Cleaned up battle.cpp
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2b6de01960
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@ -8488,49 +8488,69 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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RE_LVL_DMOD(100);
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break;
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case SOA_EXORCISM_OF_MALICIOUS_SOUL:
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skillratio += -100 + 150 * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 150 * skill_lv;
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skillratio += 5 * sstatus->spl;
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if (tsc && tsc->getSCE(SC_SOULCURSE))
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skillratio += 100 * skill_lv;
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if (sd)
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skillratio = (skillratio + pc_checkskill(sd, SOA_SOUL_MASTERY) * 2) * sd->soulball_old;
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if (sc && sc->getSCE(SC_TOTEM_OF_TUTELARY)) // needs confirmation if this bonus is extra and how high it actually is [munkrej]
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if( sd ){
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skillratio += pc_checkskill(sd, SOA_SOUL_MASTERY) * 2;
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skillratio *= sd->soulball_old;
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}
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// TODO: needs confirmation if this bonus is extra and how high it actually is [munkrej]
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if (sc && sc->getSCE(SC_TOTEM_OF_TUTELARY))
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skillratio += skillratio * 50 / 100;
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RE_LVL_DMOD(100);
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break;
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case SOA_TALISMAN_OF_BLUE_DRAGON:
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skillratio += -100 + 250 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 250 + 1450 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15 * skill_lv;
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skillratio += 5 * sstatus->spl;
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if (sc && sc->getSCE(SC_T_FIFTH_GOD) )
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skillratio += 100 + 200 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case SOA_TALISMAN_OF_WHITE_TIGER:
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skillratio += -100 + 350 + (950 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 350 + 950 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15 * skill_lv;
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skillratio += 5 * sstatus->spl;
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if (sc && sc->getSCE(SC_T_FIFTH_GOD))
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skillratio += 400 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case SOA_TALISMAN_OF_RED_PHOENIX:
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skillratio += -100 + 1000 + (900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 1000 + 900 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15 * skill_lv;
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skillratio += 5 * sstatus->spl;
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if (sc && sc->getSCE(SC_T_FIFTH_GOD))
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skillratio += 200 + 400 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case SOA_TALISMAN_OF_BLACK_TORTOISE:
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skillratio += -100 + 2150 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 2150 + 1450 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15 * skill_lv;
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skillratio += 5 * sstatus->spl;
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if (sc && sc->getSCE(SC_T_FIFTH_GOD))
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skillratio += 150 + 400 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS:
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skillratio += -100 + 500 + (2000 + (pc_checkskill(sd, SOA_TALISMAN_MASTERY) + pc_checkskill(sd, SOA_SOUL_MASTERY)) * 15) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 500 + 2000 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_SOUL_MASTERY) * 15 * skill_lv;
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skillratio += 5 * sstatus->spl;
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RE_LVL_DMOD(100);
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break;
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case SOA_TALISMAN_OF_FOUR_BEARING_GOD:
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skillratio += -100 + 50 + (250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 50 + 250 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15 * skill_lv;
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skillratio += 5 * sstatus->spl;
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RE_LVL_DMOD(100);
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break;
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case SOA_TALISMAN_OF_SOUL_STEALING:
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skillratio += -100 + 500 + (1250 + (pc_checkskill(sd, SOA_TALISMAN_MASTERY) + pc_checkskill(sd, SOA_SOUL_MASTERY)) * 7) * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 500 + 1250 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 7 * skill_lv;
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skillratio += pc_checkskill(sd, SOA_SOUL_MASTERY) * 7 * skill_lv;
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skillratio += 5 * sstatus->spl;
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RE_LVL_DMOD(100);
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break;
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}
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