 0, k = 0;
|
i, j = 0, k = 0;
|
||||||
for( i = 1; i <= 8; i = i + i )
|
for(i = 1; i <= 8; i = i + i) {
|
||||||
{
|
if (skl->x&i) {
|
||||||
if( skl->x&i )
|
|
||||||
{
|
|
||||||
applyeffects[j] = effects[k];
|
applyeffects[j] = effects[k];
|
||||||
j++;
|
j++;
|
||||||
}
|
}
|
||||||
k++;
|
k++;
|
||||||
}
|
}
|
||||||
if( j )
|
if (j) {
|
||||||
{
|
|
||||||
i = applyeffects[rnd()%j];
|
i = applyeffects[rnd()%j];
|
||||||
status_change_start(src,target, i, 10000, skl->skill_lv,
|
status_change_start(src, target, i, 10000, skl->skill_lv,
|
||||||
(i == SC_BURNING ? 1000 : (i == SC_BLEEDING ? src->id : 0)),
|
(i == SC_BURNING ? 1000 : (i == SC_BLEEDING ? src->id : 0)),
|
||||||
(i == SC_BURNING ? src->id : 0),
|
(i == SC_BURNING ? src->id : 0), 0,
|
||||||
0, skill_get_time(WL_TETRAVORTEX,skl->skill_lv)+1, SCSTART_NONE);
|
(i == SC_BURNING ? 15000 : (i == SC_FREEZING ? 40000 :
|
||||||
|
(i == SC_BLEEDING ? 120000 : 5000))), SCSTART_NONE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -5085,7 +5088,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
|||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
// Priority is to release SpellBook
|
// Priority is to release SpellBook
|
||||||
if( sc && sc->data[SC_READING_SB] )
|
if( sc && sc->data[SC_FREEZE_SP] )
|
||||||
{ // SpellBook
|
{ // SpellBook
|
||||||
uint16 pres_skill_id, pres_skill_lv, point, s = 0;
|
uint16 pres_skill_id, pres_skill_lv, point, s = 0;
|
||||||
int spell[SC_MAXSPELLBOOK-SC_SPELLBOOK1 + 1];
|
int spell[SC_MAXSPELLBOOK-SC_SPELLBOOK1 + 1];
|
||||||
@ -5106,10 +5109,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
|||||||
}else //something went wrong :(
|
}else //something went wrong :(
|
||||||
break;
|
break;
|
||||||
|
|
||||||
if( sc->data[SC_READING_SB]->val2 > point )
|
if( sc->data[SC_FREEZE_SP]->val2 > point )
|
||||||
sc->data[SC_READING_SB]->val2 -= point;
|
sc->data[SC_FREEZE_SP]->val2 -= point;
|
||||||
else // Last spell to be released
|
else // Last spell to be released
|
||||||
status_change_end(src, SC_READING_SB, INVALID_TIMER);
|
status_change_end(src, SC_FREEZE_SP, INVALID_TIMER);
|
||||||
|
|
||||||
if( bl->type != BL_SKILL ) /* skill types will crash the client */
|
if( bl->type != BL_SKILL ) /* skill types will crash the client */
|
||||||
clif_skill_nodamage(src, bl, pres_skill_id, pres_skill_lv, 1);
|
clif_skill_nodamage(src, bl, pres_skill_id, pres_skill_lv, 1);
|
||||||
@ -9288,8 +9291,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
|||||||
status_change_end(bl, SC_HIDING, INVALID_TIMER);
|
status_change_end(bl, SC_HIDING, INVALID_TIMER);
|
||||||
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
|
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
|
||||||
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
|
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
|
||||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
|
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||||
sc_start(src,bl,SC_BLIND,53 + 2 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv));
|
sc_start(src, bl, SC_BLIND, 53 + 2 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
clif_skill_nodamage(src, bl, skill_id, 0, 1);
|
clif_skill_nodamage(src, bl, skill_id, 0, 1);
|
||||||
@ -11742,8 +11745,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
|||||||
case SO_ELECTRICWALK:
|
case SO_ELECTRICWALK:
|
||||||
if( sc && sc->data[type] )
|
if( sc && sc->data[type] )
|
||||||
status_change_end(src,type,INVALID_TIMER);
|
status_change_end(src,type,INVALID_TIMER);
|
||||||
clif_skill_nodamage(src, src ,skill_id, skill_lv,
|
sc_start2(src, src, type, 100, skill_id, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||||
sc_start2(src,src, type, 100, skill_id, skill_lv, skill_get_time(skill_id, skill_lv)));
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case KO_MAKIBISHI:
|
case KO_MAKIBISHI:
|
||||||
@ -12374,7 +12376,7 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
|
|||||||
return NULL;
|
return NULL;
|
||||||
val2 = sc->data[SC_POISONINGWEAPON]->val2; // Type of Poison
|
val2 = sc->data[SC_POISONINGWEAPON]->val2; // Type of Poison
|
||||||
val3 = sc->data[SC_POISONINGWEAPON]->val1;
|
val3 = sc->data[SC_POISONINGWEAPON]->val1;
|
||||||
limit = 4000 + 2000 * skill_lv;
|
limit = skill_get_time(skill_id, skill_lv);
|
||||||
break;
|
break;
|
||||||
case GD_LEADERSHIP:
|
case GD_LEADERSHIP:
|
||||||
case GD_GLORYWOUNDS:
|
case GD_GLORYWOUNDS:
|
||||||
@ -12402,6 +12404,10 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
|
|||||||
case SO_WARMER:
|
case SO_WARMER:
|
||||||
skill_clear_group(src, 8);
|
skill_clear_group(src, 8);
|
||||||
break;
|
break;
|
||||||
|
case SO_FIREWALK:
|
||||||
|
case SO_ELECTRICWALK:
|
||||||
|
limit = skill_get_time2(skill_id, skill_lv);
|
||||||
|
break;
|
||||||
case GN_WALLOFTHORN:
|
case GN_WALLOFTHORN:
|
||||||
// Turns to Firewall
|
// Turns to Firewall
|
||||||
if( flag&1 )
|
if( flag&1 )
|
||||||
@ -19004,7 +19010,7 @@ int skill_magicdecoy(struct map_session_data *sd, unsigned short nameid) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Warlock Spellbooks. [LimitLine/3CeAM]
|
// Warlock Spellbooks. [LimitLine/3CeAM]
|
||||||
void skill_spellbook (struct map_session_data *sd, unsigned short nameid) {
|
void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
|
||||||
int i, max_preserve, skill_id, point;
|
int i, max_preserve, skill_id, point;
|
||||||
struct status_change *sc;
|
struct status_change *sc;
|
||||||
|
|
||||||
@ -19039,20 +19045,20 @@ void skill_spellbook (struct map_session_data *sd, unsigned short nameid) {
|
|||||||
max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
|
max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
|
||||||
point = skill_spellbook_db[i].point;
|
point = skill_spellbook_db[i].point;
|
||||||
|
|
||||||
if( sc && sc->data[SC_READING_SB] ) {
|
if( sc && sc->data[SC_FREEZE_SP] ) {
|
||||||
if( (sc->data[SC_READING_SB]->val2 + point) > max_preserve ) {
|
if( (sc->data[SC_FREEZE_SP]->val2 + point) > max_preserve ) {
|
||||||
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
|
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
|
for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
|
||||||
if( !sc->data[i] ){
|
if( !sc->data[i] ){
|
||||||
sc->data[SC_READING_SB]->val2 += point; // increase points
|
sc->data[SC_FREEZE_SP]->val2 += point; // increase points
|
||||||
sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER);
|
sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
sc_start2(&sd->bl,&sd->bl, SC_READING_SB, 100, 0, point, INVALID_TIMER);
|
sc_start2(&sd->bl,&sd->bl, SC_FREEZE_SP, 100, 0, point, INVALID_TIMER);
|
||||||
sc_start4(&sd->bl,&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER);
|
sc_start4(&sd->bl,&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -438,12 +438,12 @@ int skill_clear_group(struct block_list *bl, int flag);
|
|||||||
void ext_skill_unit_onplace(struct skill_unit *unit, struct block_list *bl, unsigned int tick);
|
void ext_skill_unit_onplace(struct skill_unit *unit, struct block_list *bl, unsigned int tick);
|
||||||
int64 skill_unit_ondamaged(struct skill_unit *unit,int64 damage);
|
int64 skill_unit_ondamaged(struct skill_unit *unit,int64 damage);
|
||||||
|
|
||||||
int skill_castfix( struct block_list *bl, uint16 skill_id, uint16 skill_lv);
|
int skill_castfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv);
|
||||||
int skill_castfix_sc( struct block_list *bl, int time);
|
int skill_castfix_sc(struct block_list *bl, int time);
|
||||||
#ifdef RENEWAL_CAST
|
#ifdef RENEWAL_CAST
|
||||||
int skill_vfcastfix( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv);
|
int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv);
|
||||||
#endif
|
#endif
|
||||||
int skill_delayfix( struct block_list *bl, uint16 skill_id, uint16 skill_lv);
|
int skill_delayfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv);
|
||||||
|
|
||||||
// Skill conditions check and remove [Inkfish]
|
// Skill conditions check and remove [Inkfish]
|
||||||
bool skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
|
bool skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
|
||||||
@ -2030,7 +2030,7 @@ struct s_skill_spellbook_db {
|
|||||||
};
|
};
|
||||||
extern struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
|
extern struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
|
||||||
extern unsigned short skill_spellbook_count;
|
extern unsigned short skill_spellbook_count;
|
||||||
void skill_spellbook (struct map_session_data *sd, unsigned short nameid);
|
void skill_spellbook(struct map_session_data *sd, unsigned short nameid);
|
||||||
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);
|
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -12115,7 +12115,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
|||||||
status_change_end(bl, (sc_type)i, INVALID_TIMER);
|
status_change_end(bl, (sc_type)i, INVALID_TIMER);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
|
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
case SC_ELECTRICSHOCKER:
|
case SC_ELECTRICSHOCKER:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user