Changed maprespawnguildid flag on emperium broken.

All monsters were removed, now don't remove monsters.
This commit is contained in:
Atemo 2016-08-28 17:50:18 +02:00
parent c5e9ce0931
commit e0550db4d8

View File

@ -147,7 +147,7 @@ OnAgitBreak:
// Reset Invest information and refresh castle data
for ( .@i = 4; .@i <= 9; .@i++ )
setcastledata .@map$,.@i,0;
donpcevent strnpcinfo(0) +"::OnAgitInit3";
donpcevent strnpcinfo(0) +"::OnAgitInit3";// spawn guardians / monsters
// Erase Guardian Database information if the new owners do not have Guardian Research.
if (getgdskilllv(.@guild_id,10002) == 0) {
@ -156,7 +156,7 @@ OnAgitBreak:
}
mapannounce .@map$,"Emperium has been destroyed.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
maprespawnguildid .@map$,.@guild_id,6;// Respawn all but new castle-occupants.
maprespawnguildid .@map$,.@guild_id,2;// Respawn all but new castle-occupants, don't remove monsters.
sleep 500;
if (agitcheck3())