Changed maprespawnguildid flag on emperium broken.
All monsters were removed, now don't remove monsters.
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@ -147,7 +147,7 @@ OnAgitBreak:
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// Reset Invest information and refresh castle data
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// Reset Invest information and refresh castle data
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for ( .@i = 4; .@i <= 9; .@i++ )
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for ( .@i = 4; .@i <= 9; .@i++ )
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setcastledata .@map$,.@i,0;
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setcastledata .@map$,.@i,0;
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donpcevent strnpcinfo(0) +"::OnAgitInit3";
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donpcevent strnpcinfo(0) +"::OnAgitInit3";// spawn guardians / monsters
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// Erase Guardian Database information if the new owners do not have Guardian Research.
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// Erase Guardian Database information if the new owners do not have Guardian Research.
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if (getgdskilllv(.@guild_id,10002) == 0) {
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if (getgdskilllv(.@guild_id,10002) == 0) {
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@ -156,7 +156,7 @@ OnAgitBreak:
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}
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}
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mapannounce .@map$,"Emperium has been destroyed.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
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mapannounce .@map$,"Emperium has been destroyed.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
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maprespawnguildid .@map$,.@guild_id,6;// Respawn all but new castle-occupants.
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maprespawnguildid .@map$,.@guild_id,2;// Respawn all but new castle-occupants, don't remove monsters.
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sleep 500;
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sleep 500;
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if (agitcheck3())
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if (agitcheck3())
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