- Fixed the config description for 'random_monster_checklv' (follow up to r13952). (bugreport:3378)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13954 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2009-07-18 21:44:52 +00:00
parent e7f237e2c0
commit e151f5b278
3 changed files with 6 additions and 4 deletions

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@ -54,8 +54,10 @@ produce_item_name_input: 0x03
// Is a monster summoned via dead branch aggressive? (Note 1) // Is a monster summoned via dead branch aggressive? (Note 1)
dead_branch_active: yes dead_branch_active: yes
// Are summoned monsters level greater then your base level? (dead branches) (Note 1) // Should summoned monsters check the player's base level? (dead branches) (Note 1)
random_monster_checklv: yes // On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
// Change to 'yes' to only summon monsters less than or equal to their base level.
random_monster_checklv: no
// Can any player equip any item regardless of the gender restrictions // Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.

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@ -3481,7 +3481,7 @@ static const struct _battle_data {
{ "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, }, { "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, }, { "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, },
{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, }, { "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, },
{ "random_monster_checklv", &battle_config.random_monster_checklv, 1, 0, 1, }, { "random_monster_checklv", &battle_config.random_monster_checklv, 0, 0, 1, },
{ "attribute_recover", &battle_config.attr_recover, 1, 0, 1, }, { "attribute_recover", &battle_config.attr_recover, 1, 0, 1, },
{ "flooritem_lifetime", &battle_config.flooritem_lifetime, 60000, 1000, INT_MAX, }, { "flooritem_lifetime", &battle_config.flooritem_lifetime, 60000, 1000, INT_MAX, },
{ "item_auto_get", &battle_config.item_auto_get, 0, 0, 1, }, { "item_auto_get", &battle_config.item_auto_get, 0, 0, 1, },

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@ -411,7 +411,7 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c
for (count = 0; count < amount; count++) for (count = 0; count < amount; count++)
{ {
int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, !battle_config.random_monster_checklv?3:1, lv); int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv);
md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event); md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event);
if (!md) continue; if (!md) continue;