Fixed normal casted Teleport always skip menu.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13839 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-06-03 00:07:38 +00:00
parent cd381ab1a3
commit e06e7945aa

View File

@ -4364,19 +4364,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
// FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!!
// So, neither normal casted, nor item skill, nor autocasts would skip the menu! What was this intended to do?
// Now, I assume only autocasts teleport may always skip the menu. [Inkfish]
// FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! So, I don't know what was intened to do.
// Now, Teleport thru items won't show the menu but normal casted and autocasted will. [Inkfish]
if( skilllv == 1 )
{
if( !battle_config.skip_teleport_lv1_menu && sd->skillitem == AL_TELEPORT ) // possibility to skip menu [LuzZza]
if( !battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT ) // possibility to skip menu [LuzZza]
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
else
pc_randomwarp(sd,3);
}
else
{
if( sd->skillitem == AL_TELEPORT )
if( sd->skillitem != AL_TELEPORT )
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
else //Autocasted Teleport level 2??
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);