Fixed normal casted Teleport always skip menu.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13839 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4364,19 +4364,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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// FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!!
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// So, neither normal casted, nor item skill, nor autocasts would skip the menu! What was this intended to do?
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// Now, I assume only autocasts teleport may always skip the menu. [Inkfish]
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// FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! So, I don't know what was intened to do.
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// Now, Teleport thru items won't show the menu but normal casted and autocasted will. [Inkfish]
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if( skilllv == 1 )
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{
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if( !battle_config.skip_teleport_lv1_menu && sd->skillitem == AL_TELEPORT ) // possibility to skip menu [LuzZza]
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if( !battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT ) // possibility to skip menu [LuzZza]
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clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
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else
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pc_randomwarp(sd,3);
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}
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else
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{
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if( sd->skillitem == AL_TELEPORT )
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if( sd->skillitem != AL_TELEPORT )
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clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
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else //Autocasted Teleport level 2??
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pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
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