diff --git a/npc/other/gm_npcs.txt b/npc/other/gm_npcs.txt index 5cb9104bdb..73f24feeee 100644 --- a/npc/other/gm_npcs.txt +++ b/npc/other/gm_npcs.txt @@ -118,6 +118,9 @@ List of GM Management NPCs (incomplete) - Field Bush Switch - Bakonawa Intro Helper - Pintados Manager#pin +- #pa0829Reactor11 +- New Oz Image#1 +- Professor Aide#worm -------------------------- - Allied Manager#gm - #timer_alba01 diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt index 8146a6321f..b48861cb4d 100644 --- a/npc/re/cities/eclage.txt +++ b/npc/re/cities/eclage.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ====================================== +//===== rAthena Script ======================================= //= General Eclage NPC. //===== By: ================================================== //= Dastgir @@ -30,49 +30,48 @@ ecl_in02,164,56,3 script Receptionist#Laphine 835,{ mes "Welcome to Eclage Clinic."; next; switch (select("Save Location:Rest:Finish the conversation")) { + case 1: + mes "[Receptionist}"; + mes "Clinic has been set as your save point. Be careful though~"; + savepoint "ecl_in02",162,50; + close; + case 2: + mes "[Receptionist}"; + mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy."; + mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. "; + next; + switch (select("Pay with Splendide Coin:Pay with Zeny:Forget it")) { case 1: - mes "[Receptionist}"; - mes "Clinic has been set as your save point. Be careful though~"; - savepoint "ecl_in02",162,50; - close; - case 2: - mes "[Receptionist}"; - mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy."; - mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. "; - next; - switch (select("Pay with Splendide Coin:Pay with Zeny:Forget it")) { - case 1: - if (!countitem(6081)) { - mes "[Receptionist}"; - mes "It seems like you don't have enough coins. Would you check your account again, please?"; - close; - } - mes "[Receptionist}"; - mes "Make yourself at home~"; - close2; - delitem 6081,1; //6081 - percentheal 100,100; - warp "ecl_in02",167,49; - end; - - case 2: - if (Zeny < 5000) { - mes "[Receptionist]"; - mes "Looks like you don't have enough resources to proceed. Do you mind checking your account again?"; - close; - } - mes "[Receptionist}"; - mes "Make yourself at home~"; - close2; - Zeny = Zeny - 5000; - percentheal 100,100; - warp "ecl_in02",167,49; - end; - case 3: - close; + if (!countitem(6081)) { + mes "[Receptionist}"; + mes "It seems like you don't have enough coins. Would you check your account again, please?"; + close; } + mes "[Receptionist}"; + mes "Make yourself at home~"; + close2; + delitem 6081,1; //6081 + percentheal 100,100; + warp "ecl_in02",167,49; + end; + case 2: + if (Zeny < 5000) { + mes "[Receptionist]"; + mes "Looks like you don't have enough resources to proceed. Do you mind checking your account again?"; + close; + } + mes "[Receptionist}"; + mes "Make yourself at home~"; + close2; + Zeny = Zeny - 5000; + percentheal 100,100; + warp "ecl_in02",167,49; + end; case 3: close; + } + case 3: + close; } } @@ -104,5 +103,4 @@ ecl_in02,135,45,5 script Injured Laphine 442,{ mes "What? No way...please...doctor!! No!!"; close; } - ecl_in02,137,44,3 duplicate(Injured Laphine) Doctor Laphine#doctor 441 diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index d3a832ed5b..61dbc7debd 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ====================================== +//===== rAthena Script ======================================= //= Eclage Instance Script //===== By: ================================================== //= Dastgir @@ -7,6 +7,7 @@ //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= +//= [Official Conversion] //= Eclage Interior Instance //===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] @@ -16,7 +17,7 @@ ecl_hub01,132,12,3 script Chief of Staff#tl02 435,{ .@party_id = getcharid(1); .@md_name$ = "Eclage Interior"; - + if (.@party_id == 0 || getpartyleader(.@party_id,2) != getcharid(0)){ mes "-! Warning !-"; mes "This current quest will be held at Memorial dungeon."; @@ -29,23 +30,22 @@ ecl_hub01,132,12,3 script Chief of Staff#tl02 435,{ mes "If you favor Mayor, you should be cautious here."; next; switch (select("Enter it.:Forget it.")) { - case 1: - if (instance_create(.@md_name$) < 0) { - mes "[Shenime]"; - mes "There are some soldiers dispatched by Mayor not too long ago."; - mes "I should sure hope that you aren't the disturbance they're looking for, right?"; - close; - } - ecl_interior_time = gettimetick(2)+20*60; + case 1: + if (instance_create(.@md_name$) < 0) { mes "[Shenime]"; - mes "Given the tight internal security, you should prepare yourself."; - mes "Wait here for a minute."; - close; - - case 2: - mes "[Shenime]"; - mes "It's not an easy task."; + mes "There are some soldiers dispatched by Mayor not too long ago."; + mes "I should sure hope that you aren't the disturbance they're looking for, right?"; close; + } + ecl_interior_time = gettimetick(2) + 20 * 60; + mes "[Shenime]"; + mes "Given the tight internal security, you should prepare yourself."; + mes "Wait here for a minute."; + close; + case 2: + mes "[Shenime]"; + mes "It's not an easy task."; + close; } } mes "[High-level Laphine's]"; @@ -74,17 +74,17 @@ ecl_hub01,130,15,0 script It is closed shut. 844,{ mes "It is pretty difficult to guide an outsider like you."; close; } - switch ( instance_enter(.@md_name$) ) { - case 3: - mes "An unknown error has occurred."; - close; - case 2: - mes "It is closed shut."; - close; - case 0: - mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99"; - end; - default: + switch (instance_enter(.@md_name$)) { + case 3: + mes "An unknown error has occurred."; + close; + case 2: + mes "It is closed shut."; + close; + case 0: + mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99"; + end; + default: } } else close; @@ -95,7 +95,6 @@ ecl_hub01,130,15,0 script It is closed shut. 844,{ close; } - 1@ecl,58,69,3 script Shenime#ecl01 435,{ mes "[Shenime]"; mes "Oh, what's going on here?"; @@ -131,7 +130,6 @@ OnEnable: 1@ecl,51,64,1 script Suspicious Creature#1 2375,{ end; } - 1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 2375,0,0 1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 2375,0,0 1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 2375,0,0 @@ -142,18 +140,18 @@ OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } - 1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 2376,0,0 1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 2376,0,0 1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 2376,0,0 1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{ end; - + OnInstanceInit: + 'mob_summoned = 0; disablenpc instance_npcname(strnpcinfo(0)); end; - + OnEnable: sleep 1000; mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 @@ -166,16 +164,16 @@ OnEnable: sleep 3000; hideonnpc instance_npcname("#sndmaster"); end; - + OnMyMobDead: if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) { donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable"; mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 } end; - + OnTouch: - if ( 'mob_summoned > 1 ) end; + if ('mob_summoned > 1) end; mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared."; next; mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated."; @@ -212,15 +210,12 @@ OnTouch: monster .@eclmap$,50,60,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead"; 'mob_summoned = 2; end; -OnInstanceInit: - 'mob_summoned = 0; - end; } 1@ecl,57,65,0 script #event 139,5,5,{ end; OnTouch: - if ( 'mob_summoned > 0 ) end; + if ('mob_summoned > 0) end; .@eclmap$ = instance_mapname("1@ecl"); .@eventname$ = instance_npcname("#event"); mes "An empty room with nothing inside."; @@ -252,7 +247,7 @@ OnTouch: monster .@eclmap$,60,75,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead"; 'mob_summoned = 1; end; - + OnMyMobDead: if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) { enablenpc instance_npcname("#sndmaster"); @@ -475,4 +470,4 @@ OnMyMobDead: warp "ecl_in03",57,76; instance_destroy; end; -} \ No newline at end of file +} diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index f11b99bd37..5fcef2098b 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ====================================== +//===== rAthena Script ======================================= //= Coin Merchants //===== By: ================================================== //= rAthena Dev Team @@ -846,42 +846,42 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{ .@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove") -1; mes "[Armor Merchant]"; switch(.@choice) { - case 0: // Str Glove - mes "^3131FFStr Glove^000000"; - mes "^3131FFMHP + 100, MSP + 20^000000"; - mes "^3131FFATK+1 increases for every STR+10^000000"; - mes "^3131FFATK +1% added above STR 110^000000"; - break; - case 1: - mes "^3131FFInt Glove^000000"; - mes "^3131FFMHP + 100, MSP + 20^000000"; - mes "^3131FFMATK+1 increases for every INT+10^000000"; - mes "^3131FFMATK +1% added above INT 110^000000"; - break; - case 2: - mes "^3131FFAgi Glove^000000"; - mes "^3131FFMHP + 100, MSP + 20^000000"; - mes "^3131FFFLEE+1 increases for every AGI+10^000000"; - mes "^3131FFComplete Flee +1 added above AGI 110^000000"; - break; - case 3: - mes "^3131FFVit Glove^000000"; - mes "^3131FFMHP + 100, MSP + 20^000000"; - mes "^3131FFMHP+50 for every VIT+10^000000"; - mes "^3131FFMHP+1% added above VIT 110^000000"; - break; - case 4: - mes "^3131FFDex Glove^000000"; - mes "^3131FFMHP + 100, MSP + 20^000000"; - mes "^3131FFHIT+1 increases for every DEX+10^000000"; - mes "^3131FFRanged attack power +1% added above DEX 110^000000"; - break; - case 5: - mes "^3131FFLuk Glove^000000"; - mes "^3131FFMHP + 100, MSP + 20^000000"; - mes "^3131FFCRI+1 increases for every LUK+10^000000"; - mes "^3131FFCritical damage +1% added above LUK 110^000000"; - break; + case 0: // Str Glove + mes "^3131FFStr Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFATK+1 increases for every STR+10^000000"; + mes "^3131FFATK +1% added above STR 110^000000"; + break; + case 1: + mes "^3131FFInt Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFMATK+1 increases for every INT+10^000000"; + mes "^3131FFMATK +1% added above INT 110^000000"; + break; + case 2: + mes "^3131FFAgi Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFFLEE+1 increases for every AGI+10^000000"; + mes "^3131FFComplete Flee +1 added above AGI 110^000000"; + break; + case 3: + mes "^3131FFVit Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFMHP+50 for every VIT+10^000000"; + mes "^3131FFMHP+1% added above VIT 110^000000"; + break; + case 4: + mes "^3131FFDex Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFHIT+1 increases for every DEX+10^000000"; + mes "^3131FFRanged attack power +1% added above DEX 110^000000"; + break; + case 5: + mes "^3131FFLuk Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFCRI+1 increases for every LUK+10^000000"; + mes "^3131FFCritical damage +1% added above LUK 110^000000"; + break; } mes "^3131FFRequired Level: 100^000000"; mes "^3131FFSlot: 0^000000"; @@ -898,7 +898,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{ mes "It seems like you don't have enough coins."; close; } - delitem 6081,10; //6081 + delitem 6081,10; //Splendide_Coin getitem (.@choice+2917),1; mes "[Armor Merchant]"; mes "Great, it's yours. Thank you."; @@ -912,7 +912,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{ mes "I am Slot Expert Nattuer."; mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you."; next; - if (select("Activate a Slot.:Forget it.")==2){ + if (select("Activate a Slot.:Forget it.") == 2){ close; } mes "[Slot Expert]"; @@ -921,7 +921,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{ mes "[Slot Expert]"; mes "Of course, if your heart were as big as that flower-filled land, you wouldn't mind. Right? Should I go for it?"; next; - if (select("Continue.:Forget it.")==2) { + if (select("Continue.:Forget it.") == 2) { close; } mes "[Slot Expert]"; @@ -949,9 +949,9 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{ } progressbar "0xFFFF00",3; mes "[Slot Expert]"; - delitem 6081,5; //6081 + delitem 6081,5; //Splendide_Coin .@luckyday = rand(1,99); - if ( .@luckyday%20 ){ + if (.@luckyday % 20){ emotion e_dots; delitem .@choice,1; mes "Shoot, I'm sorry. It failed."; @@ -979,40 +979,40 @@ ecl_in01,33,98,5 script Armor Merchant Naphara#a 443,{ // Armor Merchant Naphara mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!"; next; .@item = select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")-1; - if (.@item==4){ + if (.@item == 4){ mes "[Herb Merchant]"; mes "Come back anytime."; close; } mes "[Herb Merchant]"; switch (.@item){ - case 0: - mes "Snow Flip has special effects on ^3131FFBurning, Bleeding, Deep Sleep, Sleep^000000."; - break; - case 1: - mes "Peony Mamy has special effects on ^3131FFFrost, Frozen, Freezing^000000"; - break; - case 2: - mes "Slapping Herb has special effects on ^3131FFStun, Fear, Chaos, Hallucination^000000"; - break; - case 3: - mes "Yggdrasil Dust has special effects on ^3131FFBlind, Curse, Decrease Agility, Reverse Orcish^000000."; - break; + case 0: + mes "Snow Flip has special effects on ^3131FFBurning, Bleeding, Deep Sleep, Sleep^000000."; + break; + case 1: + mes "Peony Mamy has special effects on ^3131FFFrost, Frozen, Freezing^000000"; + break; + case 2: + mes "Slapping Herb has special effects on ^3131FFStun, Fear, Chaos, Hallucination^000000"; + break; + case 3: + mes "Yggdrasil Dust has special effects on ^3131FFBlind, Curse, Decrease Agility, Reverse Orcish^000000."; + break; } mes "Requires 5 seconds between uses."; mes "It costs "+ .cost[.@item] +" Splendide Coins for each."; next; .@buy = select("Buy 1.:Buy 10.:Don't buy."); - if (.@buy==3){ + if (.@buy == 3){ close; } - if (.@buy==2){ + if (.@buy == 2){ .@buy = 10; } mes "[Herb Merchant]"; mes "Would you like to buy "+ .@buy +" "+ getitemname(.items[.@item]) +"?"; next; - if (select("Buy.:Don't buy.")==2){ + if (select("Buy.:Don't buy.") == 2){ close; } if (countitem(6081) < (.cost[.@item]*.@buy) ) { @@ -1022,8 +1022,8 @@ ecl_in01,33,98,5 script Armor Merchant Naphara#a 443,{ // Armor Merchant Naphara } mes "[Herb Merchant]"; mes "Thank you for your business."; - delitem 6081,.cost[.@item]*.@buy; //6081 - getitem 12812,.@buy; + delitem 6081,.cost[.@item]*.@buy; //Splendide_Coin + getitem .items[.@item],.@buy; close; OnInit: @@ -1033,7 +1033,7 @@ OnInit: } ecl_in01,67,39,4 script Replication Expert Paltu 445,{ - if (checkweight(1301,3)==0) { + if (checkweight(1301,3) == 0) { mes "You have too many items to continue."; close; } @@ -1042,72 +1042,71 @@ ecl_in01,67,39,4 script Replication Expert Paltu 445,{ mes "Woohoo- Greetings. What are you looking for? Lots of goods here."; next; switch (select("No thanks.:Replication?:I know you got lots up your sleeve!")) { - case 1: - emotion e_an; + case 1: + emotion e_an; + mes "[Paltu]"; + mes "Really? Hmm?"; + close; + case 2: + mes "[Paltu]"; + mes "One can say that there's no one better in Eclage than I at utilizing magic resistance."; + next; + mes "[Paltu]"; + mes "I'll give you a good price whatever it is. Just trust me."; + next; + select("Could you do something for me?"); + emotion e_no1; + mes "[Paltu]"; + mes "Hey, I like your attitude."; + next; + mes "[Paltu]"; + mes "Ah- you know the hat you're wearing?"; + next; + emotion e_what; + mes "[Paltu]"; + mes "Don't you have any of those hats lying around in storage that are solid but too ugly to wear? You do, right?"; + next; + select("........."); + emotion e_dots,1; + emotion e_heh; + mes "[Paltu]"; + mes "See! I knew it. I knew it from the first minute."; + next; + mes "[Paltu]"; + mes "If you bring me ^ff0000 50 Splendide Coins and the ingredients^000000, I'll make you a new hat in the same shape but worn as a ^ff0000Costume^000000."; + next; + mes "[Paltu]"; + mes "Hmm, what was it...?"; + mes "I think you adventurers call them ^0571B0Costumes^000000? right?"; + next; + select("Yes~ What do you need?"); + mes "[Paltu]"; + mes "I need 1 ^0571B0hat to replicate^000000 and"; + mes "I need ^E1281E 4 Crystal Mirrors^000000 for magic resistance, ^E1281E 1 Fairy Magic Powder^000000 as the catalyst, and ^E1281E Emerald, Ruby, Sapphire, Topaz, and Zircon, 10 of each^000000, to be used for amplifying the magic power."; + next; + emotion e_no; + mes "[Paltu]"; + mes "There's quite a lot of ingredients, right? Well, I can't do anything about that. Dealing with magic power is not a joke."; + next; + select("Which hats can be replicated?"); + mes "[Paltu]"; + mes "Oh! You're pretty sharp!"; + mes "Almost forgot the most important thing."; + next; + mes "[Paltu]"; + mes "Hats that I can replicate are:"; + mes "^0571B0Frog Hat, Romantic Flower, Magestic Goat, Blush, Valkyrie Helm, Deviruchi Hat, Assassin Mask, Elven Ears, Hahoe Mask, and Boys Cap^000000 a total of 10 types."; + next; + mes "[Paltu]"; + mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation."; + next; + if (select("I'll do it later.:Show me what you got!") == 1) { + emotion e_dots; mes "[Paltu]"; - mes "Really? Hmm?"; + mes "What? Are you kidding me? Please tell me you are!"; close; - - case 2: - mes "[Paltu]"; - mes "One can say that there's no one better in Eclage than I at utilizing magic resistance."; - next; - mes "[Paltu]"; - mes "I'll give you a good price whatever it is. Just trust me."; - next; - select("Could you do something for me?"); - emotion e_no1; - mes "[Paltu]"; - mes "Hey, I like your attitude."; - next; - mes "[Paltu]"; - mes "Ah- you know the hat you're wearing?"; - next; - emotion e_what; - mes "[Paltu]"; - mes "Don't you have any of those hats lying around in storage that are solid but too ugly to wear? You do, right?"; - next; - select("........."); - emotion e_dots,1; - emotion e_heh; - mes "[Paltu]"; - mes "See! I knew it. I knew it from the first minute."; - next; - mes "[Paltu]"; - mes "If you bring me ^ff0000 50 Splendide Coins and the ingredients^000000, I'll make you a new hat in the same shape but worn as a ^ff0000Costume^000000."; - next; - mes "[Paltu]"; - mes "Hmm, what was it...?"; - mes "I think you adventurers call them ^0571B0Costumes^000000? right?"; - next; - select("Yes~ What do you need?"); - mes "[Paltu]"; - mes "I need 1 ^0571B0hat to replicate^000000 and"; - mes "I need ^E1281E 4 Crystal Mirrors^000000 for magic resistance, ^E1281E 1 Fairy Magic Powder^000000 as the catalyst, and ^E1281E Emerald, Ruby, Sapphire, Topaz, and Zircon, 10 of each^000000, to be used for amplifying the magic power."; - next; - emotion e_no; - mes "[Paltu]"; - mes "There's quite a lot of ingredients, right? Well, I can't do anything about that. Dealing with magic power is not a joke."; - next; - select("Which hats can be replicated?"); - mes "[Paltu]"; - mes "Oh! You're pretty sharp!"; - mes "Almost forgot the most important thing."; - next; - mes "[Paltu]"; - mes "Hats that I can replicate are:"; - mes "^0571B0Frog Hat, Romantic Flower, Magestic Goat, Blush, Valkyrie Helm, Deviruchi Hat, Assassin Mask, Elven Ears, Hahoe Mask, and Boys Cap^000000 a total of 10 types."; - next; - mes "[Paltu]"; - mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation."; - next; - if (select("I'll do it later.:Show me what you got!") == 1) { - emotion e_dots; - mes "[Paltu]"; - mes "What? Are you kidding me? Please tell me you are!"; - close; - } - break; + } + break; } disable_items; emotion e_lv2; @@ -1171,7 +1170,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 445,{ mes "[Paltu]"; mes "So any problems with that?"; next; - if (select("Let me go check.:Start the replication process.")==1) { + if (select("Let me go check.:Start the replication process.") == 1) { mes "[Paltu]"; mes "Yeah, please make sure!"; close; @@ -1199,18 +1198,18 @@ ecl_in01,67,39,4 script Replication Expert Paltu 445,{ progressbar "0xFFFF00",1; specialeffect EF_MVP; next; - delitem 6081,50; - delitem 747,4; - delitem 6395,1; - delitem 721,10; - delitem 723,10; - delitem 726,10; - delitem 728,10; - delitem 729,10; + delitem 6081,50; //Splendide_Coin + delitem 747,4; //Crystal_Mirror + delitem 6395,1; //Angel_Magic_Power + delitem 721,10; //Azure_Jewel + delitem 723,10; //Cardinal_Jewel + delitem 726,10; //Blue_Jewel + delitem 728,10; //Golden_Jewel + delitem 729,10; //Bluish_Green_Jewel delitem .@items[.@i],1; getitem .@costumes[.@i],1; mes "[Paltu]"; mes "Good. This is a satisfying result."; mes "I'll do even a better job next time. Please tell others about my work. Have a good day~"; close; -} \ No newline at end of file +} diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index a172a6b16f..120ff1461b 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ====================================== +//===== rAthena Script ======================================= //= Eclage Quests //===== By: ================================================== //= Dastgir @@ -7,8 +7,8 @@ //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= -//= Quests of Eclage -//= Contains All Quest of Eclage +//= [Official Conversion] +//= Quest NPCs related to Eclage. //===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] //= 1.1 Converted from Hercules Script to rAthena Script. [Skorm] @@ -122,7 +122,7 @@ ecl_fild01,94,322,5 script Security Guard#ep14_2 447,{ mes "[Security Guard]"; mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry."; next; - if (select("Fill out the forms.:Forget it.")==2) { + if (select("Fill out the forms.:Forget it.") == 2) { mes "[Security Guard]"; mes "Please note that you would not be able to enter the city without filling out the forms."; close; @@ -472,7 +472,7 @@ ecl_fild01,88,315,5 script Tourist#ep14_2f12 957,{ close; } -// Oliver Wolf Hood(Dreaming Time) +// Oliver Wolf Hood (Dreaming Time) //============================================================ eclage,101,29,0 script #ep14_2Bridge 139,3,3,{ end; @@ -522,51 +522,49 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 443,{ mes "Otherwise, you'll fall aaaaaall the way down."; next; switch (select("The work being done right now:The reason for the bridge being broken:Forget it.")) { - case 1: - mes "[Fairy Carpenter]"; - mes "As you can see, I'm doing some carpentry work."; - mes "There are more visitors to Eclage nowadays, so I'm primarily working on building bridges."; - next; - mes "[Fairy Carpenter]"; - mes "In fact, Laphines can fly around so bridges are technically not necessary, but we are building them since there are many visitors who have been getting hurt by falling while climbing trees."; - close; - - case 2: - mes "[Fairy Carpenter]"; - mes "Oh, just a minute ago, there was a human being who took a misstep and broke a tree branch while falling."; - emotion e_an; - next; - mes "[Fairy Carpenter]"; - mes "Being close to the entrance and all, this really needs to be fixed soon."; - mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for repair, or call a friend to help."; - next; - if (select("Give help.:Don't give help.")==2) { - mes "[Fairy Carpenter]"; - mes "You can't get past here until it's repaired, so please be careful."; - close; - } - mes "[Fairy Carpenter]"; - mes "Wow!!!"; - mes "You are going to help me?!"; - mes "So... so kind..."; - emotion e_omg; - next; - mes "[Fairy Carpenter]"; - mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes..."; - emotion e_sob; - next; - mes "[Fairy Carpenter]"; - mes "Would you then bring me a new bridge to use for repair?"; - mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime."; - emotion e_go; - ep14_2_oliver = 4; - setquest 11312; - close; - - case 3: + case 1: + mes "[Fairy Carpenter]"; + mes "As you can see, I'm doing some carpentry work."; + mes "There are more visitors to Eclage nowadays, so I'm primarily working on building bridges."; + next; + mes "[Fairy Carpenter]"; + mes "In fact, Laphines can fly around so bridges are technically not necessary, but we are building them since there are many visitors who have been getting hurt by falling while climbing trees."; + close; + case 2: + mes "[Fairy Carpenter]"; + mes "Oh, just a minute ago, there was a human being who took a misstep and broke a tree branch while falling."; + emotion e_an; + next; + mes "[Fairy Carpenter]"; + mes "Being close to the entrance and all, this really needs to be fixed soon."; + mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for repair, or call a friend to help."; + next; + if (select("Give help.:Don't give help.") == 2) { mes "[Fairy Carpenter]"; mes "You can't get past here until it's repaired, so please be careful."; close; + } + mes "[Fairy Carpenter]"; + mes "Wow!!!"; + mes "You are going to help me?!"; + mes "So... so kind..."; + emotion e_omg; + next; + mes "[Fairy Carpenter]"; + mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes..."; + emotion e_sob; + next; + mes "[Fairy Carpenter]"; + mes "Would you then bring me a new bridge to use for repair?"; + mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime."; + emotion e_go; + ep14_2_oliver = 4; + setquest 11312; + close; + case 3: + mes "[Fairy Carpenter]"; + mes "You can't get past here until it's repaired, so please be careful."; + close; } } else if (ep14_2_oliver == 4) { @@ -798,7 +796,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 443,{ mes "[Carpenter Fon]"; mes "I really ask you this favor because I'm supposed to meet with my friends to discuss a birthday coming up, but I can't just keep them waiting."; emotion e_sry; - delitem 6553,2; //6553 + delitem 6553,2; //Leaf_Made_Wood ep14_2_oliver = 7; changequest 11314,11315; close; @@ -861,7 +859,7 @@ ecl_fild01,192,94,4 script Golie#ep14_2 442,{ mes "[Golie]"; mes "Surely, I am busy nowadays helping with Fili's work but it also seems that the bridges are breaking too often."; ep14_2_oliver = 6; - getitem 6553,2; //6553 + getitem 6553,2; //Leaf_Made_Wood changequest 11313,11314; close; } @@ -870,7 +868,7 @@ ecl_fild01,192,94,4 script Golie#ep14_2 442,{ mes "[Golie]"; mes "You lost the materials?"; mes "I will give you another since you are busy, but please take care."; - getitem 6553,2-countitem(6553); //6553 + getitem 6553,2-countitem(6553); //Leaf_Made_Wood close; } mes "[Golie]"; @@ -1264,7 +1262,7 @@ eclage,283,275,4 script Glaces#ep14_2 444,{ mes "Off to find Moreng!"; mes "I won't lose this time for sure!"; mes "Let us begin!"; - delitem 6555,128; //6555 + delitem 6555,128; //Birthday_Candle ep14_2_oliver = 16; changequest 11323,11324; next; @@ -1510,9 +1508,9 @@ eclage,191,200,4 script Yube#ep14_2 446,{ mes "I also made enough wicks just in time!"; emotion e_ho; cutin "war_y4",2; - delitem 6561,128; //6561 + delitem 6561,128; //Dustball ep14_2_oliver = 15; - getitem 6555,128; //6555 + getitem 6555,128; //Birthday_Candle changequest 11322,11323; next; mes "[Yube]"; @@ -1565,7 +1563,7 @@ eclage,191,200,4 script Yube#ep14_2 446,{ cutin "war_y3",2; next; cutin "",255; - if (select("Make the candles.:Don't make the candles.")==2) { + if (select("Make the candles.:Don't make the candles.") == 2) { mes "[Yube]"; mes "Really?"; mes "If you need more, just let me know~"; @@ -1605,8 +1603,8 @@ eclage,191,200,4 script Yube#ep14_2 446,{ mes "[Yube]"; mes "I mold the dust clumb like this and place the wick like this!"; mes "Voila!"; - delitem 6561,.@input; //6561 - getitem 6555,.@input; //6555 + delitem 6561,.@input; //Dustball + getitem 6555,.@input; //Birthday_Candle next; mes "[Yube]"; mes "They're all made!"; @@ -1763,7 +1761,7 @@ eclage,266,216,4 script Moreng#ep14_2 444,{ mes "Hey, wait a minute!"; mes "Are you possibly from Midgard?!"; next; - if (select("Yes, I am.:No, I am not.")==2) { + if (select("Yes, I am.:No, I am not.") == 2) { mes "[Moreng]"; mes "I see..."; mes "You sure looked like it, but I guess not."; @@ -1931,20 +1929,20 @@ ecl_in01,60,71,4 script Old Man#ep14_2 443,{ mes "Hey! Have you heard of a Laphine hero named Light Standard?"; next; switch (select("No, I don't think so.:Yes, I have.")) { - case 1: - mes "[Old Man]"; - mes "Huhuhu..."; - mes "He's a hero from so long ago that this generation wouldn't even know who he is."; - mes "He is probably long forgotten..."; - next; - break; - case 2: - mes "[Old Man]"; - mes "Huhuhu..."; - mes "It's surprising how a young person like you would know of him."; - mes "I thought he would be long forgotten..."; - next; - break; + case 1: + mes "[Old Man]"; + mes "Huhuhu..."; + mes "He's a hero from so long ago that this generation wouldn't even know who he is."; + mes "He is probably long forgotten..."; + next; + break; + case 2: + mes "[Old Man]"; + mes "Huhuhu..."; + mes "It's surprising how a young person like you would know of him."; + mes "I thought he would be long forgotten..."; + next; + break; } mes "[Old Man]"; mes "With a small physique, he was not even a high-level Laphine, but he fought against and defeated incredible monsters."; @@ -2639,7 +2637,7 @@ ecl_in04,179,226,4 script Oliver#ep14_2 626,{ mes "AHHHHHHHH!!!!!!!!!!"; emotion e_omg,1; cutin "bu_du5",2; - delitem 6558,1; //6558 + delitem 6558,1; //Pile_Of_Acorn ep14_2_oliver = 28; changequest 11335,11336; close2; @@ -2801,7 +2799,7 @@ ecl_in04,226,231,4 script Du Lian#ep14_2in2 628,{ emotion e_dots,0,"Alp Ocart#ep14_2in2"; cutin "bu_alp2",2; ep14_2_oliver = 30; - getitem 19543,1; //19543 + getitem 19543,1; //Oliver_Wolf_Hood completequest 11337; close2; cutin "",255; @@ -2943,7 +2941,7 @@ ecl_in04,224,234,4 script Mark Esha#ep14_2in2 616,{ emotion e_dots,0,"Alp Ocart#ep14_2in2"; cutin "bu_alp2",2; ep14_2_oliver = 30; - getitem 19543,1; //19543 + getitem 19543,1; //Oliver_Wolf_Hood completequest 11337; close2; cutin "",255; @@ -3088,7 +3086,7 @@ ecl_in04,223,234,4 script Maggi Steen#ep14_2in2 612,{ emotion e_dots,0,"Alp Ocart#ep14_2in2"; cutin "bu_alp2",2; ep14_2_oliver = 30; - getitem 19543,1; //19543 + getitem 19543,1; //Oliver_Wolf_Hood completequest 11337; close2; cutin "",255; @@ -3224,7 +3222,7 @@ ecl_in04,223,230,4 script Alp Ocart#ep14_2in2 615,{ emotion e_dots; cutin "bu_alp2",2; ep14_2_oliver = 30; - getitem 19543,1; //19543 + getitem 19543,1; //Oliver_Wolf_Hood completequest 11337; close2; cutin "",255; @@ -3286,106 +3284,69 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "Could I please ask you a favor?"; next; switch (select("I'm kind of busy right now...:Of course!")) { - case 1: - mes "[Wuhari]"; - mes "Really? Oh well..."; - next; - emotion e_sob; - mes "[Wuhari]"; - mes "Sorry to bother you."; - close; - case 2: - emotion e_heh; - mes "[Wuhari]"; - mes "Really?"; - mes "Thank you so much!"; - next; - mes "[Wuhari]"; - mes "For me, I have a ^0000cd big brother^000000."; - next; - mes "[Wuhari]"; - mes "My brother is... not an extremely well-known scholar."; - mes "Although his fame lost a bit of flare these recent years because he was stuck at home getting too fond of housework. "; - next; - mes "[Wuhari]"; - mes "It's been long since the last time I saw his face because I was all over the place for a while. "; - next; - mes "[Wuhari]"; - mes "I don't mean to brag, but I am also a distinguished intellectual myself, so I'm sought after by many, haha."; - next; - mes "[Wuhari]"; - mes "Anyways, we wrote letters to each other regularly, but with a sudden drop in contact, I hurriedly came to see him to find out that ^0000cdhe was taken to jail^000000."; - next; - mes "[Wuhari]"; - mes "They said something about his research but I don't know the details myself. I would like to find out more, but I am not in a situation to make my way there. "; - next; - mes "[Wuhari]"; - mes strcharinfo(0) + " would you mind ^0000cdvisiting my big brother in my place^000000 to find out what's going on and let me know?"; - next; - switch (select("I would like to help you but...:Sure.")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "I would really lke to help you, but..."; - mes "Yeah, I would like to help, but..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I can't really express my desire to help any other way..."; - mes "But, I'm really sorry. I can't."; - next; - mes "[Wuhari]"; - mes "Oh, no, no. I am sure you are really busy. I'm sorry to have asked such a favor."; - ep14_2_big = 1; - close; - - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "Sure. It's not a big deal."; - next; - mes "[Wuhari]"; - mes "Really? Thank you so much."; - mes "It seems that a person with so much experience like you has a wonderful heart as well."; - next; - mes "[Wuhari]"; - mes "The prison is inside the palace, but to find it, it might be a bit difficult."; - next; - mes "[Wuhari]"; - mes "By the way, my brother ^0000cddoesn't talk very well to strangers.^000000"; - mes "He's typically very shy and introverted."; - next; - mes "[Wuhari]"; - mes "So you might have to be a bit patient with him. Please give this ^0000cdletter^000000 to him."; - next; - emotion e_go; - mes "[Wuhari]"; - mes "Well, you must have a long way to go, so please be on your way."; - ep14_2_big = 2; - setquest 14118; - getitem 6546,1; //6546 - //getitem Mother_Letter,1; //Mother_Letter - close; - } - } - } - else if (ep14_2_big == 1) { - mes "[Wuhari]"; - mes strcharinfo(0) + " - Hello, what brings you here?"; - mes "I thought you were busy..."; - next; - switch (select("I wanted to help you.:Just because.")) { + case 1: + mes "[Wuhari]"; + mes "Really? Oh well..."; + next; + emotion e_sob; + mes "[Wuhari]"; + mes "Sorry to bother you."; + close; + case 2: + emotion e_heh; + mes "[Wuhari]"; + mes "Really?"; + mes "Thank you so much!"; + next; + mes "[Wuhari]"; + mes "For me, I have a ^0000cd big brother^000000."; + next; + mes "[Wuhari]"; + mes "My brother is... not an extremely well-known scholar."; + mes "Although his fame lost a bit of flare these recent years because he was stuck at home getting too fond of housework. "; + next; + mes "[Wuhari]"; + mes "It's been long since the last time I saw his face because I was all over the place for a while. "; + next; + mes "[Wuhari]"; + mes "I don't mean to brag, but I am also a distinguished intellectual myself, so I'm sought after by many, haha."; + next; + mes "[Wuhari]"; + mes "Anyways, we wrote letters to each other regularly, but with a sudden drop in contact, I hurriedly came to see him to find out that ^0000cdhe was taken to jail^000000."; + next; + mes "[Wuhari]"; + mes "They said something about his research but I don't know the details myself. I would like to find out more, but I am not in a situation to make my way there. "; + next; + mes "[Wuhari]"; + mes strcharinfo(0) + " would you mind ^0000cdvisiting my big brother in my place^000000 to find out what's going on and let me know?"; + next; + switch (select("I would like to help you but...:Sure.")) { case 1: mes "[" + strcharinfo(0) + "]"; - mes "I just couldn't pass by without doing something about it."; + mes "I would really lke to help you, but..."; + mes "Yeah, I would like to help, but..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I can't really express my desire to help any other way..."; + mes "But, I'm really sorry. I can't."; next; - emotion e_heh; mes "[Wuhari]"; - mes "Does that mean you would meet up with my brother?"; - mes "Thank you so much!!!"; + mes "Oh, no, no. I am sure you are really busy. I'm sorry to have asked such a favor."; + ep14_2_big = 1; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Sure. It's not a big deal."; + next; + mes "[Wuhari]"; + mes "Really? Thank you so much."; + mes "It seems that a person with so much experience like you has a wonderful heart as well."; next; mes "[Wuhari]"; mes "The prison is inside the palace, but to find it, it might be a bit difficult."; next; mes "[Wuhari]"; - mes "By the way, my brother ^0000cddoesn't talk very well to strangers.^000000^0000cd"; + mes "By the way, my brother ^0000cddoesn't talk very well to strangers.^000000"; mes "He's typically very shy and introverted."; next; mes "[Wuhari]"; @@ -3394,19 +3355,55 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ emotion e_go; mes "[Wuhari]"; mes "Well, you must have a long way to go, so please be on your way."; - ep14_2_big = 2; + ep14_2_big = 2; setquest 14118; - getitem 6546,1; //6546 - //getitem Mother_Letter,1; //Mother_Letter - close; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I was just wondering how things are coming along."; - next; - mes "[Wuhari]"; - mes "Nothing... Nothing really happened yet..."; - mes "I can't do anything in my own strength... Nothing at all..."; + getitem 6546,1; //Younger_Bro_Letter + //getitem 7148,1; //Mother_Letter close; + } + } + } + else if (ep14_2_big == 1) { + mes "[Wuhari]"; + mes strcharinfo(0) + " - Hello, what brings you here?"; + mes "I thought you were busy..."; + next; + switch (select("I wanted to help you.:Just because.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "I just couldn't pass by without doing something about it."; + next; + emotion e_heh; + mes "[Wuhari]"; + mes "Does that mean you would meet up with my brother?"; + mes "Thank you so much!!!"; + next; + mes "[Wuhari]"; + mes "The prison is inside the palace, but to find it, it might be a bit difficult."; + next; + mes "[Wuhari]"; + mes "By the way, my brother ^0000cddoesn't talk very well to strangers.^000000^0000cd"; + mes "He's typically very shy and introverted."; + next; + mes "[Wuhari]"; + mes "So you might have to be a bit patient with him. Please give this ^0000cdletter^000000 to him."; + next; + emotion e_go; + mes "[Wuhari]"; + mes "Well, you must have a long way to go, so please be on your way."; + ep14_2_big = 2; + setquest 14118; + getitem 6546,1; //Younger_Bro_Letter + //getitem 7148,1; //Mother_Letter + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I was just wondering how things are coming along."; + next; + mes "[Wuhari]"; + mes "Nothing... Nothing really happened yet..."; + mes "I can't do anything in my own strength... Nothing at all..."; + close; } } else if (ep14_2_big > 1 && ep14_2_big < 7) { @@ -3414,27 +3411,27 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "Have you met my brother yet?"; next; switch (select("I lost the letter.:Not yet.")) { - case 1: - if (countitem(6546) > 0) { //6546 - //if (countitem(Mother_Letter) > 0) { - mes "[Wuhari]"; - mes "Um... " + strcharinfo(0) + " It looks like what you have in your coat is my letter...?"; - close; - } - else { - mes "[Wuhari]"; - mes "Sure, I'll write you another one " + strcharinfo(0) + ". Compared to the trouble you have to go through, this is not a problem at all."; - getitem 6546,1; //6546 - //getitem 7148,1 - close; - } - case 2: + case 1: + if (countitem(6546) > 0) { + //if (countitem(7148) > 0) { mes "[Wuhari]"; - mes "I know I'm the one asking a favor, but could you please hurry?"; - next; - mes "[Wuhari]"; - mes "I am really concerned about him."; + mes "Um... " + strcharinfo(0) + " It looks like what you have in your coat is my letter...?"; close; + } + else { + mes "[Wuhari]"; + mes "Sure, I'll write you another one " + strcharinfo(0) + ". Compared to the trouble you have to go through, this is not a problem at all."; + getitem 6546,1; //Younger_Bro_Letter + //getitem 7148,1 //Mother_Letter + close; + } + case 2: + mes "[Wuhari]"; + mes "I know I'm the one asking a favor, but could you please hurry?"; + next; + mes "[Wuhari]"; + mes "I am really concerned about him."; + close; } } else if (ep14_2_big == 7) { @@ -3492,33 +3489,33 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "With regards to that, I actually have another ^0000cdfavor^000000 to ask."; next; switch (select("I would like to, but...:Sure thing.")) { - case 1: - mes "[Wuhari]"; - mes "Yes, of course, you would be very busy. I am grateful for even letting me know about my brother."; - ep14_2_big = 8; - erasequest 14123; - close; - case 2: - mes "[Wuhari]"; - mes "Thank you so much!"; - next; - mes "[Wuhari]"; - mes "First, if we were to figure out how to recover his body, we have to know exactly what happened at that moment."; - next; - mes "[Wuhari]"; - mes "It would be helpful to know on what basis he carried out his research. But, I don't really know despite listening to his story."; - next; - mes "[Wuhari]"; - mes "It looks like we don't have ways to figure that out right now. To explore it on my own, it just seems too difficult..."; - next; - mes "[Wuhari]"; - mes "It is probably best to ask the ^0000cdpeople who may be familiar with what happened then^000000."; - next; - mes "[Wuhari]"; - mes "Please, I ask you. In the meantime, I'll carefully think about what my brother has said."; - ep14_2_big = 9; - changequest 14123,14125; - close; + case 1: + mes "[Wuhari]"; + mes "Yes, of course, you would be very busy. I am grateful for even letting me know about my brother."; + ep14_2_big = 8; + erasequest 14123; + close; + case 2: + mes "[Wuhari]"; + mes "Thank you so much!"; + next; + mes "[Wuhari]"; + mes "First, if we were to figure out how to recover his body, we have to know exactly what happened at that moment."; + next; + mes "[Wuhari]"; + mes "It would be helpful to know on what basis he carried out his research. But, I don't really know despite listening to his story."; + next; + mes "[Wuhari]"; + mes "It looks like we don't have ways to figure that out right now. To explore it on my own, it just seems too difficult..."; + next; + mes "[Wuhari]"; + mes "It is probably best to ask the ^0000cdpeople who may be familiar with what happened then^000000."; + next; + mes "[Wuhari]"; + mes "Please, I ask you. In the meantime, I'll carefully think about what my brother has said."; + ep14_2_big = 9; + changequest 14123,14125; + close; } } else if (ep14_2_big == 8) { @@ -3526,35 +3523,35 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "Oh man, even the people we found are so apathetic... What could I possibly do now...?"; next; switch (select("Well, I can help you.:Ignore him.")) { - case 1: - mes "[Wuhari]"; - mes "Will you really?"; - mes "Are you doing this because I look so sad?"; - next; - mes "[Wuhari]"; - mes "Whatever it is, I thank you so much!"; - next; - mes "[Wuhari]"; - mes "First, if we were to figure out how to recover his body, we have to know exactly what happened at that moment."; - next; - mes "[Wuhari]"; - mes "It would be helpful to know on what basis he carried out his research. But, I don't really know despite listening to his story."; - next; - mes "[Wuhari]"; - mes "It looks like we don't have ways to figure that out right now. To explore it on my own, it just seems too difficult..."; - next; - mes "[Wuhari]"; - mes "It is probably best to ask the ^0000cdpeople who may be familiar with what happened then^000000."; - next; - mes "[Wuhari]"; - mes "Please, I ask you. In the meantime, I'll carefully think about what my brother has said."; - ep14_2_big = 9; - setquest 14125; - close; - case 2: - mes "[Wuhari]"; - mes "Oh dear~ Is there anyone who can help~~ This world is so ruthless~"; - close; + case 1: + mes "[Wuhari]"; + mes "Will you really?"; + mes "Are you doing this because I look so sad?"; + next; + mes "[Wuhari]"; + mes "Whatever it is, I thank you so much!"; + next; + mes "[Wuhari]"; + mes "First, if we were to figure out how to recover his body, we have to know exactly what happened at that moment."; + next; + mes "[Wuhari]"; + mes "It would be helpful to know on what basis he carried out his research. But, I don't really know despite listening to his story."; + next; + mes "[Wuhari]"; + mes "It looks like we don't have ways to figure that out right now. To explore it on my own, it just seems too difficult..."; + next; + mes "[Wuhari]"; + mes "It is probably best to ask the ^0000cdpeople who may be familiar with what happened then^000000."; + next; + mes "[Wuhari]"; + mes "Please, I ask you. In the meantime, I'll carefully think about what my brother has said."; + ep14_2_big = 9; + setquest 14125; + close; + case 2: + mes "[Wuhari]"; + mes "Oh dear~ Is there anyone who can help~~ This world is so ruthless~"; + close; } } else if (ep14_2_big == 9) { @@ -3577,7 +3574,7 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "Hmm..."; next; if (countitem(6547)) { -// if (countitem(Lab_Staff_Record)) { //Lab_Staff_Record +// if (countitem(7347)) { mes "[Wuhari]"; mes "This is... ^0000cda research report^000000. My brother, he must have seen this and..."; next; @@ -3590,9 +3587,9 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "[Wuhari]"; mes "Oh... That's too bad..."; mes "Well, I'll have to analyze this in more depth. I would need some ^0000cdtime^000000."; - delitem 6547,1; //6547 - //delitem Lab_Staff_Record,1; //Lab_Staff_Record - ep14_2_big = 15; + delitem 6547,1; //Stained_Research_Book + //delitem 7347,1; //Lab_Staff_Record + ep14_2_big = 15; changequest 14128,14131; close; } @@ -3662,35 +3659,35 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "To understand these instructions accurately, we have to ^0000cdfind the Laphine who provided this report^000000."; next; switch (select("That's seems too uncertain.:Shall I look for that Laphine?")) { - case 1: - mes "[Wuhari]"; - mes "Yes. I know. That's why " + strcharinfo(0) + " I asked you to help."; - mes strcharinfo(0) + "You have much experience and have the necessary skills."; - next; - mes "[Wuhari]"; - mes "But I guess it's still too much."; - mes "It must be too much..."; - emotion e_sob; - ep14_2_big = 16; - erasequest 14131; - close; - case 2: - mes "[Wuhari]"; - mes "That's exactly my request!"; - mes "Wow, your veteran sensibilities are truly amazing."; - next; - mes "[Wuhari]"; - mes "In any case, thanks so much!"; - mes "It looks like I'll have to depend on you again! Thank you!"; - next; - mes "[Wuhari]"; - mes "First, please go find that Laphine and ask how to return his body back. And also please ask why the report was given to my brother in the first place."; - next; - mes "[Wuhari]"; - mes "It's probably best to ask the ^0000cdpeople in the village first^000000."; - ep14_2_big = 17; - changequest 14131,14133; - close; + case 1: + mes "[Wuhari]"; + mes "Yes. I know. That's why " + strcharinfo(0) + " I asked you to help."; + mes strcharinfo(0) + "You have much experience and have the necessary skills."; + next; + mes "[Wuhari]"; + mes "But I guess it's still too much."; + mes "It must be too much..."; + emotion e_sob; + ep14_2_big = 16; + erasequest 14131; + close; + case 2: + mes "[Wuhari]"; + mes "That's exactly my request!"; + mes "Wow, your veteran sensibilities are truly amazing."; + next; + mes "[Wuhari]"; + mes "In any case, thanks so much!"; + mes "It looks like I'll have to depend on you again! Thank you!"; + next; + mes "[Wuhari]"; + mes "First, please go find that Laphine and ask how to return his body back. And also please ask why the report was given to my brother in the first place."; + next; + mes "[Wuhari]"; + mes "It's probably best to ask the ^0000cdpeople in the village first^000000."; + ep14_2_big = 17; + changequest 14131,14133; + close; } } else if (ep14_2_big == 16) { @@ -3698,24 +3695,24 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes strcharinfo(0) + " Are you going to help me?"; next; switch (select("It's important to help others.:No, I'm just passing by.")) { - case 1: - mes "[Wuhari]"; - mes "Thank you so much!!!"; - mes "Awesome! The world hasn't let me down just yet! I know it was too big of a favor.."; - next; - mes "[Wuhari]"; - mes "Please go find that Laphine and ask how to return his body back. And also please ask why the report was given to my brother in the first place."; - next; - mes "[Wuhari]"; - mes "It's probably best to ask the ^0000cdpeople in the village first^000000."; - ep14_2_big = 17; - setquest 14133; - close; - case 2: - mes "[Wuhari]"; - mes "Really?"; - mes "But I'm a little busy right now."; - close; + case 1: + mes "[Wuhari]"; + mes "Thank you so much!!!"; + mes "Awesome! The world hasn't let me down just yet! I know it was too big of a favor.."; + next; + mes "[Wuhari]"; + mes "Please go find that Laphine and ask how to return his body back. And also please ask why the report was given to my brother in the first place."; + next; + mes "[Wuhari]"; + mes "It's probably best to ask the ^0000cdpeople in the village first^000000."; + ep14_2_big = 17; + setquest 14133; + close; + case 2: + mes "[Wuhari]"; + mes "Really?"; + mes "But I'm a little busy right now."; + close; } } else if ((ep14_2_big > 16) && (ep14_2_big < 24)) { @@ -3779,7 +3776,7 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ next; mes "[Wuhari]"; mes "All I can trust is you " + strcharinfo(0) + ". Thank you."; - ep14_2_big = 25; + ep14_2_big = 25; setquest 14141; erasequest 14140; close; @@ -3789,47 +3786,47 @@ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "Did you bring all the ingredients?"; next; switch (select("I brought them all.:What were they again?")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "Of course!"; - next; - if (!countitem(6548) || !countitem(6545) || !countitem(972) || !countitem(6090) || !countitem(7511) || !countitem(7563)) { - mes "[Wuhari]"; - mes "Um... Where did you say the items were " + strcharinfo(0) + "?"; - mes "I couldn't work without them."; - close; - } + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Of course!"; + next; + if (!countitem(6548) || !countitem(6545) || !countitem(972) || !countitem(6090) || !countitem(7511) || !countitem(7563)) { mes "[Wuhari]"; - mes "It must have been really difficult! Thank you so much!"; - next; - mes "[Wuhari]"; - mes "I'll try to continue the research with these."; - next; - mes "[Wuhari]"; - mes "Thank you for helping me through all of this."; - next; - mes "[Wuhari]"; - mes "This is nothing, but it's just a token of my appreciation."; - next; - mes "[Wuhari]"; - mes "I wish you best of luck in the coming future " + strcharinfo(0) + "."; - delitem 6548,1; //6548 - delitem 6545,1; //6545 - // delitem 6548,1; //6548 - // delitem Long_Hair,1; //Long_Hair - delitem 972,1; //Karvodailnirol - delitem 6090,1; - delitem 7511,1; //7511 - delitem 7563,1; //7563 - ep14_2_big = 26; - erasequest 14141; - getexp 300000,0; - getitem 6081,5; //6081 - close; - case 2: - mes "[Wuhari]"; - mes "Ingredients I need are ^0000cdone of each of the following: Laphine's Wing Fragment, Hair of Sapha, Karvodailnirol, Purified Bradium, Rune of Darkness, Rune of Blood ^000000."; + mes "Um... Where did you say the items were " + strcharinfo(0) + "?"; + mes "I couldn't work without them."; close; + } + mes "[Wuhari]"; + mes "It must have been really difficult! Thank you so much!"; + next; + mes "[Wuhari]"; + mes "I'll try to continue the research with these."; + next; + mes "[Wuhari]"; + mes "Thank you for helping me through all of this."; + next; + mes "[Wuhari]"; + mes "This is nothing, but it's just a token of my appreciation."; + next; + mes "[Wuhari]"; + mes "I wish you best of luck in the coming future " + strcharinfo(0) + "."; + delitem 6548,1; //Piece_Of_Lapine_Wing + delitem 6545,1; //Firm_Hair +// delitem 6548,1; //Piece_Of_Lapine_Wing +// delitem 1020,1; //Long_Hair + delitem 972,1; //Karvodailnirol + delitem 6090,1; //Purified_Bradium + delitem 7511,1; //Rune_Of_Darkness + delitem 7563,1; //Bloody_Rune + ep14_2_big = 26; + erasequest 14141; + getexp 300000,0; + getitem 6081,5; //Splendide_Coin + close; + case 2: + mes "[Wuhari]"; + mes "Ingredients I need are ^0000cdone of each of the following: Laphine's Wing Fragment, Hair of Sapha, Karvodailnirol, Purified Bradium, Rune of Darkness, Rune of Blood ^000000."; + close; } } else if (ep14_2_big == 26) { @@ -3877,7 +3874,7 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ next; mes "[" + strcharinfo(0) + "]"; mes "Who is this guy?"; - ep14_2_big = 3; + ep14_2_big = 3; setquest 14119; close; } @@ -3901,7 +3898,7 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ mes "......"; next; mes "- The suspicious man doesn't seem to want to talk at all -"; - ep14_2_big = 4; + ep14_2_big = 4; changequest 14119,14120; close; } @@ -3930,13 +3927,13 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ mes "[" + strcharinfo(0) + "]"; mes "This right here! This thing!"; mes "Right? Can you see this? This thing!!!"; - ep14_2_big = 5; + ep14_2_big = 5; changequest 14120,14121; close; } else if (ep14_2_big == 5) { - if (!countitem(6546)) { // 6546 -// if (!countitem(Mother_Letter)){ // Mother_Letter + if (!countitem(6546)) { +// if (!countitem(7148)) { mes "[Suspicious man]"; mes "What did you say you have?"; next; @@ -3963,9 +3960,9 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ mes "Thank...you."; next; mes "- You leave Wuhuru alone to read through the letter -"; - delitem 6546,1; //6546 -// dropitem 7148,1; //Mother_letter - ep14_2_big = 6; + delitem 6546,1; //Younger_Bro_Letter +// delitem 7148,1; //Mother_letter + ep14_2_big = 6; setquest 14122; erasequest 14118; erasequest 14121; @@ -4038,7 +4035,7 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ next; mes "[Wuhuru]"; mes "Please, I ask you."; - ep14_2_big = 7; + ep14_2_big = 7; changequest 14122,14123; close; } @@ -4133,7 +4130,7 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ next; mes "[Wuhuru]"; mes "Thank you... I am indebted to you..."; - ep14_2_big = 24; + ep14_2_big = 24; changequest 14139,14140; close; } @@ -4142,7 +4139,7 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 619,{ mes "......"; close; } -end; + end; } @@ -4195,7 +4192,7 @@ eclage,200,272,4 script Masione#eclbig 437,{ mes "[Masione]"; mes "Anyways, ^0000cdGoatie^000000 was also there with me, so ask him too."; mes "He's really sharp with these kind of things so he might remember more."; - ep14_2_big = 10; + ep14_2_big = 10; setquest 14126; close; } @@ -4247,7 +4244,7 @@ eclage,163,228,4 script Goatie#eclbig 438,{ next; mes "[Goatie]"; mes "That's right, why don't you go see my ^0000cdhusband^000000. He was pretty close to Wuhuru so he might know more."; - ep14_2_big = 11; + ep14_2_big = 11; changequest 14126,14127; close; } @@ -4280,7 +4277,7 @@ eclage,163,228,4 script Goatie#eclbig 438,{ next; mes "[Goatie]"; mes "Go see Pompe and check with him."; - ep14_2_big = 19; + ep14_2_big = 19; changequest 14134,14135; close; } @@ -4360,17 +4357,17 @@ eclage,170,195,4 script Svery#eclbig 443,{ mes "[Svery]"; mes "I don't know how nice kids like them became like that..."; close2; - // ep14_2_big = 12; - ep14_2_big = 14; - getitem 6547,1; //6547 - // getitem Lab_Staff_Record,1; //Lab_Staff_Record +// ep14_2_big = 12; + ep14_2_big = 14; + getitem 6547,1; //Stained_Research_Book +// getitem 7347,1; //Lab_Staff_Record setquest 14128; erasequest 14125; erasequest 14127; end; } else if (ep14_2_big == 14) { - //if (countitem(Lab_Staff_Record) > 0) { + //if (countitem(7347) > 0) { if (countitem(6547) > 0) { mes "[Svery]"; mes "It's my wife's big wish to visit the palace."; @@ -4389,8 +4386,8 @@ eclage,170,195,4 script Svery#eclbig 443,{ mes "[Svery]"; mes "Tsk tsk. How could a young one like you be so forgetful."; close2; - getitem 6547,1; //6547 - // getitem Lab_Staff_Record,1; //Lab_Staff_Record + getitem 6547,1; //Stained_Research_Book +// getitem 7347,1; //Lab_Staff_Record end; } else if (ep14_2_big == 17){ @@ -4409,7 +4406,7 @@ eclage,170,195,4 script Svery#eclbig 443,{ next; mes "[Svery]"; mes "My wife is much sharper than me with these kind of things, so she'll probably be more helpful."; - ep14_2_big = 18; + ep14_2_big = 18; changequest 14133,14134; close; } @@ -4508,7 +4505,7 @@ eclage,126,151,4 script Pompe#eclbig 444,{ next; mes "[Pompe]"; mes "You should stay away, too, if you can."; - ep14_2_big = 20; + ep14_2_big = 20; changequest 14135,14136; close; } @@ -4594,24 +4591,24 @@ ecl_fild01,70,285,4 script Giranni#eclbig 611,{ next; mes "[Giranni]"; mes "If we find something, let's meet back here."; - ep14_2_big = 21; + ep14_2_big = 21; changequest 14136,14137; close; } - else if (ep14_2_big==21){ + else if (ep14_2_big == 21){ mes "[Giranni]"; mes "Did you find something?"; mes "Oh... I see you haven't yet..."; close; } - else if (ep14_2_big==22){ + else if (ep14_2_big == 22){ mes "[Giranni]"; mes "Did you find something?"; next; mes "[" + strcharinfo(0) + "]"; mes "I brought this."; next; - // if (!countitem(Wing_Of_Moth)){ +// if (!countitem(1058)){ if (!countitem(6548)) { mes "[Giranni]"; mes "What... Did you say you found something?"; @@ -4652,14 +4649,14 @@ ecl_fild01,70,285,4 script Giranni#eclbig 611,{ mes "[Giranni]"; mes "And please tell Wuhuru about my father."; mes "They worked together, so he should hear about my father."; - delitem 6548,1; //6548 - // delietem Wing_Of_Moth,1; - ep14_2_big = 23; + delitem 6548,1; //Piece_Of_Lapine_Wing +// delietem 1058,1; //Wing_Of_Moth + ep14_2_big = 23; setquest 14139; erasequest 14137; erasequest 14138; getexp 100000,0; - getitem 617,1; //617 + getitem 617,1; //Old_Violet_Box close; } else if ((ep14_2_big == 23) || (ep14_2_big == 24)) { @@ -4672,7 +4669,7 @@ ecl_fild01,70,285,4 script Giranni#eclbig 611,{ mes "Did you need something from me?"; next; select("I need a piece of your father's wing."); - // if (countitem(Wing_Of_Moth) > 0) { +// if (countitem(1058) > 0) { if (countitem(6548) > 0) { mes "[Giranni]"; mes "Isn't that what you already have in your hand right now?"; @@ -4694,8 +4691,8 @@ ecl_fild01,70,285,4 script Giranni#eclbig 611,{ next; mes "[Giranni]"; mes "Please tell him I wish him the best."; - getitem 6548,1; //6548 - // getitem Wing_Of_Moth,1; + getitem 6548,1; //Piece_Of_Lapine_Wing +// getitem 1058,1; //Wing_Of_Moth close; } else if (ep14_2_big > 25) { @@ -4736,26 +4733,26 @@ ecl_fild01,269,165,4 script A Laphine corpse#eclbig 613,{ next; mes "Let's pick up these scattered wing pieces and go tell Giranni about this."; close2; - ep14_2_big = 22; + ep14_2_big = 22; setquest 14138; - getitem 6548,1; //6548 - // getitem Wing_Of_Moth,1; + getitem 6548,1; //Piece_Of_Lapine_Wing +// getitem 1058,1; //Wing_Of_Moth end; } else if (ep14_2_big == 22) { - // if (countitem(Wing_Of_Moth) > 0){ +// if (countitem(1058) > 0){ if (countitem(6548) > 0) { mes "- A high-level Laphine corpse -"; close; } mes "The scattered wing pieces are collected. "; close2; - getitem 6548,1; //6548 - // getitem Wing_Of_Moth,1; + getitem 6548,1; //Piece_Of_Lapine_Wing +// getitem 1058,1; //Wing_Of_Moth end; } else if (ep14_2_big == 25) { - // if (countitem(Long_Hair) > 0) { +// if (countitem(1020) > 0) { if (countitem(6545) > 0) { mes "- A high-level Laphine corpse -"; close; @@ -4764,7 +4761,7 @@ ecl_fild01,269,165,4 script A Laphine corpse#eclbig 613,{ next; mes "- Since this is a research ingredient, let's take some -"; close2; - getitem 6545,1; //6545 + getitem 6545,1; //Firm_Hair end; } mes "- A high-level Laphine corpse -"; @@ -5020,33 +5017,33 @@ OnTouch: mes "Thud Thud!!! Creak~ Thud!"; next; switch (select("What are these sounds?:Ignore them and move on.")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "There are weird sounds of some kind..."; - mes "I should go in and check it out."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hello~"; - mes "Is there something wrong?"; - next; - mes "- Something hits you"; - mes "over the head really hard."; - mes "Your body loses its strength and your vision goes blurry -"; - specialeffect2 EF_HIT1; - sc_start SC_BLIND,30000,0; - next; - mes "- Oh, I can't lose my consciousness like this -"; - close2; - setquest 9225; - ep14_2_detect = 1; - percentheal -50,0; - warp "ecl_in04",80,108; - end; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "It's probably nothing."; - mes "I should just go on my way~"; - close; + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "There are weird sounds of some kind..."; + mes "I should go in and check it out."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Hello~"; + mes "Is there something wrong?"; + next; + mes "- Something hits you"; + mes "over the head really hard."; + mes "Your body loses its strength and your vision goes blurry -"; + specialeffect2 EF_HIT1; + sc_start SC_BLIND,30000,0; + next; + mes "- Oh, I can't lose my consciousness like this -"; + close2; + setquest 9225; + ep14_2_detect = 1; + percentheal -50,0; + warp "ecl_in04",80,108; + end; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "It's probably nothing."; + mes "I should just go on my way~"; + close; } } } @@ -5147,7 +5144,7 @@ OnTouch: mes "Because our house just got robbed,"; mes "we don't have the means to take care of you."; next; - if (select("I'm not the type to be bullied around.:I'll help you catch the thief.")==1) { + if (select("I'm not the type to be bullied around.:I'll help you catch the thief.") == 1) { mes "[Daughter Luen]"; mes "Hmm... The way you look"; mes "seems like you would have "; @@ -5241,14 +5238,14 @@ OnTouch: mes "seem to be of a particular problem."; next; mes "[" + strcharinfo(0) + "]"; - if (checkquest(9244)==1 || checkquest(9246)==1){ + if (checkquest(9244) == 1 || checkquest(9246) == 1){ mes "However, Dames actually"; mes "suspects Rosa the most."; mes "Their marriage has been becoming"; mes "more difficult. She's been asking him for"; mes "more things. Their relationship doesn't seem healthy."; } - else if (checkquest(9245)==1 || checkquest(9247)==1){ + else if (checkquest(9245) == 1 || checkquest(9247) == 1){ mes "The stolen necklace was"; mes "what the husband bought for his wife.."; mes "Recently, the wife asked him to "; @@ -5266,14 +5263,14 @@ OnTouch: mes "there and stayed inside the house."; next; mes "[" + strcharinfo(0) + "]"; - if (checkquest(9248)==1 || checkquest(9250)==1){ + if (checkquest(9248) == 1 || checkquest(9250) == 1){ mes "She said she doesn't suspect anyone."; mes "She trusts her family entirely."; mes "The stolen necklace was"; mes "something that she"; mes "really cared for."; } - else if (checkquest(9249)==1 || checkquest(9251)==1){ + else if (checkquest(9249) == 1 || checkquest(9251) == 1){ mes "There are no particularly expensive"; mes "items in the house and neither was the necklace."; mes "It was just a meaningful item."; @@ -5352,203 +5349,201 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 437,{ mes "for a bit, wondering who it was."; next; switch (select("Was the person male or female?:Do you know anyone with short, red hair?")) { + case 1: + mes "[Daughter Luen]"; + mes "That I'm not sure..."; + mes "Hmm, now that you ask."; + mes "I wonder what the gender is."; + next; + mes "[Daughter Luen]"; + mes "The physique seems"; + mes "more masculine, but"; + mes "the hair seemed more"; + mes "feminine..."; + next; + mes "[Daughter Luen]"; + mes "And... Something about"; + mes "the person was familiar"; + mes "to me.."; + mes "I'm not exactly sure though."; + next; + .@menu = select("Who's the first person to find me?:Have you seen short, red hair elsewhere?"); + switch(.@menu){ case 1: mes "[Daughter Luen]"; - mes "That I'm not sure..."; - mes "Hmm, now that you ask."; - mes "I wonder what the gender is."; + mes "I think... I was the "; + mes "first one to discover you..."; next; mes "[Daughter Luen]"; - mes "The physique seems"; - mes "more masculine, but"; - mes "the hair seemed more"; - mes "feminine..."; + mes "When I first found you,"; + mes "you were lying in"; + mes "front of the house unconscious."; next; mes "[Daughter Luen]"; - mes "And... Something about"; - mes "the person was familiar"; - mes "to me.."; - mes "I'm not exactly sure though."; - next; - .@menu = select("Who's the first person to find me?:Have you seen short, red hair elsewhere?"); - switch(.@menu){ - case 1: - mes "[Daughter Luen]"; - mes "I think... I was the "; - mes "first one to discover you..."; - next; - mes "[Daughter Luen]"; - mes "When I first found you,"; - mes "you were lying in"; - mes "front of the house unconscious."; - next; - mes "[Daughter Luen]"; - mes "I was shocked thinking"; - mes "that it was a dead corpse,"; - mes "but thankfully you were breathing."; - next; - mes "[Daughter Luen]"; - mes "So I was hastily trying"; - mes "to bring you inside the house,"; - mes "but I was shocked again seeing"; - mes "the house in so much disarray."; - next; - mes "[Daughter Luen]"; - mes "But inside the house, my mom"; - mes "was already there."; - mes "I mean, if a person is lying in front of the house"; - mes "unconscious, how could she just"; - mes "go inside the house without doing anything?"; - next; - mes "[Daughter Luen]"; - mes "So I guess if I were to answer"; - mes "that again, the first person to see you"; - mes "was probably my mom."; - break; - case 2: - mes "[Daughter Luen]"; - mes "No, I didn't see the person again"; - mes "but on my way back home,"; - mes "I saw my dad's friend"; - mes "Balumin passing by"; - mes "the house."; - next; - mes "[Daughter Luen]"; - mes "I saw him far away"; - mes "so I didn't see in much detail"; - mes "but he was sweating"; - mes "a whole lot at the time."; - next; - mes "[Daughter Luen]"; - mes "I couldn't talk to him,"; - mes "but he seemed very"; - mes "preoccupied with something."; - next; - mes "[Daughter Luen]"; - mes "Come to think of it,"; - mes "if he passed by our house,"; - mes "he must have seen you unconscious body but I wonder why he didn't do anything?"; - next; - mes "[Daughter Luen]"; - mes "Anyways, I think that's pretty much all I know."; - break; - } - next; - select("Thank you for your honest answers."); - mes "[Daughter Luen]"; - mes "No problem."; - mes "I hope that was helpful "; - mes "at least somewhat."; + mes "I was shocked thinking"; + mes "that it was a dead corpse,"; + mes "but thankfully you were breathing."; next; mes "[Daughter Luen]"; - mes "I hope we can catch the robber."; - changequest 9226,9227; - if (.@menu==2){ - setquest 9241; - } - else{ - setquest 9240; - } - close; + mes "So I was hastily trying"; + mes "to bring you inside the house,"; + mes "but I was shocked again seeing"; + mes "the house in so much disarray."; + next; + mes "[Daughter Luen]"; + mes "But inside the house, my mom"; + mes "was already there."; + mes "I mean, if a person is lying in front of the house"; + mes "unconscious, how could she just"; + mes "go inside the house without doing anything?"; + next; + mes "[Daughter Luen]"; + mes "So I guess if I were to answer"; + mes "that again, the first person to see you"; + mes "was probably my mom."; + break; case 2: mes "[Daughter Luen]"; - mes "Hmm..."; - mes "No matter how much I think about it..."; + mes "No, I didn't see the person again"; + mes "but on my way back home,"; + mes "I saw my dad's friend"; + mes "Balumin passing by"; + mes "the house."; next; mes "[Daughter Luen]"; - mes "No, I have never seen anyone else with that hairstyle."; + mes "I saw him far away"; + mes "so I didn't see in much detail"; + mes "but he was sweating"; + mes "a whole lot at the time."; next; mes "[Daughter Luen]"; - mes "At least from the people that I know,"; - mes "I don't think there was ever a person like that."; - mes "Yeah... Not at all!"; - mes "This I know for sure!"; + mes "I couldn't talk to him,"; + mes "but he seemed very"; + mes "preoccupied with something."; next; mes "[Daughter Luen]"; - mes "If it was a color as "; - mes "obvious as that,"; - mes "there is no way I wouldn't remember!"; - next; - .@menu = select("Who's the first person to find me?:Have you seen short, red hair before?"); - switch(.@menu){ - case 1: - mes "[Daughter Luen]"; - mes "I think... I was the "; - mes "first one to discover you..."; - next; - mes "[Daughter Luen]"; - mes "When I first found you,"; - mes "you were lying in"; - mes "front of the house unconscious."; - next; - mes "[Daughter Luen]"; - mes "I was shocked thinking"; - mes "that it was a dead corpse,"; - mes "but thankfully you were breathing."; - next; - mes "[Daughter Luen]"; - mes "So I was hastily trying"; - mes "to bring you inside the house,"; - mes "but I was shocked again seeing"; - mes "the house in so much disarray."; - next; - mes "[Daughter Luen]"; - mes "But inside the house, my mom"; - mes "was already there."; - mes "I mean, if a person is lying in front of the house"; - mes "unconscious, how could she just"; - mes "go inside the house without doing anything?"; - next; - mes "[Daughter Luen]"; - mes "So I guess if I were to answer"; - mes "that again, the first person to see you was probably my mom."; - next; - case 2: - mes "[Daughter Luen]"; - mes "No, I didn't see the person again"; - mes "but on my way back home,"; - mes "I saw my dad's friend"; - mes "Balumin passing by"; - mes "the house."; - next; - mes "[Daughter Luen]"; - mes "I saw him far away"; - mes "so I didn't see in much detail"; - mes "but he was sweating"; - mes "a whole lot at the time."; - next; - mes "[Daughter Luen]"; - mes "I couldn't talk to him,"; - mes "but he seemed very"; - mes "preoccupied with something."; - next; - mes "[Daughter Luen]"; - mes "Come to think of it,"; - mes "if Balumin passed by our house, too,"; - mes "he must have seen you unconscious"; - mes "but I wonder why he didn't do anything?"; - next; - mes "[Daughter Luen]"; - mes "Anyways, I think that's "; - mes "pretty much all I know."; - break; - } - select("Thank you for your honest answers."); - mes "[Daughter Luen]"; - mes "No problem."; - mes "I hope that was helpful "; - mes "at least somewhat."; + mes "Come to think of it,"; + mes "if he passed by our house,"; + mes "he must have seen you unconscious body but I wonder why he didn't do anything?"; next; mes "[Daughter Luen]"; - mes "I hope we can catch the robber."; - changequest 9226,9227; - if (.@menu==2){ - setquest 9243; - } - else { - setquest 9242; - } - close; + mes "Anyways, I think that's pretty much all I know."; + break; + } + next; + select("Thank you for your honest answers."); + mes "[Daughter Luen]"; + mes "No problem."; + mes "I hope that was helpful "; + mes "at least somewhat."; + next; + mes "[Daughter Luen]"; + mes "I hope we can catch the robber."; + changequest 9226,9227; + if (.@menu == 2) { + setquest 9241; + } else{ + setquest 9240; + } + close; + case 2: + mes "[Daughter Luen]"; + mes "Hmm..."; + mes "No matter how much I think about it..."; + next; + mes "[Daughter Luen]"; + mes "No, I have never seen anyone else with that hairstyle."; + next; + mes "[Daughter Luen]"; + mes "At least from the people that I know,"; + mes "I don't think there was ever a person like that."; + mes "Yeah... Not at all!"; + mes "This I know for sure!"; + next; + mes "[Daughter Luen]"; + mes "If it was a color as "; + mes "obvious as that,"; + mes "there is no way I wouldn't remember!"; + next; + .@menu = select("Who's the first person to find me?:Have you seen short, red hair before?"); + switch(.@menu){ + case 1: + mes "[Daughter Luen]"; + mes "I think... I was the "; + mes "first one to discover you..."; + next; + mes "[Daughter Luen]"; + mes "When I first found you,"; + mes "you were lying in"; + mes "front of the house unconscious."; + next; + mes "[Daughter Luen]"; + mes "I was shocked thinking"; + mes "that it was a dead corpse,"; + mes "but thankfully you were breathing."; + next; + mes "[Daughter Luen]"; + mes "So I was hastily trying"; + mes "to bring you inside the house,"; + mes "but I was shocked again seeing"; + mes "the house in so much disarray."; + next; + mes "[Daughter Luen]"; + mes "But inside the house, my mom"; + mes "was already there."; + mes "I mean, if a person is lying in front of the house"; + mes "unconscious, how could she just"; + mes "go inside the house without doing anything?"; + next; + mes "[Daughter Luen]"; + mes "So I guess if I were to answer"; + mes "that again, the first person to see you was probably my mom."; + next; + case 2: + mes "[Daughter Luen]"; + mes "No, I didn't see the person again"; + mes "but on my way back home,"; + mes "I saw my dad's friend"; + mes "Balumin passing by"; + mes "the house."; + next; + mes "[Daughter Luen]"; + mes "I saw him far away"; + mes "so I didn't see in much detail"; + mes "but he was sweating"; + mes "a whole lot at the time."; + next; + mes "[Daughter Luen]"; + mes "I couldn't talk to him,"; + mes "but he seemed very"; + mes "preoccupied with something."; + next; + mes "[Daughter Luen]"; + mes "Come to think of it,"; + mes "if Balumin passed by our house, too,"; + mes "he must have seen you unconscious"; + mes "but I wonder why he didn't do anything?"; + next; + mes "[Daughter Luen]"; + mes "Anyways, I think that's "; + mes "pretty much all I know."; + break; + } + select("Thank you for your honest answers."); + mes "[Daughter Luen]"; + mes "No problem."; + mes "I hope that was helpful "; + mes "at least somewhat."; + next; + mes "[Daughter Luen]"; + mes "I hope we can catch the robber."; + changequest 9226,9227; + if (.@menu == 2) { + setquest 9243; + } else { + setquest 9242; + } + close; } } else if (ep14_2_detect == 3) { @@ -5647,7 +5642,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 437,{ mes "I can help with?"; } else if (ep14_2_detect == 8 || ep14_2_detect == 9) { - if (select("I found out who the robber was.:I haven't figured things out yet.")==2) { + if (select("I found out who the robber was.:I haven't figured things out yet.") == 2) { mes "[Daughter Luen]"; mes "I... I see..."; mes "Finding the robber is important, but..."; @@ -5703,7 +5698,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 437,{ mes "Thanks again."; ep14_2_detect = 11; changequest 9236,9237; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin getexp 300000,150000; } else { @@ -5726,7 +5721,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 447,{ mes "thing ever happened to us."; } else if (ep14_2_detect == 2) { - if (checkquest(9227)==1) { + if (checkquest(9227) == 1) { mes "[" + strcharinfo(0) + "]"; mes "As you may have heard, to figure out the thief responsible for this, I will begin my interview with you."; mes "Please give me your best cooperation."; @@ -5753,81 +5748,81 @@ ecl_in04,85,110,3 script Father Dames#eclage 447,{ next; .@menu = select("What kind of friend is he?:Did you talk about anything else?"); switch (.@menu) { - case 1: - mes "[Father Dames]"; - mes "He's not anyone particularly mean or bad."; - next; - mes "[Father Dames]"; - mes "Although he's a bit immature"; - mes "no matter how much he ages..."; - mes "To put it positively, he lives young, but to put it negatively, he's just an immature kind of a guy."; - next; - mes "[Father Dames]"; - mes "Aside from that,"; - mes "he is no trouble at all."; - mes "He's that kind of a friend."; - break; - case 2: - mes "[Father Dames]"; - mes "Actually.."; - mes "Not too long ago,"; - mes "the guy asked"; - mes "me a favor.."; - next; - mes "[Father Dames]"; - mes "He said he has an urgent need"; - mes "for some money.."; - mes "And asked me to help him out.."; - next; - mes "[Father Dames]"; - mes "So since I didn't have money myself"; - mes "and it's not the best to exchange money"; - mes "between friends,"; - mes "I told him that I was sorry"; - mes "and sent him off after"; - mes "treating him to a meal."; - next; - mes "[Father Dames]"; - mes "Aside from that,"; - mes "I don't see anything"; - mes "suspicious about him.."; - break; + case 1: + mes "[Father Dames]"; + mes "He's not anyone particularly mean or bad."; + next; + mes "[Father Dames]"; + mes "Although he's a bit immature"; + mes "no matter how much he ages..."; + mes "To put it positively, he lives young, but to put it negatively, he's just an immature kind of a guy."; + next; + mes "[Father Dames]"; + mes "Aside from that,"; + mes "he is no trouble at all."; + mes "He's that kind of a friend."; + break; + case 2: + mes "[Father Dames]"; + mes "Actually.."; + mes "Not too long ago,"; + mes "the guy asked"; + mes "me a favor.."; + next; + mes "[Father Dames]"; + mes "He said he has an urgent need"; + mes "for some money.."; + mes "And asked me to help him out.."; + next; + mes "[Father Dames]"; + mes "So since I didn't have money myself"; + mes "and it's not the best to exchange money"; + mes "between friends,"; + mes "I told him that I was sorry"; + mes "and sent him off after"; + mes "treating him to a meal."; + next; + mes "[Father Dames]"; + mes "Aside from that,"; + mes "I don't see anything"; + mes "suspicious about him.."; + break; } next; .@menu2 = select("Has he been suspicious before?:Do you suspect him after the incident?"); switch (.@menu2) { - case 1: - mes "[Father Dames]"; - mes "To be honest,"; - mes "I suspect my wife."; - mes "She has been complaining about"; - mes "every little thing recently."; - next; - mes "[Father Dames]"; - mes "No matter what I say, she either says 'no' or 'I don't like it.'"; - mes "It's not for any specific reason but she just opposes me for"; - mes "the sake of opposing me."; - next; - mes "[Father Dames]"; - mes "Recently, she's been asking for this and that, and getting mad about this and that."; - mes "It's really been tough."; - break; - case 2: - mes "[Father Dames]"; - mes "The item that was stolen is my wife's necklace..."; - mes "It's a necklace that I got for her."; - next; - mes "[Father Dames]"; - mes "When the house was robbed I was really worried."; - mes "But when I found out that it was the necklace..."; - mes "I recalled what my wife had told me not too long ago."; - next; - mes "[Father Dames]"; - mes "She said that she wants a new necklace."; - mes "I told her that I will buy her one for her next birthday..."; - mes "She was mad still."; - mes "I wonder if this kind of thing happened because of that in the end."; - break; + case 1: + mes "[Father Dames]"; + mes "To be honest,"; + mes "I suspect my wife."; + mes "She has been complaining about"; + mes "every little thing recently."; + next; + mes "[Father Dames]"; + mes "No matter what I say, she either says 'no' or 'I don't like it.'"; + mes "It's not for any specific reason but she just opposes me for"; + mes "the sake of opposing me."; + next; + mes "[Father Dames]"; + mes "Recently, she's been asking for this and that, and getting mad about this and that."; + mes "It's really been tough."; + break; + case 2: + mes "[Father Dames]"; + mes "The item that was stolen is my wife's necklace..."; + mes "It's a necklace that I got for her."; + next; + mes "[Father Dames]"; + mes "When the house was robbed I was really worried."; + mes "But when I found out that it was the necklace..."; + mes "I recalled what my wife had told me not too long ago."; + next; + mes "[Father Dames]"; + mes "She said that she wants a new necklace."; + mes "I told her that I will buy her one for her next birthday..."; + mes "She was mad still."; + mes "I wonder if this kind of thing happened because of that in the end."; + break; } next; select("Thank you for your honest answers."); @@ -5841,17 +5836,16 @@ ecl_in04,85,110,3 script Father Dames#eclage 447,{ mes "catch that robber soon,"; mes "how wonderful that would be."; changequest 9227,9228; - if (.@menu2==1){ - if (.@menu==1){ + if (.@menu2 == 1) { + if (.@menu == 1) { setquest 9244; - }else{ + } else { setquest 9245; } - } - else{ - if (.@menu==1){ + } else { + if (.@menu == 1) { setquest 9246; - }else{ + } else { setquest 9247; } } @@ -5878,7 +5872,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 447,{ else if (ep14_2_detect == 10) { } else if (ep14_2_detect == 11) { - if (checkweight(607,1)==0){ + if (checkweight(607,1) == 0){ mes "- I must lighten the"; mes "weight before talking again -"; close; @@ -5960,97 +5954,97 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 520,{ next; .@menu = select("Why did you just go into the house?:Was there anything suspicious?"); switch (.@menu) { - case 1: - mes "[Mother Rosa]"; - mes "When I first saw you"; - mes "lying down, I was shocked"; - mes "out of my mind, and actually"; - mes "thought that if you were alive,"; - mes "I need to do something about it!"; - mes "I'm not that bad, you know!"; - next; - mes "[Mother Rosa]"; - mes "But the world today, is it all that simple?"; - mes "There are so many kinds of accidents these days!"; - mes "A feeble housewife like me really can't do much!"; - next; - mes "[Mother Rosa]"; - mes "So I first went into the house,"; - mes "and planned to pick you up"; - mes "with the rest of my family!"; - mes "But when I went into the house,"; - mes "the house was in chaos"; - mes "as if it was robbed!"; - next; - mes "[Mother Rosa]"; - mes "A person lying at the door!"; - mes "A robbed house!"; - mes "I was so scared that"; - mes "I couldn't go out to get you!"; - mes "Do you understand me?"; - case 2: - mes "[Mother Rosa]"; - mes "When I came into the house,"; - mes "aside from it being so messy,"; - mes "there wasn't anything else!"; - next; - mes "[Mother Rosa]"; - mes "Of all things, why was my"; - mes "necklace stolen...?"; - mes "Why couldn't the robber"; - mes "just take that useless"; - mes "dog instead!"; - next; - mes "[Mother Rosa]"; - mes "The more I think about, the more annoying it gets!"; - mes "......"; - mes "............"; - mes "I'm sorry... I was venting"; - mes "on you for no reason..."; - next; - mes "[Mother Rosa]"; - mes "Anyways, I don't think there was"; - mes "anything peculiar about it."; + case 1: + mes "[Mother Rosa]"; + mes "When I first saw you"; + mes "lying down, I was shocked"; + mes "out of my mind, and actually"; + mes "thought that if you were alive,"; + mes "I need to do something about it!"; + mes "I'm not that bad, you know!"; + next; + mes "[Mother Rosa]"; + mes "But the world today, is it all that simple?"; + mes "There are so many kinds of accidents these days!"; + mes "A feeble housewife like me really can't do much!"; + next; + mes "[Mother Rosa]"; + mes "So I first went into the house,"; + mes "and planned to pick you up"; + mes "with the rest of my family!"; + mes "But when I went into the house,"; + mes "the house was in chaos"; + mes "as if it was robbed!"; + next; + mes "[Mother Rosa]"; + mes "A person lying at the door!"; + mes "A robbed house!"; + mes "I was so scared that"; + mes "I couldn't go out to get you!"; + mes "Do you understand me?"; + case 2: + mes "[Mother Rosa]"; + mes "When I came into the house,"; + mes "aside from it being so messy,"; + mes "there wasn't anything else!"; + next; + mes "[Mother Rosa]"; + mes "Of all things, why was my"; + mes "necklace stolen...?"; + mes "Why couldn't the robber"; + mes "just take that useless"; + mes "dog instead!"; + next; + mes "[Mother Rosa]"; + mes "The more I think about, the more annoying it gets!"; + mes "......"; + mes "............"; + mes "I'm sorry... I was venting"; + mes "on you for no reason..."; + next; + mes "[Mother Rosa]"; + mes "Anyways, I don't think there was"; + mes "anything peculiar about it."; } next; .@menu2 = select("Do you suspect anyone?:Is there anything else missing?"); switch (.@menu2) { //Optimization - case 1: - mes "[Mother Rosa]"; - mes "Not sure."; - mes "Even though my husband is apathetic to me, he's not a bad person."; - mes "My no-good daugther doesn't listen to me when I tell her to break up with her boyfriend."; - mes "But she's still a nice girl..."; - next; - mes "[Mother Rosa]"; - mes "And it's not that our house is "; - mes "filled with expensive items,"; - mes "and the necklace is one"; - mes "precious item that I"; - mes "truly treasure..."; - next; - mes "[Mother Rosa]"; - mes "That's what got robbed!"; - mes "It's not my family for sure!"; - mes "There's no way I'd suspect them!"; - mes "Not at all!"; - case 2: - mes "[Mother Rosa]"; - mes "We don't have anything in our house that's particularly expensive."; - next; - mes "[Mother Rosa]"; - mes "In fact, the necklace is also not"; - mes "all that expensive. But it's just "; - mes "that it's an object of multiple"; - mes "significance..."; - next; - mes "[Mother Rosa]"; - mes "It's obvious that the necklace "; - mes "is not that pricey."; - mes "Even if you sell it.."; - mes "I don't think it would be all that much."; - mes "I have no idea why it was stolen."; - next; + case 1: + mes "[Mother Rosa]"; + mes "Not sure."; + mes "Even though my husband is apathetic to me, he's not a bad person."; + mes "My no-good daugther doesn't listen to me when I tell her to break up with her boyfriend."; + mes "But she's still a nice girl..."; + next; + mes "[Mother Rosa]"; + mes "And it's not that our house is "; + mes "filled with expensive items,"; + mes "and the necklace is one"; + mes "precious item that I"; + mes "truly treasure..."; + next; + mes "[Mother Rosa]"; + mes "That's what got robbed!"; + mes "It's not my family for sure!"; + mes "There's no way I'd suspect them!"; + mes "Not at all!"; + case 2: + mes "[Mother Rosa]"; + mes "We don't have anything in our house that's particularly expensive."; + next; + mes "[Mother Rosa]"; + mes "In fact, the necklace is also not"; + mes "all that expensive. But it's just "; + mes "that it's an object of multiple"; + mes "significance..."; + next; + mes "[Mother Rosa]"; + mes "It's obvious that the necklace "; + mes "is not that pricey."; + mes "Even if you sell it.."; + mes "I don't think it would be all that much."; + mes "I have no idea why it was stolen."; + next; } select("Thank you for your honest answers."); mes "[Mother Rosa]"; @@ -6062,17 +6056,16 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 520,{ mes "my husband got me.. So it's"; mes "very important to me."; changequest 9228,9229; - if (.@menu2==1){ - if (.@menu==1){ + if (.@menu2 == 1) { + if (.@menu == 1){ setquest 9248; - }else{ + } else { setquest 9249; } - } - else{ - if (.@menu==1){ + } else { + if (.@menu == 1) { setquest 9250; - }else{ + } else { setquest 9251; } } @@ -6145,7 +6138,7 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 520,{ mes "Thank you very very much."; ep14_2_detect = 13; changequest 9238,9239; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin getitem 607,1; //Yggdrasilberry getexp 300000,150000; } @@ -6159,7 +6152,7 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 520,{ } ecl_in04,80,103,3 script Cruyan#eclageA3 442,{ -end; + end; OnOff1: OnInit: hideonnpc "Cruyan#eclageA3"; @@ -6184,7 +6177,7 @@ eclage,164,102,3 script Cruyan#eclage 442,{ mes "no matter what and"; mes "bring it to mother."; } - else if (ep14_2_detect == 5 && checkquest(9231)==1) { + else if (ep14_2_detect == 5 && checkquest(9231) == 1) { mes "[" + strcharinfo(0) + "]"; mes "Hello."; mes "You must be Luen's boyfriend"; @@ -6247,7 +6240,7 @@ eclage,164,102,3 script Cruyan#eclage 442,{ mes "And since I will find that necklace for sure, you probably won't have to worry about it anymore."; next; mes "- If I go to the land of the blooming flowers and hunt these monsters, I can confirm whether or not this item can really be obtained -"; - getitem 645,1; //645 + getitem 645,1; //Center_Potion changequest 9231,9232; setquest 9259; ep14_2_detect = 6; @@ -6295,7 +6288,7 @@ eclage,164,102,3 script Cruyan#eclage 442,{ mes "Thank you!"; ep14_2_detect = 14; changequest 9239,9262; - getitem 608,1; //608 + getitem 608,1; //Seed_Of_Yggdrasil getexp 300000,150000; } else { @@ -6416,7 +6409,7 @@ ecl_fild01,98,299,5 script Balumin#eclage 461,{ mes "of blessings."; ep14_2_detect = 15; completequest 9262; - getitem 6558,20; //6558 + getitem 6558,20; //Pile_Of_Acorn getexp 300000,150000; } else { @@ -6479,80 +6472,80 @@ eclage,222,131,3 script Wandering Merchant#ecl 807,{ mes "Hiccup~..."; next; switch (select("Try it.:Don't do it.")) { - case 1: - while (1) { - disable_items; - if (checkweight(607,2) == 0){ - mes "[Wandering Merchant]"; - mes "You have too many"; - mes "possessions."; - mes "Come back after you"; - mes "reduce your possessions, now~!"; - close; - } - if (Zeny < 10000) { - mes "[Wandering Merchant]"; - mes "You don't have enough zeny to participate in the lottery~"; - mes "Just 10,000zeny~"; - mes "All you need is 10,000zeny~"; - close; - } - progressbar "0xFFFF00",3; - .@nRand = rand(1,10); - specialeffect2 EF_ENHANCE; - Zeny = Zeny - 10000; - if ((.@nRand > 0) && (.@nRand < 5)) { - getitem 645,1; //645 - mes "[Wandering Merchant]"; - mes "Ohhhh~~ Unfortunately~ you got"; - mes "1 ^006400Concentration Potion^000000"; - mes "~~"; - enable_items; - next; - mes "[Wandering Merchant]"; - mes "If you try a bit harder, you might be able to"; - mes "get something like a ^006400Card Album^000000"; - mes "..."; - mes "You want to give it a try?"; - next; - if (select("Magic Card Album! Whoaaa!:Is this some kind of fraud? Huh?")==1) { - continue; - } - } - else { - getitem 645,2; //645 - mes "[Wandering Merchant]"; - mes "Ohhhh~~ Unfortunately~ you got"; - mes "2 ^006400Concentration Potion^000000"; - mes "~~"; - enable_items; - next; - mes "[Wandering Merchant]"; - mes "If you try a bit harder, you might be able to"; - mes "get something like a ^006400Card Album^000000"; - mes "..."; - mes "You want to give it a try?"; - next; - if (select("Yes.:Is this some kind of fraud?")==1) { - continue; - } - } + case 1: + while (1) { + disable_items; + if (checkweight(607,2) == 0){ mes "[Wandering Merchant]"; - mes "Fraud!!! How dare you! Hiccup~..."; - mes "This is annoying.."; - mes "I'm not selling anything today!!"; - mes "Go away would you~~ Shoo Shoo~!!"; - changequest 9233,9234; - setquest 9260; - ep14_2_detect = 8; + mes "You have too many"; + mes "possessions."; + mes "Come back after you"; + mes "reduce your possessions, now~!"; close; } - break; - case 2: + if (Zeny < 10000) { + mes "[Wandering Merchant]"; + mes "You don't have enough zeny to participate in the lottery~"; + mes "Just 10,000zeny~"; + mes "All you need is 10,000zeny~"; + close; + } + progressbar "0xFFFF00",3; + .@nRand = rand(1,10); + specialeffect2 EF_ENHANCE; + Zeny = Zeny - 10000; + if ((.@nRand > 0) && (.@nRand < 5)) { + getitem 645,1; //Center_Potion + mes "[Wandering Merchant]"; + mes "Ohhhh~~ Unfortunately~ you got"; + mes "1 ^006400Concentration Potion^000000"; + mes "~~"; + enable_items; + next; + mes "[Wandering Merchant]"; + mes "If you try a bit harder, you might be able to"; + mes "get something like a ^006400Card Album^000000"; + mes "..."; + mes "You want to give it a try?"; + next; + if (select("Magic Card Album! Whoaaa!:Is this some kind of fraud? Huh?") == 1) { + continue; + } + } + else { + getitem 645,2; //Center_Potion + mes "[Wandering Merchant]"; + mes "Ohhhh~~ Unfortunately~ you got"; + mes "2 ^006400Concentration Potion^000000"; + mes "~~"; + enable_items; + next; + mes "[Wandering Merchant]"; + mes "If you try a bit harder, you might be able to"; + mes "get something like a ^006400Card Album^000000"; + mes "..."; + mes "You want to give it a try?"; + next; + if (select("Yes.:Is this some kind of fraud?") == 1) { + continue; + } + } mes "[Wandering Merchant]"; - mes "Whatever~"; - mes "Hiccup~..."; - break; + mes "Fraud!!! How dare you! Hiccup~..."; + mes "This is annoying.."; + mes "I'm not selling anything today!!"; + mes "Go away would you~~ Shoo Shoo~!!"; + changequest 9233,9234; + setquest 9260; + ep14_2_detect = 8; + close; + } + break; + case 2: + mes "[Wandering Merchant]"; + mes "Whatever~"; + mes "Hiccup~..."; + break; } } } @@ -6616,7 +6609,7 @@ ecl_in04,85,104,3 script Poppy#eclage 81,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Observe it:Forget it")==1) { + if (select("Observe it:Forget it") == 1) { progressbar "0xFFFF00",5; mes "[Poppy]"; mes "Grrrrrrr.... Bow Wow!!"; @@ -6646,7 +6639,7 @@ ecl_in04,85,104,3 script Poppy#eclage 81,{ close; } } - else if (select("Observe it:Forgot it")==1) { + else if (select("Observe it:Forgot it") == 1) { progressbar "0xFFFF00",5; mes "[Poppy]"; mes "Grrrrrrr.... Bow Wow!!"; @@ -6697,7 +6690,7 @@ ecl_in04,80,112,3 script Messy Bookshelves#eclage 111,{ next; .@nRand = rand(1,10); if ((.@nRand < 5) && (.@nRand > 0)) { - if (select("Examine them.:Forget it.")==1) { + if (select("Examine them.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -6789,7 +6782,7 @@ ecl_in04,78,111,3 script Damaged book#eclage 111,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -6817,7 +6810,7 @@ ecl_in04,78,111,3 script Damaged book#eclage 111,{ close; } } - else if (select("Examine it.:Forget it.")==1) { + else if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -6880,7 +6873,7 @@ ecl_in04,83,111,3 script Soda can container#ecl 111,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -6991,7 +6984,7 @@ ecl_in04,76,107,3 script A messed up table#eclage 111,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -7032,7 +7025,7 @@ ecl_in04,76,107,3 script A messed up table#eclage 111,{ close; } } - else if (select("Examine it.:Forget it.")==1) { + else if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -7100,7 +7093,7 @@ ecl_in04,80,105,3 script A foreign substance#ecl 557,{ next; .@nRand = rand(1,10); if ((.@nRand < 5) && (.@nRand > 0)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; @@ -7130,7 +7123,7 @@ ecl_in04,80,105,3 script A foreign substance#ecl 557,{ close; } } - else if (select("Examine it.:Forget it.")==1) { + else if (select("Examine it.:Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(0) + "]"; mes "Let's see!"; @@ -7232,689 +7225,689 @@ ecl_in04,203,196,5 script Father Dames#eclage2 447,{ ecl_in04,208,194,3 script Daughter Luen#eclage2 437,{ if (ep14_2_detect == 9) { switch (select("Now I will track down the robber.:I will think about it a little bit more.:Let's meet outside first.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Everyone!"; + mes "The reason why I asked all of you to come is the stolen necklace."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I invited everyone to"; + mes "gather in one place"; + mes "so that we can reveal"; + mes "together why the robbery"; + mes "took place and who"; + mes "the robber is."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "First... Let me reveal"; + mes "the thief straight up!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The thief who stole "; + mes "the necklace is!!"; + next; + switch (select("Rosa:Wandering Merchant:Dames:Balumin:Cruyan:I'll think about it more.")) { case 1: mes "[" + strcharinfo(0) + "]"; - mes "Everyone!"; - mes "The reason why I asked all of you to come is the stolen necklace."; + mes "The robber is none other than"; + mes "^006400Rosa^000000!!"; + next; + mes "[Mother Rosa]"; + mes "I'm the robber?"; + mes "No, I'm definitely not the robber!"; next; mes "[" + strcharinfo(0) + "]"; - mes "I invited everyone to"; - mes "gather in one place"; - mes "so that we can reveal"; - mes "together why the robbery"; - mes "took place and who"; - mes "the robber is."; + mes "Rosa is the thief for sure!!"; + mes "The reason for the robbery is that~!!"; + next; + select("Dames wouldn't buy her a new necklace."); + mes "[" + strcharinfo(0) + "]"; + mes "When I interrogated her, Rosa said that she doesn't suspect anyone in the family and that the necklace is something that she values very much."; next; mes "[" + strcharinfo(0) + "]"; - mes "First... Let me reveal"; - mes "the thief straight up!!"; + mes "Dames said that they have been arguing more often and that she has been asking for more things, etc, demonstrating that their marriage hasn't been doing well."; next; mes "[" + strcharinfo(0) + "]"; - mes "The thief who stole "; - mes "the necklace is!!"; + mes "According to Luen she thought she was the first one to arrive at home."; + mes "But she found out that Rosa had arrived before her and still left me lying there unconscious."; next; - switch (select("Rosa:Wandering Merchant:Dames:Balumin:Cruyan:I'll think about it more.")) { + mes "[" + strcharinfo(0) + "]"; + mes "Taking all of this together!"; + mes "Rosa!"; + mes "Since you were not suspecting anyone in your family, I could sense that you love and care for your family."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "However, since your marriage was suffering, you wanted to gain more attention and care from the family!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "By making it seem like the necklace, you got from Dames, was stolen you tried to bring the family closer and bring more attention to yourself."; + mes "Now~ would you show everyone the necklace and confess?"; + next; + mes "[Mother Rosa]"; + mes "This isn't fair!!"; + mes "Why should I do such a thing?"; + mes "How are you going to explain the stolen liquor?"; + next; + switch (select("That's probably because you like liquor.:I must have gotten something wrong.")) { + case 1: + mes "[Mother Rosa]"; + mes "I haven't had a single sip of alcohol all of my life."; + mes "My family will testify to that."; + mes "And do you think a feeble woman like me can knock you out?"; + next; + if (select("Hmm, I don't think so, but...:I must have gotten something wrong.") == 1) { + mes "[Mother Rosa]"; + mes "Even so, if I really wanted to make it really believable, why would I knock you out and just leave you there?"; + mes "Wouldn't I place you somewhere afar to be safe?"; + next; + select("Um, that's probably right..."); + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and figure out who the robber is."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and figure out who the robber is."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "The robber is none other than"; + mes "the ^006400Wandering Merchant^000000!!"; + next; + mes "[Wandering Merchant]"; + mes "Hey!! Before... hiccup.."; + mes "you called me a fraud"; + mes "and now you call me a thief?"; + mes "I might dupe some people"; + mes "but I never stole a thing!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The Wandering Merchant"; + mes "is definitely the robber!!"; + mes "The reason being~!!"; + next; + select("Your hair color!!"); + mes "[" + strcharinfo(0) + "]"; + mes "According to Luen's statements, an unfamiliar person with short, red hair was hurriedly running somewhere."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "This kind of robbery is rare in this neighborhood."; + mes "In other words, it's very likely that a stranger to this area would be responsible."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "More importantly, smell of alcohol wreaks from you right now!!"; + mes "Among the stolen items were two bottles of alcohol as well!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Taking all of this together!"; + mes "Wandering Merchant!"; + mes "Since your business was suffering, you broke into the house and stole things."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "All the while, you took"; + mes "2 bottles of alcohol and"; + mes "drank them!!"; + mes "Now~ would you show everyone the necklace and confess?"; + next; + mes "[Wandering Merchant]"; + mes "This is unfair!!"; + mes "It's definitely not me!!"; + mes "I'll tell you the money I make every day."; + mes "My business is going really well!!"; + mes "I have no reason to rob houses!"; + next; + switch (select("But, the alcohol stench...:I must have gotten something wrong.")) { + case 1: + mes "[Wandering Merchant]"; + mes "I didn't steal any alcohol."; + mes "I just drank the ones I bought"; + mes "with my own money!!"; + next; + if (select("Hmm, But...:I must have gotten something wrong.") == 1) { + mes "[Mother Rosa]"; + mes "Just because I am a stranger you think you can accuse me without reason?"; + mes "How could you treat someone like this solely based on the fact that he's a stranger?"; + next; + select("I'm... I'm sorry..."); + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and"; + mes "figure out who the robber is."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and"; + mes "figure out who the robber is."; + break; + } + close; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "The robber is none other than"; + mes "^006400Dames^000000!!"; + next; + mes "[Father Dames]"; + mes "Me?"; + mes "It's definitely not me!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Dames is definitely the one!!"; + mes "The reason being~!!"; + next; + select("Because his wife nags all the time."); + mes "[" + strcharinfo(0) + "]"; + mes "During interrogation, Dames said he was getting tired of the constant fighting and was getting exhuasted from his wife asking him to buy him this and that all the time."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Dames said he was fighting more often and that their marriage was suffering."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Dames! I could sense that"; + mes "you wanted to release"; + mes "the stress you got from"; + mes "your wife."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's why"; + mes "you wanted to take revenge on"; + mes "your wife, hid the necklace,"; + mes "and acted like the house"; + mes "was robbed."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now~ would you show everyone"; + mes "the necklace and confess?"; + next; + mes "[Father Dames]"; + mes "This is totally unfair!!"; + mes "Even if I was"; + mes "stressed out,"; + mes "what is the point of"; + mes "hiding the necklace that"; + mes "I bought for her?"; + next; + switch (select("That's... probably for revenge...:I must have gotten something wrong.")) { + case 1: + mes "[Father Dames]"; + mes "For revenge?!"; + mes "Don't even say such a word!"; + mes "We lived as husband and wife"; + mes "for decades and you think"; + mes "a little bit of stress will"; + mes "ruin everything?"; + next; + if (select("Hmm... I don't think so, but...:I must have gotten something wrong.") == 1) { + mes "[Mother Rosa]"; + mes "That's such ludicrous logic!!"; + mes "Why are you blaming my husband?"; + mes "Why don't you think straight?!"; + next; + select("I... I see..."); + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and"; + mes "figure out who the robber is..."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and"; + mes "figure out who the robber is..."; + break; + } + close; + case 4: + mes "[" + strcharinfo(0) + "]"; + mes "The robber is none other than"; + mes "^006400Balumin^000000!!"; + next; + mes "[Balumin]"; + mes "I'm the robber??"; + mes "No way!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Balumin is"; + mes "definitely the robber!!"; + mes "The reason being~!!"; + next; + select("Because Dames wouldn't lend him money..."); + mes "[" + strcharinfo(0) + "]"; + mes "He said that he met with Dames"; + mes "and that his financial state "; + mes "is unstable recently."; + mes "And I heard that you secretly"; + mes "asked to borrow some money."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "But I know that Dames didn't"; + mes "lend you money."; + mes "And I'm sure that made you"; + mes "feel disappointed and upset."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "With the financial need,"; + mes "you ultimately decided"; + mes "to rob the house!!!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now~ would you show everyone"; + mes "the necklace and confess?"; + next; + mes "[Balumin]"; + mes "This is just unfair!"; + mes "As you saw earlier,"; + mes "all I did today was"; + mes "hunting in the land"; + mes "of blooming flowers.."; + next; + mes "[Balumin]"; + mes "How could I go and"; + mes "rob the house, too?"; + next; + switch (select("That's because....:I must have gotten something wrong.")) { + case 1: + mes "[Balumin]"; + mes "Besides, Dames and I"; + mes "are friends of 20 years."; + mes "Do you think I'll do"; + mes "something like that just"; + mes "for some money?"; + next; + if (select("Hmm... I don't think so, but...:I must have gotten something wrong.") == 1) { + mes "[Father Dames]"; + mes "That's right.. There's no way"; + mes "my friend would do such a thing!!"; + mes "Even if he did so,"; + mes "I won't hold him responsible!"; + mes "It would probably be my fault that"; + mes "I didn't understand him better."; + next; + select("I... I see..."); + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and"; + mes "figure out who the robber is..."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and"; + mes "figure out who the robber is..."; + break; + } + close; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "The robber is none other than"; + mes "^006400Cruyan^000000!!"; + next; + mes "[Cruyan]"; + mes "I'm th... the robber?"; + mes "That's not fair!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Cruyan is definitely the robber!"; + mes "The reason being~!!"; + next; + switch (select("Revenge on Luen's parents:To prepare for his personal expenses:To gain permission to date Luen")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "He must have stolen the "; + mes "necklace to take revenge on "; + mes "the opposition he faced from"; + mes "Rosa regarding his relationship with Luen!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "As you saw earlier, Rosa would"; + mes "frequently yell at Cruyan, and"; + mes "anyone who received that kind of "; + mes "treatment will begin developing"; + mes "some kind of vindictiveness."; + next; + mes "[Cruyan]"; + mes "That's not fair!!"; + mes "I'm... I'm not the robber!!"; + mes "Prove it!!"; + next; + mes "[Cruyan]"; + mes "I love Luen!!"; + mes "If I committed such a crime,"; + mes "I might never be able"; + mes "to meet Luen again."; + mes "Why would I do such "; + mes "a crazy thing?"; + next; + switch (select("Well, that's because...:I must have gotten something wrong.")) { case 1: - mes "[" + strcharinfo(0) + "]"; - mes "The robber is none other than"; - mes "^006400Rosa^000000!!"; + mes "[Cruyan]"; + mes "Besides, if I did such a thing, Luen probably wouldn't like me anymore."; + mes "Who would like a guy"; + mes "that is vindictive against"; + mes "her own mother?"; next; - mes "[Mother Rosa]"; - mes "I'm the robber?"; - mes "No, I'm definitely not the robber!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Rosa is the thief for sure!!"; - mes "The reason for the robbery is that~!!"; - next; - select("Dames wouldn't buy her a new necklace."); - mes "[" + strcharinfo(0) + "]"; - mes "When I interrogated her, Rosa said that she doesn't suspect anyone in the family and that the necklace is something that she values very much."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Dames said that they have been arguing more often and that she has been asking for more things, etc, demonstrating that their marriage hasn't been doing well."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "According to Luen she thought she was the first one to arrive at home."; - mes "But she found out that Rosa had arrived before her and still left me lying there unconscious."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Taking all of this together!"; - mes "Rosa!"; - mes "Since you were not suspecting anyone in your family, I could sense that you love and care for your family."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "However, since your marriage was suffering, you wanted to gain more attention and care from the family!!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "By making it seem like the necklace, you got from Dames, was stolen you tried to bring the family closer and bring more attention to yourself."; - mes "Now~ would you show everyone the necklace and confess?"; - next; - mes "[Mother Rosa]"; - mes "This isn't fair!!"; - mes "Why should I do such a thing?"; - mes "How are you going to explain the stolen liquor?"; - next; - switch (select("That's probably because you like liquor.:I must have gotten something wrong.")) { - case 1: - mes "[Mother Rosa]"; - mes "I haven't had a single sip of alcohol all of my life."; - mes "My family will testify to that."; - mes "And do you think a feeble woman like me can knock you out?"; - next; - if (select("Hmm, I don't think so, but...:I must have gotten something wrong.")==1) { - mes "[Mother Rosa]"; - mes "Even so, if I really wanted to make it really believable, why would I knock you out and just leave you there?"; - mes "Wouldn't I place you somewhere afar to be safe?"; - next; - select("Um, that's probably right..."); - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and figure out who the robber is."; - close; - } - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and figure out who the robber is."; - close; + if (select("But...:I must have gotten something wrong.") == 1) { + mes "[Cruyan]"; + mes "I want to earn her trust and become a worthy son-in-law."; + mes "Why would I do such a reckless thing?"; + next; + select("I... I see..."); + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and figure out who the robber is..."; + close; } case 2: mes "[" + strcharinfo(0) + "]"; - mes "The robber is none other than"; - mes "the ^006400Wandering Merchant^000000!!"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and figure out who the robber is..."; + break; + } + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Since you ran out of your"; + mes "personal money, you"; + mes "decided to rob the necklace"; + mes "of your girlfriend's mother!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "He didn't end just there."; + mes "He also stole two"; + mes "bottles of alcohol as well."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The Wandering Merchant was "; + mes "drunk and you may think he could"; + mes "have been the culprit, but "; + mes "I'm sure it was Cruyan who traded"; + mes "the alcohol for more gambling"; + mes "as he ran out of money."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "And the main reason for"; + mes "his relationship with Luen"; + mes "being opposed is probably that"; + mes "he likes such things as gambling"; + mes "and alcohol. He must have"; + mes "instinctively commited the crime!!"; + next; + mes "[Cruyan]"; + mes "It's true that I like alcohol "; + mes "and gambling, but since"; + mes "Luen's mother doesn't like that,"; + mes "I've been living a clean life"; + mes "to earn her trust!"; + next; + switch (select("Why would I believe that?:I must have gotten something wrong.")) { + case 1: + mes "[Cruyan]"; + mes "While that wandering merchant"; + mes "smells of alcohol, I don't have the"; + mes "slightest hint of alcohol smell do I!?"; next; - mes "[Wandering Merchant]"; - mes "Hey!! Before... hiccup.."; - mes "you called me a fraud"; - mes "and now you call me a thief?"; - mes "I might dupe some people"; - mes "but I never stole a thing!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "The Wandering Merchant"; - mes "is definitely the robber!!"; - mes "The reason being~!!"; - next; - select("Your hair color!!"); - mes "[" + strcharinfo(0) + "]"; - mes "According to Luen's statements, an unfamiliar person with short, red hair was hurriedly running somewhere."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "This kind of robbery is rare in this neighborhood."; - mes "In other words, it's very likely that a stranger to this area would be responsible."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "More importantly, smell of alcohol wreaks from you right now!!"; - mes "Among the stolen items were two bottles of alcohol as well!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Taking all of this together!"; - mes "Wandering Merchant!"; - mes "Since your business was suffering, you broke into the house and stole things."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "All the while, you took"; - mes "2 bottles of alcohol and"; - mes "drank them!!"; - mes "Now~ would you show everyone the necklace and confess?"; - next; - mes "[Wandering Merchant]"; - mes "This is unfair!!"; - mes "It's definitely not me!!"; - mes "I'll tell you the money I make every day."; - mes "My business is going really well!!"; - mes "I have no reason to rob houses!"; - next; - switch (select("But, the alcohol stench...:I must have gotten something wrong.")) { - case 1: - mes "[Wandering Merchant]"; - mes "I didn't steal any alcohol."; - mes "I just drank the ones I bought"; - mes "with my own money!!"; - next; - if (select("Hmm, But...:I must have gotten something wrong.")==1) { - mes "[Mother Rosa]"; - mes "Just because I am a stranger you think you can accuse me without reason?"; - mes "How could you treat someone like this solely based on the fact that he's a stranger?"; - next; - select("I'm... I'm sorry..."); - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and"; - mes "figure out who the robber is."; - close; - } - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and"; - mes "figure out who the robber is."; - break; + if (select("But...:I must have gotten something wrong.") == 1) { + mes "[Cruyan]"; + mes "And I have never seen that merchant before!"; + mes "Should I ask him?"; + mes "Whether I gambled"; + mes "with him or not?"; + next; + mes "[Wandering Merchant]"; + mes "I remember all of my"; + mes "customers, but"; + mes "Hmm, I don't think I've"; + mes "seen Cruyan."; + mes "I'm sure of it~ Hiccup~"; + next; + select("I... I see..."); + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and figure out who the robber is."; + close; } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess"; + mes "I must have gotten something wrong."; + mes "I'll think about it more and figure out who the robber is."; + break; + } + close; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "He committed such a crime"; + mes "to earn the approval for"; + mes "his relationship with Luen!"; + next; + mes "[Mother Rosa]"; + mes "What... What in the "; + mes "world do you mean?"; + next; + mes "[Father Dames]"; + mes "Heh... Let's first"; + mes "hear him out."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "From the beginning,"; + mes "Cruyan who likes gambling and alcohol was never liked by Rosa. "; + mes "He tried to change himself in a variety of ways, but..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "it's never easy to change anyone's first impression."; + mes "Thus, he stole the necklace first and wanted to earn Rosa's trust by acting like he found it again."; + next; + mes "[Cruyan]"; + mes "Haha... What on earth are you talking about? Huh?"; + mes "I was hunting in the land of blooming flowers during the time of crime."; + mes "The Concentration Potion is the proof."; + next; + if (select("I see... Hmm...:I'm afraid that's not true.") == 1) { + mes "[Cruyan]"; + mes "Of course!"; + mes "I'm innocent!!"; + mes "Why don't you find"; + mes "the real culprit now?"; close; - case 3: + } + mes "[Cruyan]"; + mes "What about it is not true?"; + next; + switch (select("According to Luen's statements...:According to Balumin's statements...")) { + case 1: mes "[" + strcharinfo(0) + "]"; - mes "The robber is none other than"; - mes "^006400Dames^000000!!"; - next; - mes "[Father Dames]"; - mes "Me?"; - mes "It's definitely not me!!"; + mes "Luen said she definitely"; + mes "didn't see you before"; + mes "you came over."; next; mes "[" + strcharinfo(0) + "]"; - mes "Dames is definitely the one!!"; - mes "The reason being~!!"; - next; - select("Because his wife nags all the time."); - mes "[" + strcharinfo(0) + "]"; - mes "During interrogation, Dames said he was getting tired of the constant fighting and was getting exhuasted from his wife asking him to buy him this and that all the time."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Dames said he was fighting more often and that their marriage was suffering."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Dames! I could sense that"; - mes "you wanted to release"; - mes "the stress you got from"; - mes "your wife."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That's why"; - mes "you wanted to take revenge on"; - mes "your wife, hid the necklace,"; - mes "and acted like the house"; - mes "was robbed."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Now~ would you show everyone"; - mes "the necklace and confess?"; - next; - mes "[Father Dames]"; - mes "This is totally unfair!!"; - mes "Even if I was"; - mes "stressed out,"; - mes "what is the point of"; - mes "hiding the necklace that"; - mes "I bought for her?"; - next; - switch (select("That's... probably for revenge...:I must have gotten something wrong.")) { - case 1: - mes "[Father Dames]"; - mes "For revenge?!"; - mes "Don't even say such a word!"; - mes "We lived as husband and wife"; - mes "for decades and you think"; - mes "a little bit of stress will"; - mes "ruin everything?"; - next; - if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) { - mes "[Mother Rosa]"; - mes "That's such ludicrous logic!!"; - mes "Why are you blaming my husband?"; - mes "Why don't you think straight?!"; - next; - select("I... I see..."); - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and"; - mes "figure out who the robber is..."; - close; - } - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and"; - mes "figure out who the robber is..."; - break; - } - close; - case 4: - mes "[" + strcharinfo(0) + "]"; - mes "The robber is none other than"; - mes "^006400Balumin^000000!!"; - next; - mes "[Balumin]"; - mes "I'm the robber??"; - mes "No way!!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Balumin is"; - mes "definitely the robber!!"; - mes "The reason being~!!"; - next; - select("Because Dames wouldn't lend him money..."); - mes "[" + strcharinfo(0) + "]"; - mes "He said that he met with Dames"; - mes "and that his financial state "; - mes "is unstable recently."; - mes "And I heard that you secretly"; - mes "asked to borrow some money."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "But I know that Dames didn't"; - mes "lend you money."; - mes "And I'm sure that made you"; - mes "feel disappointed and upset."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "With the financial need,"; - mes "you ultimately decided"; - mes "to rob the house!!!!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Now~ would you show everyone"; - mes "the necklace and confess?"; - next; - mes "[Balumin]"; - mes "This is just unfair!"; - mes "As you saw earlier,"; - mes "all I did today was"; + mes "However, if you were really"; mes "hunting in the land"; - mes "of blooming flowers.."; - next; - mes "[Balumin]"; - mes "How could I go and"; - mes "rob the house, too?"; - next; - switch (select("That's because....:I must have gotten something wrong.")) { - case 1: - mes "[Balumin]"; - mes "Besides, Dames and I"; - mes "are friends of 20 years."; - mes "Do you think I'll do"; - mes "something like that just"; - mes "for some money?"; - next; - if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) { - mes "[Father Dames]"; - mes "That's right.. There's no way"; - mes "my friend would do such a thing!!"; - mes "Even if he did so,"; - mes "I won't hold him responsible!"; - mes "It would probably be my fault that"; - mes "I didn't understand him better."; - next; - select("I... I see..."); - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and"; - mes "figure out who the robber is..."; - close; - } - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and"; - mes "figure out who the robber is..."; - break; - } - close; - case 5: - mes "[" + strcharinfo(0) + "]"; - mes "The robber is none other than"; - mes "^006400Cruyan^000000!!"; + mes "of blooming flowers,"; + mes "would it have been possible"; + mes "for you to get from there"; + mes "to the house in such a short time?"; next; mes "[Cruyan]"; - mes "I'm th... the robber?"; - mes "That's not fair!!"; + mes "I'm a Laphine!!"; + mes "Maybe you aren't familiar,"; + mes "but I have wings and"; + mes "can fly that kind of distance"; + mes "in no time!!"; + next; + select("Oh, I didn't know you could."); + mes "[Cruyan]"; + mes "I'm innocent!!"; + mes "Why don't you find"; + mes "the real culprit now?"; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Balumin said"; + mes "that even though he hunted "; + mes "in the land of blooming flowers"; + mes "where you presumably were"; + mes "hunting also, he never caught"; + mes "a sight of you."; next; mes "[" + strcharinfo(0) + "]"; - mes "Cruyan is definitely the robber!"; - mes "The reason being~!!"; + mes "Furthermore, the Concentration Potion you gave me as a proof of your alibi is not something you can obtain in the land of the blooming flowers."; + mes "It was confirmed that you can get it from the Wandering Merchant."; next; - switch (select("Revenge on Luen's parents:To prepare for his personal expenses:To gain permission to date Luen")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "He must have stolen the "; - mes "necklace to take revenge on "; - mes "the opposition he faced from"; - mes "Rosa regarding his relationship with Luen!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "As you saw earlier, Rosa would"; - mes "frequently yell at Cruyan, and"; - mes "anyone who received that kind of "; - mes "treatment will begin developing"; - mes "some kind of vindictiveness."; - next; - mes "[Cruyan]"; - mes "That's not fair!!"; - mes "I'm... I'm not the robber!!"; - mes "Prove it!!"; - next; - mes "[Cruyan]"; - mes "I love Luen!!"; - mes "If I committed such a crime,"; - mes "I might never be able"; - mes "to meet Luen again."; - mes "Why would I do such "; - mes "a crazy thing?"; - next; - switch (select("Well, that's because...:I must have gotten something wrong.")) { - case 1: - mes "[Cruyan]"; - mes "Besides, if I did such a thing, Luen probably wouldn't like me anymore."; - mes "Who would like a guy"; - mes "that is vindictive against"; - mes "her own mother?"; - next; - if (select("But...:I must have gotten something wrong.")==1) { - mes "[Cruyan]"; - mes "I want to earn her trust and become a worthy son-in-law."; - mes "Why would I do such a reckless thing?"; - next; - select("I... I see..."); - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and figure out who the robber is..."; - close; - } - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and figure out who the robber is..."; - break; - } - close; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "Since you ran out of your"; - mes "personal money, you"; - mes "decided to rob the necklace"; - mes "of your girlfriend's mother!!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "He didn't end just there."; - mes "He also stole two"; - mes "bottles of alcohol as well."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "The Wandering Merchant was "; - mes "drunk and you may think he could"; - mes "have been the culprit, but "; - mes "I'm sure it was Cruyan who traded"; - mes "the alcohol for more gambling"; - mes "as he ran out of money."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "And the main reason for"; - mes "his relationship with Luen"; - mes "being opposed is probably that"; - mes "he likes such things as gambling"; - mes "and alcohol. He must have"; - mes "instinctively commited the crime!!"; - next; - mes "[Cruyan]"; - mes "It's true that I like alcohol "; - mes "and gambling, but since"; - mes "Luen's mother doesn't like that,"; - mes "I've been living a clean life"; - mes "to earn her trust!"; - next; - switch (select("Why would I believe that?:I must have gotten something wrong.")) { - case 1: - mes "[Cruyan]"; - mes "While that wandering merchant"; - mes "smells of alcohol, I don't have the"; - mes "slightest hint of alcohol smell do I!?"; - next; - if (select("But...:I must have gotten something wrong.")==1) { - mes "[Cruyan]"; - mes "And I have never seen that merchant before!"; - mes "Should I ask him?"; - mes "Whether I gambled"; - mes "with him or not?"; - next; - mes "[Wandering Merchant]"; - mes "I remember all of my"; - mes "customers, but"; - mes "Hmm, I don't think I've"; - mes "seen Cruyan."; - mes "I'm sure of it~ Hiccup~"; - next; - select("I... I see..."); - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and figure out who the robber is."; - close; - } - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I... I guess"; - mes "I must have gotten something wrong."; - mes "I'll think about it more and figure out who the robber is."; - break; - } - close; - case 3: - mes "[" + strcharinfo(0) + "]"; - mes "He committed such a crime"; - mes "to earn the approval for"; - mes "his relationship with Luen!"; - next; - mes "[Mother Rosa]"; - mes "What... What in the "; - mes "world do you mean?"; - next; - mes "[Father Dames]"; - mes "Heh... Let's first"; - mes "hear him out."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "From the beginning,"; - mes "Cruyan who likes gambling and alcohol was never liked by Rosa. "; - mes "He tried to change himself in a variety of ways, but..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "it's never easy to change anyone's first impression."; - mes "Thus, he stole the necklace first and wanted to earn Rosa's trust by acting like he found it again."; - next; - mes "[Cruyan]"; - mes "Haha... What on earth are you talking about? Huh?"; - mes "I was hunting in the land of blooming flowers during the time of crime."; - mes "The Concentration Potion is the proof."; - next; - if (select("I see... Hmm...:I'm afraid that's not true.")==1) { - mes "[Cruyan]"; - mes "Of course!"; - mes "I'm innocent!!"; - mes "Why don't you find"; - mes "the real culprit now?"; - close; - } - mes "[Cruyan]"; - mes "What about it is not true?"; - next; - switch (select("According to Luen's statements...:According to Balumin's statements...")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "Luen said she definitely"; - mes "didn't see you before"; - mes "you came over."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "However, if you were really"; - mes "hunting in the land"; - mes "of blooming flowers,"; - mes "would it have been possible"; - mes "for you to get from there"; - mes "to the house in such a short time?"; - next; - mes "[Cruyan]"; - mes "I'm a Laphine!!"; - mes "Maybe you aren't familiar,"; - mes "but I have wings and"; - mes "can fly that kind of distance"; - mes "in no time!!"; - next; - select("Oh, I didn't know you could."); - mes "[Cruyan]"; - mes "I'm innocent!!"; - mes "Why don't you find"; - mes "the real culprit now?"; - close; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "Balumin said"; - mes "that even though he hunted "; - mes "in the land of blooming flowers"; - mes "where you presumably were"; - mes "hunting also, he never caught"; - mes "a sight of you."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Furthermore, the Concentration Potion you gave me as a proof of your alibi is not something you can obtain in the land of the blooming flowers."; - mes "It was confirmed that you can get it from the Wandering Merchant."; - next; - mes "[Cruyan]"; - mes "Even... Even if that were true,"; - mes "I don't have the necklace!!"; - mes "It's true!!"; - next; - if (select("Look through his possessions.:Explain it without looking.")==1) { - mes "[Cruyan]"; - mes "Ok, look through it all you want."; - mes "I really don't have the necklace!!"; - next; - mes "- You search through Cruyan's possessions -"; - next; - mes "- You find nothing -"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "No... No way?"; - mes "Did I make a mistake?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "There's no way!"; - mes "Let's think about it again."; - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "That's because when you"; - mes "were about to steal the"; - mes "necklace, you were caught"; - mes "by Luen."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Although Luen "; - mes "was shocked to see her"; - mes "boyfriend trying to rob and "; - mes "going through the house,"; - mes "she got to hear his side of"; - mes "the story."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "She must have sympathized"; - mes "with how you felt, but probably"; - mes "disagreed with you. She must "; - mes "have physically resisted you "; - mes "trying to steal the necklace, and"; - mes "in the process, the necklace was lost..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "And that's when I was coming in"; - mes "from outside. And since you"; - mes "didn't want to be caught,"; - mes "you knocked me out..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You were both afraid of"; - mes "what might have happened to me.."; - mes "The necklace was lost in the process.."; - mes "And since your parents were about"; - mes "to return home, you hurriedly"; - mes "left the house."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You tried to do something"; - mes "with me, but Rosa was"; - mes "already on her way back at"; - mes "the time, so you couldn't do anything."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "And Cruyan, as soon as you"; - mes "got to the house, you said"; - mes "that the necklace was stolen."; - mes "How did you know that when"; - mes "nobody had told you"; - mes "about it?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Strangely chaotic furnitures,"; - mes "Poppy who didn't bark at the robber, and Luen and Cruyan who made up an ill-prepared story at the shock of it all, and if you follow these leads..."; - next; - mes "[Cruyan]"; - mes "Stop... Please stop..."; - mes "I don't want to be even more miserable"; - mes "than I already am..."; - next; - mes "[Cruyan]"; - mes "Yes... I am the thief..."; - mes "I won't try to "; - mes "justify that."; - next; - mes "[Cruyan]"; - mes "As for Luen... my girlfriend"; - mes "did nothing wrong.."; - mes "It's all my fault.."; - next; - mes "[Cruyan]"; - mes "The rest of this,"; - mes "I'll confess and explain everything.."; - mes "And I'll make my apologies..."; - next; - mes "[Cruyan]"; - mes "I ask you..."; - mes "Please don't involve yourself any further..."; - for (.@i=9240; .@i<9252; .@i++){ - if (checkquest(.@i)==1){ - completequest .@i; - } - } - for (.@i=9258; .@i<9262; .@i++){ - if (checkquest(.@i)==1){ - completequest .@i; - } - } - changequest 9235,9236; - ep14_2_detect = 10; - break; - } - break; + mes "[Cruyan]"; + mes "Even... Even if that were true,"; + mes "I don't have the necklace!!"; + mes "It's true!!"; + next; + if (select("Look through his possessions.:Explain it without looking.") == 1) { + mes "[Cruyan]"; + mes "Ok, look through it all you want."; + mes "I really don't have the necklace!!"; + next; + mes "- You search through Cruyan's possessions -"; + next; + mes "- You find nothing -"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "No... No way?"; + mes "Did I make a mistake?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "There's no way!"; + mes "Let's think about it again."; + close; } - break; - case 6: mes "[" + strcharinfo(0) + "]"; - mes "I'll continue my explanations"; - mes "after I think through things"; - mes "a bit more..."; + mes "That's because when you"; + mes "were about to steal the"; + mes "necklace, you were caught"; + mes "by Luen."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Although Luen "; + mes "was shocked to see her"; + mes "boyfriend trying to rob and "; + mes "going through the house,"; + mes "she got to hear his side of"; + mes "the story."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "She must have sympathized"; + mes "with how you felt, but probably"; + mes "disagreed with you. She must "; + mes "have physically resisted you "; + mes "trying to steal the necklace, and"; + mes "in the process, the necklace was lost..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "And that's when I was coming in"; + mes "from outside. And since you"; + mes "didn't want to be caught,"; + mes "you knocked me out..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You were both afraid of"; + mes "what might have happened to me.."; + mes "The necklace was lost in the process.."; + mes "And since your parents were about"; + mes "to return home, you hurriedly"; + mes "left the house."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You tried to do something"; + mes "with me, but Rosa was"; + mes "already on her way back at"; + mes "the time, so you couldn't do anything."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "And Cruyan, as soon as you"; + mes "got to the house, you said"; + mes "that the necklace was stolen."; + mes "How did you know that when"; + mes "nobody had told you"; + mes "about it?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Strangely chaotic furnitures,"; + mes "Poppy who didn't bark at the robber, and Luen and Cruyan who made up an ill-prepared story at the shock of it all, and if you follow these leads..."; + next; + mes "[Cruyan]"; + mes "Stop... Please stop..."; + mes "I don't want to be even more miserable"; + mes "than I already am..."; + next; + mes "[Cruyan]"; + mes "Yes... I am the thief..."; + mes "I won't try to "; + mes "justify that."; + next; + mes "[Cruyan]"; + mes "As for Luen... my girlfriend"; + mes "did nothing wrong.."; + mes "It's all my fault.."; + next; + mes "[Cruyan]"; + mes "The rest of this,"; + mes "I'll confess and explain everything.."; + mes "And I'll make my apologies..."; + next; + mes "[Cruyan]"; + mes "I ask you..."; + mes "Please don't involve yourself any further..."; + for (.@i = 9240; .@i < 9252; .@i++){ + if (checkquest(.@i) == 1){ + completequest .@i; + } + } + for (.@i = 9258; .@i < 9262; .@i++){ + if (checkquest(.@i) == 1){ + completequest .@i; + } + } + changequest 9235,9236; + ep14_2_detect = 10; break; + } + break; } break; - case 2: + case 6: mes "[" + strcharinfo(0) + "]"; - mes "I'll think about it more"; - mes "and continue my explanations again."; + mes "I'll continue my explanations"; + mes "after I think through things"; + mes "a bit more..."; break; - case 3: - mes "[" + strcharinfo(0) + "]"; - mes "Who is the Thief?"; - mes "This is complicated."; - close2; - warp "ecl_in04",77,107; - end; + } + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I'll think about it more"; + mes "and continue my explanations again."; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "Who is the Thief?"; + mes "This is complicated."; + close2; + warp "ecl_in04",77,107; + end; } close; } @@ -7927,17 +7920,17 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 437,{ mes "Would you please go outside now?"; next; switch (select("Leave the house.:Leave after a bit.")) { - case 1: - mes "[Daughter Luen]"; - mes "Thank you for everything..."; - close2; - warp "ecl_in04",77,107; - end; - case 2: - mes "[Daughter Luen]"; - mes "Please let us know"; - mes "when you're leaving."; - break; + case 1: + mes "[Daughter Luen]"; + mes "Thank you for everything..."; + close2; + warp "ecl_in04",77,107; + end; + case 2: + mes "[Daughter Luen]"; + mes "Please let us know"; + mes "when you're leaving."; + break; } } close; @@ -7949,7 +7942,7 @@ eclage,156,56,3 script Residence entrance#e_prt 844,{ mes "but it feels like I could"; mes "enter it -"; next; - if (select("Don't enter the residence.:Enter the residence.")==1) { + if (select("Don't enter the residence.:Enter the residence.") == 1) { mes "- Let's check it out later -"; close; } @@ -7960,7 +7953,7 @@ eclage,156,56,3 script Residence entrance#e_prt 844,{ ecl_in04,81,102,3 script Residence exit#ecl_port2 844,{ if (ep14_2_detect) { - if (select("Don't exit the residence.:Exit the residence.")==1) { + if (select("Don't exit the residence.:Exit the residence.") == 1) { mes "- Let's leave a bit later -"; close; } @@ -7969,7 +7962,7 @@ ecl_in04,81,102,3 script Residence exit#ecl_port2 844,{ end; } -// Troublesome Fairies(Prankster of Eclage) +// Troublesome Fairies (Prankster of Eclage) //============================================================ ecl_in02,160,36,4 script Eirinn#nk 441,{ if (checkquest(4254) == -1) { @@ -8001,7 +7994,7 @@ ecl_in02,160,36,4 script Eirinn#nk 441,{ mes "'Even green herbs are difficult to find when you need them.'"; mes "Could you go out and find herbs and things like that?"; next; - if (select("Why should I?:Sure!")==1) { + if (select("Why should I?:Sure!") == 1) { mes "[Eirinn]"; mes "Fine, then don't bother me"; mes "and go away."; @@ -8020,7 +8013,7 @@ ecl_in02,160,36,4 script Eirinn#nk 441,{ mes "Aren't Green Herbs so common?"; mes "I can't believe they're not in stock!"; next; - if (select("Give Herbs:Go somewhere else.")==2) { + if (select("Give Herbs:Go somewhere else.") == 2) { close; } if (countitem(511) < 10) { @@ -8030,13 +8023,13 @@ ecl_in02,160,36,4 script Eirinn#nk 441,{ mes "I wonder if she said something about helping those in need, too."; close; } - delitem 511,10; //511 + delitem 511,10; //Green_Herb completequest 4254; getexp 100000,0; - getitem 12812,1; //12812 - getitem 12813,1; //12813 - getitem 12814,1; //12814 - getitem 12815,1; //12815 + getitem 12812,1; //Snow_Flip + getitem 12813,1; //Peony_Mommy + getitem 12814,1; //Slapping_Herb + getitem 12815,1; //Yggdrasil_Dust mes "[Eirinn]"; mes "Ah, thank you so much!"; mes "I'll prepare my medicine then."; @@ -8117,7 +8110,7 @@ ecl_in02,160,36,4 script Eirinn#nk 441,{ mes "Could you bring me a plant stem and Green Herb, one each?"; mes "I'm going to do some magic here."; next; - if (select("Why should I?:Sure!")==1) { + if (select("Why should I?:Sure!") == 1) { mes "[Eirinn]"; mes "Umm...I guess I can't help it if you don't want to."; mes "I should look for someone else..."; @@ -8145,7 +8138,7 @@ ecl_in02,160,36,4 script Eirinn#nk 441,{ mes "I'm all ready here."; mes "Now, I mix what you brought like this, and..."; delitem 905,1; //Stem - delitem 511,1; //511 + delitem 511,1; //Green_Herb completequest 4261; setquest 4262; getitem 6563,1; //Weeds @@ -8239,7 +8232,7 @@ ecl_in03,175,69,4 script Bourbon#nk 444,{ mes "Could you teach the little gangsters outside, a lesson on my behalf?"; mes "How does that sound, will you?"; next; - if (select("Why should I?:Sure!")==1) { + if (select("Why should I?:Sure!") == 1) { mes "[Bourbon]"; mes "Hmm, I guess I can't force you."; mes "I should look for someone else..."; @@ -8292,7 +8285,7 @@ ecl_in03,175,69,4 script Bourbon#nk 444,{ mes "But I feel like somebody took my pen while you were gone...who could it be...?"; completequest 4255; getexp 100000,0; - getitem 6081,2; //6081 + getitem 6081,2; //Splendide_Coin close; } else { @@ -8369,7 +8362,7 @@ ecl_in03,175,69,4 script Bourbon#nk 444,{ mes "Let me ask you another favor."; mes "This is a matter of my pride. Will you help me?"; next; - if (select("I'd rather not...:Sure!")==1) { + if (select("I'd rather not...:Sure!") == 1) { mes "[Bourbon]"; mes "What? How could you!"; mes "Can't you hear my heart beating like a drum?"; @@ -8407,10 +8400,10 @@ ecl_in03,175,69,4 script Bourbon#nk 444,{ mes "Good!"; mes "I'm ready as well."; mes "Let's see...it's been a while since the last time I used a material conversion spell."; - delitem 1016,2; //1016 + delitem 1016,2; //Rat_Tail completequest 4263; setquest 4264; - getitem 6562,1; //6562 + getitem 6562,1; //Tiny_Mouse_Tail specialeffect EF_DETOXICATION; next; mes "[Bourbon]"; @@ -8438,7 +8431,7 @@ ecl_in03,175,69,4 script Bourbon#nk 444,{ mes "I don't want to think about it."; next; setquest 4264; - getitem 6562,1; //6562 + getitem 6562,1; //Tiny_Mouse_Tail mes "[Bourbon]"; mes "Throw this in front of Dominic."; mes "It'll become a rat and start moving around him."; @@ -8539,7 +8532,7 @@ ecl_in01,26,88,5 script Cecilia#nk 440,{ break; } next; - if (select("I don't want to!:Fine.")==1) { + if (select("I don't want to!:Fine.") == 1) { mes "[Cecilia]"; mes "Oh, well!"; mes "Then I'll have to hand you over to prove my innocence."; @@ -8598,9 +8591,9 @@ ecl_in01,26,88,5 script Cecilia#nk 440,{ mes "No, I don't want to think about it."; close; } - delitem 6558,10; //6558 - delitem 1097,10; //1097 - delitem 7001,10; //7001 + delitem 6558,10; //Pile_Of_Acorn + delitem 1097,10; //Worn_Out_Page + delitem 7001,10; //Mould_Powder completequest 4256; getexp 300000,0; mes "[Cecilia]"; @@ -8764,7 +8757,7 @@ ecl_in01,26,88,5 script Cecilia#nk 440,{ } } } -end; + end; } ecl_in01,80,77,5 script Dominic#nk 445,3,3,{ @@ -8819,11 +8812,11 @@ OnTouch: if (isbegin_quest(4264) == 1) { mes "- Do you want to throw the rat tail? -"; next; - if (select("No.:Yes.")==1) { + if (select("No.:Yes.") == 1) { close; } mes "- The rat tail became a rat even before hitting the ground. -"; - delitem 6562,1; //6562 + delitem 6562,1; //Tiny_Mouse_Tail completequest 4264; donpcevent "#call_ne::OnCall"; getexp 300000,0; @@ -8845,7 +8838,7 @@ OnTouch: if (isbegin_quest(4262) == 1) { mes "- You were told to plant weeds. -"; next; - if (select("Don't do it.:Do it.")==1) + if (select("Don't do it.:Do it.") == 1) close; mes "- Plant weeds secretly . -"; delitem 6563,1; //Weeds @@ -8875,7 +8868,7 @@ ecl_in01,1,1,0 script #call_ne 139,{ end; OnInit: initnpctimer; -end; + end; OnTimer30000: killmonster "ecl_in01","#call_ne::OnMyMobDead"; initnpctimer; @@ -8889,15 +8882,15 @@ ecl_in01,2,2,0 script #call_kusa 139,{ end; OnInit: initnpctimer; -end; + end; OnTimer30000: killmonster "ecl_in01","#call_kusa::OnMyMobDead"; stopnpctimer; initnpctimer; -end; + end; OnCall: areamonster "ecl_in01",77,82,81,86,"Weed",1080,1; -end; + end; } ecl_in01,80,86,4 script Midgard Exploration#bok1 111,{ @@ -8912,74 +8905,74 @@ ecl_in01,80,86,4 script Midgard Exploration#bok1 111,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.:Check out the bookshelves.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I shouldn't read it."; close; } switch(rand(1,10)){ - case 1: - mes "Prontera, the capital of Rune-Midgarts, is filled with beautiful buildings that were thoroughly designed."; - next; - mes "Here, they have a leader called 'king,' who used to arrange marriages."; - break; - case 2: - mes "There are many arenas, in which warriors race and wrestle to compete with each other."; - next; - mes "The group of winners are supposedly to get some kind of rewards, but seems like it lost its popularity nowadays."; - break; - case 3: - mes "You need to be careful because there are some people in Prontera with superhuman powers."; - next; - mes "They're able to destroy any type of weapons or armors with a few punches, and what they use for that is just a small hammer."; - next; - mes "I don't understand why adventurers keep laying tools at their feet. Could it be that they're priests and people are offering a tribute to them?"; - break; - case 4: - mes "There's a village called Payon in the forest. It has a place called 'Palace' as well, although its purpose is unclear."; - next; - mes "Maybe it's a place used before Prontera became the capital of Rune-Midgarts..."; - break; - case 5: - mes "Humans, too, establish border towns close to the boundary of their residential area, and the city of Aldebaran is one of them."; - next; - mes "In the middle of the village, there are clock-shaped monsters living in a clock tower. Further investigation is needed to find out why monsters appear in the middle of the village."; - next; - mes "Although it's called a clock tower, there are more monsters inside than clocks. I personally count them my self, I really did!"; - break; - case 6: - mes "Geffen, a city built by great wizards, is characterized by Tower of Wizards in the middle of the city."; - next; - mes "Come to think of it, there's a fountain in the center of Prontera, a clock tower in Aldebaran, and a tower in Geffen as well."; - next; - mes "Maybe human's urban planning is based on symmetry or circular placement. I think it's less sophisticated."; - break; - case 7: - mes "Izlude is a port city and is the gateway to Prontera. Since humans can't fly, they travel in big boxes."; - next; - mes "I'm sure they think that big boxes made a great contribution to their civilization...but is it true?"; - break; - case 8: - mes "Alberta is a place that people of Rune-Midgarts visit when they need to travel to other countries."; - next; - mes "There are many ships--a moving box that floats on water--ready and people travel on them."; - next; - mes "Seriously, human capability is...so disappointing. If they're wise enough, they'll use Warp-portal."; - break; - case 9: - mes "Morroc Village is known to be a place where Morroc, the king of demons, rests."; - next; - mes "Making waterways and lakes in the barren inhospitable desert...what an exceptional piece of work for humans."; - next; - mes "I think it's a very peaceful place...at least until monsters appear in the buildings where their leader is burried."; - break; - case 10: - mes "There is the sea in the east of Rune-Midgarts, a desert in the south, forest and vegetation in the middle, and mountains in the north."; - next; - mes "If you ask children to draw a world, wouldn't they draw it like this?"; - next; - mes "However, it's not an ideal place nor is it a great place to live."; - break; + case 1: + mes "Prontera, the capital of Rune-Midgarts, is filled with beautiful buildings that were thoroughly designed."; + next; + mes "Here, they have a leader called 'king,' who used to arrange marriages."; + break; + case 2: + mes "There are many arenas, in which warriors race and wrestle to compete with each other."; + next; + mes "The group of winners are supposedly to get some kind of rewards, but seems like it lost its popularity nowadays."; + break; + case 3: + mes "You need to be careful because there are some people in Prontera with superhuman powers."; + next; + mes "They're able to destroy any type of weapons or armors with a few punches, and what they use for that is just a small hammer."; + next; + mes "I don't understand why adventurers keep laying tools at their feet. Could it be that they're priests and people are offering a tribute to them?"; + break; + case 4: + mes "There's a village called Payon in the forest. It has a place called 'Palace' as well, although its purpose is unclear."; + next; + mes "Maybe it's a place used before Prontera became the capital of Rune-Midgarts..."; + break; + case 5: + mes "Humans, too, establish border towns close to the boundary of their residential area, and the city of Aldebaran is one of them."; + next; + mes "In the middle of the village, there are clock-shaped monsters living in a clock tower. Further investigation is needed to find out why monsters appear in the middle of the village."; + next; + mes "Although it's called a clock tower, there are more monsters inside than clocks. I personally count them my self, I really did!"; + break; + case 6: + mes "Geffen, a city built by great wizards, is characterized by Tower of Wizards in the middle of the city."; + next; + mes "Come to think of it, there's a fountain in the center of Prontera, a clock tower in Aldebaran, and a tower in Geffen as well."; + next; + mes "Maybe human's urban planning is based on symmetry or circular placement. I think it's less sophisticated."; + break; + case 7: + mes "Izlude is a port city and is the gateway to Prontera. Since humans can't fly, they travel in big boxes."; + next; + mes "I'm sure they think that big boxes made a great contribution to their civilization...but is it true?"; + break; + case 8: + mes "Alberta is a place that people of Rune-Midgarts visit when they need to travel to other countries."; + next; + mes "There are many ships--a moving box that floats on water--ready and people travel on them."; + next; + mes "Seriously, human capability is...so disappointing. If they're wise enough, they'll use Warp-portal."; + break; + case 9: + mes "Morroc Village is known to be a place where Morroc, the king of demons, rests."; + next; + mes "Making waterways and lakes in the barren inhospitable desert...what an exceptional piece of work for humans."; + next; + mes "I think it's a very peaceful place...at least until monsters appear in the buildings where their leader is burried."; + break; + case 10: + mes "There is the sea in the east of Rune-Midgarts, a desert in the south, forest and vegetation in the middle, and mountains in the north."; + next; + mes "If you ask children to draw a world, wouldn't they draw it like this?"; + next; + mes "However, it's not an ideal place nor is it a great place to live."; + break; } next; } @@ -8997,86 +8990,86 @@ ecl_in01,82,84,4 script Midgard Exploration#bok2 111,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.:Check out the bookshelves.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I shouldn't read it."; close; } switch(rand(1,10)){ - case 1: - mes "Humans often find great joy in venturing their lives in uncertain future."; - next; - mes "Comodo is a place for people who gamble with their future for something called 'fortune.' It seems irrelevant to ruling the kingdom though."; - next; - mes "Unidentifiable groups such as 'Female and Foot Volleyball' and 'Play Ranking Committee' got rid of games in that city."; - break; - case 2: - mes "Comodo was known to be a beach city filled with pleasure, and it used to be a place where you could find all sorts of entertainment. But I can't really say if it's still like that."; - next; - mes "There's a female priest, who is admired by the people of the village, and there seems to be good reasons for her existence."; - next; - mes "People bring her diamonds as a tribute, and she gives them gods' gifts in return. Although it seems like you have to be pretty lucky to receive it..."; - break; - case 3: - mes "First of all, I would like to start this book by expressing my respect to the challenging spirit of humans."; - next; - mes "In Umbala, where a gigantic tree forms a village, there are people who challenge themselves to jump off from tall trees for various reasons."; - next; - mes "It's kind of strange if you think about it. I thought jumping off from a tree was a type of coming-of-age ceremony for human males. I can't believe there's another reason for it."; - break; - case 4: - mes "Comodo is the only village in the southern part of this continent."; - next; - mes "Then, what is Paros Lighthouse for?"; - next; - mes "Further investigation is delayed because only a sailor is stationed in that area currently and I couldn't find any evidence to suggest that a political or social organization is involved in that area."; - break; - case 5: - mes "You can get to an island called Bahia by boat, and you can find an underground cave there."; - next; - mes "The existence of such a deep and long cave in an island is a geographical mystery!"; - next; - mes "Moreover, would any scholar be able to explain how humans here can breathe without gills in a place filled with water?"; - break; - case 6: - mes "Prontera is a big city, so ensuring the stable supply of resources is very important."; - next; - mes "Especially, the supply of water resources is important for humans are vulnerable and they can't survive even for 30 days without water."; - next; - mes "Therefore, they built a huge building that looks like a water and sewer facility..."; - next; - mes "But why can't I find the entrance inside the city? Is it a structural problem? Or is it for security?"; - break; - case 7: - mes "Glast Heim, the ruins of what was once a great castle."; - next; - mes "Soon, they're going to reveal what have happened here and the story behind it. So, let's focus on the development of the situation."; - next; - mes "Anyway, there are a number of monsters living together in more than 10 regions; all in the upper and lower parts of Glast Heim."; - next; - mes "More detailed geographic information on this region is...so limited that I want to just grab any urban engineer by the collar and start asking."; - break; - case 8: - mes "Although human civilization is advanced enough to establish a country, humans are not accumulating knowledge but merely shifting their focus from one to another,"; - next; - mes "and it seems like they're no longer able to differentiate a certain tree or grass from another."; - next; - mes "Otherwise, they wouldn't have named this well-organized forest as 'the mysterious forest.' I can't believe they gave such a strange name to this forest just because they can't find their way out."; - break; - case 9: - mes "They might have believed that language is an exclusive possession of human. But I'm sure they changed their mind after meeting us, the fairies."; - next; - mes "However, they're not surprised to see that some cats, much bigger in size than normal ones, are living in a socialized society and are able to communicate with humans."; - next; - mes "There's something I don't know. Should I reveal the truth?"; - break; - case 10: - mes "Breaking News: Thoughts on a secret place."; - next; - mes "There is constant exploitation and harassment going on in a monastery, not far from Prontera."; - next; - mes "They lure people who attempt to walk in god's way and make them gather mushrooms or run long distances...why is this acceptable!"; - break; + case 1: + mes "Humans often find great joy in venturing their lives in uncertain future."; + next; + mes "Comodo is a place for people who gamble with their future for something called 'fortune.' It seems irrelevant to ruling the kingdom though."; + next; + mes "Unidentifiable groups such as 'Female and Foot Volleyball' and 'Play Ranking Committee' got rid of games in that city."; + break; + case 2: + mes "Comodo was known to be a beach city filled with pleasure, and it used to be a place where you could find all sorts of entertainment. But I can't really say if it's still like that."; + next; + mes "There's a female priest, who is admired by the people of the village, and there seems to be good reasons for her existence."; + next; + mes "People bring her diamonds as a tribute, and she gives them gods' gifts in return. Although it seems like you have to be pretty lucky to receive it..."; + break; + case 3: + mes "First of all, I would like to start this book by expressing my respect to the challenging spirit of humans."; + next; + mes "In Umbala, where a gigantic tree forms a village, there are people who challenge themselves to jump off from tall trees for various reasons."; + next; + mes "It's kind of strange if you think about it. I thought jumping off from a tree was a type of coming-of-age ceremony for human males. I can't believe there's another reason for it."; + break; + case 4: + mes "Comodo is the only village in the southern part of this continent."; + next; + mes "Then, what is Paros Lighthouse for?"; + next; + mes "Further investigation is delayed because only a sailor is stationed in that area currently and I couldn't find any evidence to suggest that a political or social organization is involved in that area."; + break; + case 5: + mes "You can get to an island called Bahia by boat, and you can find an underground cave there."; + next; + mes "The existence of such a deep and long cave in an island is a geographical mystery!"; + next; + mes "Moreover, would any scholar be able to explain how humans here can breathe without gills in a place filled with water?"; + break; + case 6: + mes "Prontera is a big city, so ensuring the stable supply of resources is very important."; + next; + mes "Especially, the supply of water resources is important for humans are vulnerable and they can't survive even for 30 days without water."; + next; + mes "Therefore, they built a huge building that looks like a water and sewer facility..."; + next; + mes "But why can't I find the entrance inside the city? Is it a structural problem? Or is it for security?"; + break; + case 7: + mes "Glast Heim, the ruins of what was once a great castle."; + next; + mes "Soon, they're going to reveal what have happened here and the story behind it. So, let's focus on the development of the situation."; + next; + mes "Anyway, there are a number of monsters living together in more than 10 regions; all in the upper and lower parts of Glast Heim."; + next; + mes "More detailed geographic information on this region is...so limited that I want to just grab any urban engineer by the collar and start asking."; + break; + case 8: + mes "Although human civilization is advanced enough to establish a country, humans are not accumulating knowledge but merely shifting their focus from one to another,"; + next; + mes "and it seems like they're no longer able to differentiate a certain tree or grass from another."; + next; + mes "Otherwise, they wouldn't have named this well-organized forest as 'the mysterious forest.' I can't believe they gave such a strange name to this forest just because they can't find their way out."; + break; + case 9: + mes "They might have believed that language is an exclusive possession of human. But I'm sure they changed their mind after meeting us, the fairies."; + next; + mes "However, they're not surprised to see that some cats, much bigger in size than normal ones, are living in a socialized society and are able to communicate with humans."; + next; + mes "There's something I don't know. Should I reveal the truth?"; + break; + case 10: + mes "Breaking News: Thoughts on a secret place."; + next; + mes "There is constant exploitation and harassment going on in a monastery, not far from Prontera."; + next; + mes "They lure people who attempt to walk in god's way and make them gather mushrooms or run long distances...why is this acceptable!"; + break; } next; } @@ -9094,84 +9087,84 @@ ecl_in01,83,84,4 script Midgard Exploration#bok3 111,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about the northern parts of Midgard. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.:Check out the bookshelves.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I shouldn't read it."; close; } switch(rand(1,10)){ - case 1: - mes "Humans continued to float big boxes on water and the sea, and finally, they began to use the sky."; - next; - mes "Where are they going next? Underground? Or are they going to transcend time and space?"; - next; - mes "At this rate, people will be willing to travel to the past. Human's technological advancements require attention."; - break; - case 2: - mes "Einbroch is filled with machines. They don't seem to manufacture a lot of industrial goods, but machines are their weapons definitely."; - next; - mes "What are those numerous factories producing, and for what are people working?"; - next; - mes "Don't they know that civilization development doesn't necessarily improve the value of life?"; - break; - case 3: - mes "If you take a train in Einbroch, you can get to a village called Einbech."; - next; - mes "Of couse I hate this form of transportation (smells like iron too much), but it's a useful for humans because of its cheap price and transport capacity."; - next; - mes "By the way, don't they have enough materials to make railroad tracks? When will they make extensions to the train routes?"; - break; - case 4: - mes "Hugel, a small rural village, is like Comodo of southern region."; - next; - mes "There are a variety of mini games and the landscape is very idyllic as well."; - next; - mes "But aren't those entertainment facilities supposed to be in the center of a country?"; - break; - case 5: - mes "A city called Yuno is even floating in the sky! How incredible is this."; - next; - mes "And there is a special reward for those who escape the maze: there is a place where rebirth is given."; - next; - mes "Humans are truly scary. But I feel like I've seen this maze somewhere..."; - break; - case 6: - mes "In Rahel, the capital of Arunafeltz, there lives a small, cute, and white creature that seems really soft."; - next; - mes "If you thought of siroma, you are wrong. It's not marine either."; - next; - mes "The answer is a girl who is both a priest and a leader. This is because Arunafeltz is a theocratic entity."; - break; - case 7: - mes "In the plains of Audhumbla, there lives many monster flowers and herbivore animals."; - next; - mes "Although one would think that they are not herbivores seeing how they attack humans, but"; - next; - mes "if they were really carnivores, what food would they live on? Moreover, there is no record of them eating the adventurers who travel by after attacking them."; - break; - case 8: - mes "Veins, a village built on a hill, seems like a well-planned city."; - next; - mes "While it's confusing to know where you would exit and enter from, but"; - next; - mes "if you want to see interesting sights such as a stone eating up a coin you dropped, it's a good place to visit."; - break; - case 9: - mes "There was also a place that was extremely hot somewhere in Arunafeltz.."; - next; - mes "The heat there felt like it would burn through my wings in their entirety. The residents of that place also did not seem very friendly."; - next; - mes "So I had to stop the expedition. I hope that you, the readers, would also distance yourselves from that place."; - next; - mes "Well...It's not that I was afraid of the guardian there, you see!"; - break; - case 10: - mes "In Lighthalzen, there is a colossal building constructed by technicians. Although what they exactly do in there is a little suspicious..."; - next; - mes "I'm not sure if a profit-seeking corporation should be doing something like that."; - next; - mes "It's also very strange that clean and dirty areas in the city are divided..."; - break; + case 1: + mes "Humans continued to float big boxes on water and the sea, and finally, they began to use the sky."; + next; + mes "Where are they going next? Underground? Or are they going to transcend time and space?"; + next; + mes "At this rate, people will be willing to travel to the past. Human's technological advancements require attention."; + break; + case 2: + mes "Einbroch is filled with machines. They don't seem to manufacture a lot of industrial goods, but machines are their weapons definitely."; + next; + mes "What are those numerous factories producing, and for what are people working?"; + next; + mes "Don't they know that civilization development doesn't necessarily improve the value of life?"; + break; + case 3: + mes "If you take a train in Einbroch, you can get to a village called Einbech."; + next; + mes "Of course I hate this form of transportation (smells like iron too much), but it's a useful for humans because of its cheap price and transport capacity."; + next; + mes "By the way, don't they have enough materials to make railroad tracks? When will they make extensions to the train routes?"; + break; + case 4: + mes "Hugel, a small rural village, is like Comodo of southern region."; + next; + mes "There are a variety of mini games and the landscape is very idyllic as well."; + next; + mes "But aren't those entertainment facilities supposed to be in the center of a country?"; + break; + case 5: + mes "A city called Yuno is even floating in the sky! How incredible is this."; + next; + mes "And there is a special reward for those who escape the maze: there is a place where rebirth is given."; + next; + mes "Humans are truly scary. But I feel like I've seen this maze somewhere..."; + break; + case 6: + mes "In Rahel, the capital of Arunafeltz, there lives a small, cute, and white creature that seems really soft."; + next; + mes "If you thought of Siroma, you are wrong. It's not marine either."; + next; + mes "The answer is a girl who is both a priest and a leader. This is because Arunafeltz is a theocratic entity."; + break; + case 7: + mes "In the plains of Audhumbla, there lives many monster flowers and herbivore animals."; + next; + mes "Although one would think that they are not herbivores seeing how they attack humans, but"; + next; + mes "if they were really carnivores, what food would they live on? Moreover, there is no record of them eating the adventurers who travel by after attacking them."; + break; + case 8: + mes "Veins, a village built on a hill, seems like a well-planned city."; + next; + mes "While it's confusing to know where you would exit and enter from, but"; + next; + mes "if you want to see interesting sights such as a stone eating up a coin you dropped, it's a good place to visit."; + break; + case 9: + mes "There was also a place that was extremely hot somewhere in Arunafeltz.."; + next; + mes "The heat there felt like it would burn through my wings in their entirety. The residents of that place also did not seem very friendly."; + next; + mes "So I had to stop the expedition. I hope that you, the readers, would also distance yourselves from that place."; + next; + mes "Well...It's not that I was afraid of the guardian there, you see!"; + break; + case 10: + mes "In Lighthalzen, there is a colossal building constructed by technicians. Although what they exactly do in there is a little suspicious..."; + next; + mes "I'm not sure if a profit-seeking corporation should be doing something like that."; + next; + mes "It's also very strange that clean and dirty areas in the city are divided..."; + break; } next; } @@ -9189,73 +9182,73 @@ ecl_in01,83,81,4 script Midgard Exploration#bok4 111,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about various regions in Midgard. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.:Check out the bookshelves.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I shouldn't read it."; close; } switch(rand(1,10)){ - case 1: - mes "If you ride the boats in Alberta, you can get to various destinations."; - next; - mes "I don't know why so many of these boats end up at Alberta specifically, but for that, traveling is much easier."; - break; - case 2: - mes "Places you can reach through Alberta are as follows."; - next; - mes "A country of Gods, Amatsu, a place of refuge, Kunlun, Louyang where many martial art experts reside, Ayothaya in which a huge sculpture is present, and many others."; - next; - mes "I can see that more places would be available in the future as delegates from many other countries are arriving there more recently."; - break; - case 3: - mes "Among those places that can be reached by boats, there is one famous destination."; - next; - mes "Regrettably for them, they didn't take me just because I am a lone traveler. It wasn't even that they would give me a discount on the boat ride."; - next; - mes "As a scholar, I couldn't be more enraged by the ignorance of the Jawaii-bound ship's captain. Even during wars, historians are exempt from hostility."; - break; - case 4: - mes "Also from Alberta, there is an island known for its high concentration of turtles."; - next; - mes "There are no regular routes, but after a long research, I found out that there is a captain who travels specifically to that place."; - next; - mes "Upon getting there, there were many exotic turtles including cold turtles, hot turtles, and ninja turtles."; - break; - case 5: - mes "From Clock Tower Village, I could arrive at a snowing village through an elderly man who wears thick, red clothes all year around."; - next; - mes "The entire village was covered by snow, and as expected from a place that is preparing for a celebration, the atmosphere was great."; - next; - mes "Inside the village, there was also a place that produces toys for children, but for some reason, they chased me out."; - break; - case 6: - mes "Among those places that can be reached by boats, there is a small island where a wrecked ship rests."; - next; - mes "I'm not sure if the ship was to be salvaged, but it was already occupied by strange creatures."; - break; - case 7: - mes "The main god of the faith practiced in this continent is Odin. Accordingly, there is a temple for Odin as well."; - next; - mes "I was also outcasted here. People had no conception of hospitality and generosity toward outsiders."; - break; - case 8: - mes "Near the south of the village were some docks. I researched a long time to see how these docks were being used, but I just couldn't find the answer."; - next; - mes "But soon, I discovered the destination from those docks by following adventurers who secretly utilized them."; - next; - mes "As scary as it was, what I saw there was truly shocking."; - next; - mes "It is only right for an adventurer to record all that was seen, but because it is a politically sensitive material to be revealed, I will leave it at that."; - break; - default: - mes "Near the south of the village were some docks. I researched a long time to see how these docks were being used, but I just couldn't find the answer."; - next; - mes "But soon, I discovered the destination from those docks by following adventurers who secretly utilized them."; - next; - mes "As scary as it was, what I saw there was truly shocking."; - next; - mes "It is only right for an adventurer to record all that was seen, but because it is a politically sensitive material to be revealed, I will leave it at that."; - break; + case 1: + mes "If you ride the boats in Alberta, you can get to various destinations."; + next; + mes "I don't know why so many of these boats end up at Alberta specifically, but for that, traveling is much easier."; + break; + case 2: + mes "Places you can reach through Alberta are as follows."; + next; + mes "A country of Gods, Amatsu, a place of refuge, Kunlun, Louyang where many martial art experts reside, Ayothaya in which a huge sculpture is present, and many others."; + next; + mes "I can see that more places would be available in the future as delegates from many other countries are arriving there more recently."; + break; + case 3: + mes "Among those places that can be reached by boats, there is one famous destination."; + next; + mes "Regrettably for them, they didn't take me just because I am a lone traveler. It wasn't even that they would give me a discount on the boat ride."; + next; + mes "As a scholar, I couldn't be more enraged by the ignorance of the Jawaii-bound ship's captain. Even during wars, historians are exempt from hostility."; + break; + case 4: + mes "Also from Alberta, there is an island known for its high concentration of turtles."; + next; + mes "There are no regular routes, but after a long research, I found out that there is a captain who travels specifically to that place."; + next; + mes "Upon getting there, there were many exotic turtles including cold turtles, hot turtles, and ninja turtles."; + break; + case 5: + mes "From Clock Tower Village, I could arrive at a snowing village through an elderly man who wears thick, red clothes all year around."; + next; + mes "The entire village was covered by snow, and as expected from a place that is preparing for a celebration, the atmosphere was great."; + next; + mes "Inside the village, there was also a place that produces toys for children, but for some reason, they chased me out."; + break; + case 6: + mes "Among those places that can be reached by boats, there is a small island where a wrecked ship rests."; + next; + mes "I'm not sure if the ship was to be salvaged, but it was already occupied by strange creatures."; + break; + case 7: + mes "The main god of the faith practiced in this continent is Odin. Accordingly, there is a temple for Odin as well."; + next; + mes "I was also outcasted here. People had no conception of hospitality and generosity toward outsiders."; + break; + case 8: + mes "Near the south of the village were some docks. I researched a long time to see how these docks were being used, but I just couldn't find the answer."; + next; + mes "But soon, I discovered the destination from those docks by following adventurers who secretly utilized them."; + next; + mes "As scary as it was, what I saw there was truly shocking."; + next; + mes "It is only right for an adventurer to record all that was seen, but because it is a politically sensitive material to be revealed, I will leave it at that."; + break; + default: + mes "Near the south of the village were some docks. I researched a long time to see how these docks were being used, but I just couldn't find the answer."; + next; + mes "But soon, I discovered the destination from those docks by following adventurers who secretly utilized them."; + next; + mes "As scary as it was, what I saw there was truly shocking."; + next; + mes "It is only right for an adventurer to record all that was seen, but because it is a politically sensitive material to be revealed, I will leave it at that."; + break; } next; } @@ -9275,7 +9268,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "Breaking News! Prontera's Issue Maker!! Exclusive Interview!!"; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Reporter]: Hi, everyone. We have Mr. Hollgrehen, the master of refinement, here with us today. Hi, Mr. Hollgrehen."; @@ -9286,7 +9279,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Hollgrehen]: I went to a swimming pool when I was little, and I could just float in the water even though I didn't know how to swim. I could just do it. That's how I started working as a refiner."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Reporter]: What? You float well? Hmm? It sounds weird.."; @@ -9297,14 +9290,14 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Hollgrehen]: I can refine objects with my eyes closed."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Reporter]: Isn't that why you're breaking objects?"; next; mes "[Hollgrehen]: Have you ever done refining with your eyes closed? Don't even start if you've never done it."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Reporter]: I see.. Could you show us then? Let's start with something lighter, like...a knife?"; @@ -9317,7 +9310,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Reporter]: Huh?! Oh, no.."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9325,7 +9318,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Reporter]: .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Hollgrehen]: Hahaha, maybe I don't feel very well today. Oh! Today is Sunday, right? I forgot that sundays are not good for refining weapons. Maybe, armors will do. Right, it will definitely float."; @@ -9333,7 +9326,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ mes "- He takes the reporter's armor. -"; mes "[Hollgrehen]: This is a pretty good armor. Is this +7 High Risk Valkyrie's Armor?"; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9341,7 +9334,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Reporter]: .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Hollgrehen]: Now that I think about it, today is a even-day. Even-days are not good for armor refining. Right, shoes will float well."; @@ -9349,7 +9342,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ mes "- He takes the reporter's shoes. -"; mes "[Hollgrehen]: Hey, you're pretty well off. These are +9 Dull Black Leather Boots. I'll make you even richer."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9357,7 +9350,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Reporter]: .. .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Hollgrehen]: Oh, now that I see the calendar, today is the first Sunday of this month. For some reason, I couldn't refine shoes well on first sundays. Right, today's perfect for clothes!!"; @@ -9365,7 +9358,7 @@ ecl_in01,82,78,4 script Magazine#01 111,{ mes "- He takes the reporter's clothes. -"; mes "[Hollgrehen]: It's +9 Wandering Valkyrie's Cape. Good, I'll upgrade this to 10 for sure."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9373,14 +9366,14 @@ ecl_in01,82,78,4 script Magazine#01 111,{ next; mes "[Reporter]: .. .. .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "[Hollgrehen]: Hahaha, I think I had something really important...I should go now."; next; mes "[Reporter]: .. .. .. .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "We apologize for not completing the interview due to the reporter's condition. - Editors."; @@ -9401,7 +9394,7 @@ ecl_in01,82,79,4 script Magazine#02 111,{ next; mes "This month's reader's memoir is on Malangdo, an island of cats. Aren't you excited to find out what's going on in Malangdo?!"; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "Reader's memoir"; @@ -9409,49 +9402,49 @@ ecl_in01,82,79,4 script Magazine#02 111,{ next; mes "Malangdo, an island of cats. So soft and tender, ah...it's an island filled with lovely cats. Aww, what should I do...they're all so cute and lovely that I wanted to hug..."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "them...yes, I wanted to, until I met these scary father cat and his daughter."; next; mes "Yes, I was waiting to catch the King Octopus. I guess it was when I was passing by a boat? I met a cat with slanted eyes."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "That cat introduced himself and told me that he studied in Morroc."; next; mes "Then he assured me that he could upgrade my +9 Violet Fear to +10 Violet Fear."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "He sounded so reliable since he studied abroad and all that, right? So I trusted him and gave him my +9 Violet Fear."; next; mes "Then my +9 Violet Fear shattered into pieces. I was so shocked because it was the only weapon that I had."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "I spent all of my money to buy a Enriched Oridecon, too. Right, I couldn't trust him 100% even if he studied abroad."; next; mes "So I comforted myself and mourned for my +9 Violet Fear."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "But that wasn't the end. After that, a little cat approached me, saying she has a hammer that can refine even the stars in the sky."; next; mes "A hammer that refines the starts in the sky! Doesn't it sound awesome? Since I lost my only weapon, I thought I should strengthen my armors. So I gave her everything I had."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "Shoes, clothes, armor, and even helmet...everything I had is just gone...now that I think about it, she said it's a hammer that can refine the stars of the sky."; next; mes "But she didn't say it doesn't break things, right? So, if you ever visit Malando, be aware of those cats called 'Strip' and 'Shatter.' I'm a Rune Knight and I still catch Porings...you don't want to be like me..."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.:Stop reading.") == 2) { close; } mes "This is a story of 'Appearing in Morroc Chocheon****.'"; @@ -9587,7 +9580,7 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "[Clever]"; mes "Hmm, In any case, I've never seen you before. Why are you here to visit me?"; next; - if (select("I never wanted to visit you either.:What crime did you commit?")==1) { + if (select("I never wanted to visit you either.:What crime did you commit?") == 1) { mes "[Clever]"; mes "Oh~ Really? Ok, you get out of here. I'm going to start torturing the guard. Let's see... Alright, I'll sing to him!"; next; @@ -9620,35 +9613,29 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "Hmm? Why? Do you have an interesting story?"; while (1) { next; - switch (select("Try entertaining him.:Tell him about the journey until now.:Tell him about Rune Midgard.:Ask him what he wants to eat.")) { + if (select("Try entertaining him.:Tell him about the journey until now.:Tell him about Rune Midgard.:Ask him what he wants to eat.") == 4) { + mes "[Clever]"; + mes "Hmm. What do I want to eat? I have lots of things I want to eat. After all, I've been eating stale prison rice all this time. I had one thing in particular."; + next; + mes "[Clever]"; + mes "At one point, some adventurer shared with me as a present some ^000099Grape Extract Herb Tea^000000 and it was really refreshing."; + next; + mes "[Clever]"; + mes "If you bring me ^0000991 cup of Grape Extract Herb Tea^000000, I'll tell you various gossip stories of Eclage in return. How's that?"; + next; + switch (select("I'll think about it later.:That's no problem.")) { case 1: + mes "[Clever]"; + mes "Alrighty~ It was nice meeting you. I'm going to sing the rest of this tune."; + close; case 2: - case 3: - break; - case 4: mes "[Clever]"; - mes "Hmm. What do I want to eat? I have lots of things I want to eat. After all, I've been eating stale prison rice all this time. I had one thing in particular."; - next; - mes "[Clever]"; - mes "At one point, some adventurer shared with me as a present some ^000099Grape Extract Herb Tea^000000 and it was really refreshing."; - next; - mes "[Clever]"; - mes "If you bring me ^0000991 cup of Grape Extract Herb Tea^000000, I'll tell you various gossip stories of Eclage in return. How's that?"; - next; - switch (select("I'll think about it later.:That's no problem.")) { - case 1: - mes "[Clever]"; - mes "Alrighty~ It was nice meeting you. I'm going to sing the rest of this tune."; - close; - case 2: - mes "[Clever]"; - mes "Ho~ Ok, then shall I wait for you getting some sleep?"; - erasequest 12280; - setquest 12281; - ep14_2_etran = 5; - close; - } - break; + mes "Ho~ Ok, then shall I wait for you getting some sleep?"; + erasequest 12280; + setquest 12281; + ep14_2_etran = 5; + close; + } } mes "[Clever]"; mes "Hmm hmm.. Let me think for a bit..."; @@ -9680,7 +9667,7 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "[Clever]"; mes "Well, the guard says it's ok. Thanks for bringing it to me. Since I am a prisoner, I don't have much to give aside from praying for a blessing upon home tree."; next; - delitem 12046,1; //12046 + delitem 12046,1; //Int_Dish01 changequest 12281,12282; ep14_2_etran = 6; getexp 120000,80000; @@ -9701,89 +9688,89 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ while (1) { next; switch (select("A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions")) { - case 1: - mes "[Clever]"; - mes "This is a secret gossip related to the old king. Have you heard about a first-rate criminal named Florence? He was a first-rate criminal, but he was the father of an old king named Seneth."; - next; - mes "[Clever]"; - mes "What crime did he commit? Haha, no one knows that. But in Eclage, ^000099it's actually prohibited to mention the name Florence^000000."; - next; - mes "[Clever]"; - mes "If you mention his name, you might be in the same situation as I am."; - next; - break; - case 2: - mes "[Clever]"; - mes "There's also a secret tale about Florence's son, King Seneth. Because of his low self-esteem related to having a criminal father, he is a king who implemented radical policies."; - next; - mes "[Clever]"; - mes "There are also rumors that he had a mental illness, I don't know to what degree that is true. I heard that he actually chewed through the stem of Yggdrasil."; - next; - mes "[Clever]"; - mes "Can you imagine? What it could mean for the Mayor to cause harm to Yggdrasil? It's a terrible thing."; - next; - mes "[Clever]"; - mes "There are rumors that after disconnecting himself from Yggdrasil, he grew sicker and sicker, and ultimately set himself on fire."; - next; - mes "[Clever]"; - mes "Of course, it's just a hearsay, so I can't guarantee that it's true, but I'm positive that ^000099he was the first Mayor to break the relationship with Yggdrasil^000000."; - next; - break; - case 3: - mes "[Clever]"; - mes "This is a story that most Laphines don't recognize. The assistant chief of staff Shenime's real name is not Shenime."; - next; - mes "[Clever]"; - mes "But no one remembers what is real name is. It's the same with me. It's as if a giant eraser stormed through the mind."; - next; - mes "[Clever]"; - mes "All I know for sure is that Shenime is not his real name. So I conjured up an interesting story. Do you happen to know what it means to control the public?"; - next; - mes "[Clever]"; - mes "If you have a strong ability in controlling the public, I could make you believe that not just my name but my face also ^000099are my original ones even if they really weren't^000000."; - next; - mes "[Clever]"; - mes "Shenime formed that kind of identity... Or rather, changed into such an identity. But this is also one of many rumors. Heh."; - next; - break; - case 4: - mes "[Clever]"; - mes "I don't mean to brag, but I used to be a historian, researching the Alfheim continent along with geography, biology, and archaeology."; - next; - mes "[Clever]"; - mes "Recently, they discovered a suspicious rift in this vicinity. Because of how I am now, I couldn't check it out myself, but my colleague participated in the research team here and seemed to have brought back something."; - next; - select("What do you mean something? Did he bring back something like a rift fragment?"); - mes "[Clever]"; - mes "I think so. I don't know if you understand this, but if you utilize a dimensional rift fragment, you can travel through time or different dimensions."; - next; - select("Yes, that is why I am here in the first place."); - mes "[Clever]"; - mes "Oh, that's right. You are a human traveller from Midgard, so you would know more about this than I do."; - next; - mes "[Clever]"; - mes "In any case, the discovery of a rift in this vicinity is an absolute secret."; - next; - mes "[Clever]"; - mes "How fun would it be to return to the past with the rift fragment~ I would be able to do whatever I want out of this boring prison."; - next; - mes "[Clever]"; - mes "Hmm~ I've said too much. I think I talked to much for a cup of herb tea. I'm going to rest a little bit."; - next; - mes "[Clever]"; - mes "Oh right. You showed some interest when I talked about the dimensional rift fragment."; - next; - mes "[Clever]"; - mes "If you are wondering about something, you can go find my friend ^000099Hiel^000000. He's as crazy as I am, but he's a good guy, hehehe."; - next; - mes "[Clever]"; - mes "Thanks for being my ears. I don't have the strength to talk any more, so I have to rest up."; - next; - erasequest 12282; - setquest 12283; - ep14_2_etran = 8; - mes "^000099Clever seems to be in deep sleep.^000000"; - close; + case 1: + mes "[Clever]"; + mes "This is a secret gossip related to the old king. Have you heard about a first-rate criminal named Florence? He was a first-rate criminal, but he was the father of an old king named Seneth."; + next; + mes "[Clever]"; + mes "What crime did he commit? Haha, no one knows that. But in Eclage, ^000099it's actually prohibited to mention the name Florence^000000."; + next; + mes "[Clever]"; + mes "If you mention his name, you might be in the same situation as I am."; + next; + break; + case 2: + mes "[Clever]"; + mes "There's also a secret tale about Florence's son, King Seneth. Because of his low self-esteem related to having a criminal father, he is a king who implemented radical policies."; + next; + mes "[Clever]"; + mes "There are also rumors that he had a mental illness, I don't know to what degree that is true. I heard that he actually chewed through the stem of Yggdrasil."; + next; + mes "[Clever]"; + mes "Can you imagine? What it could mean for the Mayor to cause harm to Yggdrasil? It's a terrible thing."; + next; + mes "[Clever]"; + mes "There are rumors that after disconnecting himself from Yggdrasil, he grew sicker and sicker, and ultimately set himself on fire."; + next; + mes "[Clever]"; + mes "Of course, it's just a hearsay, so I can't guarantee that it's true, but I'm positive that ^000099he was the first Mayor to break the relationship with Yggdrasil^000000."; + next; + break; + case 3: + mes "[Clever]"; + mes "This is a story that most Laphines don't recognize. The assistant chief of staff Shenime's real name is not Shenime."; + next; + mes "[Clever]"; + mes "But no one remembers what is real name is. It's the same with me. It's as if a giant eraser stormed through the mind."; + next; + mes "[Clever]"; + mes "All I know for sure is that Shenime is not his real name. So I conjured up an interesting story. Do you happen to know what it means to control the public?"; + next; + mes "[Clever]"; + mes "If you have a strong ability in controlling the public, I could make you believe that not just my name but my face also ^000099are my original ones even if they really weren't^000000."; + next; + mes "[Clever]"; + mes "Shenime formed that kind of identity... Or rather, changed into such an identity. But this is also one of many rumors. Heh."; + next; + break; + case 4: + mes "[Clever]"; + mes "I don't mean to brag, but I used to be a historian, researching the Alfheim continent along with geography, biology, and archaeology."; + next; + mes "[Clever]"; + mes "Recently, they discovered a suspicious rift in this vicinity. Because of how I am now, I couldn't check it out myself, but my colleague participated in the research team here and seemed to have brought back something."; + next; + select("What do you mean something? Did he bring back something like a rift fragment?"); + mes "[Clever]"; + mes "I think so. I don't know if you understand this, but if you utilize a dimensional rift fragment, you can travel through time or different dimensions."; + next; + select("Yes, that is why I am here in the first place."); + mes "[Clever]"; + mes "Oh, that's right. You are a human traveller from Midgard, so you would know more about this than I do."; + next; + mes "[Clever]"; + mes "In any case, the discovery of a rift in this vicinity is an absolute secret."; + next; + mes "[Clever]"; + mes "How fun would it be to return to the past with the rift fragment~ I would be able to do whatever I want out of this boring prison."; + next; + mes "[Clever]"; + mes "Hmm~ I've said too much. I think I talked to much for a cup of herb tea. I'm going to rest a little bit."; + next; + mes "[Clever]"; + mes "Oh right. You showed some interest when I talked about the dimensional rift fragment."; + next; + mes "[Clever]"; + mes "If you are wondering about something, you can go find my friend ^000099Hiel^000000. He's as crazy as I am, but he's a good guy, hehehe."; + next; + mes "[Clever]"; + mes "Thanks for being my ears. I don't have the strength to talk any more, so I have to rest up."; + next; + erasequest 12282; + setquest 12283; + ep14_2_etran = 8; + mes "^000099Clever seems to be in deep sleep.^000000"; + close; } mes "[Clever]"; mes "I have many other gossip stories. What else do you want to hear about?"; @@ -9798,7 +9785,7 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "[Clever]"; mes "Hey hey, who's this? You're my friend from earlier. Hehehe."; next; - if (select("I'm just gonna be on my way.:I think Hiel's experiment succeeded.")==1) { + if (select("I'm just gonna be on my way.:I think Hiel's experiment succeeded.") == 1) { mes "[Clever]"; mes "What? You don't find any inspiration from hearing my voice? That's sad."; close; @@ -9867,16 +9854,16 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "How does it seem from your perspective? Eclage is operating so peacefully. It's way too normal for a city that has been antagonized by high-class Donas."; next; switch (select("Doesn't really seem that way to me.:It does seem peaceful.")) { - case 1: - mes "[Clever]"; - mes "Really? But at least take a look at this place's home tree. It's doing just so well! And all of the plant life in Bifrost are vividly alive... If there was an antagonist force, it should have been impossible."; - next; - break; - case 2: - mes "[Clever]"; - mes "Yes, it is just as you say. This place's home tree is alive and well. And the plant life of Bifrost are also vivacious..."; - next; - break; + case 1: + mes "[Clever]"; + mes "Really? But at least take a look at this place's home tree. It's doing just so well! And all of the plant life in Bifrost are vividly alive... If there was an antagonist force, it should have been impossible."; + next; + break; + case 2: + mes "[Clever]"; + mes "Yes, it is just as you say. This place's home tree is alive and well. And the plant life of Bifrost are also vivacious..."; + next; + break; } mes "[Clever]"; mes "If there was really as much antagonism as to be excluded from the history, Eclage and Bifrost could not be the way they are now."; @@ -9903,7 +9890,7 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "It's not that the journal itself is very systematic, but more so that it's not examined by the superiors because it's so negatively criticized for being a third-rate."; next; while (1) { - if (select("I didn't really discover much.:I had a question...")==2) { + if (select("I didn't really discover much.:I had a question...") == 2) { break; } mes "[Clever]"; @@ -9916,30 +9903,30 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ next; while (1) { .@select = select("Are Dona and Papang in opposition?:Ask about Etran and Robert.:Do Laphines like Mayor Jun?"); - if (.@select == 2){ + if (.@select == 2) { break; } switch (.@select){ - case 1: - mes "[Clever]"; - mes "No, Dona and Papang are just words for distinction, not discrimination. Some without thought use them for fun but no one really thinks that way."; - next; - mes "[Clever]"; - mes "If you walk around talking about those things without caution, you'll become like me. Yes, certainly, I'm not in here because of that. Like I said before, I was charged for anonymous defacement of properties..."; - next; - mes "^000099I ended up imagining Clever's daily life of spray painting the walls, remembering the ones I saw in Monthly Eclage. ^000000"; - next; - break; - case 3: - mes "[Clever]"; - mes "Oh, you talking about Mayor Jun? Just call him His Majesty. He is an idol-like existence to us."; - next; - mes "[Clever]"; - mes "Of course, pure scholars like Hiel and I don't care much for him. I heard he was very beautiful, but I don't really care about the current world."; - next; - mes "^000099Along with that, Clever rattled on about things that I had no idea about like 'Valkyries are best. Uncle loves so much'.^000000"; - next; - break; + case 1: + mes "[Clever]"; + mes "No, Dona and Papang are just words for distinction, not discrimination. Some without thought use them for fun but no one really thinks that way."; + next; + mes "[Clever]"; + mes "If you walk around talking about those things without caution, you'll become like me. Yes, certainly, I'm not in here because of that. Like I said before, I was charged for anonymous defacement of properties..."; + next; + mes "^000099I ended up imagining Clever's daily life of spray painting the walls, remembering the ones I saw in Monthly Eclage. ^000000"; + next; + break; + case 3: + mes "[Clever]"; + mes "Oh, you talking about Mayor Jun? Just call him His Majesty. He is an idol-like existence to us."; + next; + mes "[Clever]"; + mes "Of course, pure scholars like Hiel and I don't care much for him. I heard he was very beautiful, but I don't really care about the current world."; + next; + mes "^000099Along with that, Clever rattled on about things that I had no idea about like 'Valkyries are best. Uncle loves so much'.^000000"; + next; + break; } } mes "[Clever]"; @@ -9988,7 +9975,7 @@ ecl_in02,146,114,4 script Clever#pa0829 622,{ mes "[Clever]"; mes "Could you promise me that you'll keep everything that you hear from me a secret and help me out?"; next; - if (select("I can't believe you.:Well I got this far, I'll hear you out.")==1) { + if (select("I can't believe you.:Well I got this far, I'll hear you out.") == 1) { mes "[Clever]"; mes "That's too bad. You are the only adventurer that I ever told this much. I guess I can't do much about it. Come back to me when you change your mind."; close; @@ -10129,32 +10116,32 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ next; while (1) { .@select = select("Forget this conversation.:A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions"); - if (.@select==5) { + if (.@select == 5) { break; } switch(.@select) { - case 1: - mes "[Hiel]"; - mes "How uninteresting. I'm busy so why don't you go on your way."; - close; - case 2: - mes "[Hiel]"; - mes "I don't have much interest in the rumors about the royalty here."; - next; - break; - case 3: - mes "[Hiel]"; - mes "I don't even know how this gossip is going to useful for me. Is this all you talked about with Clever?"; - next; - break; - case 4: - mes "[Hiel]"; - mes "The current name of the assistant chief of staff is not real?"; - next; - mes "[Hiel]"; - mes "I mean, even so, how does that matter to me? I'd rather just continue my research."; - next; - break; + case 1: + mes "[Hiel]"; + mes "How uninteresting. I'm busy so why don't you go on your way."; + close; + case 2: + mes "[Hiel]"; + mes "I don't have much interest in the rumors about the royalty here."; + next; + break; + case 3: + mes "[Hiel]"; + mes "I don't even know how this gossip is going to useful for me. Is this all you talked about with Clever?"; + next; + break; + case 4: + mes "[Hiel]"; + mes "The current name of the assistant chief of staff is not real?"; + next; + mes "[Hiel]"; + mes "I mean, even so, how does that matter to me? I'd rather just continue my research."; + next; + break; } } mes "[Hiel]"; @@ -10166,29 +10153,29 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ next; while (1) { .@select = select("Ask about using the rift:Ask how the fragment was obtained:So what can you do with this?"); - if (.@select==3){ + if (.@select == 3){ break; } switch(.@select){ - case 1: - mes "[Hiel]"; - mes "Well, I am working on figuring that out. The past and the future. I just know for sure that you can trascend the conception of space and overcome the dimensional barriers."; - next; - mes "[Hiel]"; - mes "If you can operate the rift fragment properly, it would not be very hard to meet ^000099historical figures of the past^000000."; - next; - break; - case 2: - mes "[Hiel]"; - mes "Not too long ago, there was a huge dimensional rift. Although, lots of Laphine soldiers are regulating the area now."; - next; - mes "[Hiel]"; - mes "Very briefly, for research purposes, they allowed access to the area. That's when I slipped one for myself."; - next; - mes "[Hiel]"; - mes "Of course, if this is discovered, I would immediately be jailed. So please don't let anyone else know."; - next; - break; + case 1: + mes "[Hiel]"; + mes "Well, I am working on figuring that out. The past and the future. I just know for sure that you can trascend the conception of space and overcome the dimensional barriers."; + next; + mes "[Hiel]"; + mes "If you can operate the rift fragment properly, it would not be very hard to meet ^000099historical figures of the past^000000."; + next; + break; + case 2: + mes "[Hiel]"; + mes "Not too long ago, there was a huge dimensional rift. Although, lots of Laphine soldiers are regulating the area now."; + next; + mes "[Hiel]"; + mes "Very briefly, for research purposes, they allowed access to the area. That's when I slipped one for myself."; + next; + mes "[Hiel]"; + mes "Of course, if this is discovered, I would immediately be jailed. So please don't let anyone else know."; + next; + break; } } mes "[Hiel]"; @@ -10230,18 +10217,18 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "I would like to go myself, but as you can see, I have to continue my research... And... (Fidget fidget)"; next; switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) { - case 1: - mes "[Hiel]"; - mes "Oh... I guess it was too much to ask for. That's too bad then."; - ep14_2_etran = 12; - close; - - case 2: - mes "[Hiel]"; - mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!"; - changequest 12283,12284; - ep14_2_etran = 13; - close; + case 1: + mes "[Hiel]"; + mes "Oh... I guess it was too much to ask for. That's too bad then."; + ep14_2_etran = 12; + close; + + case 2: + mes "[Hiel]"; + mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!"; + changequest 12283,12284; + ep14_2_etran = 13; + close; } } else if (ep14_2_etran == 12) { @@ -10249,16 +10236,16 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "Oh, are you here to help me out? I guess what they said was true. I'm really sorry to ask you this favor, but would you mind retrieving that information from them?"; next; switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) { - case 1: - mes "[Hiel]"; - mes "Oh... I guess it was too much to ask for. That's too bad then."; - close; - case 2: - mes "[Hiel]"; - mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!"; - changequest 12283,12284; - ep14_2_etran = 13; - close; + case 1: + mes "[Hiel]"; + mes "Oh... I guess it was too much to ask for. That's too bad then."; + close; + case 2: + mes "[Hiel]"; + mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!"; + changequest 12283,12284; + ep14_2_etran = 13; + close; } } else if ((ep14_2_etran > 12) && (ep14_2_etran < 16)) { @@ -10278,47 +10265,46 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ .@ep_14_chk = 1; } switch (select("It does seem impossible. You should give up.",((.@ep_14_chk==1)?"I already brought them for you.":"I will try obtaining them for you.") )) { - case 1: + case 1: + mes "[Hiel]"; + mes "I see, I guess changing the very physics is an impossible thing..."; + close; + case 2: + if (.@ep_14_chk < 1) { mes "[Hiel]"; - mes "I see, I guess changing the very physics is an impossible thing..."; + mes "Would you do that for me?? If so, I have nothing more to ask!"; close; - case 2: - if (.@ep_14_chk < 1) { - mes "[Hiel]"; - mes "Would you do that for me?? If so, I have nothing more to ask!"; - close; - } - break; + } + break; } mes "[Hiel]"; mes "Ooo, so this is what is called Dark Debris. I'm so glad that I can continue my experiments."; next; switch (select("I didn't say that I'd just give them to you.:Give the materials to him.")) { - case 1: + case 1: + mes "[Hiel]"; + mes "How ruthless... Saying that he won't give them after showing them to me."; + close; + case 2: + if ((countitem(7798)) && (countitem(715) > 1) && (countitem(716) > 1) && (countitem(717) > 1)) { mes "[Hiel]"; - mes "How ruthless... Saying that he won't give them after showing them to me."; + mes "Wow~ This will be a big step forward in the scientific progress among the Laphines. I pray for your home tree's blessings."; + delitem 7798,1; //Dark_Debris + delitem 715,2; //Yellow_Gemstone + delitem 716,2; //Red_Gemstone + delitem 717,2; //Blue_Gemstone + changequest 12286,12287; + ep14_2_etran = 17; + getexp 120000,80000; + next; + mes "^000099Upon receiving Scientist Hiel's blessings to home tree, you gained experience points and job experience points.^000000"; close; - - case 2: - if ((countitem(7798)) && (countitem(715) > 1) && (countitem(716) > 1) && (countitem(717) > 1)) { - mes "[Hiel]"; - mes "Wow~ This will be a big step forward in the scientific progress among the Laphines. I pray for your home tree's blessings."; - delitem 7798,1; //7798 - delitem 715,2; //715 - delitem 716,2; //716 - delitem 717,2; //717 - changequest 12286,12287; - ep14_2_etran = 17; - getexp 120000,80000; - next; - mes "^000099Upon receiving Scientist Hiel's blessings to home tree, you gained experience points and job experience points.^000000"; - close; - } - else { - mes "[Hiel]"; - mes "Wait, but where is the material you are talking about? I don't see it."; - close; - } + } + else { + mes "[Hiel]"; + mes "Wait, but where is the material you are talking about? I don't see it."; + close; + } } } else if (ep14_2_etran == 17) { @@ -10535,7 +10521,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "[Hiel]"; mes "We could expand this machine's output to increase the range, but at this time it's not possible. We can't do much else for now."; next; - if (select("I see, that's too bad.:Would you let me see that reactor for a minute?")==1) { + if (select("I see, that's too bad.:Would you let me see that reactor for a minute?") == 1) { mes "[Hiel]"; mes "I don't know how long it will take. It would be difficult to meet Etran and Robert simultaneously for now."; close; @@ -10544,7 +10530,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "You are not thinking of taking this out to Bifrost, are you? I think you are taking things too far. It's probably too dangerous."; next; while (1) { - if (select("I am a person who made it all the way here alive and well.:Don't you want to test out your theory?")==2) { + if (select("I am a person who made it all the way here alive and well.:Don't you want to test out your theory?") == 2) { break; } mes "[Hiel]"; @@ -10616,7 +10602,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "Let's try channeling our way to Robert. Well... This isn't exactly to test out the machine's new functionality. (Hesitating)"; next; while (1) { - if (select("I'll look for another way.:Let's try communicating with Robert.")==2) { + if (select("I'll look for another way.:Let's try communicating with Robert.") == 2) { break; } mes "[Hiel]"; @@ -10673,7 +10659,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "[Hiel]"; mes "Oh, hello~ I'm busy as usual, ahah."; next; - if (select("I just came by to say hi.:Ask to modify Etran's necklace.")==1) { + if (select("I just came by to say hi.:Ask to modify Etran's necklace.") == 1) { mes "[Hiel]"; mes "Well, there's really nothing else to improve. I'll let you, " + strcharinfo(0) + ", especially to use this whenever you want."; next; @@ -10685,22 +10671,22 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "You mean Sir Etran's keepsake? I could try to utilize a special magic power stone to imbue the desired effects, but it is an expensive material costing 10 Splendide Coins..."; next; switch (select("I guess I'll come back next time...:I have the necessary coins.")) { - case 1: + case 1: + mes "[Hiel]"; + mes "Sure, let me know when you have them ready. I'll imbue the desired effects."; + close; + case 2: + mes "[Hiel]"; + mes "Oh ok, then should we try imbuing the effects? This process isn't my specialty so I'm a bit nervous, but... hahaha..."; + next; + .@etran_r = select("I'll do it next time~:Imbue Physical Ability:Imbue Magical Ability:Imbue Ranged Ability:Imbue Recovering Ability"); + if (.@etran_r == 1){ mes "[Hiel]"; - mes "Sure, let me know when you have them ready. I'll imbue the desired effects."; + mes "Sure, let me know when you have them ready. I'll restore its effects."; close; - case 2: - mes "[Hiel]"; - mes "Oh ok, then should we try imbuing the effects? This process isn't my specialty so I'm a bit nervous, but... hahaha..."; - next; - .@etran_r = select("I'll do it next time~:Imbue Physical Ability:Imbue Magical Ability:Imbue Ranged Ability:Imbue Recovering Ability"); - if (.@etran_r == 1){ - mes "[Hiel]"; - mes "Sure, let me know when you have them ready. I'll restore its effects."; - close; - } - .@etran_r--; - break; + } + .@etran_r--; + break; } if (countitem(6081) < 10) { mes "[Hiel]"; @@ -10712,22 +10698,22 @@ ecl_in04,109,215,3 script Hiel#pa0829 621,{ mes "You don't seem to carry Etran's keepsake with you right now."; close; } - delitem 2915,1; //2915 - delitem 6081,10; //6081 + delitem 2915,1; //Ettlang_Keepsake + delitem 6081,10; //Splendide_Coin if (.@etran_r == 1) { - getitem2 2915,1,1,0,0,0,0,4818,4766; + getitem2 2915,1,1,0,0,0,0,4818,4766; //Ettlang_Keepsake } else if (.@etran_r == 2) { - getitem2 2915,1,1,0,0,0,0,4813,4760; + getitem2 2915,1,1,0,0,0,0,4813,4760; //Ettlang_Keepsake } else if (.@etran_r == 3) { - getitem2 2915,1,1,0,0,0,0,4818,4832; + getitem2 2915,1,1,0,0,0,0,4818,4832; //Ettlang_Keepsake } else if (.@etran_r == 4) { - getitem2 2915,1,1,0,0,0,0,4805,4805; + getitem2 2915,1,1,0,0,0,0,4805,4805; //Ettlang_Keepsake } mes "[Hiel]"; - mes "The effect was imbued successfullly."; + mes "The effect was imbued successfully."; close; } mes "[Hiel]"; @@ -10786,7 +10772,7 @@ mid_camp,173,257,5 script Shelby#pa0829 545,{ mes "Huh?"; mes "Where did you find that canned food?"; next; - if (select("I got it for myself.:I brought it for you guys.")==1) { + if (select("I got it for myself.:I brought it for you guys.") == 1) { mes "[Shelby]"; mes "You are a human being and you eat canned food? What are you doing?"; next; @@ -10802,7 +10788,7 @@ mid_camp,173,257,5 script Shelby#pa0829 545,{ mes "[Shelby]"; mes " should I really receive this from you?......"; next; - if (select("Forget it if you don't want it.:Yeah of course~")==1) { + if (select("Forget it if you don't want it.:Yeah of course~") == 1) { mes "[Shelby]"; mes "Nah, I'm just kidding! Why would I?"; next; @@ -10841,7 +10827,7 @@ mid_camp,173,257,5 script Shelby#pa0829 545,{ } mes "[Shelby]"; mes "Oh! Thanks! This is the first time to receive salary from a human being. I bless your future in the name of the Leopard God."; - delitem 12636,10; //12636 + delitem 12636,10; //Malang_Sp_Can changequest 12285,12286; ep14_2_etran = 16; getexp 120000,80000; @@ -10940,7 +10926,7 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 461,{ mes "[Prison Guard]"; mes "Hmm? You want to visit ^000099" + .@inputstr$ + "^000000? I don't see that visitation on the list. Are you sure you made a formal request?"; next; - if (select("Look inside.:Get me out of here.")==2) { + if (select("Look inside.:Get me out of here.") == 2) { warp "ecl_in02",98,29; end; } @@ -10995,7 +10981,7 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 461,{ mes "Do you need something else?"; next; } - if (select("Look inside.:Get me out of here.")==2) { + if (select("Look inside.:Get me out of here.") == 2) { warp "ecl_in02",98,29; end; } @@ -11024,99 +11010,99 @@ ecl_in01,82,80,4 script Monthly Eclage#pa0829 111,{ mes "^000099This isn't a history document. It's just a third-rate magazine. Let's look through the table of contents.^000000"; next; switch (select("Close the book:Settlement of despair-------7p:Brutality of the Elder Assembly-------48p:Eternal farewell--------132p:(Faded out areas)")) { - case 1: - mes "^000099Doesn't seem very interesting.^000000"; - close; - case 2: - mes "^000099Chapter 1. Land of Despair^000000"; - mes "Is there a problem in Yggdrasil? A smell of death began to fill the peaceful land."; + case 1: + mes "^000099Doesn't seem very interesting.^000000"; + close; + case 2: + mes "^000099Chapter 1. Land of Despair^000000"; + mes "Is there a problem in Yggdrasil? A smell of death began to fill the peaceful land."; + next; + mes "Polluted gardens, dried lands, attack of various mutant life forms. A huge change is found in Laphine's place of life."; + next; + mes "^000099(I flip through various faded out pages.)^000000"; + next; + mes "Laphine's leaders did not doubt that this is the best place for Yggdrasil's guardian. Because of the Elder Assemblly's pressure to establish at such a barren land, it is now difficult to control Laphine citizens."; + next; + mes "Cursed times passed with many families and friends suffering through multiple diseases and attacks by indigenous life forms."; + next; + mes "^000099(The rest of it is faded out significantly, so it is hard to tell.)^000000"; + close; + case 3: + mes "^000099Chapter 2. Elder Assembly's Scheme^000000"; + mes "Elder Assembly continued to blame the Laphine leaders for ongoing failures."; + next; + mes "Upon hearing that the land has been selected incorrectly, they internally decided to move the capital to the southern areas where the area is flourishing with forests."; + next; + mes "^000099(I flip a ripped page.)^000000"; + next; + mes "The scouts sent south found the shocking truth. The forests in the south could not be close to being safe. 90% of the scouts sent were eliminated by an unknown monstrous figure."; + next; + mes "However, the Elder Assembly insisted that the area was our destiny and continued to delegate scouting teams. It was a ridiculous decision."; + next; + mes "As for the leaders, they needed something drastic to oppose Elder Assembly's ridiculous demands. The elders were just too old and ambitious to think practically."; + next; + mes "At this point, two Donas, ^000099Etran and Robert,^000000 suggested large-scale restorative efforts to the leaders. These were individuals of greatest restorative abilities and authority among the Laphines."; + next; + mes "The leaders began to listen to the strategies suggested by the experts of nature restoration who lived out the principles of restoration all their lives."; + next; + mes "The suggestions made by the two Dona were crystal clear. ^000099It was to create an enormous home tree to directly fellowship with Yggdrasil and to restore the land all at once^000000."; + next; + mes "As expected, Elder Assembly completely undermines their suggestion. ^000099In order to create home tree, it was necessary to drain the life force from the land. ^000000"; + next; + mes "As such, ^000099creating a home tree to restore the land could be an obstacle instead.^000000 The Elder Assembly argued that the process would be impossible."; + next; + mes "And they continued to say that for everyone to live, it would be better to move to the south than to restore the barren land. That was their ploy to begin with."; + next; + mes "^000099(Pages were ripped after this.)^000000"; + if (ep14_2_etran == 23) { + ep14_2_etran = 24; + } + close; + case 4: + mes "^000099(There are many ink stains that seem to purposely block out the writing here.)^000000"; + close; + case 5: + mes "^000099(There are many ink stains that seem to purposely block out the writing here.)^000000"; + if (ep14_2_etran > 23) { next; - mes "Polluted gardens, dried lands, attack of various mutant life forms. A huge change is found in Laphine's place of life."; + select("There is a folded page."); + mes "^000099If it is unfolded carefully, it may reveal the page.^000000"; next; - mes "^000099(I flip through various faded out pages.)^000000"; + select("The page is unfolded carefully."); + mes "^000099There is a page of reflections by Laphine readers. It might be that they were anonymous, but the comments were written aggressively.^000000"; next; - mes "Laphine's leaders did not doubt that this is the best place for Yggdrasil's guardian. Because of the Elder Assemblly's pressure to establish at such a barren land, it is now difficult to control Laphine citizens."; + mes "^990000RE:^000000Who ruined this part here? This is the only copy left!! I love this story."; + mes "----------"; + mes "^990000RE-RE:^000000: I have another copy that I made. If you want it, let me know."; next; - mes "Cursed times passed with many families and friends suffering through multiple diseases and attacks by indigenous life forms."; + mes "^990000RE:^000000Hey guys, do you know this? The Elder Assembly at first completely opposed the building of home tree. But it says in the history books that they're the ones that came up with the idea. Isn't that weird? Who's right?"; next; - mes "^000099(The rest of it is faded out significantly, so it is hard to tell.)^000000"; - close; - case 3: - mes "^000099Chapter 2. Elder Assembly's Scheme^000000"; - mes "Elder Assembly continued to blame the Laphine leaders for ongoing failures."; + mes "^990000RE:^000000If you are a Laphine with a wing span greater than 180cm, I'll consider dating you."; + mes "----------"; + mes "<- Anais likes this."; + mes "----------"; + mes "^990000RE-RE:^000000: How did you come up with that?"; next; - mes "Upon hearing that the land has been selected incorrectly, they internally decided to move the capital to the southern areas where the area is flourishing with forests."; + mes "^990000RE:^000000I heard this from my father, but to fight against Elder Assembly's decisions, ^000099Etran and Robert argued one another in front of the elders on purpose.^000000 Is that true?"; next; - mes "^000099(I flip a ripped page.)^000000"; + mes "^990000RE-RE:^000000: I heard that too. ^000099To make sure they seem authentic, they started arguing each other a bit by bit from a few days before the meeting^000000. That's the most controversial topic among historians."; next; - mes "The scouts sent south found the shocking truth. The forests in the south could not be close to being safe. 90% of the scouts sent were eliminated by an unknown monstrous figure."; + mes "^990000RE:^000000There are more idiots that believe this stuff. Hey kids, Eclage Monthly is a third-rate gossip magazine. Don't confuse it with history."; + mes "----------"; + mes "^990000RE-RE:^000000: Oh I see. Thank you so much for your wisdom. I guess if you leave comments like that on a third-rate magazine, you just look incredibly smart."; next; - mes "However, the Elder Assembly insisted that the area was our destiny and continued to delegate scouting teams. It was a ridiculous decision."; - next; - mes "As for the leaders, they needed something drastic to oppose Elder Assembly's ridiculous demands. The elders were just too old and ambitious to think practically."; - next; - mes "At this point, two Donas, ^000099Etran and Robert,^000000 suggested large-scale restorative efforts to the leaders. These were individuals of greatest restorative abilities and authority among the Laphines."; - next; - mes "The leaders began to listen to the strategies suggested by the experts of nature restoration who lived out the principles of restoration all their lives."; - next; - mes "The suggestions made by the two Dona were crystal clear. ^000099It was to create an enormous home tree to directly fellowship with Yggdrasil and to restore the land all at once^000000."; - next; - mes "As expected, Elder Assembly completely undermines their suggestion. ^000099In order to create home tree, it was necessary to drain the life force from the land. ^000000"; - next; - mes "As such, ^000099creating a home tree to restore the land could be an obstacle instead.^000000 The Elder Assembly argued that the process would be impossible."; - next; - mes "And they continued to say that for everyone to live, it would be better to move to the south than to restore the barren land. That was their ploy to begin with."; - next; - mes "^000099(Pages were ripped after this.)^000000"; - if (ep14_2_etran == 23) { - ep14_2_etran = 24; + mes "^990000RE:^000000I'll be running with the high profile photo of Mayor Jun in undies. I'll give it to the first one to claim it!"; + mes "----------"; + mes "^990000RE-RE:^000000: I'll take the photo. I'll put you on our editorial staff."; + if (ep14_2_etran == 24) { + next; + changequest 12291,12292; + ep14_2_etran = 25; + mes "^000099(You've gathered information about the two Donas, Etran and Robert. Take a note of this and ask Clever about it)^000000"; } close; - case 4: - mes "^000099(There are many ink stains that seem to purposely block out the writing here.)^000000"; - close; - case 5: - mes "^000099(There are many ink stains that seem to purposely block out the writing here.)^000000"; - if (ep14_2_etran > 23) { - next; - select("There is a folded page."); - mes "^000099If it is unfolded carefully, it may reveal the page.^000000"; - next; - select("The page is unfolded carefully."); - mes "^000099There is a page of reflections by Laphine readers. It might be that they were anonymous, but the comments were written aggressively.^000000"; - next; - mes "^990000RE:^000000Who ruined this part here? This is the only copy left!! I love this story."; - mes "----------"; - mes "^990000RE-RE:^000000: I have another copy that I made. If you want it, let me know."; - next; - mes "^990000RE:^000000Hey guys, do you know this? The Elder Assembly at first completely opposed the building of home tree. But it says in the history books that they're the ones that came up with the idea. Isn't that weird? Who's right?"; - next; - mes "^990000RE:^000000If you are a Laphine with a wing span greater than 180cm, I'll consider dating you."; - mes "----------"; - mes "<- Anais likes this."; - mes "----------"; - mes "^990000RE-RE:^000000: How did you come up with that?"; - next; - mes "^990000RE:^000000I heard this from my father, but to fight against Elder Assembly's decisions, ^000099Etran and Robert argued one another in front of the elders on purpose.^000000 Is that true?"; - next; - mes "^990000RE-RE:^000000: I heard that too. ^000099To make sure they seem authentic, they started arguing each other a bit by bit from a few days before the meeting^000000. That's the most controversial topic among historians."; - next; - mes "^990000RE:^000000There are more idiots that believe this stuff. Hey kids, Eclage Monthly is a third-rate gossip magazine. Don't confuse it with history."; - mes "----------"; - mes "^990000RE-RE:^000000: Oh I see. Thank you so much for your wisdom. I guess if you leave comments like that on a third-rate magazine, you just look incredibly smart."; - next; - mes "^990000RE:^000000I'll be running with the high profile photo of Mayor Jun in undies. I'll give it to the first one to claim it!"; - mes "----------"; - mes "^990000RE-RE:^000000: I'll take the photo. I'll put you on our editorial staff."; - if (ep14_2_etran == 24) { - next; - changequest 12291,12292; - ep14_2_etran = 25; - mes "^000099(You've gathered information about the two Donas, Etran and Robert. Take a note of this and ask Clever about it)^000000"; - } - close; - } - break; + } + break; } close; } @@ -11160,49 +11146,49 @@ ecl_tdun01,60,56,4 script #pa0829EtranInterio 111,{ next; while (1) { .@select = select("Ask about the Elder Assembly.:Ask about the fight with Robert.:Ask about land restoration project."); - if (.@select==3){ + if (.@select == 3){ break; } switch(.@select) { - case 1: - cutin "EP14_etran8",1; - mes "[Etran]"; - mes "Hmm, the Elder Assembly is really a rotten organization. They're like fossils, still living in the times when Laphines began to exist."; - next; - mes "[Etran]"; - mes "They try to interfere with presidency, politics, culture, and everything else. They are even minding the matters that deal with our survival."; - next; - mes "[Etran]"; - mes "The elders are trying to ignore the practical young leaders of this area who want to establish a capital nearby here. They are only trying to carve out their place in the center of this issue regarding the capital."; - next; - mes "[Etran]"; - mes "That's why they are pushing for the ridiculous idea of settling in the south."; - next; - cutin "EP14_etran4",1; - mes "[Etran]"; - mes "The young Laphines could never accept that. That's why Robert and I made the outrageous claim that we could restore the area here and blocked off the movement toward the south."; - next; - mes "[Etran]"; - mes "Of course... It would only be significant if we succeed. If we fail, many more young Laphines would be sent off to the south."; - next; - mes "[Etran]"; - mes "I can no longer let the elders shed the blood of the young Laphines."; - break; - case 2: - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "Oh yeah, you talking about the time we argued in front of the Elder Assembly."; - next; - mes "[Etran]"; - mes "That happened about a year ago from the dimension that I'm currently in. Because we wanted to draw the elders' attention to our idea, we made them focus on only two issues, home tree's restoration or the land's restoration."; - next; - cutin "EP14_etran4",1; - mes "[Etran]"; - mes "We succeeded ultimately. They didn't even get to discuss the option of settling in the forests of the south. It just had too many Laphine lives at stake."; - next; - mes "[Etran]"; - mes "If I could meet Robert later, I wish to continue that conversation."; - break; + case 1: + cutin "EP14_etran8",1; + mes "[Etran]"; + mes "Hmm, the Elder Assembly is really a rotten organization. They're like fossils, still living in the times when Laphines began to exist."; + next; + mes "[Etran]"; + mes "They try to interfere with presidency, politics, culture, and everything else. They are even minding the matters that deal with our survival."; + next; + mes "[Etran]"; + mes "The elders are trying to ignore the practical young leaders of this area who want to establish a capital nearby here. They are only trying to carve out their place in the center of this issue regarding the capital."; + next; + mes "[Etran]"; + mes "That's why they are pushing for the ridiculous idea of settling in the south."; + next; + cutin "EP14_etran4",1; + mes "[Etran]"; + mes "The young Laphines could never accept that. That's why Robert and I made the outrageous claim that we could restore the area here and blocked off the movement toward the south."; + next; + mes "[Etran]"; + mes "Of course... It would only be significant if we succeed. If we fail, many more young Laphines would be sent off to the south."; + next; + mes "[Etran]"; + mes "I can no longer let the elders shed the blood of the young Laphines."; + break; + case 2: + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "Oh yeah, you talking about the time we argued in front of the Elder Assembly."; + next; + mes "[Etran]"; + mes "That happened about a year ago from the dimension that I'm currently in. Because we wanted to draw the elders' attention to our idea, we made them focus on only two issues, home tree's restoration or the land's restoration."; + next; + cutin "EP14_etran4",1; + mes "[Etran]"; + mes "We succeeded ultimately. They didn't even get to discuss the option of settling in the forests of the south. It just had too many Laphine lives at stake."; + next; + mes "[Etran]"; + mes "If I could meet Robert later, I wish to continue that conversation."; + break; } next; } @@ -11304,11 +11290,11 @@ ecl_tdun01,60,56,4 script #pa0829EtranInterio 111,{ mes "Well then, I should get going. Also, please send my word of appreciation to the person who built this incredible machine."; next; cutin "",255; - delitem 6540,1; //6540 - delitem 6539,1; //6539 + delitem 6540,1; //Golden_Leaf + delitem 6539,1; //Old_Left_Lapine changequest 12300,12301; ep14_2_etran = 41; - getitem 2915,1; //2915 + getitem 2915,1; //Ettlang_Keepsake mes "^000099Etran's keepsake was received. It is possible to equip it, but ^ff0000to utilize its full strength,^000099 I would need Hiel's help later.^000000"; close; } @@ -11406,26 +11392,26 @@ OnTouch: break; } switch(.@select) { - case 1: - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "A cat's canned food? How does that have anything to do with home tree?"; - next; - cutin "",255; - mes "[" + strcharinfo(0) + "]"; - mes "Oh, I was just talking nonsense for a bit."; - next; - break; - case 2: - cutin "EP14_etran3",1; - mes "[Etran]"; - mes "A Laphine's coin? Is it something new? Does home tree produce coins now?"; - next; - cutin "",255; - mes "[" + strcharinfo(0) + "]"; - mes "No, that doesn't happen. I just chose a bad example."; - next; - break; + case 1: + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "A cat's canned food? How does that have anything to do with home tree?"; + next; + cutin "",255; + mes "[" + strcharinfo(0) + "]"; + mes "Oh, I was just talking nonsense for a bit."; + next; + break; + case 2: + cutin "EP14_etran3",1; + mes "[Etran]"; + mes "A Laphine's coin? Is it something new? Does home tree produce coins now?"; + next; + cutin "",255; + mes "[" + strcharinfo(0) + "]"; + mes "No, that doesn't happen. I just chose a bad example."; + next; + break; } } cutin "EP14_etran1",1; @@ -11464,7 +11450,7 @@ OnTouch: mes "^000099You obtained a worn out necklace. It feels like an unknown energy of life is entering the body.^000000"; changequest 12297,12298; ep14_2_etran = 35; - getitem 6539,1; //6539 + getitem 6539,1; //Old_Left_Lapine getexp 120000,80000; next; mes "^000099You gained experience points and job experience points.^000000"; @@ -11478,7 +11464,6 @@ eclage,291,301,0 script #pa0829RobertExteriTouch 139,3,3,{ end; OnTouch: disable_items; - .@now_weight = MaxWeight - Weight; if (checkweight(1201,1) == 0) { mes "It seems like there are too many types of items. Let's try again after reducing the number of types."; close; @@ -11530,24 +11515,24 @@ OnTouch: } if (ep14_2_etran == 32) { switch(rand(1,3)){ - case 1: - mes "[????]"; - mes "Whoaaa~ It's a green monster! Run awayyy! (Static static)"; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; - close; - case 2: - mes "[????]"; - mes "Is the meat ready yet? I can't wait any longer... (Static static)"; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; - close; - case 3: - mes "[????]"; - mes "Ayyyy!!! What did I tell you!!!"; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's actually a dimension that makes me feel bad.^000000"; - close; + case 1: + mes "[????]"; + mes "Whoaaa~ It's a green monster! Run awayyy! (Static static)"; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; + close; + case 2: + mes "[????]"; + mes "Is the meat ready yet? I can't wait any longer... (Static static)"; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; + close; + case 3: + mes "[????]"; + mes "Ayyyy!!! What did I tell you!!!"; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's actually a dimension that makes me feel bad.^000000"; + close; } } end; @@ -11558,7 +11543,6 @@ ecl_fild01,110,198,0 script #pa0829Reactor2 139,3,3,{ end; OnTouch: disable_items; - .@now_weight = MaxWeight - Weight; if (checkweight(1201,1) == 0) { mes "It seems like there are too many types of items. Let's try again after reducing the number of types."; close; @@ -11569,39 +11553,36 @@ OnTouch: } if (ep14_2_etran == 32) { switch(rand(1,3)){ - case 1: - mes "[????]"; - mes "My father did not steal the refined items!!"; - next; - mes "[????]"; - mes "Quiet kid. No matter what anyone says, your father is a cheap shot who stole refined items. If you are upabout that = try coming back. I'll face up to your revenge any day."; - next; - mes "[????]"; - mes "I'll refine your helm with your head in it one day."; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; - close; - - case 2: - mes "[????]"; - mes "I... I did it. The restricted area!! Absolute zero ductility!!!!!! And they stole it from me. My gravitational pull of 300 grams."; - next; - mes "[????]"; - mes "Chatting is prohibited in front of the oven, student Orlean."; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; - close; - - case 3: - mes "[????]"; - mes "Is this-...(Static static) Is this guy really in the right mind?"; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; - close; - + case 1: + mes "[????]"; + mes "My father did not steal the refined items!!"; + next; + mes "[????]"; + mes "Quiet kid. No matter what anyone says, your father is a cheap shot who stole refined items. If you are upabout that = try coming back. I'll face up to your revenge any day."; + next; + mes "[????]"; + mes "I'll refine your helm with your head in it one day."; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; + close; + case 2: + mes "[????]"; + mes "I... I did it. The restricted area!! Absolute zero ductility!!!!!! And they stole it from me. My gravitational pull of 300 grams."; + next; + mes "[????]"; + mes "Chatting is prohibited in front of the oven, student Orlean."; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; + close; + case 3: + mes "[????]"; + mes "Is this-...(Static static) Is this guy really in the right mind?"; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; + close; } } -end; + end; } ecl_fild01,179,125,0 duplicate(#pa0829Reactor2) #pa0829Reactor7 139,3,3 @@ -11619,38 +11600,36 @@ OnTouch: } if (ep14_2_etran == 32) { switch(rand(1,3)){ - case 1: - mes "[????]"; - mes "Son... What is the meaning of this."; - next; - mes "[????]"; - mes "I'm putting the equiment to rest, father..."; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's cold somehow.^000000"; - close; - - case 2: - mes "[????]"; - mes "Human!! Human Chicken!!!!!!!!"; - next; - mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It smells delicious somehow.^000000"; - close; - - case 3: - mes "[????]"; - mes "You don't know why I'm upset, do you?"; - next; - mes "[???]"; - mes "I said I'm sorry. I'm sorry."; - next; - mes "[????]"; - mes "What are you sorry about it."; - next; - mes "^000099The reactor was activated but... For some reason, I'm getting annoyed.^000000"; - close; + case 1: + mes "[????]"; + mes "Son... What is the meaning of this."; + next; + mes "[????]"; + mes "I'm putting the equiment to rest, father..."; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's cold somehow.^000000"; + close; + case 2: + mes "[????]"; + mes "Human!! Human Chicken!!!!!!!!"; + next; + mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It smells delicious somehow.^000000"; + close; + case 3: + mes "[????]"; + mes "You don't know why I'm upset, do you?"; + next; + mes "[???]"; + mes "I said I'm sorry. I'm sorry."; + next; + mes "[????]"; + mes "What are you sorry about it."; + next; + mes "^000099The reactor was activated but... For some reason, I'm getting annoyed.^000000"; + close; } } -end; + end; } ecl_fild01,179,179,0 duplicate(#pa0829Reactor3) #pa0829Reactor8 139,3,3 @@ -11668,33 +11647,31 @@ OnTouch: } if (ep14_2_etran == 32) { switch(rand(1,3)){ - case 1: - mes "[???]"; - mes "Now now, if you sleep, it will be all over... Such a thing as Christmas."; - next; - mes "^000099The reactor was activated but... For some reason, I'm getting lonely.^000000"; - close; - - case 2: - mes "[???]"; - mes "3..8..12..33...31..The last number is erased..."; - next; - mes "^000099How intriguing...^000000"; - close; - - case 3: - mes "[???]"; - mes "I'm going insane."; - mes "I give my body and soul to this set of headphones."; - next; - mes "[???]"; - mes "Music is the only drug that the nation allows legally..."; - next; - mes "^000099The reactor picked up the desperation of an adventurer who acquired some headphones from some place... ^000000"; - close; + case 1: + mes "[???]"; + mes "Now now, if you sleep, it will be all over... Such a thing as Christmas."; + next; + mes "^000099The reactor was activated but... For some reason, I'm getting lonely.^000000"; + close; + case 2: + mes "[???]"; + mes "3..8..12..33...31..The last number is erased..."; + next; + mes "^000099How intriguing...^000000"; + close; + case 3: + mes "[???]"; + mes "I'm going insane."; + mes "I give my body and soul to this set of headphones."; + next; + mes "[???]"; + mes "Music is the only drug that the nation allows legally..."; + next; + mes "^000099The reactor picked up the desperation of an adventurer who acquired some headphones from some place... ^000000"; + close; } } -end; + end; } ecl_fild01,187,243,0 duplicate(#pa0829Reactor4) #pa0829Reactor9 139,3,3 @@ -11702,7 +11679,6 @@ ecl_fild01,230,206,0 script #pa0829Reactor5 139,3,3,{ end; OnTouch: disable_items; - .@now_weight = MaxWeight - Weight; if (checkweight(1201,1) == 0) { mes "It seems like there are too many types of items. Let's try again after reducing the number of types."; close; @@ -11712,36 +11688,34 @@ OnTouch: close; } if (ep14_2_etran == 32) { - switch(rand(1,3)){ - case 1: - mes "[???]"; - mes "Turn to the right twice. No, to the left. Yes~ Little bit more to the left. Hold your breath~ Yes, let it out now. Please keep the remaining medication in your mouth."; - next; - mes "^000099The reactor was activated. Somehow it felt like I had to do whatever they said in it.^000000"; - close; - - case 2: - mes "[???]"; - mes "3..8..12..33...31..The last number is erased..."; - next; - mes "^000099How intriguing...^000000"; - close; - - case 3: - mes "[????]"; - mes "Baby, you don't know why I'm upset, do you?"; - next; - mes "[???]"; - mes "I said I'm sorry. I'm sorry."; - next; - mes "[????]"; - mes "What are you sorry about?"; - next; - mes "^000099The reactor was activated but... For some reason, I'm getting annoyed.^000000"; - close; - } + switch(rand(1,3)) { + case 1: + mes "[???]"; + mes "Turn to the right twice. No, to the left. Yes~ Little bit more to the left. Hold your breath~ Yes, let it out now. Please keep the remaining medication in your mouth."; + next; + mes "^000099The reactor was activated. Somehow it felt like I had to do whatever they said in it.^000000"; + close; + case 2: + mes "[???]"; + mes "3..8..12..33...31..The last number is erased..."; + next; + mes "^000099How intriguing...^000000"; + close; + case 3: + mes "[????]"; + mes "Baby, you don't know why I'm upset, do you?"; + next; + mes "[???]"; + mes "I said I'm sorry. I'm sorry."; + next; + mes "[????]"; + mes "What are you sorry about?"; + next; + mes "^000099The reactor was activated but... For some reason, I'm getting annoyed.^000000"; + close; + } } -end; + end; } ecl_fild01,159,278,0 duplicate(#pa0829Reactor5) #pa0829Reactor10 139,3,3 @@ -11750,7 +11724,7 @@ eclage,155,91,4 script #pa0829Hiel's Door10 836,3,3,{ mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop."; mes "Normal Laphines, animals, and Saphas are prohibited."; next; - if (select("Continue my way.:Enter this place.")==2) { + if (select("Continue my way.:Enter this place.") == 2) { warp "ecl_in04",107,213; end; } @@ -11760,7 +11734,7 @@ eclage,155,91,4 script #pa0829Hiel's Door10 836,3,3,{ ecl_in04,108,215,4 script Supreme Elec rope#pa0829 111,{ mes "If you would like to go down, please press the bell~"; next; - if (select("Forget it.:Go down.")==2) { + if (select("Forget it.:Go down.") == 2) { warp "eclage",152,91; end; } @@ -11768,8 +11742,8 @@ ecl_in04,108,215,4 script Supreme Elec rope#pa0829 111,{ } sec_in02,85,187,4 script #pa0829Reactor11 442,3,3,{ - input .@input; - if (.@input == 1854) { + callfunc "F_GM_NPC"; + if (callfunc("F_GM_NPC",1854,0) == 1) { mes "[????]"; mes "Baby, you don't know why I'm upset, do you?"; mes "Present" + ep14_2_etran + "Dog"; @@ -11785,7 +11759,6 @@ sec_in02,85,187,4 script #pa0829Reactor11 442,3,3,{ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 111,{ disable_items; - .@now_weight = MaxWeight - Weight; if (checkweight(1201,1) == 0) { mes "It seems like there are too many types of items. Let's try again after reducing the number of types."; close; @@ -11939,7 +11912,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 111,{ next; changequest 12299,12300; ep14_2_etran = 39; - getitem 6540,1; //6540 + getitem 6540,1; //Golden_Leaf getexp 120000,80000; mes "^000099With the energy from the golden leaf, my body and mind feel like they are rejuvenated. Gained experience points and job experience points.^000000"; close; @@ -11956,374 +11929,362 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 111,{ } else if (ep14_2_etran > 43) { switch(rand(1,15)){ - case 1: - mes "[???]"; - mes "A person like you who doesn't know the power of love is destitute!!"; - next; - mes "^000099It's been a while since I felt that about myself. Yes, indeed... This machine is getting on my nerves.^000000"; - close; - - case 2: - mes "[???]"; - mes "CHTTTTSTATIC~~~~ ANG!?~~ CHTTTTT ~ oh my shoulder!!"; - next; - mes "^000099Oh, I'm sorry. I'm going to leave this channel.^000000"; - close; - - case 3: - mes "^000099Etran's sad legend^000000"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Hey Robert, do you know? My sad expression... There is a sad legend here."; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "I don't believe in myths."; - next; - cutin "EP14_etran6",1; - mes "[Etran]"; - mes "The person who drew me. He couldn't get into it when he was drawing the sad expression."; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "Wait a minute! What are you trying to say. If you are trying to say something dangerous for the present time, you should let it be!!"; - next; - cutin "EP14_etran2",1; - mes "[Etran]"; - mes "Nah~ why not? This trascends time and space. Where else would I talk about it?"; - next; - cutin "EP14_robert2",1; - mes "[Robert]"; - mes "Hm, ok fine. If that's the case, let's just hear the rest of that story. So what happened to that Mr. L?"; - next; - cutin "EP14_etran4",1; - mes "[Etran]"; - mes "(This guy mentioned his initital! Ok, this guy is making it more dangerous than I am!!) He took out equipments from the storage to see if he wants to refine them."; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "So he broke them."; - next; - cutin "EP14_etran2",1; - mes "[Etran]"; - mes "He did..."; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Kekekeke..."; - next; - cutin "EP14_etran6",1; - mes "[Etran]"; - mes "His expression then is this one here. Isn't it sad?"; - next; - cutin "EP14_robert1",1; - mes "[Robert]"; - mes "Sorry I laughed."; - close2; - cutin "",255; - end; - - case 4: - mes "^000099What if Etran and Robert were the priosoner and the guard?^000000"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Hey Guard~ I think the humidity here is too high. My skin is gonna be ruined. Is that ok? Huh?"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Wash your face."; - next; - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "Oh..."; - close2; - cutin "",255; - end; - - case 5: - mes "^000099Etran and Robert were put to work as cat merchants.^000000"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200Á¦´Ï!!"; - next; - cutin "EP14_robert1",1; - mes "[Robert]"; - mes "......"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "If you buy it now, we will also give you 3 canned foodseow!! Buy lotseow!!!"; - next; - cutin "EP14_robert1",1; - mes "[Robert]"; - mes "......"; - next; - cutin "EP14_etran3",1; - mes "[Etran]"; - mes "(Hey, Robert! Don't just stand there and imitate a cat or something! If you just stand still, we are gonna be kicked out!)"; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "GRRRRRR...."; - next; - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "......"; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "......"; - next; - cutin "EP14_etran6",1; - mes "[Etran]"; - mes "A dog?..."; - close2; - cutin "",255; - end; - - case 6: - mes "^000099Etran and Robert were placed in a Flight machine.^000000"; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "......"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Hey Robert, don't you love this machine that flies in the air?"; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "......"; - next; - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "Huh? Why are you looking so green? What's wrong?"; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "Etran, I was looking for a restroom here."; - next; - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "Ok, so what about the restroom."; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "They don't have one here. No restrooms here."; - next; - cutin "",255; - mes "^000099We will be arriving at Izlude Airport in 6 hours. ^000000"; - next; - cutin "EP14_etran2",1; - mes "[Etran]"; - mes "Hahahha, I can't keep myself from laughing after listening to you."; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "Ughh...."; - next; - cutin "EP14_etran2",1; - mes "[Etran]"; - mes "Let us go as we are to Izlude!!!"; - next; - cutin "EP14_robert2",1; - mes "[Robert]"; - mes "......"; - close2; - cutin "",255; - end; - - case 7: - mes "^000099Iron Chef Robert^000000"; - next; - cutin "EP14_robert1",1; - mes "[Robert]"; - mes "I'm going to bake a pie now."; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Really really?"; - mes "Are you going to add some blueberries too? I love blueberry pies!"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Of course. I'm also going to add some raspberries from morning and add some syrup too."; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Really really?"; - mes "Raspberries will add that berry citrus flavor!! I love raspberry pies! How many are you baking? Isn't two just too little?"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "I'm going to bake 1. You aren't getting one."; - next; - cutin "EP14_etran6",1; - mes "[Etran]"; - mes "Huh??...."; - close2; - cutin "",255; - end; - - case 8: - mes "^000099Robert actually likes beer.^000000"; - next; - cutin "EP14_robert1",1; - mes "[Robert]"; - mes "Oh man~ I'm craving for some chilled beer and yakitori back in the human world~"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Robert! Robert! Did you see the new yakitori place here? They are doing a grand opening sale today! Let's go eat some!"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "(Really, they actually sell that here?)"; - mes "How could you be talking about beer? You should be ashamed of yourself, Etran~"; - next; - cutin "EP14_etran6",1; - mes "[Etran]"; - mes "Huh?... You don't like beer, Robert?"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "That's just something that humans drink. You go ahead. I don't really care for it."; - next; - cutin "EP14_etran6",1; - mes "[Etran]"; - mes "Ok. Oh well then."; - next; - cutin "EP14_robert1",1; - mes "[Robert]"; - mes "But do they have good yakitori there?"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Yeah!! Totally good! Do you want to go? Huh?"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Well, it's not that I really want yakitori or anything, but...."; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "Yayyy!!!!"; - close2; - cutin "",255; - end; - - case 9: - mes "^000099Robert the cook^000000"; - next; - cutin "EP14_robert2",1; - mes "[Robert]"; - mes "MmmMmm~ Smells so good."; - next; - cutin "EP14_robert2",1; - mes "[Robert]"; - mes "Etran is going to be back soon. By then, it should be ready."; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Ah~ very good. Look at this perfect pie. The fragrance is amazing, too. Should I taste it a bit?"; - next; - cutin "EP14_robert2",1; - mes "[Robert]"; - mes "Hmm.. No."; - mes "I'll eat it with him when Etran comes home."; - next; - cutin "",255; - mes "^000099Robert who went over to Etran's house with the pie.^000000"; - next; - cutin "EP14_etran2",1; - mes "[Etran's Notice]"; - mes "Welcome to Etran's home! I went to Bifrost to water some plants! It's going to take at least two days because the land is so large. Any gifts can be left at the door."; - next; - cutin "EP14_etran2",1; - mes "[Etran's Notice]"; - mes "Oh, I'm sure there won't be anyone with gifts. Especially nothing like Robert bringing a nicely baked pie, hahaha."; - next; - cutin "EP14_robert5",1; - mes "[Robert]"; - mes "Ok, I didn't! My gosh, I didn't bake the pie!!!"; - close2; - cutin "",255; - end; - - case 10: - mes "^000099Childhood friends, Etran and Robert^000000"; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Hey, why are you crying like that?"; - next; - cutin "EP14_etran7",1; - mes "[Etran]"; - mes "Sob sob...Dona of the same class are making fun of my size and calling me a Papang..."; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "That's all it was? Just because they call you a Papang, it doesn't mean you, a Dona, will turn into a Papang! Those guys just wanted to see you cry. Why don't you stop crying?"; - next; - cutin "EP14_etran7",1; - mes "[Etran]"; - mes "Sob..."; - next; - cutin "EP14_robert3",1; - mes "[Robert]"; - mes "Really now... You cry too often."; - next; - cutin "EP14_etran5",1; - mes "[Etran]"; - mes "I wish I was as calm and cool as you were, Robert."; - next; - cutin "EP14_robert4",1; - mes "[Robert]"; - mes "Psh, you are 100 years too early to be as cool as I am..."; - next; - cutin "",255; - mes "^000099 That night ^000000"; - next; - cutin "EP14_robert3",1; - mes "[Robert]"; - mes "^FF0000This is the place where those kids who make fun of Etran hang out often. Shall I see who they are?^000000"; - next; - cutin "",255; - mes "^000099Nobody knows why, but it was told that the Laphines who made fun of Etran were hospitalized for 4 weeks.^000000"; - next; - cutin "EP14_etran1",1; - mes "[Etran]"; - mes "You shouldn't be a kid like this~ School violence is an unforgivable crime. Friends should stay away from violence and spend good times together."; - close2; - cutin "",255; - end; - - case 11: - mes "^000099In boiling water~ 3 minutes~ ... Static static^000000"; - next; - mes "^0000993 minutes in boiling water... What after that. Does it mean it will die 3 minutes in boiling water? Do I pour the boiling water over a monster or something?^000000"; - close; - - case 12: - mes "^000099Houston~ Houston~ This is CHTTTCHTTT~ We see a large tower and a tree. It seems like there are life forms here on this planet as well~ STATIC~ ^000000"; - next; - mes "^000099Some desperate voices are heard. Not sure what the words, planets and life forms, are referring to.^000000"; - close; - - default: - mes "^000099There's too much static. Try adjusting the frequency. ^000000"; - close; + case 1: + mes "[???]"; + mes "A person like you who doesn't know the power of love is destitute!!"; + next; + mes "^000099It's been a while since I felt that about myself. Yes, indeed... This machine is getting on my nerves.^000000"; + close; + case 2: + mes "[???]"; + mes "CHTTTTSTATIC~~~~ ANG!?~~ CHTTTTT ~ oh my shoulder!!"; + next; + mes "^000099Oh, I'm sorry. I'm going to leave this channel.^000000"; + close; + case 3: + mes "^000099Etran's sad legend^000000"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Hey Robert, do you know? My sad expression... There is a sad legend here."; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "I don't believe in myths."; + next; + cutin "EP14_etran6",1; + mes "[Etran]"; + mes "The person who drew me. He couldn't get into it when he was drawing the sad expression."; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "Wait a minute! What are you trying to say. If you are trying to say something dangerous for the present time, you should let it be!!"; + next; + cutin "EP14_etran2",1; + mes "[Etran]"; + mes "Nah~ why not? This trascends time and space. Where else would I talk about it?"; + next; + cutin "EP14_robert2",1; + mes "[Robert]"; + mes "Hm, ok fine. If that's the case, let's just hear the rest of that story. So what happened to that Mr. L?"; + next; + cutin "EP14_etran4",1; + mes "[Etran]"; + mes "(This guy mentioned his initital! Ok, this guy is making it more dangerous than I am!!) He took out equipments from the storage to see if he wants to refine them."; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "So he broke them."; + next; + cutin "EP14_etran2",1; + mes "[Etran]"; + mes "He did..."; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Kekekeke..."; + next; + cutin "EP14_etran6",1; + mes "[Etran]"; + mes "His expression then is this one here. Isn't it sad?"; + next; + cutin "EP14_robert1",1; + mes "[Robert]"; + mes "Sorry I laughed."; + close2; + cutin "",255; + end; + case 4: + mes "^000099What if Etran and Robert were the priosoner and the guard?^000000"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Hey Guard~ I think the humidity here is too high. My skin is gonna be ruined. Is that ok? Huh?"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Wash your face."; + next; + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "Oh..."; + close2; + cutin "",255; + end; + case 5: + mes "^000099Etran and Robert were put to work as cat merchants.^000000"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200Á¦´Ï!!"; + next; + cutin "EP14_robert1",1; + mes "[Robert]"; + mes "......"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "If you buy it now, we will also give you 3 canned foodseow!! Buy lotseow!!!"; + next; + cutin "EP14_robert1",1; + mes "[Robert]"; + mes "......"; + next; + cutin "EP14_etran3",1; + mes "[Etran]"; + mes "(Hey, Robert! Don't just stand there and imitate a cat or something! If you just stand still, we are gonna be kicked out!)"; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "GRRRRRR...."; + next; + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "......"; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "......"; + next; + cutin "EP14_etran6",1; + mes "[Etran]"; + mes "A dog?..."; + close2; + cutin "",255; + end; + case 6: + mes "^000099Etran and Robert were placed in a Flight machine.^000000"; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "......"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Hey Robert, don't you love this machine that flies in the air?"; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "......"; + next; + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "Huh? Why are you looking so green? What's wrong?"; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "Etran, I was looking for a restroom here."; + next; + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "Ok, so what about the restroom."; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "They don't have one here. No restrooms here."; + next; + cutin "",255; + mes "^000099We will be arriving at Izlude Airport in 6 hours. ^000000"; + next; + cutin "EP14_etran2",1; + mes "[Etran]"; + mes "Hahahha, I can't keep myself from laughing after listening to you."; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "Ughh...."; + next; + cutin "EP14_etran2",1; + mes "[Etran]"; + mes "Let us go as we are to Izlude!!!"; + next; + cutin "EP14_robert2",1; + mes "[Robert]"; + mes "......"; + close2; + cutin "",255; + end; + case 7: + mes "^000099Iron Chef Robert^000000"; + next; + cutin "EP14_robert1",1; + mes "[Robert]"; + mes "I'm going to bake a pie now."; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Really really?"; + mes "Are you going to add some blueberries too? I love blueberry pies!"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Of course. I'm also going to add some raspberries from morning and add some syrup too."; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Really really?"; + mes "Raspberries will add that berry citrus flavor!! I love raspberry pies! How many are you baking? Isn't two just too little?"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "I'm going to bake 1. You aren't getting one."; + next; + cutin "EP14_etran6",1; + mes "[Etran]"; + mes "Huh??...."; + close2; + cutin "",255; + end; + case 8: + mes "^000099Robert actually likes beer.^000000"; + next; + cutin "EP14_robert1",1; + mes "[Robert]"; + mes "Oh man~ I'm craving for some chilled beer and yakitori back in the human world~"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Robert! Robert! Did you see the new yakitori place here? They are doing a grand opening sale today! Let's go eat some!"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "(Really, they actually sell that here?)"; + mes "How could you be talking about beer? You should be ashamed of yourself, Etran~"; + next; + cutin "EP14_etran6",1; + mes "[Etran]"; + mes "Huh?... You don't like beer, Robert?"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "That's just something that humans drink. You go ahead. I don't really care for it."; + next; + cutin "EP14_etran6",1; + mes "[Etran]"; + mes "Ok. Oh well then."; + next; + cutin "EP14_robert1",1; + mes "[Robert]"; + mes "But do they have good yakitori there?"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Yeah!! Totally good! Do you want to go? Huh?"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Well, it's not that I really want yakitori or anything, but...."; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "Yayyy!!!!"; + close2; + cutin "",255; + end; + case 9: + mes "^000099Robert the cook^000000"; + next; + cutin "EP14_robert2",1; + mes "[Robert]"; + mes "MmmMmm~ Smells so good."; + next; + cutin "EP14_robert2",1; + mes "[Robert]"; + mes "Etran is going to be back soon. By then, it should be ready."; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Ah~ very good. Look at this perfect pie. The fragrance is amazing, too. Should I taste it a bit?"; + next; + cutin "EP14_robert2",1; + mes "[Robert]"; + mes "Hmm.. No."; + mes "I'll eat it with him when Etran comes home."; + next; + cutin "",255; + mes "^000099Robert who went over to Etran's house with the pie.^000000"; + next; + cutin "EP14_etran2",1; + mes "[Etran's Notice]"; + mes "Welcome to Etran's home! I went to Bifrost to water some plants! It's going to take at least two days because the land is so large. Any gifts can be left at the door."; + next; + cutin "EP14_etran2",1; + mes "[Etran's Notice]"; + mes "Oh, I'm sure there won't be anyone with gifts. Especially nothing like Robert bringing a nicely baked pie, hahaha."; + next; + cutin "EP14_robert5",1; + mes "[Robert]"; + mes "Ok, I didn't! My gosh, I didn't bake the pie!!!"; + close2; + cutin "",255; + end; + case 10: + mes "^000099Childhood friends, Etran and Robert^000000"; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Hey, why are you crying like that?"; + next; + cutin "EP14_etran7",1; + mes "[Etran]"; + mes "Sob sob...Dona of the same class are making fun of my size and calling me a Papang..."; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "That's all it was? Just because they call you a Papang, it doesn't mean you, a Dona, will turn into a Papang! Those guys just wanted to see you cry. Why don't you stop crying?"; + next; + cutin "EP14_etran7",1; + mes "[Etran]"; + mes "Sob..."; + next; + cutin "EP14_robert3",1; + mes "[Robert]"; + mes "Really now... You cry too often."; + next; + cutin "EP14_etran5",1; + mes "[Etran]"; + mes "I wish I was as calm and cool as you were, Robert."; + next; + cutin "EP14_robert4",1; + mes "[Robert]"; + mes "Psh, you are 100 years too early to be as cool as I am..."; + next; + cutin "",255; + mes "^000099 That night ^000000"; + next; + cutin "EP14_robert3",1; + mes "[Robert]"; + mes "^FF0000This is the place where those kids who make fun of Etran hang out often. Shall I see who they are?^000000"; + next; + cutin "",255; + mes "^000099Nobody knows why, but it was told that the Laphines who made fun of Etran were hospitalized for 4 weeks.^000000"; + next; + cutin "EP14_etran1",1; + mes "[Etran]"; + mes "You shouldn't be a kid like this~ School violence is an unforgivable crime. Friends should stay away from violence and spend good times together."; + close2; + cutin "",255; + end; + case 11: + mes "^000099In boiling water~ 3 minutes~ ... Static static^000000"; + next; + mes "^0000993 minutes in boiling water... What after that. Does it mean it will die 3 minutes in boiling water? Do I pour the boiling water over a monster or something?^000000"; + close; + case 12: + mes "^000099Houston~ Houston~ This is CHTTTCHTTT~ We see a large tower and a tree. It seems like there are life forms here on this planet as well~ STATIC~ ^000000"; + next; + mes "^000099Some desperate voices are heard. Not sure what the words, planets and life forms, are referring to.^000000"; + close; + default: + mes "^000099There's too much static. Try adjusting the frequency. ^000000"; + close; } } mes "^000099The work desk is a huge mess.^000000"; close; } -// Laphines That Love The Land(Lost Adventurers) +// Laphines That Love The Land (Lost Adventurers) //============================================================ ecl_fild01,190,93,5 script Fili#1 617,1,1,{ if (BaseLevel < 100) { @@ -12338,123 +12299,119 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{ emotion e_ho; next; switch (select("Start a conversation:Laphine that loves the earth:Asking after adventurers")) { - case 1: + case 1: .@ran = rand(1,3); switch(rand(1,3)){ - case 1: - mes "[Fili]"; - mes "What is Eclage like? It's such a nice place."; - close; - - case 2: - mes "[Fili]"; - mes "People wouldn't hate or hold each other at knife point if their hearts are filled with love for flowers and the earth."; - close; - - case 3: - mes "[Fili]"; - mes "You should avoid going into the tower. It's dangerous. We can't do much for the ones who have already entered, though."; - close; - } - + case 1: + mes "[Fili]"; + mes "What is Eclage like? It's such a nice place."; + close; case 2: - if (checkquest(13059,PLAYTIME) == 2) { - mes "[Fili]"; - mes "I appreciate what you did last time. The earth seemed to be in a good mood, too. I could just feel it. Would you mind helping us again?"; - erasequest 13059; - close; - } - else if (checkquest(13059,PLAYTIME) == 1) { - mes "[Fili]"; - mes "It seems like the earth is feeling well right now. A little break would be nice."; - close; - } - if (isbegin_quest(13050) == 1) { - if (isbegin_quest(13051) == 1 || isbegin_quest(13052) == 1 || isbegin_quest(13053) == 1 || isbegin_quest(13054) == 1) { - mes "[Fili]"; - mes "There are four in the work group. Don't forget to tell everyone."; - close; - } - mes "[Fili]"; - mes "Thanks. Can you hear the earth singing? The sound of flowers and trees dancing in the wind. You'll hear it someday."; - emotion e_lv; - changequest 13050,13059; - getexp 300000,300000; - getitem 6081,1; //6081 - close; - } mes "[Fili]"; - mes "Glad you're here. We're about to start working again. Would you help us?"; - next; - switch (select("Sure!:I'm sorry, I can't")) { - case 1: - mes "[Fili]"; - mes "Thanks so much! Tell Laphines to start working!"; - setquest 13050; - setquest 13051; - setquest 13052; - setquest 13053; - setquest 13054; - close; - case 2: - mes "[Fili]"; - mes "Do you hear the voice of the earth fading to a whisper? Looks like it's not feeling well today."; - next; - mes "[Fili]"; - mes "We should do something to bring cheer to the earth at a time like this!"; - close; - } + mes "People wouldn't hate or hold each other at knife point if their hearts are filled with love for flowers and the earth."; + close; case 3: - if (checkquest(13060,PLAYTIME) == 2) { + mes "[Fili]"; + mes "You should avoid going into the tower. It's dangerous. We can't do much for the ones who have already entered, though."; + close; + } + case 2: + if (checkquest(13059,PLAYTIME) == 2) { + mes "[Fili]"; + mes "I appreciate what you did last time. The earth seemed to be in a good mood, too. I could just feel it. Would you mind helping us again?"; + erasequest 13059; + close; + } + else if (checkquest(13059,PLAYTIME) == 1) { + mes "[Fili]"; + mes "It seems like the earth is feeling well right now. A little break would be nice."; + close; + } + if (isbegin_quest(13050) == 1) { + if (isbegin_quest(13051) == 1 || isbegin_quest(13052) == 1 || isbegin_quest(13053) == 1 || isbegin_quest(13054) == 1) { mes "[Fili]"; - mes "We should go check if the adventurers are okay."; - erasequest 13060; + mes "There are four in the work group. Don't forget to tell everyone."; close; - } - else if (checkquest(13060,PLAYTIME) == 1) { + } + mes "[Fili]"; + mes "Thanks. Can you hear the earth singing? The sound of flowers and trees dancing in the wind. You'll hear it someday."; + emotion e_lv; + changequest 13050,13059; + getexp 300000,300000; + getitem 6081,1; //Splendide_Coin + close; + } + mes "[Fili]"; + mes "Glad you're here. We're about to start working again. Would you help us?"; + next; + switch (select("Sure!:I'm sorry, I can't")) { + case 1: + mes "[Fili]"; + mes "Thanks so much! Tell Laphines to start working!"; + setquest 13050; + setquest 13051; + setquest 13052; + setquest 13053; + setquest 13054; + close; + case 2: + mes "[Fili]"; + mes "Do you hear the voice of the earth fading to a whisper? Looks like it's not feeling well today."; + next; + mes "[Fili]"; + mes "We should do something to bring cheer to the earth at a time like this!"; + close; + } + case 3: + if (checkquest(13060,PLAYTIME) == 2) { + mes "[Fili]"; + mes "We should go check if the adventurers are okay."; + erasequest 13060; + close; + } + else if (checkquest(13060,PLAYTIME) == 1) { + mes "[Fili]"; + mes "Should I say it's a relief that they're all alive...? Well...at least it's good that they're still alive."; + emotion e_dots; + close; + } + if (isbegin_quest(13055) == 1) { + if (isbegin_quest(13056) == 1 || isbegin_quest(13057) == 1 || isbegin_quest(13058) == 1) { mes "[Fili]"; - mes "Should I say it's a relief that they're all alive...? Well...at least it's good that they're still alive."; - emotion e_dots; - close; - } - if (isbegin_quest(13055) == 1) { - if (isbegin_quest(13056) == 1 || isbegin_quest(13057) == 1 || isbegin_quest(13058) == 1) { - mes "[Fili]"; - mes "There are three adventurers in the tower still. I understand they have their own reasons, but I can't help worrying about them."; - next; - mes "[Fili]"; - mes "Please, make sure you check how the adventurers are doing. Who knows, you'll get some help from them in the future."; - close; - } + mes "There are three adventurers in the tower still. I understand they have their own reasons, but I can't help worrying about them."; + next; mes "[Fili]"; - mes "I'm glad they're all safe and sound. I'll be relieved if they finish their business quickly and go back...Thanks anyway!"; - emotion e_sigh; - changequest 13055,13060; - getexp 300000,300000; - getitem 6081,1; //6081 + mes "Please, make sure you check how the adventurers are doing. Who knows, you'll get some help from them in the future."; close; } mes "[Fili]"; - mes "I don't have any responsibility. But the earth will be sad if any of the adventurers gets hurt here."; - next; + mes "I'm glad they're all safe and sound. I'll be relieved if they finish their business quickly and go back...Thanks anyway!"; + emotion e_sigh; + changequest 13055,13060; + getexp 300000,300000; + getitem 6081,1; //Splendide_Coin + close; + } + mes "[Fili]"; + mes "I don't have any responsibility. But the earth will be sad if any of the adventurers gets hurt here."; + next; + mes "[Fili]"; + mes "Will you help checking the safety of the adventurers today?"; + next; + switch (select("Sure, I'm an adventurer, too!:Sorry, I'm kind of tired today.")) { + case 1: mes "[Fili]"; - mes "Will you help checking the safety of the adventurers today?"; - next; - switch (select("Sure, I'm an adventurer, too!:Sorry, I'm kind of tired today.")) { - case 1: - mes "[Fili]"; - mes "Thanks! Make sure all three of the adventurers are doing well!"; - setquest 13055; - setquest 13056; - setquest 13057; - setquest 13058; - close; - break; - case 2: - mes "[Fili]"; - mes "Hmm, it's unfortunate, but I guess it can't be helped. I'm worried though, especially for the one who was singing."; - close; - } + mes "Thanks! Make sure all three of the adventurers are doing well!"; + setquest 13055; + setquest 13056; + setquest 13057; + setquest 13058; + close; + case 2: + mes "[Fili]"; + mes "Hmm, it's unfortunate, but I guess it can't be helped. I'm worried though, especially for the one who was singing."; + close; + } } } else if (ep14_2_nines > 1) { @@ -12486,7 +12443,7 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{ ep14_2_nines = 3; getexp 300000,300000; getitem 517,10; //Meat - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close; } else if (checkquest(13055) == -1){ @@ -12507,30 +12464,30 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{ mes "I should have tried harder to stop them...Could you go check if they're safe and sound?"; next; switch (select("I'll do it! I'm an adventurer, too!:Sorry, I can't do it right now.")) { - case 1: - mes "[Fili]"; - mes "Good. There are three adventurers in the tower right now."; - next; - mes "[Fili]"; - mes "The first adventurer went inside just now. He's pretty young and I gave him a good scolding. You'll find him in just a few minutes."; - next; - mes "[Fili]"; - mes "The second adventurer seemed like an uptight lady. I wonder how she's doing."; - next; - mes "[Fili]"; - mes "The third adventurer is the problem here...I don't know what he's doing but he's been inside for about a month now."; - next; - mes "[Fili]"; - mes "He said proudly that he'll be out in a second and took his instrument to make a song inside the tower. But I haven't heard from him since then. Please look for him."; - setquest 13055; - setquest 13056; - setquest 13057; - setquest 13058; - close; - case 2: - mes "[Fili]"; - mes "It's nothing urgent, but I'm worried about the adventurers."; - close; + case 1: + mes "[Fili]"; + mes "Good. There are three adventurers in the tower right now."; + next; + mes "[Fili]"; + mes "The first adventurer went inside just now. He's pretty young and I gave him a good scolding. You'll find him in just a few minutes."; + next; + mes "[Fili]"; + mes "The second adventurer seemed like an uptight lady. I wonder how she's doing."; + next; + mes "[Fili]"; + mes "The third adventurer is the problem here...I don't know what he's doing but he's been inside for about a month now."; + next; + mes "[Fili]"; + mes "He said proudly that he'll be out in a second and took his instrument to make a song inside the tower. But I haven't heard from him since then. Please look for him."; + setquest 13055; + setquest 13056; + setquest 13057; + setquest 13058; + close; + case 2: + mes "[Fili]"; + mes "It's nothing urgent, but I'm worried about the adventurers."; + close; } } } @@ -12554,11 +12511,11 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{ mes "I think their work for the field is finished for the day. By the way, ^FF0000there's another work. Ask about it if you're interested.^000000"; erasequest 13050; ep14_2_nines = 2; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin getexp 300000,300000; close; } - else if (checkquest(13050)==0){ + else if (checkquest(13050) == 0){ mes "[Fili]"; mes "Now that I see...you're a traveler, right? Sorry, I can't really notice anything unless I'm interested."; next; @@ -12570,31 +12527,31 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{ mes "It's just a habit, don't mind. Anyway, it's time to start the work for the day...you're a traveler, right? Can you help me?"; next; switch (select("See what kind of work it is.:Tell him you're busy.")) { - case 1: - mes "[Fili]"; - mes "Ahng? It's simple. Tell Laphines that are scattered all over the field to start today's work."; - next; - mes "[Fili]"; - mes "Laphines love this field, and in their own ways, they're sharing their energy with trees, grasses, winds, and the earth."; - next; - mes "[Fili]"; - mes "We're not sure how much it actually helps. They're mysterious creatures, you know."; - next; - mes "[Fili]"; - mes "But we want to try anything that might help."; - next; - mes "[Fili]"; - mes "It's something that I've been doing by myself usually. But now that my shoulder is injured, I can't really leave this place anymore. Help me, please."; - setquest 13050; - setquest 13051; - setquest 13052; - setquest 13053; - setquest 13054; - close2; - case 2: - mes "[Fili]"; - mes "Ahng? Well, too bad. But if you have time later, please drop by. I could use a little help here."; - close2; + case 1: + mes "[Fili]"; + mes "Ahng? It's simple. Tell Laphines that are scattered all over the field to start today's work."; + next; + mes "[Fili]"; + mes "Laphines love this field, and in their own ways, they're sharing their energy with trees, grasses, winds, and the earth."; + next; + mes "[Fili]"; + mes "We're not sure how much it actually helps. They're mysterious creatures, you know."; + next; + mes "[Fili]"; + mes "But we want to try anything that might help."; + next; + mes "[Fili]"; + mes "It's something that I've been doing by myself usually. But now that my shoulder is injured, I can't really leave this place anymore. Help me, please."; + setquest 13050; + setquest 13051; + setquest 13052; + setquest 13053; + setquest 13054; + close2; + case 2: + mes "[Fili]"; + mes "Ahng? Well, too bad. But if you have time later, please drop by. I could use a little help here."; + close2; } } } @@ -13106,255 +13063,252 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "Good to see you again, my friend!"; next; switch (select("I'm here to see if you're still alive.:Give him food:Brush off the dust:Gifts for friend")) { - case 1: + case 1: + mes "[New Oz]"; + mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me."; + if (checkquest(13062,PLAYTIME) >= 1) { + next; mes "[New Oz]"; - mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me."; - if (checkquest(13062,PLAYTIME) >= 1) { - next; - mes "[New Oz]"; - if (checkquest(13064,PLAYTIME) == 1) { - mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs..."; - } - else { - mes "I'll be fine if only I could get rid of those in my way, haha...We're almost out, right?"; - } + if (checkquest(13064,PLAYTIME) == 1) { + mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs..."; } else { - next; - cutin "nines04",2; - mes "[New Oz]"; - mes "I'm starving to death though... Could you please help me, my friend?"; - emotion e_wah; - } - erasequest 13058; - close2; - cutin "",255; - end; - - case 2: - if (checkquest(13062,PLAYTIME) == 1) { - cutin "nines02",2; - mes "[New Oz]"; - mes "I really liked the meat you brought. Except that it wasn't really well seasoned and the texture was a little crumbly...but...it was still eatable, haha..."; - close2; - cutin "",255; - end; - } - if (isbegin_quest(13061) == 1) { - if ((countitem(517) > 9) && (countitem(6558) > 9)) { - cutin "nines02",2; - mes "[New Oz]"; - mes "Ah, how long has it been since the last time I saw food! Yummm! Thank goodness it's meat! I think it's a little tough...and not warm enough...but still, it's meat!!"; - emotion e_thx; - next; - mes "[New Oz]"; - mes "Thank you so much!! Yum yum. You're such a good friend! Munch munch."; - emotion e_no1; - next; - mes "[New Oz]"; - mes "I should get a hustle on and find a way out now! I feel like I can get out of here this time!"; - delitem 517,10; //Meat - delitem 6558,10; //6558 - erasequest 13061; - setquest 13062; - getexp 300000,0; - getexp 0,300000; - getitem 6081,1; //6081 - close2; - cutin "",255; - } - cutin "nines04",2; - mes "[New Oz]"; - mes "Food...I need food...It seems as if the sky is falling..."; - next; - mes "[New Oz]"; - mes "Cough! Cough! Meat...Cough! Meat...meat..."; - next; - mes "Seeing his eyes and hearing him coughing constantly, I can tell he needs something to eat, like meat."; - close2; - cutin "",255; - } - else if (checkquest(13061) == 2) { - cutin "nines04",2; - mes "[New Oz]"; - mes "As you can see...I couldn't find a way out of this tower again. And I'm so hungry that I feel like I might pass out..."; - erasequest 13061; - close2; - cutin "",255; - end; + mes "I'll be fine if only I could get rid of those in my way, haha...We're almost out, right?"; } + } + else { + next; + cutin "nines04",2; + mes "[New Oz]"; + mes "I'm starving to death though... Could you please help me, my friend?"; + emotion e_wah; + } + erasequest 13058; + close2; + cutin "",255; + end; + case 2: + if (checkquest(13062,PLAYTIME) == 1) { cutin "nines02",2; mes "[New Oz]"; - mes "Ah...I'm so glad that I met a good friend like you."; - next; - mes "[New Oz]"; - mes "I thought I was so close to getting out of this tower. But when I looked around, I was at the same place again."; - next; - mes "[New Oz]"; - mes "Maybe this tower is under a curse."; - next; - select("Or maybe it's just that you have a poor sense of direction?"); - cutin "nines04",2; - mes "[New Oz]"; - mes "...I wouldn't really deny that. But anyway, could you get me something to eat? I'm starving..."; - next; - switch (select("Alright! I'll be back in a second!:Do it yourself!")) { - case 1: - mes "[New Oz]"; - mes "Thanks. I prefer meat, if possible...I really liked what you gave me last time, and I think acorns go well with meat. Hahaha."; - next; - select("Why don't you just eat whatever I get you!"); - mes "[New Oz]"; - mes "As long as I'm getting something to eat, I was just hoping for a good one. I'm sorry, but do me a favor please. I couldn't forget the taste of the meat."; - emotion e_slur; - erasequest 13062; - setquest 13061; - break; - case 2: - mes "[New Oz]"; - mes "Okay...I see. I'll try to find another way then. If you meet that muscular Laphine on your way out, tell him I won't be able to see him again..."; - emotion e_wah; - break; - } + mes "I really liked the meat you brought. Except that it wasn't really well seasoned and the texture was a little crumbly...but...it was still eatable, haha..."; close2; cutin "",255; end; - - case 3: - if (checkquest(13064,PLAYTIME) == 1) { + } + if (isbegin_quest(13061) == 1) { + if ((countitem(517) > 9) && (countitem(6558) > 9)) { cutin "nines02",2; mes "[New Oz]"; - mes "Ahaha, no need to worry about me! I can do this by myself!"; - close2; - cutin "",255; - end; - } - if (checkquest(13063,HUNTING) == 2) { - cutin "nines02",2; - mes "[New Oz]"; - mes "Hey, you really are a good adventurer! I'm actually starting to like you even more."; - emotion e_flash; + mes "Ah, how long has it been since the last time I saw food! Yummm! Thank goodness it's meat! I think it's a little tough...and not warm enough...but still, it's meat!!"; + emotion e_thx; next; mes "[New Oz]"; - mes "I'll take care of the rest. I can't just keep bothering you, right? Hahaha."; - changequest 13063,13064; - getexp 300000,300000; - getitem 6081,1; //6081 - close2; - cutin "",255; - end; - } - else if (checkquest(13063,HUNTING) == 1) { + mes "Thank you so much!! Yum yum. You're such a good friend! Munch munch."; + emotion e_no1; + next; mes "[New Oz]"; - mes "These guys are not really visible and they're so annoying. Ah...I asked you to clean up, but it's not because I'm lazy or anything. Hahaha..."; - emotion e_no; + mes "I should get a hustle on and find a way out now! I feel like I can get out of here this time!"; + delitem 517,10; //Meat + delitem 6558,10; //Pile_Of_Acorn + erasequest 13061; + setquest 13062; + getexp 300000,0; + getexp 0,300000; + getitem 6081,1; //Splendide_Coin close2; cutin "",255; - end; } - cutin "nines03",2; - mes "[New Oz]"; - mes "Eek! I was going to get out on my own while you were gone. But then I found something interesting...so I guess I was wandering around a little..."; - next; - mes "[New Oz]"; - mes "And then these guys piled up again!"; - next; cutin "nines04",2; mes "[New Oz]"; - mes "Of course I can do it on my own~ But if I do it alone, then I'll end up using too much of my energy, and then I'll get hungry again..."; - emotion e_dots; + mes "Food...I need food...It seems as if the sky is falling..."; next; - switch (select("So you want me to help you brushing off the dust?:Do it yourself then!")) { - case 1: - cutin "nines02",2; - mes "[New Oz]"; - mes "How did you know? I think we're really clicking! If I have a chance, I'll let you join my guild later."; - emotion e_ok; - next; - mes "[New Oz]"; - mes "Fight off some Cherenes then. You don't have to eliminate that many because I'll start fighting soon, too! Haha."; - changequest 13064,13063; - break; - case 2: - mes "[New Oz]"; - mes "I see. Just don't feel too guilty if you find me dead next time you're here. It's not your fault."; - break; - } + mes "[New Oz]"; + mes "Cough! Cough! Meat...Cough! Meat...meat..."; + next; + mes "Seeing his eyes and hearing him coughing constantly, I can tell he needs something to eat, like meat."; + close2; + cutin "",255; + } + else if (checkquest(13061) == 2) { + cutin "nines04",2; + mes "[New Oz]"; + mes "As you can see...I couldn't find a way out of this tower again. And I'm so hungry that I feel like I might pass out..."; + erasequest 13061; close2; cutin "",255; end; - - case 4: - if (checkquest(13066,PLAYTIME) == 1) { - cutin "nines03",2; + } + cutin "nines02",2; + mes "[New Oz]"; + mes "Ah...I'm so glad that I met a good friend like you."; + next; + mes "[New Oz]"; + mes "I thought I was so close to getting out of this tower. But when I looked around, I was at the same place again."; + next; + mes "[New Oz]"; + mes "Maybe this tower is under a curse."; + next; + select("Or maybe it's just that you have a poor sense of direction?"); + cutin "nines04",2; + mes "[New Oz]"; + mes "...I wouldn't really deny that. But anyway, could you get me something to eat? I'm starving..."; + next; + switch (select("Alright! I'll be back in a second!:Do it yourself!")) { + case 1: + mes "[New Oz]"; + mes "Thanks. I prefer meat, if possible...I really liked what you gave me last time, and I think acorns go well with meat. Hahaha."; + next; + select("Why don't you just eat whatever I get you!"); + mes "[New Oz]"; + mes "As long as I'm getting something to eat, I was just hoping for a good one. I'm sorry, but do me a favor please. I couldn't forget the taste of the meat."; + emotion e_slur; + erasequest 13062; + setquest 13061; + break; + case 2: + mes "[New Oz]"; + mes "Okay...I see. I'll try to find another way then. If you meet that muscular Laphine on your way out, tell him I won't be able to see him again..."; + emotion e_wah; + break; + } + close2; + cutin "",255; + end; + case 3: + if (checkquest(13064,PLAYTIME) == 1) { + cutin "nines02",2; + mes "[New Oz]"; + mes "Ahaha, no need to worry about me! I can do this by myself!"; + close2; + cutin "",255; + end; + } + if (checkquest(13063,HUNTING) == 2) { + cutin "nines02",2; + mes "[New Oz]"; + mes "Hey, you really are a good adventurer! I'm actually starting to like you even more."; + emotion e_flash; + next; + mes "[New Oz]"; + mes "I'll take care of the rest. I can't just keep bothering you, right? Hahaha."; + changequest 13063,13064; + getexp 300000,300000; + getitem 6081,1; //Splendide_Coin + close2; + cutin "",255; + end; + } + else if (checkquest(13063,HUNTING) == 1) { + mes "[New Oz]"; + mes "These guys are not really visible and they're so annoying. Ah...I asked you to clean up, but it's not because I'm lazy or anything. Hahaha..."; + emotion e_no; + close2; + cutin "",255; + end; + } + cutin "nines03",2; + mes "[New Oz]"; + mes "Eek! I was going to get out on my own while you were gone. But then I found something interesting...so I guess I was wandering around a little..."; + next; + mes "[New Oz]"; + mes "And then these guys piled up again!"; + next; + cutin "nines04",2; + mes "[New Oz]"; + mes "Of course I can do it on my own~ But if I do it alone, then I'll end up using too much of my energy, and then I'll get hungry again..."; + emotion e_dots; + next; + switch (select("So you want me to help you brushing off the dust?:Do it yourself then!")) { + case 1: + cutin "nines02",2; + mes "[New Oz]"; + mes "How did you know? I think we're really clicking! If I have a chance, I'll let you join my guild later."; + emotion e_ok; + next; + mes "[New Oz]"; + mes "Fight off some Cherenes then. You don't have to eliminate that many because I'll start fighting soon, too! Haha."; + changequest 13064,13063; + break; + case 2: + mes "[New Oz]"; + mes "I see. Just don't feel too guilty if you find me dead next time you're here. It's not your fault."; + break; + } + close2; + cutin "",255; + end; + case 4: + if (checkquest(13066,PLAYTIME) == 1) { + cutin "nines03",2; + mes "[New Oz]"; + mes "I think I have enough souvenirs! They'll be surprised to see these souvenirs with lots of memories!"; + close2; + cutin "",255; + end; + } + if (isbegin_quest(13065) == 1) { + if (countitem(6560) > 19) { + cutin "nines02",2; mes "[New Oz]"; - mes "I think I have enough souvenirs! They'll be surprised to see these souvenirs with lots of memories!"; + mes "Thanks! Man, you're awesome! What a desirable and talented individual you are!"; + next; + mes "[New Oz]"; + mes "I hope to see you again in Midgard! We should team up and begin a great adventure together!"; + next; + mes "[New Oz]"; + mes "I'll make sure to give my friends all the souvenirs you collected for me, and I'll tell them about you, too!"; + emotion e_thx; + delitem 6560,20; //Leaf_Bookmark + changequest 13065,13066; + setquest 13066; + getexp 300000,300000; + getitem 6081,1; //Splendide_Coin close2; - cutin "",255; - end; - } - if (isbegin_quest(13065) == 1) { - if (countitem(6560) > 19) { - cutin "nines02",2; - mes "[New Oz]"; - mes "Thanks! Man, you're awesome! What a desirable and talented individual you are!"; - next; - mes "[New Oz]"; - mes "I hope to see you again in Midgard! We should team up and begin a great adventure together!"; - next; - mes "[New Oz]"; - mes "I'll make sure to give my friends all the souvenirs you collected for me, and I'll tell them about you, too!"; - emotion e_thx; - delitem 6560,20; //6560 - changequest 13065,13066; - setquest 13066; - getexp 300000,300000; - getitem 6081,1; //6081 - close2; - } else{ - cutin "nines01",2; - mes "[New Oz]"; - mes "I don't need that many. Maybe one for each of them?"; - close2; - } - cutin "",255; - end; - } - else if (checkquest(13065) == 2) { + } else{ cutin "nines01",2; mes "[New Oz]"; - mes "Oh, come to think of it, I lost the bookmarks you collected for me...I mean the ones made of fallen leaves...I should collect them again..."; - next; - mes "[New Oz]"; - mes "Would you mind helping me with that? What are friends for! Hahaha! Thanks!!"; - emotion e_otl; - erasequest 13065; + mes "I don't need that many. Maybe one for each of them?"; close2; - cutin "",255; - end; } - cutin "nines03",2; + cutin "",255; + end; + } + else if (checkquest(13065) == 2) { + cutin "nines01",2; mes "[New Oz]"; - mes "When I came to myself, I realized that everything you brought me was gone! I thought I put it right here!"; + mes "Oh, come to think of it, I lost the bookmarks you collected for me...I mean the ones made of fallen leaves...I should collect them again..."; next; mes "[New Oz]"; - mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?"; - next; - switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) { - case 1: - mes "[New Oz]"; - mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!"; - changequest 13066,13065; - break; - case 2: - cutin "nines04",2; - mes "[New Oz]"; - mes "I see...It's my fault. I'll probably end my life here, collecting souvenirs...but it's none of your business..."; - break; - } + mes "Would you mind helping me with that? What are friends for! Hahaha! Thanks!!"; + emotion e_otl; + erasequest 13065; close2; cutin "",255; end; + } + cutin "nines03",2; + mes "[New Oz]"; + mes "When I came to myself, I realized that everything you brought me was gone! I thought I put it right here!"; + next; + mes "[New Oz]"; + mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?"; + next; + switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) { + case 1: + mes "[New Oz]"; + mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!"; + changequest 13066,13065; + break; + case 2: + cutin "nines04",2; + mes "[New Oz]"; + mes "I see...It's my fault. I'll probably end my life here, collecting souvenirs...but it's none of your business..."; + break; + } + close2; + cutin "",255; + end; } } else if (ep14_2_nines > 4) { @@ -13383,15 +13337,15 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "So far so good, right? If you think it's similar to another song, it's just your imagination!"; next; switch (select("I think it's excellent.:I think I've heard this before.")) { - case 1: - mes "[New Oz]"; - mes "Thanks! If I have a chance, I'll make a song about how you helped me, too!"; - break; - case 2: - cutin "nines04",2; - mes "[New Oz]"; - mes "Ahaha...really? You might be right...? Oh well, I'll make another one, don't worry..."; - break; + case 1: + mes "[New Oz]"; + mes "Thanks! If I have a chance, I'll make a song about how you helped me, too!"; + break; + case 2: + cutin "nines04",2; + mes "[New Oz]"; + mes "Ahaha...really? You might be right...? Oh well, I'll make another one, don't worry..."; + break; } next; cutin "nines01",2; @@ -13401,14 +13355,14 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ cutin "nines02",2; mes "[New Oz]"; mes "Thanks again, my friend! I hope to see you again somewhere. I can find a way out on my own."; - delitem 6560,20; //6560 + delitem 6560,20; //Leaf_Bookmark ep14_2_nines = 6; erasequest 13065; setquest 13062; setquest 13064; setquest 13066; getexp 300000,300000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close2; cutin "",255; end; @@ -13456,41 +13410,36 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ emotion e_what; next; switch (select("Jellopy:Lucky Egg:Loots from local monsters")) { - case 1: + case 1: + mes "[New Oz]"; + mes "Jellopies are good collectables...but I think it's a little too common. Is there anything else?"; + next; + if (select("Baphomet Card:Loots from local monsters") == 1) { + cutin "nines04",2; mes "[New Oz]"; - mes "Jellopies are good collectables...but I think it's a little too common. Is there anything else?"; + mes "Hey...but it's not something we can get around here."; + emotion e_swt2; next; - switch (select("Baphomet Card:Loots from local monsters")) { - case 1: - cutin "nines04",2; - mes "[New Oz]"; - mes "Hey...but it's not something we can get around here."; - emotion e_swt2; - next; - select("Loots from local monsters"); - default: - break; - } - break; - case 2: + select("Loots from local monsters"); + } + break; + case 2: + mes "[New Oz]"; + mes "Hmm? What's that for? I guess new items came out while I was travelling."; + emotion e_what; + next; + mes "[New Oz]"; + mes "I can't get them unless I know what they are. Is there anything else?"; + next; + if (select("Old Card Album:Loots from local monsters") == 1) { mes "[New Oz]"; - mes "Hmm? What's that for? I guess new items came out while I was travelling."; - emotion e_what; + mes "Card Album...I can't give my friends something that might be come up with nothing! Anything else?"; next; - mes "[New Oz]"; - mes "I can't get them unless I know what they are. Is there anything else?"; - next; - switch (select("Old Card Album:Loots from local monsters")) { - case 1: - mes "[New Oz]"; - mes "Card Album...I can't give my friends something that might be come up with nothing! Anything else?"; - next; - select("Loots from local monsters"); - default: - break; - } - default: - break; + select("Loots from local monsters"); + } + break; + default: + break; } cutin "nines01",2; mes "[New Oz]"; @@ -13508,7 +13457,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ erasequest 13063; ep14_2_nines = 5; getexp 300000,300000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close2; cutin "",255; end; @@ -13578,11 +13527,11 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "[New Oz]"; mes "I feel so much better now. Thanks, my friend! This must be a destiny! Would you help me?"; delitem 517,10; //Meat - delitem 6558,10; //6558 + delitem 6558,10; //Pile_Of_Acorn erasequest 13061; ep14_2_nines = 4; getexp 300000,300000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close2; } else { @@ -13662,6 +13611,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ } sec_in02,16,11,5 script New Oz Image#1 480,1,1,{ + callfunc "F_GM_NPC"; if (!isequipped(2199)) { mes "You are not wearing the correct equipment"; mes "Where is your shield?"; @@ -13673,114 +13623,112 @@ sec_in02,16,11,5 script New Oz Image#1 480,1,1,{ mes "Nine status is -" + .@whatho; next; switch (select("Set Item:Quest:Confirm Image")) { + case 1: + mes "New Oz"; + mes "Which set item?"; + next; + switch (select("Nine:Mushroom")) { case 1: - mes "New Oz"; - mes "Which set item?"; + mes "Nine status is -" + .@whatho; next; - switch (select("Nine:Mushroom")) { - case 1: - mes "Nine status is -" + .@whatho; - next; - switch (select("+1:-1:Initialization")) { //+" - case 1: - mes "New Oz"; - mes "Set Item+1"; - ep14_2_nines++; - break; - case 2: - mes "New Oz"; - mes "Set Item+1"; - break; - case 3: - mes "New Oz"; - mes "Initialization"; - ep14_2_nines = 0; - break; - } - close; - - case 2: - mes "Mushroom status is -" + .@whatis; - next; - switch (select("+1:-1:I don't want it:Start the Quest(5)")) { //+" - case 1: - mes "New Oz"; - mes "Set Item+1"; - ep14_2_oliver++; - close; - case 2: - mes "New Oz"; - mes "Set Item+1"; - close; - case 3: - mes "New Oz"; - mes "Before receiving Mushroom's"; - ep14_2_oliver = 0; - close; - case 4: - mes "New Oz"; - mes "Mushroom's 5"; - ep14_2_oliver = 5; - close; - } + switch (select("+1:-1:Initialization")) { //+" + case 1: + mes "New Oz"; + mes "Set Item+1"; + ep14_2_nines++; + break; + case 2: + mes "New Oz"; + mes "Set Item+1"; + break; + case 3: + mes "New Oz"; + mes "Initialization"; + ep14_2_nines = 0; + break; } - case 2: - mes "New Oz"; - mes "Delete all quests"; - erasequest 13050; - erasequest 13051; - erasequest 13052; - erasequest 13053; - erasequest 13054; - erasequest 13055; - erasequest 13056; - erasequest 13057; - erasequest 13058; - erasequest 13059; - erasequest 13060; - erasequest 13061; - erasequest 13062; - erasequest 13063; - erasequest 13064; - erasequest 13065; - erasequest 13066; close; - case 3: - cutin "nines01",2; - mes "New Oz"; - mes "You're here to confirm images?"; + case 2: + mes "Mushroom status is -" + .@whatis; next; - mes "New Oz"; - mes "What you see right now is a regular expression."; - next; - mes "New Oz"; - mes "and this is smiling."; - cutin "",255; - cutin "nines02",2; - next; - mes "New Oz"; - mes "You want a little more smile?"; - cutin "",255; - cutin "nines03",2; - next; - mes "New Oz"; - mes "This is a hungry expression..."; - cutin "",255; - cutin "nines04",2; - next; - mes "New Oz"; - mes "Confirm and report, okay?"; - close2; - cutin "",255; - end; + switch (select("+1:-1:I don't want it:Start the Quest(5)")) { //+" + case 1: + mes "New Oz"; + mes "Set Item+1"; + ep14_2_oliver++; + close; + case 2: + mes "New Oz"; + mes "Set Item+1"; + close; + case 3: + mes "New Oz"; + mes "Before receiving Mushroom's"; + ep14_2_oliver = 0; + close; + case 4: + mes "New Oz"; + mes "Mushroom's 5"; + ep14_2_oliver = 5; + close; + } + } + case 2: + mes "New Oz"; + mes "Delete all quests"; + erasequest 13050; + erasequest 13051; + erasequest 13052; + erasequest 13053; + erasequest 13054; + erasequest 13055; + erasequest 13056; + erasequest 13057; + erasequest 13058; + erasequest 13059; + erasequest 13060; + erasequest 13061; + erasequest 13062; + erasequest 13063; + erasequest 13064; + erasequest 13065; + erasequest 13066; + close; + case 3: + cutin "nines01",2; + mes "New Oz"; + mes "You're here to confirm images?"; + next; + mes "New Oz"; + mes "What you see right now is a regular expression."; + next; + mes "New Oz"; + mes "and this is smiling."; + cutin "",255; + cutin "nines02",2; + next; + mes "New Oz"; + mes "You want a little more smile?"; + cutin "",255; + cutin "nines03",2; + next; + mes "New Oz"; + mes "This is a hungry expression..."; + cutin "",255; + cutin "nines04",2; + next; + mes "New Oz"; + mes "Confirm and report, okay?"; + close2; + cutin "",255; + end; } } // Memory of Professor Worm //============================================================ sec_in02,10,17,4 script Professor Aide#worm 889,{ - input .@input; - if (.@input != 1917) { + if (callfunc("F_GM_NPC",1917,0) != 1) { mes "EEK!"; close; } @@ -13788,38 +13736,38 @@ sec_in02,10,17,4 script Professor Aide#worm 889,{ mes "Tell me all that you want!"; next; switch (select("Quest Initialization:20 Star Shape Mushrooms:Right before doodle research:Right before final compensation")) { - case 1: - mes "[Operation Briquet]"; - mes "There it is!"; - ep14_2_profe = 0; - erasequest 1214; - erasequest 1215; - erasequest 1216; - erasequest 1217; - erasequest 1218; - erasequest 1219; - erasequest 1220; - erasequest 1221; - erasequest 1222; - erasequest 1223; - erasequest 1224; - erasequest 1225; - close; - case 2: - mes "[Operation Briquet]"; - mes "There it is!"; - getitem 6542,20; //6542 - close; - case 3: - mes "[Operation Briquet]"; - mes "There it is!"; - ep14_2_profe = 4; - close; - case 4: - mes "[Operation Briquet]"; - mes "There it is!"; - ep14_2_profe = 11; - close; + case 1: + mes "[Operation Briquet]"; + mes "There it is!"; + ep14_2_profe = 0; + erasequest 1214; + erasequest 1215; + erasequest 1216; + erasequest 1217; + erasequest 1218; + erasequest 1219; + erasequest 1220; + erasequest 1221; + erasequest 1222; + erasequest 1223; + erasequest 1224; + erasequest 1225; + close; + case 2: + mes "[Operation Briquet]"; + mes "There it is!"; + getitem 6542,20; //Star_Shape_Mushroom + close; + case 3: + mes "[Operation Briquet]"; + mes "There it is!"; + ep14_2_profe = 4; + close; + case 4: + mes "[Operation Briquet]"; + mes "There it is!"; + ep14_2_profe = 11; + close; } } @@ -13846,78 +13794,78 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ mes "Like a tsunami!!"; next; switch (select("What's coming?:What are you doing here?:Please tell me about Bifrost.")) { + case 1: + mes "[Professor Worm]"; + mes "EEEK!"; + mes "How did you get up here? I kept many monsters around the tower!"; + mes "There's no way anyone could have invaded it! That means, you... you are!"; + next; + mes "[Professor Worm]"; + mes "Are you a monster that I created?"; + mes "You have to be!"; + next; + switch (select("I want to know about the tower.:It's a talking worm!")) { case 1: mes "[Professor Worm]"; - mes "EEEK!"; - mes "How did you get up here? I kept many monsters around the tower!"; - mes "There's no way anyone could have invaded it! That means, you... you are!"; - next; - mes "[Professor Worm]"; - mes "Are you a monster that I created?"; - mes "You have to be!"; - next; - switch (select("I want to know about the tower.:It's a talking worm!")) { - case 1: - mes "[Professor Worm]"; - mes "A tower? What tower?"; - mes "This was a tower?"; - mes "Why am I in a tower?"; - mes "It's been so long that I forgot everything!"; - close; - case 2: - mes "[Professor Worm]"; - mes "Why am I a bug?"; - mes "You monster!"; - mes "Just because I made you without much effort are your eyes just that much deficient?!"; - next; - mes "Professor Worm probes his own face and becomes shocked. He sees his own face through the silver plate and is really shocked."; - next; - mes "[Professor Worm]"; - mes "When did my handsome face become like this? My name is..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Professor Worm!"; - next; - mes "[Professor Worm]"; - mes "That's right!"; - mes "Wait, no that's not it.."; - mes "My goodness, I even forgot the name!"; - mes "Don't just stand there please go and find my portrait!"; - next; - switch (select("I'm busy!:Why should I!")) { - case 1: - mes "[Professor Worm]"; - mes "You came all the way up here in your free time and you are telling me you're busy?!"; - close; - case 2: - mes "[Professor Worm]"; - mes "Well, you have to be curious."; - mes "While my memory got worse my intuition improved so much!"; - mes "If you want to hear what you want to hear help me get my memory back!"; - next; - mes "[Professor Worm]"; - mes "Among the many books on the shelves in this room my portrait is bookmarked inside somewhere. Please find it!"; - setquest 1214; - ep14_2_profe = 1; - close; - } - } + mes "A tower? What tower?"; + mes "This was a tower?"; + mes "Why am I in a tower?"; + mes "It's been so long that I forgot everything!"; + close; case 2: mes "[Professor Worm]"; - mes "That's a difficult question."; - mes "I definitely knew it even until a few hundred years back but I forgot it clearly now."; - mes "I can't do anything but what I do best now."; - mes "Creating monsters and letting them loose."; - close; - case 3: + mes "Why am I a bug?"; + mes "You monster!"; + mes "Just because I made you without much effort are your eyes just that much deficient?!"; + next; + mes "Professor Worm probes his own face and becomes shocked. He sees his own face through the silver plate and is really shocked."; + next; mes "[Professor Worm]"; - mes "Bifrost? It's sleeping."; - mes "It's in a deep sleep."; - mes "I might also be sleeping a lot later.."; - mes "It's going to be my turn next!"; - mes "No, no! I can't just be the one to take it."; - mes "Monsters, I have to let more monsters loose!"; - close; + mes "When did my handsome face become like this? My name is..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Professor Worm!"; + next; + mes "[Professor Worm]"; + mes "That's right!"; + mes "Wait, no that's not it.."; + mes "My goodness, I even forgot the name!"; + mes "Don't just stand there please go and find my portrait!"; + next; + switch (select("I'm busy!:Why should I!")) { + case 1: + mes "[Professor Worm]"; + mes "You came all the way up here in your free time and you are telling me you're busy?!"; + close; + case 2: + mes "[Professor Worm]"; + mes "Well, you have to be curious."; + mes "While my memory got worse my intuition improved so much!"; + mes "If you want to hear what you want to hear help me get my memory back!"; + next; + mes "[Professor Worm]"; + mes "Among the many books on the shelves in this room my portrait is bookmarked inside somewhere. Please find it!"; + setquest 1214; + ep14_2_profe = 1; + close; + } + } + case 2: + mes "[Professor Worm]"; + mes "That's a difficult question."; + mes "I definitely knew it even until a few hundred years back but I forgot it clearly now."; + mes "I can't do anything but what I do best now."; + mes "Creating monsters and letting them loose."; + close; + case 3: + mes "[Professor Worm]"; + mes "Bifrost? It's sleeping."; + mes "It's in a deep sleep."; + mes "I might also be sleeping a lot later.."; + mes "It's going to be my turn next!"; + mes "No, no! I can't just be the one to take it."; + mes "Monsters, I have to let more monsters loose!"; + close; } } else if (ep14_2_profe == 1) { @@ -13952,18 +13900,18 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ mes "I might remember everything you see!"; next; switch (select("Please just try to remember things now.:I'll bring them back for you.")) { - case 1: - mes "[Professor Worm]"; - mes "Well, I even forgot my name and I can't remember anything right now!"; - close; - case 2: - mes "[Professor Worm]"; - mes "From the land of blooming flowers bring me 20 ^FF0000Star Shape Mushrooms^000000."; - mes "I think monster 'Petal' would usually roam with them in their mouths."; - mes "You couldn't expect me to remember things with just a few mushrooms!"; - changequest 1215,1216; - ep14_2_profe = 3; - close; + case 1: + mes "[Professor Worm]"; + mes "Well, I even forgot my name and I can't remember anything right now!"; + close; + case 2: + mes "[Professor Worm]"; + mes "From the land of blooming flowers bring me 20 ^FF0000Star Shape Mushrooms^000000."; + mes "I think monster 'Petal' would usually roam with them in their mouths."; + mes "You couldn't expect me to remember things with just a few mushrooms!"; + changequest 1215,1216; + ep14_2_profe = 3; + close; } } else if (ep14_2_profe == 3) { @@ -13994,7 +13942,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ next; mes "Every wall is filled with Professor Worm's notes."; mes "If I study the walls carefully I might be able to gain some information on the tower or Bifrost."; - delitem 6542,20; //6542 + delitem 6542,20; //Star_Shape_Mushroom changequest 1216,1217; ep14_2_profe = 4; close; @@ -14029,7 +13977,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ mes "But why did I get stuck in this tower?"; mes "And for what reason did I put Bifrost to sleep?"; next; - if (select("Don't ask me that!:Think harder!")==1) { + if (select("Don't ask me that!:Think harder!") == 1) { mes "[Professor Worm]"; mes "How dare a monster irritate its creator!"; close; @@ -14046,7 +13994,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ mes "I guess I would have to write a diary then..."; mes "Oh that's right, I used to keep a diary!"; next; - if (select("What did you do with a diary again?:Show it to me.")==1) { + if (select("What did you do with a diary again?:Show it to me.") == 1) { mes "[Professor Worm]"; mes "I must have written things that I should have never forgotten!"; mes "Why are you so sarcastic, anyways?"; @@ -14056,7 +14004,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ mes "Well.. It's not an ordinary notebook... I used a ^0000FFDiary Frog^000000 which is a frog that can record things."; mes "Everytime I was really mad, I threw it all over the place, so they all scattered."; next; - if (select("What a temper you have!:Should I find the Diary Frog?")==1) { + if (select("What a temper you have!:Should I find the Diary Frog?") == 1) { mes "[Professor Worm]"; mes "Why don't you try living imprisoned yourself?"; mes "If you were in my place you wouldn't just throw some frogs, but the entire household!"; @@ -14110,7 +14058,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{ erasequest 1228; ep14_2_profe = 12; getexp 1100000,700000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close; } else if (ep14_2_profe > 11) { @@ -14129,8 +14077,8 @@ ecl_tdun04,21,41,0 script #pf 139,2,2,{ end; OnTouch: -.@pro = rand(1,100); -if (ep14_2_profe == 1) { + .@pro = rand(1,100); + if (ep14_2_profe == 1) { if (.@pro < 21) { mes "It seems like it's somewhere here."; mes "Let's look closer."; @@ -14183,7 +14131,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!:Read it.") == 1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14200,7 +14148,7 @@ OnTouch: else if (checkquest(1218) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.")==1) { + if (select("Stop reading.:Read it again.") == 1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14210,7 +14158,6 @@ OnTouch: mes "But why do I have to remain in a place like this, too?"; close; } - } ecl_tdun04,35,31,0 script #prf2 139,2,2,{ @@ -14221,7 +14168,7 @@ OnTouch: mes "Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!:Read it.") == 1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14240,7 +14187,7 @@ OnTouch: else if (checkquest(1219) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!:Read it.") == 1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14252,7 +14199,6 @@ OnTouch: mes "I wonder if I'll forget even my name... How it worries me..."; close; } - } ecl_tdun04,28,43,0 script #prf3 139,2,2,{ @@ -14262,7 +14208,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!:Read it.") == 1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14287,7 +14233,7 @@ OnTouch: else if (checkquest(1220) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.")==1) { + if (select("Stop reading.:Read it again.") == 1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14314,7 +14260,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!:Read it.") == 1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14368,7 +14314,7 @@ OnTouch: else if (checkquest(1222) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.")==1) { + if (select("Stop reading.:Read it again.") == 1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14428,27 +14374,27 @@ ecl_tdun03,21,69,5 script Diary Frog No.3#worm 614,{ mes "I don't have much else to do so would you like to hear it again?"; next; switch (select("Where are other Diary Frogs?:Please let me hear it again.:Is there any more?")) { - case 1: - mes "[Diary Frog No.3]"; - mes ((ep14_2_profe > 7)?"Diary Frog No.6":"Another Diary Frog")+" probably got thrown onto the first floor of the tower."; - close; - case 2: - mes "[Diary Frog No.3]"; - mes "I'll let you listen to it like the real thing."; - mes "I have to imitate Professor's Worm's voice so I have to shape my throat first..."; - mes "Erhem Erm... Keerhm Cough Cough!"; - next; - mes "[Realistic diary recording by Frog No. 3]"; - mes "...He really feared Bifrost!"; - mes "He said that she needs to be eliminated because one day she will endanger him."; - mes "He sure said it, that person! Ahhhh~ I can't remember him- that person!"; - close; - case 3: - mes "[Diary Frog No.3]"; - mes "I used to have more, but unfortunately, the fuel I need to live is the recordings themselves, so part of it got digested away."; - mes "It's the way I work so I can't do much about it."; - emotion e_swt2,1; - close; + case 1: + mes "[Diary Frog No.3]"; + mes ((ep14_2_profe > 7)?"Diary Frog No.6":"Another Diary Frog")+" probably got thrown onto the first floor of the tower."; + close; + case 2: + mes "[Diary Frog No.3]"; + mes "I'll let you listen to it like the real thing."; + mes "I have to imitate Professor's Worm's voice so I have to shape my throat first..."; + mes "Erhem Erm... Keerhm Cough Cough!"; + next; + mes "[Realistic diary recording by Frog No. 3]"; + mes "...He really feared Bifrost!"; + mes "He said that she needs to be eliminated because one day she will endanger him."; + mes "He sure said it, that person! Ahhhh~ I can't remember him- that person!"; + close; + case 3: + mes "[Diary Frog No.3]"; + mes "I used to have more, but unfortunately, the fuel I need to live is the recordings themselves, so part of it got digested away."; + mes "It's the way I work so I can't do much about it."; + emotion e_swt2,1; + close; } } } @@ -14466,7 +14412,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 614,{ mes "I thought he threw me out because he didn't need me!"; mes "He threw me realy hard, he did!"; next; - if (select("You look fine.:Please calm down and let me hear the diary.")==1) { + if (select("You look fine.:Please calm down and let me hear the diary.") == 1) { mes "[Diary Frog No. 6]"; mes "You would only understand if you were abandoned like I am!"; close; @@ -14481,7 +14427,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 614,{ mes "If you return to me after getting rid of 15 ^FF0000Lichtern(blue)^000000"; mes "I'll let you listen to Professor Worm's diary as you wish."; next; - if (select("That's a tough favor!:I'll get rid of them.")==1) { + if (select("That's a tough favor!:I'll get rid of them.") == 1) { mes "[Diary Frog No. 6]"; mes "Well, then I won't say a word about the diary!"; close; @@ -14538,7 +14484,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 614,{ mes "Do you want to listen to the diary again?"; mes "I'll let you hear it as much as you want!"; next; - if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) { + if (select("Where are other Diary Frogs?:Please let me hear it again.") == 1) { mes "[Diary Frog No. 6]"; mes "Another Diary Frog would be outside the tower somewhere."; mes "If nothing took it away, you'll probably find it without much difficulty."; @@ -14585,7 +14531,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 614,{ mes "Professor Worm threw me out really hard all the way out here."; mes "I didn't even do anything wrong!"; next; - if (select("You look fine.:Please calm down and let me hear the diary.")==1) { + if (select("You look fine.:Please calm down and let me hear the diary.") == 1) { mes "[Diary Frog No. 30]"; mes "Come over here please. Let me break one of your legs."; close; @@ -14594,7 +14540,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 614,{ mes "I got hurt when I was thrown out that I don't have the energy to playback the diary recording."; mes "To help me repair myself, please bring me 10 ^FF0000Star Shape Mushrooms^000000 from the land of blooming flowers."; next; - if (select("Just walk it off.:I'll bring them for you.")==1) { + if (select("Just walk it off.:I'll bring them for you.") == 1) { mes "[Diary Frog No. 30]"; mes "Then, all I can let you hear are my moans and groans."; mes "ARGGGGGG!!!"; @@ -14645,13 +14591,13 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 614,{ mes "I'm so mad, I ought'a throw this out!"; next; mes "It seems that a continued search for diary recordings would be meaningless. I should go back to Professor Worm."; - delitem 6542,10; //6542 + delitem 6542,10; //Star_Shape_Mushroom changequest 1227,1228; ep14_2_profe = 11; close; } else if (ep14_2_profe >= 11) { - if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) { + if (select("Where are other Diary Frogs?:Please let me hear it again.") == 1) { mes "[Diary Frog No. 30]"; mes "They were either eaten up by monsters or severely broken after being thrown out."; mes "I doubt there are other remaining frogs."; @@ -14687,34 +14633,34 @@ mora,103,74,5 script Expedition Member#tl01 946,{ mes "It horrifies me just thinking about returning to the camp after visiting Eclage."; next; switch (select("Eclage?:Easy way to return to the camp:pat pat...")) { - case 1: - mes "[Expedition Member]"; - mes "Huh? You didn't know it yet?"; - mes "Eclage is the capital of the Laphine."; - next; - mes "[Expedition Member]"; - mes "Many Laphine and travellers come to Mora Village from Eclage for various reasons such as transporting goods and so on..."; - next; - mes "[Expedition Member]"; - mes "Since you're here, you should go there, too."; - mes "I mean, like...for sightseeing!!"; - mes "Head north from Bifrost and you'll see it."; - close; - case 2: - mes "[Expedition Member]"; - mes "Hmm? I mean, you could fly there using the mysterious seeds that you collected in the maze."; - mes "You mean, I have to jump off the huge flower?"; - next; - mes "[Expedition Member]"; - mes "So, it's hard to get in, but not as hard to get out."; - mes "I didn't know there would be such a way."; - mes "Haha. Thanks."; - close; - case 3: - mes "[Expedition Member]"; - mes "Are you consoling me?"; - mes "It's so nice of you..."; - close; + case 1: + mes "[Expedition Member]"; + mes "Huh? You didn't know it yet?"; + mes "Eclage is the capital of the Laphine."; + next; + mes "[Expedition Member]"; + mes "Many Laphine and travellers come to Mora Village from Eclage for various reasons such as transporting goods and so on..."; + next; + mes "[Expedition Member]"; + mes "Since you're here, you should go there, too."; + mes "I mean, like...for sightseeing!!"; + mes "Head north from Bifrost and you'll see it."; + close; + case 2: + mes "[Expedition Member]"; + mes "Hmm? I mean, you could fly there using the mysterious seeds that you collected in the maze."; + mes "You mean, I have to jump off the huge flower?"; + next; + mes "[Expedition Member]"; + mes "So, it's hard to get in, but not as hard to get out."; + mes "I didn't know there would be such a way."; + mes "Haha. Thanks."; + close; + case 3: + mes "[Expedition Member]"; + mes "Are you consoling me?"; + mes "It's so nice of you..."; + close; } } @@ -14756,70 +14702,69 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 515,3,3,{ mes "It's nice to see you. I was about to talk to you just now. "; next; switch (select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) { - case 1: - mes "[Fome]"; - mes "Why does this place have so many travelers...?"; - mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost."; - next; - mes "[Fome]"; - mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now."; - next; - mes "[Fome]"; - mes "Second, it's because Eclage is the end and the gateway of Alpheim."; - mes "It's the only way to get to Jotunheim."; - next; - mes "[Fome]"; - mes "A great number of travelers who admire the unknown world come to Eclage."; - mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes."; - next; - mes "[Fome]"; - mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!"; - next; - select("It is...?!"); - emotion e_loud; - mes "[Fome]"; - mes "A new Mayor Jun was born!"; - next; - select("Whosa whatsits?"); - mes "[Fome]"; - mes "No, no, Mayor Jun. It's a Laphine name."; - mes "It's a...right, it means a 'king.'"; - mes "The King is born!"; - next; - mes "[Fome]"; - mes "Although he is pretty old, he became a king."; - mes "As the king of Laphines, he is so beautiful."; - next; - select("When was that?"); - mes "[Fome]"; - mes "Mm? Maybe 10 years ago?"; - mes "5 years ago? Or 15? Anyway, it's less than 100 years."; - next; - mes "This traveler named Fome is going on forever about the king of Laphines."; - mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about."; - mes "Let's talk to other travelers."; - setquest 7411; - break; - - case 2: - mes "[Fome]"; - mes "The main attraction of Eclage?"; - mes "It's Bifrost Tower, of course!"; - mes "Although It's not inside Eclage, technically! Ahhahahahaha"; - next; - mes "[Fome]"; - mes "I've come here just recently, so I didn't have a chance to go outside Eclage."; - mes "Whew, it's kind of scary."; - next; - mes "[Fome]"; - mes "Bifrost Tower is...oh, right."; - mes "Litrip has been there, right? Ask Litrip about it!"; - next; - mes "A traveler named Litrip seems to know about Bifrost Tower."; - mes "Let's go talk to him."; - break; + case 1: + mes "[Fome]"; + mes "Why does this place have so many travelers...?"; + mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost."; + next; + mes "[Fome]"; + mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now."; + next; + mes "[Fome]"; + mes "Second, it's because Eclage is the end and the gateway of Alpheim."; + mes "It's the only way to get to Jotunheim."; + next; + mes "[Fome]"; + mes "A great number of travelers who admire the unknown world come to Eclage."; + mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes."; + next; + mes "[Fome]"; + mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!"; + next; + select("It is...?!"); + emotion e_loud; + mes "[Fome]"; + mes "A new Mayor Jun was born!"; + next; + select("Whosa whatsits?"); + mes "[Fome]"; + mes "No, no, Mayor Jun. It's a Laphine name."; + mes "It's a...right, it means a 'king.'"; + mes "The King is born!"; + next; + mes "[Fome]"; + mes "Although he is pretty old, he became a king."; + mes "As the king of Laphines, he is so beautiful."; + next; + select("When was that?"); + mes "[Fome]"; + mes "Mm? Maybe 10 years ago?"; + mes "5 years ago? Or 15? Anyway, it's less than 100 years."; + next; + mes "This traveler named Fome is going on forever about the king of Laphines."; + mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about."; + mes "Let's talk to other travelers."; + setquest 7411; + break; + case 2: + mes "[Fome]"; + mes "The main attraction of Eclage?"; + mes "It's Bifrost Tower, of course!"; + mes "Although It's not inside Eclage, technically! Ahhahahahaha"; + next; + mes "[Fome]"; + mes "I've come here just recently, so I didn't have a chance to go outside Eclage."; + mes "Whew, it's kind of scary."; + next; + mes "[Fome]"; + mes "Bifrost Tower is...oh, right."; + mes "Litrip has been there, right? Ask Litrip about it!"; + next; + mes "A traveler named Litrip seems to know about Bifrost Tower."; + mes "Let's go talk to him."; + break; } - ep14_2_mylord = 2; + ep14_2_mylord = 2; close; } else if (ep14_2_mylord == 2) { @@ -14844,40 +14789,38 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 515,3,3,{ mes "I'll guide you if it's okay."; next; switch (select("Sure. Let's go.:I don't have time for it right now...")) { - case 1: - mes "[Eclage Guard]"; - mes "Please follow me then. "; - ep14_2_mylord = 4; - erasequest 7411; - erasequest 7412; - erasequest 7413; - setquest 7415; - close2; - cutin "",255; - hideonnpc "Eclage Guard#tl01"; - warp "ecl_in03",244,89; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Oh, is that right?"; - mes "That's too bad. "; - mes "But if you have some time later, please pay us a visit."; - next; - mes "[Eclage Guard]"; - mes "I'll be at the east side of the place near the gate."; - mes "Please, find me there."; - mes "I'll be looking forward to seeing you."; - ep14_2_mylord = 3; - erasequest 7411; - erasequest 7412; - erasequest 7413; - setquest 7414; - close2; - cutin "",255; - hideonnpc "Eclage Guard#tl01"; - end; - + case 1: + mes "[Eclage Guard]"; + mes "Please follow me then. "; + ep14_2_mylord = 4; + erasequest 7411; + erasequest 7412; + erasequest 7413; + setquest 7415; + close2; + cutin "",255; + hideonnpc "Eclage Guard#tl01"; + warp "ecl_in03",244,89; + end; + case 2: + mes "[Eclage Guard]"; + mes "Oh, is that right?"; + mes "That's too bad. "; + mes "But if you have some time later, please pay us a visit."; + next; + mes "[Eclage Guard]"; + mes "I'll be at the east side of the place near the gate."; + mes "Please, find me there."; + mes "I'll be looking forward to seeing you."; + ep14_2_mylord = 3; + erasequest 7411; + erasequest 7412; + erasequest 7413; + setquest 7414; + close2; + cutin "",255; + hideonnpc "Eclage Guard#tl01"; + end; } } mes "[Fome]"; @@ -14938,7 +14881,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 515,3,3,{ mes "As far as you know, the perception of Kardui among Laphines is somewhat favorable on the outside."; mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him."; mes "Let's stop worrying and ask Kardui instead!"; - ep14_2_mylord = 11; + ep14_2_mylord = 11; setquest 7427; erasequest 7423; erasequest 7424; @@ -14969,17 +14912,17 @@ OnTouch: emotion e_loud,0,"Traveler Chiba#tl03"; next; switch (select("Avoid them.:Join the group.")) { - case 1: - mes "They don't seem to care that much."; - close; - - case 2: - mes "When you approach, they stop talking for a second and make a seat for you."; - mes "Start a conversation."; - ep14_2_mylord = 1; - close; + case 1: + mes "They don't seem to care that much."; + close; + case 2: + mes "When you approach, they stop talking for a second and make a seat for you."; + mes "Start a conversation."; + ep14_2_mylord = 1; + close; } } + end; } ecl_in01,32,51,7 script Traveler Litrip#tl02 513,{ @@ -15000,21 +14943,21 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 513,{ mes "You must have seen Bifrost Tower on the way then?"; next; switch (select("I saw it from the outside. :I've gone inside the tower.")) { - case 1: - mes "[Litrip]"; - mes "Really? That's too bad."; - mes "Well, but it's good to play it safe since there are frightful monsters inside the tower."; - mes "It's certainly better than losing your life by being rash."; - break; - case 2: - mes "[Litrip]"; - mes "I see. Wasn't it pretty crazy?"; - mes "Once upon a time, It used to be a very nice observatory."; - next; - mes "[Litrip]"; - mes "Although it's occupied by horrible monsters now."; - mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled."; - break; + case 1: + mes "[Litrip]"; + mes "Really? That's too bad."; + mes "Well, but it's good to play it safe since there are frightful monsters inside the tower."; + mes "It's certainly better than losing your life by being rash."; + break; + case 2: + mes "[Litrip]"; + mes "I see. Wasn't it pretty crazy?"; + mes "Once upon a time, It used to be a very nice observatory."; + next; + mes "[Litrip]"; + mes "Although it's occupied by horrible monsters now."; + mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled."; + break; } next; mes "[Litrip]"; @@ -15040,7 +14983,7 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 513,{ mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it."; mes "If you're curious, go challenge yourself and solve the mystery of the tower."; setquest 7412; - ep14_2_mylord = 2; + ep14_2_mylord = 2; next; mes "[Litrip]"; mes "My story ends here."; @@ -15069,40 +15012,38 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 513,{ mes "I'll guide you if it's okay."; next; switch (select("Sure. Let's go.:I don't have time for it right now...")) { - case 1: - mes "[Eclage Guard]"; - mes "Please follow me then. "; - ep14_2_mylord = 4; - erasequest 7411; - erasequest 7412; - erasequest 7413; - setquest 7415; - close2; - hideonnpc "Eclage Guard#tl01"; - cutin "",255; - warp "ecl_in03",244,89; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Oh, is that right?"; - mes "That's too bad. "; - mes "But if you have some time later, please pay us a visit."; - next; - mes "[Eclage Guard]"; - mes "I'll be at the east side of the plaze near the gate."; - mes "Please, find me there."; - mes "I'll be looking forward to seeing you."; - ep14_2_mylord = 3; - erasequest 7411; - erasequest 7412; - erasequest 7413; - setquest 7414; - close2; - hideonnpc "Eclage Guard#tl01"; - cutin "",255; - end; - + case 1: + mes "[Eclage Guard]"; + mes "Please follow me then. "; + ep14_2_mylord = 4; + erasequest 7411; + erasequest 7412; + erasequest 7413; + setquest 7415; + close2; + hideonnpc "Eclage Guard#tl01"; + cutin "",255; + warp "ecl_in03",244,89; + end; + case 2: + mes "[Eclage Guard]"; + mes "Oh, is that right?"; + mes "That's too bad. "; + mes "But if you have some time later, please pay us a visit."; + next; + mes "[Eclage Guard]"; + mes "I'll be at the east side of the plaze near the gate."; + mes "Please, find me there."; + mes "I'll be looking forward to seeing you."; + ep14_2_mylord = 3; + erasequest 7411; + erasequest 7412; + erasequest 7413; + setquest 7414; + close2; + hideonnpc "Eclage Guard#tl01"; + cutin "",255; + end; } } mes "[Litrip]"; @@ -15173,19 +15114,19 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 514,{ mes "Do people really travel through Hazy Forest?"; next; switch (select("Yes.:By magic!")) { - case 1: - mes "[Chiba]"; - mes "So it is."; - mes "That's how strong humans are, I guess."; - mes "When I was Mora, I heard there are many missing men in Hazy Forest..."; - next; - break; - case 2: - mes "[Chiba]"; - mes "Indeed...people who get to Mora first use magic to help others travel?"; - mes "That's brilliant."; - next; - break; + case 1: + mes "[Chiba]"; + mes "So it is."; + mes "That's how strong humans are, I guess."; + mes "When I was Mora, I heard there are many missing men in Hazy Forest..."; + next; + break; + case 2: + mes "[Chiba]"; + mes "Indeed...people who get to Mora first use magic to help others travel?"; + mes "That's brilliant."; + next; + break; } mes "[Chiba]"; mes "Anyway it's true that there are active interactions thanks to you people."; @@ -15223,7 +15164,7 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 514,{ mes "Isn't it pretty interesting?"; setquest 7413; if (ep14_2_mylord < 2){ - ep14_2_mylord = 2; + ep14_2_mylord = 2; next; mes "You received information related to Laphines from Chiba. "; mes "Let's go talk to other travelers."; @@ -15258,40 +15199,38 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 514,{ mes "I'll guide you if it's okay."; next; switch (select("Sure. Let's go.:I don't have time for it right now...")) { - case 1: - mes "[Eclage Guard]"; - mes "Please follow me then. "; - ep14_2_mylord = 4; - erasequest 7411; - erasequest 7412; - erasequest 7413; - setquest 7415; - close2; - hideonnpc "Eclage Guard#tl01"; - warp "ecl_in03",244,89; - cutin "",255; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Oh, is that right?"; - mes "That's too bad. "; - mes "But if you have some time later, please pay us a visit."; - next; - mes "[Eclage Guard]"; - mes "I'll be at the east side of the plaze near the gate."; - mes "Please, find me there."; - mes "I'll be looking forward to seeing you."; - ep14_2_mylord = 3; - erasequest 7411; - erasequest 7412; - erasequest 7413; - setquest 7414; - close2; - hideonnpc "Eclage Guard#tl01"; - cutin "",255; - end; - + case 1: + mes "[Eclage Guard]"; + mes "Please follow me then. "; + ep14_2_mylord = 4; + erasequest 7411; + erasequest 7412; + erasequest 7413; + setquest 7415; + close2; + hideonnpc "Eclage Guard#tl01"; + warp "ecl_in03",244,89; + cutin "",255; + end; + case 2: + mes "[Eclage Guard]"; + mes "Oh, is that right?"; + mes "That's too bad. "; + mes "But if you have some time later, please pay us a visit."; + next; + mes "[Eclage Guard]"; + mes "I'll be at the east side of the plaze near the gate."; + mes "Please, find me there."; + mes "I'll be looking forward to seeing you."; + ep14_2_mylord = 3; + erasequest 7411; + erasequest 7412; + erasequest 7413; + setquest 7414; + close2; + hideonnpc "Eclage Guard#tl01"; + cutin "",255; + end; } } mes "[Chiba]"; @@ -15366,30 +15305,29 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "May I escort take you to the one who wants to meet you?"; next; switch (select("Sure. Let's go.:I don't have time for it right now...")) { - case 1: - mes "[Eclage Guard]"; - mes "Please follow me then. "; - ep14_2_mylord = 4; - erasequest 7414; - setquest 7415; - close2; - cutin "",255; - warp "ecl_in03",244,89; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Ah...is that right?"; - mes "I'll wait then."; - next; - cutin "minuel02",2; - mes "[Eclage Guard]"; - mes "Don't worry about me."; - mes "I'll just wait here as long as it takes."; - mes "Well, it's my job. Don't worry."; - close2; - cutin "",255; - end; + case 1: + mes "[Eclage Guard]"; + mes "Please follow me then. "; + ep14_2_mylord = 4; + erasequest 7414; + setquest 7415; + close2; + cutin "",255; + warp "ecl_in03",244,89; + end; + case 2: + mes "[Eclage Guard]"; + mes "Ah...is that right?"; + mes "I'll wait then."; + next; + cutin "minuel02",2; + mes "[Eclage Guard]"; + mes "Don't worry about me."; + mes "I'll just wait here as long as it takes."; + mes "Well, it's my job. Don't worry."; + close2; + cutin "",255; + end; } } else if (ep14_2_mylord == 4) { @@ -15398,21 +15336,20 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "May I guide you?"; next; switch (select("Yes, please.:No, it's okay.")) { - case 1: - mes "[Eclage Guard]"; - mes "Please follow me then. "; - close2; - warp "ecl_in03",244,89; - cutin "",255; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Is that right?"; - mes "I see. Come find me whenever you need it."; - close2; - cutin "",255; - end; + case 1: + mes "[Eclage Guard]"; + mes "Please follow me then. "; + close2; + warp "ecl_in03",244,89; + cutin "",255; + end; + case 2: + mes "[Eclage Guard]"; + mes "Is that right?"; + mes "I see. Come find me whenever you need it."; + close2; + cutin "",255; + end; } } else if (ep14_2_mylord == 5) { @@ -15432,21 +15369,20 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "Since it's about time, should I lead you in now?"; next; switch (select("Yes, please.:I'll come back later.")) { - case 1: - mes "[Eclage Guard]"; - mes "Follow me, please."; - ep14_2_mylord = 6; - close2; - warp "ecl_in03",58,72; - cutin "",255; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long."; - close2; - cutin "",255; - end; + case 1: + mes "[Eclage Guard]"; + mes "Follow me, please."; + ep14_2_mylord = 6; + close2; + warp "ecl_in03",58,72; + cutin "",255; + end; + case 2: + mes "[Eclage Guard]"; + mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long."; + close2; + cutin "",255; + end; } } else if (ep14_2_mylord == 6) { @@ -15454,22 +15390,21 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "May I escort you to the audience chamber?"; next; switch (select("Yes, please.:No, it's okay.")) { - case 1: - mes "[Eclage Guard]"; - mes "Follow me, please."; - close2; - warp "ecl_in03",58,72; - cutin "",255; - end; - - case 2: - mes "[Eclage Guard]"; - mes "Thank you."; - mes "I thought you were using me for teleportation since you're here so often."; - cutin "minuel02",2; - close2; - cutin "",255; - end; + case 1: + mes "[Eclage Guard]"; + mes "Follow me, please."; + close2; + warp "ecl_in03",58,72; + cutin "",255; + end; + case 2: + mes "[Eclage Guard]"; + mes "Thank you."; + mes "I thought you were using me for teleportation since you're here so often."; + cutin "minuel02",2; + close2; + cutin "",255; + end; } } else if (ep14_2_mylord == 7) { @@ -15490,61 +15425,58 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ cutin "minuel02",2; next; switch (select("It's just a rumor.:Do they have a job for me?")) { + case 1: + mes "[Minuel]"; + mes "Eh? Really?"; + mes "That's too bad. There was a suitable job for you."; + mes "Well, I understand."; + cutin "minuel01",2; + break; + case 2: + mes "[Minuel]"; + mes "Actually I don't have any time for myself since I have to be here all the time."; + mes "Not only I, but most Laphines who are in this business are faced with that position, too."; + cutin "minuel01",2; + next; + mes "[Minuel]"; + mes "So, we don't have any time to decorate our Yai. "; + mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own."; + next; + mes "[Minuel]"; + mes "Since you're free to go anywhere,"; + mes "could you gather some decorations for Yai?"; + next; + switch (select("Sure.:No.")) { case 1: mes "[Minuel]"; - mes "Eh? Really?"; - mes "That's too bad. There was a suitable job for you."; - mes "Well, I understand."; - cutin "minuel01",2; + mes "Thank you."; + mes "You need to find"; + mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each."; + next; + mes "[Minuel]"; + mes "I would like to decorate it with unpolished beauty."; + mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go."; + next; + mes "[Minuel]"; + mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas."; + mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves."; + next; + mes "[Minuel]"; + mes "I'm sure you would know more about those hooves than I do."; + mes "I'll be counting on you!"; + setquest 7418; break; - case 2: mes "[Minuel]"; - mes "Actually I don't have any time for myself since I have to be here all the time."; - mes "Not only I, but most Laphines who are in this business are faced with that position, too."; - cutin "minuel01",2; - next; - mes "[Minuel]"; - mes "So, we don't have any time to decorate our Yai. "; - mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own."; - next; - mes "[Minuel]"; - mes "Since you're free to go anywhere,"; - mes "could you gather some decorations for Yai?"; - next; - switch (select("Sure.:No.")) { - case 1: - mes "[Minuel]"; - mes "Thank you."; - mes "You need to find"; - mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each."; - next; - mes "[Minuel]"; - mes "I would like to decorate it with unpolished beauty."; - mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go."; - next; - mes "[Minuel]"; - mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas."; - mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves."; - next; - mes "[Minuel]"; - mes "I'm sure you would know more about those hooves than I do."; - mes "I'll be counting on you!"; - setquest 7418; - break; - - case 2: - mes "[Minuel]"; - mes "Ha, do you really think so?"; - mes "You will be coming here again."; - mes "Soon, in the near future. Hehehe"; - cutin "minuel02",2; - break; - - } - close2; - cutin "",255; - end; + mes "Ha, do you really think so?"; + mes "You will be coming here again."; + mes "Soon, in the near future. Hehehe"; + cutin "minuel02",2; + break; + } + close2; + cutin "",255; + end; } } else if (isbegin_quest(7418) == 1) { @@ -15566,8 +15498,8 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "These are great. Thank you so much."; cutin "minuel02",2; next; - delitem 6032,5; //6032 - delitem 6023,5; //6023 + delitem 6032,5; //Horn_Of_Hilsrion + delitem 6023,5; //Mystic_Horn delitem 944,5; //Horseshoe completequest 7418; getexp 200000,200000; @@ -15581,7 +15513,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "[Minuel]"; mes "My job is to deliver his will at the right time."; mes "And I think now is the time. "; - ep14_2_mylord = 8; + ep14_2_mylord = 8; changequest 7417,7421; next; mes "[Minuel]"; @@ -15606,7 +15538,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "[Minuel]"; mes "My job is to deliver his will at the right time."; mes "And I think now is the time. "; - ep14_2_mylord = 8; + ep14_2_mylord = 8; erasequest 7417; setquest 7421; next; @@ -15712,12 +15644,12 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "[Minuel]"; mes "If they are scratched fittingly, they will look even wilder. "; mes "These are great. My friends will love it!"; - delitem 6032,10; //6032 - delitem 6023,10; //6023 + delitem 6032,10; //Horn_Of_Hilsrion + delitem 6023,10; //Mystic_Horn delitem 944,10; //Horseshoe changequest 7428,7429; getexp 200000,200000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close2; cutin "",255; end; @@ -15727,23 +15659,22 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{ mes "My friends love the by products of monsters that you brought me the other day and I was going to ask you if you could get some more. Is that okay?"; next; switch (select("Sorry, I'm busy.:Fine. I'll do it.")) { - case 1: - mes "[Minuel]"; - mes "That's too bad."; - mes "Maybe next time!"; - break; - - case 2: - mes "[Minuel]"; - mes "Thank you so much."; - mes "The Horns of Hillslion, Mystic Horns, and Horse's Hooves that you brought were just so popular among my friends."; - mes "I would like you to bring me 10 of each, please."; - next; - mes "[Minuel]"; - mes "Decorating Yai wildly and with unpolished beauty became a new trend among my friends."; - mes "Haha...I'll be waiting here, then."; - setquest 7428; - break; + case 1: + mes "[Minuel]"; + mes "That's too bad."; + mes "Maybe next time!"; + break; + case 2: + mes "[Minuel]"; + mes "Thank you so much."; + mes "The Horns of Hillslion, Mystic Horns, and Horse's Hooves that you brought were just so popular among my friends."; + mes "I would like you to bring me 10 of each, please."; + next; + mes "[Minuel]"; + mes "Decorating Yai wildly and with unpolished beauty became a new trend among my friends."; + mes "Haha...I'll be waiting here, then."; + setquest 7428; + break; } } close2; @@ -15856,7 +15787,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "Promise me that you will not tell anyone "; mes "about the truth that you believe."; next; - if (select("No!:Yes, I promise.")==1) { + if (select("No!:Yes, I promise.") == 1) { while (1) { mes "[Shenime]"; mes "You put me on the spot."; @@ -15865,7 +15796,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "[Shenime]"; mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?"; next; - if (select("No, I can't!:Fine, I won't tell anyone.")==2) { + if (select("No, I can't!:Fine, I won't tell anyone.") == 2) { mes "[Shenime]"; mes "I see that you've made up your mind."; next; @@ -15890,7 +15821,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "Until then, I hope you have a good time."; mes "I'll send you to the plaza."; mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time."; - ep14_2_mylord = 5; + ep14_2_mylord = 5; changequest 7415,7416; close2; warp "ecl_in01",47,28; @@ -15956,8 +15887,8 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "[Shenime]"; mes "Oh, yes. Mayor has bestowed a wing on you."; mes "Here it is."; - ep14_2_mylord = 10; - getitem 2916,1; //2916 + ep14_2_mylord = 10; + getitem 2916,1; //Fairy_Wing erasequest 7422; next; mes "[Shenime]"; @@ -15983,23 +15914,23 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "Of course I'll give you a big reward."; next; switch (select("Sure.:Sorry, I can't.")) { - case 1: - mes "[Shenime]"; - mes "I was worried since it's something unexpected for you. I'm so glad."; - mes "Collect the following items for me, please."; - next; - mes "[Shenime]"; - mes "I need Dustballs and bookmarks made of fallen leaves."; - mes "You can find them inside the tower."; - mes "Bring me 10 of each for now, please."; - ep14_2_mylord = 17; - changequest 7436,7437; - close; - case 2: - mes "[Shenime]"; - mes "Ah, that's too bad."; - mes "I'll ask someone else then."; - close; + case 1: + mes "[Shenime]"; + mes "I was worried since it's something unexpected for you. I'm so glad."; + mes "Collect the following items for me, please."; + next; + mes "[Shenime]"; + mes "I need Dustballs and bookmarks made of fallen leaves."; + mes "You can find them inside the tower."; + mes "Bring me 10 of each for now, please."; + ep14_2_mylord = 17; + changequest 7436,7437; + close; + case 2: + mes "[Shenime]"; + mes "Ah, that's too bad."; + mes "I'll ask someone else then."; + close; } } else if (ep14_2_mylord == 17) { @@ -16029,9 +15960,9 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "[Shenime]"; mes "It's difficult for me to tell you about him and besides, I'm not obligated to tell you about his personal information. "; mes "Don't bother to ask about him anymore."; - delitem 6561,10; //6561 - delitem 6560,10; //6560 - ep14_2_mylord = 18; + delitem 6561,10; //Dustball + delitem 6560,10; //Leaf_Bookmark + ep14_2_mylord = 18; getexp 150000,150000; changequest 7437,7438; next; @@ -16098,48 +16029,48 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "He promised to do a research on the topic that I'm interested in, only if I sponsored him for a certain period of time."; next; switch (select("Did you know what he was researching?:What did you want him to research about?")) { - case 1: - mes "[Shenime]"; - mes "What he asked for was pretty simple. "; - mes "I provided a place for living and researching and the cost of materials used when doing a research upon my request."; - next; - mes "[Shenime]"; - mes "I thought he was doing a research on the topic that I was interested in."; - mes "Didn't you give me the materials the other day?"; - mes "The ones related to the monsters inside the tower."; - next; - mes "[Shenime]"; - mes "He just ran away when I had fed him, housed him, and provided him with the materials for experiments!!"; - mes "I'm very shocked."; - next; - select("Why do you complain after so long a time?"); - mes "[Shenime]"; - mes "...I thought about it and I didn't have anyone else to talk to."; - mes "I wasn't sponsoring him in secret, but still..."; - mes "When I asked about his whereabouts to the scholars in the gate of the truth, they didn't know either..."; - next; - mes "[Shenime]"; - mes "...and I was going to ask him to do a research on Hazy Forest. "; - mes "I have to look for another scholar now."; - next; - break; - case 2: - mes "[Shenime]"; - mes "I didn't want to provide him with food and a place to live for free,"; - mes "so I asked him to do a research on Bifrost Tower."; - next; - mes "[Shenime]"; - mes "That's all I did, and I don't know anything other than that."; - mes "When he finishes the research, I was going to ask him to do another research on Hazy Forest."; - next; - mes "[Shenime]"; - mes "But I didn't know he would be irresponsible like this."; - mes "I've been fooled!"; - next; - mes "[Shenime]"; - mes "I'm going to have to find another scholar who is more eligible for the job."; - next; - break; + case 1: + mes "[Shenime]"; + mes "What he asked for was pretty simple. "; + mes "I provided a place for living and researching and the cost of materials used when doing a research upon my request."; + next; + mes "[Shenime]"; + mes "I thought he was doing a research on the topic that I was interested in."; + mes "Didn't you give me the materials the other day?"; + mes "The ones related to the monsters inside the tower."; + next; + mes "[Shenime]"; + mes "He just ran away when I had fed him, housed him, and provided him with the materials for experiments!!"; + mes "I'm very shocked."; + next; + select("Why do you complain after so long a time?"); + mes "[Shenime]"; + mes "...I thought about it and I didn't have anyone else to talk to."; + mes "I wasn't sponsoring him in secret, but still..."; + mes "When I asked about his whereabouts to the scholars in the gate of the truth, they didn't know either..."; + next; + mes "[Shenime]"; + mes "...and I was going to ask him to do a research on Hazy Forest. "; + mes "I have to look for another scholar now."; + next; + break; + case 2: + mes "[Shenime]"; + mes "I didn't want to provide him with food and a place to live for free,"; + mes "so I asked him to do a research on Bifrost Tower."; + next; + mes "[Shenime]"; + mes "That's all I did, and I don't know anything other than that."; + mes "When he finishes the research, I was going to ask him to do another research on Hazy Forest."; + next; + mes "[Shenime]"; + mes "But I didn't know he would be irresponsible like this."; + mes "I've been fooled!"; + next; + mes "[Shenime]"; + mes "I'm going to have to find another scholar who is more eligible for the job."; + next; + break; } mes "[Shenime]"; mes "Anyway, this is what happened to me."; @@ -16155,10 +16086,10 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "He ordered to reinforce the guard around the Orb."; mes "Do you know why?"; next; - if (select("Tell him why.:I don't know, either.")==1) { + if (select("Tell him why.:I don't know, either.") == 1) { mes "To what extent should you tell him?"; next; - if (select("Tell him all about it.:Make up something.")==1) { + if (select("Tell him all about it.:Make up something.") == 1) { mes "[Shenime]"; mes "What?"; mes "So, you're saying that the scholar I was sponsoring is 'the Avant?'"; @@ -16188,7 +16119,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "[Shenime]"; mes "Now I should focus more on deploying the guards."; mes ".. .."; - ep14_2_mylord = 26; + ep14_2_mylord = 26; changequest 7445,7446; close; } @@ -16230,7 +16161,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "Let's wait and see"; mes "what happens to the Orb, the pride and origin of us Laphines. "; mes "Of course you should be there, too."; - ep14_2_mylord = 26; + ep14_2_mylord = 26; changequest 7445,7447; close; @@ -16297,62 +16228,59 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 435,{ mes "What should I do?"; next; switch (select("Ask Kardui first.:Hold his hand.")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "I don't understand why you're telling me this important information."; - mes "Give me some time to think about it."; - next; - mes "[Shenime]"; - mes "You need some time to think about it?"; - mes "I'm not usually this hospitable to a foreigner, but I see."; - mes "Come back later then."; - ep14_2_mylord = 28; - changequest 7448,7449; - close; - - case 2: - mes "When you held Shenime's hand, you felt a sharp pain in your hand."; - mes "You took your hand off quickly and examined it, but nothing was there."; - next; - select("Is it just imagination...?"); - mes "[Shenime]"; - mes "What's wrong?"; - mes "May I guide you?"; - mes "Now, this is the place you should watch carefully."; - ep14_2_mylord = 29; - changequest 7448,7450; - close2; - warp "ecl_hub01",129,12; - end; - + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "I don't understand why you're telling me this important information."; + mes "Give me some time to think about it."; + next; + mes "[Shenime]"; + mes "You need some time to think about it?"; + mes "I'm not usually this hospitable to a foreigner, but I see."; + mes "Come back later then."; + ep14_2_mylord = 28; + changequest 7448,7449; + close; + case 2: + mes "When you held Shenime's hand, you felt a sharp pain in your hand."; + mes "You took your hand off quickly and examined it, but nothing was there."; + next; + select("Is it just imagination...?"); + mes "[Shenime]"; + mes "What's wrong?"; + mes "May I guide you?"; + mes "Now, this is the place you should watch carefully."; + ep14_2_mylord = 29; + changequest 7448,7450; + close2; + warp "ecl_hub01",129,12; + end; } } else if (ep14_2_mylord == 28) { mes "Shenime held his hand out with a suspicious smile."; next; switch (select("No, not yet.:Hold his hand.")) { - case 1: - mes "[Shenime]"; - mes "This is one of the places you should watch carefully."; - mes "Shouldn't you, a foreigner, consider it as an honor and receive the offer?"; - mes "You're hesitating too much."; - close; - - case 2: - mes "When you held Shenime's hand, you felt a sharp pain in your hand."; - mes "You took your hand off quickly and examined it, but nothing was there."; - next; - select("Is it just imagination...?"); - mes "[Shenime]"; - mes "What's wrong?"; - mes "May I guide you?"; - mes "Now, this is the place you should watch carefully."; - ep14_2_mylord = 29; - changequest 7448,7450; - setquest 7450; - close2; - warp "ecl_hub01",129,12; - end; + case 1: + mes "[Shenime]"; + mes "This is one of the places you should watch carefully."; + mes "Shouldn't you, a foreigner, consider it as an honor and receive the offer?"; + mes "You're hesitating too much."; + close; + case 2: + mes "When you held Shenime's hand, you felt a sharp pain in your hand."; + mes "You took your hand off quickly and examined it, but nothing was there."; + next; + select("Is it just imagination...?"); + mes "[Shenime]"; + mes "What's wrong?"; + mes "May I guide you?"; + mes "Now, this is the place you should watch carefully."; + ep14_2_mylord = 29; + changequest 7448,7450; + setquest 7450; + close2; + warp "ecl_hub01",129,12; + end; } } else if (ep14_2_mylord == 29) { @@ -16421,7 +16349,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "Don't you understand?"; mes "Here, in Eclage, You have to get more recognition from Laphines."; next; - if (select("Do I have to make a contribution?:It's about Yggdrasil!")==1) { + if (select("Do I have to make a contribution?:It's about Yggdrasil!") == 1) { mes "[Kardui]"; mes "See, you understood it right."; next; @@ -16483,7 +16411,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "However, if you don't meet my expectation, you won't get anything."; mes "I'll be looking forward to seeing you, stranger who will be my friend."; erasequest 7416; - ep14_2_mylord = 7; + ep14_2_mylord = 7; setquest 7417; close2; } @@ -16524,7 +16452,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "The reason I requested your presence today is"; mes "to tell you the unfinished story from the other day. So, I hope you feel better."; next; - if (select("I'm not mad.:Unfinished story?")==1) { + if (select("I'm not mad.:Unfinished story?") == 1) { cutin "kardui01",1; mes "[Kardui]"; mes "Really? What a relief."; @@ -16630,7 +16558,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "Although all your questions are answered, come to see me from time to time."; mes "I might look pretty busy, but actually, I get bored, too. "; mes "Oh, by the way, I told the Chief of Staff to give you something. "; - ep14_2_mylord = 9; + ep14_2_mylord = 9; getexp 200000,200000; changequest 7421,7422; close2; @@ -16657,28 +16585,28 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "Is there anything you want from me?"; next; switch (select("What is that?:You said I'm a tyrant!:The cause of misery!")) { - case 1: - cutin "kardui02",1; - mes "[Kardui]"; - mes "That? What is 'that?'"; - mes "If you ask in a third-person determiner without any context, I wouldn't understand..."; - next; - break; - case 2: - cutin "kardui01",1; - mes "[Kardui]"; - mes "I'm a tyrant? Ahahahahaha"; - mes "That's the best joke I've ever heard."; - mes "I've never done any act of tyranny or forced to execute anything at all..."; - next; - break; - case 3: - cutin "kardui02",1; - mes "[Kardui]"; - mes "Misery? The cause of misery..."; - mes "Is that an expression about me?"; - next; - break; + case 1: + cutin "kardui02",1; + mes "[Kardui]"; + mes "That? What is 'that?'"; + mes "If you ask in a third-person determiner without any context, I wouldn't understand..."; + next; + break; + case 2: + cutin "kardui01",1; + mes "[Kardui]"; + mes "I'm a tyrant? Ahahahahaha"; + mes "That's the best joke I've ever heard."; + mes "I've never done any act of tyranny or forced to execute anything at all..."; + next; + break; + case 3: + cutin "kardui02",1; + mes "[Kardui]"; + mes "Misery? The cause of misery..."; + mes "Is that an expression about me?"; + next; + break; } cutin "kardui01",1; mes "[Kardui]"; @@ -16759,7 +16687,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "Now that I think about it, I answered two of your questions already!"; mes "I'll give you a chance to pay back next time. Just wait for it!"; completequest 7427; - ep14_2_mylord = 12; + ep14_2_mylord = 12; getexp 200000,200000; close2; } @@ -16784,7 +16712,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ next; mes "[Kardui]"; mes "So, the two of us should build good relationships."; - ep14_2_mylord = 13; + ep14_2_mylord = 13; close2; } else if (ep14_2_mylord == 13) { @@ -16806,7 +16734,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "Have you been to Bifrost Tower?"; cutin "kardui01",1; next; - if (select("Yes, I have.:No, but I'm thinking about it.:No, I've never thought about it.")==3) { + if (select("Yes, I have.:No, but I'm thinking about it.:No, I've never thought about it.") == 3) { mes "[Kardui]"; mes "Ah, that's tood bad."; mes "It's one of the main attractions of Eclage."; @@ -16827,7 +16755,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "You will find him on the top floor of Bifrost Tower."; mes "He lives there."; mes "Give him this, please."; - ep14_2_mylord = 14; + ep14_2_mylord = 14; setquest 7434; next; mes "Kardui gave a letter to you."; @@ -16888,7 +16816,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "I'll come more often instead. That should be enough."; next; cutin "",255; - if (select("Eh...:Get to the point!")==1) { + if (select("Eh...:Get to the point!") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I understand that you're so happy to see your brother, but this is enough."; mes "Aren't you embarrassed? I almost felt sick..."; @@ -16947,7 +16875,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "[Hisie]"; mes "Should we go now?"; mes "Get ready. Let's go."; - ep14_2_mylord = 21; + ep14_2_mylord = 21; changequest 7442,7443; close2; } @@ -17030,21 +16958,21 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "What are you going to do?"; next; switch (select("Should I help protecting the Orb?:Come on, I'm a busy person.")) { - case 1: - cutin "kardui01",2; - mes "[Kardui]"; - mes "I'm glad to hear that."; - mes "The Orb is going to be alright if you help us."; - next; - break; - case 2: - cutin "kardui01",2; - mes "[Kardui]"; - mes "Whatever."; - mes "You have to keep what you've seen and heard to yourself."; - mes "You understand?"; - next; - break; + case 1: + cutin "kardui01",2; + mes "[Kardui]"; + mes "I'm glad to hear that."; + mes "The Orb is going to be alright if you help us."; + next; + break; + case 2: + cutin "kardui01",2; + mes "[Kardui]"; + mes "Whatever."; + mes "You have to keep what you've seen and heard to yourself."; + mes "You understand?"; + next; + break; } cutin "kardui05",2; mes "[Kardui]"; @@ -17058,14 +16986,14 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "This is a present for you."; mes "I hope my magical powers help you improve."; specialeffect2 EF_FORESTLIGHT4; - delitem 6541,1; //6541 + delitem 6541,1; //Avant_Research_Data if (ep14_2_mylord == 23) { getexp 400000,300000; } else { getexp 350000,250000; } - ep14_2_mylord = 24; + ep14_2_mylord = 24; completequest 7444; close2; cutin "",255; @@ -17220,7 +17148,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "[Hisie]"; mes "I'll be staying here for a while, so come straight here anytime if you ever find anything."; mes "Thanks."; - ep14_2_mylord = 27; + ep14_2_mylord = 27; changequest 7447,7448; close2; } @@ -17458,7 +17386,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "I'll manage to guarantee your freedom of action,"; mes "so find Shenime, please."; mes "According to my brother, ^4d4dffyou will be able to find clues somewhere in Bifrost.^000000"; - ep14_2_mylord = 31; + ep14_2_mylord = 31; changequest 7451,7452; close2; } @@ -17502,63 +17430,63 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 624,{ mes "May the blessing of Yggdrasil be upon you..."; specialeffect2 EF_FORESTLIGHT4; npcskill "AL_BLESSING",1,0,0; - ep14_2_mylord = 33; + ep14_2_mylord = 33; completequest 7453; getexp 500000,400000; close2; } else { switch(rand(1,3)){ - case 1: - cutin "kardui03",1; - mes "[Kardui]"; - mes "Is this how people feel when they lose blood?"; - mes "The feeling of magical powers oozing out of my body..."; - mes "Sorry. I'm a little bit tired. "; - close2; - break; - case 2: - cutin "hisie02",0; - mes "[Hisie]"; - mes "Wait...leave him alone."; - mes "He just fell asleep."; - mes "He must be very tired from replacing the magical powers of the Orb."; - next; - mes "[Hisie]"; - mes "I'm not so happy about it, but Avant is in the process of making something that will replace the Orb's inner core."; - mes "If he suceeds, things will be the way they used to be, right?"; - next; - mes "[Hisie]"; - mes "Seriously...I can't believe I have to ask him a favor."; - mes "...."; - close2; - break; - case 3: - cutin "kardui01",1; - mes "[Kardui]"; - mes "My head is cluttered with too many things."; - mes "The brains of Mayor is supposed to be filled with hundreds of thousands of drawers..."; - mes "But this is way beyond that."; - next; - mes "[Kardui]"; - mes "Ah, I just want to whine. Where did my brother go...?"; - mes "If other Laphines see me like this, they'll probably be frightened."; - next; - cutin "kardui05",1; - mes "[Kardui]"; - mes "Ahahahahahaha-"; - mes "You see. I feel like either knowledges of a thousand years or memories of a ten thousand years is so useless."; - next; - cutin "kardui03",1; - mes "[Kardui]"; - mes "I'm racking my brains searching through all the memories, informations, and history of every Mayor,"; - mes "but there's no such thing as ways of fighting against the king of demons."; - next; - cutin "kardui01",1; - mes "[Kardui]"; - mes "I should probably leave this to an expert?"; - close2; - break; + case 1: + cutin "kardui03",1; + mes "[Kardui]"; + mes "Is this how people feel when they lose blood?"; + mes "The feeling of magical powers oozing out of my body..."; + mes "Sorry. I'm a little bit tired. "; + close2; + break; + case 2: + cutin "hisie02",0; + mes "[Hisie]"; + mes "Wait...leave him alone."; + mes "He just fell asleep."; + mes "He must be very tired from replacing the magical powers of the Orb."; + next; + mes "[Hisie]"; + mes "I'm not so happy about it, but Avant is in the process of making something that will replace the Orb's inner core."; + mes "If he suceeds, things will be the way they used to be, right?"; + next; + mes "[Hisie]"; + mes "Seriously...I can't believe I have to ask him a favor."; + mes "...."; + close2; + break; + case 3: + cutin "kardui01",1; + mes "[Kardui]"; + mes "My head is cluttered with too many things."; + mes "The brains of Mayor is supposed to be filled with hundreds of thousands of drawers..."; + mes "But this is way beyond that."; + next; + mes "[Kardui]"; + mes "Ah, I just want to whine. Where did my brother go...?"; + mes "If other Laphines see me like this, they'll probably be frightened."; + next; + cutin "kardui05",1; + mes "[Kardui]"; + mes "Ahahahahahaha-"; + mes "You see. I feel like either knowledges of a thousand years or memories of a ten thousand years is so useless."; + next; + cutin "kardui03",1; + mes "[Kardui]"; + mes "I'm racking my brains searching through all the memories, informations, and history of every Mayor,"; + mes "but there's no such thing as ways of fighting against the king of demons."; + next; + cutin "kardui01",1; + mes "[Kardui]"; + mes "I should probably leave this to an expert?"; + close2; + break; } } cutin "",255; @@ -17590,61 +17518,60 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "....."; next; switch (select("Does he want something?:It's a strange fairy!")) { + case 1: + mes "[Leo]"; + mes "Mayor Jun told us"; + mes "that you would do anything for Laphines and Eclage."; + next; + mes "[Leo]"; + mes "In order to take care of the urgent matter..."; + next; + switch (select("No, I refuse!:What do you want me to do?")) { case 1: mes "[Leo]"; - mes "Mayor Jun told us"; - mes "that you would do anything for Laphines and Eclage."; - next; - mes "[Leo]"; - mes "In order to take care of the urgent matter..."; - next; - switch (select("No, I refuse!:What do you want me to do?")) { - case 1: - mes "[Leo]"; - mes "Although you have all the rights to say no, this is what I get..."; - mes "I understand."; - close; - case 2: - mes "[Leo]"; - mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,"; - mes "which are specialties of Splendide..."; - next; - mes "[Leo]"; - mes "I know it's something personal...but Hazy Forest is such a huge obstacle..."; - mes "so I couldn't help but..."; - next; - select("You said it's something urgent!!!"); - mes "[Leo]"; - mes "I feel like I might die if I don't eat them!!!"; - mes "What's more urgent than this?!!?!?"; - next; - mes "[Leo]"; - mes "You visit Splendide pretty often anyway!"; - mes "On your way back, just carry one under your arm, another in your hand, please~"; - mes "I won't ask you anything like this ever again!"; - next; - mes "[Leo]"; - mes "So...is that yes?"; - mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~"; - mes "They are sold inside the base of Splendide."; - setquest 7420; - next; - mes "[Leo]"; - mes "You might need Splendide Coins to buy pickled fruits and honey jam."; - mes "You could earn those coins if you work in Splendide, so...hehe.........."; - next; - mes "[Leo]"; - mes "Helping out in Splendide is eventually helping Eclage, too."; - mes "Now, go for it!"; - close; - } - break; + mes "Although you have all the rights to say no, this is what I get..."; + mes "I understand."; + close; case 2: mes "[Leo]"; - mes "Oh...no. I'm not a weird Laphine."; - mes "You got me wrong. It's a misunderstanding..."; + mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,"; + mes "which are specialties of Splendide..."; + next; + mes "[Leo]"; + mes "I know it's something personal...but Hazy Forest is such a huge obstacle..."; + mes "so I couldn't help but..."; + next; + select("You said it's something urgent!!!"); + mes "[Leo]"; + mes "I feel like I might die if I don't eat them!!!"; + mes "What's more urgent than this?!!?!?"; + next; + mes "[Leo]"; + mes "You visit Splendide pretty often anyway!"; + mes "On your way back, just carry one under your arm, another in your hand, please~"; + mes "I won't ask you anything like this ever again!"; + next; + mes "[Leo]"; + mes "So...is that yes?"; + mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~"; + mes "They are sold inside the base of Splendide."; + setquest 7420; + next; + mes "[Leo]"; + mes "You might need Splendide Coins to buy pickled fruits and honey jam."; + mes "You could earn those coins if you work in Splendide, so...hehe.........."; + next; + mes "[Leo]"; + mes "Helping out in Splendide is eventually helping Eclage, too."; + mes "Now, go for it!"; close; - break; + } + break; + case 2: + mes "[Leo]"; + mes "Oh...no. I'm not a weird Laphine."; + mes "You got me wrong. It's a misunderstanding..."; + close; } } else if (isbegin_quest(7420) == 1) { @@ -17667,8 +17594,8 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "It seems like Mayor Jun has an eye for character."; mes "So he is Mayor after all..."; next; - delitem 12344,3; //12344 - delitem 12345,3; //12345 + delitem 12344,3; //Pinguicula's_fruit_Jam + delitem 12345,3; //Luciola's_Honey_Jam completequest 7420; getexp 200000,200000; .@alltotal = checkquest(7420) + checkquest(7419) + checkquest(7418); @@ -17691,7 +17618,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "[Eclage Guard]"; mes "That's it."; mes "He said you would know the meaning upon hearing this. Now if you'll excuse me.."; - ep14_2_mylord = 8; + ep14_2_mylord = 8; changequest 7417,7421; next; cutin "",255; @@ -17762,7 +17689,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "[Eclage Guard]"; mes "That's it."; mes "He said you would know the meaning upon hearing this. Now if you'll excuse me.."; - ep14_2_mylord = 8; + ep14_2_mylord = 8; changequest 7417,7421; next; cutin "",255; @@ -17846,7 +17773,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "As far as you know, the perception of Kardui among Laphines is somewhat favorable on the outside."; mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him."; mes "Stop worrying and ask Kardui instead!"; - ep14_2_mylord = 11; + ep14_2_mylord = 11; erasequest 7423; erasequest 7424; erasequest 7425; @@ -17868,7 +17795,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "As far as you know, the perception of Kardui among Laphines is somewhat favourable on the outside."; mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him."; mes "ILet's stop worrying and ask Kardui instead!"; - ep14_2_mylord = 11; + ep14_2_mylord = 11; setquest 7427; erasequest 7423; erasequest 7424; @@ -17936,7 +17863,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "Hahaha!"; changequest 7432,7433; getexp 200000,200000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close; } mes "[Leo]"; @@ -17968,31 +17895,31 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{ mes "Do you want to do it?"; next; switch (select("I'll go! I'll do it! I'll get rid of them!:I don't feel like it today.:Don't you want pickled fruits?")) { - case 1: - mes "[Leo]"; - mes "Look at your fighting spirit!"; - mes "Alright, let's go! But of couse! Only you will go!"; - mes "Let's go punish Menblatts and Petals that bother travellers and trample flower beds!"; - setquest 7432; - next; - mes "[Leo]"; - mes "You have to punish 5 Menblatts and 5 Petals."; - mes "They will be playing all over the blooming field, in which stands Bifrost Tower in front of Eclage."; - mes "You know already, right?"; - close; - case 2: - mes "[Leo]"; - mes "Ah...you don't want to?"; - mes "I'll have to do it alone."; - mes "All by myself..."; - close; - case 3: - mes "[Leo]"; - mes "Ah..pickled fruits."; - mes "I decided not to eat it for some time."; - mes "I ate so much that I took to my bed with a bad toothache."; - mes ".........isn't it depressing."; - close; + case 1: + mes "[Leo]"; + mes "Look at your fighting spirit!"; + mes "Alright, let's go! But of couse! Only you will go!"; + mes "Let's go punish Menblatts and Petals that bother travellers and trample flower beds!"; + setquest 7432; + next; + mes "[Leo]"; + mes "You have to punish 5 Menblatts and 5 Petals."; + mes "They will be playing all over the blooming field, in which stands Bifrost Tower in front of Eclage."; + mes "You know already, right?"; + close; + case 2: + mes "[Leo]"; + mes "Ah...you don't want to?"; + mes "I'll have to do it alone."; + mes "All by myself..."; + close; + case 3: + mes "[Leo]"; + mes "Ah..pickled fruits."; + mes "I decided not to eat it for some time."; + mes "I ate so much that I took to my bed with a bad toothache."; + mes ".........isn't it depressing."; + close; } } @@ -18028,58 +17955,58 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{ mes "can I ask you a favor?"; next; switch (select("What is it?:No.")) { + case 1: + mes "[Roy]"; + mes "It's something difficult for Laphines, but for humans, it's very easy."; + mes "That is, brining the news from Splendide!"; + next; + mes "[Roy]"; + mes "I should take care of it but..."; + mes "my magical powers are not all that great."; + next; + mes "[Roy]"; + mes "...well, you don't need to know the details!"; + mes "You just need to collect mails from the contact officer in Splendide."; + next; + mes "[Roy]"; + mes "There's nothing confidential, so you can do it, too."; + mes "Bringing one mail. I'm sure it's easy for you."; + next; + switch (select("Leave it to me!:I don't want to.")) { case 1: mes "[Roy]"; - mes "It's something difficult for Laphines, but for humans, it's very easy."; - mes "That is, brining the news from Splendide!"; + mes "Good!"; + mes "Go to Splendide and meet the contact officer!"; + mes "Collect mails that are not confidential and could be a love letter to someone!"; + mes "and bring them to me, please."; + setquest 7419; next; mes "[Roy]"; - mes "I should take care of it but..."; - mes "my magical powers are not all that great."; - next; - mes "[Roy]"; - mes "...well, you don't need to know the details!"; - mes "You just need to collect mails from the contact officer in Splendide."; - next; - mes "[Roy]"; - mes "There's nothing confidential, so you can do it, too."; - mes "Bringing one mail. I'm sure it's easy for you."; - next; - switch (select("Leave it to me!:I don't want to.")) { - case 1: - mes "[Roy]"; - mes "Good!"; - mes "Go to Splendide and meet the contact officer!"; - mes "Collect mails that are not confidential and could be a love letter to someone!"; - mes "and bring them to me, please."; - setquest 7419; - next; - mes "[Roy]"; - mes "Isn't that easy?"; - mes "I'll be standing here and waiting for you to bring me that mail."; - close; - case 2: - mes "[Roy]"; - mes "What? You're saying no after making me talk all this time?"; - mes "....Well, things happen."; - mes "But you'll come back. So I'm not worried."; - next; - mes "[Roy]"; - mes "Hehe. I knew it."; - mes "From the moment they picked me for this job,"; - mes "everything is in 'the big invisible hand!!'"; - close; - } + mes "Isn't that easy?"; + mes "I'll be standing here and waiting for you to bring me that mail."; + close; case 2: mes "[Roy]"; - mes "Ah..."; - mes "It took you less than a second to say no, how clear is that."; - mes "Now, I'll erase the memory of this very moment!"; + mes "What? You're saying no after making me talk all this time?"; + mes "....Well, things happen."; + mes "But you'll come back. So I'm not worried."; next; mes "[Roy]"; - mes "So that I could ask you again with a renewed mind."; - mes "Ahahahah...ha...hahha..hahaa.."; + mes "Hehe. I knew it."; + mes "From the moment they picked me for this job,"; + mes "everything is in 'the big invisible hand!!'"; close; + } + case 2: + mes "[Roy]"; + mes "Ah..."; + mes "It took you less than a second to say no, how clear is that."; + mes "Now, I'll erase the memory of this very moment!"; + next; + mes "[Roy]"; + mes "So that I could ask you again with a renewed mind."; + mes "Ahahahah...ha...hahha..hahaa.."; + close; } } else if (isbegin_quest(7419) == 1) { @@ -18097,7 +18024,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{ mes "See, there's nothing important here."; mes "Most of them are just personal letters asking about each other's health. "; next; - delitem 6552,1; //6552 + delitem 6552,1; //Mail_Package completequest 7419; getexp 200000,200000; if (.@alltotal > 4) { @@ -18119,7 +18046,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{ mes "[Eclage Guard]"; mes "That's it."; mes "He said you would know the meaning upon hearing this. Now if you'll excuse me.."; - ep14_2_mylord = 8; + ep14_2_mylord = 8; erasequest 7417; setquest 7421; next; @@ -18152,7 +18079,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{ mes "[Eclage Guard]"; mes "That's it."; mes "He said you would know the meaning upon hearing this. Now if you'll excuse me.."; - ep14_2_mylord = 8; + ep14_2_mylord = 8; erasequest 7417; setquest 7421; next; @@ -18225,10 +18152,10 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{ mes "Promise me that you will work with me again, please."; mes "This is a little something for you."; mes "I'll be looking forward to seeing you!"; - delitem 6552,1; //6552 + delitem 6552,1; //Mail_Package changequest 7430,4731; getexp 200000,200000; - getitem 6081,1; //6081 + getitem 6081,1; //Splendide_Coin close; } mes "[Roy]"; @@ -18237,25 +18164,25 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{ mes "to Splendide, to collect the mails..."; next; switch (select("Sure.:I don't feel like it today.")) { - case 1: - mes "[Roy]"; - mes "Thank you so much."; - mes "Go to Splendide, meet the contact officer, and collect the mailbox."; - next; - mes "[Roy]"; - mes "Mails from Eclage are sent along with the supplies for the base,"; - mes "but they can't send us mails."; - next; - mes "[Roy]"; - mes "It has to be done on a regular basis, so you've been a great help."; - mes "I'll be waiting for you here."; - setquest 7430; - close; - case 2: - mes "[Roy]"; - mes "Ek!"; - mes "I didn't know you would say no like that..."; - close; + case 1: + mes "[Roy]"; + mes "Thank you so much."; + mes "Go to Splendide, meet the contact officer, and collect the mailbox."; + next; + mes "[Roy]"; + mes "Mails from Eclage are sent along with the supplies for the base,"; + mes "but they can't send us mails."; + next; + mes "[Roy]"; + mes "It has to be done on a regular basis, so you've been a great help."; + mes "I'll be waiting for you here."; + setquest 7430; + close; + case 2: + mes "[Roy]"; + mes "Ek!"; + mes "I didn't know you would say no like that..."; + close; } } @@ -18292,7 +18219,7 @@ splendide,267,368,3 script Contact Officer#tl 446,{ mes "I knew it'd be almost impossible to get here...but I was waiting just to be sure."; mes "What a relief that you came on Roy's behalf!"; mes "Give this box to Roy, please."; - getitem 6552,1; //6552 + getitem 6552,1; //Mail_Package next; mes "[Contact Officer]"; mes "Well, most of them are personal letters, so it's more of a mail delivery."; @@ -18316,23 +18243,23 @@ splendide,267,368,3 script Contact Officer#tl 446,{ mes "I have one mailbox that is filled up..."; next; switch (select("Yes, that's what I'm for.:No, that's not why I'm here.")) { - case 1: - mes "[Contact Officer]"; - mes "Here, take this."; - mes "Everyone in the base is so excited"; - mes "that they can send anything they want."; - getitem 6552,1; //6552 - next; - mes "[Contact Officer]"; - mes "Don't dump anything on the way or throw anything,"; - mes "but deliver them safely, please."; - close; - case 2: - mes "[Contact Officer]"; - mes "Huh...really."; - mes "That's sad."; - mes "Well.. What can I say."; - close; + case 1: + mes "[Contact Officer]"; + mes "Here, take this."; + mes "Everyone in the base is so excited"; + mes "that they can send anything they want."; + getitem 6552,1; //Mail_Package + next; + mes "[Contact Officer]"; + mes "Don't dump anything on the way or throw anything,"; + mes "but deliver them safely, please."; + close; + case 2: + mes "[Contact Officer]"; + mes "Huh...really."; + mes "That's sad."; + mes "Well.. What can I say."; + close; } } mes "[Contact Officer]"; @@ -18407,7 +18334,7 @@ OnTalk: mes "That's enough."; mes "That foreigner can hear you."; next; - if (select("Actually, I've already heard you. Could you tell me more about it?:What was it about?")==1) { + if (select("Actually, I've already heard you. Could you tell me more about it?:What was it about?") == 1) { mes "[Male Laphine]"; mes "No, I don't think we should."; mes "Hahaha..."; @@ -18424,7 +18351,7 @@ OnTalk: mes "Mayor and tyrant? And what's Seneth?"; mes "Anyway, they seem to be worried about Kardui, the current Mayor."; mes "Let's stop worrying and ask Kardui instead!"; - ep14_2_mylord = 11; + ep14_2_mylord = 11; setquest 7427; erasequest 7423; erasequest 7424; @@ -18502,7 +18429,7 @@ OnTouch: if (.@total > 3) { mes "What is 'that' Laphines are talking about? It seems to be related to Kardui."; mes "Let's stop worrying and ask Kardui instead!"; - ep14_2_mylord = 11; + ep14_2_mylord = 11; setquest 7427; erasequest 7423; erasequest 7424; @@ -18584,7 +18511,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 623,{ mes "[Hisie]"; mes "Maybe this is what he meant when he told me that I might have a guest over soon."; mes "I'll read the letter. Just wait over there."; - ep14_2_mylord = 15; + ep14_2_mylord = 15; changequest 7434,7435; next; mes "[Hisie]"; @@ -18621,7 +18548,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 623,{ mes "But then..."; mes "Why is he looking for Avant now?"; next; - if (select("Avant?:One more thing?")==2) { + if (select("Avant?:One more thing?") == 2) { mes "[Hisie]"; mes "He wants me to find Avant."; mes "And he says you'll be a great help?"; @@ -18705,7 +18632,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 623,{ mes "I'm lucky if I could find the slightest trace."; mes "Now, let's move!"; erasequest 7435; - ep14_2_mylord = 16; + ep14_2_mylord = 16; setquest 7436; close2; } @@ -18756,7 +18683,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 623,{ mes "I'm thinking about going into Eclage without anyone noticing me."; mes "Meet me at the forked road before entering the plaza of Eclage."; mes "Don't forget to bring the materials for experiments."; - ep14_2_mylord = 19; + ep14_2_mylord = 19; erasequest 7440; setquest 7441; close2; @@ -18842,50 +18769,50 @@ ecl_tdun04,32,35,3 script Hisie#tlord 623,{ mes "and I feel like I forgot about something.."; next; switch (select("About Avant:About the Chief of Staff")) { - case 1: - mes "[Hisie]"; - mes "That wicked man is just laughing and not saying anything."; - mes "He's just repeating the same answers like, 'because it's interesting,' or 'because it's fun.'"; - next; - mes "[Hisie]"; - mes "Although I was expecting this..."; - mes "dealing with his personality makes me just so annoyed."; - next; - cutin "hisie03",0; - mes "[Hisie]"; - mes "Moreover, he's the one who rejected me as soon as he saw me. But he seems so interested in my body now,"; - mes "and everytime I see him, I feel like I'm being examined and it horrifies me."; - next; - mes "[Hisie]"; - mes "He's just amazed to see how I grew up to so clearly represent my mixed heritage."; - mes "I'll probably never admit that a person like him is my father!"; - break; - case 2: - cutin "hisie03",0; - mes "[Hisie]"; - mes "....!"; - mes "Oh, right! The Chief of Staff!"; - mes "How could I have forgotten about him?"; - mes "I was too focused on Avant that I totally forgot about him."; - next; - cutin "hisie01",0; - mes "[Hisie]"; - mes "The Chief of Staff doesn't know that Avant is imprisoned."; - mes "If he's the one who was pulling wires from behind, he'll be worried by now..."; - next; - select("Should I go and check on him?"); - mes "[Hisie]"; - mes "Thanks for suggesting."; - mes "Please, help us out."; - mes "It doesn't look good if Kar or I go and handle it ourselves."; - next; - cutin "hisie02",0; - mes "[Hisie]"; - mes "Especially, if Kar does so, other Laphines might misunderstand him."; - mes "Prejudice can be very hurtful."; - ep14_2_mylord = 25; - setquest 7445; - break; + case 1: + mes "[Hisie]"; + mes "That wicked man is just laughing and not saying anything."; + mes "He's just repeating the same answers like, 'because it's interesting,' or 'because it's fun.'"; + next; + mes "[Hisie]"; + mes "Although I was expecting this..."; + mes "dealing with his personality makes me just so annoyed."; + next; + cutin "hisie03",0; + mes "[Hisie]"; + mes "Moreover, he's the one who rejected me as soon as he saw me. But he seems so interested in my body now,"; + mes "and everytime I see him, I feel like I'm being examined and it horrifies me."; + next; + mes "[Hisie]"; + mes "He's just amazed to see how I grew up to so clearly represent my mixed heritage."; + mes "I'll probably never admit that a person like him is my father!"; + break; + case 2: + cutin "hisie03",0; + mes "[Hisie]"; + mes "....!"; + mes "Oh, right! The Chief of Staff!"; + mes "How could I have forgotten about him?"; + mes "I was too focused on Avant that I totally forgot about him."; + next; + cutin "hisie01",0; + mes "[Hisie]"; + mes "The Chief of Staff doesn't know that Avant is imprisoned."; + mes "If he's the one who was pulling wires from behind, he'll be worried by now..."; + next; + select("Should I go and check on him?"); + mes "[Hisie]"; + mes "Thanks for suggesting."; + mes "Please, help us out."; + mes "It doesn't look good if Kar or I go and handle it ourselves."; + next; + cutin "hisie02",0; + mes "[Hisie]"; + mes "Especially, if Kar does so, other Laphines might misunderstand him."; + mes "Prejudice can be very hurtful."; + ep14_2_mylord = 25; + setquest 7445; + break; } close2; } @@ -19017,9 +18944,9 @@ eclage,307,237,0 script Normal Yai#tllb 844,{ mes "[Hisie]"; mes "Does the Chief of Staff really know this guy?"; mes "Anyway, now that we know his whereabouts, let's go tell Kar."; - delitem 6561,10; //6561 - delitem 6560,10; //6560 - ep14_2_mylord = 20; + delitem 6561,10; //Dustball + delitem 6560,10; //Leaf_Bookmark + ep14_2_mylord = 20; erasequest 7441; setquest 7442; close2; @@ -19047,32 +18974,32 @@ eclage,307,237,0 script Normal Yai#tllb 844,{ mes "Anyway, let's wait and see if there's any chance."; next; switch (select("Go in right now.:Wait and look all around.")) { - case 1: - if ($111204_avantlabo == 0) { - cutin "",255; - $111204_avantlabo = 1; - warp "que_avan01",26,26; - initnpctimer; - end; - } - cutin "hisie01",0; - mes "[Hisie]"; - mes "Shh, I hear someone's inside. "; - mes "Let's wait a little more. We should go inside once he's gone."; - close2; - break; - case 2: - cutin "hisie03",0; - mes "[Hisie]"; - mes "I feel some magical devices..."; - mes "The more I see it, I think this Yai is not the real deal."; - mes "This could be connected to a separate place. "; - next; - cutin "hisie01",0; - mes "[Hisie]"; - mes "Let's be careful."; - close2; - break; + case 1: + if ($111204_avantlabo == 0) { + cutin "",255; + $111204_avantlabo = 1; + warp "que_avan01",26,26; + initnpctimer; + end; + } + cutin "hisie01",0; + mes "[Hisie]"; + mes "Shh, I hear someone's inside. "; + mes "Let's wait a little more. We should go inside once he's gone."; + close2; + break; + case 2: + cutin "hisie03",0; + mes "[Hisie]"; + mes "I feel some magical devices..."; + mes "The more I see it, I think this Yai is not the real deal."; + mes "This could be connected to a separate place. "; + next; + cutin "hisie01",0; + mes "[Hisie]"; + mes "Let's be careful."; + close2; + break; } } else if (ep14_2_mylord == 22) { @@ -19098,7 +19025,7 @@ eclage,307,237,0 script Normal Yai#tllb 844,{ OnTimer400000: if ($111204_avantlabo == 1) { - $111204_avantlabo = 0; + $111204_avantlabo = 0; } stopnpctimer; end; @@ -19140,7 +19067,7 @@ OnTimer370000: donpcevent "#avtmanager::OnReset"; end; OnTimer371000: - $111204_avantlabo = 0; + $111204_avantlabo = 0; stopnpctimer; end; } @@ -19152,118 +19079,118 @@ que_avan01,18,38,0 script Desk#tl01 844,{ cutin "avn_desk01",4; next; switch (select("Examine the desk.:Ignore it.")) { - case 1: - mes "I roughtly organized the stuff on the desk."; - mes "What should we look into?"; - cutin "avn_desk02",4; - next; - while (1) { - if (.@book == 50) { - cutin "avn_desk04",4; + case 1: + mes "I roughly organized the stuff on the desk."; + mes "What should we look into?"; + cutin "avn_desk02",4; + next; + while (1) { + if (.@book == 50) { + cutin "avn_desk04",4; + } + else { + cutin "avn_desk02",4; + } + switch (select("Look at the documents first.:Look at the hinged devices on top of the desk.:Look at the book on the bookshelf.:Try tasting the reagent.:Look at the lighting setup.")) { + case 1: + mes "...Can't read a single word of it."; + mes "Let's show it to Hisie."; + next; + cutin "hisie01",0; + mes "[Hisie]"; + mes "...Door of Trust Periodicals publication..."; + mes "......Not really useful."; + next; + cutin "",255; + break; + case 2: + if (.@book != 50) { + mes "There are various hinged devices on top of the desk."; + mes "There has to be some kind of hints around here that can help with manipulating the device."; + next; } else { - cutin "avn_desk02",4; - } - switch (select("Look at the documents first.:Look at the hinged devices on top of the desk.:Look at the book on the bookshelf.:Try tasting the reagent.:Look at the lighting setup.")) { - case 1: - mes "...Can't read a single word of it."; - mes "Let's show it to Hisie."; - next; - cutin "hisie01",0; - mes "[Hisie]"; - mes "...Door of Trust Periodicals publication..."; - mes "......Not really useful."; - next; - cutin "",255; - break; - case 2: - if (.@book != 50) { - mes "There are various hinged devices on top of the desk."; - mes "There has to be some kind of hints around here that can help with manipulating the device."; + mes "There are various hinged devices on top of the desk."; + mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted."; + next; + if (select("Input a number.:Look at other parts of the desk.") == 1) { + input .@input; + if (.@input == 31425) { + mes "As soon as the number is inputted, a click is heard."; + mes "The hinged device can be opened."; next; + .@break = 1; + break; } - else { - mes "There are various hinged devices on top of the desk."; - mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted."; - next; - if (select("Input a number.:Look at other parts of the desk.")==1) { - input .@input; - if (.@input == 31425) { - mes "As soon as the number is inputted, a click is heard."; - mes "The hinged device can be opened."; - next; - .@break = 1; - break; - } - mes "The hinge does not open."; - mes "The number must be wrong."; - next; - } - else{ - mes "Look at other parts of the desk."; - next; - } - } - break; - case 3: - mes "There are 5 books on the shelf arranged neatly."; - mes "Strange symbols are noticeable."; - cutin "avn_book02",4; + mes "The hinge does not open."; + mes "The number must be wrong."; next; - switch (select("Try rearranging the books.:Forget it.")) { - case 1: - .@book = 0; - setarray .@books[0],"First","Second","Third","Fourth","Fifth"; - for (.@i=1; .@i<6; .@i++){ - mes "Where should the "+ .@books[.@i-1] +" book be placed?"; - next; - .@select_book = select("First:Second:Third:Fourth:Fifth")-1; - mes "Book 1 was placed at the "+ .@books[.@select_book] +" spot."; - if ((.@i==1 && .@select_book==1) || (.@i==2 && .@select_book==3) || (.@i==3 && .@select_book==0) || (.@i==4 && .@select_book==2) || (.@i==5 && .@select_book==4)) { - .@book = .@book + 10; - } - next; - } - if (.@book == 50) { - mes "As soon as the books were rearranged, the symbols formed one picture."; - mes "Does this mean something?"; - cutin "avn_book01",4; - next; - } - else { - mes "Books were rearranged in various ways, but nothing happened."; - cutin "avn_desk02",4; - next; - } - break; - case 2: - mes "Other parts of the desk should be examined."; - next; - break; - } - break; - case 4: - mes "The reagent on the desk was tasted with a finger."; - mes "A pungent sensation at the tip of the tongue tasted like death..."; - percentheal -50,0; + } + else { + mes "Look at other parts of the desk."; next; - break; - case 5: - mes "It is a typical, round lighting system."; - mes "Nothing was particularly special."; - next; - break; + } } - if (.@break==1){ + break; + case 3: + mes "There are 5 books on the shelf arranged neatly."; + mes "Strange symbols are noticeable."; + cutin "avn_book02",4; + next; + switch (select("Try rearranging the books.:Forget it.")) { + case 1: + .@book = 0; + setarray .@books[0],"First","Second","Third","Fourth","Fifth"; + for (.@i = 1; .@i < 6; .@i++){ + mes "Where should the "+ .@books[.@i-1] +" book be placed?"; + next; + .@select_book = select("First:Second:Third:Fourth:Fifth")-1; + mes "Book 1 was placed at the "+ .@books[.@select_book] +" spot."; + if ((.@i==1 && .@select_book==1) || (.@i==2 && .@select_book==3) || (.@i==3 && .@select_book==0) || (.@i==4 && .@select_book==2) || (.@i==5 && .@select_book==4)) { + .@book = .@book + 10; + } + next; + } + if (.@book == 50) { + mes "As soon as the books were rearranged, the symbols formed one picture."; + mes "Does this mean something?"; + cutin "avn_book01",4; + next; + } + else { + mes "Books were rearranged in various ways, but nothing happened."; + cutin "avn_desk02",4; + next; + } + break; + case 2: + mes "Other parts of the desk should be examined."; + next; break; } + break; + case 4: + mes "The reagent on the desk was tasted with a finger."; + mes "A pungent sensation at the tip of the tongue tasted like death..."; + percentheal -50,0; + next; + break; + case 5: + mes "It is a typical, round lighting system."; + mes "Nothing was particularly special."; + next; + break; } - break; - case 2: - mes "Other parts of the desk should be examined."; - close2; - cutin "",255; - end; + if (.@break == 1) { + break; + } + } + break; + case 2: + mes "Other parts of the desk should be examined."; + close2; + cutin "",255; + end; } mes "Within the secret space of the desk, a part of the research documents were found."; mes "The contents could not be read."; @@ -19277,26 +19204,26 @@ que_avan01,18,38,0 script Desk#tl01 844,{ cutin "hisie01",0; next; switch (select("She's beautiful.:Look at these documents!")) { - case 1: - cutin "hisie02",0; - mes "[Hisie]"; - mes "Kar's and my hair were inherited from our mother."; - mes "For Kar, it's an important memento of her..."; - next; - cutin "hisie03",0; - mes "[Hisie]"; - mes "More importantly, the documents next to it... These research documents must be the ones he's hiding."; - mes "This.... The content.... No way.. I can't believe this!"; - next; - break; - case 2: - cutin "hisie03",0; - mes "[Hisie]"; - mes "Ah, I'm sorry. I understand."; - mes "This is........"; - mes "No way... I can't believe it."; - next; - break; + case 1: + cutin "hisie02",0; + mes "[Hisie]"; + mes "Kar's and my hair were inherited from our mother."; + mes "For Kar, it's an important memento of her..."; + next; + cutin "hisie03",0; + mes "[Hisie]"; + mes "More importantly, the documents next to it... These research documents must be the ones he's hiding."; + mes "This.... The content.... No way.. I can't believe this!"; + next; + break; + case 2: + cutin "hisie03",0; + mes "[Hisie]"; + mes "Ah, I'm sorry. I understand."; + mes "This is........"; + mes "No way... I can't believe it."; + next; + break; } mes "[Hisie]"; mes "Avant, is this what you were researching?"; @@ -19329,28 +19256,28 @@ que_avan01,18,38,0 script Desk#tl01 844,{ mes "[Hisie]"; mes "Take this first."; mes "I'll get Avant."; - ep14_2_mylord = 22; - getitem 6541,1; //6541 + ep14_2_mylord = 22; + getitem 6541,1; //Avant_Research_Data changequest 7443,7444; next; switch (select("Let Hisie handle it.:I'm taking care of this place!")) { - case 1: - cutin "hisie04",0; - mes "[Hisie]"; - mes "I'll be right there."; - mes "Give the documents to Kar!"; - close2; - warp "eclage",294,240; - donpcevent "#avtmanager::OnReset"; - cutin "",255; - end; - case 2: - cutin "hisie01",0; - mes "[Hisie]"; - mes "Alright. We just need to eliminate the ones that Avant summoned."; - mes "I'll support you from the back. If you need help, get closer to me."; - donpcevent "#avtmanager::OnEnable"; - close2; + case 1: + cutin "hisie04",0; + mes "[Hisie]"; + mes "I'll be right there."; + mes "Give the documents to Kar!"; + close2; + warp "eclage",294,240; + donpcevent "#avtmanager::OnReset"; + cutin "",255; + end; + case 2: + cutin "hisie01",0; + mes "[Hisie]"; + mes "Alright. We just need to eliminate the ones that Avant summoned."; + mes "I'll support you from the back. If you need help, get closer to me."; + donpcevent "#avtmanager::OnEnable"; + close2; } } else if (ep14_2_mylord == 22) { @@ -19369,7 +19296,7 @@ que_avan01,18,38,0 script Desk#tl01 844,{ que_avan01,1,1,0 script #avtmanager 844,{ end; OnInit: - $111204_avantlabo = 0; + $111204_avantlabo = 0; end; OnEnable: @@ -19398,7 +19325,7 @@ OnReset: hideonnpc "Hisie#tlspt"; hideonnpc "Hisie#tlhunt"; hideoffnpc "#tltimer"; - $111204_avantlabo = 0; + $111204_avantlabo = 0; end; OnMyMobDead: @@ -19407,7 +19334,7 @@ OnMyMobDead: hideonnpc "Hisie#tlspt"; hideoffnpc "Hisie#tlhunt"; } -end; + end; } que_avan01,26,41,3 script Avant Magic Scholar#tlac 618,{ @@ -19472,19 +19399,19 @@ OnInit: OnTouch: if (ep14_2_mylord == 22) { switch(rand(1,5)){ - case 1: - npcskill "AL_HEAL",9,99,80; - break; - case 2: - npcskill "AL_BLESSING",1,0,0; - npcskill "AL_HEAL",10,99,80; - break; - case 3: - npcskill "AL_INCAGI",1,0,0; - break; - default: - npcskill "AL_HEAL",9,99,80; - break; + case 1: + npcskill "AL_HEAL",9,99,80; + break; + case 2: + npcskill "AL_BLESSING",1,0,0; + npcskill "AL_HEAL",10,99,80; + break; + case 3: + npcskill "AL_INCAGI",1,0,0; + break; + default: + npcskill "AL_HEAL",9,99,80; + break; } } end; @@ -19519,7 +19446,7 @@ OnTouch: mes "Your sons? Give me a break."; mes strcharinfo(0) + "! I have nothing more to say to this guy."; mes "I'll take care of it so you go on your way."; - ep14_2_mylord = 23; + ep14_2_mylord = 23; close2; cutin "",255; warp "eclage",294,240; @@ -19560,7 +19487,7 @@ bif_fild02,311,91,3 script Dead Laphine#ecltl 613,{ mes "[" + strcharinfo(0) + "]"; mes "Looks like there's nothing more to be gained here."; mes "I should let Kardui know as soon as possible."; - ep14_2_mylord = 32; + ep14_2_mylord = 32; changequest 7452,7453; setquest 7453; close; diff --git a/npc/re/warps/cities/eclage.txt b/npc/re/warps/cities/eclage.txt index 66cc260dad..861a81feff 100644 --- a/npc/re/warps/cities/eclage.txt +++ b/npc/re/warps/cities/eclage.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ====================================== +//===== rAthena Script ======================================= //= Eclage Warp Script //===== By: ================================================== //= Chilly @@ -31,26 +31,22 @@ ecl_in02,157,68,0 warp in02-3_in02-2 1,1,ecl_in02,83,18 ecl_in01,84,68,0 script in01e_hub2-1 45,1,1,{ end; OnTouch: - if (ep14_2_mylord == 29) { + if (ep14_2_mylord == 29) warp "ecl_hub01",106,31; - } - else { + else warp "ecl_hub01",107,107; - } -end; + end; } ecl_hub01,107,110,0 warp hub2-1_in01e 1,1,ecl_in01,82,68 ecl_hub01,127,95,0 warp hub2-2_hub3-1 1,1,ecl_hub01,18,32 ecl_hub01,18,34,0 script hub3-1_hub2-2 45,1,1,{ end; OnTouch: - if (ep14_2_mylord == 29) { + if (ep14_2_mylord == 29) warp "ecl_hub01",135,14; - } - else { + else warp "ecl_hub01",125,94; - } -end; + end; } ecl_hub01,40,14,0 warp hub3-2_in03 1,1,ecl_in03,144,17 ecl_in03,144,14,0 warp in03_hub3-2 1,1,ecl_hub01,40,11 diff --git a/npc/re/warps/dungeons/ecl_dun.txt b/npc/re/warps/dungeons/ecl_dun.txt index 2de1688b8a..4f28ebb5dd 100644 --- a/npc/re/warps/dungeons/ecl_dun.txt +++ b/npc/re/warps/dungeons/ecl_dun.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ====================================== +//===== rAthena Script ======================================= //= Eclage Dungeon Warp Script //===== By: ================================================== //= Chilly