Changed maprespawnguildid flag on emperium broken.
All monsters were removed, now don't remove monsters.
This commit is contained in:
parent
c5e9ce0931
commit
e0550db4d8
@ -147,7 +147,7 @@ OnAgitBreak:
|
||||
// Reset Invest information and refresh castle data
|
||||
for ( .@i = 4; .@i <= 9; .@i++ )
|
||||
setcastledata .@map$,.@i,0;
|
||||
donpcevent strnpcinfo(0) +"::OnAgitInit3";
|
||||
donpcevent strnpcinfo(0) +"::OnAgitInit3";// spawn guardians / monsters
|
||||
|
||||
// Erase Guardian Database information if the new owners do not have Guardian Research.
|
||||
if (getgdskilllv(.@guild_id,10002) == 0) {
|
||||
@ -156,7 +156,7 @@ OnAgitBreak:
|
||||
}
|
||||
|
||||
mapannounce .@map$,"Emperium has been destroyed.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
|
||||
maprespawnguildid .@map$,.@guild_id,6;// Respawn all but new castle-occupants.
|
||||
maprespawnguildid .@map$,.@guild_id,2;// Respawn all but new castle-occupants, don't remove monsters.
|
||||
|
||||
sleep 500;
|
||||
if (agitcheck3())
|
||||
|
Loading…
x
Reference in New Issue
Block a user