Documentation update to atcommand
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9232 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4456,23 +4456,16 @@ everything not equippable by the new job class anyway.
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*atcommand "<character name>:<command line>";
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*atcommand "<command line>";
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This command will run the given command line exactly as if it was typed in from
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This command will run the given command line exactly as if it was typed in from
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the keyboard by the player connected to the invoking character, and that
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the keyboard by the player connected to the invoking character, and that
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character belonged to an account which had GM level 99.
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character belonged to an account which had GM level 99.
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Even though the character name and the ':' are not used for anything whatsoever,
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it is required to give them in this command because it is processed exactly as
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if typed from the keyboard, and that is how it will arrive into the processing
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function if it is typed from the keyboard. The character name given must be the
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same length as the name of the invoking character object, although nothing else
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is required of it.
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// This will ask the invoker for a character name and then use the '@nuke'
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// This will ask the invoker for a character name and then use the '@nuke'
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// GM command on them, killing them mercilessly.
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// GM command on them, killing them mercilessly.
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input @player$;
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input @player$;
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gmcommand strcharinfo(0)+":@nuke "+@player$
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gmcommand "@nuke "+@player$
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This command has a lot of good uses, I am sure you can have some fun with this
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This command has a lot of good uses, I am sure you can have some fun with this
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one.
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one.
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