Fixed Abrakadabra skill

and 2 minor bugs in skills.c (related to consumed items)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@372 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2004-11-26 20:49:37 +00:00
parent 9a02d726b9
commit e0f0b2249b
4 changed files with 11 additions and 4 deletions

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@ -1,5 +1,6 @@
Date Added Date Added
11/26 11/26
* Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
* Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
* Added skill_nocast_db.txt. Use it to set which skills cannot be used in * Added skill_nocast_db.txt. Use it to set which skills cannot be used in
which conditions [celest] which conditions [celest]

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@ -5,6 +5,10 @@
Ayathoya items == Added but no effect ( all are "ect" itens) Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe. Skill databases == celest working on them i believe.
11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).
And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus]
TODO: Abrakadabra should also summon Monsters and even MVP by chance...
11/25 * Added element effects to const.txt. [celest] 11/25 * Added element effects to const.txt. [celest]
Usage example: sc_start SC_Frost,30000,0; Usage example: sc_start SC_Frost,30000,0;
to change the weapon element to Water for 30 seconds. to change the weapon element to Water for 30 seconds.

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@ -192,7 +192,8 @@
287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル# 287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル#
288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?# 288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?#
289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル# 289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ# 290,0,0,50,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ#
//reduced 2 to 1 Yellow gemstones, because Abrakadabra has extra hardcoded usage of 1 Yellow gemstone [Lupus]
291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン# 291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン#
292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ# 292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ#
293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?# 293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?#

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@ -2969,11 +2969,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break; break;
case SA_ABRACADABRA: case SA_ABRACADABRA:
//require 1 yellow gemstone even with mistress card or Into the Abyss //require 1 yellow gemstone even with mistress card or Into the Abyss
if (pc_search_inventory(sd, 715) <= 0 ) { if ((i=pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!)
clif_skill_fail(sd,sd->skillid,0,0); clif_skill_fail(sd,sd->skillid,0,0);
break; break;
} }
pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); //pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0);
pc_delitem(sd, i, 1, 0);
// //
do{ do{
abra_skillid=skill_abra_dataset(skilllv); abra_skillid=skill_abra_dataset(skilllv);
@ -3726,7 +3727,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case BS_REPAIRWEAPON: /* 武器修理 */ case BS_REPAIRWEAPON: /* 武器修理 */
if(sd) { if(sd) {
//動作しないのでとりあえずコメントアウト //動作しないのでとりあえずコメントアウト
if (pc_search_inventory(sd, 999) <= 0 ) { if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!)
clif_skill_fail(sd,sd->skillid,0,0); clif_skill_fail(sd,sd->skillid,0,0);
map_freeblock_unlock(); map_freeblock_unlock();
return 1; return 1;