Cleared documentation about autospellwhenhit, a lot of cards will need to be revised

Fixed 2000,Destruction_Rod being 0.2% per refine instead of 2%.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12799 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-06-09 12:03:53 +00:00
parent 542867516d
commit e07ba9d3b8
3 changed files with 36 additions and 23 deletions

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@ -43,6 +43,9 @@
2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
=======================
2008/06/09
* Fixed 2000,Destruction_Rod being 0.2% per refine instead of 2%.
2008/06/08
* Fixed 13007,Jitte and 13008,Jitte_ break chances (5->2%).
* Fixed 1535,Hollgrehenn_Hammer break chances without combo (2->1%) and with combo (12->10%), also has no chance of breaking user equip.

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@ -982,7 +982,7 @@
1977,Battle_Lariat,Battle Lariat,4,,0,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus bUnbreakableWeapon,0; },{},{}
1978,Battle_Lariat_,Battle Lariat,4,,0,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,394,20; bonus bUnbreakableWeapon,0; },{},{}
// Additional 2-Handed Staffs
2000,Destruction_Rod,Staff of Destruction,4,,10,2500,130,,1,1,0x00000200,2,2,34,4,80,1,10,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus5 bAutoSpellWhenHit,84,5,(getrefine()*2),BF_WEAPON,1; bonus2 bCastrate,366,-50; },{},{}
2000,Destruction_Rod,Staff of Destruction,4,,10,2500,130,,1,1,0x00000200,2,2,34,4,80,1,10,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus5 bAutoSpellWhenHit,84,5,(getrefine()*20),BF_WEAPON,1; bonus2 bCastrate,366,-50; },{},{}
2001,Divine_Cross,Divine Cross,4,,10,1500,120,,1,0,0x00008100,7,2,34,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{}
// Shields
//===================================================================
@ -1616,7 +1616,7 @@
4165,Gig_Card,Gig Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Insect,5; },{},{ heal 0,-5; }
4166,Nightmare_Terror_Card,Nightmare Terror Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Curse,300+600*(isequipped(4127)); },{},{}
4167,Neraid_Card,Neraid Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Brute,5; },{},{ heal 0,-5; }
4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus4 bAutoSpellWhenHit,83,5,100,0; if(isequipped(4169)) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; } },{},{}
4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus5 bAutoSpellWhenHit,83,5,100,1,BF_SHORT; if(isequipped(4169)) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; } },{},{}
4169,Dark_Illusion_Card,Dark Illusion Card,6,,10,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10-10*isequipped(4168); },{},{}
4170,Dark_Frame_Card,Dark Frame Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,600; },{},{}
4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPGainValue,1; },{},{}

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@ -197,37 +197,47 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when
attacking
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
(When neither is specified,
then BF_SHORT+BF_LONG is used.
( Default: BF_SHORT+BF_LONG )
BF_WEAPON: Trigger on weapon skills
BF_MAGIC: Trigger on magic skills
BF_MISC: Trigger on misc skills
(If none is specified, BF_WEAPON is
used)
( Default: BF_WEAPON )
BF_NORMAL: Trigger on normal
attacks.
attacks.
BF_SKILL: Trigger on skills
(When neither is specified,
BF_SKILL is used if the type is
BF_MISC or BF_MAGIC. BF_NORMAL is
used if the type is BF_WEAPON)
bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when
being hit by a direct attack. Target
must be within spell's range to go
off.
i: 1=cast on enemy, not on self
(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack.
Target must be within spell's range to go
off.
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
( Default: BF_SHORT+BF_LONG )
BF_WEAPON: Trigger on weapon skills
BF_MAGIC: Trigger on magic skills
BF_MISC: Trigger on misc skills
( Default: BF_WEAPON )
BF_NORMAL: Trigger on normal
attacks.
BF_SKILL: Trigger on skills
(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
t: Trigger criteria (see bonus5
bAutoSpell)
//---- 2/22 new card effects ----