Follow up fd063a8, changed SC_ALL_RIDING enum

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
Cydh Ramdh 2014-01-29 19:58:13 +07:00
parent fd063a8e2d
commit e09cc52b98
2 changed files with 28 additions and 25 deletions

View File

@ -1733,9 +1733,8 @@ SC_DECORATION_OF_MUSIC 588
SC_QUEST_BUFF1 589 SC_QUEST_BUFF1 589
SC_QUEST_BUFF2 590 SC_QUEST_BUFF2 590
SC_QUEST_BUFF3 591 SC_QUEST_BUFF3 591
SC_EXTREMITYFIST2 592 SC_ALL_RIDING 592
SC_EXTREMITYFIST2 593
SC_ALL_RIDING 951
//Status Icon //Status Icon
SI_BLANK -1 SI_BLANK -1

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@ -21,6 +21,7 @@ struct status_change;
# define MAX_REFINE 10 # define MAX_REFINE 10
#endif #endif
/// Refine type
enum refine_type { enum refine_type {
REFINE_TYPE_ARMOR = 0, REFINE_TYPE_ARMOR = 0,
REFINE_TYPE_WEAPON1 = 1, REFINE_TYPE_WEAPON1 = 1,
@ -30,9 +31,10 @@ enum refine_type {
REFINE_TYPE_MAX = 5 REFINE_TYPE_MAX = 5
}; };
/// Get refine chance
int status_get_refine_chance(enum refine_type wlv, int refine); int status_get_refine_chance(enum refine_type wlv, int refine);
// Status changes listing. These code are for use by the server. /// Status changes listing. These code are for use by the server.
typedef enum sc_type { typedef enum sc_type {
SC_NONE = -1, SC_NONE = -1,
@ -692,17 +694,16 @@ typedef enum sc_type {
SC_QUEST_BUFF1, SC_QUEST_BUFF1,
SC_QUEST_BUFF2, SC_QUEST_BUFF2,
SC_QUEST_BUFF3, SC_QUEST_BUFF3,
SC_ALL_RIDING,
#ifdef RENEWAL #ifdef RENEWAL
SC_EXTREMITYFIST2, SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
#endif #endif
SC_ALL_RIDING = 951,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds. SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type; } sc_type;
// Official status change ids, used to display status icons on the client. /// Official status change ids, used to display status icons on the client.
enum si_type { enum si_type {
SI_BLANK = -1, SI_BLANK = -1,
SI_PROVOKE = 0, SI_PROVOKE = 0,
@ -1525,7 +1526,7 @@ enum e_mode
//Status change option definitions (options are what makes status changes visible to chars //Status change option definitions (options are what makes status changes visible to chars
//who were not on your field of sight when it happened) //who were not on your field of sight when it happened)
//opt1: Non stackable status changes. ///opt1: Non stackable status changes.
enum sc_opt1 { enum sc_opt1 {
OPT1_STONE = 1, //Petrified OPT1_STONE = 1, //Petrified
OPT1_FREEZE, OPT1_FREEZE,
@ -1538,7 +1539,7 @@ enum sc_opt1 {
OPT1_CRYSTALIZE, OPT1_CRYSTALIZE,
}; };
//opt2: Stackable status changes. ///opt2: Stackable status changes.
enum sc_opt2 { enum sc_opt2 {
OPT2_POISON = 0x0001, OPT2_POISON = 0x0001,
OPT2_CURSE = 0x0002, OPT2_CURSE = 0x0002,
@ -1551,7 +1552,7 @@ enum sc_opt2 {
OPT2_FEAR = 0x0100, OPT2_FEAR = 0x0100,
}; };
//opt3: (SHOW_EFST_*) ///opt3: (SHOW_EFST_*)
enum sc_opt3 { enum sc_opt3 {
OPT3_NORMAL = 0x00000000, OPT3_NORMAL = 0x00000000,
OPT3_QUICKEN = 0x00000001, OPT3_QUICKEN = 0x00000001,
@ -1574,6 +1575,7 @@ enum sc_opt3 {
OPT3_CONTRACT = 0x00020000, OPT3_CONTRACT = 0x00020000,
}; };
///Option
enum e_option { enum e_option {
OPTION_NOTHING = 0x00000000, OPTION_NOTHING = 0x00000000,
OPTION_SIGHT = 0x00000001, OPTION_SIGHT = 0x00000001,
@ -1586,7 +1588,7 @@ enum e_option {
OPTION_WEDDING = 0x00001000, OPTION_WEDDING = 0x00001000,
OPTION_RUWACH = 0x00002000, OPTION_RUWACH = 0x00002000,
OPTION_CHASEWALK = 0x00004000, OPTION_CHASEWALK = 0x00004000,
OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007. OPTION_FLYING = 0x00008000, //! NOTE: That clientside Flying and Xmas are 0x8000 for clients prior to 2007.
OPTION_XMAS = 0x00010000, OPTION_XMAS = 0x00010000,
OPTION_TRANSFORM = 0x00020000, OPTION_TRANSFORM = 0x00020000,
OPTION_SUMMER = 0x00040000, OPTION_SUMMER = 0x00040000,
@ -1616,7 +1618,7 @@ enum e_option {
OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5, OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
}; };
//Defines for the manner system [Skotlex] ///Defines for the manner system [Skotlex]
enum manner_flags enum manner_flags
{ {
MANNER_NOCHAT = 0x01, MANNER_NOCHAT = 0x01,
@ -1640,7 +1642,7 @@ enum scs_flag {
SCS_NOCHATCOND = 0x00000200, /* cond flag for notalk */ SCS_NOCHATCOND = 0x00000200, /* cond flag for notalk */
}; };
//Define flags for the status_calc_bl function. [Skotlex] ///Define flags for the status_calc_bl function. [Skotlex]
enum scb_flag enum scb_flag
{ {
SCB_NONE = 0x00000000, SCB_NONE = 0x00000000,
@ -1696,16 +1698,16 @@ enum e_status_bonus {
STATUS_BONUS_RATE = 1, STATUS_BONUS_RATE = 1,
}; };
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] ///Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM) #define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM)
//Define to determine who has regen ///Define to determine who has regen
#define BL_REGEN (BL_PC|BL_HOM|BL_MER|BL_ELEM) #define BL_REGEN (BL_PC|BL_HOM|BL_MER|BL_ELEM)
//Define to determine who will receive a clif_status_change packet for effects that require one to display correctly ///Define to determine who will receive a clif_status_change packet for effects that require one to display correctly
#define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB|BL_ELEM) #define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB|BL_ELEM)
//Basic damage info of a weapon /** Basic damage info of a weapon
//Required because players have two of these, one in status_data * Required because players have two of these, one in status_data
//and another for their left hand weapon. * and another for their left hand weapon. */
struct weapon_atk { struct weapon_atk {
unsigned short atk, atk2; unsigned short atk, atk2;
unsigned short range; unsigned short range;
@ -1717,7 +1719,7 @@ struct weapon_atk {
}; };
//For holding basic status (which can be modified by status changes) ///For holding basic status (which can be modified by status changes)
struct status_data { struct status_data {
unsigned int unsigned int
hp, sp, // see status_cpy before adding members before hp and sp hp, sp, // see status_cpy before adding members before hp and sp
@ -1755,7 +1757,7 @@ struct status_data {
struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
}; };
//Additional regen data that only players have. ///Additional regen data that only players have.
struct regen_data_sub { struct regen_data_sub {
unsigned short unsigned short
hp,sp; hp,sp;
@ -1771,8 +1773,8 @@ struct regen_data_sub {
} rate; } rate;
}; };
///Regen data
struct regen_data { struct regen_data {
unsigned short flag; //Marks what stuff you may heal or not. unsigned short flag; //Marks what stuff you may heal or not.
unsigned short unsigned short
hp,sp,shp,ssp; hp,sp,shp,ssp;
@ -1799,18 +1801,20 @@ struct regen_data {
struct regen_data_sub *sregen, *ssregen; struct regen_data_sub *sregen, *ssregen;
}; };
///Status change entry
struct status_change_entry { struct status_change_entry {
int timer; int timer;
int val1,val2,val3,val4; int val1,val2,val3,val4;
}; };
///Status change
struct status_change { struct status_change {
unsigned int option;// effect state (bitfield) unsigned int option;// effect state (bitfield)
unsigned int opt3;// skill state (bitfield) unsigned int opt3;// skill state (bitfield)
unsigned short opt1;// body state unsigned short opt1;// body state
unsigned short opt2;// health state (bitfield) unsigned short opt2;// health state (bitfield)
unsigned char count; unsigned char count;
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. //! TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
unsigned char jb_flag; //Joint Beat type flag unsigned char jb_flag; //Joint Beat type flag
struct { struct {
unsigned char move; unsigned char move;