Fixed Abrakadabra skill
and 2 minor bugs in skills.c (related to consumed items) git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@372 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,6 @@
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Date Added
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Date Added
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11/26
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11/26
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* Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
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* Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
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* Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
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* Added skill_nocast_db.txt. Use it to set which skills cannot be used in
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* Added skill_nocast_db.txt. Use it to set which skills cannot be used in
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which conditions [celest]
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which conditions [celest]
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@ -5,6 +5,10 @@
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Ayathoya items == Added but no effect ( all are "ect" itens)
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Ayathoya items == Added but no effect ( all are "ect" itens)
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Skill databases == celest working on them i believe.
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Skill databases == celest working on them i believe.
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11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).
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And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus]
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TODO: Abrakadabra should also summon Monsters and even MVP by chance...
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11/25 * Added element effects to const.txt. [celest]
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11/25 * Added element effects to const.txt. [celest]
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Usage example: sc_start SC_Frost,30000,0;
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Usage example: sc_start SC_Frost,30000,0;
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to change the weapon element to Water for 30 seconds.
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to change the weapon element to Water for 30 seconds.
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@ -192,7 +192,8 @@
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287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル#
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287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル#
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288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?#
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288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?#
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289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
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289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
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290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ#
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290,0,0,50,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ#
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//reduced 2 to 1 Yellow gemstones, because Abrakadabra has extra hardcoded usage of 1 Yellow gemstone [Lupus]
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291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン#
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291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン#
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292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ#
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292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ#
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293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?#
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293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?#
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@ -2969,11 +2969,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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break;
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break;
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case SA_ABRACADABRA:
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case SA_ABRACADABRA:
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//require 1 yellow gemstone even with mistress card or Into the Abyss
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//require 1 yellow gemstone even with mistress card or Into the Abyss
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if (pc_search_inventory(sd, 715) <= 0 ) {
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if ((i=pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!)
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clif_skill_fail(sd,sd->skillid,0,0);
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clif_skill_fail(sd,sd->skillid,0,0);
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break;
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break;
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}
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}
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pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0);
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//pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0);
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pc_delitem(sd, i, 1, 0);
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//
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//
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do{
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do{
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abra_skillid=skill_abra_dataset(skilllv);
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abra_skillid=skill_abra_dataset(skilllv);
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@ -3726,7 +3727,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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case BS_REPAIRWEAPON: /* 武器修理 */
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case BS_REPAIRWEAPON: /* 武器修理 */
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if(sd) {
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if(sd) {
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//動作しないのでとりあえずコメントアウト
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//動作しないのでとりあえずコメントアウト
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if (pc_search_inventory(sd, 999) <= 0 ) {
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if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!)
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clif_skill_fail(sd,sd->skillid,0,0);
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clif_skill_fail(sd,sd->skillid,0,0);
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map_freeblock_unlock();
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map_freeblock_unlock();
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return 1;
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return 1;
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